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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> |
| </tr> | | </tr> |
| <tr> | | <tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.--> |
| <td style=" text-align:middle"> [[File:Perk Antimagic.png|link=|x96px]] <br> Antimagic </td> | | <td style=" text-align:middle"> [[File:Perk Antimagic.png|link=|x96px]] <br> Antimagic </td> |
| <td> Your [[Stats#Magical Damage Reduction|Magic Damage Reduction]] is increased additively by 25% against damage that has one of the following elements: [[Damage_Types#Fire|Fire]], [[Damage_Types#Ice|Ice]], [[Damage_Types#Lightning|Lightning]], [[Damage_Types#Earth|Earth]], [[Damage_Types#Light|Light]], [[Damage_Types#Dark|Dark]], [[Damage_Types#Evil|Evil]], [[Damage_Types#Air|Air]], or [[Damage_Types#Spirit|Spirit]]. Note that [[Damage_Types|Damage Types]] not in this list include [[Damage_Types#Divine|Divine]], [[Damage_Types#Curse|Curse]], and [[Damage_Types#Neutral|Neutral]] Magic.</td> | | <td> Gain {{:Warlock|Antimagic|AntimagicDamageReduction}}.</td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Curse_Mastery.png|link=|x96px]] <br> Curse Mastery </td> | | <td style=" text-align:middle"> [[File:Perk Curse_Mastery.png|link=|x96px]] <br> Curse Mastery </td> |
| <td> Your curses (Curse of Pain, Curse of Weakness, and Power of Sacrifice) use a new status effect which are altered to have 30% longer base durations. 10.4s for Curse of Pain, 13s for Curse of Weakness, 15.6s for Power of Sacrifice. This allows a Curse without Curse Mastery to be active on a target at the same time as a Curse that uses Curse Mastery. ''Curse of Pain's total damage remains constant, lowering the damage per tick, but increasing the number of ticks. Power of Sacrifice's damage per tick, however, always remains the same, increasing the number of ticks and the total damage.'' </td> | | <td> Alter Curse of Pain, Curse of Weakness, and Power of Sacrifice to use a new status effect which have longer base durations. {{:Warlock|CurseOfPain|DoTCurseMasteryDuration}} for Curse of Pain, {{:Warlock|CurseOfWeakness|CurseMasteryDuration}} for Curse of Weakness, {{:Warlock|PowerOfSacrifice|CurseMasteryDuration}} for Power of Sacrifice. This allows a Curse without Curse Mastery to be active on a target at the same time as a Curse that uses Curse Mastery (with the exception of Curse of Weakness). ''Curse of Pain's total damage remains constant, lowering the damage per tick, but increasing the number of ticks. Power of Sacrifice's damage per tick, however, always remains the same, increasing the number of ticks and therefore total damage.'' </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Dark Enhancement.png|link=|x96px]] <br> Dark Enhancement </td> | | <td style=" text-align:middle"> [[File:Perk Dark Enhancement.png|link=|x96px]] <br> Dark Enhancement </td> |
| <td> Grants +10% [[Stats#Magic Power Bonus|Magic Power Bonus]] for Dark Magic. </td> | | <td> Gain {{:Warlock|DarkEnhancement|DarkPowerBonus}}. </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Dark Reflection.png|link=|x96px]] <br> Dark Reflection </td> | | <td style=" text-align:middle"> [[File:Perk Dark Reflection.png|link=|x96px]] <br> Dark Reflection </td> |
| <td> When you receive melee damage, reflect 10 [[Damage_Types#Dark|Dark]] magic [[Damage_Calculation|Damage]] to the attacker. 15 seconds cooldown in the form of a debuff. <br> 75% scaling.</td> | | <td> When you receive melee damage, reflect {{:Warlock|DarkReflection|MagicalBaseDamage}} back to the attacker. {{:Warlock|DarkReflection|Cooldown}} in the form of a debuff. <br> 75% scaling.</td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Demon Armor.png|link=|x96px]] <br> Demon Armor </td> | | <td style=" text-align:middle"> [[File:Perk Demon Armor.png|link=|x96px]] <br> Demon Armor </td> |
| <td> Gain ability to wear plate armor at the cost of -10% [[Stats#Spell Casting Speed|Spell Casting Speed]]. </td> | | <td> Gain ability to wear plate armor at the cost of {{:Warlock|DemonArmor|SpellCastingSpeed}}. </td> |
| </tr> | | </tr> |
