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| ==Class Info== | | ==Class Info== |
| <br>
| | The Druid is a spirit mage with a deep connection to nature. Able to wield the powers of the wilderness, they can even transform their bodies to mimic the powers of beasts. |
| '''Weapon of choice:''' Variety of different weapons | | |
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| | '''Weapon of choice''' - Staff/Spear |
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| *Pros | | *Pros |
| **Hybrid playstyle between casting and fighting | | **Able to shapeshift into various animal forms. |
| **Highly adaptive by Shape Shifting to several creatures
| | **Utilize nature spells for healing. |
| **Stealthy and elusive with Rat Form | | **Excellent spacing and zoning tools. |
| **Agile and damaging with Panther Form which also allows for silencing victim's if they are casters
| | **Highest mobility in the game. |
| **Threatening and spacious with Bear Form | | **Able to escape sticky situations. (Dreamwalk perk) |
| **High mobility with the Chicken and Panther forms | |
| **Free disengages with Dream Walk during Human Form | |
| **Excellent spacing and zoning tools with Treant and Thorn Barrier spells
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| **Moderate healing
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| *Cons | | *Cons |
| **Least frightening of any class during Human Form, both while casting and fighting | | **Limited equipment. |
| **Requires expertise to fully utilize all Shape Shifts | | **Dependent on equipment. |
| **Often 1v1 fights can be difficult due to | | **Limited ranged options. |
| **Lack of access to ranged weapons
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| **Small pool of weapons
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| **Lack of scaling for most spells
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| **Gear dependant to get the most out of shapeshift forms
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| <tabber> | | <tabber> |
| |-|Perks= | | |-|Perks= |
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| You can equip an additional perk every 5 levels. | | You can equip an additional perk every 5 levels. <br> |
| A Maximum of 4 perks can be equipped.
| | Currently maxed out at Level 15, so a total of 4 perks can be equipped. |
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| <br> | | <br> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;"> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th> |
| </tr> | | </tr> |
| <tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.--> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Dreamwalk.png|link=|x96px]] <br> Dreamwalk </td> | | <td style=" text-align:middle"> [[File:Perk Dreamwalk.png|link=|x96px]] <br> Dreamwalk </td> |
| <td> When you take damage while in human form, gain {{:Druid|Dreamwalk|MagicalPower}} for {{:Druid|Dreamwalk|Duration}} and become spiritual, phasing through targets and becoming invulnerable, but being unable to attack and use skills while still able to cast spells. {{:Druid|Dreamwalk|Cooldown}} in the form of a debuff</td> | | <td> {{:Druid|desc=Dreamwalk}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk EnhancedWildness.png|link=|x96px]] <br> Enhanced Wildness </td> | | <td style=" text-align:middle"> [[File:Perk EnhancedWildness.png|link=|x96px]] <br> Enhanced Wildness </td> |
| <td> While in animal form, gain {{:Druid|EnhancedWildness|MoveSpeedAdd}} and {{:Druid|EnhancedWildness|ArmorRating}}.</td> | | <td> {{:Druid|desc=EnhancedWildness}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk ForceOfNature.png|link=|x96px]] <br> Force of Nature </td> | | <td style=" text-align:middle"> [[File:Perk ForceOfNature.png|link=|x96px]] <br> Force of Nature </td> |
| <td> When Druid heals anyone (including self) and they are not at maximum health they gain {{:Druid|ForceOfNature|PhysicalPower}} for {{:Druid|ForceOfNature|Duration}} on each tick of received healing. </td> | | <td> {{:Druid|desc=ForceOfNature}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk HerbalSensing.png|link=|x96px]] <br> Herbal Sensing </td> | | <td style=" text-align:middle"> [[File:Perk HerbalSensing.png|link=|x96px]] <br> Herbal Sensing </td> |
| <td> Detect nearby herbs.<br> {{:Druid|HerbalSensing|AuraRadius}} radius.</td> | | <td> {{:Druid|desc=HerbalSensing}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk NaturalHealing.png|link=|x96px]] <br> Natural Healing </td> | | <td style=" text-align:middle"> [[File:Perk NaturalHealing.png|link=|x96px]] <br> Natural Healing </td> |
| <td> Heal yourself and nearby allies {{:Druid|NaturalHealing|MagicalBaseHealing}} ({{:Druid|NaturalHealing|Scaling}}) every {{:Druid|NaturalHealing|TickInterval}}. <br> {{:Druid|NaturalHealing|AuraRadius}} radius.</td> | | <td> {{:Druid|desc=NaturalHealing}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Shapeshift Mastery.png|link=|x96px]] <br>Shapeshift Mastery</td> | | <td style=" text-align:middle"> [[File:Perk Shapeshift Mastery.png|link=|x96px]] <br>Shapeshift Mastery</td> |
| <td>Allows you to change Shapeshift form instantly, bypassing cast time entirely.</td> | | <td> {{:Druid|desc=ShapeshiftMastery}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk SpiritBond.png|link=|x96px]] <br> Spirit Bond </td> | | <td style=" text-align:middle"> [[File:Perk SpiritBond.png|link=|x96px]] <br> Spirit Bond </td> |
| <td> You transfer {{:Druid|SpiritBond|TransferPercent}} of [[Damage]] received by a party member within {{:Druid|SpiritBond|AuraRadius}} to yourself, up to {{:Druid|SpiritBond|MaxSpiritBondTransferDamage}} damage per instance. {{:Druid|SpiritBond|Cooldown}} in the form of a debuff.</td> | | <td> {{:Druid|desc=SpiritBond}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk SpiritMagicMastery.png|link=|x96px]] <br> Spirit Magic Mastery </td> | | <td style=" text-align:middle"> [[File:Perk SpiritMagicMastery.png|link=|x96px]] <br> Spirit Magic Mastery </td> |
| <td> When you cast {{Element|Spirit}} magic, gain {{:Druid|SpiritMagicMastery|MagicalPower}}.</td> | | <td> {{:Druid|desc=SpiritMagicMastery}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk SunAndMoon.png|link=|x96px]] <br> Sun and Moon </td> | | <td style=" text-align:middle"> [[File:Perk SunAndMoon.png|link=|x96px]] <br> Sun and Moon </td> |
| <td> Nearby allies and self gain {{:Druid|SunAndMoon|Vigor}} and {{:Druid|SunAndMoon|MagicalPower}}.<br> {{:Druid|SunAndMoon|AuraRadius}} radius.</td> | | <td> {{:Druid|desc=SunAndMoon}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk ThornCoat.png|link=|x96px]] <br> Thorn Coat </td> | | <td style=" text-align:middle"> [[File:Perk ThornCoat.png|link=|x96px]] <br> Thorn Coat </td> |
| <td> When melee attacked, return {{:Druid|ThornCoat|TruePhysicalBaseDamage}} to the attacker.</td> | | <td> {{:Druid|desc=ThornCoat}} </td> |
| </tr> | | </tr> |
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| You can equip a total of 2 skills. | | You can equip a total of 2 skills. |
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| <br> | | <br> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;"> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:65%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:65%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling</th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cooldown </th> |
| </tr> | | </tr> |
| <tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.--> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Shapeshift Memory.png|link=|x96px]] <br> Shapeshift Memory </td> | | <td style=" text-align:middle"> [[File:Skill Shapeshift Memory.png|link=|x96px]] <br> Shapeshift Memory </td> |
| <td> Transforms into selected creature, cannot use tools in non-human state. </td> | | <td> {{:Druid|desc=ShapeshiftMemory}} </td> |
| <td> N/A </td> | | <td> N/A </td> |
| <td> N/A </td> | | <td> N/A </td> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Shapeshift Memory.png|link=|x96px]] <br> Shapeshift Memory 2 </td> | | <td style=" text-align:middle"> [[File:Skill Shapeshift Memory.png|link=|x96px]] <br> Shapeshift Memory 2 </td> |
