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| {{Infobox Class | | <noinclude>{{UpdateStatus|Class Data}} |
| |name = Ranger | | {{Infobox Class|{{PAGENAME}}|'An Astute Hunter'}} |
| |type = 'An Astute Hunter' | |
| |strength = 10
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| |agility = 20
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| |will = 10
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| |knowledge = 10
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| |resourcefulness = 25
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| |health = 90 / 90
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| |weight limit = 0 / 0
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| |spell memory = 0 / 10
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| |utility effectiveness = 0
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| }} | |
| ==Description== | | ==Description== |
| The [[Ranger]] is an excellent survivalist. With a keen eye and quick hands, the Ranger tracks his enemies, sets traps and ambushes unsuspecting prey.
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| | [[Ranger|Rangers]] in Dark and Darker are wilderness experts, who use their knowledge of nature and keen senses to track down and eliminate their enemies. They are skilled hunters and trappers, able to set deadly traps and ambushes. Rangers are adept at ranged combat, relying on their skills of archery and marksmanship to deal most of their damage. Bows and arrows, crossbows and bolts are the favoured weapons of the Ranger. They rely on swords for close range engagements, with the option to equip a spear as well. |
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| ==Class Info== | | ==Class Info== |
| <br>
| | The Ranger is an excellent survivalist. With a keen eye and quick hands, the Ranger tracks his enemies, sets traps and ambushes unsuspecting prey. |
| '''Weapon of choice:''' Any long-ranged weapons.
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| <br>+Quick with the bow.
| | '''Weapon of choice''' - Any long-ranged weapons |
| <br>+Track enemy players.
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| <br>+Set traps.
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| <br>+Quickly start a campfire.
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| <br>-Cannot equip most melee weapons.
| | *Pros |
| <br>-Low damage with melee weapons.
| | **Quick with the bow. |
| | **Track enemy players. (Chase perk) |
| | **Set traps. |
| | **Quickly start a campfire. (Camping Mastery perk) |
| | **High burst healing. (Field Ration skill) |
| | *Cons |
| | **Cannot equip most melee weapons. |
| | **Low damage with melee weapons. |
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| |-|Perks= | | |-|Perks= |
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| You can equip an additional perk every 5 levels. | | You can equip an additional perk every 5 levels. <br> |
| Currently maxed out at Level 15, so a total of 4 perks can be equipped. | | Currently maxed out at Level 15, so a total of 4 perks can be equipped. |
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| <br> | | <br> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling</th> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:CampingMastery.png|link=|x96px]] <br> Camping Mastery </td> |
| | <td> {{:Ranger|desc=CampingMastery}} </td> |
| | <td> - </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:left; padding-left:45px"> [[File:Perk Crossbow Mastery.png|link=|x96px]] Crossbow Mastery </td> | | <td style=" text-align:middle"> [[File:Perk Tracking.png|link=|x96px]] <br> Chase </td> |
| <td> Increases physical damage bonus by 5% when using crossbow, increases reload speed by 50% and movement speed by 50% when reloading. | | <td> {{:Ranger|desc=Chase}} </td> |
| </td>
| | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:left; padding-left:45px"> [[File:Perk Enhanced Hearing.png|link=|x96px]] Enhanced Hearing </td> | | <td style=" text-align:middle"> [[File:Perk_Crippling_Shot.png|link=|x96px]] <br> Crippling Shot </td> |
| <td> Can hear enemy footstep sounds from farther away. </td> | | <td> {{:Ranger|desc=CripplingShot}} </td> |
| | <td> - </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Perk Crossbow Mastery.png|link=|x96px]] <br> Crossbow Mastery </td> |
| | <td> {{:Ranger|desc=CrossbowMastery}} </td> |
| | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:left; padding-left:45px"> [[File:Perk Kinesthesia.png|link=|x96px]] Kinesthesia </td> | | <td style=" text-align:middle"> [[File:Perk Kinesthesia.png|link=|x96px]] <br> Kinesthesia </td> |
