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| <noinclude> | | <noinclude>{{UpdateStatus|Class Data}} |
| <p style="width: 100%;border: 1px solid #DD952A;text-align: center;font-size: 24px;padding: 5px;font-weight: bold;margin: 9px;border-radius: 10px;">Page is currently up to date for: {{#explode:{{:TODO|Classes}}|$|0|2}}</p>
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| {{Infobox Class|{{PAGENAME}}|'An Astute Hunter'}} | | {{Infobox Class|{{PAGENAME}}|'An Astute Hunter'}} |
| ==Description== | | ==Description== |
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| [[Ranger|Rangers]] in Dark and Darker are wilderness experts, who use their knowledge of nature and keen senses to track down and eliminate their enemies. They are skilled hunters and trappers, able to set deadly traps and ambushes. Rangers are adept at ranged combat, relying on their skills of archery and markmanship to deal most of their damage. Bows and arrows, crossbows and bolts are the favoured weapons of the Ranger. They rely on swords for close range engagements, with the option to equip a spear as well. | | [[Ranger|Rangers]] in Dark and Darker are wilderness experts, who use their knowledge of nature and keen senses to track down and eliminate their enemies. They are skilled hunters and trappers, able to set deadly traps and ambushes. Rangers are adept at ranged combat, relying on their skills of archery and marksmanship to deal most of their damage. Bows and arrows, crossbows and bolts are the favoured weapons of the Ranger. They rely on swords for close range engagements, with the option to equip a spear as well. |
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| ==Class Info== | | ==Class Info== |
| <br>
| | The Ranger is an excellent survivalist. With a keen eye and quick hands, the Ranger tracks his enemies, sets traps and ambushes unsuspecting prey. |
| '''Weapon of choice:''' Any long-ranged weapons, some swords and spears. | | |
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| | '''Weapon of choice''' - Any long-ranged weapons |
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| *Pros | | *Pros |
| **High ranged damage output, allowing them to threaten angles effectively and deal significant damage from the backline. | | **Quick with the bow. |
| **Able to set bear traps to lock down enemies in place. | | **Track enemy players. (Chase perk) |
| **Great room clearing and PvE ability without putting themselves at risk. | | **Set traps. |
| **High movement speed and interaction speed, allowing them to pick their fights. | | **Quickly start a campfire. (Camping Mastery perk) |
| **High burst healing with the Field Ration skill. | | **High burst healing. (Field Ration skill) |
| **Able to track fresh enemy footprints via the Tracking perk, effectively nullifying Invisibility.
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| *Cons | | *Cons |
| **Limited ammo pool requiring frequent reloads, arrow management and the sacrifice of a non-insignificant amount of inventory space. | | **Cannot equip most melee weapons. |
| **Very weak at close range, few melee weapon options and no special melee skills.
| | **Low damage with melee weapons. |
| **Low health pool with limited armour options. | | |
| **Costly to play, as arrows, bolts and bear traps are essential to most Ranger playstyles.
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| **Projectiles can be blocked by shields and dodged more easily than melee attacks.
