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| <p style="width: 100%;border: 1px solid #DD952A;text-align: center;font-size: 24px;padding: 3px;font-weight: bold;margin: 9px;border-radius: 10px;">Page is currently up to date for: {{:TODO|Classes}}</p> | | <noinclude> |
| | <p style="width: 100%;border: 1px solid #DD952A;text-align: center;font-size: 24px;padding: 5px;font-weight: bold;margin: 9px;border-radius: 10px;">Page is currently up to date for: {{#explode:{{:TODO|Classes}}|$|0|2}}</p> |
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| {{Infobox Class|{{PAGENAME}}||Yes}} | | {{Infobox Class|{{PAGENAME}}||Yes}} |
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| **High melee burst damage, with a variety of strong melee options. | | **High melee burst damage, with a variety of strong melee options. |
| **Extreme PvE capabilities, being able to heal off of NPCs or damage them through walls. | | **Extreme PvE capabilities, being able to heal off of NPCs or damage them through walls. |
| **Variety of strong gear options, such as the Shadow Mask.
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| *Cons | | *Cons |
| **Spells are usually weaker than other classes' spells | | **Spells are usually weaker than other classes' spells |
| **Highly susceptible to rangers | | **Highly susceptible to rangers |
| **Teammates can kill your targets early before your able to heal with Torture Mastery | | **Poor tools for dealing with fast, aggressive classes |
| **Weapons, while highly damaging, tend to be on the slower side | | **In order to heal off PvE, you have to leave them alive, which can be dangerous if another party shows up |
| | **Melee weapon options are often slow |
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| <tabber> | | <tabber> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Blow of Corruption.png|link=|x96px]] <br> Blow of Corruption </td> | | <td style=" text-align:middle"> [[File:Skill Blow of Corruption.png|link=|x96px]] <br> Blow of Corruption </td> |
| <td> The next melee physical attack deals a separate instance of 10 Evil Magical [[Damage_Calculation|Damage]] (50% scaling) to the target and [[Healing#Heal_Reduction|reduces outgoing healing]] performed by them by 80% for 12 seconds. If no attack is successful, Blow of Corruption will only remain active for 8 seconds before deactivating and entering cooldown. (Damage scales with 100% of Magical Damage) <br><br> | | <td> The next melee physical attack deals a separate instance of 10 Evil Magical [[Damage_Calculation|Damage]] (75% scaling) to the target and [[Healing#Heal_Reduction|reduces outgoing healing]] performed by them by 80% for 12 seconds. If no attack is successful, Blow of Corruption will only remain active for 8 seconds before deactivating and entering cooldown. (Damage scales with 100% of Magical Damage) <br><br> |
| <i>If an attack is blocked by a shield, it will consume the skill buff without dealing damage. If the weapon is blocked at the hilt, no damage will be dealt but the buff will not be consumed. </i></td> | | <i>If an attack is blocked by a shield, it will consume the skill buff without dealing damage. If the weapon is blocked at the hilt, no damage will be dealt but the buff will not be consumed. </i></td> |
| <td> 24s </td> | | <td> 24s </td> |
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| <td style=" text-align:middle"> [[File:Skill Dark Offering.png|link=|x96px]] <br> Dark Offering </td> | | <td style=" text-align:middle"> [[File:Skill Dark Offering.png|link=|x96px]] <br> Dark Offering </td> |
| <td> [[Channel]] for up to 10 seconds. Each 1/10th of the Channel duration (as the channel is affected by [[Stats#Spell_Casting_Speed|Casting Speed]]) spent channeling sacrifices 10[[Healing#Percent_Max_Health_Healing|% of Max]] [[Health#Max_Health|Health]] and grants a stack of 5% [[Stats#Physical_Power_Bonus|Physical]] and [[Stats#Magic_Power_Bonus|Magic Power Bonus]] that will last 15 seconds after the channel ends or is stopped. </td> | | <td> [[Channel]] for up to 10 seconds. Each 1/10th of the Channel duration (as the channel is affected by [[Stats#Spell_Casting_Speed|Casting Speed]]) spent channeling sacrifices 10[[Healing#Percent_Max_Health_Healing|% of Max]] [[Health#Max_Health|Health]] and grants a stack of 5% [[Stats#Physical_Power_Bonus|Physical]] and [[Stats#Magic_Power_Bonus|Magic Power Bonus]] that will last 15 seconds after the channel ends or is stopped. </td> |
| <td> 60s </td> | | <td> 28s </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Blood Pact.png|link=|x96px]] <br> Blood Pact </td> | | <td style=" text-align:middle"> [[File:Skill Blood Pact.png|link=|x96px]] <br> Blood Pact </td> |