| <!-- Reduce [[Healing#Outgoing vs Incoming|incoming]] [[Healing|healing]] received by 50%, and [[Stat#Will|Will]] by 50%.--> | | <!-- Reduce [[Healing#Outgoing vs Incoming|incoming]] [[Healing|healing]] received by 50%, and [[Stat#Will|Will]] by 50%.--> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Infernal Pledge.png|link=|x96px]] <br> Infernal Pledge </td> | | <td style=" text-align:middle"> [[File:Perk Infernal Pledge.png|link=|x96px]] <br> Infernal Pledge </td> |
| <td> 25% Damage Reduction from [[Undead|Undead]] and [[Demon|Demons]] </td> | | <td> Gain {{:Warlock|InfernalPledge|UndeadDamageReduction}} and {{:Warlock|InfernalPledge|DemonDamageReduction}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Immortal Lament.png|link=|x96px]] <br> Immortal Lament </td> | | <td style=" text-align:middle"> [[File:Perk Immortal Lament.png|link=|x96px]] <br> Immortal Lament </td> |
| <td> Casting spells will not take you below 1 health. </td> | | <td> Casting spells will no longer be able to kill you; though can still damage you. </td> |
| </tr> | | </tr> |
| | | |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Malice.png|link=|x96px]] <br> Malice </td> | | <td style=" text-align:middle"> [[File:Perk Malice.png|link=|x96px]] <br> Malice </td> |
| <td> [[Stats#Will|Will]] is increased by 10%.</td> | | <td> Gain {{:Warlock|Malice|WillBonus}}.</td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Shadow Touch.png|link=|x96px]] <br> Shadow Touch </td> | | <td style=" text-align:middle"> [[File:Perk Shadow Touch.png|link=|x96px]] <br> Shadow Touch </td> |
| <td> 2 true magic [[Damage_Calculation|damage]] and 2 magical [[Damage_Calculation|heal]] on melee hit. Affected by Vampirism.<br> 0% Scaling </td> | | <td> Melee hits deal {{:Warlock|ShadowTouch|TrueMagicalBaseDamage}} and heal {{:Warlock|ShadowTouch|MagicalBaseHealing}}. </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Soul Collector.png|link=|x96px]] <br> Soul Collector </td> | | <td style=" text-align:middle"> [[File:Perk Soul Collector.png|link=|x96px]] <br> Soul Collector </td> |
| <td> When dealing the final blow to an enemy that is capable of dropping experience, one darkness shard is collected. Each collected shard increases [[Stats#Magic Power Bonus|Magic Power Bonus]] for [[Damage_Types#Dark|Dark]] Magic by 20%, up to a maximum of 5 stacks, <b>lasting until</b> and including the next Dark Magic spell/perk is casted. When a spell/perk consumes the effect, the entire spell/perk's damage is affected by the bonus. </td> | | <td> When dealing the final blow to an enemy that is capable of dropping experience, one darkness shard is collected. Each collected shard grants {{:Warlock|SoulCollector|DarkPowerBonus}}, up to a maximum of {{:Warlock|SoulCollector|MaximumStacks}} stacks, <b>lasting until and including</b> the next Dark Magic spell/perk is casted. When a spell/perk consumes the effect, the entire spell/perk's damage is affected by the bonus. </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Torture Mastery.png|link=|x96px]] <br> Torture Mastery </td> | | <td style=" text-align:middle"> [[File:Perk Torture Mastery.png|link=|x96px]] <br> Torture Mastery </td> |
| <td> When Curse of Pain or Power of Sacrifice are active on a target, any instance of Magical [[Damage_Calculation#Damage/Healing_over_Time|Damage Over Time]] from Curse of Pain or Power of Sacrifice dealt to the target will [[Healing|heal]] the Warlock for 2 Magical Healing. This healing is increased by the [[Healing#True_Magical_Healing|Magical Healing]] stat and the Warlock's [[Stats#Magic Power Bonus|Magic Power Bonus]]. This healing has 10% [[Attribute Bonus Ratio]]. Also triples the health cost of spells. </td> | | <td> When Curse of Pain or Power of Sacrifice are active on a target, any instance of Magical [[Damage_Calculation#Damage/Healing_over_Time|Damage Over Time]] from them that are dealt to the target will heal you for {{:Warlock|TortureMastery|MagicalBaseHealing}} ({{:Warlock|TortureMastery|Scaling}}). Suffer {{:Warlock|TortureMastery|HealthCost}} Health Cost of spells. </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Vampirism.png|link=|x96px]] <br> Vampirism </td> | | <td style=" text-align:middle"> [[File:Perk Vampirism.png|link=|x96px]] <br> Vampirism </td> |