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| <tabber> | | <tabber> |
| |-|Perks= | | |-|Perks= |
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| You can equip an additional perk every 5 levels. | | You can equip an additional perk every 5 levels. <br> |
| Currently maxed out at Level 15, so a total of 4 perks can be equipped. | | Currently maxed out at Level 15, so a total of 4 perks can be equipped. |
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| <br> | | <br> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling</th> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:CampingMastery.png|link=|x96px]] <br> Camping Mastery </td> | | <td style=" text-align:middle"> [[File:CampingMastery.png|link=|x96px]] <br> Camping Mastery </td> |
| <td> Reduces campfire setup time by 50% and increases the duration of the campfire by 30%</td> | | <td> {{:Ranger|desc=CampingMastery}} </td> |
| | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Tracking.png|link=|x96px]] <br> Chase </td> | | <td style=" text-align:middle"> [[File:Perk Tracking.png|link=|x96px]] <br> Chase </td> |
| <td> Detect recent enemy footsteps. (Recent enemy player footsteps display as red footprints on the ground within 4.5 meters.) <br> and can hear enemy footstep sounds from twice as far away. </td> | | <td> {{:Ranger|desc=Chase}} </td> |
| | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk_Crippling_Shot.png|link=|x96px]] <br> Crippling Shot </td> | | <td style=" text-align:middle"> [[File:Perk_Crippling_Shot.png|link=|x96px]] <br> Crippling Shot </td> |
| <td> Hitting the target's leg reduces their <b>Move Speed Bonus by -40%</b> for <b>1 seconds</b>. </td> | | <td> {{:Ranger|desc=CripplingShot}} </td> |
| | <td> - </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Crossbow Mastery.png|link=|x96px]] <br> Crossbow Mastery </td> | | <td style=" text-align:middle"> [[File:Perk Crossbow Mastery.png|link=|x96px]] <br> Crossbow Mastery </td> |
| <td> While using a crossbow, gain <b>5% [[Stats#Physical Power Bonus|Physical Power Bonus]]</b> and an additional <b>50% [[Stats#Action Speed|Action Speed]]</b> while reloading. </td> | | <td> {{:Ranger|desc=CrossbowMastery}} </td> |
| | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Kinesthesia.png|link=|x96px]] <br> Kinesthesia </td> | | <td style=" text-align:middle"> [[File:Perk Kinesthesia.png|link=|x96px]] <br> Kinesthesia </td> |
| <td> When moving with the bowstring drawn, move speed bonus increases by 10%. </td> | | <td> {{:Ranger|desc=Kinesthesia}} </td> |
| | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Nimble Hands.png|link=|x96px]] <br> Nimble Hands </td> | | <td style=" text-align:middle"> [[File:Perk Nimble Hands.png|link=|x96px]] <br> Nimble Hands </td> |
| <td> When using a bow, increases your draw speed by 15%. </td> | | <td> {{:Ranger|desc=NimbleHands}} </td> |
| | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk_Quick_Reload.png|link=|x96px]] <br> Quick Reload </td> | | <td style=" text-align:middle"> [[File:Perk_Quick_Reload.png|link=|x96px]] <br> Quick Reload </td> |
| <td> When reloading a [[Weapons#Bows|bow]]-type weapon, gain <b>50% [[Stats#Action Speed|Action Speed]]</b>. </td> | | <td> {{:Ranger|desc=QuickReload}} </td> |
| | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Ranged Weapons Expert.png|link=|x96px]] <br> Ranged Weapons Mastery </td> | | <td style=" text-align:middle"> [[File:Perk Ranged Weapons Expert.png|link=|x96px]] <br> Ranged Weapons Mastery </td> |
| <td> When attacking with a Ranged ([[Weapons#Bows|bow]]/[[Weapons#Crossbows|crossbow]]) weapon, gain <b>5% [[Stats#Physical Power Bonus|Physical Power Bonus]]</b>. </td> | | <td> {{:Ranger|desc=RangedWeaponsMastery}} </td> |
| | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Sharpshooter.png|link=|x96px]] <br> Sharpshooter </td> | | <td style=" text-align:middle"> [[File:Perk Sharpshooter.png|link=|x96px]] <br> Sharpshooter </td> |
| <td> When attacking with a Ranged ([[Weapons#Bows|bow]]/[[Weapons#Crossbows|crossbow]]) weapon, gain <b>15% [[Damage_Calculation#Hit_Location_Multiplier|Headshot]] [[Damage_Calculation|Damage]]</b>. </td> | | <td> {{:Ranger|desc=Sharpshooter}} </td> |
| | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Spear Proficiency.png|link=|x96px]] <br> Spear Proficiency </td> | | <td style=" text-align:middle"> [[File:Perk Spear Proficiency.png|link=|x96px]] <br> Spear Proficiency </td> |
| <td> Gain the ability to equip [[Spear|spears]]. While using a spear, gain <b>7 [[Stats#Physical Power|Physical Power]]</b>. </td> | | <td> {{:Ranger|desc=SpearProficiency}} </td> |
| | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Trap Expert.png|link=|x96px]] <br> Trap Mastery </td> | | <td style=" text-align:middle"> [[File:Perk Trap Expert.png|link=|x96px]] <br> Trap Mastery </td> |
| <td> Dramatically decreases installation time for traps. (+100% [[Stats#Regular Interaction Speed|Regular Interaction Speed]] during installation) </td> | | <td> {{:Ranger|desc=TrapMastery}} </td> |
| | <td> - </td> |
| </tr> | | </tr> |
| </table> | | </table> |
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| You can equip a total of 2 skills. | | You can equip a total of 2 skills. |
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| <br> | | <br> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling</th> |
| </tr> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cooldown </th> |
| <tr>
| | </tr> |
| | <tr> |
| <td style=" text-align:middle"> [[File:Skill_BackStep.png|link=|x96px]] <br> Back Step </td> | | <td style=" text-align:middle"> [[File:Skill_BackStep.png|link=|x96px]] <br> Back Step </td> |
| <td> Quickly retreat a short distance, can be used in air </td> | | <td> {{:Ranger|desc=BackStep}} </td> |
| <td> 10s </td>
| | <td> - </td> |
| | <td> {{Ability_Data|Backstep|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Field Ration.png|link=|x96px]] <br> Field Ration </td> | | <td style=" text-align:middle"> [[File:Skill Field Ration.png|link=|x96px]] <br> Field Ration </td> |
| <td> Forage food and recover 25 HP. This counts as [[Healing#True_Physical_Healing|Physical Healing]]. (3 stacks, non replenishable.) </td> | | <td> {{:Ranger|desc=FieldRation}} </td> |
| <td> 24s </td>
| | <td> {{Ability_Data|FieldRation|Scaling}} </td> |
| | <td> {{Ability_Data|FieldRation|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Skill_Forceful_Shot.png|link=|x96px]] <br> Forceful Shot </td> | | <td style=" text-align:middle"> [[File:Skill_Forceful_Shot.png|link=|x96px]] <br> Forceful Shot </td> |
| <td> For 8 seconds after activation, hitting an enemy with a ranged attack knocks them back. </td> | | <td> {{:Ranger|desc=ForcefulShot}} </td> |
| <td> 18s </td>
| | <td> - </td> |
| | <td> {{Ability_Data|ForcefulShot|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Skill Multishot.png|link=|x96px]] <br> Multishot </td> | | <td style=" text-align:middle"> [[File:Skill Multishot.png|link=|x96px]] <br> Multishot </td> |
| <td> When attacking with a [[Weapons#Bows|bow]]-type weapon, fire 5 arrows in a horizontal fan at the same time. All 5 arrows deal 100% damage. </td> | | <td> {{:Ranger|desc=Multishot}} </td> |
| <td> 22s </td>
| | <td> - </td> |
| | <td> {{Ability_Data|Multishot|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Skill_Penetrating_Shot.png|link=|x96px]] <br> Penetrating Shot </td> | | <td style=" text-align:middle"> [[File:Skill_Penetrating_Shot.png|link=|x96px]] <br> Penetrating Shot </td> |
