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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cooldown </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cooldown </th> |
| </tr> | | </tr> |
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| <td style=" text-align:middle"> [[File:Skill_BackStep.png|link=|x96px]] <br> Back Step </td> | | <td style=" text-align:middle"> [[File:Skill_BackStep.png|link=|x96px]] <br> Back Step </td> |
| <td> {{:Ranger|desc=BackStep}} </td> | | <td> {{:Ranger|desc=BackStep}} </td> |
| <td> - </td>
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| <td> {{Ability_Data|Backstep|SkillCooldown}} </td> | | <td> {{Ability_Data|Backstep|SkillCooldown}} </td> |
| </tr> | | </tr> |
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| <td style=" text-align:middle"> [[File:Skill Field Ration.png|link=|x96px]] <br> Field Ration </td> | | <td style=" text-align:middle"> [[File:Skill Field Ration.png|link=|x96px]] <br> Field Ration </td> |
| <td> {{:Ranger|desc=FieldRation}} </td> | | <td> {{:Ranger|desc=FieldRation}} </td> |
| <td> {{Ability_Data|FieldRation|Scaling}} </td>
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| <td> {{Ability_Data|FieldRation|SkillCooldown}} </td> | | <td> {{Ability_Data|FieldRation|SkillCooldown}} </td> |
| </tr> | | </tr> |
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| <td style=" text-align:middle"> [[File:Skill ExplosiveShot.png|link=|x96px]] <br> Explosive Shot </td> | | <td style=" text-align:middle"> [[File:Skill ExplosiveShot.png|link=|x96px]] <br> Explosive Shot </td> |
| <td> {{:Ranger|desc=ExplosiveShot}} </td> | | <td> {{:Ranger|desc=ExplosiveShot}} </td> |
| <td> {{Ability_Data|ExplosiveShot|HitScaling}} / {{Ability_Data|ExplosiveShot|BurnScaling}} </td>
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| <td> {{Ability_Data|ExplosiveShot|SkillCooldown}} </td> | | <td> {{Ability_Data|ExplosiveShot|SkillCooldown}} </td> |
| </tr> | | </tr> |
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| <td style=" text-align:middle"> [[File:Skill_Forceful_Shot.png|link=|x96px]] <br> Forceful Shot </td> | | <td style=" text-align:middle"> [[File:Skill_Forceful_Shot.png|link=|x96px]] <br> Forceful Shot </td> |
| <td> {{:Ranger|desc=ForcefulShot}} </td> | | <td> {{:Ranger|desc=ForcefulShot}} </td> |
| <td> - </td>
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| <td> {{Ability_Data|ForcefulShot|SkillCooldown}} </td> | | <td> {{Ability_Data|ForcefulShot|SkillCooldown}} </td> |
| </tr> | | </tr> |
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| <td style=" text-align:middle"> [[File:Skill Multishot.png|link=|x96px]] <br> Multishot </td> | | <td style=" text-align:middle"> [[File:Skill Multishot.png|link=|x96px]] <br> Multishot </td> |
| <td> {{:Ranger|desc=Multishot}} </td> | | <td> {{:Ranger|desc=Multishot}} </td> |
| <td> - </td>
| |
| <td> {{Ability_Data|Multishot|SkillCooldown}} </td> | | <td> {{Ability_Data|Multishot|SkillCooldown}} </td> |
| </tr> | | </tr> |
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| <td style=" text-align:middle"> [[File:Skill Overdraw.png|link=|x96px]] <br> Overdraw </td> | | <td style=" text-align:middle"> [[File:Skill Overdraw.png|link=|x96px]] <br> Overdraw </td> |
| <td> {{:Ranger|desc=Overdraw}} </td> | | <td> {{:Ranger|desc=Overdraw}} </td> |
| <td> - </td>
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| <td> {{Ability_Data|Overdraw|SkillCooldown}} </td> | | <td> {{Ability_Data|Overdraw|SkillCooldown}} </td> |
| </tr> | | </tr> |
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| <td style=" text-align:middle"> [[File:Skill_Penetrating_Shot.png|link=|x96px]] <br> Penetrating Shot </td> | | <td style=" text-align:middle"> [[File:Skill_Penetrating_Shot.png|link=|x96px]] <br> Penetrating Shot </td> |
| <td> {{:Ranger|desc=PenetratingShot}} </td> | | <td> {{:Ranger|desc=PenetratingShot}} </td> |
| <td> - </td>
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| <td> {{Ability_Data|PenetratingShot|SkillCooldown}} </td> | | <td> {{Ability_Data|PenetratingShot|SkillCooldown}} </td> |
| </tr> | | </tr> |
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| <td style=" text-align:middle"> [[File:Skill Purge Shot.png|link=|x96px]] <br> Purge Shot </td> | | <td style=" text-align:middle"> [[File:Skill Purge Shot.png|link=|x96px]] <br> Purge Shot </td> |
| <td> {{:Ranger|desc=PurgeShot}} </td> | | <td> {{:Ranger|desc=PurgeShot}} </td> |
| <td> - </td>
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| <td> {{Ability_Data|PurgeShot|SkillCooldown}} </td> | | <td> {{Ability_Data|PurgeShot|SkillCooldown}} </td> |
| </tr> | | </tr> |
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| <td style=" text-align:middle"> [[File:Skill Quick Fire.png|link=|x96px]] <br> Quick Fire </td> | | <td style=" text-align:middle"> [[File:Skill Quick Fire.png|link=|x96px]] <br> Quick Fire </td> |
