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| {{Infobox Class | | <noinclude>{{UpdateStatus|Class Data}} |
| |name = Ranger | | {{Infobox Class|{{PAGENAME}}|'An Astute Hunter'}} |
| |type = 'An Astute Hunter' | |
| |strength = 10
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| |agility = 20
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| |will = 10
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| |knowledge = 10
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| |resourcefulness = 25
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| |health = 90 / 90
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| |weight limit = 0 / 0
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| |spell memory = 0 / 10
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| |utility effectiveness = 0
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| }} | |
| ==Description== | | ==Description== |
| The [[Ranger]] is an excellent survivalist. With a keen eye and quick hands, the Ranger tracks his enemies, sets traps and ambushes unsuspecting prey.
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| | [[Ranger|Rangers]] in Dark and Darker are wilderness experts, who use their knowledge of nature and keen senses to track down and eliminate their enemies. They are skilled hunters and trappers, able to set deadly traps and ambushes. Rangers are adept at ranged combat, relying on their skills of archery and marksmanship to deal most of their damage. Bows and arrows, crossbows and bolts are the favoured weapons of the Ranger. They rely on swords for close range engagements, with the option to equip a spear as well. |
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| ==Class Info== | | ==Class Info== |
| <br>
| | The Ranger is an excellent survivalist. With a keen eye and quick hands, the Ranger tracks his enemies, sets traps and ambushes unsuspecting prey. |
| '''Weapon of choice:''' Any long-ranged weapons.
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| <br>+Quick with the bow.
| | '''Weapon of choice''' - Any long-ranged weapons |
| <br>+Track enemy players.
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| <br>+Set traps.
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| <br>+Quickly start a campfire.
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| <br>-Cannot equip most melee weapons.
| | *Pros |
| <br>-Low damage with melee weapons.
| | **Quick with the bow. |
| | **Track enemy players. (Chase perk) |
| | **Set traps. |
| | **Quickly start a campfire. (Camping Mastery perk) |
| | **High burst healing. (Field Ration skill) |
| | *Cons |
| | **Cannot equip most melee weapons. |
| | **Low damage with melee weapons. |
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| |-|Perks= | | |-|Perks= |
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| You can equip an additional perk every 5 levels. | | You can equip an additional perk every 5 levels. <br> |
| Currently maxed out at Level 15, so a total of 4 perks can be equipped. | | Currently maxed out at Level 15, so a total of 4 perks can be equipped. |
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| <br> | | <br> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
| | <tr> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:CampingMastery.png|link=|x96px]] <br> Camping Mastery </td> |
| | <td> {{:Ranger|desc=CampingMastery}} </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Perk Tracking.png|link=|x96px]] <br> Chase </td> |
| | <td> {{:Ranger|desc=Chase}} </td> |
| | </tr> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <td style=" text-align:middle"> [[File:Perk_Crippling_Shot.png|link=|x96px]] <br> Crippling Shot </td> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> | | <td> {{:Ranger|desc=CripplingShot}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:left; padding-left:45px"> [[File:Perk Crossbow Mastery.png|link=|x96px]] Crossbow Mastery </td> | | <td style=" text-align:middle"> [[File:Perk Crossbow Mastery.png|link=|x96px]] <br> Crossbow Mastery </td> |
| <td> Increases physical damage bonus by 5% when using crossbow, increases reload speed by 50% and movement speed by 50% when reloading. | | <td> {{:Ranger|desc=CrossbowMastery}} </td> |
| </td>
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| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:left; padding-left:45px"> [[File:Perk Enhanced Hearing.png|link=|x96px]] Enhanced Hearing </td> | | <td style=" text-align:middle"> [[File:Perk_Feral_Resonance.png|link=|x96px]] <br> Feral Resonance </td> |
| <td> Can hear enemy footstep sounds from farther away. </td> | | <td> {{:Ranger|desc=FeralResonance}} </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Perk FirstAid.png|link=|x96px]] <br> First Aid </td> |