| <td> Transforms into selected creature, cannot use tools in non-human state. </td> | | <td> {{:Druid|desc=ShapeshiftMemory2}} </td> |
| <td> N/A </td> | | <td> N/A </td> |
| <td> N/A </td> | | <td> N/A </td> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Spell Memory.png|link=|x96px]] <br> Spell Memory </td> | | <td style=" text-align:middle"> [[File:Skill Spell Memory.png|link=|x96px]] <br> Spell Memory </td> |
| <td> Allows you to memorize spells to use in the dungeon. </td> | | <td> {{:Druid|desc=SpellMemory}} </td> |
| <td> N/A </td> | | <td> N/A </td> |
| <td> N/A </td> | | <td> N/A </td> |
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| </table> | | </table> |
| <br> | | <br> |
| Skills gained when shapeshifted | | Skills gained when shapeshifted. Note that in-game descriptions prefix the skill names with "[Wild] ", but that's not actually part of the skill name. Adding to the confusion, Bear's skill name actually <i>does</i> start with "Wild ", and the in-game description displays it as "[Wild] Wild Fury". |
| <br> | | <br> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;"> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> |
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th> |
| </tr> | | </tr> |
| <tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.--> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill InsectPredation.png|link=|x96px]] <br> Insect Predation </td> | | <td style=" text-align:middle"> [[File:Skill InsectPredation.png|link=|x96px]] <br> Insect Predation </td> |
| <td> Chicken </td> | | <td> Chicken </td> |
| <td> Eats crawling insects to [[Healing|Heal]] for {{:Druid|InsectPredation|Primitive}} * ({{:Druid|InsectPredation|PrimitiveMultiplier}}) as {{:Druid|InsectPredation|ShapeShiftPhysicalBaseHealing}}. </td> | | <td> {{:Druid|desc=InsectPredation}} </td> |
| <td> {{:Druid|InsectPredation|SkillCooldown}} </td> | | <td> {{Ability_Data|InsectPredation|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Rush.png|link=|x96px]] <br> Wild Rush </td> | | <td style=" text-align:middle"> [[File:Skill Rush.png|link=|x96px]] <br> Rush </td> |
| <td> Panther </td> | | <td> Panther </td> |
| <td> Dash forward {{:Druid|Rush|Range}} then enter a frenzied state for {{:Druid|Rush|Duration}}. You can attack midair and while jumping in the frenzied state. While Frenzied, Neckbite also [[Silence|Silences]] for {{:Druid|Panther|PrimarySilenceDuration}}.</td> | | <td> {{:Druid|desc=WildRush}} </td> |
| <td> {{:Druid|Rush|SkillCooldown}} </td> | | <td> {{Ability_Data|Rush|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill SurvivalInstinct.png|link=|x96px]] <br> Survival Instinct </td> | | <td style=" text-align:middle"> [[File:Skill SurvivalInstinct.png|link=|x96px]] <br> Survival Instinct </td> |
| <td> Rat </td> | | <td> Rat </td> |
| <td> Gain {{:Druid|SurvivalInstinct|MoveSpeedAdd}} for {{:Druid|SurvivalInstinct|ActiveDuration}}. After the effect is over or when Shape Shifting to any other form, suffer {{:Druid|SurvivalInstinct|MoveSpeedBonus}} for {{:Druid|SurvivalInstinct|EndDuration}}. </td> | | <td> {{:Druid|desc=SurvivalInstinct}} </td> |
| <td> {{:Druid|SurvivalInstinct|SkillCooldown}} </td> | | <td> {{Ability_Data|SurvivalInstinct|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill WildFury.png|link=|x96px]] <br> Wild Fury </td> | | <td style=" text-align:middle"> [[File:Skill WildFury.png|link=|x96px]] <br> Wild Fury </td> |
| <td> Bear </td> | | <td> Bear </td> |
| <td> Gain {{:Druid|WildFury|PhysicalPowerBonus}} and {{:Druid|WildFury|PhysicalDamageReductionMod}} for {{:Druid|WildFury|Duration}}. </td> | | <td> {{:Druid|desc=WildFury}} </td> |
| <td> {{:Druid|WildFury|SkillCooldown}} </td> | | <td> {{Ability_Data|WildFury|SkillCooldown}} </td> |
| </tr> | | </tr> |
| </table> | | </table> |
| |-|Spells= | | |-|Spells= |
| The order in which you select spells will determine their Spell Memory Priority. You can right click spells to "forget" them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost. | | The order in which you select spells will determine their Spell Memory Priority. You can right click spells to "forget" them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost. |
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| | All Druid [[Spells]] have a cast range of {{Ability_Data|Dreamfire|Range}} (meters). |
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| <br> | | <br> |
| '''Spell Types''': | | '''Spell Types''': |
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| <div style="margin-top: 5px"><!--
| | {{Element|Earth}} <br> |
| --><div style="display: flex; margin-bottom: 2px"><!--
| | {{Element|Spirit}} <br> |
| --><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(147,151,51)"></div><!--
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| -->Earth<!--
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| --></div><!--
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| --><div style="display: flex; margin-bottom: 2px"><!--
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| --><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(58,131,0)"></div><!--
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| -->Spirit<!--
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| --></div><!--
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| --></div>
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| ===Tier 1=== | | ===Tier 1=== |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;"> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling</th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th> |
| </tr> | | </tr> |
| <tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.--> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell NaturesTouch.png|link=|x96px]] <br> Nature's Touch</td> | | <td style=" text-align:middle"> [[File:Spell NaturesTouch.png|link=|x96px]] <br> Nature's Touch</td> |
| <td> Target receives {{:Druid|Nature'sTouch|RecoverableHealth}} and {{:Druid|Nature'sTouch|MagicalBaseHealing}} over {{:Druid|Nature'sTouch|Duration}}. <br> {{:Druid|Nature'sTouch|Range}}.</td> | | <td> {{:Druid|desc=Nature'sTouch}} </td> |
| <td> Over time healing {{:Druid|Nature'sTouch|Scaling}} <br> Recoverable health never scales </td> | | <td> Over time healing {{Ability_Data|Nature'sTouch|Scaling}} <br> Recoverable health never scales </td> |
| <td> {{:Druid|Nature'sTouch|CastingTime}} </td> | | <td> {{Ability_Data|Nature'sTouch|CastingTime}} </td> |
| <td> {{:Druid|Nature'sTouch|MaxCount}} Casts </td> | | <td> {{Ability_Data|Nature'sTouch|MaxCount}} Casts </td> |
| </tr> | | </tr> |
| </table> | | </table> |
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| ===Tier 2=== | | ===Tier 2=== |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell BarkskinArmor.png|link=|x96px]] <br> Barkskin Armor </td> | | <td style=" text-align:middle"> [[File:Spell BarkskinArmor.png|link=|x96px]] <br> Barkskin Armor </td> |
| <td> Grant self {{:Druid|BarkskinArmor|ArmorRating}} for {{:Druid|BarkskinArmor|Duration}}.</td> | | <td> {{:Druid|desc=BarkskinArmor}} </td> |
| <td> N/A </td> | | <td> N/A </td> |
| <td> {{:Druid|BarkskinArmor|CastingTime}} </td> | | <td> {{Ability_Data|BarkskinArmor|CastingTime}} </td> |
| <td> {{:Druid|BarkskinArmor|MaxCount}} Casts </td> | | <td> {{Ability_Data|BarkskinArmor|MaxCount}} Casts </td> |
| </tr> | | </tr> |
| </table> | | </table> |
| ===Tier 3=== | | ===Tier 3=== |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;"> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> |
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Spell Dreamfire.png|link=|x96px]] <br> Dreamfire </td> | | <td style=" text-align:middle"> [[File:Spell Dreamfire.png|link=|x96px]] <br> Dreamfire </td> |
| <td> Deal {{:Druid|DreamFire|MagicalBaseDamage}} to enemies within {{:Druid|DreamFire|AreaRadius}}. Any allies or self currently affected by Nature's Touch that are within {{:Druid|DreamFire|Range}} of you are instantly healed for {{:Druid|DreamFire|MagicalBaseHealing}}. <br> Cast range of {{:Druid|DreamFire|Range}}.</td> | | <td> {{:Druid|desc=Dreamfire}} <br> Cast range of {{Ability_Data|DreamFire|Range}}.</td> |