| <td> Grants a 1.2x multiplier to all [[Healing#Outgoing_vs_Incoming|outgoing]] [[Healing#True_Magical_Healing|Magical Healing]]. This multiplier is separate from [[Stats#Magic Power Bonus|Magic Power Bonus]]. Although Life Drain heals only based off of damage dealt, Vampirism does affect it. Completely unaffected and independent to [[Damage_Calculation#Attribute_Bonus_Ratio|scaling]]. </td> | | <td> Gain {{:Warlock|Vampirism|OutgoingMagicalHealMod}}. </td> |
| </tr> | | </tr> |
| </table> | | </table> |
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| <br> | | <br> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th> |
| </tr> | | </tr> |
| <tr> | | <tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.--> |
| <td style=" text-align:middle"> [[File:Skill Blow of Corruption.png|link=|x96px]] <br> Blow of Corruption </td> | | <td style=" text-align:middle"> [[File:Skill Blow of Corruption.png|link=|x96px]] <br> Blow of Corruption </td> |
| <td> The next melee physical attack deals a separate instance of 10 Evil Magical [[Damage_Calculation|Damage]] (75% scaling) to the target and [[Healing#Heal_Reduction|reduces outgoing healing]] performed by them by 80% for 12 seconds. If no attack is successful, Blow of Corruption will only remain active for 8 seconds before deactivating and entering cooldown. (Damage scales with 100% of Magical Damage) <br><br> | | <td> The next melee physical attack within {{:Warlock|BlowOfCorruption|ActiveDuration}} also deals {{:Warlock|BlowOfCorruption|MagicalBaseDamage}} ({{:Warlock|BlowOfCorruption|Scaling}}) to the target and causes them to suffer {{:Warlock|BlowOfCorruption|IncomingPhysicalHealingMod}} and {{:Warlock|BlowOfCorruption|IncomingMagicalHealingMod}} for {{:Warlock|BlowOfCorruption|ReducedHealingDuration}}.<br><br> |
| <i>If an attack is blocked by a shield, it will consume the skill buff without dealing damage. If the weapon is blocked at the hilt, no damage will be dealt but the buff will not be consumed. </i></td> | | <i>If an attack is blocked by a shield, it will consume the skill buff without dealing damage. If the weapon is blocked at the hilt, no damage will be dealt but the buff will not be consumed. </i></td> |
| <td> 24s </td> | | <td> {{:Warlock|BlowOfCorruption|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Dark Offering.png|link=|x96px]] <br> Dark Offering </td> | | <td style=" text-align:middle"> [[File:Skill Dark Offering.png|link=|x96px]] <br> Dark Offering </td> |
| <td> [[Channel]] for up to 10 seconds. Each 1/10th of the Channel duration (as the channel is affected by [[Stats#Spell_Casting_Speed|Casting Speed]]) spent channeling sacrifices 10[[Healing#Percent_Max_Health_Healing|% of Max]] [[Health#Max_Health|Health]] and grants a stack of 5% [[Stats#Physical_Power_Bonus|Physical]] and [[Stats#Magic_Power_Bonus|Magic Power Bonus]] that will last 15 seconds after the channel ends or is stopped. </td> | | <td> [[Channel]] for up to {{:Warlock|DarkOffering|ChannelingDuration}} seconds while remaining still. Every {{:Warlock|DarkOffering|ChannelingInterval}} spent channeling causes you to be dealt {{:Warlock|DarkOffering|PercentMaxHealthHealing}} and grants 1 stack of {{:Warlock|DarkOffering|PhysicalPowerBonus}} and {{:Warlock|DarkOffering|MagicalPowerBonus}} for {{:Warlock|DarkOffering|Diratopn}} after the channel ends or is stopped, up to {{:Warlock|DarkOffering|MaximumStacks}} stacks. All stacks are refreshed on gaining a new stack. </td> |
| <td> 28s </td> | | <td> {{:Warlock|DarkOffering|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Phantomize.png|link=|x96px]] <br> Phantomize </td> | | <td style=" text-align:middle"> [[File:Skill Phantomize.png|link=|x96px]] <br> Phantomize </td> |