| <td> For 8 seconds, reduces the effectiveness of enemy [[Damage_Calculation#Hit_Location_Multiplier|Headshot]] Damage Reduction by -50% and grants an additional +25% Armor [[Damage_Calculation#Penetration|Penetration]]. Limited to ranged weaponry. </td> | | <td> {{:Ranger|desc=PenetratingShot}} </td> |
| <td> 18s </td>
| | <td> - </td> |
| | <td> {{Ability_Data|PenetratingShot|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Skill Quick Fire.png|link=|x96px]] <br> Quick Fire </td> | | <td style=" text-align:middle"> [[File:Skill Quick Fire.png|link=|x96px]] <br> Quick Fire </td> |
| <td> When attacking using a [[Weapons#Bows|bow]]-type weapon, grants additional flat +50% [[Stats#Action Speed|Action Speed]] for 8 seconds. </td> | | <td> {{:Ranger|desc=QuickFire}} </td> |
| <td> 18s </td>
| | <td> - </td> |
| | <td> {{Ability_Data|QuickFire|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Skill Quickshot.png|link=|x96px]] <br> Quickshot </td> | | <td style=" text-align:middle"> [[File:Skill Quickshot.png|link=|x96px]] <br> Quickshot </td> |
| <td> Hold multiple arrows in your shooting hand and fire them quickly in succession in a single action.<br><br>Longbow: 2 arrows<br>Recurve Bow: 3 arrows<br>Survival Bow: 4 arrows</td> | | <td> {{:Ranger|desc=Quickshot}} </td> |
| <td> 22s </td>
| | <td> - </td> |
| | <td> {{Ability_Data|Quickshot|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Skill True Shot.png|link=|x96px]] <br> True Shot </td> | | <td style=" text-align:middle"> [[File:Skill True Shot.png|link=|x96px]] <br> True Shot </td> |
| <td> Projectile's flight speed is no longer affected by gravity but is still affected by Damage Falloff for 8 seconds(works with thrown weapons). In addition, [[Stats#Physical Power Bonus|Physical Power Bonus]] is increased by +8%. </td> | | <td> {{:Ranger|desc=TrueShot}} </td> |
| <td> 18s </td>
| | <td> - </td> |
| | <td> {{Ability_Data|TrueShot|SkillCooldown}} </td> |
| </tr> | | </tr> |
| </table> | | </table> |
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| </tabber></noinclude><includeonly><!-- ==Ability_Data== | | </tabber> |
| -->{{#switch:{{lc:{{{1|}}}}}
| | |
| |backstep={{#switch:{{lc:{{{2|}}}}} | | All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.</noinclude><includeonly>{{#switch:{{lc:{{{desc|}}}}} |
| |skilltype=Instant
| | |
| |skilltier=1
| | |campingmastery=Gain {{Ability_Data|CampingMastery|RegularInteractionSpeed}} while setting up [[Campfire|Campfire]]s and increases the duration to {{Ability_Data|CampingMastery|Duration}}. |
| |range=4m
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| |usemoving=true
| | |chase=Detect recent enemy footsteps within {{Ability_Data|Chase|AuraRadius}} and can hear enemy footstep sounds from farther away. |
| |skillcooldowntrigger=Active
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| |skillcooldown=10s
| | |cripplingshot=Hitting the target's leg with a projectile inflicts {{Ability_Data|CripplingShot|HitslowMoveSpeed}} for {{Ability_Data|CripplingShot|HitslowDuration}}. |
| |duration=<b>0.2s</b>
| | |
| |all=SkillType,SkillTier,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration
| | |crossbowmastery=While using a [[Weapons#Crossbows|crossbow]], gain {{Ability_Data|CrossbowMastery|PhysicalPowerBonus}} and an additional {{Ability_Data|CrossbowMastery|ActionSpeed}} while reloading. |
| |default=(No tag found, please update)
| | |
| }}
| | |kinesthesia=When moving with the bowstring drawn, receive a [[Weapons#Movement_Multiplier_Explanation|movement multiplier]] of {{Ability_Data|Kinesthesia|MovementMultiplier}}. |
| |campingmastery={{#switch:{{lc:{{{2|}}}}}
| | |
| |regularinteractionspeed=<b>500 [[Stats#Regular_Interaction_Speed|Regular Interaction Speed]]</b>
| | |nimblehands=When using a [[Weapons#Bows|bow]], increases the animation's base draw speed by 15%. |
