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| <td style=" text-align:middle"> [[File:Perk Nimble Hands.png|link=|x96px]] <br> Nimble Hands </td> | | <td style=" text-align:middle"> [[File:Perk Nimble Hands.png|link=|x96px]] <br> Nimble Hands </td> |
| <td> {{:Ranger|desc=NimbleHands}} </td> | | <td> {{:Ranger|desc=NimbleHands}} </td> |
| | <td> - </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Perk Overload.png|link=|x96px]] <br> Overload </td> |
| | <td> {{:Ranger|desc=Overload}} </td> |
| <td> - </td> | | <td> - </td> |
| </tr> | | </tr> |
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| <td style=" text-align:middle"> [[File:Perk PointBlankExpert.png|link=|x96px]] <br> Point-Blank Expert </td> | | <td style=" text-align:middle"> [[File:Perk PointBlankExpert.png|link=|x96px]] <br> Point-Blank Expert </td> |
| <td> {{:Ranger|desc=Point-BlankExpert}} </td> | | <td> {{:Ranger|desc=Point-BlankExpert}} </td> |
| <td> - </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Perk PurgeShot.png|link=|x96px]] <!--file is still labeled skill but its a perk--><br> Purge Shot </td>
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| <td> {{:Ranger|desc=PurgeShot}} </td>
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| <td> - </td> | | <td> - </td> |
| </tr> | | </tr> |
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| <td> - </td> | | <td> - </td> |
| <td> {{Ability_Data|PenetratingShot|SkillCooldown}} </td> | | <td> {{Ability_Data|PenetratingShot|SkillCooldown}} </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Skill Purge Shot.png|link=|x96px]] <br> Purge Shot </td> |
| | <td> {{:Ranger|desc=PurgeShot}} </td> |
| | <td> - </td> |
| | <td> {{Ability_Data|PurgeShot|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
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| |fieldration=Forage food and recover {{Ability_Data|FieldRation|PhysicalBaseHealing}}. <br> ({{Ability_Data|FieldRation|MaxCount}} uses, {{Ability_Data|FieldRation|CanRecharge}} as a tier {{Ability_Data|FieldRation|SkillTier}} skill) | | |fieldration=Forage food and recover {{Ability_Data|FieldRation|PhysicalBaseHealing}}. <br> ({{Ability_Data|FieldRation|MaxCount}} uses, {{Ability_Data|FieldRation|CanRecharge}} as a tier {{Ability_Data|FieldRation|SkillTier}} skill) |
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| |firstaid=Increases the use speed of Bandages and Surgical Kits by <!--{{Ability_Data|FirstAid|ToTargetConsumeInteractSpeedBonusRatio}}--> 200%, and allows them to be used on allies. | | |firstaid=Increases the use speed of Bandages and Surgical Kits by <!--{{Ability_Data|FirstAid|ToTargetConsumeInteractSpeedBonusRatio}}--> 150%, and allows them to be used on allies. |
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| |forcefulshot=When using a [[Weapons#Bows|bow-type]] weapon, gain the ability to knock targets back for {{Ability_Data|ForcefulShot|Duration}}. | | |forcefulshot=When using a [[Weapons#Bows|bow-type]] weapon, gain the ability to knock targets back for {{Ability_Data|ForcefulShot|Duration}}. |
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| |kinesthesia=When moving with the bowstring drawn, receive a [[Weapons#Movement_Multiplier_Explanation|movement multiplier]] of <!--{{Ability_Data|Kinesthesia|MovementMultiplier}}--> 15%. | | |kinesthesia=When moving with the bowstring drawn, receive a [[Weapons#Movement_Multiplier_Explanation|movement multiplier]] of <!--{{Ability_Data|Kinesthesia|MovementMultiplier}}--> 15%. |
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| |longshotexpert=Deals additional damage as the distance to the target increases, up to {{Ability_Data|LongshotExpert|PhysicalBaseDamage}} ({{Ability_Data|LongshotExpert|Scaling}}). <br> (Damage increase starts at 6.5m and reaches maximum at 25m) | | |longshotexpert=Deals additional damage as the distance to the target increases, up to {{Ability_Data|LongshotExpert|PhysicalBaseDamage}} ({{Ability_Data|LongshotExpert|Scaling}}). <br> (Damage increase starts at 7m and reaches maximum at 15m) |
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| |multishot=When using a [[Weapons#Bows|bow-type]] weapon, fire 5 arrows at once in cone shaped dispersion. <br> All 5 arrows deal 100% damage. | | |multishot=When using a [[Weapons#Bows|bow-type]] weapon, fire 5 arrows at once in cone shaped dispersion. <br> All 5 arrows deal 100% damage. |
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| |nimblehands=When using a [[Weapons#Bows|bow]], increases the animation's base draw speed by 15%. | | |nimblehands=When using a [[Weapons#Bows|bow]], increases the animation's base draw speed by 15%. |