| <td> For 6 seconds become untargetable, phasing through melee attacks, projectiles, and hitcan Magic (Zap, Lesser Heal, etc.). During this period you can only move and do not collide with other players or monsters, but are still vulnerable to AoE damage. During this state, Move Speed Bonus increases by 10%, and [[Stats#Magical Damage Reduction|Magic Damage Reduction]] is reduced by a flat -50%. </td> | | <td> For {{:Warlock|Phantomize|Duration}} gain {{:Warlock|Phantomize|MoveSpeedBonus}} and become untargetable, phasing through melee attacks, projectiles, and hitscan Magic (Zap, Lesser Heal, etc.). During this period you can only move and do not collide with other players or monsters, but are still vulnerable to AoE damage and suffer {{:Warlock|Phantomize|MagicalDamageReduction}}. </td> |
| <td> 28s </td> | | <td> {{:Warlock|Phantomize|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Blood Pact.png|link=|x96px]] <br> Blood Pact </td> | | <td style=" text-align:middle"> [[File:Skill Blood Pact.png|link=|x96px]] <br> Blood Pact </td> |
| <td> Assimilates the contracted demon after casting for 1s, gaining an additional 50 [[Healing#Temporary_Max_Health|Temporary Max]] [[Health#Max_Health|Health]], 30 [[Stats#Armor_Rating|Armor Rating]], and 30 [[Stats#Magic_Resistance|Magic Resistance]]. Your entire body is covered in Abyssal Flame, sacrificing 1.5[[Healing#Percent_Max_Health_Healing|% of Max]] [[Health#Max_Health|Health]] per second and dealing 2 Magical [[Damage_Calculation|Damage]] per second (25% scaling) to enemies within 0.5 meters. Duration ends when Blood Pact is re-casted. Additionally, by consuming Darkness Shards, you gain +1 All [[Stats#Attributes|Attributes]] effects for each Darkness Shard consumed.<br> When you become a demon your other skill is replaced with Exploitation Strike but you can still equip weapons. <br>If no weapon is equipped, use a handed attack that deals 5 physical damage x 200% Combo damage on every hit and slows the target by 20% for 1s. Slowed by 20% while attacking and up to 4 combo attacks using both hands. <br>Right-Click: Fire a bolt of darkness. (costs 3hp) </td> | | <td> Assimilates the contracted demon after casting for {{:Warlock|BloodPact|CastingTime}}, gaining an additional 50 [[Healing#Temporary_Max_Health|Temporary Max]] [[Health#Max_Health|Health]], 30 [[Stats#Armor_Rating|Armor Rating]], and 30 [[Stats#Magic_Resistance|Magic Resistance]]. Your entire body is covered in Abyssal Flame, sacrificing {{:Warlock|BloodPact|PercentMaxHealthHealing}} per second and dealing {{:Warlock|BloodPact|MagicalBaseDamage}} per second {{:Warlock|BloodPact|AbyssalFlameDoTScaling}} to enemies within {{:Warlock|BloodPact|AbyssalFlameRadiusConstant}}. Duration ends when Blood Pact is re-casted. Additionally, by consuming Darkness Shards, you gain +1 All [[Stats#Attributes|Attributes]] effects for each Darkness Shard consumed.<br><br> When you become a demon your other skill is replaced with Exploitation Strike but you can still equip weapons. <br>If no weapon is equipped, use a one handed combo that deals 5 physical damage ({{:Warlock|BloodPact|PrimaryScaling}}, {{:Warlock|BloodPact|PrimaryImpactPower}}, {{:Warlock|BloodPact|PrimaryImpactZoneMultiplier}}) x 200% Combo damage on every hit and slows the target for {{:Warlock|BloodPact|HitSlowMoveSpeed}} for {{:Warlock|BloodPact|HitSlowDuration}}. Move at {{:Warlock|BloodPact|MovementMultiplier}} speed while attacking and up to 4 combo attacks using both hands. <br>Right-Click: Fire a bolt of darkness. (costs 3hp) </td> |
| <td> 2s </td> | | <td> {{:Warlock|BloodPact|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill_Exploitation_Strike.png|link=|x96px]] <br> Exploitation Strike </td> | | <td style=" text-align:middle"> [[File:Skill_Exploitation_Strike.png|link=|x96px]] <br> Exploitation Strike </td> |
| <td> When using Blood Pact, this skill replaces the other equipped skill. Cannot be used outside of Blood Pact. Hits apply a damage over time that causes the target to receive 4 [[Damage_Types#Evil|Evil]] Magical [[Damage_Calculation|Damage]] (100% scaling DOT)to all enemies hit with a physical attack over 4 seconds and heal the caster by 5% (max of 30) of the target's [[Healing#Percent_Max_Health_Healing|Max Health]]</td> | | <td> When using Blood Pact, this skill replaces the other equipped skill. Cannot be used outside of Blood Pact. Hits apply a damage over time that causes the target to receive 4 [[Damage_Types#Evil|Evil]] Magical [[Damage_Calculation|Damage]] (100% scaling DOT)to all enemies hit with a physical attack over 4 seconds and heal the caster by 5% (max of 30) of the target's [[Healing#Percent_Max_Health_Healing|Max Health]]</td> |