| |stackingtype=Aggregates by Source
| | |
| |maximumstacks=1
| | |quickreload=When reloading a [[Weapons#Bows|bow-type]] weapon, gain {{Ability_Data|QuickReload|ActionSpeed}}. |
| |all=RegularInteractionSpeed,StackingType,MaximumStacks
| | |
| |default=(No tag found, please update)
| | |rangedweaponsmastery=When attacking with a ranged ([[Weapons#Bows|bow]]/[[Weapons#Crossbows|crossbow]]) weapon, gain {{Ability_Data|RangedWeaponsMastery|PhysicalPowerBonus}}. |
| }}
| | |
| |chase={{#switch:{{lc:{{{2|}}}}}
| | |sharpshooter=When attacking with a ranged ([[Weapons#Bows|bow]]/[[Weapons#Crossbows|crossbow]]) weapon, gain {{Ability_Data|Sharpshooter|PhysicalHeadshotHitLocationBonus}}. |
| |auraradius=4.5m
| | |
| |all=AuraRadius
| | |spearproficiency=Gain the ability to equip [[Spear|spears]]. While using a spear, gain {{Ability_Data|SpearProficiency|PhysicalPower}}. |
| |default=(No tag found, please update)
| | |
| }}
| | |trapmastery=When installing traps, gain {{Ability_Data|TrapMastery|RegularInteractionSpeed}}. |
| |cripplingshot={{#switch:{{lc:{{{2|}}}}} | | |
| |hitslowduration=<b>1s</b>
| | |backstep=Quickly retreats {{Ability_Data|Backstep|Range}} in {{Ability_Data|Backstep|Duration}}. It can also be used in the air. {{Ability_Data|Backstep|Charges}} |
| |hitslowmovespeed=<b>-40% [[Stats#Move_Speed|Move Speed Bonus]]</b>
| | |
| |stackingtype=Aggregates by Target
| | |fieldration=Forage food and recover {{Ability_Data|FieldRation|PhysicalBaseHealing}}. <br> ({{Ability_Data|FieldRation|MaxCount}} uses, non replenishable) |
| |maximumstacks=1
| | |
| |removable=True
| | |forcefulshot=When using a [[Weapons#Bows|bow-type]] weapon, gain the ability to knock targets {{Ability_Data|ForcefulShot|Range}} back for {{Ability_Data|ForcefulShot|Duration}}. |
| |all=HitSlowDuration,HitSlowMoveSpeed,StackingType,MaximumStacks,Removable
| | |
| |default=(No tag found, please update)
| | |multishot=When using a [[Weapons#Bows|bow-type]] weapon, fire 5 arrows at once in cone shaped dispersion. <br> All 5 arrows deal 100% damage. |
| }}
| | |
| |crossbowmastery={{#switch:{{lc:{{{2|}}}}}
| | |penetratingshot=Gain {{Ability_Data|PenetratingShot|PhysicalHeadshotPenetration}} and {{Ability_Data|PenetratingShot|ArmorPenetration}} for {{Ability_Data|PenetratingShot|Duration}}. <br> Limited to ranged ([[Weapons#Bows|bow]]/[[Weapons#Crossbows|crossbow]]) weapons. |
| |physicalpowerbonus=<b>5% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]</b>
| | |
| |actionspeed=<b>50% [[Stats#Action_Speed|Action Speed]]</b>
| | |quickfire=Gain an additional {{Ability_Data|QuickFire|ActionSpeed}} for {{Ability_Data|QuickFire|Duration}} while using [[Weapons#Bows|bow-type]] weapons. |
| |all=PhysicalPowerBonus,ActionSpeed
| | |
| |default=(No tag found, please update)
| | |quickshot=Fire arrows in a quick succession. Each [[Weapons#Bows|bow-type]] will fire a different amount of arrows. <br> (2 for Longbow, 3 for Recurve Bow, 4 for Survival Bow) |
| }}
| | |
| |fieldration={{#switch:{{lc:{{{2|}}}}}
| | |trueshot=The next projectile within {{Ability_Data|TrueShot|Duration}} is no longer affected by gravity and gains {{Ability_Data|TrueShot|PhysicalPowerBonus}}. |
| |skilltype=Instant
| | |
| |skilltier=1
| | |#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> |
| |maxcount=3
| |
| |usemoving=true
| |
| |skillcooldowntrigger=Active
| |
| |skillcooldown=24s
| |
| |physicalbasehealing=<b>25 [[Healing#Real_Physical_Healing|Physical Healing]]</b>
| |
| |scaling=<b>100% [[Scaling]]</b>
| |
| |all=SkillType,SkillTier,MaxCount,UseMoving,SkillCooldownTrigger,SkillCooldown,PhysicalBaseHealing,Scaling
| |
| |default=(No tag found, please update)
| |
| }}
| |
| |forcefulshot={{#switch:{{lc:{{{2|}}}}}
| |
| |skilltype=Instant
| |
| |skilltier=1
| |
| |range=2.5m
