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| ==Description== | | ==Description== |
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| [[Ranger|Rangers]] in Dark and Darker are wilderness experts, who use their knowledge of nature and keen senses to track down and eliminate their enemies. They are skilled hunters and trappers, able to set deadly traps and ambushes. Rangers are adept at ranged combat, relying on their skills of archery and markmanship to deal most of their damage. Bows and arrows, crossbows and bolts are the favoured weapons of the Ranger. They rely on swords for close range engagements, with the option to equip a spear as well. | | [[Ranger|Rangers]] in Dark and Darker are wilderness experts, who use their knowledge of nature and keen senses to track down and eliminate their enemies. They are skilled hunters and trappers, able to set deadly traps and ambushes. Rangers are adept at ranged combat, relying on their skills of archery and marksmanship to deal most of their damage. Bows and arrows, crossbows and bolts are the favoured weapons of the Ranger. They rely on swords for close range engagements, with the option to equip a spear as well. |
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling</th> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:CampingMastery.png|link=|x96px]] <br> Camping Mastery </td> | | <td style=" text-align:middle"> [[File:CampingMastery.png|link=|x96px]] <br> Camping Mastery </td> |
| <td> {{:Ranger|CampingMastery}} </td> | | <td> {{:Ranger|desc=CampingMastery}} </td> |
| <td> - </td> | | <td> - </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Tracking.png|link=|x96px]] <br> Chase </td> | | <td style=" text-align:middle"> [[File:Perk Tracking.png|link=|x96px]] <br> Chase </td> |
| <td> {{:Ranger|Chase}} </td> | | <td> {{:Ranger|desc=Chase}} </td> |
| <td> - </td> | | <td> - </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk_Crippling_Shot.png|link=|x96px]] <br> Crippling Shot </td> | | <td style=" text-align:middle"> [[File:Perk_Crippling_Shot.png|link=|x96px]] <br> Crippling Shot </td> |
| <td> {{:Ranger|CripplingShot}} </td> | | <td> {{:Ranger|desc=CripplingShot}} </td> |
| <td> - </td> | | <td> - </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Crossbow Mastery.png|link=|x96px]] <br> Crossbow Mastery </td> | | <td style=" text-align:middle"> [[File:Perk Crossbow Mastery.png|link=|x96px]] <br> Crossbow Mastery </td> |
| <td> {{:Ranger|CrossbowMastery}} </td> | | <td> {{:Ranger|desc=CrossbowMastery}} </td> |
| | <td> - </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Perk FirstAid.png|link=|x96px]] <br> First Aid </td> |
| | <td> {{:Ranger|desc=FirstAid}} </td> |
| <td> - </td> | | <td> - </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Kinesthesia.png|link=|x96px]] <br> Kinesthesia </td> | | <td style=" text-align:middle"> [[File:Perk Kinesthesia.png|link=|x96px]] <br> Kinesthesia </td> |
| <td> {{:Ranger|Kinesthesia}} </td> | | <td> {{:Ranger|desc=Kinesthesia}} </td> |
| <td> - </td> | | <td> - </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| | <td style=" text-align:middle"> [[File:Perk LongshotExpert.png|link=|x96px]] <br> Longshot Expert </td> |
| | <td> {{:Ranger|desc=LongshotExpert}} </td> |
| | <td> - </td> |
| | </tr> |
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Nimble Hands.png|link=|x96px]] <br> Nimble Hands </td> | | <td style=" text-align:middle"> [[File:Perk Nimble Hands.png|link=|x96px]] <br> Nimble Hands </td> |
| <td> {{:Ranger|NimbleHands}} </td> | | <td> {{:Ranger|desc=NimbleHands}} </td> |
| | <td> - </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Perk Overload.png|link=|x96px]] <br> Overload </td> |
| | <td> {{:Ranger|desc=Overload}} </td> |
| | <td> - </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Perk PointBlankExpert.png|link=|x96px]] <br> Point-Blank Expert </td> |
| | <td> {{:Ranger|desc=Point-BlankExpert}} </td> |
| <td> - </td> | | <td> - </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk_Quick_Reload.png|link=|x96px]] <br> Quick Reload </td> | | <td style=" text-align:middle"> [[File:Perk_Quick_Reload.png|link=|x96px]] <br> Quick Reload </td> |