| <td> 28s </td> | | <td> {{:Warlock|ExploitationStrike|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:8%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cost </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:8%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cost </th> |
| </tr> | | </tr> |
| <tr> | | <tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.--> |
| <td style=" text-align:middle"> [[File:Spell Power of Sacrifice.png|link=|x96px]] <br> Power of Sacrifice </td> | | <td style=" text-align:middle"> [[File:Spell Power of Sacrifice.png|link=|x96px]] <br> Power of Sacrifice </td> |
| <td> 1 </td> | | <td> {{:Warlock|PowerOfSacrifice|SpellTier}} </td> |
| <td> Curses the target with sacrifice, taking 3 Magical [[Damage_Types#Curse|Curse]] (but not Evil) [[Damage_Calculation#Damage/Healing_over_Time|Damage per second]] but increasing [[Stats#Strength|Strength]] and [[Stats#Vigor|Vigor]] by +15 over 12 seconds. This counts as a debuff, and so is affected by the target's [[Stats#Debuff Duration|Debuff Duration]]. </td> | | <td> Curses the target with sacrifice, causing them to suffer {{:Warlock|PowerOfSacrifice|DoTMagicalBaseDamage}} but gaining {{:Warlock|PowerOfSacrifice|Strength}} and {{:Warlock|PowerOfSacrifice|Vigor}} for {{:Warlock|PowerOfSacrifice|Duration}}. This counts as a [[Stats#Debuff Duration|Debuff]], not a buff.. </td> |
| <td> 7.5 meters </td> | | <td> {{:Warlock|PowerOfSacrifice|Range}} </td> |
| <td> 0% </td> | | <td> {{:Warlock|PowerOfSacrifice|Scaling}} </td> |
| <td> 1s </td> | | <td> {{:Warlock|PowerOfSacrifice|CastingTime}} </td> |
| <td> 2 hp </td> | | <td> {{:Warlock|PowerOfSacrifice|HealthCost}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell Curse of Weakness.png|link=|x96px]] <br> Curse of Weakness </td> | | <td style=" text-align:middle"> [[File:Spell Curse of Weakness.png|link=|x96px]] <br> Curse of Weakness </td> |
| <td> 1 </td> | | <td> {{:Warlock|CurseOfWeakness|SpellTier}} </td> |
| <td> Weakens the target for 10 seconds. <br> Weaken: Reduces all attribute stats by 25%.</td> | | <td> Weakens the target for {{:Warlock|CurseOfWeakness|Duration}}, causing them to suffer {{:Warlock|CurseOfWeakness|AllAttributesBonus}}</td> |
| <td> 7.5 meters </td> | | <td> {{:Warlock|CurseOfWeakness|Range}} </td> |
| <td> N/A </td> | | <td> N/A </td> |
| <td> 1s </td> | | <td> {{:Warlock|CurseOfWeakness|CastingTime}} </td> |
| <td> 2 hp </td> | | <td> {{:Warlock|CurseOfWeakness|HealthCost}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell Bolt_of_Darkness.png|link=|x96px]] <br> Bolt of Darkness </td> | | <td style=" text-align:middle"> [[File:Spell Bolt_of_Darkness.png|link=|x96px]] <br> Bolt of Darkness </td> |
| <td> 1 </td> | | <td> {{:Warlock|BoltOfDarkness|SpellTier}} </td> |
| <td> Fires a projectile bolt that inflicts 20 [[Damage_Types#Dark|Dark]] Magical [[Damage_Calculation|Damage]] to the target. The bolt can be shot down by other projectiles, detonating it early. </td> | | <td> Fires a projectile bolt that inflicts {{:Warlock|BoltOfDarkness|MagicalBaseDamage}} to the target. The bolt can be shot down by other projectiles, detonating it early. Although it is a projectile that benefits from [[Damage#Hit_Location_Bonus|Hit Location Bonus]], it is not considered [[Damage_Types#Projectile|Projectile]] damage.</td> |
| <td> Infinite </td> | | <td> {{:Warlock|BoltOfDarkness|Range}} </td> |
| <td> 100% </td> | | <td> {{:Warlock|BoltOfDarkness|Scaling}} </td> |
| <td> 1s </td> | | <td> {{:Warlock|BoltOfDarkness|CastingTime}} </td> |
| <td> 2 hp </td> | | <td> {{:Warlock|BoltOfDarkness|HealthCost}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell Curse of Pain.png|link=|x96px]] <br> Curse of Pain </td> | | <td style=" text-align:middle"> [[File:Spell Curse of Pain.png|link=|x96px]] <br> Curse of Pain </td> |
| <td> 2 </td> | | <td> {{:Warlock|CurseOfPain|SpellTier}} </td> |
