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| <p style="width: 100%;border: 1px solid #DD952A;text-align: center;font-size: 24px;padding: 3px;font-weight: bold;margin: 9px;border-radius: 10px;">Page is currently up to date for: {{:TODO|Classes}}</p> | | <noinclude> |
| | <p style="width: 100%;border: 1px solid #DD952A;text-align: center;font-size: 24px;padding: 5px;font-weight: bold;margin: 9px;border-radius: 10px;">Page is currently up to date for: {{#explode:{{:TODO|Classes}}|$|0|2}}</p> |
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| {{Infobox Class|{{PAGENAME}}||Yes}} | | {{Infobox Class|{{PAGENAME}}||Yes}} |
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| **High melee burst damage, with a variety of strong melee options. | | **High melee burst damage, with a variety of strong melee options. |
| **Extreme PvE capabilities, being able to heal off of NPCs or damage them through walls. | | **Extreme PvE capabilities, being able to heal off of NPCs or damage them through walls. |
| **Variety of strong gear options, such as the Shadow Mask.
| |
| *Cons | | *Cons |
| **Spells are usually weaker than other classes' spells | | **Spells are usually weaker than other classes' spells |
| **Highly susceptible to rangers | | **Highly susceptible to rangers |
| **Teammates can kill your targets early before your able to heal with Torture Mastery | | **Poor tools for dealing with fast, aggressive classes |
| **Weapons, while highly damaging, tend to be on the slower side | | **In order to heal off PvE, you have to leave them alive, which can be dangerous if another party shows up |
| | **Melee weapon options are often slow |
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| <tabber> | | <tabber> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Antimagic.png|link=|x96px]] <br> Antimagic </td> | | <td style=" text-align:middle"> [[File:Perk Antimagic.png|link=|x96px]] <br> Antimagic </td> |
| <td> Your [[Stats#Magical Damage Reduction|magic damage reduction]] is increased additively by 25% except against divine and curse magic. Does not display in details page as it is specific to some damage types. </td> | | <td> Your [[Stats#Magical Damage Reduction|Magic Damage Reduction]] is increased additively by 25% against damage that has one of the following elements: [[Damage_Types#Fire|Fire]], [[Damage_Types#Ice|Ice]], [[Damage_Types#Lightning|Lightning]], [[Damage_Types#Earth|Earth]], [[Damage_Types#Light|Light]], [[Damage_Types#Dark|Dark]], [[Damage_Types#Evil|Evil]], [[Damage_Types#Air|Air]], or [[Damage_Types#Spirit|Spirit]]. Note that [[Damage_Types|Damage Types]] not in this list include [[Damage_Types#Divine|Divine]], [[Damage_Types#Curse|Curse]], and [[Damage_Types#Neutral|Neutral]] Magic.</td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Dark Reflection.png|link=|x96px]] <br> Dark Reflection </td> | | <td style=" text-align:middle"> [[File:Perk Dark Reflection.png|link=|x96px]] <br> Dark Reflection </td> |
| <td> When you receive melee damage, reflect 10 dark magic [[Damage_Calculation|Damage]] to the attacker. 15 seconds cooldown in the form of a debuff. 100% Scaling. </td> | | <td> When you receive melee damage, reflect 10 [[Damage_Types#Dark|Dark]] magic [[Damage_Calculation|Damage]] to the attacker. 15 seconds cooldown in the form of a debuff (now consumes Darkness Shards when activated.). <br> 50% scaling.</td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Demon Armor.png|link=|x96px]] <br> Demon Armor </td> | | <td style=" text-align:middle"> [[File:Perk Demon Armor.png|link=|x96px]] <br> Demon Armor </td> |
| <td> Gain ability to wear plate armor at the cost of -50% [[Stats#Spell Casting Speed|Spell Casting Speed]]. </td> | | <td> Gain ability to wear plate armor at the cost of -10% [[Stats#Spell Casting Speed|Spell Casting Speed]]. </td> |
| </tr> | | </tr> |
