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Purge Shot icon changed to perk icon instead of old skill version
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<td style=" text-align:middle"> [[File:Perk_PurgeShot.png|link=|x96px]] <!--file is still labeled skill but its a perk--><br> Purge Shot </td>
<td style=" text-align:middle"> [[File:Perk_PurgeShot.png|link=|x96px]] <!--file is still labeled skill but its a perk--><br> Purge Shot </td>
<td> {{:Ranger|desc=PurgeShot}} </td>
<td> {{:Ranger|desc=PurgeShot}} </td>
<td> - </td>
</tr>
        <tr>
<td style=" text-align:middle"> [[File:Perk_PointBlankExpert.png|link=|x96px]] <!--file is still labeled skill but its a perk--><br> Point Blank Expert </td>
<td> Deals an additional {{Ability_Data|point-blankexpert|truephysicalbasedamage}} to targets within 4.5m. </td>
<td> - </td>
<td> - </td>
</tr>
</tr>

Revision as of 04:25, 5 May 2026

Automated data is mostly up to date, some minor things are outdated. Hover for more details.Class Data last updated on: Patch:6.13#Hotfix 130.
Dark and Darker is currently on update: Patch:6.13#Hotfix 132.

Ranger
'An Astute Hunter'
Strength
12
Vigor
10
Agility
20
Dexterity
18
Will
10
Knowledge
12
Resourcefulness
23

Health
91

Description

Rangers in Dark and Darker are wilderness experts, who use their knowledge of nature and keen senses to track down and eliminate their enemies. They are skilled hunters and trappers, able to set deadly traps and ambushes. Rangers are adept at ranged combat, relying on their skills of archery and marksmanship to deal most of their damage. Bows and arrows, crossbows and bolts are the favoured weapons of the Ranger. They rely on swords for close range engagements, with the option to equip a spear as well.


Class Info

The Ranger is an excellent survivalist. With a keen eye and quick hands, the Ranger tracks his enemies, sets traps and ambushes unsuspecting prey.


Weapon of choice - Any long-ranged weapons

  • Pros
    • Quick with the bow.
    • Track enemy players. (Chase perk)
    • Set traps.
    • Quickly start a campfire. (Camping Mastery perk)
    • High burst healing. (Field Ration skill)
  • Cons
    • Cannot equip most melee weapons.
    • Low damage with melee weapons.


You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.


Name Description Scaling

Camping Mastery
Gain 1500% Regular Interaction Speed while setting up Campfires and increases the duration to 2x. -

Chase
Detect recent enemy footsteps within 5.5m and can hear enemy footstep sounds from farther away. -

Crippling Shot
Hitting the target's leg with a projectile inflicts -40% Move Speed Bonus for 1s. -

Crossbow Mastery
While using a crossbow, gain 5% Physical Power Bonus and an additional 50% Action Speed while reloading. -

Kinesthesia
When moving with the bowstring drawn, receive a movement multiplier of 110%. -

Nimble Hands
When using a bow, increases the animation's base draw speed by 15%. -

Quick Reload
When reloading a bow-type or firearm-type weapon gain 50% Action Speed. -

Ranged Weapons Mastery
When attacking with a ranged (bow/crossbow) weapon, gain 5% Physical Power Bonus. -

Sharpshooter
When attacking with a ranged (bow/crossbow) weapon, gain

No tag found for "PhysicalHeadshotHitLocationBonus", please correct it

.
-

Spear Proficiency
Gain the ability to equip spears. -

Trap Mastery
When installing traps, gain 1000% Regular Interaction Speed and retrieve them back when disarmed. -

Purge Shot
Removes a random magical Buffs from a target on each successful hit with a ranged weapon. When a buff is removed, you additionally deal

No tag found for "TrueMagicalBaseDamage", please correct it

(100% Scaling).
Needs further testing!
This is the first instance of True Base Damage that has Scaling. Need confirmation that this is only increased by the +True damage Enchantment. Also supposedly does not remove all magical buffs. Troll's Blood is said not to be removed, are there others?
Contribute by joining the Spells & Guns discord!
-

Point Blank Expert
Deals an additional 3 True Physical Base Damage to targets within 4.5m. -


You can equip a total of 2 skills.


Name Description Scaling Cooldown

Back Step
Quickly retreats 4m in 0.2s. It can also be used in the air. - 12s

Field Ration
Forage food and recover 40 Physical Base Healing.
(2 uses, Can be Recharged as a tier 2 skill)
100% Scaling 24s

Forceful Shot
When using a bow-type weapon, gain the ability to knock targets back for 10s. - 20s

Multishot
When using a bow-type weapon, fire 5 arrows at once in cone shaped dispersion.
All 5 arrows deal 100% damage.
- 22s

Penetrating Shot
Gain

No tag found for "PhysicalHeadshotPenetration", please correct it

, 25% Armor Penetration, and projectiles pierce targets for 8s.
Limited to ranged (bow/crossbow) weapons.
- 18s

Quick Fire
Gain an additional 50% Action Speed for 8s while using bow-type weapons. - 18s

Quickshot
Fire arrows in a quick succession. Each bow-type will fire a different amount of arrows.
(2 for Longbow, 3 for Recurve Bow, 4 for Survival Bow)
- 22s

True Shot
The next projectile within 8s is no longer affected by gravity and gains 8% Physical Power Bonus. - 18s



Hand/Slot Type Weapons
Main Hand + Two Handed
Main Hand + One Handed
Off Hand
Utility
[[]]


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

Hand/Slot Type Weapons
Main Hand + Two Handed
Main Hand + One Handed
Off Hand
Utility
[[]]


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

These Stats do not include starting armor.

Stat Name Base Stats
Strength 12
Vigor 10
Agility 20
Dexterity 18
Will 10
Knowledge 12
Resourcefulness 23
Health 91
Memory Capacity 12
Utility Effectiveness 0
Luck 0
Health Recovery Bonus -15%
Spell Recovery Bonus 61%
Move Speed 305 ( 101.67% )
Action Speed 3.5%
Manual Dexterity -2%
Spell Casting Speed -40%
Equip Speed 15%
Regular Interaction Speed 47.25%
Magical Interaction Speed -25%
Persuasiveness 19
Buff Duration -11%
Debuff Duration 12.4%
Armor Penetration 0%
Magic Penetration 0%
Headshot Reduction 0%
Projectile Damage Reduction 0%
Physical Damage Reduction -22%
        From Armor Rating 0 ( -22% )
        From Bonuses 0%
Magic Resistance 2.5%
        From Resist Rating 15 ( 2.5% )
        From Bonuses 0%
Physical Power Bonus -6%
        From Physical Power 12 ( -6% )
        From Bonuses 0%
Magic Power Bonus -25%
        From Magic Power 10 ( -25% )
        From Bonuses 0%
Primary Weapon 0
Secondary Weapon 0
Impact Power 0
        Primary Weapon Impact Power 0
        Secondary Weapon Impact Power 0


- You excel in group fights, if you have a front line to distract enemies and protect you. - Remember to retrieve arrows from enemy corpses. - Quickshot and Multishot allow you to partially replenish your quiver. Activate the ability, then cancel it before firing for an "instant reload". - You can hide bear traps under environmental traps, inside corpses and preferably in low lit areas. - Use door windows to shoot at unsuspecting enemies on the other side of the door.

All bolded numbers are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See Class Ability Documentation for more.