| | <td> {{:Ranger|desc=FirstAid}} </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Perk Kinesthesia.png|link=|x96px]] <br> Kinesthesia </td> |
| | <td> {{:Ranger|desc=Kinesthesia}} </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Perk LongshotExpert.png|link=|x96px]] <br> Longshot Expert </td> |
| | <td> {{:Ranger|desc=LongshotExpert}} </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Perk Nimble Hands.png|link=|x96px]] <br> Nimble Hands </td> |
| | <td> {{:Ranger|desc=NimbleHands}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:left; padding-left:45px"> [[File:Perk Kinesthesia.png|link=|x96px]] Kinesthesia </td> | | <td style=" text-align:middle"> [[File:Perk Overload.png|link=|x96px]] <br> Overload </td> |
| <td> When moving with the bowstring drawn, movement speed increases by 10%. </td> | | <td> {{:Ranger|desc=Overload}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:left; padding-left:45px"> [[File:Perk Nimble Hands.png|link=|x96px]] Nimble Hands </td> | | <td style=" text-align:middle"> [[File:Perk PointBlankExpert.png|link=|x96px]] <br> Point-Blank Expert </td> |
| <td> When using a bow, change your default shooting animation so it shoots 15% faster. </td> | | <td> {{:Ranger|desc=Point-BlankExpert}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:left; padding-left:45px"> [[File:Perk Ranged Weapons Expert.png|link=|x96px]] Ranged Weapons Expert </td> | | <td style=" text-align:middle"> [[File:Perk_Quick_Reload.png|link=|x96px]] <br> Quick Reload </td> |
| <td> Increases physical attack power by 5% when attacking with a ranged weapon. </td> | | <td> {{:Ranger|desc=QuickReload}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:left; padding-left:45px"> [[File:Perk Sharpshooter.png|link=|x96px]] Sharpshooter </td> | | <td style=" text-align:middle"> [[File:Perk Ranged Weapons Expert.png|link=|x96px]] <br> Ranged Weapons Mastery </td> |
| <td> Headshot damage increases by 15% when attacking with a long-range weapon. </td> | | <td> {{:Ranger|desc=RangedWeaponsMastery}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:left; padding-left:45px"> [[File:Perk Spear Proficiency.png|link=|x96px]] Spear Proficiency </td> | | <td style=" text-align:middle"> [[File:Perk Sharpshooter.png|link=|x96px]] <br> Sharpshooter </td> |
| <td> Spear can be used. When attacking with a spear, gain 10 physical strength. </td> | | <td> {{:Ranger|desc=Sharpshooter}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:left; padding-left:45px"> [[File:Perk Tracking.png|link=|x96px]] Tracking </td> | | <td style=" text-align:middle"> [[File:Perk Spear Proficiency.png|link=|x96px]] <br> Spear Proficiency </td> |
| <td> Detect recent enemy footsteps. </td> | | <td> {{:Ranger|desc=SpearProficiency}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:left; padding-left:45px"> [[File:Perk Trap Expert.png|link=|x96px]] Trap Expert </td> | | <td style=" text-align:middle"> [[File:Perk Windfletch.png|link=|x96px]] <br> Windfletch </td> |
| <td> Installation time decreases dramatically when installing trap type items. </td> | | <td> {{:Ranger|desc=Windfletch}} </td> |
| </tr> | | </tr> |
| </table> | | </table> |
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| You can equip a total of 2 skills. | | You can equip a total of 2 skills. |
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| <br> | | <br> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
| | <tr> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling</th> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cooldown </th> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Skill_BackStep.png|link=|x96px]] <br> Back Step </td> |
| | <td> {{:Ranger|desc=BackStep}} </td> |
| | <td> - </td> |
| | <td> {{Ability_Data|Backstep|SkillCooldown}} </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Skill Field Ration.png|link=|x96px]] <br> Field Ration </td> |
| | <td> {{:Ranger|desc=FieldRation}} </td> |
| | <td> {{Ability_Data|FieldRation|Scaling}} </td> |
| | <td> {{Ability_Data|FieldRation|SkillCooldown}} </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Skill ExplosiveShot.png|link=|x96px]] <br> Explosive Shot </td> |
| | <td> {{:Ranger|desc=ExplosiveShot}} </td> |
| | <td> {{Ability_Data|ExplosiveShot|HitScaling}} / {{Ability_Data|ExplosiveShot|BurnScaling}} </td> |
| | <td> {{Ability_Data|ExplosiveShot|SkillCooldown}} </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Skill_Forceful_Shot.png|link=|x96px]] <br> Forceful Shot </td> |
| | <td> {{:Ranger|desc=ForcefulShot}} </td> |
| | <td> - </td> |