| <!-- Reduce [[Healing#Outgoing vs Incoming|incoming]] [[Healing|healing]] received by 50%, and [[Stat#Will|Will]] by 50%.--> | | <!-- Reduce [[Healing#Outgoing vs Incoming|incoming]] [[Healing|healing]] received by 50%, and [[Stat#Will|Will]] by 50%.--> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Shadow Touch.png|link=|x96px]] <br> Shadow Touch </td> | | <td style=" text-align:middle"> [[File:Perk Shadow Touch.png|link=|x96px]] <br> Shadow Touch </td> |
| <td> 3 true magic dmg and 3 magical heal on melee hit.</td> | | <td> 2 true magic [[Damage_Calculation|damage]] and 2 magical [[Damage_Calculation|heal]] on melee hit. Affected by Vampirism.<br> 0% Scaling </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Soul Collector.png|link=|x96px]] <br> Soul Collector </td> | | <td style=" text-align:middle"> [[File:Perk Soul Collector.png|link=|x96px]] <br> Soul Collector </td> |
| <td> When dealing the final blow to an enemy, one dark shard is collected. Each collected shard increases [[Stats#Magic Power Bonus|Magic Power Bonus]] for Dark Magic by 10%, up to a maximum of 10 souls, <b>lasting until</b> and including the next Dark Magic spell is casted. When a spell consumes the effect, the entire spell's damage is affected by the bonus. Note that Dark Reflection is Dark Magic but Blow of Corruption is Evil Magic. </td> | | <td> When dealing the final blow to an enemy, one darkness shard is collected. Each collected shard increases [[Stats#Magic Power Bonus|Magic Power Bonus]] for [[Damage_Types#Dark|Dark]] Magic by 10%, up to a maximum of 10 stacks, <b>lasting until</b> and including the next Dark Magic spell/perk is casted. When a spell/perk consumes the effect, the entire spell/perk's damage is affected by the bonus. </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Vampirism.png|link=|x96px]] <br> Vampirism </td> | | <td style=" text-align:middle"> [[File:Perk Vampirism.png|link=|x96px]] <br> Vampirism </td> |
| <td> Grants a 1.2x multiplier to all [[Healing#True_Magical_Healing|Magical Healing]]. This multiplier is separate from [[Stats#Magic Power Bonus|Magic Power Bonus]]. Although Life Drain heals only based off of damage dealt, Vampirism does affect it. </td> | | <td> Grants a 1.2x multiplier to all [[Healing#Outgoing_vs_Incoming|outgoing]] [[Healing#True_Magical_Healing|Magical Healing]]. This multiplier is separate from [[Stats#Magic Power Bonus|Magic Power Bonus]]. Although Life Drain heals only based off of damage dealt, Vampirism does affect it. Completely unaffected and independent to [[Damage_Calculation#Attribute_Bonus_Ratio|scaling]]. </td> |
| </tr> | | </tr> |
| </table> | | </table> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Blow of Corruption.png|link=|x96px]] <br> Blow of Corruption </td> | | <td style=" text-align:middle"> [[File:Skill Blow of Corruption.png|link=|x96px]] <br> Blow of Corruption </td> |
| <td> The next physical attack deals a separate instance of 15 Evil Magical [[Damage_Calculation|Damage]] to the target and [[Healing#Heal_Reduction|reduces outgoing healing]] performed by them by 70% for 12 seconds. If no attack is successful, Blow of Corruption will only remain active for 8 seconds before deactivating and entering cooldown. (Damage scales with 100% of Magical Damage) <br><br> | | <td> The next melee physical attack deals a separate instance of 10 Evil Magical [[Damage_Calculation|Damage]] (75% scaling) to the target and [[Healing#Heal_Reduction|reduces outgoing healing]] performed by them by 80% for 12 seconds. If no attack is successful, Blow of Corruption will only remain active for 8 seconds before deactivating and entering cooldown. (Damage scales with 100% of Magical Damage) <br><br> |
| <i>If an attack is blocked by a shield, it will consume the skill buff without dealing damage. If the weapon is blocked at the hilt, no damage will be dealt but the buff will not be consumed. </i></td> | | <i>If an attack is blocked by a shield, it will consume the skill buff without dealing damage. If the weapon is blocked at the hilt, no damage will be dealt but the buff will not be consumed. </i></td> |
