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| |two-hander=When attacking with a two-handed [[Weapons|weapon]], gain {{Ability_Data|Two-Hander|PhysicalPowerBonus}}. | | |two-hander=When attacking with a two-handed [[Weapons|weapon]], gain {{Ability_Data|Two-Hander|PhysicalPowerBonus}}. |
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| |achillesstrike=Strike a target, inflicting {{Ability_Data|AchillesStrike|HitslowMoveSpeed}} for {{Ability_Data|AchillesStrike|HitslowDuration}}. While debuffed, each time the target moves they receive {{Ability_Data|AchillesStrike|PhysicalBaseDamage}}. | | |achillesstrike=Strike a target, inflicting {{Ability_Data|AchillesStrike|HitslowMoveSpeed}} for {{Ability_Data|AchillesStrike|HitslowDuration}}. While [[Debuffs|debuffed]], each time the target moves they receive {{Ability_Data|AchillesStrike|PhysicalBaseDamage}}. |
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| |bloodexchange=While active, gain {{Ability_Data|BloodExchange|PercentMaxHealthHealing}} with each successful attack. In exchange, lose {{Ability_Data|BloodExchange|MaxHealthBonus}} for {{Ability_Data|BloodExchange|Duration}}.<br>Has {{Ability_Data|BloodExchange|MaxCount}} use. {{Ability_Data|BloodExchange|CanRecharge}} at the rate of a Tier {{Ability_Data|BloodExchange|SkillTier}} Skill. | | |bloodexchange=While active, gain {{Ability_Data|BloodExchange|PercentMaxHealthHealing}} with each successful attack. In exchange, lose {{Ability_Data|BloodExchange|MaxHealthBonus}} for {{Ability_Data|BloodExchange|Duration}}.<br>Has {{Ability_Data|BloodExchange|MaxCount}} use. {{Ability_Data|BloodExchange|CanRecharge}} at the rate of a Tier {{Ability_Data|BloodExchange|SkillTier}} Skill. |
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| |rage=For {{Ability_Data|Rage|Duration}}, gain {{Ability_Data|Rage|Strength}}, {{Ability_Data|Rage|Vigor}}, {{Ability_Data|Rage|MoveSpeedBonus}}, but suffer {{Ability_Data|Rage|PhysicalDamageReduction}}. | | |rage=For {{Ability_Data|Rage|Duration}}, gain {{Ability_Data|Rage|Strength}}, {{Ability_Data|Rage|Vigor}}, {{Ability_Data|Rage|MoveSpeedBonus}}, but suffer {{Ability_Data|Rage|PhysicalDamageReduction}}. |
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| |recklessattack=Gain {{Ability_Data|RecklessAttack|ArmorPenetration}} on your next melee attack. While active, lose {{Ability_Data|RecklessAttack|ArmorRating}}. The buff is consumed when a melee attack hits an object or a target. | | |recklessattack=Gain {{Ability_Data|RecklessAttack|ArmorPenetration}} on your next melee attack. While active, lose {{Ability_Data|RecklessAttack|ArmorRating}}. The [[Buffs|Buff]] is consumed when a melee attack hits an object or a target. |
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| |savageroar=Frightens all enemies within a {{Ability_Data|SavageRoar|Range}} radius for {{Ability_Data|SavageRoar|PlayerDuration}} causing players to suffer {{Ability_Data|SavageRoar|PhysicalPowerBonus}} and forcing monsters to cower away in fear for {{Ability_Data|SavageRoar|MonsterDuration}}. | | |savageroar=Frightens all enemies within a {{Ability_Data|SavageRoar|Range}} radius for {{Ability_Data|SavageRoar|PlayerDuration}} causing players to suffer {{Ability_Data|SavageRoar|PhysicalPowerBonus}} and forcing monsters to cower away in fear for {{Ability_Data|SavageRoar|MonsterDuration}}. |
Automated data is mostly up to date, some minor things are outdated. Hover for more details.Class Data last updated on: Patch:6.9#Hotfix 96.
Dark and Darker is currently on update: Patch:6.9#Hotfix 96.
Description
Barbarians in Dark and Darker are fierce and savage warriors, who rely on their raw strength and animalistic rage to tear apart their enemies. They are masters of close-quarters combat, using powerful two-handed weapons or even their bare hands to strike their foes with devastating force. Barbarians are also known for their endurance and stamina, allowing them to keep fighting long after other warriors have fallen. Their primal instincts give them an uncanny ability to sense danger and react quickly, making them ideal for surprise attacks or ambushes.
Class Info
The Barbarian is known for his hardy nature, fiery temper, and ability to endure immense pain. His rage and reckless abandon allow him to lead the charge into battle.
Weapon of choice - Anything heavy-duty.
- Pros
- Extreme Health.