| <td> Damage {{:Druid|DreamFire|EnemyScaling}}<br>Healing {{:Druid|DreamFire|AllyScaling}}</td> | | <td> Damage {{Ability_Data|DreamFire|EnemyScaling}}<br>Healing {{Ability_Data|DreamFire|AllyScaling}}</td> |
| <td> {{:Druid|DreamFire|CastingTime}} </td> | | <td> {{Ability_Data|DreamFire|CastingTime}} </td> |
| <td> {{:Druid|DreamFire|MaxCount}} Casts </td> | | <td> {{Ability_Data|DreamFire|MaxCount}} Casts </td> |
| </tr>
| |
| <tr>
| |
| <td style=" text-align:middle"> [[File:Spell SummonTreant.png|link=|x96px]] <br> Summon Treant </td>
| |
| <td> Summons a [[Treant]] that inhabits a {{:Druid|SummonTreant|AreaRadius}} radius to fight for 12 seconds. <br> [[Treant]] has 150 [[Health]] and does 35.2 damage with 4 [[Impact Power]] per hit and can [[Impact Power#Demolition|Demolish]]. <br>150 Movement Speed, -22% [[Stats#Physical Damage Reduction|Physical Damage Reduction]], 5% [[Stats#Magical Damage Reduction|Magical Damage Reduction]], 15% [[Damage#Projectile Damage Reduction|Projectile Reduction]], 5 [[Impact_Power#Impact Resistance|Impact Resistance]], and 8 [[Impact_Power#Impact Endurance|Impact Endurance]] <br> Cast range of {{:Druid|SummonTreant|Range}}</td>
| |
| <td> N/A </td>
| |
| <td> {{:Druid|SummonTreant|CastingTime}} </td>
| |
| <td> {{:Druid|SummonTreant|MaxCount}} Casts </td>
| |
| </tr> | | </tr> |
| | | |
| </table> | | </table> |
| ===Tier 4=== | | ===Tier 4=== |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;"> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell ThornBarrier.png|link=|x96px]] <br> Thorn Barrier </td> | | <td style=" text-align:middle"> [[File:Spell ThornBarrier.png|link=|x96px]] <br> Thorn Barrier </td> |
| <td> Creates a 1.2m tall thorn barrier that lasts for 8 seconds. Any character standing within {{:Druid|ThornBarrier|AreaRadius}} of the thorn barrier will takes {{:Druid|ThornBarrier|PhysicalBaseDamage}} ({{:Druid|ThornBarrier|Scaling}}) per second. <br> The barrier has 6 [[Impact_Power#Impact Endurance|Impact Endurance]]. Casting range of {{:Druid|ThornBarrier|Range}}</td> | | <td> {{:Druid|desc=ThornBarrier}} </td> |
| <td> N/A </td> | | <td> N/A </td> |
| <td> {{:Druid|ThornBarrier|CastingTime}} </td> | | <td> {{Ability_Data|ThornBarrier|CastingTime}} </td> |
| <td> {{:Druid|ThornBarrier|MaxCount}} Casts </td> | | <td> {{Ability_Data|ThornBarrier|MaxCount}} Casts </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Spell EntanglingVines.png|link=|x96px]] <br> Entangling Vines </td> | | <td style=" text-align:middle"> [[File:Spell EntanglingVines.png|link=|x96px]] <br> Entangling Vines </td> |
| <td> Spreads roots across the floor in a {{:Druid|EntanglingVines|AreaRadius}} radius that last for 6 seconds. Any targets that pass through the area are rooted in place for {{:Druid|EntanglingVines|Duration}}. After the effect is removed, the target gets immunity to the entangling effects for 1 second. Can only have one on the field at once.<br> Casting range of {{:Druid|EntanglingVines|Range}}</td> | | <td> {{:Druid|desc=EntanglingVines}} </td> |
| <td> N/A </td> | | <td> N/A </td> |
| <td> {{:Druid|EntanglingVines|CastingTime}} </td> | | <td> {{Ability_Data|EntanglingVines|CastingTime}} </td> |
| <td> {{:Druid|EntanglingVines|MaxCount}} Casts </td> | | <td> {{Ability_Data|EntanglingVines|MaxCount}} Casts </td> |
| </tr> | | </tr> |
| </table> | | </table> |
| ===Tier 5=== | | ===Tier 5=== |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;"> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell Restore.png|link=|x96px]] <br> Restore </td> | | <td style=" text-align:middle"> [[File:Spell Restore.png|link=|x96px]] <br> Restore </td> |
| <td> Allies within a {{:Druid|Restore|Range}} and self are granted Restore, healing them for {{:Druid|Restore|MagicalBaseHealing}} over {{:Druid|Restore|Duration}}. </td> | | <td> {{:Druid|desc=Restore}} </td> |
| <td> {{:Druid|Restore|Scaling}} </td> | | <td> {{Ability_Data|Restore|Scaling}} </td> |
| <td> {{:Druid|Restore|CastingTime}} </td> | | <td> {{Ability_Data|Restore|CastingTime}} </td> |
| <td> {{:Druid|Restore|MaxCount}} Casts </td> | | <td> {{Ability_Data|Restore|MaxCount}} Casts </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Spell SummonTreant.png|link=|x96px]] <br> Summon Treant </td> |
| | <td> {{:Druid|desc=SummonTreant}} </td> |
| | <td> N/A </td> |
| | <td> {{Ability_Data|SummonTreant|CastingTime}} </td> |
| | <td> {{Ability_Data|SummonTreant|MaxCount}} Casts </td> |
| </tr> | | </tr> |
| </table> | | </table> |
| ===Tier 6=== | | ===Tier 6=== |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;"> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell TreeOfLife.png|link=|x96px]] <br> Tree of Life </td> | | <td style=" text-align:middle"> [[File:Spell TreeOfLife.png|link=|x96px]] <br> Tree of Life </td> |
| <td> Sprout a tree of life onto a player within a cast range of {{:Druid|TreeOfLife|Range}}, granting {{:Druid|TreeOfLife|AllAttributes}} and granting {{:Druid|TreeOfLife|RecoverableHealth}} over {{:Druid|Restore|Duration}}. </td> | | <td> {{:Druid|desc=TreeOfLife}} </td> |
| <td> </td> | | <td> </td> |
| <td> {{:Druid|TreeOfLife|CastingTime}} </td> | | <td> {{Ability_Data|TreeOfLife|CastingTime}} </td> |
| <td> {{:Druid|TreeOfLife|MaxCount}} Casts </td> | | <td> {{Ability_Data|TreeOfLife|MaxCount}} Casts </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell MendingGrove.png|link=|x96px]] <br> Mending Grove </td> | | <td style=" text-align:middle"> [[File:Spell MendingGrove.png|link=|x96px]] <br> Mending Grove </td> |
| <td> Create a forest area centered around you within a {{:Druid|MendingGrove|Range}} radius. Targets that remain in the area gain {{:Druid|MendingGrove|MaxHealthBonus}} and are healed for {{:Druid|MendingGrove|MagicalBaseHealing}} per second for ? seconds. </td> | | <td> {{:Druid|desc=MendingGrove}} </td> |
| <td> {{:Druid|MendingGrove|Scaling}} </td> | | <td> {{Ability_Data|MendingGrove|Scaling}} </td> |
| <td> {{:Druid|MendingGrove|CastingTime}} </td> | | <td> {{Ability_Data|MendingGrove|CastingTime}} </td> |
| <td> {{:Druid|MendingGrove|MaxCount}} Casts </td> | | <td> {{Ability_Data|MendingGrove|MaxCount}} Casts </td> |
| </tr> | | </tr> |
| </table> | | </table> |
|
| |
|
| |-|Shapeshift= | | |-|ShapeShifts= |
| How does Shapeshift damage work? See [[Damage#Shapeshift|Shapeshift damage]] for more. | | How does Shapeshift damage work? See [[Damage#Shapeshift|Shapeshift damage]] for more. |
| Shape Shifting into any form has a base 1s cast time. | | Shape Shifting into any form has a base 1s cast time. |
| <br> | | <br> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%; text-align:center; border-collapse:collapse;"> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; text-align:center; border-collapse:collapse;"> |
| <tr> | | <tr> |
| <th style="font-weight:bold; background-color:rgb(220,220,220,0.2); text-align:center; width:1%" class="headerSort">Shapeshift Name</th> | | <th style="font-weight:bold; background-color:rgb(220,220,220,0.2); text-align:center; width:1%" class="headerSort">Shapeshift Name</th> |
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| <th style="font-weight:bold; background-color:rgb(220,220,220,0.2); text-align:center; width:7%" class="headerSort">Attack Description</th> | | <th style="font-weight:bold; background-color:rgb(220,220,220,0.2); text-align:center; width:7%" class="headerSort">Attack Description</th> |
| </tr> | | </tr> |
| <tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.--> | | <tr> |
| <td rowspan="2"> [[File:ShapeShift DefaultCharacter.png|link=|x96px]] <br> Human</td> | | <td rowspan="2"> [[File:ShapeShift DefaultCharacter.png|link=|x96px]] <br> Human</td> |
| <td rowspan="2"> Transforms into a human.</td> | | <td rowspan="2"> {{:Druid|desc=Human}} </td> |
| <td></td> | | <td></td> |
| <td></td> | | <td></td> |
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| <tr> | | <tr> |