| <td> {{:Ranger|QuickReload}} </td> | | <td> {{:Ranger|desc=QuickReload}} </td> |
| <td> - </td> | | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Ranged Weapons Expert.png|link=|x96px]] <br> Ranged Weapons Mastery </td> | | <td style=" text-align:middle"> [[File:Perk Ranged Weapons Expert.png|link=|x96px]] <br> Ranged Weapons Mastery </td> |
| <td> {{:Ranger|RangedWeaponsMastery}} </td> | | <td> {{:Ranger|desc=RangedWeaponsMastery}} </td> |
| <td> - </td> | | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Sharpshooter.png|link=|x96px]] <br> Sharpshooter </td> | | <td style=" text-align:middle"> [[File:Perk Sharpshooter.png|link=|x96px]] <br> Sharpshooter </td> |
| <td> {{:Ranger|Sharpshooter}} </td> | | <td> {{:Ranger|desc=Sharpshooter}} </td> |
| <td> - </td> | | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Spear Proficiency.png|link=|x96px]] <br> Spear Proficiency </td> | | <td style=" text-align:middle"> [[File:Perk Spear Proficiency.png|link=|x96px]] <br> Spear Proficiency </td> |
| <td> {{:Ranger|SpearProficiency}} </td> | | <td> {{:Ranger|desc=SpearProficiency}} </td> |
| <td> - </td> | | <td> - </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Trap Expert.png|link=|x96px]] <br> Trap Mastery </td> | | <td style=" text-align:middle"> [[File:Perk Windfletch.png|link=|x96px]] <br> Windfletch </td> |
| <td> {{:Ranger|TrapMastery}} </td> | | <td> {{:Ranger|desc=Windfletch}} </td> |
| <td> - </td> | | <td> - </td> |
| </tr> | | </tr> |
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling</th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cooldown </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cooldown </th> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill_BackStep.png|link=|x96px]] <br> Back Step </td> | | <td style=" text-align:middle"> [[File:Skill_BackStep.png|link=|x96px]] <br> Back Step </td> |
| <td> {{:Ranger|BackStep}} </td> | | <td> {{:Ranger|desc=BackStep}} </td> |
| <td> - </td> | | <td> - </td> |
| <td> {{Ability_Data|Backstep|SkillCooldown}} </td> | | <td> {{Ability_Data|Backstep|SkillCooldown}} </td> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Field Ration.png|link=|x96px]] <br> Field Ration </td> | | <td style=" text-align:middle"> [[File:Skill Field Ration.png|link=|x96px]] <br> Field Ration </td> |
| <td> {{:Ranger|FieldRation}} </td> | | <td> {{:Ranger|desc=FieldRation}} </td> |
| <td> {{Ability_Data|FieldRation|Scaling}} </td> | | <td> {{Ability_Data|FieldRation|Scaling}} </td> |
| <td> {{Ability_Data|FieldRation|SkillCooldown}} </td> | | <td> {{Ability_Data|FieldRation|SkillCooldown}} </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Skill ExplosiveShot.png|link=|x96px]] <br> Explosive Shot </td> |
| | <td> {{:Ranger|desc=ExplosiveShot}} </td> |
| | <td> {{Ability_Data|ExplosiveShot|HitScaling}} / {{Ability_Data|ExplosiveShot|BurnScaling}} </td> |
| | <td> {{Ability_Data|ExplosiveShot|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill_Forceful_Shot.png|link=|x96px]] <br> Forceful Shot </td> | | <td style=" text-align:middle"> [[File:Skill_Forceful_Shot.png|link=|x96px]] <br> Forceful Shot </td> |
| <td> {{:Ranger|ForcefulShot}} </td> | | <td> {{:Ranger|desc=ForcefulShot}} </td> |
| <td> - </td> | | <td> - </td> |
| <td> {{Ability_Data|ForcefulShot|SkillCooldown}} </td> | | <td> {{Ability_Data|ForcefulShot|SkillCooldown}} </td> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Multishot.png|link=|x96px]] <br> Multishot </td> | | <td style=" text-align:middle"> [[File:Skill Multishot.png|link=|x96px]] <br> Multishot </td> |
| <td> {{:Ranger|Multishot}} </td> | | <td> {{:Ranger|desc=Multishot}} </td> |
| <td> - </td> | | <td> - </td> |
| <td> {{Ability_Data|Multishot|SkillCooldown}} </td> | | <td> {{Ability_Data|Multishot|SkillCooldown}} </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Skill Overdraw.png|link=|x96px]] <br> Overdraw </td> |
| | <td> {{:Ranger|desc=Overdraw}} </td> |
| | <td> - </td> |
| | <td> {{Ability_Data|Overdraw|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill_Penetrating_Shot.png|link=|x96px]] <br> Penetrating Shot </td> | | <td style=" text-align:middle"> [[File:Skill_Penetrating_Shot.png|link=|x96px]] <br> Penetrating Shot </td> |