| <td> 18s </td> | | <td> 24s </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Dark Offering.png|link=|x96px]] <br> Dark Offering </td> | | <td style=" text-align:middle"> [[File:Skill Dark Offering.png|link=|x96px]] <br> Dark Offering </td> |
| <td> Sacrifices 10% max hp for 5% phys and magic power bonus for 12 sec </td> | | <td> [[Channel]] for up to 10 seconds. Each 1/10th of the Channel duration (as the channel is affected by [[Stats#Spell_Casting_Speed|Casting Speed]]) spent channeling sacrifices 10[[Healing#Percent_Max_Health_Healing|% of Max]] [[Health#Max_Health|Health]] and grants a stack of 5% [[Stats#Physical_Power_Bonus|Physical]] and [[Stats#Magic_Power_Bonus|Magic Power Bonus]] that will last 15 seconds after the channel ends or is stopped. </td> |
| <td> 60s </td> | | <td> 28s </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Phantomize.png|link=|x96px]] <br> Phantomize </td> | | <td style=" text-align:middle"> [[File:Skill Phantomize.png|link=|x96px]] <br> Phantomize </td> |
| <td> For 6 seconds become untargetable, phasing through melee attacks, projectiles, and hitcan Magic (Zap, Lesser Heal, etc.). During this period you can only move and do not collide with other players or monsters, but are still vulnerable to AoE damage. During this state, Move Speed Bonus increases by 10%, and [[Stats#Magic Damage Reduction|Magic Damage Reduction]] is reduced by a flat -50%. </td> | | <td> For 6 seconds become untargetable, phasing through melee attacks, projectiles, and hitcan Magic (Zap, Lesser Heal, etc.). During this period you can only move and do not collide with other players or monsters, but are still vulnerable to AoE damage. During this state, Move Speed Bonus increases by 10%, and [[Stats#Magical Damage Reduction|Magic Damage Reduction]] is reduced by a flat -50%. </td> |
| <td> 28s </td> | | <td> 28s </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Blood Pact.png|link=|x96px]] <br> Blood Pact </td> | | <td style=" text-align:middle"> [[File:Skill Blood Pact.png|link=|x96px]] <br> Blood Pact </td> |
| <td> Assimilates the contracted demon after casting for 1s, gaining an additional 50 [[Healing#Temporary_Max_Health|Temporary Max Health]], 50 [[Stats#Armor_Rating|Armor Rating]], and 50 [[Stats#Magic_Resistance|Magic Resistance]]. Your entire body is covered in Abyssal Flame, taking 1.5% [[Healing#Percent_Max_Health_Healing|Max Health damage]] per second and dealing 2 Magical [[Damage_Calculation|Damage]] per second to nearby enemies. Duration ends when Blood Pact is re-casted. Additionally, by consuming Darkness Shards, you gain +1 All [[Stats#Attributes|Attributes]] effects for each Darkness Shard consumed.<br> When you become a demon your other skill is replaced with Exploitation Strike and you cannot equip weapons. Instead, Left-Click: Bare handed attack that deals 10 physical damage x 200% Combo damage on every hit and slows the target by 20% for 1s. Slowed by 20% while attacking. Perform up to 4 combo attacks using both hands. Right-Click: Fire a bolt of darkness. (costs 3hp) </td> | | <td> Assimilates the contracted demon after casting for 1s, gaining an additional 50 [[Healing#Temporary_Max_Health|Temporary Max]] [[Health#Max_Health|Health]], 50 [[Stats#Armor_Rating|Armor Rating]], and 50 [[Stats#Magic_Resistance|Magic Resistance]]. Your entire body is covered in Abyssal Flame, sacrificing 1.5[[Healing#Percent_Max_Health_Healing|% of Max]] [[Health#Max_Health|Health]] per second and dealing 2 Magical [[Damage_Calculation|Damage]] per second (25% scaling) to enemies within 0.5 meters while also gaining 5 [[Damage#"Buff"_Weapon_Damage|Buff Weapon Damage]]. Duration ends when Blood Pact is re-casted. Additionally, by consuming Darkness Shards, you gain +1 All [[Stats#Attributes|Attributes]] effects for each Darkness Shard consumed.<br> When you become a demon your other skill is replaced with Exploitation Strike but you can still equip weapons. <br>If no weapon is equipped, use a handed attack that deals 5 physical damage x 200% Combo damage on every hit and slows the target by 20% for 1s. Slowed by 20% while attacking and up to 4 combo attacks using both hands. <br>Right-Click: Fire a bolt of darkness. (costs 3hp) </td> |