| <td rowspan="2"> [[File:ShapeShift Bear.png|link=|x96px]] <br> Bear</td> | | <td rowspan="2"> [[File:ShapeShift Bear.png|link=|x96px]] <br> Bear</td> |
| <td rowspan="2"> Transforms into a wild bear. Too big to pass through doors. <br><br>Gain {{:Druid|Bear|PhysicalDamageReductionMod}} and {{:Druid|Bear|MaxHealthBonus}}. <br><br>Suffer {{:Druid|Bear|MoveSpeedBonus}} and {{:Druid|Bear|ActionSpeed}} and -30% Jump height.</td> | | <td rowspan="2"> {{:Druid|desc=Bear}} </td> |
| <td>Swipe (Left Click)</td> | | <td>Swipe (Left Click)</td> |
| <td>Claws with right hand inflicting {{:Druid|Bear|PrimaryPrimitive}} * ({{:Druid|Bear|PrimaryPrimitiveMultiplier}}) + {{:Druid|Bear|PrimaryPrimitiveAdd}} as {{:Druid|Bear|PrimaryPhysicalShapeShiftBaseDamage}} with {{:Druid|Bear|PrimaryScaling}}, {{:Druid|Bear|PrimaryImpactPower}}, and pushing the target back. <br><br>While attacking, move at {{:Druid|Bear|MovementMultiplier}} movement speed. Hit targets suffer {{:Druid|Bear|HitslowMoveSpeed}} for {{:Druid|Bear|HitslowDuration}}. </td> | | <td> {{:Druid|desc=Swipe}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td>Bash (Right Click)</td> | | <td>Bash (Right Click)</td> |
| <td>Raise your body and slam down inflicting {{:Druid|Bear|SecondaryPrimitive}} * {{:Druid|Bear|SecondaryPrimitiveMultiplier}} as {{:Druid|Bear|SecondaryPhysicalShapeShiftBaseDamage}} with {{:Druid|Bear|SecondaryScaling}}, {{:Druid|Bear|SecondaryImpactPower}}, knocking enemies further or destroying chests and doors. <br><br>While attacking, move at {{:Druid|Bear|MovementMultiplier}} movement speed. Hit targets suffer {{:Druid|Bear|HitslowMoveSpeed}} for {{:Druid|Bear|HitslowDuration}}. </td> | | <td> {{:Druid|desc=Bash}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td rowspan="2"> [[File:ShapeShift Chicken.png|link=|x96px]] <br> Chicken</td> | | <td rowspan="2"> [[File:ShapeShift Chicken.png|link=|x96px]] <br> Chicken</td> |
| <td rowspan="2"> Transforms into a chicken. <br><br>Can spread their wings and jump twice. <br><br>Suffer {{:Druid|Chicken|MaxHealthBonus}} as well as {{:Druid|Chicken|IncomingPhysicalHealingMod}} and {{:Druid|Chicken|IncomingMagicalHealingMod}}. </td> | | <td rowspan="2"> {{:Druid|desc=Chicken}} </td> |
| <td>Pecking (Left-Click)</td> | | <td>Pecking (Left-Click)</td> |
| <td>Pecks the target with its beak, inflicting {{:Druid|Chicken|Primitive}} * ({{:Druid|Chicken|PrimitiveMultiplier}}) as {{:Druid|Chicken|PhysicalShapeShiftBaseDamage}} with {{:Druid|Chicken|Scaling}}, {{:Druid|Chicken|ImpactPower}}, and {{:Druid|Chicken|ArmorPenetration}}. <br><br>While attacking, move at {{:Druid|Chicken|MovementMultiplier}} movement speed. Hit targets of the attack suffer {{:Druid|Chicken|HitslowMovespeed}} for {{:Druid|Chicken|HitslowDuration}}.</td> | | <td> {{:Druid|desc=Pecking}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td>Clucking (Right-Click)</td> | | <td>Clucking (Right-Click)</td> |
| <td>The chicken clucks loudly</td> | | <td></td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td rowspan="2"> [[File:ShapeShift Panther.png|link=|x96px]] <br> Panther</td> | | <td rowspan="2"> [[File:ShapeShift Panther.png|link=|x96px]] <br> Panther</td> |
| <td rowspan="2"> Transforms into a wild panther. <br><br>Gain {{:Druid|Panther|MoveSpeedBonus}} and 20% Jump height. <br><br>Suffer {{:Druid|Panther|MaxHealthBonus}} as well as {{:Druid|Panther|IncomingPhysicalHealingMod}} and {{:Druid|Panther|IncomingMagicalHealingMod}}. </td> | | <td rowspan="2"> {{:Druid|desc=Panther}} </td> |
| <td>Scratch (Left-Click)</td> | | <td>Scratch (Left-Click)</td> |
| <td>Claws the target with his right hand, inflicting {{:Druid|Panther|PrimaryPrimitive}} * ({{:Druid|Panther|PrimaryPrimitiveMultiplier}}) as {{:Druid|Panther|PrimaryPhysicalShapeShiftBaseDamage}} with {{:Druid|Panther|PrimaryScaling}} and {{:Druid|Panther|PrimaryImpactPower}} and causing the target to bleed. <br><br>Bleed deals {{:Druid|Panther|PhysicalBaseDamage}} with {{:Druid|Panther|PrimaryBleedScaling}} over {{:Druid|Panther|PrimaryBleedDuration}}, stacking up to {{:Druid|Panther|PrimaryBleedMaximumStacks}} times and refreshing when new stacks are applied. <br><br>While attacking, move at {{:Druid|Panther|MovementMultiplier}} movement speed. Hit targets of the attack suffer {{:Druid|Panther|HitslowMovespeed}} for {{:Druid|Panther|HitslowDuration}}.</td> | | <td> {{:Druid|desc=Scratch}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td>Neckbite (Right-Click)</td> | | <td>Neckbite (Right-Click)</td> |
| <td>Bite the target's neck, inflicting {{:Druid|Panther|SecondaryPrimitive}} * {{:Druid|Panther|SecondaryPrimitiveMultiplier}} as {{:Druid|Panther|SecondaryPhysicalShapeShiftBaseDamage}} with {{:Druid|Panther|SecondaryScaling}} and {{:Druid|Panther|SecondaryImpactPower}}. <br><br>While you are frenzied, Neckbite [[Silence|Silences]] the target for {{:Druid|Panther|PrimarySilenceDuration}}. <br><br>While attacking, move at {{:Druid|Panther|MovementMultiplier}} movement speed. Hit targets of the attack suffer {{:Druid|Panther|HitslowMovespeed}} for {{:Druid|Panther|HitslowDuration}}</td> | | <td> {{:Druid|desc=Neckbite}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td rowspan="2"> [[File:ShapeShift Rat.png|link=|x96px]] <br> Rat</td> | | <td rowspan="2"> [[File:ShapeShift Rat.png|link=|x96px]] <br> Rat</td> |
| <td rowspan="2"> Transforms into a wild Rat. <br><br>Gain {{:Druid|Rat|MoveSpeedBonus}} and 10% Jump height. <br><br>Suffer {{:Druid|Rat|MaxHealthBonus}}, {{:Druid|Rat|PhysicalDamageReduction}}, {{:Druid|Rat|MagicalDamageReduction}}, as well as {{:Druid|Rat|IncomingPhysicalHealingMod}} and {{:Druid|Rat|IncomingMagicalHealingMod}}. <br><br> ''Squeak loudly randomly every {{:Druid|Rat|RatRandomSqueakMinTimeConstant}}-{{:Druid|Rat|RatRandomSqueakMaxTimeConstant}}''</td> | | <td rowspan="2"> {{:Druid|desc=Rat}} </td> |
| <td>Infected Fangs (Left Click)</td> | | <td>Infected Fangs (Left Click)</td> |
| <td>Bites the target, inflicting {{:Druid|Rat|PrimaryPhysicalBaseDamage}} with {{:Druid|Rat|PrimaryScaling}} and {{:Druid|Rat|PrimaryImpactPower}} and inflicting a plague to the target. <br><br> The plague deals {{:Druid|Rat|MagicalBaseDamage}} with {{:Druid|Rat|PrimaryDiseaseScaling}} over {{:Druid|Rat|Duration}}. <br><br>While attacking, move at {{:Druid|Rat|MovementMultiplier}} movement speed. Hit targets of the attack suffer {{:Druid|Rat|HitslowMovespeed}} for {{:Druid|Rat|HitslowDuration}}</td> | | <td> {{:Druid|desc=InfectedFangs}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td>Squeak (Right Click)</td> | | <td>Squeak (Right Click)</td> |
| <td>Makes a squeak.</td> | | <td> {{:Druid|desc=Squeak}} </td> |
| </tr> | | </tr> |
| </table> | | </table> |
| | |
| |-|Gear= | | |-|Gear= |
| {{ListGearForClass|{{PAGENAME}}}} | | {{ListGearForClass|{{PAGENAME}}}} |
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| All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more. | | All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more. |
|
| |
|
| </noinclude><includeonly><!-- ==Ability_Data== | | </noinclude><includeonly>{{#switch:{{lc:{{{desc|}}}}} |
| -->{{#switch:{{lc:{{{1|}}}}}
| | |
| |animalkinship={{#switch:{{lc:{{{2|}}}}} | | |dreamwalk=When you take damage while in human form, gain {{Ability_Data|Dreamwalk|MagicalPower}} for {{Ability_Data|Dreamwalk|Duration}} and become spiritual, phasing through targets and becoming invulnerable, but being unable to attack and use skills while still able to cast spells. {{Ability_Data|Dreamwalk|Cooldown}} Cooldown in the form of a [[Debuffs|Debuff]]. |
| |maximumstacks=<b>1</b>
| | |
| |all=MaximumStacks
| | |enhancedwildness=While in animal form, gain {{Ability_Data|EnhancedWildness|MoveSpeedAdd}} and {{Ability_Data|EnhancedWildness|ArmorRating}}. |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| | |
| }}
| | |forceofnature=When Druid heals anyone (including self) and they are not at maximum health they gain {{Ability_Data|ForceOfNature|PhysicalPower}} for {{Ability_Data|ForceOfNature|Duration}} on each tick of received healing. |
| |barkskinarmor={{#switch:{{lc:{{{2|}}}}} | | |
| |spelltier=<b>2</b>