| <td> {{:Ranger|PenetratingShot}} </td> | | <td> {{:Ranger|desc=PenetratingShot}} </td> |
| <td> - </td> | | <td> - </td> |
| <td> {{Ability_Data|PenetratingShot|SkillCooldown}} </td> | | <td> {{Ability_Data|PenetratingShot|SkillCooldown}} </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Skill Purge Shot.png|link=|x96px]] <br> Purge Shot </td> |
| | <td> {{:Ranger|desc=PurgeShot}} </td> |
| | <td> - </td> |
| | <td> {{Ability_Data|PurgeShot|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Quick Fire.png|link=|x96px]] <br> Quick Fire </td> | | <td style=" text-align:middle"> [[File:Skill Quick Fire.png|link=|x96px]] <br> Quick Fire </td> |
| <td> {{:Ranger|QuickFire}} </td> | | <td> {{:Ranger|desc=QuickFire}} </td> |
| <td> - </td> | | <td> - </td> |
| <td> {{Ability_Data|QuickFire|SkillCooldown}} </td> | | <td> {{Ability_Data|QuickFire|SkillCooldown}} </td> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Quickshot.png|link=|x96px]] <br> Quickshot </td> | | <td style=" text-align:middle"> [[File:Skill Quickshot.png|link=|x96px]] <br> Quickshot </td> |
| <td> {{:Ranger|Quickshot}} </td> | | <td> {{:Ranger|desc=Quickshot}} </td> |
| <td> - </td> | | <td> - </td> |
| <td> {{Ability_Data|Quickshot|SkillCooldown}} </td> | | <td> {{Ability_Data|Quickshot|SkillCooldown}} </td> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill True Shot.png|link=|x96px]] <br> True Shot </td> | | <td style=" text-align:middle"> [[File:Skill True Shot.png|link=|x96px]] <br> True Shot </td> |
| <td> {{:Ranger|TrueShot}} </td> | | <td> {{:Ranger|desc=TrueShot}} </td> |
| <td> - </td> | | <td> - </td> |
| <td> {{Ability_Data|TrueShot|SkillCooldown}} </td> | | <td> {{Ability_Data|TrueShot|SkillCooldown}} </td> |
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| </tabber> | | </tabber> |
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| All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.</noinclude><includeonly>{{#switch:{{lc:{{{1|}}}}} | | All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.</noinclude><includeonly>{{#switch:{{lc:{{{desc|}}}}} |
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| | |backstep=Quickly retreats {{Ability_Data|Backstep|Range}} in {{Ability_Data|Backstep|Duration}}. It can also be used in the air. |
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| |campingmastery=Gain {{Ability_Data|CampingMastery|RegularInteractionSpeed}} while setting up [[Campfire|Campfire]]s and increases the duration to {{Ability_Data|CampingMastery|Duration}}. | | |campingmastery=Gain {{Ability_Data|CampingMastery|RegularInteractionSpeed}} while setting up [[Campfire|Campfire]]s and increases the duration to {{Ability_Data|CampingMastery|Duration}}. |
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| |chase=Detect recent enemy footsteps within {{Ability_Data|Chase|AuraRadius}} and can hear enemy footstep sounds from farther away. | | |chase=Detect recent enemy footsteps within {{Ability_Data|Chase|AuraRadius}} and can hear enemy footstep sounds from farther away. |
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| |cripplingshot=Hitting the target's leg inflicts {{Ability_Data|CripplingShot|HitslowMoveSpeed}} for {{Ability_Data|CripplingShot|HitslowDuration}}. | | |cripplingshot=Hitting the target's leg with a projectile inflicts {{Ability_Data|CripplingShot|HitslowMoveSpeed}} for {{Ability_Data|CripplingShot|HitslowDuration}}. |
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| |crossbowmastery=While using a [[Weapons#Crossbows|crossbow]], gain {{Ability_Data|CrossbowMastery|PhysicalPowerBonus}} and an additional {{Ability_Data|CrossbowMastery|ActionSpeed}} while reloading. | | |crossbowmastery=While using a [[Weapons#Crossbows|crossbow]], gain {{Ability_Data|CrossbowMastery|PhysicalPowerBonus}} and an additional {{Ability_Data|CrossbowMastery|ActionSpeed}} while reloading. |