| <td> Instantly deals 10 Magical [[Damage_Types#Curse|Curse]]/[[Damage_Types#Evil|Evil]] (see [[Damage_Types]] page for info on having two types at once) [[Damage]] to the target and curses them with Agony. <br>Agony: Receive a total of 10 Magical Damage as [[Damage#Damage/Healing_over_Time|Damage over Time]] over 8 seconds.</td> | | <td> Instantly deals {{:Warlock|CurseOfPain|HitMagicalBaseDamage}} to the target and curses them with Agony. <br>Agony: Receive a total of {{:Warlock|CurseOfPain|DoTMagicalbaseDamage}} over {{:Warlock|CurseOfPain|Duration}}.</td> |
| <td> 7 meters </td> | | <td> {{:Warlock|CurseOfPain|Range}} </td> |
| <td> Initial Damage: 100% <br> DoT: 50% </td> | | <td> Initial Damage: {{:Warlock|CurseOfPain|HitScaling}} <br> DoT: {{:Warlock|CurseOfPain|DoTScaling}} </td> |
| <td> 1s </td> | | <td> {{:Warlock|CurseOfPain|CastingTime}} </td> |
| <td> 2 hp </td> | | <td> {{:Warlock|CurseOfPain|HealthCost}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell Bloodstained_Blade.png|link=|x96px]] <br> Bloodstained Blade </td> | | <td style=" text-align:middle"> [[File:Spell Bloodstained_Blade.png|link=|x96px]] <br> Bloodstained Blade </td> |
| <td> 2 </td> | | <td> {{:Warlock|BloodstainedBlade|SpellTier}} </td> |
| <td> Places the target in bloodlust for 20 seconds. The target's base [[Damage_Calculation#"Buff"_Weapon_Damage|"Buff" Weapon Damage]] increases by 5, and each time they swing their weapon, the target takes 3 [[Damage_Types#Evil|Evil]] Magical [[Damage_Calculation|Damage]]. </td> | | <td> Places the target in bloodlust for {{:Warlock|BloodstainedBlade|Duration}}, granting them {{:Warlock|BloodstainedBlade|PhysicalBuffWeaponDamage}}, and each time they swing their weapon they receive {{:Warlock|BloodstainedBlade|MagicalBaseDamage}}. </td> |
| <td> 8.25 meters </td> | | <td> {{:Warlock|BloodstainedBlade|Range}} </td> |
| <td> 0% </td> | | <td> {{:Warlock|BloodstainedBlade|Scaling}} </td> |
| <td> 0.75s </td> | | <td> {{:Warlock|BloodstainedBlade|CastingTime}} </td> |
| <td> 2 hp </td> | | <td> {{:Warlock|BloodstainedBlade|HealthCost}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell_Spell_Predation.png|link=|x96px]] <br> Spell Predation </td> | | <td style=" text-align:middle"> [[File:Spell_Spell_Predation.png|link=|x96px]] <br> Spell Predation </td> |
| <td> 3 </td> | | <td> {{:Warlock|SpellPredation|SpellTier}} </td> |
| <td> Consume up to all removable magical buffs from the target enemy, and gain 1 Darkness Shard for each one. </td> | | <td> Consume all removable magical buffs from the target enemy, and gain 1 Darkness Shard for each one. </td> |
| <td> 8 meters </td> | | <td> {{:Warlock|SpellPredation|Range}} </td> |
| <td> </td> | | <td> </td> |
| <td> 1s </td> | | <td> {{:Warlock|SpellPredation|CastingTime}} </td> |
| <td> 2 hp </td> | | <td> {{:Warlock|SpellPredation|HealthCost}} </td> |
| </tr> | | </tr> |
| <tr> | | <!--<tr> CURRENTLY TAKEN OUT OF THE GAME |
| <td style=" text-align:middle"> [[File:Spell Evil_Eye.png|link=|x96px]] <br> Evil Eye </td> | | <td style=" text-align:middle"> [[File:Spell Evil_Eye.png|link=|x96px]] <br> Evil Eye </td> |
| <td> 3 </td> | | <td> {{:Warlock|EvilEye|SpellTier}} </td> |
| <td> [[Channel]], Summons a pilotable "Evil Eye" that the player controls. While controlling the Evil Eye, the caster is left standing still and vulnerable. Effectively acts as a remote flying camera. Can be cancelled at any time. The Evil Eye has 150 HP and can be killed. Channel time: 10s. </td> | | <td> [[Channel]], Summons a pilotable "Evil Eye" that the player controls. While controlling the Evil Eye, the caster is left standing still and vulnerable. Effectively acts as a remote flying camera. Can be cancelled at any time. The Evil Eye has 150 HP and can be killed. Channel time: 10s. </td> |
| <td> N/A </td> | | <td> N/A </td> |
| <td> 0% </td> | | <td> </td> |
| <td> 1s </td> | | <td> {{:Warlock|EvilEye|CastingTime}} </td> |
| <td> 2 hp </td> | | <td> {{:Warlock|EvilEye|HealthCost}} </td> |
| </tr> | | </tr>--> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell Ray_of_Darkness.png|link=|x96px]] <br> Ray of Darkness </td> | | <td style=" text-align:middle"> [[File:Spell Ray_of_Darkness.png|link=|x96px]] <br> Ray of Darkness </td> |