| <td> {{:Ranger|desc=QuickFire}} </td> | | <td> {{:Ranger|desc=QuickFire}} </td> |
| <td> - </td>
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| <td> {{Ability_Data|QuickFire|SkillCooldown}} </td> | | <td> {{Ability_Data|QuickFire|SkillCooldown}} </td> |
| </tr> | | </tr> |
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| <td style=" text-align:middle"> [[File:Skill Quickshot.png|link=|x96px]] <br> Quickshot </td> | | <td style=" text-align:middle"> [[File:Skill Quickshot.png|link=|x96px]] <br> Quickshot </td> |
| <td> {{:Ranger|desc=Quickshot}} </td> | | <td> {{:Ranger|desc=Quickshot}} </td> |
| <td> - </td>
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| <td> {{Ability_Data|Quickshot|SkillCooldown}} </td> | | <td> {{Ability_Data|Quickshot|SkillCooldown}} </td> |
| </tr> | | </tr> |
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| <td style=" text-align:middle"> [[File:Skill Servant Control.png|link=|x96px]] <br> Servant Control </td> | | <td style=" text-align:middle"> [[File:Skill Servant Control.png|link=|x96px]] <br> Servant Control </td> |
| <td> {{:Ranger|desc=ServantControl}} </td> | | <td> {{:Ranger|desc=ServantControl}} </td> |
| <td> - </td>
| |
| <td> - </td> | | <td> - </td> |
| </tr> | | </tr> |
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| <td style=" text-align:middle"> [[File:Skill Taming Shot.png|link=|x96px]] <br> Taming Shot </td> | | <td style=" text-align:middle"> [[File:Skill Taming Shot.png|link=|x96px]] <br> Taming Shot </td> |
| <td> {{:Ranger|desc=TamingShot}} </td> | | <td> {{:Ranger|desc=TamingShot}} </td> |
| <td> - </td>
| |
| <td> {{Ability_Data|TamingShot|SkillCooldown}} </td> | | <td> {{Ability_Data|TamingShot|SkillCooldown}} </td> |
| </tr> | | </tr> |
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| <td style=" text-align:middle"> [[File:Skill True Shot.png|link=|x96px]] <br> True Shot </td> | | <td style=" text-align:middle"> [[File:Skill True Shot.png|link=|x96px]] <br> True Shot </td> |
| <td> {{:Ranger|desc=TrueShot}} </td> | | <td> {{:Ranger|desc=TrueShot}} </td> |
| <td> - </td>
| |
| <td> {{Ability_Data|TrueShot|SkillCooldown}} </td> | | <td> {{Ability_Data|TrueShot|SkillCooldown}} </td> |
| </tr> | | </tr> |
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| |crossbowmastery=While using a [[Weapons#Crossbows|crossbow]], gain {{Ability_Data|CrossbowMastery|PhysicalPowerBonus}} and an additional {{Ability_Data|CrossbowMastery|ActionSpeed}} while reloading. | | |crossbowmastery=While using a [[Weapons#Crossbows|crossbow]], gain {{Ability_Data|CrossbowMastery|PhysicalPowerBonus}} and an additional {{Ability_Data|CrossbowMastery|ActionSpeed}} while reloading. |
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| |explosiveshot=For {{Ability_Data|ExplosiveShot|ActiveDuration}}, attacks made with bows or crossbows cause fired projectiles to explode after 3 seconds, dealing {{Ability_Data|ExplosiveShot|HitMagicalBaseDamage}} with {{Ability_Data|ExplosiveShot|ImpactPower}} to nearby enemies and applying <span class="fire">Burn</span> for {{Ability_Data|ExplosiveShot|BurnDuration}}. <br><br> <span class="fire">Burn</span>: The target takes {{Ability_Data|ExplosiveShot|BurnMagicalBaseDamage}} every second. | | |explosiveshot=For {{Ability_Data|ExplosiveShot|ActiveDuration}}, attacks made with bows or crossbows cause fired projectiles to explode after 3 seconds, dealing {{Ability_Data|ExplosiveShot|HitMagicalBaseDamage}} ({{Ability_Data|ExplosiveShot|HitScaling}}) with {{Ability_Data|ExplosiveShot|ImpactPower}} to nearby enemies and applying <span class="fire">Burn</span> for {{Ability_Data|ExplosiveShot|BurnDuration}}. <br><br> <span class="fire">Burn</span>: The target takes {{Ability_Data|ExplosiveShot|BurnMagicalBaseDamage}} ({{Ability_Data|ExplosiveShot|BurnScaling}}) every second. |
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| |fieldration=Forage food and recover {{Ability_Data|FieldRation|PhysicalBaseHealing}}. <br> ({{Ability_Data|FieldRation|MaxCount}} uses, {{Ability_Data|FieldRation|CanRecharge}} as a tier {{Ability_Data|FieldRation|SkillTier}} skill) | | |fieldration=Forage food and recover {{Ability_Data|FieldRation|PhysicalBaseHealing}} ({{Ability_Data|FieldRation|Scaling}}). <br> ({{Ability_Data|FieldRation|MaxCount}} uses, {{Ability_Data|FieldRation|CanRecharge}} as a tier {{Ability_Data|FieldRation|SkillTier}} skill) |
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| |feralresonance=When an allied animal (see the Taming Shot skill) is within a radius of {{Ability_Data|FeralResonance|AuraRadius}}, both you and the animal gain a {{Ability_Data|FeralResonance|MaxHealthBonus}} and {{Ability_Data|FeralResonance|PhysicalPowerBonus}} | | |feralresonance=When an allied animal (see the Taming Shot skill) is within a radius of {{Ability_Data|FeralResonance|AuraRadius}}, both you and the animal gain a {{Ability_Data|FeralResonance|MaxHealthBonus}} and {{Ability_Data|FeralResonance|PhysicalPowerBonus}} |