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| <td> - </td> | | <td> - </td> |
| <td> {{Ability_Data|CutThroat|SkillCooldown}} </td> | | <td> {{Ability_Data|CutThroat|SkillCooldown}} </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Skill_Dual_Strike.png|link=|x96px]] <br> Dual Strike </td> |
| | <td> {{:Rogue|desc=DualStrike}} </td> |
| | <td> - </td> |
| | <td> {{Ability_Data|DualStrike|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
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| <td> {{Ability_Data|Rupture|Scaling}} </td> | | <td> {{Ability_Data|Rupture|Scaling}} </td> |
| <td> {{Ability_Data|Rupture|SkillCooldown}} </td> | | <td> {{Ability_Data|Rupture|SkillCooldown}} </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Skill Shadowstep.png|link=|x96px]] <br>Shadowstep </td> |
| | <td> {{:Rogue|desc=Shadowstep}} </td> |
| | <td> - </td> |
| | <td> {{Ability_Data|Shadowstep|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
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| <td> - </td> | | <td> - </td> |
| <td> {{Ability_Data|SmokePot|SkillCooldown}} </td> | | <td> {{Ability_Data|SmokePot|SkillCooldown}} </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Skill Sneak Attack.png|link=|x96px]] <br> Sneak Attack </td> |
| | <td> {{:Rogue|desc=SneakAttack}} </td> |
| | <td> - </td> |
| | <td> {{Ability_Data|SneakAttack|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
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| |creep= While crouching for at least {{Ability_Data|Creep|Duration}}, the distance that your footsteps can be heard is reduced and gain {{Ability_Data|Creep|MoveSpeedBonus}}. Also reduce monster detection radius by {{Ability_Data|Creep|SightDetectionReduction}}. | | |creep= While crouching for at least {{Ability_Data|Creep|Duration}}, the distance that your footsteps can be heard is reduced and gain {{Ability_Data|Creep|MoveSpeedBonus}}. Also reduce monster detection radius by {{Ability_Data|Creep|SightDetectionReduction}}. |
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| |daggermastery=When swinging or throwing? a [[Weapons#Dagger|dagger]], gain {{Ability_Data|DaggerMastery|MeleePhysicalPowerBonus}} and {{Ability_Data|DaggerMastery|MeleeTruePhysicalDamage}}. | | |daggermastery=While swinging or throwing a [[Weapons#Dagger|dagger]], gain {{Ability_Data|DaggerMastery|MeleePhysicalPowerBonus}} and {{Ability_Data|DaggerMastery|MeleeTruePhysicalDamage}}. |
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| |doublejump=You gain the ability to jump an additional time in the air, but lose {{Ability_Data|DoubleJump|MoveSpeedAdd}} move speed bonus. After double jumping, receive a 75% [[Weapons#Movement_Multiplier_Explanation|Movement Multiplier]] until landing. | | |doublejump=You gain the ability to jump an additional time in the air, but lose {{Ability_Data|DoubleJump|MoveSpeedAdd}} move speed bonus. After double jumping, receive a 75% [[Weapons#Movement_Multiplier_Explanation|Movement Multiplier]] until landing. |
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| |stealth= While hiding, gain the ability to move {{Ability_Data|Stealth|Steps}} steps while crouching or slow walking. Also gain {{Ability_Data|Stealth|MoveSpeedAdd}} per remaining step. | | |stealth= While hiding, gain the ability to move {{Ability_Data|Stealth|Steps}} steps while crouching or slow walking. Also gain {{Ability_Data|Stealth|MoveSpeedAdd}} per remaining step. |
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| |thrust=When swinging a [[Weapons#Daggers|dagger]], gain an additional {{Ability_Data|Thrust|ArmorPenetration}}. | | |thrust=While swinging or throwing a [[Weapons#Daggers|dagger]], gain an additional {{Ability_Data|Thrust|ArmorPenetration}}. |
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| |trapsandlocks=You can unlock locked locks without a lockpick and detect traps within {{Ability_Data|TrapsAndLocks|AuraRadius}} to disarm them. | | |trapsandlocks=You can unlock locked locks without a lockpick and detect traps within {{Ability_Data|TrapsAndLocks|AuraRadius}} to disarm them. |
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| |trickster=While using throwing weapons, gain {{Ability_Data|Trickster|ActionSpeed}}. {{NeedsTesting|Does this work on all throwables like drums?}} | | |trickster=While using throwing weapons, gain {{Ability_Data|Trickster|ActionSpeed}}. {{NeedsTesting|Does this work on all throwables like drums?}} |
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| |veilofshadows=When health falls below {{Ability_Data|VeilOfShadows|HelathRatio}}, you immediately enter stealth for {{Ability_Data|VeilOfShadows|StartDuration}} and gain a {{Ability_Data|VeilOfShadows|MoveSpeedBonus}}. | | |veilofshadows=When your health falls below {{Ability_Data|VeilOfShadows|HelathRatio}}, you immediately enter stealth for {{Ability_Data|VeilOfShadows|StartDuration}} and gain a {{Ability_Data|VeilOfShadows|MoveSpeedBonus}}. |