| | <td> {{Ability_Data|ForcefulShot|SkillCooldown}} </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Skill Multishot.png|link=|x96px]] <br> Multishot </td> |
| | <td> {{:Ranger|desc=Multishot}} </td> |
| | <td> - </td> |
| | <td> {{Ability_Data|Multishot|SkillCooldown}} </td> |
| | </tr> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <td style=" text-align:middle"> [[File:Skill Overdraw.png|link=|x96px]] <br> Overdraw </td> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> | | <td> {{:Ranger|desc=Overdraw}} </td> |
| | <td> - </td> |
| | <td> {{Ability_Data|Overdraw|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:left; padding-left:45px"> [[File:Skill Field Ration.png|link=|x96px]] Field Ration </td> | | <td style=" text-align:middle"> [[File:Skill_Penetrating_Shot.png|link=|x96px]] <br> Penetrating Shot </td> |
| <td> Forage food and recover 25 HP. (Only 3 stacks of this skill are available per game.)</td> | | <td> {{:Ranger|desc=PenetratingShot}} </td> |
| | <td> - </td> |
| | <td> {{Ability_Data|PenetratingShot|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:left; padding-left:45px"> [[File:Skill Multishot.png|link=|x96px]] Multishot </td> | | <td style=" text-align:middle"> [[File:Skill Purge Shot.png|link=|x96px]] <br> Purge Shot </td> |
| <td> When attacking with a bow-type weapon, fire 5 arrows at a certain angle at the same time. </td> | | <td> {{:Ranger|desc=PurgeShot}} </td> |
| | <td> - </td> |
| | <td> {{Ability_Data|PurgeShot|SkillCooldown}} </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Skill Quick Fire.png|link=|x96px]] <br> Quick Fire </td> |
| | <td> {{:Ranger|desc=QuickFire}} </td> |
| | <td> - </td> |
| | <td> {{Ability_Data|QuickFire|SkillCooldown}} </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Skill Quickshot.png|link=|x96px]] <br> Quickshot </td> |
| | <td> {{:Ranger|desc=Quickshot}} </td> |
| | <td> - </td> |
| | <td> {{Ability_Data|Quickshot|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:left; padding-left:45px"> [[File:Skill Quick Fire.png|link=|x96px]] Quick Fire </td> | | <td style=" text-align:middle"> [[File:Skill Servant Control.png|link=|x96px]] <br> Servant Control </td> |
| <td> When attacking using a bow-type weapon, Increases action speed by 50% for 5 seconds. </td> | | <td> {{:Ranger|desc=ServantControl}} </td> |
| | <td> - </td> |
| | <td> - </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:left; padding-left:45px"> [[File:Skill Quickshot.png|link=|x96px]] Quickshot </td> | | <td style=" text-align:middle"> [[File:Skill Taming Shot.png|link=|x96px]] <br> Taming Shot </td> |
| <td> Hold three arrows in your shooting hand and fire them quickly in succession in a single action. </td> | | <td> {{:Ranger|desc=TamingShot}} </td> |
| | <td> - </td> |
| | <td> {{Ability_Data|TamingShot|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:left; padding-left:45px"> [[File:Skill True Shot.png|link=|x96px]] True Shot </td> | | <td style=" text-align:middle"> [[File:Skill True Shot.png|link=|x96px]] <br> True Shot </td> |
| <td> Projectile's flight speed is greatly increased. </td> | | <td> {{:Ranger|desc=TrueShot}} </td> |
| | <td> - </td> |
| | <td> {{Ability_Data|TrueShot|SkillCooldown}} </td> |
| </tr> | | </tr> |
| </table> | | </table> |
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| <br> | | <br> |
| | |-|Gear= |
| | {{ListGearForClass|{{PAGENAME}}}} |
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| |-|Stats= | | |-|Stats= |
| | {{GenerateDetailsPage|{{PAGENAME}}}} |
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| | <br> |
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| | |-|Tips= |
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| | - You excel in group fights, if you have a front line to distract enemies and protect you. |
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| | - Remember to retrieve arrows from enemy corpses. |
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| | - Quickshot and Multishot allow you to partially replenish your quiver. Activate the ability, then cancel it before firing for an "instant reload". |
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| | - You can hide bear traps under environmental traps, inside corpses and preferably in low lit areas. |
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| | - Use door windows to shoot at unsuspecting enemies on the other side of the door. |
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| | </tabber> |
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| | All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.</noinclude><includeonly>{{#switch:{{lc:{{{desc|}}}}} |
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| | |backstep=Quickly retreats {{Ability_Data|Backstep|Range}} in {{Ability_Data|Backstep|Duration}}. It can also be used in the air. |