| | |herbalsensing=Detect nearby herbs.<br> {{Ability_Data|HerbalSensing|AuraRadius}} radius. |
| |maxcount=<b>5</b>
| | |
| |castingtime=<b>1s</b>
| | |naturalhealing=Heal yourself and nearby allies {{Ability_Data|NaturalHealing|MagicalBaseHealing}} ({{Ability_Data|NaturalHealing|Scaling}}) every <!--{{Ability_Data|NaturalHealing|TickInterval}} Not in files anymore, use hardcoded number for now-->3s. <br> {{Ability_Data|NaturalHealing|AuraRadius}} radius. |
| |range=<b>Infinite</b>
| | |
| |duration=<b>8s</b>
| | |shapeshiftmastery=Allows you to change Shapeshift form instantly, bypassing cast time entirely. |
| |armorrating=<b>20 [[Stats#Armor_Rating|Armor Rating]]</b>
| | |
| |stackingtype=<b>Aggregates by Target</b>
| | |spiritbond=You transfer {{Ability_Data|SpiritBond|TransferPercent}} of [[Damage]] received by a party member within {{Ability_Data|SpiritBond|AuraRadius}} to yourself, up to {{Ability_Data|SpiritBond|MaxSpiritBondTransferDamage}} damage per instance. {{Ability_Data|SpiritBond|Cooldown}} Cooldown in the form of a [[Debuffs|Debuff]]. |
| |maximumstacks=<b>1</b>
| | |
| |removable=<b>True</b>
| | |spiritmagicmastery=When you cast {{Element|Spirit}} magic, gain {{Ability_Data|SpiritMagicMastery|MagicalPower}}. |
| |all=SpellTier,MaxCount,CastingTime,Range,Duration,ArmorRating,StackingType,MaximumStacks,Removable
| | |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| | |sunandmoon=Nearby allies and self gain {{Ability_Data|SunAndMoon|Vigor}} and {{Ability_Data|SunAndMoon|MagicalPower}}.<br> {{Ability_Data|SunAndMoon|AuraRadius}} radius. |
| }}
| | |
| |bear={{#switch:{{lc:{{{2|}}}}} | | |thorncoat=When melee attacked, return {{Ability_Data|ThornCoat|TruePhysicalBaseDamage}} to the attacker. |
| |castingtime=<b>1s</b>
| | |
| |primaryprimitive=<b>[[Stats#Strength|Strength]]</b>
| | |shapeshiftmemory=Transforms one of 5 creatures, cannot use tools in non-human state. |
| |primaryphysicalshapeshiftbasedamage=<b>[[Damage#Shapeshift|Physical ShapeShift Base Damage]]</b>
| | |
| |primaryimpactpower=<b>5 [[Impact_Power|Impact Power]]</b>
| | |shapeshiftmemory2=Transforms into one of 5 additional creatures, cannot use tools in non-human state. |
| |primaryscaling=<b>100% [[Scaling]]</b>
| | |
| |primaryprimitiveadd=<b>5 [[Damage#Primitive_Add|Primitive Add]]</b>
| | |spellmemory=Allows you to memorize spells to use in the dungeon. |
| |primaryprimitivemultiplier=<b>100% [[Damage#Primitive_Multiplier|Primitive Multiplier]]</b>
| | |
| |hitslowduration=<b>1s</b>
| | |spellmemory2=Allows you to memorize additional spells to use in the dungeon. |
| |hitslowmovespeed=<b>-20% [[Stats#Move_Speed|Move Speed Bonus]]</b>
| | |
| |hitslowstackingtype=<b>Aggregates by Target</b>
| | |insectpredation=Eats crawling insects to [[Healing|Heal]] for {{Ability_Data|InsectPredation|Primitive}} * ({{Ability_Data|InsectPredation|PrimitiveMultiplier}}) as {{Ability_Data|InsectPredation|PhysicalShapeShiftBaseHealing}}. |
| |hitslowmaximumstacks=<b>1</b>
| | |
| |hitslowremovable=<b>True</b>
| | |wildrush=Dash forward {{Ability_Data|Rush|Range}} then enter a frenzied state for {{Ability_Data|Rush|Duration}}. You can attack midair and while jumping in the frenzied state. While Frenzied, Neckbite also [[Silence|Silences]] for {{Ability_Data|Panther|PrimarySilenceDuration}}. |
| |movementmultiplier=<b>80%</b>
| | |
| |secondaryprimitive=<b>[[Stats#Strength|Strength]]</b>
| | |survivalinstinct=Gain {{Ability_Data|SurvivalInstinct|MoveSpeedAdd}} for {{Ability_Data|SurvivalInstinct|ActiveDuration}}. After the effect is over or when Shape Shifting to any other form, suffer {{Ability_Data|SurvivalInstinct|MoveSpeedBonus}} for {{Ability_Data|SurvivalInstinct|EndDuration}}. |
| |secondaryphysicalshapeshiftbasedamage=<b>[[Damage#Shapeshift|Physical ShapeShift Base Damage]]</b>
| | |
| |secondaryimpactpower=<b>10 [[Impact_Power|Impact Power]]</b>
| | |wildfury=Gain {{Ability_Data|WildFury|PhysicalPowerBonus}} and {{Ability_Data|WildFury|PhysicalDamageReductionMod}} for {{Ability_Data|WildFury|Duration}}. |
| |secondaryscaling=<b>100% [[Scaling]]</b>
| | |
| |secondaryprimitivemultiplier=<b>200% [[Damage#Primitive_Multiplier|Primitive Multiplier]]</b>
| | |nature'stouch=Target receives {{Ability_Data|Nature'sTouch|RecoverableHealth}} and {{Ability_Data|Nature'sTouch|MagicalBaseHealing}} over {{Ability_Data|Nature'sTouch|Duration}}. <br> {{Ability_Data|Nature'sTouch|Range}}. |
| |physicaldamagereductionmod=<b>50% [[Stats#Damage_Reduction_Mod|Physical Damage Reduction Mod]]</b>
| | |
| |maxhealthbonus=<b>50% [[Health#Max_Health_Bonus|Max Health Bonus]]</b>
| | |barkskinarmor=Grant self {{Ability_Data|BarkskinArmor|ArmorRating}} for {{Ability_Data|BarkskinArmor|Duration}}. |
| |movespeedbonus=<b>-30% [[Stats#Move_Speed|Move Speed Bonus]]</b>
| | |
| |actionspeed=<b>-20% [[Stats#Action_Speed|Action Speed]]</b>
| | |dreamfire=Deal {{Ability_Data|DreamFire|MagicalBaseDamage}} to enemies within a chosen {{Ability_Data|DreamFire|AreaRadius}} area after a {{Ability_Data|DreamFire|IntervalTime}} delay. Any allies or self currently affected by Nature's Touch that are within {{Ability_Data|DreamFire|Range}} of you are instantly healed for {{Ability_Data|DreamFire|MagicalBaseHealing}}. |
| |all=CastingTime,PrimaryPrimitive,PrimaryPhysicalShapeShiftBaseDamage,PrimaryImpactPower,PrimaryScaling,PrimaryPrimitiveAdd,PrimaryPrimitiveMultiplier,HitSlowDuration,HitSlowMoveSpeed,HitSlowStackingType,HitSlowMaximumStacks,HitSlowRemovable,MovementMultiplier,SecondaryPrimitive,SecondaryPhysicalShapeShiftBaseDamage,SecondaryImpactPower,SecondaryScaling,SecondaryPrimitiveMultiplier,PhysicalDamageReductionMod,MaxHealthBonus,MoveSpeedBonus,ActionSpeed
| | |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| | |summontreant=Summons a mobile [[Treant]] in a [[Spells#Targeted_AoE|targeted]] area within {{Ability_Data|SummonTreant|Range}} to fight for 12 seconds. [[Treant]]s deal 35.2 damage with 4 [[Impact Power]] per hit and have [[Impact Power#Demolition|Demolition]]. <br><br>Treant stats: 150 [[Health]], 150 [[Movement Speed]], -22% [[Stats#Physical Damage Reduction|Physical Damage Reduction]], 5% [[Stats#Magical Damage Reduction|Magical Damage Reduction]], 15% [[Damage#Projectile Damage Reduction|Projectile Damage Reduction]] <br><br> The summon area has a {{Ability_Data|SummonTreant|AreaRadius}} radius. {{NeedsTesting|Technically has 100% Scaling but unknown if it can actually apply the caster's stats or not due to it being a summon}} |
| }}
| | |
| |chicken={{#switch:{{lc:{{{2|}}}}}
| | |thornbarrier=Creates a 1.2m tall, {{Ability_Data|ThornBarrier|AreaRadius}} radius thorn barrier that lasts for 8 seconds. Any character touching the thorn barrier will take {{Ability_Data|ThornBarrier|PhysicalBaseDamage}} ({{Ability_Data|ThornBarrier|Scaling}}) per second. <br> The barrier has 6 [[Impact_Power#Impact Endurance|Impact Endurance]]. Casting range of {{Ability_Data|ThornBarrier|Range}}. |
| |castingtime=<b>1s</b>
| | |
| |primitive=<b>[[Stats#Resourcefulness|Resourcefulness]]</b>
| | |entanglingvines=Spreads roots across the floor in a {{Ability_Data|EntanglingVines|AreaRadius}} radius that last for {{Ability_Data|EntanglingVines|AoELifetime}}. Any targets that pass through the area are rooted in place for {{Ability_Data|EntanglingVines|Duration}}. After the effect is removed, the target gets immunity to the entangling effects for 1 second. Can only have one on the field at once.<br> Casting range of {{Ability_Data|EntanglingVines|Range}} |
| |physicalshapeshiftbasedamage=<b>[[Damage#Shapeshift|Physical ShapeShift Base Damage]]</b>
| | |
| |armorpenetration=<b>30% [[Damage#Penetration|Armor Penetration]]</b>
| | |restore=Allies within {{Ability_Data|Restore|AreaRadius}} of you including yourself are granted [[Buffs|Restore]], [[healing]] them for {{Ability_Data|Restore|MagicalBaseHealing}} over {{Ability_Data|Restore|Duration}}. |
| |impactpower=<b>3 [[Impact_Power|Impact Power]]</b>
| | |
| |scaling=<b>100% [[Scaling]]</b>