| <td> 2s </td> | | <td> 2s </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill_Exploitation_Strike.png|link=|x96px]] <br> Exploitation Strike </td> | | <td style=" text-align:middle"> [[File:Skill_Exploitation_Strike.png|link=|x96px]] <br> Exploitation Strike </td> |
| <td> When using Blood Pact, this skill replaces the other equipped skill. Cannot be used outside of Blood Pact. Deal an additional 4 Magical [[Damage_Calculation|Damage]] to all enemies hit with a physical attack within 4 seconds and heal the caster by 5% of the target's [[Healing#Percent_Max_Health_Healing|Max Health]]</td> | | <td> When using Blood Pact, this skill replaces the other equipped skill. Cannot be used outside of Blood Pact. Hits apply a damage over time that causes the target to receive 4 [[Damage_Types#Evil|Evil]] Magical [[Damage_Calculation|Damage]] to all enemies hit with a physical attack over 4 seconds and heal the caster by 5% (max of 30) of the target's [[Healing#Percent_Max_Health_Healing|Max Health]]</td> |
| <td> 28s </td> | | <td> 28s </td> |
| </tr> | | </tr> |
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| <td style=" text-align:middle"> [[File:Spell Power of Sacrifice.png|link=|x96px]] <br> Power of Sacrifice </td> | | <td style=" text-align:middle"> [[File:Spell Power of Sacrifice.png|link=|x96px]] <br> Power of Sacrifice </td> |
| <td> 1 </td> | | <td> 1 </td> |
| <td> Curses the target with sacrifice, taking 3 Magical Curse [[Damage_Calculation#Damage/Healing_over_Time|Damage per second]] but increasing [[Stats#Strength|Strength]] and [[Stats#Vigor|Vigor]] by +15 over 12 seconds. This counts as a debuff, and so is affected by the target's [[Stats#Debuff Duration|Debuff Duration]]. </td> | | <td> Curses the target with sacrifice, taking 3 Magical [[Damage_Types#Curse|Curse]] (but not Evil) [[Damage_Calculation#Damage/Healing_over_Time|Damage per second]] but increasing [[Stats#Strength|Strength]] and [[Stats#Vigor|Vigor]] by +15 over 12 seconds. This counts as a debuff, and so is affected by the target's [[Stats#Debuff Duration|Debuff Duration]]. </td> |
| <td> 7.5 meters </td> | | <td> 7.5 meters </td> |
| <td> 0% </td> | | <td> 0% </td> |
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| <td style=" text-align:middle"> [[File:Spell Bolt_of_Darkness.png|link=|x96px]] <br> Bolt of Darkness </td> | | <td style=" text-align:middle"> [[File:Spell Bolt_of_Darkness.png|link=|x96px]] <br> Bolt of Darkness </td> |
| <td> 1 </td> | | <td> 1 </td> |
| <td> Fires a projectile bolt that inflicts 20 Dark Magical [[Damage_Calculation|Damage]] to the target. </td> | | <td> Fires a projectile bolt that inflicts 20 [[Damage_Types#Dark|Dark]] Magical [[Damage_Calculation|Damage]] to the target. The bolt can be shot down by other projectiles, popping it early, including: crossbow [[Bolts]], </td> |
| <td> Infinite </td> | | <td> Infinite </td> |
| <td> 100% </td> | | <td> 100% </td> |
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| <td style=" text-align:middle"> [[File:Spell Curse of Pain.png|link=|x96px]] <br> Curse of Pain </td> | | <td style=" text-align:middle"> [[File:Spell Curse of Pain.png|link=|x96px]] <br> Curse of Pain </td> |
| <td> 2 </td> | | <td> 2 </td> |
| <td> Instantly deals 10 magic damage to the target and curses them with Agony. <br>Agony: Receive a total of 10 Magical Damage as [[Damage_Calculation#Damage/Healing_over_Time|Damage over Time]] over 8 seconds.</td> | | <td> Instantly deals 10 Magical [[Damage_Types#Curse|Curse]]/[[Damage_Types#Evil|Evil]] (see [[Damage_Types]] page for info on having two types at once) [[Damage]] to the target and curses them with Agony. <br>Agony: Receive a total of 10 Magical Damage as [[Damage#Damage/Healing_over_Time|Damage over Time]] over 8 seconds.</td> |
