|
|
Line 108: |
Line 108: |
|
| |
|
| <br> | | <br> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
| | {| class="wikitable sortable jquery-tablesorter ClassesTable" style="min-width:360px;> |
| <tr>
| | ! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Name |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
| | ! style="width:50%" class="headerSort" role="columnheader button" title="Sort ascending" | Description |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
| | ! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Scaling |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th>
| | ! style="width:50%" class="headerSort" role="columnheader button" title="Sort ascending" | Cooldown |
| </tr>
| | |- |
| <tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.-->
| | | [[File:Skill Blood Pact.png|link=|96px]] <br> Blood Pact |
| <td style=" text-align:middle"> [[File:Skill Blow of Corruption.png|link=|x96px]] <br> Blow of Corruption </td>
| | | Assimilates the contracted demon after casting for {{Ability_Data|BloodPact|CastingTime}}, gaining an additional {{Ability_Data|BloodPact|MaxHealthAdd}}, {{Ability_Data|BloodPact|ArmorRating}}, and {{Ability_Data|BloodPact|MagicalResistance}}. Your entire body is covered in Abyssal Flame, taking {{Ability_Data|BloodPact|PercentMaxHealthHealing}} damage per second and dealing {{Ability_Data|BloodPact|MagicalBaseDamage}} per second in {{Ability_Data|BloodPact|TickInterval}}s ticks to enemies within {{Ability_Data|BloodPact|AbyssalFlameRadiusConstant}}. Duration ends when Blood Pact is re-casted. <br> Additionally, by consuming Darkness Shards, you gain {{Ability_Data|BloodPact|AllAttributes}} effects for each Darkness Shard consumed. <br> When you become a demon your skills change to demon-only skills. |
| <td> The next melee physical attack within {{Ability_Data|BlowOfCorruption|ActiveDuration}} also deals {{Ability_Data|BlowOfCorruption|MagicalBaseDamage}} ({{Ability_Data|BlowOfCorruption|Scaling}}) (also benefits from [[Damage#Hit_Location_Bonus|Hit Location Bonus]]) to the target and causes them to suffer {{Ability_Data|BlowOfCorruption|IncomingPhysicalHealingMod}} and {{Ability_Data|BlowOfCorruption|IncomingMagicalHealingMod}} for {{Ability_Data|BlowOfCorruption|ReducedHealingDuration}}.<br><br>
| | {| class="mw-collapsible mw-collapsed" style="text-align:center; margin-left:auto; margin-right:auto;" |
| <i>If an attack is blocked by a shield, it will consume the skill buff without dealing damage. If the weapon is blocked at the hilt, no damage will be dealt but the buff will not be consumed. </i></td>
| | |+ style="white-space:nowrap; border:0px; background:transparent;" | Blood Pact Details |
| <td> {{Ability_Data|BlowOfCorruption|SkillCooldown}} </td>
| | |- |
| </tr>
| | | style="border:0px;" | Left-click: Use equipped item. If no item is equipped, then preforms bare-handed attack. Preform up to 4 combo attacks usng both hands. |
| <tr>
| | | style="border:0px;" | Right-click: Use equipped item. If no item is equipped, then fires a bolt of darkness. |
| <td style=" text-align:middle"> [[File:Skill Dark Offering.png|link=|x96px]] <br> Dark Offering </td>
| | |- |
| <td> [[Channel]] for up to {{Ability_Data|DarkOffering|ChannelingDuration}} seconds while remaining still. Every {{Ability_Data|DarkOffering|ChannelingInterval}} spent channeling causes you to be dealt {{Ability_Data|DarkOffering|PercentMaxHealthHealing}} and grants 1 stack of {{Ability_Data|DarkOffering|PhysicalPowerBonus}} and {{Ability_Data|DarkOffering|MagicalPowerBonus}} for {{Ability_Data|DarkOffering|Duration}} after the channel ends or is stopped, up to {{Ability_Data|DarkOffering|BuffMaximumStacks}} stacks. All stacks are refreshed on gaining a new stack. </td>