| |
| |usemoving=true
| |
| |skillcooldowntrigger=Start
| |
| |skillcooldown=18s
| |
| |duration=<b>8s</b>
| |
| |removable=True
| |
| |all=SkillType,SkillTier,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,Removable
| |
| |default=(No tag found, please update)
| |
| }}
| |
| |kinesthesia={{#switch:{{lc:{{{2|}}}}}
| |
| |all=
| |
| |default=(No tag found, please update)
| |
| }}
| |
| |multishot={{#switch:{{lc:{{{2|}}}}}
| |
| |skilltype=Instant
| |
| |skilltier=1
| |
| |usemoving=true
| |
| |skillcooldowntrigger=Active
| |
| |skillcooldown=22s
| |
| |all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown
| |
| |default=(No tag found, please update)
| |
| }}
| |
| |nimblehands={{#switch:{{lc:{{{2|}}}}}
| |
| |all=
| |
| |default=(No tag found, please update)
| |
| }}
| |
| |penetratingshot={{#switch:{{lc:{{{2|}}}}} | |
| |skilltype=Instant
| |
| |skilltier=1
| |
| |usemoving=true
| |
| |skillcooldowntrigger=Start
| |
| |skillcooldown=18s
| |
| |duration=<b>8s</b>
| |
| |physicalheadshotpenetration=<b>50% [[Damage#Headshot_Penetration|Physical Headshot Penetration]]</b>
| |
| |armorpenetration=<b>25% [[Damage#Penetration|Penetration]]</b>
| |
| |all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,PhysicalHeadshotPenetration,ArmorPenetration
| |
| |default=(No tag found, please update)
| |
| }}
| |
| |quickfire={{#switch:{{lc:{{{2|}}}}}
| |
| |skilltype=Instant
| |
| |skilltier=1
| |
| |usemoving=true
| |
| |skillcooldowntrigger=Start
| |
| |skillcooldown=18s
| |
| |duration=<b>8s</b>
| |
| |removable=True
| |
| |actionspeed=<b>50% [[Stats#Action_Speed|Action Speed]]</b>
| |
| |all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,Removable,ActionSpeed
| |
| |default=(No tag found, please update)
| |
| }}
| |
| |quickreload={{#switch:{{lc:{{{2|}}}}}
| |
| |actionspeed=<b>50% [[Stats#Action_Speed|Action Speed]]</b>
| |
| |all=ActionSpeed
| |
| |default=(No tag found, please update)
| |
| }}
| |
| |quickshot={{#switch:{{lc:{{{2|}}}}}
| |
| |skilltype=Instant
| |
| |skilltier=1
| |
| |usemoving=true
| |
| |skillcooldowntrigger=Active
| |
| |skillcooldown=22s
| |
| |all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown
| |
| |default=(No tag found, please update)
| |
| }}
| |
| |rangedweaponsmastery={{#switch:{{lc:{{{2|}}}}}
| |
| |physicalpowerbonus=<b>5% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]</b>
| |
| |all=PhysicalPowerBonus
| |
| |default=(No tag found, please update)
| |
| }}
| |
| |sharpshooter={{#switch:{{lc:{{{2|}}}}}
| |
| |physicalheadshothitlocationbonus=<b>15% [[Damage#Hit_Location_Bonus|Physical Headshot Hit Location Bonus]]</b>
| |
| |all=PhysicalHeadshotHitLocationBonus
| |
| |default=(No tag found, please update)
| |
| }}
| |
| |spearproficiency={{#switch:{{lc:{{{2|}}}}} | |
| |physicalpower=<b>7 [[Stats#Physical_Power|Physical Power]]</b>
| |
| |all=PhysicalPower
| |
| |default=(No tag found, please update)
| |
| }}
| |
| |trapmastery={{#switch:{{lc:{{{2|}}}}}
| |
| |regularinteractionspeed=<b>1000 [[Stats#Regular_Interaction_Speed|Regular Interaction Speed]]</b>
| |
| |all=RegularInteractionSpeed
| |
| |default=(No tag found, please update)
| |
| }}
| |
| |trueshot={{#switch:{{lc:{{{2|}}}}} | |
| |skilltype=Instant
| |
| |skilltier=1
| |
| |usemoving=true
| |
| |skillcooldowntrigger=Start
| |
| |skillcooldown=18s
| |
| |duration=<b>8s</b>
| |
| |physicalpowerbonus=<b>8% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]</b>
| |
| |stackingtype=Aggregates by Target
| |
| |maximumstacks=1
| |
| |removable=True
| |
| |all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,PhysicalPowerBonus,StackingType,MaximumStacks,Removable
| |
| |default=(No tag found, please update)
| |
| }}
| |
| |default=(No ability found, please update)
| |
| }}</includeonly> | | }}</includeonly> |