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| | |campingmastery=Gain {{Ability_Data|CampingMastery|RegularInteractionSpeed}} while setting up [[Campfire|Campfire]]s and increases the duration to {{Ability_Data|CampingMastery|Duration}}. |
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| | |chase=Detect recent enemy footsteps within {{Ability_Data|Chase|AuraRadius}} and can hear enemy footstep sounds from farther away. |
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| | |cripplingshot=Hitting the target's leg with a projectile inflicts {{Ability_Data|CripplingShot|HitslowMoveSpeed}} for {{Ability_Data|CripplingShot|HitslowDuration}}. |
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| | |crossbowmastery=While using a [[Weapons#Crossbows|crossbow]], gain {{Ability_Data|CrossbowMastery|PhysicalPowerBonus}} and an additional {{Ability_Data|CrossbowMastery|ActionSpeed}} while reloading. |
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| | |explosiveshot=For {{Ability_Data|ExplosiveShot|ActiveDuration}}, attacks made with bows or crossbows cause fired projectiles to explode after 3 seconds, dealing {{Ability_Data|ExplosiveShot|HitMagicalBaseDamage}} with {{Ability_Data|ExplosiveShot|ImpactPower}} to nearby enemies and applying <span class="fire">Burn</span> for {{Ability_Data|ExplosiveShot|BurnDuration}}. <br><br> <span class="fire">Burn</span>: The target takes {{Ability_Data|ExplosiveShot|BurnMagicalBaseDamage}} every second. |
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| | |fieldration=Forage food and recover {{Ability_Data|FieldRation|PhysicalBaseHealing}}. <br> ({{Ability_Data|FieldRation|MaxCount}} uses, {{Ability_Data|FieldRation|CanRecharge}} as a tier {{Ability_Data|FieldRation|SkillTier}} skill) |
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| |-|Patch Notes= | | |feralresonance=When an allied animal (see the Taming Shot skill) is within a radius of {{Ability_Data|FeralResonance|AuraRadius}}, both you and the animal gain a {{Ability_Data|FeralResonance|MaxHealthBonus}} and {{Ability_Data|FeralResonance|PhysicalPowerBonus}} |
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| | |firstaid=Increases the use speed of Bandages and Surgical Kits by <!--{{Ability_Data|FirstAid|ToTargetConsumeInteractSpeedBonusRatio}}--> 150%, and allows them to be used on allies. |
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| '''20/12/2022 Alpha Playtest #3 Hotfix #4'''
| | |forcefulshot=When using a [[Weapons#Bows|bow-type]] weapon, gain the ability to knock targets back for {{Ability_Data|ForcefulShot|Duration}}. |
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| - Crossbow Mastery now gives an 5% physical damage bonus too when using a crossbow. | | |kinesthesia=When moving with the bowstring drawn, receive a [[Weapons#Movement_Multiplier_Explanation|movement multiplier]] of <!--{{Ability_Data|Kinesthesia|MovementMultiplier}}--> 15%. |
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| | |longshotexpert=Deals additional damage as the distance to the target increases, up to {{Ability_Data|LongshotExpert|PhysicalBaseDamage}} ({{Ability_Data|LongshotExpert|Scaling}}). <br> (Damage increase starts at 7m and reaches maximum at 15m) |
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| '''19/12/2022 Alpha Playtest #3 Hotfix #3'''
| | |multishot=When using a [[Weapons#Bows|bow-type]] weapon, fire 5 arrows at once in cone shaped dispersion. <br> All 5 arrows deal 100% damage. |
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| - Hunting Trap disarming no longer requires a skill check.
| | |nimblehands=When using a [[Weapons#Bows|bow]], increases the animation's base draw speed by 15%. |
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| | |overload=Increases the maximum loadable ammo of your currently [[Weapons#Bows|bow-type]] equipped weapon by {{Ability_Data|Overload|AmmoCountMod}}. |
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| '''16/12/2022 Alpha Playtest #3 Hotfix #1'''
| | |overdraw=When using [[Weapons#Bows|bow-type]] weapons, maintaining a fully drawn bow increases weapon damage by {{Ability_Data|Overdraw|PhysicalDamageWeaponMod}} per {{Ability_Data|Overdraw|ChargeStackIntervalConstantId}} for {{Ability_Data|Overdraw|ActivateDuration}}, stacking for up to {{Ability_Data|Overdraw|MaximumStacks}} times. {{NeedsTesting| The physical power bonus actually shows up as PhysicalDamageWeaponMod, is this just physical power or does it actually modify base weapon damage?}} |
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| - Fixed an issue where Spear Proficiency did not work properly in Lobby.