| | |treeoflife=Sprout a tree of life onto a player within a cast range of {{Ability_Data|TreeOfLife|Range}}, granting {{Ability_Data|TreeOfLife|AllAttributes}}, {{Ability_Data|TreeOfLife|RecoverableHealth}}, and {{Ability_Data|TreeOfLife|MagicalBaseHealing}} over {{Ability_Data|TreeOfLife|HealOverTimeDuration}}. |
| |primitivemultiplier=<b>150% [[Damage#Primitive_Multiplier|Primitive Multiplier]]</b>
| | |
| |hitslowduration=<b>0.25s</b>
| | |mendinggrove=Create a forest area centered around you with a {{Ability_Data|MendingGrove|AreaRadius}} radius. Targets that remain in the area gain {{Ability_Data|MendingGrove|MaxHealthBonus}} and are healed for {{Ability_Data|MendingGrove|MagicalBaseHealing}} per second for {{Ability_Data|MendingGrove|AoELifetime}}. |
| |hitslowmovespeed=<b>-3% [[Stats#Move_Speed|Move Speed Bonus]]</b>
| | |
| |stackingtype=<b>Aggregates by Target</b>
| | |human=Transforms into a human. |
| |maximumstacks=<b>1</b>
| | |
| |removable=<b>True</b>
| | |bear=Transforms into a wild bear. Too big to pass through doors. <br><br>Gain {{Ability_Data|Bear|PhysicalDamageReductionMod}} and {{Ability_Data|Bear|MaxHealthBonus}}. <br><br>Suffer {{Ability_Data|Bear|ShapeShiftMoveSpeedBonus}} and {{Ability_Data|Bear|ActionSpeed}} and -30% Jump height. |
| |movementmultiplier=<b>80%</b>
| | |
| |incomingphysicalhealingmod=<b>-60% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]</b>
| | |swipe=Claws with right hand inflicting {{Ability_Data|Bear|PrimaryPrimitive}} * ({{Ability_Data|Bear|PrimaryPrimitiveMultiplier}}) + {{Ability_Data|Bear|PrimaryPrimitiveAdd}} as {{Ability_Data|Bear|PrimaryPhysicalShapeShiftBaseDamage}} with {{Ability_Data|Bear|PrimaryScaling}}, {{Ability_Data|Bear|PrimaryImpactPower}}, and pushing the target back. <br><br>While attacking, move at {{Ability_Data|Bear|MovementMultiplier}} movement speed. Hit targets suffer {{Ability_Data|Bear|HitslowMoveSpeed}} for {{Ability_Data|Bear|HitslowDuration}}. |
| |incomingmagicalhealingmod=<b>-60% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]</b>
| | |
| |maxhealthbonus=<b>-60% [[Health#Max_Health_Bonus|Max Health Bonus]]</b>
| | |bash=Raise your body and slam down inflicting {{Ability_Data|Bear|SecondaryPrimitive}} * {{Ability_Data|Bear|SecondaryPrimitiveMultiplier}} + {{Ability_Data|Bear|SecondaryPrimitiveAdd}} as {{Ability_Data|Bear|SecondaryPhysicalShapeShiftBaseDamage}} with {{Ability_Data|Bear|SecondaryScaling}}, {{Ability_Data|Bear|SecondaryImpactPower}}, knocking enemies further or destroying chests and doors. <br><br>While attacking, move at {{Ability_Data|Bear|MovementMultiplier}} movement speed. Hit targets suffer {{Ability_Data|Bear|HitslowMoveSpeed}} for {{Ability_Data|Bear|HitslowDuration}}. |
| |all=CastingTime,Primitive,PhysicalShapeShiftBaseDamage,ArmorPenetration,ImpactPower,Scaling,PrimitiveMultiplier,HitSlowDuration,HitSlowMoveSpeed,StackingType,MaximumStacks,Removable,MovementMultiplier,IncomingPhysicalHealingMod,IncomingMagicalHealingMod,MaxHealthBonus
| | |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| | |chicken=Transforms into a chicken. <br><br>Can spread their wings and jump twice. <br><br>Suffer {{Ability_Data|Chicken|MaxHealthBonus}} as well as {{Ability_Data|Chicken|IncomingPhysicalHealingMod}} and {{Ability_Data|Chicken|IncomingMagicalHealingMod}}. |
| }}
| | |
| |dreamfire={{#switch:{{lc:{{{2|}}}}}
| | |pecking=Pecks the target with its beak, inflicting {{Ability_Data|Chicken|Primitive}} * ({{Ability_Data|Chicken|PrimitiveMultiplier}}) + {{Ability_Data|Chicken|PrimitiveAdd}} as {{Ability_Data|Chicken|PhysicalShapeShiftBaseDamage}} with {{Ability_Data|Chicken|Scaling}}, {{Ability_Data|Chicken|ImpactPower}}, and {{Ability_Data|Chicken|ArmorPenetration}}. <br><br>While attacking, move at {{Ability_Data|Chicken|MovementMultiplier}} movement speed. Hit targets of the attack suffer {{Ability_Data|Chicken|HitslowMovespeed}} for {{Ability_Data|Chicken|HitslowDuration}}. |
| |spelltier=<b>3</b>
| | |
| |maxcount=<b>4</b>
| | |clucking=The chicken clucks loudly |
| |castingtime=<b>1s</b>
| | |
| |range=<b>8m</b>
| | |panther=Transforms into a wild panther. <br><br>Gain {{Ability_Data|Panther|ShapeShiftMoveSpeedBonus}} and 20% Jump height. <br><br>Suffer {{Ability_Data|Panther|MaxHealthBonus}} as well as {{Ability_Data|Panther|IncomingPhysicalHealingMod}} and {{Ability_Data|Panther|IncomingMagicalHealingMod}}. |
| |arearadius=<b>0.8m</b>
| | |
| |magicalbasedamage=<b>15 {{Element|Spirit}} [[Damage#Base_Damage|Magical Base Damage]]</b>
| | |scratch=Claws the target with his right hand, inflicting {{Ability_Data|Panther|PrimaryPrimitive}} * ({{Ability_Data|Panther|PrimaryPrimitiveMultiplier}}) + {{Ability_Data|Panther|PrimaryPrimitiveAdd}} as {{Ability_Data|Panther|PrimaryPhysicalShapeShiftBaseDamage}} with {{Ability_Data|Panther|PrimaryScaling}} and {{Ability_Data|Panther|PrimaryImpactPower}} and causing the target to bleed. <br><br>Bleed deals {{Ability_Data|Panther|PhysicalBaseDamage}} with {{Ability_Data|Panther|PrimaryBleedScaling}} over {{Ability_Data|Panther|PrimaryBleedDuration}}, stacking up to {{Ability_Data|Panther|PrimaryBleedMaximumStacks}} times and refreshing when new stacks are applied. <br><br> While attacking, move at {{Ability_Data|Panther|MovementMultiplier}} movement speed. Hit targets of the attack suffer {{Ability_Data|Panther|HitslowMovespeed}} for {{Ability_Data|Panther|HitslowDuration}}. |
| |enemyscaling=<b>100% [[Scaling]]</b>
| | |
| |magicalbasehealing=<b>10 [[Healing#Magical_Base_Healing|Magical Base Healing]]</b>
| | |neckbite=Bite the target's neck, inflicting {{Ability_Data|Panther|SecondaryPrimitive}} * {{Ability_Data|Panther|SecondaryPrimitiveMultiplier}} + {{Ability_Data|Panther|SecondaryPrimitiveAdd}} as {{Ability_Data|Panther|SecondaryPhysicalShapeShiftBaseDamage}} with {{Ability_Data|Panther|SecondaryScaling}} and {{Ability_Data|Panther|SecondaryImpactPower}}. <br><br>While you are frenzied, Neckbite [[Silence|Silences]] the target for {{Ability_Data|Panther|PrimarySilenceDuration}}. <br><br> While attacking, move at {{Ability_Data|Panther|MovementMultiplier}} movement speed. Hit targets of the attack suffer {{Ability_Data|Panther|SecondaryMovespeedBonus}} for {{Ability_Data|Panther|SecondaryDuration}}. |
| |allyscaling=<b>100% [[Scaling]]</b>
| | |
| |intervaltime=<b>0.5s</b>
| | |rat=Transforms into a wild Rat. <br><br>Gain <!--{{Ability_Data|Rat|MoveSpeedBonus}} and No longer gives speed bonus as of HF61/62-->10% Jump height. <br><br>Suffer {{Ability_Data|Rat|MaxHealthBonus}}, {{Ability_Data|Rat|PhysicalDamageReduction}}, {{Ability_Data|Rat|MagicalDamageReduction}}, as well as {{Ability_Data|Rat|IncomingPhysicalHealingMod}} and {{Ability_Data|Rat|IncomingMagicalHealingMod}}. <br><br> ''Squeak loudly randomly every {{Ability_Data|Rat|RatRandomSqueakMinTimeConstant}}-{{Ability_Data|Rat|RatRandomSqueakMaxTimeConstant}}'' |
| |all=SpellTier,MaxCount,CastingTime,Range,AreaRadius,MagicalBaseDamage,EnemyScaling,MagicalBaseHealing,AllyScaling,IntervalTime
| | |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| | |infectedfangs=Bites the target, inflicting {{Ability_Data|Rat|PrimaryPhysicalBaseDamage}} with {{Ability_Data|Rat|PrimaryScaling}} and {{Ability_Data|Rat|PrimaryImpactPower}} and inflicting a plague to the target. <br><br> The plague deals {{Ability_Data|Rat|MagicalBaseDamage}} with {{Ability_Data|Rat|PrimaryDiseaseScaling}} over {{Ability_Data|Rat|Duration}}. <br><br>While attacking, move at {{Ability_Data|Rat|MovementMultiplier}} movement speed. Hit targets of the attack suffer {{Ability_Data|Rat|HitslowMovespeed}} for {{Ability_Data|Rat|HitslowDuration}}. |
| }}
| | |
| |dreamwalk={{#switch:{{lc:{{{2|}}}}} | | |squeak=Makes a squeak. |
| |duration=<b>3s</b>
| | |
| |magicalpower=<b>5 [[Stats#Magical_Power|Magical Power]]</b>
| |
| |cooldown=<b>15s [[Stats#Cooldown_Reduction|Cooldown]]</b>
| |
| |stackingtype=<b>Aggregates by Source</b>
| |
| |cooldownmaximumstacks=<b>1</b>
| |
| |dreamwalkmaximumstacks=<b>1</b>
| |
| |all=Duration,MagicalPower,Cooldown,StackingType,CooldownMaximumStacks,DreamwalkMaximumStacks
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |enhancedwildness={{#switch:{{lc:{{{2|}}}}}
| |