| <td> When moving with the bowstring drawn, movement speed increases by 10%. </td> | | <td> {{:Ranger|desc=Kinesthesia}} </td> |
| | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:left; padding-left:45px"> [[File:Perk Nimble Hands.png|link=|x96px]] Nimble Hands </td> | | <td style=" text-align:middle"> [[File:Perk Nimble Hands.png|link=|x96px]] <br> Nimble Hands </td> |
| <td> When using a bow, change your default shooting animation so it shoots 15% faster. </td> | | <td> {{:Ranger|desc=NimbleHands}} </td> |
| | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:left; padding-left:45px"> [[File:Perk Ranged Weapons Expert.png|link=|x96px]] Ranged Weapons Expert </td> | | <td style=" text-align:middle"> [[File:Perk_Quick_Reload.png|link=|x96px]] <br> Quick Reload </td> |
| <td> Increases physical attack power by 5% when attacking with a ranged weapon. </td> | | <td> {{:Ranger|desc=QuickReload}} </td> |
| | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:left; padding-left:45px"> [[File:Perk Sharpshooter.png|link=|x96px]] Sharpshooter </td> | | <td style=" text-align:middle"> [[File:Perk Ranged Weapons Expert.png|link=|x96px]] <br> Ranged Weapons Mastery </td> |
| <td> Headshot damage increases by 15% when attacking with a long-range weapon. </td> | | <td> {{:Ranger|desc=RangedWeaponsMastery}} </td> |
| | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:left; padding-left:45px"> [[File:Perk Spear Proficiency.png|link=|x96px]] Spear Proficiency </td> | | <td style=" text-align:middle"> [[File:Perk Sharpshooter.png|link=|x96px]] <br> Sharpshooter </td> |
| <td> Spear can be used. When attacking with a spear, gain 10 physical strength. </td> | | <td> {{:Ranger|desc=Sharpshooter}} </td> |
| | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:left; padding-left:45px"> [[File:Perk Tracking.png|link=|x96px]] Tracking </td> | | <td style=" text-align:middle"> [[File:Perk Spear Proficiency.png|link=|x96px]] <br> Spear Proficiency </td> |
| <td> Detect recent enemy footsteps. </td> | | <td> {{:Ranger|desc=SpearProficiency}} </td> |
| | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:left; padding-left:45px"> [[File:Perk Trap Expert.png|link=|x96px]] Trap Expert </td> | | <td style=" text-align:middle"> [[File:Perk Trap Expert.png|link=|x96px]] <br> Trap Mastery </td> |
| <td> Installation time decreases dramatically when installing trap type items. </td> | | <td> {{:Ranger|desc=TrapMastery}} </td> |
| | <td> - </td> |
| </tr> | | </tr> |
| </table> | | </table> |
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| You can equip a total of 2 skills. | | You can equip a total of 2 skills. |
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| <br> | | <br> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
| | <tr> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling</th> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cooldown </th> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Skill_BackStep.png|link=|x96px]] <br> Back Step </td> |
| | <td> {{:Ranger|desc=BackStep}} </td> |
| | <td> - </td> |
| | <td> {{Ability_Data|Backstep|SkillCooldown}} </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Skill Field Ration.png|link=|x96px]] <br> Field Ration </td> |
| | <td> {{:Ranger|desc=FieldRation}} </td> |
| | <td> {{Ability_Data|FieldRation|Scaling}} </td> |
| | <td> {{Ability_Data|FieldRation|SkillCooldown}} </td> |
| | </tr> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <td style=" text-align:middle"> [[File:Skill_Forceful_Shot.png|link=|x96px]] <br> Forceful Shot </td> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> | | <td> {{:Ranger|desc=ForcefulShot}} </td> |
| | <td> - </td> |
| | <td> {{Ability_Data|ForcefulShot|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:left; padding-left:45px"> [[File:Skill Field Ration.png|link=|x96px]] Field Ration </td> | | <td style=" text-align:middle"> [[File:Skill Multishot.png|link=|x96px]] <br> Multishot </td> |
| <td> Forage food and recover 25 HP. (Only 3 stacks of this skill are available per game.)</td> | | <td> {{:Ranger|desc=Multishot}} </td> |
| | <td> - </td> |
| | <td> {{Ability_Data|Multishot|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:left; padding-left:45px"> [[File:Skill Multishot.png|link=|x96px]] Multishot </td> | | <td style=" text-align:middle"> [[File:Skill_Penetrating_Shot.png|link=|x96px]] <br> Penetrating Shot </td> |