| <td> 4 </td> | | <td> </td> |
| <td> [[Channel]] for up to 5 seconds, projecting a dark beam dealing 12 Magical [[Damage_Types#Dark|Dark]] [[Damage_Calculation|Damage]] per second (not as Damage over Time) to any target it touches, in .1s ticks. You can aim and move while channeling the beam. </td> | | <td> [[Channel]] for up to {{:Warlock|RayOfDarkness|ChannelingDuration}}, projecting a dark beam dealing {{:Warlock|RayOfDarkness|MagicalBaseDamage}} per second (not as Damage over Time) to any target it touches, in .1s ticks. You can aim and move while channeling the beam. </td> |
| <td> 7 meters </td> | | <td> {{:Warlock|RayOfDarkness|Range}} </td> |
| <td> 100% </td> | | <td> {{:Warlock|RayOfDarkness|Scaling}} per 1s channeled</td> |
| <td> 1s </td> | | <td> {{:Warlock|RayOfDarkness|CastingTime}} </td> |
| <td> 3 hp </td> | | <td> {{:Warlock|RayOfDarkness|HealthCost}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell Life_Drain.png|link=|x96px]] <br> Life Drain </td> | | <td style=" text-align:middle"> [[File:Spell Life_Drain.png|link=|x96px]] <br> Life Drain </td> |
| <td> 4 </td> | | <td> {{:Warlock|LifeDrain|SpellTier}} </td> |
| <td> [[Channel]] for up to 6 seconds, Concentrating your mind to deal 3 Magical [[Damage_Types#Evil|Evil]] [[Damage]] to the target per second for 6 seconds and converts 100% of it into the caster's life force. Cancelled if the Warlock moves. The [[Healing#Life_Drain|healing]] is determined by the damage dealt, and is not affected by +Magical Healing, but is affected by Vampirism.</td> | | <td> [[Channel]] for up to {{:Warlock|LifeDrain|ChannelingDuration}}, Concentrating your mind to deal {{:Warlock|LifeDrain|MagicalBaseDamage}} to the target per {{:Warlock|LifeDrain|ChannelingInterval}} and converts 100% of it into the caster's life force as [[Healing#Life_Drain|Lifesteal]].</td> |
| <td> 7 meters </td> | | <td> {{:Warlock|LifeDrain|Range}} </td> |
| <td> 75% </td> | | <td> {{:Warlock|LifeDrain|Scaling}} per {{:Warlock|LifeDrain|ChannelingInterval}} channeled</td> |
| <td> 1.5s </td> | | <td> {{:Warlock|LifeDrain|CastingTime}} </td> |
| <td> 3 hp </td> | | <td> {{:Warlock|LifeDrain|HealthCost}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell Hellfire.png|link=|x96px]] <br> Hellfire </td> | | <td style=" text-align:middle"> [[File:Spell Hellfire.png|link=|x96px]] <br> Hellfire </td> |
| <td> 4 </td> | | <td> {{:Warlock|Hellfire|SpellTier}} </td> |
| <td> Summons eternal hellfire and blasts it towards the aiming point, traveling at 1.5m/s. The hellfire does not dissipate when it reaches the target, burning them for 60 Magical [[Damage_Types#Fire|Fire]] [[Damage_Calculation|Damage]] per second (divided into 0.2s ticks). This hellfire can travel through walls and destroy obstacles up to 50 meters. After creating a new hellfire, roughly 1 second later all pre-existing hellfires will dissipate. Hellfire is AoE and not a projectile. There is currently a bug where Hellfire can change direction randomly after hitting an obstacle.</td> | | <td> Summons eternal hellfire and blasts it towards the aiming point, traveling at 1.5m/s. The hellfire does not dissipate when it reaches the target, burning them for {{:Warlock|Hellfire|MagicalBaseDamage}} per second (divided into {{:Warlock|Hellfire|TickInterval}}s ticks) with {{:Warlock|Hellfire|ImpactPower}}. This hellfire can travel through walls and destroy obstacles up to {{:Warlock|Hellfire|Range}}. After creating a new hellfire, roughly 1 second later all pre-existing hellfires will dissipate. Hellfire is considered AoE and not a projectile. There is currently a bug where Hellfire can change direction randomly after hitting an obstacle.</td> |
| <td> 50 meters </td> | | <td> {{:Warlock|Hellfire|Range}} </td> |
| <td> 50% per second </td> | | <td> {{:Warlock|Hellfire|Scaling}} per second </td> |
| <td> 2s </td> | | <td> {{:Warlock|Hellfire|CastingTime}} </td> |
| <td> 3 hp </td> | | <td> {{:Warlock|Hellfire|HealthCost}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell_Flame_Walker.png|link=|x96px]] <br> Flame Walker </td> | | <td style=" text-align:middle"> [[File:Spell_Flame_Walker.png|link=|x96px]] <br> Flame Walker </td> |