| <td> Assimilates the contracted demon after casting for 1s, gaining an additional 50 [[Healing#Temporary_Max_Health|Temporary Max]] [[Health#Max_Health|Health]], 50 [[Stats#Armor_Rating|Armor Rating]], and 50 [[Stats#Magic_Resistance|Magic Resistance]]. Your entire body is covered in Abyssal Flame, sacrificing 1[[Healing#Percent_Max_Health_Healing|% of Max]] [[Health#Max_Health|Health]] per second and dealing 2 Magical [[Damage_Calculation|Damage]] per second (25% scaling) to enemies within 0.5 meters. Duration ends when Blood Pact is re-casted. Additionally, by consuming Darkness Shards, you gain +1 All [[Stats#Attributes|Attributes]] effects for each Darkness Shard consumed.<br> When you become a demon your other skill is replaced with Exploitation Strike and you cannot equip weapons. Instead, Left-Click: Bare handed attack that deals 10 physical damage x 200% Combo damage on every hit and slows the target by 20% for 1s. Slowed by 20% while attacking. Perform up to 4 combo attacks using both hands. Right-Click: Fire a bolt of darkness. (costs 3hp) </td> | | <td> Assimilates the contracted demon after casting for 1s, gaining an additional 50 [[Healing#Temporary_Max_Health|Temporary Max]] [[Health#Max_Health|Health]], 50 [[Stats#Armor_Rating|Armor Rating]], and 50 [[Stats#Magic_Resistance|Magic Resistance]]. Your entire body is covered in Abyssal Flame, sacrificing 1.5[[Healing#Percent_Max_Health_Healing|% of Max]] [[Health#Max_Health|Health]] per second and dealing 2 Magical [[Damage_Calculation|Damage]] per second (25% scaling) to enemies within 0.5 meters while also gaining 5 [[Damage#"Buff"_Weapon_Damage|Buff Weapon Damage]]. Duration ends when Blood Pact is re-casted. Additionally, by consuming Darkness Shards, you gain +1 All [[Stats#Attributes|Attributes]] effects for each Darkness Shard consumed.<br> When you become a demon your other skill is replaced with Exploitation Strike but you can still equip weapons. <br>If no weapon is equipped, use a handed attack that deals 5 physical damage x 200% Combo damage on every hit and slows the target by 20% for 1s. Slowed by 20% while attacking and up to 4 combo attacks using both hands. <br>Right-Click: Fire a bolt of darkness. (costs 3hp) </td> |
| <td> 2s </td> | | <td> 2s </td> |
| </tr> | | </tr> |
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| <td> [[Channel]] for up to 6 seconds, Concentrating your mind to deal 3 Magical [[Damage_Types#Evil|Evil]] [[Damage]] to the target per second for 6 seconds and converts 100% of it into the caster's life force. Cancelled if the Warlock moves. The [[Healing#Life_Drain|healing]] is determined by the damage dealt, and is not affected by +Magical Healing, but is affected by Vampirism.</td> | | <td> [[Channel]] for up to 6 seconds, Concentrating your mind to deal 3 Magical [[Damage_Types#Evil|Evil]] [[Damage]] to the target per second for 6 seconds and converts 100% of it into the caster's life force. Cancelled if the Warlock moves. The [[Healing#Life_Drain|healing]] is determined by the damage dealt, and is not affected by +Magical Healing, but is affected by Vampirism.</td> |
| <td> 7 meters </td> | | <td> 7 meters </td> |
| <td> 50% </td> | | <td> 100% </td> |
| <td> 1.5s </td> | | <td> 1.5s </td> |
| <td> 4 hp </td> | | <td> 4 hp </td> |
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| <td style=" text-align:middle"> [[File:Spell Hellfire.png|link=|x96px]] <br> Hellfire </td> | | <td style=" text-align:middle"> [[File:Spell Hellfire.png|link=|x96px]] <br> Hellfire </td> |
| <td> 4 </td> | | <td> 4 </td> |
| <td> Summons eternal hellfire and blasts it towards the aiming point, traveling at 1.5m/s. The hellfire does not dissipate when it reaches the target, burning them for 60 Magical [[Damage_Types#Fire|Fire]] [[Damage_Calculation|Damage]] per second (divided into 0.1s ticks). This hellfire can travel through walls and destroy obstacles up to 50 meters. After creating a new hellfire, roughly 1 second later all pre-existing hellfires will dissipate. Hellfire is AoE and not a projectile. </td> | | <td> Summons eternal hellfire and blasts it towards the aiming point, traveling at 1.5m/s. The hellfire does not dissipate when it reaches the target, burning them for 60 Magical [[Damage_Types#Fire|Fire]] [[Damage_Calculation|Damage]] per second (divided into 0.2s ticks). This hellfire can travel through walls and destroy obstacles up to 50 meters. After creating a new hellfire, roughly 1 second later all pre-existing hellfires will dissipate. Hellfire is AoE and not a projectile. There is currently a bug where Hellfire can change direction randomly after hitting an obstacle.</td> |
| <td> 50 meters </td> | | <td> 50 meters </td> |
| <td> 50% per second </td> | | <td> 50% per second </td> |
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| - If Hellfire is cast again whilst the Warlock's first Hellfire effect is still active, the first Hellfire will be deleted after the second one has finished casting. | | - If Hellfire is cast again whilst the Warlock's first Hellfire effect is still active, the first Hellfire will be deleted after the second one has finished casting. |
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| </tabber> | | </tabber></noinclude><includeonly></includeonly> |