| <td> 7 meters </td> | | <td> 7 meters </td> |
| <td> Initial Damage: 100% <br> DoT: 50% </td> | | <td> Initial Damage: 100% <br> DoT: 50% </td> |
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| <td style=" text-align:middle"> [[File:Spell Bloodstained_Blade.png|link=|x96px]] <br> Bloodstained Blade </td> | | <td style=" text-align:middle"> [[File:Spell Bloodstained_Blade.png|link=|x96px]] <br> Bloodstained Blade </td> |
| <td> 2 </td> | | <td> 2 </td> |
| <td> Places the target in bloodlust for 20 seconds. The target's base [[Damage_Calculation#"Buff"_Weapon_Damage|"Buff" Weapon Damage]] increases by 7, and each time they swing their weapon, the target takes 3 Magical [[Damage_Calculation|Damage]]. </td> | | <td> Places the target in bloodlust for 20 seconds. The target's base [[Damage_Calculation#"Buff"_Weapon_Damage|"Buff" Weapon Damage]] increases by 5, and each time they swing their weapon, the target takes 3 Magical [[Damage_Calculation|Damage]]. </td> |
| <td> 8.25 meters </td> | | <td> 8.25 meters </td> |
| <td> 0% </td> | | <td> 0% </td> |
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| <td style=" text-align:middle"> [[File:Spell_Spell_Predation.png|link=|x96px]] <br> Spell Predation </td> | | <td style=" text-align:middle"> [[File:Spell_Spell_Predation.png|link=|x96px]] <br> Spell Predation </td> |
| <td> 3 </td> | | <td> 3 </td> |
| <td> Consume up to 3 removable magical buffs from the target and gain 1 Darkness Shard for each one. Darkness Shard: Each Darkness Shard grants 10% Dark [[Stats#Magic Power Bonus|Magic Power Bonus]] and can store up to 10. The shards are lost when casting a dark spell. </td> | | <td> Consume up to 3 removable magical buffs from the target, allied or otherwise, and gain 1 Darkness Shard for each one. Darkness Shard: Each Darkness Shard grants 10% Dark [[Stats#Magic Power Bonus|Magic Power Bonus]] and can store up to 10. The shards are lost when casting a dark magical spell or dark magical perk. </td> |
| <td> 8 meters </td> | | <td> 8 meters </td> |
| <td> </td> | | <td> </td> |
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| <td style=" text-align:middle"> [[File:Spell Ray_of_Darkness.png|link=|x96px]] <br> Ray of Darkness </td> | | <td style=" text-align:middle"> [[File:Spell Ray_of_Darkness.png|link=|x96px]] <br> Ray of Darkness </td> |
| <td> 4 </td> | | <td> 4 </td> |
| <td> [[Channel]] for up to 5 seconds, projecting a dark beam dealing 12 Magical [[Damage_Calculation|Damage]] per second (not as Damage over Time) to any target it touches, in .1s ticks. You can aim and move while channeling the beam. </td> | | <td> [[Channel]] for up to 5 seconds, projecting a dark beam dealing 12 Magical [[Damage_Types#Dark|Dark]] [[Damage_Calculation|Damage]] per second (not as Damage over Time) to any target it touches, in .1s ticks. You can aim and move while channeling the beam. </td> |
| <td> 7 meters </td> | | <td> 7 meters </td> |
| <td> 100% </td> | | <td> 100% </td> |
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| <td style=" text-align:middle"> [[File:Spell Life_Drain.png|link=|x96px]] <br> Life Drain </td> | | <td style=" text-align:middle"> [[File:Spell Life_Drain.png|link=|x96px]] <br> Life Drain </td> |
| <td> 4 </td> | | <td> 4 </td> |
| <td> [[Channel]] for up to 6 seconds, Concentrating your mind to deal 3 Magical [[Damage_Calculation|Damage]] to the target per second for 6 seconds and converts 100% of it into the caster's life force. Cancelled if the Warlock moves. The [[Healing#Life_Drain|healing]] is determined by the damage dealt, and is not affected by +Magical Healing, but is affected by Vampirism.</td> | | <td> [[Channel]] for up to 6 seconds, Concentrating your mind to deal 3 Magical [[Damage_Types#Evil|Evil]] [[Damage]] to the target per second for 6 seconds and converts 100% of it into the caster's life force. Cancelled if the Warlock moves. The [[Healing#Life_Drain|healing]] is determined by the damage dealt, and is not affected by +Magical Healing, but is affected by Vampirism.</td> |