| | |} |
| <td> {{Ability_Data|DarkOffering|SkillCooldown}} </td>
| | | AoE: <br> {{Ability_Data|BloodPact|AbyssalFlameDoTScaling}} |
| </tr>
| | | {{Ability_Data|BloodPact|SkillCooldown}} |
| <tr>
| | |- |
| <td style=" text-align:middle"> [[File:Skill Phantomize.png|link=|x96px]] <br> Phantomize </td>
| | | [[File:Skill_Exploitation_Strike.png|link=|96px]] <br> Exploitation Strike |
| <td> For {{Ability_Data|Phantomize|Duration}} gain {{Ability_Data|Phantomize|MoveSpeedBonus}} and become untargetable, phasing through melee attacks, projectiles, and hitscan Magic (Zap, Lesser Heal, etc.). During this period you can only move and do not collide with other players or monsters, but are still vulnerable to AoE damage and suffer {{Ability_Data|Phantomize|MagicalDamageReduction}}. </td>
| | | When using Blood Pact, this skill replaces the other equipped skill. Cannot be used outside of Blood Pact. For {{Ability_Data|ExploitationStrike|ActiveDuration}}, weapon hits apply a damage over time that causes the target to receive {{Ability_Data|ExploitationStrike|MagicalBaseDamage}} over {{Ability_Data|ExploitationStrike|ExploitDuration}} and [[Healing#Percent_Max_Health_Healing|heal]] you for {{Ability_Data|ExploitationStrike|HealPercentConstant}} of the target's max [[Health]] up to {{Ability_Data|ExploitationStrike|MaxHealConstant}} per hit |
| <td> {{Ability_Data|Phantomize|SkillCooldown}} </td>
| | | {{Ability_Data|ExploitationStrike|Scaling}} |
| </tr>
| | | {{Ability_Data|ExploitationStrike|SkillCooldown}} |
| <tr>
| | |- |
| <td style=" text-align:middle"> [[File:Skill Blood Pact.png|link=|x96px]] <br> Blood Pact </td>
| | | [[File:Skill Blow of Corruption.png|link=|96px]] <br> Blow of Corruption |
| <td> Assimilates the contracted demon after casting for {{Ability_Data|BloodPact|CastingTime}}, gaining an additional {{Ability_Data|BloodPact|MaxHealthAdd}}, {{Ability_Data|BloodPact|ArmorRating}}, and {{Ability_Data|BloodPact|MagicalResistance}}. Your entire body is covered in Abyssal Flame, sacrificing {{Ability_Data|BloodPact|PercentMaxHealthHealing}} and dealing {{Ability_Data|BloodPact|MagicalBaseDamage}} ({{Ability_Data|BloodPact|AbyssalFlameDoTScaling}}) per second in {{Ability_Data|BloodPact|TickInterval}}s ticks to enemies within {{Ability_Data|BloodPact|AbyssalFlameRadiusConstant}}. Duration ends when Blood Pact is re-casted.<br><br> Additionally, upon transformation consume all Darkness Shards to gain {{Ability_Data|BloodPact|AllAttributes}} for each one consumed.<br><br> When you become a demon your other skill is replaced with Exploitation Strike but you can still equip weapons. <br>If no weapon is equipped, use a one handed combo that deals 5 physical damage ({{Ability_Data|BloodPact|PrimaryScaling}}, {{Ability_Data|BloodPact|PrimaryImpactPower}}, {{Ability_Data|BloodPact|PrimaryImpactZoneMultiplier}}) x 200% Combo damage on every hit and slows the target for {{Ability_Data|BloodPact|HitSlowMoveSpeed}} for {{Ability_Data|BloodPact|HitSlowDuration}}. Move at {{Ability_Data|BloodPact|MovementMultiplier}} speed while attacking and up to 4 combo attacks using both hands. <br><br>Right-Click: Fire a bolt of darkness with {{Ability_Data|BoltOfDarkness|DarkArrowHealthCost}}