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| |kinesthesia=When moving with the bowstring drawn, receive a [[Weapons#Movement_Multiplier_Explanation|movement multiplier]] of {{Ability_Data|Kinesthesia|MovementMultiplier}}. | | |explosiveshot=For {{Ability_Data|ExplosiveShot|ActiveDuration}}, attacks made with bows or crossbows cause fired projectiles to explode after 3 seconds, dealing {{Ability_Data|ExplosiveShot|HitMagicalBaseDamage}} with {{Ability_Data|ExplosiveShot|ImpactPower}} to nearby enemies and applying <span class="fire">Burn</span> for {{Ability_Data|ExplosiveShot|BurnDuration}}. <br><br> <span class="fire">Burn</span>: The target takes {{Ability_Data|ExplosiveShot|BurnMagicalBaseDamage}} every second. |
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| |nimblehands=When using a [[Weapons#Bows|bow]], increases the animation's base draw speed by 15%. | | |fieldration=Forage food and recover {{Ability_Data|FieldRation|PhysicalBaseHealing}}. <br> ({{Ability_Data|FieldRation|MaxCount}} uses, {{Ability_Data|FieldRation|CanRecharge}} as a tier {{Ability_Data|FieldRation|SkillTier}} skill) |
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| | |firstaid=Increases the use speed of Bandages and Surgical Kits by <!--{{Ability_Data|FirstAid|ToTargetConsumeInteractSpeedBonusRatio}}--> 150%, and allows them to be used on allies. |
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| |quickreload=When reloading a [[Weapons#Bows|bow-type]] weapon, gain {{Ability_Data|QuickReload|ActionSpeed}}. | | |forcefulshot=When using a [[Weapons#Bows|bow-type]] weapon, gain the ability to knock targets back for {{Ability_Data|ForcefulShot|Duration}}. |
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| |rangedweaponsmastery=When attacking with a ranged ([[Weapons#Bows|bow]]/[[Weapons#Crossbows|crossbow]]) weapon, gain {{Ability_Data|RangedWeaponsMastery|PhysicalPowerBonus}}. | | |kinesthesia=When moving with the bowstring drawn, receive a [[Weapons#Movement_Multiplier_Explanation|movement multiplier]] of <!--{{Ability_Data|Kinesthesia|MovementMultiplier}}--> 15%. |
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| |sharpshooter=When attacking with a ranged ([[Weapons#Bows|bow]]/[[Weapons#Crossbows|crossbow]]) weapon, gain {{Ability_Data|Sharpshooter|PhysicalHeadshotHitLocationBonus}}. | | |longshotexpert=Deals additional damage as the distance to the target increases, up to {{Ability_Data|LongshotExpert|PhysicalBaseDamage}} ({{Ability_Data|LongshotExpert|Scaling}}). <br> (Damage increase starts at 7m and reaches maximum at 15m) |
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| |spearproficiency=Gain the ability to equip [[Spear|spears]]. While using a spear, gain {{Ability_Data|SpearProficiency|PhysicalPower}}. | | |multishot=When using a [[Weapons#Bows|bow-type]] weapon, fire 5 arrows at once in cone shaped dispersion. <br> All 5 arrows deal 100% damage. |
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| |trapmastery=When installing traps, gain {{Ability_Data|TrapMastery|RegularInteractionSpeed}}. | | |nimblehands=When using a [[Weapons#Bows|bow]], increases the animation's base draw speed by 15%. |
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| |backstep=Quickly retreats {{Ability_Data|Backstep|Range}} in {{Ability_Data|Backstep|Duration}}. It can also be used in the air. | | |overload=Increases the maximum loadable ammo of your currently [[Weapons#Bows|bow-type]] equipped weapon by {{Ability_Data|Overload|AmmoCountMod}}. |
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| |fieldration=Forage food and recover {{Ability_Data|FieldRation|PhysicalBaseHealing}}. <br> ({{Ability_Data|FieldRation|MaxCount}} uses, non replenishable) | | |overdraw=When using [[Weapons#Bows|bow-type]] weapons, maintaining a fully drawn bow increases weapon damage by {{Ability_Data|Overdraw|PhysicalDamageWeaponMod}} per {{Ability_Data|Overdraw|ChargeStackIntervalConstantId}} for {{Ability_Data|Overdraw|Duration}}, stacking for up to {{Ability_Data|Overdraw|MaximumStacks}} times. {{NeedsTesting| The physical power bonus actually shows up as PhysicalDamageWeaponMod, is this just physical power or does it actually modify base weapon damage?}} |