| <td> 7 meters </td> | | <td> 7 meters </td> |
| <td> 50% </td> | | <td> 100% </td> |
| <td> 1.5s </td> | | <td> 1.5s </td> |
| <td> 4 hp </td> | | <td> 4 hp </td> |
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| <td style=" text-align:middle"> [[File:Spell Hellfire.png|link=|x96px]] <br> Hellfire </td> | | <td style=" text-align:middle"> [[File:Spell Hellfire.png|link=|x96px]] <br> Hellfire </td> |
| <td> 4 </td> | | <td> 4 </td> |
| <td> Summons eternal hellfire and blasts it towards the aiming point, traveling at 1.5m/s. The hellfire does not dissipate when it reaches the target, burning them for 60 Magical [[Damage_Calculation|Damage]] per second (divided into 0.1s ticks). This hellfire can travel through walls and destroy obstacles. </td> | | <td> Summons eternal hellfire and blasts it towards the aiming point, traveling at 1.5m/s. The hellfire does not dissipate when it reaches the target, burning them for 60 Magical [[Damage_Types#Fire|Fire]] [[Damage_Calculation|Damage]] per second (divided into 0.2s ticks). This hellfire can travel through walls and destroy obstacles up to 50 meters. After creating a new hellfire, roughly 1 second later all pre-existing hellfires will dissipate. Hellfire is AoE and not a projectile. There is currently a bug where Hellfire can change direction randomly after hitting an obstacle.</td> |
| <td> 50 meters </td> | | <td> 50 meters </td> |
| <td> 50% per second </td> | | <td> 50% per second </td> |
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| <td style=" text-align:middle"> [[File:Spell_Flame_Walker.png|link=|x96px]] <br> Flame Walker </td> | | <td style=" text-align:middle"> [[File:Spell_Flame_Walker.png|link=|x96px]] <br> Flame Walker </td> |
| <td> 5 </td> | | <td> 5 </td> |
| <td> For 6 seconds, each step the Warlock takes leaves a trail of Hellfire that lasts for 4 seconds. Any target touched by this flame will take 25 Magical [[Damage_Calculation|Damage]] per second, divided by 0.2s ticks. </td> | | <td> For 6 seconds, each step the Warlock takes leaves a trail of Hellfire that lasts for 4 seconds. Any target touched by this flame will take 25 Magical [[Damage_Types#Fire|Fire]] [[Damage_Calculation|Damage]] per second, divided by 0.2s ticks. </td> |
| <td> N/A </td> | | <td> N/A </td> |
| <td> 100% per second </td> | | <td> 100% per second </td> |
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| - If Hellfire is cast again whilst the Warlock's first Hellfire effect is still active, the first Hellfire will be deleted after the second one has finished casting. | | - If Hellfire is cast again whilst the Warlock's first Hellfire effect is still active, the first Hellfire will be deleted after the second one has finished casting. |
|
| |
|
| |-|Patch Notes=
| | </tabber></noinclude><includeonly></includeonly> |
| | |
| '''2024/03/20 Early Access Hotfix #37'''
| |
| * Warlock's Torture Mastery health recovery has been changed from 1 → 2, and the Attribute Ratio Bonus has been changed from 15% → 10%.
| |
| | |
| '''2024/02/29 Early Access Hotfix #34'''
| |
| * Warlock Demon Form’s Bolt of Darkness now has a movement speed penalty when cast.
| |
| | |
| '''2024/02/22 Early Access Hotfix #33'''
| |
| * Warlock's Blow of Corruption cooldown changed from 15s → 18s.
| |
| | |
| '''2024/02/08 Early Access Hotfix #31'''
| |
| * Warlock's Torture Mastery attribute bonus ratio has been changed from 25% → 15%.
| |
| * Warlock's Bolt of Darkness health cost in demon form increased from 2 → 3.
| |
| | |
| '''2024/02/03 Early Access Patch #3'''
| |
| * Soul Collector stacks up to 10 times instead of 6
| |
| * A new Warlock skill has been added: Blood Pact
| |
| * A new Warlock spell has been added: Spell Predation.
| |
| * Warlock's Demon Armor now has a -50% spellcasting speed penalty instead of other penalties.