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| |overdraw=When using [[Weapons#Bows|bow-type]] weapons, maintaining a fully drawn bow increases weapon damage by {{Ability_Data|Overdraw|PhysicalDamageWeaponMod}} per {{Ability_Data|Overdraw|ChargeStackIntervalConstantId}}, stacking for up to {{Ability_Data|Overdraw|MaximumStacks}} seconds. {{NeedsTesting| The physical power bonus actually shows up as PhysicalDamageWeaponMod, is this just physical power or does it actually modify base weapon damage?}} | | |overload=Increases the maximum loadable ammo of your currently [[Weapons#Bows|bow-type]] equipped weapon by {{Ability_Data|Overload|AmmoCountMod}}. |
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| | |overdraw=When using [[Weapons#Bows|bow-type]] weapons, maintaining a fully drawn bow increases weapon damage by {{Ability_Data|Overdraw|PhysicalDamageWeaponMod}} per {{Ability_Data|Overdraw|ChargeStackIntervalConstantId}} for {{Ability_Data|Overdraw|Duration}}, stacking for up to {{Ability_Data|Overdraw|MaximumStacks}} times. {{NeedsTesting| The physical power bonus actually shows up as PhysicalDamageWeaponMod, is this just physical power or does it actually modify base weapon damage?}} |
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| |penetratingshot=Gain {{Ability_Data|PenetratingShot|HeadshotPenetration}}, {{Ability_Data|PenetratingShot|ArmorPenetration}}, and projectiles pierce targets for {{Ability_Data|PenetratingShot|Duration}}. <br> Limited to ranged ([[Weapons#Bows|bow]]/[[Weapons#Crossbows|crossbow]]) weapons. | | |penetratingshot=Gain {{Ability_Data|PenetratingShot|HeadshotPenetration}}, {{Ability_Data|PenetratingShot|ArmorPenetration}}, and projectiles pierce targets for {{Ability_Data|PenetratingShot|Duration}}. <br> Limited to ranged ([[Weapons#Bows|bow]]/[[Weapons#Crossbows|crossbow]]) weapons. |
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| |point-blankexpert=Deals an additional {{Ability_Data|Point-BlankExpert|TruePhysicalBaseDamage}} (0% Scaling) to targets within 4.5m. | | |point-blankexpert=Deals an additional {{Ability_Data|Point-BlankExpert|TruePhysicalBaseDamage}} (0% Scaling) to targets within 6m. |
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| |purgeshot=Removes a random magical [[Buff]]s from a target on each successful hit with a ranged weapon. When a buff is removed, you additionally deal {{Ability_Data|PurgeShot|TrueMagicalBaseDamage}} ({{Ability_Data|PurgeShot|Scaling}}). {{NeedsTesting|This is the first instance of True <b>Base</b> Damage that has [[Scaling]]. Need confirmation that this is only increased by the +True damage [[Enchantment]]. Also supposedly does not remove all magical buffs. Troll's Blood is said not to be removed, are there others?}} | | |purgeshot=For the next {{Ability_Data|PurgeShot|Duration}} removes all magical [[Buff]]s from a target on each successful hit with a ranged weapon. Additionally deal {{Ability_Data|PurgeShot|MagicalBaseDamage}} ({{Ability_Data|PurgeShot|Scaling}}) per buff removed. {{NeedsTesting|Supposedly does not remove all magical buffs. Troll's Blood is said not to be removed, are there others?}} |
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| |quickfire=Gain an additional {{Ability_Data|QuickFire|ActionSpeed}} for {{Ability_Data|QuickFire|Duration}} while using [[Weapons#Bows|bow-type]] weapons. | | |quickfire=Gain an additional {{Ability_Data|QuickFire|ActionSpeed}} for {{Ability_Data|QuickFire|Duration}} while using [[Weapons#Bows|bow-type]] weapons. |
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| |sharpshooter=When attacking with a ranged ([[Weapons#Bows|bow]]/[[Weapons#Crossbows|crossbow]]) weapon, gain {{Ability_Data|Sharpshooter|HeadshotDamageModifier}}. | | |sharpshooter=When attacking with a ranged ([[Weapons#Bows|bow]]/[[Weapons#Crossbows|crossbow]]) weapon, gain {{Ability_Data|Sharpshooter|HeadshotDamageModifier}}. |
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| |spearproficiency=Gain the ability to equip [[Spear|spears]]. | | |spearproficiency=Gain the ability to equip [[Spear|spears]]. While using a spear, gain {{Ability_Data|SpearProficiency|MoveSpeedBase}}. |
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| |trapmastery=When installing traps, gain {{Ability_Data|TrapMastery|RegularInteractionSpeed}} and retrieve them back when disarmed. | | |trapmastery=When installing traps, gain {{Ability_Data|TrapMastery|RegularInteractionSpeed}} and retrieve them back when disarmed. |
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| |trueshot=The next projectile within {{Ability_Data|TrueShot|Duration}} is no longer affected by gravity and gains {{Ability_Data|TrueShot|PhysicalPowerBonus}}. | | |trueshot= Projectile flight speed is greatly increased and gain {{Ability_Data|TrueShot|PhysicalPowerBonus}} for {{Ability_Data|TrueShot|Duration}}. |
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| |windfletch=Increases projectile speed of arrows and bolts by {{Ability_Data|Windfletch|Windfletch}}. | | |windfletch=Increases projectile speed of arrows and bolts by {{Ability_Data|Windfletch|Windfletch}}. |