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| <td style=" text-align:middle"> [[File:Perk Crossbow Mastery.png|link=|x96px]] <br> Crossbow Mastery </td> | | <td style=" text-align:middle"> [[File:Perk Crossbow Mastery.png|link=|x96px]] <br> Crossbow Mastery </td> |
| <td> {{:Ranger|desc=CrossbowMastery}} </td> | | <td> {{:Ranger|desc=CrossbowMastery}} </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Perk_Feral_Resonance.png|link=|x96px]] <br> Feral Resonance </td> |
| | <td> {{:Ranger|desc=FeralResonance}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
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| <td> - </td> | | <td> - </td> |
| <td> {{Ability_Data|Quickshot|SkillCooldown}} </td> | | <td> {{Ability_Data|Quickshot|SkillCooldown}} </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Skill Servant Control.png|link=|x96px]] <br> Servant Control </td> |
| | <td> {{:Ranger|desc=ServantControl}} </td> |
| | <td> - </td> |
| | <td> - </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
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| |fieldration=Forage food and recover {{Ability_Data|FieldRation|PhysicalBaseHealing}}. <br> ({{Ability_Data|FieldRation|MaxCount}} uses, {{Ability_Data|FieldRation|CanRecharge}} as a tier {{Ability_Data|FieldRation|SkillTier}} skill) | | |fieldration=Forage food and recover {{Ability_Data|FieldRation|PhysicalBaseHealing}}. <br> ({{Ability_Data|FieldRation|MaxCount}} uses, {{Ability_Data|FieldRation|CanRecharge}} as a tier {{Ability_Data|FieldRation|SkillTier}} skill) |
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| | |feralresonance=When an allied animal (see the Taming Shot skill) is within a radius of {{Ability_Data|FeralResonance|AuraRadius}}, both you and the animal gain a {{Ability_Data|FeralResonance|MaxHealthBonus}} and {{Ability_Data|FeralResonance|PhysicalPowerBonus}} |
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| |firstaid=Increases the use speed of Bandages and Surgical Kits by <!--{{Ability_Data|FirstAid|ToTargetConsumeInteractSpeedBonusRatio}}--> 150%, and allows them to be used on allies. | | |firstaid=Increases the use speed of Bandages and Surgical Kits by <!--{{Ability_Data|FirstAid|ToTargetConsumeInteractSpeedBonusRatio}}--> 150%, and allows them to be used on allies. |
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| |overload=Increases the maximum loadable ammo of your currently [[Weapons#Bows|bow-type]] equipped weapon by {{Ability_Data|Overload|AmmoCountMod}}. | | |overload=Increases the maximum loadable ammo of your currently [[Weapons#Bows|bow-type]] equipped weapon by {{Ability_Data|Overload|AmmoCountMod}}. |
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| |overdraw=When using [[Weapons#Bows|bow-type]] weapons, maintaining a fully drawn bow increases weapon damage by {{Ability_Data|Overdraw|PhysicalDamageWeaponMod}} per {{Ability_Data|Overdraw|ChargeStackIntervalConstantId}} for {{Ability_Data|Overdraw|Duration}}, stacking for up to {{Ability_Data|Overdraw|MaximumStacks}} times. {{NeedsTesting| The physical power bonus actually shows up as PhysicalDamageWeaponMod, is this just physical power or does it actually modify base weapon damage?}} | | |overdraw=When using [[Weapons#Bows|bow-type]] weapons, maintaining a fully drawn bow increases weapon damage by {{Ability_Data|Overdraw|PhysicalDamageWeaponMod}} per {{Ability_Data|Overdraw|ChargeStackIntervalConstantId}} for {{Ability_Data|Overdraw|ActivateDuration}}, stacking for up to {{Ability_Data|Overdraw|MaximumStacks}} times. {{NeedsTesting| The physical power bonus actually shows up as PhysicalDamageWeaponMod, is this just physical power or does it actually modify base weapon damage?}} |
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| |penetratingshot=Gain {{Ability_Data|PenetratingShot|HeadshotPenetration}}, {{Ability_Data|PenetratingShot|ArmorPenetration}}, and projectiles pierce targets for {{Ability_Data|PenetratingShot|Duration}}. <br> Limited to ranged ([[Weapons#Bows|bow]]/[[Weapons#Crossbows|crossbow]]) weapons. | | |penetratingshot=Gain {{Ability_Data|PenetratingShot|HeadshotPenetration}}, {{Ability_Data|PenetratingShot|ArmorPenetration}}, and projectiles pierce targets for {{Ability_Data|PenetratingShot|Duration}}. <br> Limited to ranged ([[Weapons#Bows|bow]]/[[Weapons#Crossbows|crossbow]]) weapons. |
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| |trapmastery=When installing traps, gain {{Ability_Data|TrapMastery|RegularInteractionSpeed}} and retrieve them back when disarmed. | | |trapmastery=When installing traps, gain {{Ability_Data|TrapMastery|RegularInteractionSpeed}} and retrieve them back when disarmed. |
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| |tamingshot=Your next hit, which also deals {{Ability_Data|TamingShot|TruePhysicalBaseDamage}}, on a [[Beast]] with a ranged weapon tames it and it will assist you. Already tamed animals cannot be tamed again and you can have {{Ability_Data|TamingShot|MaxTamingCountConstantId}} animal(s) tamed at the same time. When used, replaces this skill with the Servant Control skill.<br><br>Cannot tame bosses, subbosses, npcs, polymorphed animals, the [[Demonfly]], faustian bargains, other Ranger's servants, or camouflaged monsters like [[Mermaid Corpse]] (can be camo and is a [[Beast]]). | | |servantcontrol=Only active when you have a currently tamed animal (see Taming Shot).<br>Hold to open the command wheel and direct your servant. Commands set its position with a range of {{Ability_Data|ServantControl|Range}}, while stances determine how it engages in combat. |
| | Commands |
| | <ul style="text-align: left; padding-left: 0px;"> |
| | <li>Attack: Attacks the aimed target. If aimed at the ground, moves to that spot and engages nearby enemies.</li> |
| | <li>Follow: Returns to your side and follows you.</li> |
| | <li>Hold: Moves to the aimed spot and holds position there.</li> |
| | </ul> |
| | Stances |
| | <ul style="text-align: left; padding-left: 0px;"> |
| | <li>Aggressive: Attacks all nearby enemies on sight.</li> |
| | <li>Defensive: Fights back when you or it is attacked.</li> |
| | <li>Passive: Does nothing until commanded.</li> |
| | </ul> |
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| | |tamingshot=Your next hit, which also deals {{Ability_Data|TamingShot|TruePhysicalBaseDamage}}, on a [[Beast]] with a ranged weapon tames it and it will assist you for {{Ability_Data|TamingShot|TamingDuration}} duration. Already tamed animals cannot be tamed again and you can have {{Ability_Data|TamingShot|MaxTamingCountConstantId}} animal(s) tamed at the same time. When used, replaces this skill with the Servant Control skill.<br><br>Cannot tame bosses, subbosses, npcs, polymorphed animals, the [[Demonfly]], faustian bargains, other Ranger's servants, or camouflaged monsters like [[Mermaid Corpse]] (can be camo and is a [[Beast]]). |
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| |trueshot= Projectile flight speed is greatly increased and gain {{Ability_Data|TrueShot|PhysicalPowerBonus}} for {{Ability_Data|TrueShot|Duration}}. | | |trueshot= Projectile flight speed is greatly increased and gain {{Ability_Data|TrueShot|PhysicalPowerBonus}} for {{Ability_Data|TrueShot|Duration}}. |