| |armorrating=<b>10 [[Stats#Armor_Rating|Armor Rating]]</b>
| |
| |movespeedadd=<b>5 [[Stats#Move_Speed|Move Speed Add]]</b>
| |
| |stackingtype=<b>Aggregates by Target</b>
| |
| |maximumstacks=<b>1</b>
| |
| |all=ArmorRating,MoveSpeedAdd,StackingType,MaximumStacks
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |entanglingvines={{#switch:{{lc:{{{2|}}}}}
| |
| |spelltier=<b>4</b>
| |
| |maxcount=<b>3</b>
| |
| |castingtime=<b>1.25s</b>
| |
| |range=<b>8m</b>
| |
| |arearadius=<b>1m</b>
| |
| |duration=<b>1s</b>
| |
| |stackingtype=<b>Aggregates by Target</b>
| |
| |maximumstacks=<b>1</b>
| |
| |refresh=<b>NeverReset</b>
| |
| |removable=<b>True</b>
| |
| |all=SpellTier,MaxCount,CastingTime,Range,AreaRadius,Duration,StackingType,MaximumStacks,Refresh,Removable
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |forceofnature={{#switch:{{lc:{{{2|}}}}} | |
| |duration=<b>3s</b>
| |
| |physicalpower=<b>3 [[Stats#Physical_Power|Physical Power]]</b>
| |
| |stackingtype=<b>Aggregates by Target</b>
| |
| |maximumstacks=<b>1</b>
| |
| |removable=<b>True</b>
| |
| |all=Duration,PhysicalPower,StackingType,MaximumStacks,Removable
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |herbalsensing={{#switch:{{lc:{{{2|}}}}} | |
| |auraradius=<b>6m</b>
| |
| |maximumstacks=<b>1</b>
| |
| |all=AuraRadius,MaximumStacks
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |human={{#switch:{{lc:{{{2|}}}}}
| |
| |castingtime=<b>1s</b>
| |
| |all=CastingTime
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |insectpredation={{#switch:{{lc:{{{2|}}}}}
| |
| |skilltype=<b>Instant</b>
| |
| |skilltier=<b>1</b>
| |
| |usemoving=<b>True</b>
| |
| |skillcooldowntrigger=<b>Active</b>
| |
| |skillcooldown=<b>28s</b>
| |
| |primitive=<b>[[Stats#Resourcefulness|Resourcefulness]]</b>
| |
| |physicalshapeshiftbasehealing=<b>[[Damage#Shapeshift|Physical ShapeShift Base Healing]]</b>
| |
| |scaling=<b>100% [[Scaling]]</b>
| |
| |primitivemultiplier=<b>50% [[Damage#Primitive_Multiplier|Primitive Multiplier]]</b>
| |
| |all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Primitive,PhysicalShapeShiftBaseHealing,Scaling,PrimitiveMultiplier
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |mendinggrove={{#switch:{{lc:{{{2|}}}}}
| |
| |spelltier=<b>6</b>
| |
| |maxcount=<b>2</b>
| |
| |castingtime=<b>2s</b>
| |
| |range=<b>3m</b>
| |
| |magicalbasehealing=<b>10 [[Healing#Magical_Base_Healing|Magical Base Healing]]</b>
| |
| |stackingtype=<b>Aggregates by Target</b>
| |
| |maximumstacks=<b>1</b>
| |
| |maxhealthbonus=<b>10% [[Health#Max_Health_Bonus|Max Health Bonus]]</b>
| |
| |scaling=<b>0% [[Scaling]]</b>
| |
| |all=SpellTier,MaxCount,CastingTime,Range,MagicalBaseHealing,StackingType,MaximumStacks,MaxHealthBonus,Scaling
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |naturalhealing={{#switch:{{lc:{{{2|}}}}}
| |
| |auraradius=<b>4.5m</b>
| |
| |naturalhealingmaximumstacks=<b>1</b>
| |
| |magicalbasehealing=<b>1 [[Healing#Magical_Base_Healing|Magical Base Healing]]</b>
| |
| |scaling=<b>10% [[Scaling]]</b>
| |
| |tickinterval=<b>3s</b>
| |
| |stackingtype=<b>Aggregates by Target</b>
| |
| |buffmaximumstacks=<b>1</b>
| |
| |all=AuraRadius,NaturalHealingMaximumStacks,MagicalBaseHealing,Scaling,Tickinterval,StackingType,BuffMaximumStacks
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |nature'stouch={{#switch:{{lc:{{{2|}}}}}
| |
| |spelltier=<b>1</b>
| |
| |maxcount=<b>5</b>
| |
| |castingtime=<b>0.75s</b>
| |
| |range=<b>7m</b>
| |
| |recoverablehealth=<b>15 [[Health#Recoverable_Health|Recoverable Health]]</b>
| |
| |duration=<b>12s</b>
| |
| |magicalbasehealing=<b>15 [[Healing#Magical_Base_Healing|Magical Base Healing]]</b>
| |
| |stackingtype=<b>Aggregates by Target</b>
| |
| |maximumstacks=<b>1</b>
| |
| |removable=<b>True</b>
| |
| |scaling=<b>0% [[Scaling]]</b>
| |
| |all=SpellTier,MaxCount,CastingTime,Range,RecoverableHealth,Duration,MagicalBaseHealing,StackingType,MaximumStacks,Removable,Scaling
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |panther={{#switch:{{lc:{{{2|}}}}}
| |
| |castingtime=<b>1s</b>
| |
| |primaryprimitive=<b>[[Stats#Agility|Agility]]</b>
| |
| |primaryphysicalshapeshiftbasedamage=<b>[[Damage#Shapeshift|Physical ShapeShift Base Damage]]</b>
| |
| |primaryimpactpower=<b>3 [[Impact_Power|Impact Power]]</b>
| |
| |primaryscaling=<b>100% [[Scaling]]</b>
| |
| |primaryprimitivemultiplier=<b>100% [[Damage#Primitive_Multiplier|Primitive Multiplier]]</b>
| |
| |primarybleedduration=<b>3s</b>
| |
| |physicalbasedamage=<b>5 [[Damage#Base_Damage|Physical Base Damage]]</b>
| |
| |primarybleedscaling=<b>50% [[Scaling]]</b>
| |
| |primarybleedstackingtype=<b>Aggregates by Target</b>
| |
| |primarybleedmaximumstacks=<b>2</b>
| |
| |refresh=<b>Resets on Successful Application</b>
| |
| |primarybleedremovable=<b>True</b>
| |
| |hitslowduration=<b>0.25s</b>
| |
| |hitslowmovespeed=<b>-3% [[Stats#Move_Speed|Move Speed Bonus]]</b>
| |
| |hitslowstackingtype=<b>Aggregates by Target</b>
| |
| |hitslowmaximumstacks=<b>1</b>
| |
| |hitslowremovable=<b>True</b>
| |
| |movementmultiplier=<b>75%</b>
| |
| |secondaryprimitive=<b>[[Stats#Agility|Agility]]</b>
| |
| |secondaryphysicalshapeshiftbasedamage=<b>[[Damage#Shapeshift|Physical ShapeShift Base Damage]]</b>
| |
| |secondaryimpactpower=<b>3 [[Impact_Power|Impact Power]]</b>
| |
| |secondaryscaling=<b>100% [[Scaling]]</b>
| |
| |secondaryprimitivemultiplier=<b>125% [[Damage#Primitive_Multiplier|Primitive Multiplier]]</b>
| |
| |primarysilenceduration=<b>0.1s</b>
| |
| |primarysilencestackingtype=<b>Aggregates by Source</b>
| |
| |primarysilencemaximumstacks=<b>1</b>
| |
| |primarysilenceremovable=<b>True</b>
| |
| |incomingphysicalhealingmod=<b>-30% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]</b>
| |
| |incomingmagicalhealingmod=<b>-30% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]</b>
| |
| |maxhealthbonus=<b>-30% [[Health#Max_Health_Bonus|Max Health Bonus]]</b>
| |
| |movespeedbonus=<b>5% [[Stats#Move_Speed|Move Speed Bonus]]</b>
| |
| |all=CastingTime,PrimaryPrimitive,PrimaryPhysicalShapeShiftBaseDamage,PrimaryImpactPower,PrimaryScaling,PrimaryPrimitiveMultiplier,PrimaryBleedDuration,PhysicalBaseDamage,PrimaryBleedScaling,PrimaryBleedStackingType,PrimaryBleedMaximumStacks,Refresh,PrimaryBleedRemovable,HitSlowDuration,HitSlowMoveSpeed,HitSlowStackingType,HitSlowMaximumStacks,HitSlowRemovable,MovementMultiplier,SecondaryPrimitive,SecondaryPhysicalShapeShiftBaseDamage,SecondaryImpactPower,SecondaryScaling,SecondaryPrimitiveMultiplier,PrimarySilenceDuration,PrimarySilenceStackingType,PrimarySilenceMaximumStacks,PrimarySilenceRemovable,IncomingPhysicalHealingMod,IncomingMagicalHealingMod,MaxHealthBonus,MoveSpeedBonus
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |prophecy={{#switch:{{lc:{{{2|}}}}}
| |
| |maximumstacks=<b>1</b>
| |
| |all=MaximumStacks
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |rat={{#switch:{{lc:{{{2|}}}}}
| |
| |castingtime=<b>1s</b>
| |
| |primaryphysicalbasedamage=<b>1 [[Damage#Base_Damage|Physical Base Damage]]</b>
| |
| |primaryimpactpower=<b>2 [[Impact_Power|Impact Power]]</b>
| |
| |primaryscaling=<b>100% [[Scaling]]</b>
| |
| |hitslowduration=<b>0.1s</b>
| |
| |hitslowmovespeed=<b>-1% [[Stats#Move_Speed|Move Speed Bonus]]</b>
| |
| |hitslowstackingtype=<b>Aggregates by Target</b>
| |
| |hitslowmaximumstacks=<b>1</b>
| |
| |hitslowremovable=<b>True</b>
| |
| |duration=<b>3s</b>
| |
| |magicalbasedamage=<b>3 {{Element|Dark}} [[Damage#Base_Damage|Magical Base Damage]]</b>
| |
| |primarydiseasescaling=<b>50% [[Scaling]]</b>
| |
| |primarydiseasestackingtype=<b>Aggregates by Target</b>
| |
| |primarydiseasemaximumstacks=<b>1</b>
| |
| |expiration=<b>Removes Single Stack and Refreshes Duration</b>
| |
| |primarydiseaseremovable=<b>True</b>
| |
| |movementmultiplier=<b>80%</b>
| |
| |physicaldamagereduction=<b>-100% [[Stats#Damage_Reduction|Physical Damage Reduction]]</b>
| |
| |magicaldamagereduction=<b>-100% [[Stats#Magical_Damage_Reduction|Magical Damage Reduction]]</b>
| |
| |incomingphysicalhealingmod=<b>-95% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]</b>
| |