| | |penetratingshot=Gain {{Ability_Data|PenetratingShot|HeadshotPenetration}}, {{Ability_Data|PenetratingShot|ArmorPenetration}}, and projectiles pierce targets for {{Ability_Data|PenetratingShot|Duration}}. <br> Limited to ranged ([[Weapons#Bows|bow]]/[[Weapons#Crossbows|crossbow]]) weapons. |
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| - Spear Proficiency weapon damage bonus changed from 20 to 10. | | |point-blankexpert=Deals an additional {{Ability_Data|Point-BlankExpert|TruePhysicalBaseDamage}} (0% Scaling) to targets within 6m. |
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| | |purgeshot=For the next {{Ability_Data|PurgeShot|Duration}} removes all magical [[Buff]]s from a target on each successful hit with a ranged weapon. Additionally deal {{Ability_Data|PurgeShot|MagicalBaseDamage}} ({{Ability_Data|PurgeShot|Scaling}}) per buff removed. {{NeedsTesting|Supposedly does not remove all magical buffs. Troll's Blood is said not to be removed, are there others?}} |
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| '''16/12/2022 Alpha Playtest #3 Changelog'''
| | |quickfire=Gain an additional {{Ability_Data|QuickFire|ActionSpeed}} for {{Ability_Data|QuickFire|Duration}} while using [[Weapons#Bows|bow-type]] weapons. |
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| Quiver system version v0.5
| | |quickreload=When reloading a [[Weapons#Bows|bow-type]] or [[Weapons#Firearms|firearm-type]] weapon gain {{Ability_Data|QuickReload|ActionSpeed}}. |
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| - Bow weapons fire a limited number of arrows before they must reload their quiver. | | |quickshot=Fire arrows in a quick succession. Each [[Weapons#Bows|bow-type]] will fire a different amount of arrows. <br> (2 for Longbow, 3 for Recurve Bow, 4 for Survival Bow) |
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| - The number of arrows in the quiver is based on the type of bow that is equipped.
| | |rangedweaponsmastery=When attacking with a ranged ([[Weapons#Bows|bow]]/[[Weapons#Crossbows|crossbow]]) weapon, gain {{Ability_Data|RangedWeaponsMastery|PhysicalPowerBonus}}. |
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| - The Ranger’s attack-based skills have the added bonus of auto-reloading their quiver upon activation.
| | |sharpshooter=When attacking with a ranged ([[Weapons#Bows|bow]]/[[Weapons#Crossbows|crossbow]]) weapon, gain {{Ability_Data|Sharpshooter|HeadshotDamageModifier}}. |
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| | |spearproficiency=Gain the ability to equip [[Spear|spears]]. While using a spear, gain {{Ability_Data|SpearProficiency|MoveSpeedBase}}. |
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| '''24/09/2022 Bug squashing QA playtest Hotfix #1'''
| | |trapmastery=When installing traps, gain {{Ability_Data|TrapMastery|RegularInteractionSpeed}} and retrieve them back when disarmed. |
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| - Fixed an issue where Spears could not be worn in the lobby even after using the Ranger's Spear Proficiency. | | |servantcontrol=Only active when you have a currently tamed animal (see Taming Shot).<br>Hold to open the command wheel and direct your servant. Commands set its position with a range of {{Ability_Data|ServantControl|Range}}, while stances determine how it engages in combat. |
| | Commands |
| | <ul style="text-align: left; padding-left: 0px;"> |
| | <li>Attack: Attacks the aimed target. If aimed at the ground, moves to that spot and engages nearby enemies.</li> |
| | <li>Follow: Returns to your side and follows you.</li> |
| | <li>Hold: Moves to the aimed spot and holds position there.</li> |
| | </ul> |
| | Stances |
| | <ul style="text-align: left; padding-left: 0px;"> |
| | <li>Aggressive: Attacks all nearby enemies on sight.</li> |
| | <li>Defensive: Fights back when you or it is attacked.</li> |
| | <li>Passive: Does nothing until commanded.</li> |
| | </ul> |
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| | |tamingshot=Your next hit, which also deals {{Ability_Data|TamingShot|TruePhysicalBaseDamage}}, on a [[Beast]] with a ranged weapon tames it and it will assist you for {{Ability_Data|TamingShot|TamingDuration}} duration. Already tamed animals cannot be tamed again and you can have {{Ability_Data|TamingShot|MaxTamingCountConstantId}} animal(s) tamed at the same time. When used, replaces this skill with the Servant Control skill.<br><br>Cannot tame bosses, subbosses, npcs, polymorphed animals, the [[Demonfly]], faustian bargains, other Ranger's servants, or camouflaged monsters like [[Mermaid Corpse]] (can be camo and is a [[Beast]]). |
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| | |trueshot= Projectile flight speed is greatly increased and gain {{Ability_Data|TrueShot|PhysicalPowerBonus}} for {{Ability_Data|TrueShot|Duration}}. |
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| | |windfletch=Increases projectile speed of arrows and bolts by {{Ability_Data|Windfletch|Windfletch}}. |
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| </tabber> | | |#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> |
| | }}</includeonly> |