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| |caltrops=Drops Caltrops at your feet that deal {{Ability_Data|Caltrops|PhysicalBaseDamage}} and slows by {{Ability_Data|Caltrops|HitslowMoveSpeed}} within a {{Ability_Data|Caltrops|Range}} radius to the next character that steps on them for {{Ability_Data|Caltrops|HitslowDuration}}. <br> Caltrop stays on the ground for {{Ability_Data|Caltrops|CaltropLifetime}}. <br> {{Ability_Data|Caltrops|Charges}}. {{NeedsTesting|Does the 1.5m range mean it can slow multiple players? Or is this range actually how close a character needs to be to trigger the caltrops?}} | | |caltrops=Drops Caltrops at your feet that deal {{Ability_Data|Caltrops|PhysicalBaseDamage}} and slows by {{Ability_Data|Caltrops|HitslowMoveSpeed}} within a {{Ability_Data|Caltrops|Range}} radius to the next character that steps on them for {{Ability_Data|Caltrops|HitslowDuration}}. <br> Caltrop stays on the ground for {{Ability_Data|Caltrops|CaltropLifetime}}. <br> {{Ability_Data|Caltrops|Charges}}. {{NeedsTesting|Does the 1.5m range mean it can slow multiple players? Or is this range actually how close a character needs to be to trigger the caltrops?}} |
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| |cutthroat=When you successfully hit a target, [[Silence#Cut Throat|silence]] them for {{Ability_Data|CutThroat|Duration}}, disabling the target's skills/spells/performance abilities. | | |cutthroat=When you successfully hit a target, [[Silence#Cut Throat|silence]] them for {{Ability_Data|CutThroat|Duration}}, disabling the target's skills/spells/performance abilities. |
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| | |dualstrike=Strike simultaneously with both daggers, delivering a powerful blow that combines the damage of both weapons. {{NeedsTesting|What is the extent of the effects that get applied? Maybe something like Ignite counts twice?}} |
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| |hide=Become invisible for {{Ability_Data|Hide|Duration}}. It is possible to change your equipment in this state. You are revealed when you attempt an action, such as moving, attacking, using a skill. Additionally, you will be revealed when you are bumped into. {{Ability_Data|Hide|Charges}}. | | |hide=Become invisible for {{Ability_Data|Hide|Duration}}. It is possible to change your equipment in this state. You are revealed when you attempt an action, such as moving, attacking, using a skill. Additionally, you will be revealed when you are bumped into. {{Ability_Data|Hide|Charges}}. |
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| |rupture=The next successful attack causes the target to bleed for {{Ability_Data|Rupture|PhysicalBaseDamage}} over {{Ability_Data|Rupture|Duration}}. The [[Buffs|Buff]] is consumed when an attack hits an object or target. <br> Can be stacked up to {{Ability_Data|Rupture|BleedingMaximumStacks}} times if Ruptured multiple times. | | |rupture=The next successful attack causes the target to bleed for {{Ability_Data|Rupture|PhysicalBaseDamage}} over {{Ability_Data|Rupture|Duration}}. The [[Buffs|Buff]] is consumed when an attack hits an object or target. <br> Can be stacked up to {{Ability_Data|Rupture|BleedingMaximumStacks}} times if Ruptured multiple times. |
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| | |shadowstep=While using a dagger or throwing knives, your next attack instantly moves you behind the target on hit. The effect is consumed if a target is not hit. {{NeedsTesting|What counts as a valid target to teleport to?}} |
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| |smokepot=A smoke pot is deployed creating a smoke screen. The smoke screen lasts {{Ability_Data|SmokePot|Duration}} and covers a {{Ability_Data|SmokePot|Range}} area. While an enemy target is within the smoke screen it slows them by {{Ability_Data|SmokePot|MoveSpeedBonus}}. | | |smokepot=A smoke pot is deployed creating a smoke screen. The smoke screen lasts {{Ability_Data|SmokePot|Duration}} and covers a {{Ability_Data|SmokePot|Range}} area. While an enemy target is within the smoke screen it slows them by {{Ability_Data|SmokePot|MoveSpeedBonus}}. |
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| | |sneakattack=Your next melee attack deals an additional {{Ability_Data|SneakAttack|HitDamagePhysicalBaseDamage}} ({{Ability_Data|SneakAttack|Scaling}}). If the target is not in combat, it deals an additional {{Ability_Data|SneakAttack|AdditionalHitDamagePhysicalBaseDamage}} ({{Ability_Data|SneakAttack|Scaling}}). |
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| |tumbling=When used, backtumbles in the opposite direction the player is facing. | | |tumbling=When used, backtumbles in the opposite direction the player is facing. |