| <td> When attacking with a bow-type weapon, fire 5 arrows at a certain angle at the same time. </td> | | <td> {{:Ranger|desc=PenetratingShot}} </td> |
| | <td> - </td> |
| | <td> {{Ability_Data|PenetratingShot|SkillCooldown}} </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Skill Quick Fire.png|link=|x96px]] <br> Quick Fire </td> |
| | <td> {{:Ranger|desc=QuickFire}} </td> |
| | <td> - </td> |
| | <td> {{Ability_Data|QuickFire|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:left; padding-left:45px"> [[File:Skill Quick Fire.png|link=|x96px]] Quick Fire </td> | | <td style=" text-align:middle"> [[File:Skill Quickshot.png|link=|x96px]] <br> Quickshot </td> |
| <td> When attacking using a bow-type weapon, Increases action speed by 50% for 5 seconds. </td> | | <td> {{:Ranger|desc=Quickshot}} </td> |
| | <td> - </td> |
| | <td> {{Ability_Data|Quickshot|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:left; padding-left:45px"> [[File:Skill Quickshot.png|link=|x96px]] Quickshot </td> | | <td style=" text-align:middle"> [[File:Skill True Shot.png|link=|x96px]] <br> True Shot </td> |
| <td> Hold three arrows in your shooting hand and fire them quickly in succession in a single action. </td> | | <td> {{:Ranger|desc=TrueShot}} </td> |
| | <td> - </td> |
| | <td> {{Ability_Data|TrueShot|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:left; padding-left:45px"> [[File:Skill True Shot.png|link=|x96px]] True Shot </td> | | <td style=" text-align:middle"> [[File:Skill PurgeShot.png|link=|x96px]] <br> Purge Shot </td> |
| <td> Projectile's flight speed is greatly increased. </td> | | <td> {{:Ranger|desc=PurgeShot}} </td> |
| | <td> - </td> |
| | <td> {{Ability_Data|PurgeShot|SkillCooldown}} </td> |
| </tr> | | </tr> |
| </table> | | </table> |
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| <br> | | <br> |
| | |-|Gear= |
| | {{ListGearForClass|{{PAGENAME}}}} |
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| | |-|Stats= |
| | {{GenerateDetailsPage|{{PAGENAME}}}} |
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| | <br> |
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| | |-|Tips= |
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| | - You excel in group fights, if you have a front line to distract enemies and protect you. |
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| | - Remember to retrieve arrows from enemy corpses. |
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| | - Quickshot and Multishot allow you to partially replenish your quiver. Activate the ability, then cancel it before firing for an "instant reload". |
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| |-|Patch Notes=
| | - You can hide bear traps under environmental traps, inside corpses and preferably in low lit areas. |
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| | - Use door windows to shoot at unsuspecting enemies on the other side of the door. |
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| '''20/12/2022 Alpha Playtest #3 Hotfix #4'''
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| - Crossbow Mastery now gives an 5% physical damage bonus too when using a crossbow.
| | </tabber> |
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| | All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.</noinclude><includeonly>{{#switch:{{lc:{{{desc|}}}}} |
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| '''19/12/2022 Alpha Playtest #3 Hotfix #3'''
| | |campingmastery=Gain {{Ability_Data|CampingMastery|RegularInteractionSpeed}} while setting up [[Campfire|Campfire]]s and increases the duration to {{Ability_Data|CampingMastery|Duration}}. |
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| - Hunting Trap disarming no longer requires a skill check.
| | |chase=Detect recent enemy footsteps within {{Ability_Data|Chase|AuraRadius}} and can hear enemy footstep sounds from farther away. |
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| | |cripplingshot=Hitting the target's leg with a projectile inflicts {{Ability_Data|CripplingShot|HitslowMoveSpeed}} for {{Ability_Data|CripplingShot|HitslowDuration}}. |
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| '''16/12/2022 Alpha Playtest #3 Hotfix #1'''
| | |crossbowmastery=While using a [[Weapons#Crossbows|crossbow]], gain {{Ability_Data|CrossbowMastery|PhysicalPowerBonus}} and an additional {{Ability_Data|CrossbowMastery|ActionSpeed}} while reloading. |
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| - Fixed an issue where Spear Proficiency did not work properly in Lobby.