| | | Your next physical attack within {{Ability_Data|BlowOfCorruption|ActiveDuration}} deals {{Ability_Data|BlowOfCorruption|MagicalBaseDamage}} to the target and causes them to suffer {{Ability_Data|BlowOfCorruption|IncomingPhysicalHealingMod}} and {{Ability_Data|BlowOfCorruption|IncomingMagicalHealingMod}} for {{Ability_Data|BlowOfCorruption|ReducedHealingDuration}}. |
| </td>
| | | {{Ability_Data|BlowOfCorruption|Scaling}} |
| <td> {{Ability_Data|BloodPact|SkillCooldown}} </td>
| | | {{Ability_Data|BlowOfCorruption|SkillCooldown}} |
| </tr>
| | |- |
| <tr>
| | | [[File:Skill Dark Offering.png|link=|96px]] <br> Dark Offering |
| <td style=" text-align:middle"> [[File:Skill_Exploitation_Strike.png|link=|x96px]] <br> Exploitation Strike </td>
| | | [[Channel]] your mind for up to {{Ability_Data|DarkOffering|ChannelingDuration}}, sacrificing {{Ability_Data|DarkOffering|PercentMaxHealthHealing}} per second to gain {{Ability_Data|DarkOffering|PhysicalPowerBonus}} and {{Ability_Data|DarkOffering|MagicalPowerBonus}} per stack, up to {{Ability_Data|DarkOffering|BuffMaximumStacks}} stacks. This bonus last for {{Ability_Data|DarkOffering|Duration}}. All stacks are refreshed upon gaining a new stack. |
| <td> When using Blood Pact, this skill replaces the other equipped skill. Cannot be used outside of Blood Pact. For {{Ability_Data|ExploitationStrike|ActiveDuration}}, weapon hits apply a damage over time that causes the target to receive {{Ability_Data|ExploitationStrike|MagicalBaseDamage}} ({{Ability_Data|ExploitationStrike|Scaling}}) over {{Ability_Data|ExploitationStrike|ExploitDuration}} and [[Healing#Percent_Max_Health_Healing|heal]] you for {{Ability_Data|ExploitationStrike|HealPercentConstant}} of the target's max [[Health]] up to {{Ability_Data|ExploitationStrike|MaxHealConstant}} per hit</td>
| | | - |
| <td> {{Ability_Data|ExploitationStrike|SkillCooldown}} </td>
| | | {{Ability_Data|DarkOffering|SkillCooldown}} |
| </tr>
| | |- |
| <tr>
| | | [[File:Skill Phantomize.png|link=|96px]] <br> Phantomize |
| <td style=" text-align:middle"> [[File:Skill Spell Memory.png|link=|x96px]] <br> Spell Memory </td>
| | | Phase through melee attacks and projectiles for {{Ability_Data|Phantomize|Duration}}. While active, gain {{Ability_Data|Phantomize|MoveSpeedBonus}} and suffer {{Ability_Data|Phantomize|MagicalDamageReduction}}. During this period you can only move and do not collide with other players or monsters, but are still vulnerable to AoE damage. |
| <td> Allows you to memorize spells to use in the dungeon. </td>
| | | - |
| <td> / </td>
| | | {{Ability_Data|Phantomize|SkillCooldown}} |
| </tr>
| | |- |
| <tr>
| | | [[File:Skill Spell Memory.png|link=|96px]] <br> Spell Memory |
| <td style=" text-align:middle"> [[File:Skill Spell Memory.png|link=|x96px]] <br> Spell Memory 2</td>
| | | Gain the ability to memorize spells to use in the dungeon. |
| <td> Allows you to memorize spells to use in the dungeon. </td>
| | | - |
| <td> / </td>
| | | - |
| </tr>
| | |- |
| </table>
| | | [[File:Skill Spell Memory.png|link=|96px]] <br> Spell Memory II |
| | | Gain the ability to memorize additional spells to use in the dungeon. |
| | | - |
| | | - |
| | |} |
| <br> | | <br> |
|
| |
|
| |-|Spells= | | |-|Spells= |
| | |
| The order in which you select spells will determine their Spell Memory priority. You can right click spells to "forget" them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost. | | The order in which you select spells will determine their Spell Memory priority. You can right click spells to "forget" them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost. |
| Warlock spells cost health to cast. | | Warlock spells cost health to cast. |