| |
| | |
| '''2024/01/24 Early Access Hotfix #29'''
| |
| | |
| * Warlock can now use Spell Memory II
| |
| | |
| * Warlocks can now use the Heater Shield.
| |
| | |
| * Warlock's Demon Armor has been changed from -75% reduction in magic healing bonus to a -50% reduction. The perk also reduces Will by -50%.
| |
| | |
| '''2023/11/30 Early Access Hotfix #22'''
| |
| | |
| - Warlocks now start with a Falchion and Crystal Ball as default weapons.
| |
| | |
| - Warlock's ‘Power of Sacrifice’ spell also increases Vigor by 15.
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| - Warlock's ‘Bloodstained Blade’ spell’s weapon damage increase improved from 5 → 7.
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| - Warlock's ‘Bolt of Darkness’ spell damage increased from 15 → 20.
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| - Warlock's ‘Curse of Weakness’ spell's reduction of all attributes improved from -20% → -25%.
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| - Warlock's ‘Ray of Darkness’ spell damage per second increased from 6 to 12.
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| - Warlock's ‘Soul Collector’ perk’s dark magic damage increase per stack increased from 5% → 10%.
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| - Warlock's ‘Antimagic' perk’s magic resistance improved from 15% → 25%
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| '''2023/11/09 Early Access Hotfix #20'''
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| - Warlock's Evil Eye cost changed from 3 → 1.
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| - Warlock's Hellfire cost changed from 10 → 4.
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| - Warlock's Life Drain cost changed from 5 → 4.
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| - Warlock's Curse of Pain cost changed from 5 → 3.
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| - Warlock's Ray of Darkness cost changed from 5 → 4.
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| - Warlock's Ray of Darkness damage per second changed from 7 → 6.
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| - Warlock's Ray of Darkness damage tick cycle changed from 0.2s → 0.1s.
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| - Warlock's Ray of Darkness attribute ratio bonus changed from 0.5 → 1.0.
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| - Bloodstained Blade self-damage scaling 100% --> 0%
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| '''2023/11/03 Early Access Hotfix #19'''
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| - The cost of all spells used by the Warlock has been reduced.
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| - Warlock's Torture Mastery now doubles the cost of the spell.
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| '''2023/10/26 Early Access Hotfix #18'''
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| - Blow of Corruption's duration after activation has been reduced from 12 → 8 seconds.
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| - Blow of Corruption’s additional magic damage reduced from 20 → 15.
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| '''2023/10/05 Early Access Hotfix #15'''
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| - Warlock's Torture Mastery healing's Attribute Ratio Bonus has been changed from 50% → 25%.
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| - Warlock's Eldritch Shield's magic damage absorption changed from 40 → 25, dark magic damage bonus changed from 40% → 20%, and cost changed from 5 → 10.
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| - Warlock's Hydra cost changed from 15 → 20.
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| - Warlock's Ray of Darness's dark magic damage has been changed from 3 → 7, and the cost has been changed from 5 → 10.
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| '''2023/09/26 Early Access Patch #1"
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| - Torture Mastery now only heals from DoT damage dealt by Curse of Pain or Power of Sacrifice, and no longer works with other Magical Damage sources.
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| - Curse of Pain, Curse of Weakness, and Power of Sacrifice cost changed to 5 HP.
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| - Hellfire cost changed to 10 HP.
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| - Warlock's Curse of Pain now has a slightly more generous aim.
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| - 2 new perks have been added to Warlocks: Curse Mastery, Vampirism.
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| - 8 new spells have been added to Warlocks: Bolt of Darkness, Evil Eye, Bloodstained Blade, Flame Walker, Life Drain, Ray of Darkness, Eldritch Shield, Summon Hydra.
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| '''2023/08/28 Early Access Wipe 1'''
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| - Many spells' Attribute Bonus Ratio returned to 100%.
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| *Curse of Pain:
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| *Direct: 100%
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| *DoT: 50%
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| *Torture Mastery Heal: 50%
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| '''2023/08/14 Early Access Hotfix #3'''
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| - Cast time on Curse of Pain and Power of Sacrifice buffed from 1.25s to 1s.
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| '''2023/08/07 Early Access Launch'''
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| - Warlock Added
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| '''2023/07/11 Warlock First Look'''
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| </tabber> | |