| <td> 5 </td> | | <td> {{:Warlock|FlameWalker|SpellTier}} </td> |
| <td> For 6 seconds, each step the Warlock takes leaves a trail of Hellfire that lasts for 4 seconds. Any target touched by this flame will take 25 Magical [[Damage_Types#Fire|Fire]] [[Damage_Calculation|Damage]] per second, divided by 0.2s ticks. </td> | | <td> For {{:Warlock|FlameWalker|Duration}}, each step the Warlock takes leaves a trail of Hellfire that lasts for 4 seconds. Any target touched by this flame will take {{:Warlock|FlameWalker|MagicalBaseDamage}} per second, divided by {{:Warlock|FlameWalker|TickInterval}}s ticks. </td> |
| <td> N/A </td> | | <td> N/A </td> |
| <td> 100% per second </td> | | <td> {{:Warlock|FlameWalker|Scaling}} per second </td> |
| <td> 1.25s </td> | | <td> {{:Warlock|FlameWalker|CastingTime}} </td> |
| <td> 3 hp </td> | | <td> {{:Warlock|FlameWalker|HealthCost}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell_Eldritch_Shield.png|link=|x96px]] <br> Eldritch Shield </td> | | <td style=" text-align:middle"> [[File:Spell_Eldritch_Shield.png|link=|x96px]] <br> Eldritch Shield </td> |
| <td> 5 </td> | | <td> {{:Warlock|EldritchShield|SpellTier}} </td> |
| <td> Grants the target a [[Protection|shield]] that protects against 25 Magical Damage for 15 seconds. When this shield absorbs all damage and is destroyed, the absorbed damage is converted to increase the [[Stats#Magic Power Bonus|Magic Power Bonus]] of the next dark spell cast within 4 seconds by 20%. </td> | | <td> Grants the target a {{:Warlock|EldritchShield|MaxMagicalShield}} for {{:Warlock|EldritchShield|HitDuration}}. When this shield absorbs all damage and is destroyed, the absorbed damage is converted to grant the target {{:Warlock|EldritchShield|DarkPowerBonus}} to the next dark spell cast within {{:Warlock|EldritchShield|Duration}}. </td> |
| <td> 7 meters </td> | | <td> {{:Warlock|EldritchShield|Range}} </td> |
| <td> 0% (Shield) </td> | | <td> Shield: {{:Warlock|EldritchShield|Scaling}} </td> |
| <td> 0.75s </td> | | <td> {{:Warlock|EldritchShield|CastingTime}} </td> |
| <td> 4 hp </td> | | <td> {{:Warlock|EldritchShield|HealthCost}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell Summon_Hydra.png|link=|x96px]] <br> Summon Hydra </td> | | <td style=" text-align:middle"> [[File:Spell Summon_Hydra.png|link=|x96px]] <br> Summon Hydra </td> |
| <td> 6 </td> | | <td> {{:Warlock|SummonHydra|SpellTier}} </td> |
| <td> Summon a Hydra that fires fireballs at hostile targets. The Hydra also detects hidden targets. The Hydra has 150 HP and its fireballs deal 10 Magical Fire [[Damage_Calculation|Damage]]. The Hydra will leave after 10 seconds. </td> | | <td> Summon a Hydra inhabits a {{:Warlock|SummonHydra|AreaRadius}} and stands still for up to 10 seconds; firing fireballs at hostile targets. The Hydra also detects hidden targets within ?meters. The Hydra has 150 HP and its fireballs deal {{:Warlock|SummonHydra|MagicalBaseDamage}}. </td> |
| <td> 7.5 meters </td> | | <td> {{:Warlock|SummonHydra|Range}} </td> |
| <td> 100% </td> | | <td> {{:Warlock|SummonHydra|Scaling}} </td> |
| <td> 1s </td> | | <td> {{:Warlock|SummonHydra|CastingTime}} </td> |
| <td> 8 hp </td> | | <td> {{:Warlock|SummonHydra|HealthCost}} </td> |
| </tr> | | </tr> |
| </table> | | </table> |
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| |-|Tips= | | |-|Tips= |
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| - Warlocks don't rely on spell slots and instead cast spells by paying a fixed amount of health depending on the spell. Health management will play a bigger role for this class than for others. | | - Warlocks don't rely on spell counts and instead cast spells by paying a fixed amount of health depending on the spell. Health management will play a bigger role for this class than for others. |
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| - Any health spent to cast spells will leave behind Recoverable Health, allowing for restoration via Resting, Bandages, or a friendly Bard. | | - Any health spent to cast spells will leave behind Recoverable Health, allowing for restoration via Resting, Bandages, or a friendly Bard. |