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| |forcefulshot=When using a [[Weapons#Bows|bow-type]] weapon, gain the ability to knock targets {{Ability_Data|ForcefulShot|Range}} back for {{Ability_Data|ForcefulShot|Duration}}. | | |penetratingshot=Gain {{Ability_Data|PenetratingShot|HeadshotPenetration}}, {{Ability_Data|PenetratingShot|ArmorPenetration}}, and projectiles pierce targets for {{Ability_Data|PenetratingShot|Duration}}. <br> Limited to ranged ([[Weapons#Bows|bow]]/[[Weapons#Crossbows|crossbow]]) weapons. |
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| |multishot=When using a [[Weapons#Bows|bow-type]] weapon, fire 5 arrows at once in cone shaped dispersion. <br> All 5 arrows deal 100% damage. | | |point-blankexpert=Deals an additional {{Ability_Data|Point-BlankExpert|TruePhysicalBaseDamage}} (0% Scaling) to targets within 6m. |
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| |penetratingshot=Gain {{Ability_Data|PenetratingShot|PhysicalHeadshotPenetration}} and {{Ability_Data|PenetratingShot|ArmorPenetration}} for {{Ability_Data|PenetratingShot|Duration}}. <br> Limited to ranged ([[Weapons#Bows|bow]]/[[Weapons#Crossbows|crossbow]]) weapons. | | |purgeshot=For the next {{Ability_Data|PurgeShot|Duration}} removes all magical [[Buff]]s from a target on each successful hit with a ranged weapon. Additionally deal {{Ability_Data|PurgeShot|MagicalBaseDamage}} ({{Ability_Data|PurgeShot|Scaling}}) per buff removed. {{NeedsTesting|Supposedly does not remove all magical buffs. Troll's Blood is said not to be removed, are there others?}} |
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| |quickfire=Gain an additional {{Ability_Data|QuickFire|ActionSpeed}} for {{Ability_Data|QuickFire|Duration}} while using [[Weapons#Bows|bow-type]] weapons. | | |quickfire=Gain an additional {{Ability_Data|QuickFire|ActionSpeed}} for {{Ability_Data|QuickFire|Duration}} while using [[Weapons#Bows|bow-type]] weapons. |
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| | |quickreload=When reloading a [[Weapons#Bows|bow-type]] or [[Weapons#Firearms|firearm-type]] weapon gain {{Ability_Data|QuickReload|ActionSpeed}}. |
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| |quickshot=Fire arrows in a quick succession. Each [[Weapons#Bows|bow-type]] will fire a different amount of arrows. <br> (2 for Longbow, 3 for Recurve Bow, 4 for Survival Bow) | | |quickshot=Fire arrows in a quick succession. Each [[Weapons#Bows|bow-type]] will fire a different amount of arrows. <br> (2 for Longbow, 3 for Recurve Bow, 4 for Survival Bow) |
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| |trueshot=The next projectile within {{Ability_Data|TrueShot|Duration}} is no longer affected by gravity and gains {{Ability_Data|TrueShot|PhysicalPowerBonus}}. | | |rangedweaponsmastery=When attacking with a ranged ([[Weapons#Bows|bow]]/[[Weapons#Crossbows|crossbow]]) weapon, gain {{Ability_Data|RangedWeaponsMastery|PhysicalPowerBonus}}. |
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| | |sharpshooter=When attacking with a ranged ([[Weapons#Bows|bow]]/[[Weapons#Crossbows|crossbow]]) weapon, gain {{Ability_Data|Sharpshooter|HeadshotDamageModifier}}. |
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| | |spearproficiency=Gain the ability to equip [[Spear|spears]]. While using a spear, gain {{Ability_Data|SpearProficiency|MoveSpeedBase}}. |
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| | |trapmastery=When installing traps, gain {{Ability_Data|TrapMastery|RegularInteractionSpeed}} and retrieve them back when disarmed. |
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| | |trueshot= Projectile flight speed is greatly increased and gain {{Ability_Data|TrueShot|PhysicalPowerBonus}} for {{Ability_Data|TrueShot|Duration}}. |
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| | |windfletch=Increases projectile speed of arrows and bolts by {{Ability_Data|Windfletch|Windfletch}}. |
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| |#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> | | |#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> |
| }}</includeonly> | | }}</includeonly> |