| |incomingmagicalhealingmod=<b>-95% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]</b>
| |
| |maxhealthbonus=<b>-95% [[Health#Max_Health_Bonus|Max Health Bonus]]</b>
| |
| |movespeedbonus=<b>10% [[Stats#Move_Speed|Move Speed Bonus]]</b>
| |
| |ratrandomsqueakmintimeconstant=<b>3s</b>
| |
| |ratrandomsqueakmaxtimeconstant=<b>10s</b>
| |
| |all=CastingTime,PrimaryPhysicalBaseDamage,PrimaryImpactPower,PrimaryScaling,HitSlowDuration,HitSlowMoveSpeed,HitSlowStackingType,HitSlowMaximumStacks,HitSlowRemovable,Duration,MagicalBaseDamage,PrimaryDiseaseScaling,PrimaryDiseaseStackingType,PrimaryDiseaseMaximumStacks,Expiration,PrimaryDiseaseRemovable,MovementMultiplier,PhysicalDamageReduction,MagicalDamageReduction,IncomingPhysicalHealingMod,IncomingMagicalHealingMod,MaxHealthBonus,MoveSpeedBonus,RatRandomSqueakMinTimeConstant,RatRandomSqueakMaxTimeConstant
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |restore={{#switch:{{lc:{{{2|}}}}}
| |
| |spelltier=<b>5</b>
| |
| |maxcount=<b>3</b>
| |
| |castingtime=<b>1.75s</b>
| |
| |range=<b>3m</b>
| |
| |duration=<b>10s</b>
| |
| |magicalbasehealing=<b>30 [[Healing#Magical_Base_Healing|Magical Base Healing]]</b>
| |
| |stackingtype=<b>Aggregates by Target</b>
| |
| |maximumstacks=<b>1</b>
| |
| |removable=<b>True</b>
| |
| |scaling=<b>0% [[Scaling]]</b>
| |
| |all=SpellTier,MaxCount,CastingTime,Range,Duration,MagicalBaseHealing,StackingType,MaximumStacks,Removable,Scaling
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |rush={{#switch:{{lc:{{{2|}}}}}
| |
| |skilltype=<b>Instant</b>
| |
| |skilltier=<b>1</b>
| |
| |range=<b>6m</b>
| |
| |usemoving=<b>True</b>
| |
| |skillcooldowntrigger=<b>Active</b>
| |
| |skillcooldown=<b>28s</b>
| |
| |duration=<b>3s</b>
| |
| |stackingtype=<b>Aggregates by Target</b>
| |
| |maximumstacks=<b>1</b>
| |
| |removable=<b>True</b>
| |
| |all=SkillType,SkillTier,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,StackingType,MaximumStacks,Removable
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |shapeshiftmastery={{#switch:{{lc:{{{2|}}}}}
| |
| |maximumstacks=<b>1</b>
| |
| |all=MaximumStacks
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |shapeshiftmemoryii={{#switch:{{lc:{{{2|}}}}}
| |
| |skilltype=<b>Instant</b>
| |
| |skilltier=<b>1</b>
| |
| |usemoving=<b>True</b>
| |
| |all=SkillType,SkillTier,UseMoving
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |shapeshiftmemory={{#switch:{{lc:{{{2|}}}}}
| |
| |skilltype=<b>Instant</b>
| |
| |skilltier=<b>1</b>
| |
| |usemoving=<b>True</b>
| |
| |all=SkillType,SkillTier,UseMoving
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |spellmemory={{#switch:{{lc:{{{2|}}}}}
| |
| |skilltype=<b>Instant</b>
| |
| |skilltier=<b>1</b>
| |
| |usemoving=<b>True</b>
| |
| |all=SkillType,SkillTier,UseMoving
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |spiritbond={{#switch:{{lc:{{{2|}}}}}
| |
| |auraradius=<b>4.5m</b>
| |
| |grantedstackingtype=<b>Aggregates by Target</b>
| |
| |grantedmaximumstacks=<b>2</b>
| |
| |cooldown=<b>1s [[Stats#Cooldown_Reduction|Cooldown]]</b>
| |
| |cooldownstackingtype=<b>Aggregates by Source</b>
| |
| |cooldownmaximumstacks=<b>1</b>
| |
| |spiritbondstackingtype=<b>Aggregates by Source</b>
| |
| |spiritbondmaximumstacks=<b>1</b>
| |
| |activatedstackingtype=<b>Aggregates by Source</b>
| |
| |activatedmaximumstacks=<b>1</b>
| |
| |transferpercent=<b>15%</b>
| |
| |maxspiritbondtransferdamage=<b>20</b>
| |
| |all=AuraRadius,GrantedStackingType,GrantedMaximumStacks,Cooldown,CooldownStackingType,CooldownMaximumStacks,SpiritBondStackingType,SpiritBondMaximumStacks,ActivatedStackingType,ActivatedMaximumStacks,TransferPercent,MaxSpiritBondTransferDamage
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |spiritmagicmastery={{#switch:{{lc:{{{2|}}}}}
| |
| |magicalpower=<b>10 [[Stats#Magical_Power|Magical Power]]</b>
| |
| |stackingtype=<b>Aggregates by Target</b>
| |
| |maximumstacks=<b>1</b>
| |
| |all=MagicalPower,StackingType,MaximumStacks
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |summontreant={{#switch:{{lc:{{{2|}}}}}
| |
| |spelltier=<b>5</b>
| |
| |maxcount=<b>2</b>
| |
| |castingtime=<b>1s</b>
| |
| |range=<b>7.5m</b>
| |
| |arearadius=<b>0.75m</b>
| |
| |physicalbasedamage=<b>10 [[File:ProjectileDamage.png|link=Damage_Types#Projectile|Projectile|x16px]] [[Damage#Base_Damage|Physical Base Damage]]</b>
| |
| |scaling=<b>100% [[Scaling]]</b>
| |
| |all=SpellTier,MaxCount,CastingTime,Range,AreaRadius,PhysicalBaseDamage,Scaling
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |sunandmoon={{#switch:{{lc:{{{2|}}}}}
| |
| |auraradius=<b>4.5m</b>
| |
| |vigor=<b>3 [[Stats#Vigor|Vigor]]</b>
| |
| |magicalpower=<b>5 [[Stats#Magical_Power|Magical Power]]</b>
| |
| |stackingtype=<b>Aggregates by Target</b>
| |
| |sunandmoonbuffmaximumstacks=<b>1</b>
| |
| |sunandmoonmaximumstacks=<b>1</b>
| |
| |all=AuraRadius,Vigor,MagicalPower,StackingType,SunAndMoonBuffMaximumStacks,SunAndMoonMaximumStacks
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |survivalinstinct={{#switch:{{lc:{{{2|}}}}}
| |
| |skilltype=<b>Instant</b>
| |
| |skilltier=<b>1</b>
| |
| |usemoving=<b>True</b>
| |
| |skillcooldowntrigger=<b>End</b>
| |
| |skillcooldown=<b>28s</b>
| |
| |activeduration=<b>6s</b>
| |
| |movespeedadd=<b>20 [[Stats#Move_Speed|Move Speed Add]]</b>
| |
| |activestackingtype=<b>Aggregates by Target</b>
| |
| |activemaximumstacks=<b>1</b>
| |
| |activeremovable=<b>True</b>
| |
| |endduration=<b>3s</b>
| |
| |movespeedbonus=<b>-20% [[Stats#Move_Speed|Move Speed Bonus]]</b>
| |
| |endstackingtype=<b>Aggregates by Target</b>
| |
| |endmaximumstacks=<b>1</b>
| |
| |endremovable=<b>True</b>
| |
| |all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,ActiveDuration,MoveSpeedAdd,ActiveStackingType,ActiveMaximumStacks,ActiveRemovable,EndDuration,MoveSpeedBonus,EndStackingType,EndMaximumStacks,EndRemovable
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |thornbarrier={{#switch:{{lc:{{{2|}}}}}
| |
| |spelltier=<b>4</b>
| |
| |maxcount=<b>3</b>
| |
| |castingtime=<b>1.25s</b>
| |
| |range=<b>7m</b>
| |
| |arearadius=<b>1.5m</b>
| |
| |physicalbasedamage=<b>4 [[Damage#Base_Damage|Physical Base Damage]]</b>
| |
| |bexecuteperiodiceffectonapplication=<b>True</b>
| |
| |stackingtype=<b>Aggregates by Target</b>
| |
| |maximumstacks=<b>1</b>
| |
| |scaling=<b>0% [[Scaling]]</b>
| |
| |all=SpellTier,MaxCount,CastingTime,Range,AreaRadius,PhysicalBaseDamage,bExecutePeriodicEffectOnApplication,StackingType,MaximumStacks,Scaling
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |thorncoat={{#switch:{{lc:{{{2|}}}}}
| |
| |truephysicalbasedamage=<b>5 [[Damage#True_Base_Damage|True Physical Base Damage]]</b>
| |
| |maximumstacks=<b>1</b>
| |
| |all=TruePhysicalBaseDamage,MaximumStacks
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |treeoflife={{#switch:{{lc:{{{2|}}}}}
| |
| |spelltier=<b>6</b>
| |
| |maxcount=<b>2</b>
| |
| |castingtime=<b>1s</b>
| |
| |range=<b>7m</b>
| |
| |duration=<b>8s</b>
| |
| |recoverablehealth=<b>40 [[Health#Recoverable_Health|Recoverable Health]]</b>
| |
| |stackingtype=<b>Aggregates by Target</b>
| |
| |maximumstacks=<b>1</b>
| |
| |removable=<b>True</b>
| |
| |allattributes=<b>5 [[Stats#Attributes|All Attributes]]</b>
| |
| |all=SpellTier,MaxCount,CastingTime,Range,Duration,RecoverableHealth,StackingType,MaximumStacks,Removable,AllAttributes
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |wildfury={{#switch:{{lc:{{{2|}}}}}
| |
| |skilltype=<b>Instant</b>
| |
| |skilltier=<b>1</b>
| |
| |usemoving=<b>True</b>
| |
| |skillcooldowntrigger=<b>Start</b>
| |
| |skillcooldown=<b>28s</b>
| |
| |duration=<b>6s</b>
| |
| |physicalpowerbonus=<b>15% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]</b>
| |
| |physicaldamagereductionmod=<b>15% [[Stats#Damage_Reduction_Mod|Physical Damage Reduction Mod]]</b>
| |
| |removable=<b>True</b>
| |
| |all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,PhysicalPowerBonus,PhysicalDamageReductionMod,Removable
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> | | |#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> |
| }}</includeonly> | | }}</includeonly> |