- Damage bonus with 2H weapons.
- Innate magic resistance.
- Fast Magical Interaction speed.
- Strong buff and debuff skills.
- Cons
- Slow base movement speed.
- Slow attack speed.
- Slow interaction speed.
- Least ranged options in the game.
You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
Axe Specialization |
While using axes, gain 3 Physical Buff Weapon Damage. |
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Berserker |
Gain 0 to 33.3% Physical Power Bonus depending on your missing health from 0 to 100%.
Berserker Damage Increase Graph
Berserker Physical Power Bonus = (1 - CurrentHealth/MaxHealth * (1 + HealthBonus%))/3. The bonus cannot be negative.
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Carnage |
When a target is killed, gain No tag found for "ArmorRating", please correct it for 3s. |
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Executioner |
While using axes, gain 20% Physical Headshot Hit Location Bonus. |
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Iron Will |
Gain 75 Magical Resistance and ignore to knockback effects. |
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Morale Boost |
Recovers 25% Percent Max Health Healing after killing a player. |
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Potion Chugger |
Gain 1.2x healing and No tag found for "MaxPhysicalShield", please correct it shielding potency towards all drinks, while reducing the duration to 0.5x of the base amount. Does not effect Luck Potions. |
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Savage |
While not wearing any chest armor, gain 10% Physical Power Bonus. |
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Crush |
Gain the ability to destroy unreinforced doors and containers. Also gain 1 Impact Power on your attacks to defeat blocks and parries better. |
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Robust |
Gain 10% Max Health Bonus. |
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Treacherous Lungs |
Increases the duration of all shouting abilities (War Cry, Rage, Savage Roar) to 1.5x of the base amount. |
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Two-Hander |
When attacking with a two-handed weapon, gain 5% Physical Power Bonus. |
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You can equip a total of 2 skills.
Achilles Strike |
Strike a target, inflicting -30% Move Speed Bonus for 3s. While debuffed, each time the target moves they receive 1 Physical Base Damage. |
50% Scaling |
24s |
Blood Exchange |
While active, gain -10% Percent Max Health Healing with each successful attack. In exchange, lose No tag found for "MaxHealthBonus", please correct it for 8s. Has No tag found for "MaxCount", please correct it use. Can be Recharged at the rate of a Tier 5 Skill. |
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28s (must be recharge first) |
Rage |
For 6s, gain 15 Strength, 15 Vigor, 7% Move Speed Bonus, but suffer -15% Physical Damage Reduction. |
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28s |
Reckless Attack |
Gain 75% Armor Penetration on your next melee attack. While active, lose -85 Armor Rating. The Buff is consumed when a melee attack hits an object or a target. |
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24s |
Savage Roar |
Frightens all enemies within a 7.5m radius for 6s causing players to suffer -30% Physical Power Bonus and forcing monsters to cower away in fear for 3s. |
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28s |
War Cry |
Gain 25% Max Health Bonus for 10s. This effect applies to yourself and allies within a 7.5m radius. |
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24s |
War Sacrifice |
While active, gain 8 All Attributes for 8s. In exchange, lose -10% Percent Max Health Healing over 8s. |
100% Scaling |
28s |
| Main Hand + Two Handed |
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| Main Hand + One Handed |
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| Off Hand |
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| Utility |
[[]] |
| Head |
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| Chest |
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| Legs |
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| Hands |
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| Feet |
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| Back |
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| Main Hand + Two Handed |
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| Main Hand + One Handed |
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| Off Hand |
[[]] |
| Utility |
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| Head |
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| Chest |
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| Legs |
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| Hands |
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| Feet |
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| Back |
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These Stats do not include starting armor.
- Do not open chests or doors the regular way, just break them with the Crush perk. Your interaction speed is too slow. (However, breaking them will not grant EXP.)
- Your ranged options are limited, try to force enemies into close quarters where you excel. Cornering and ambushing are valuable strategies.
- Try not to fight faster classes while using Two-Handed weapons, their swing speed is very slow, allowing swift opponents to bait your attack and punish you during the recovery time. Have either a Hatchet or a Horseman's Axe as a secondary to deal with them. If you don't have such a secondary, press X to take out your fists.
- Francisca Axes deal a lot of damage combined with the Axe Specialization Perk. Don't underestimate the Francisca Axes, they deliver a powerful slow effect, enabling you to close the gap or outright 2-3 shot low health classes like the Wizard.
- Use your ability to smash through doors to make aggressive plays and surprise enemy players.
- Utilize Move Speed buffs such as Rage, Wizard's Haste, or Bard's Accelerando to mitigate your slow movement speed.
- Berserker perk physical damage bonus is negatively affected by Health Bonus % like Robust, War Cry, and Blood Exchange, which all add together.
All bolded numbers are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See Class Ability Documentation for more.