| | |kinesthesia=When moving with the bowstring drawn, receive a [[Weapons#Movement_Multiplier_Explanation|movement multiplier]] of {{Ability_Data|Kinesthesia|MovementMultiplier}}. |
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| - Spear Proficiency weapon damage bonus changed from 20 to 10.
| | |nimblehands=When using a [[Weapons#Bows|bow]], increases the animation's base draw speed by 15%. |
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| | |quickreload=When reloading a [[Weapons#Bows|bow-type]] weapon, gain {{Ability_Data|QuickReload|ActionSpeed}}. |
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| '''16/12/2022 Alpha Playtest #3 Changelog'''
| | |rangedweaponsmastery=When attacking with a ranged ([[Weapons#Bows|bow]]/[[Weapons#Crossbows|crossbow]]) weapon, gain {{Ability_Data|RangedWeaponsMastery|PhysicalPowerBonus}}. |
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| Quiver system version v0.5
| | |sharpshooter=When attacking with a ranged ([[Weapons#Bows|bow]]/[[Weapons#Crossbows|crossbow]]) weapon, gain {{Ability_Data|Sharpshooter|PhysicalHeadshotHitLocationBonus}}. |
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| - Bow weapons fire a limited number of arrows before they must reload their quiver.
| | |spearproficiency=Gain the ability to equip [[Spear|spears]]. While using a spear, gain {{Ability_Data|SpearProficiency|PhysicalPower}}. |
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| - The number of arrows in the quiver is based on the type of bow that is equipped.
| | |trapmastery=When installing traps, gain {{Ability_Data|TrapMastery|RegularInteractionSpeed}}. |
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| - The Ranger’s attack-based skills have the added bonus of auto-reloading their quiver upon activation.
| | |backstep=Quickly retreats {{Ability_Data|Backstep|Range}} in {{Ability_Data|Backstep|Duration}}. It can also be used in the air. |
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| | |fieldration=Forage food and recover {{Ability_Data|FieldRation|PhysicalBaseHealing}}. <br> ({{Ability_Data|FieldRation|MaxCount}} uses, non replenishable) |
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| '''24/09/2022 Bug squashing QA playtest Hotfix #1'''
| | |forcefulshot=When using a [[Weapons#Bows|bow-type]] weapon, gain the ability to knock targets back for {{Ability_Data|ForcefulShot|Duration}}. |
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| - Fixed an issue where Spears could not be worn in the lobby even after using the Ranger's Spear Proficiency. | | |multishot=When using a [[Weapons#Bows|bow-type]] weapon, fire 5 arrows at once in cone shaped dispersion. <br> All 5 arrows deal 100% damage. |
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| | |penetratingshot=Gain {{Ability_Data|PenetratingShot|PhysicalHeadshotPenetration}} and {{Ability_Data|PenetratingShot|ArmorPenetration}} for {{Ability_Data|PenetratingShot|Duration}}. <br> Limited to ranged ([[Weapons#Bows|bow]]/[[Weapons#Crossbows|crossbow]]) weapons. |
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| | |quickfire=Gain an additional {{Ability_Data|QuickFire|ActionSpeed}} for {{Ability_Data|QuickFire|Duration}} while using [[Weapons#Bows|bow-type]] weapons. |
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| | |quickshot=Fire arrows in a quick succession. Each [[Weapons#Bows|bow-type]] will fire a different amount of arrows. <br> (2 for Longbow, 3 for Recurve Bow, 4 for Survival Bow) |
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| </tabber> | | |trueshot=The next projectile within {{Ability_Data|TrueShot|Duration}} is no longer affected by gravity and gains {{Ability_Data|TrueShot|PhysicalPowerBonus}}. |
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| | |purgeshot=Removes all magical [[Buff]]s from a target on each successful hit with a ranged weapon for {{Ability_Data|PurgeShot|Duration}}. For each removed buff, you additionally deal {{Ability_Data|PurgeShot|TruePhysicalBaseDamage}} ({{Ability_Data|PurgeShot|Scaling}}). {{NeedsTesting|This is the first instance of True <b>Base</b> Damage that has [[Scaling]]. Need confirmation that this is only increased by the +True damage [[Enchantment]].}} |
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| | |#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> |
| | }}</includeonly> |