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| Page is currently up to date for: {{:TODO|Classes}} | | <p style="width: 100%;border: 1px solid #DD952A;text-align: center;font-size: 24px;padding: 3px;font-weight: bold;margin: 9px;border-radius: 10px;">Page is currently up to date for: {{:TODO|Classes}}</p> |
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| {{Infobox Class|{{PAGENAME}}|'A Master of Arms'}} | | {{Infobox Class|{{PAGENAME}}|'A Master of Arms'}} |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Breakthrough.png|link=|x96px]] <br> Breakthrough </td> | | <td style=" text-align:middle"> [[File:Skill Breakthrough.png|link=|x96px]] <br> Breakthrough </td> |
| <td> Removes debuffs that slow all movement speeds. </td> | | <td> Removes debuffs that slow move speed, become knockback immune, and ignore all move speed debuff effects for 8 seconds. </td> |
| <td> 14s </td> | | <td> 14s </td> |
| </tr> | | </tr> |
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| <td style=" text-align:middle"> [[File:Skill_Perfect_Block.png|link=|x96px]] <br> Perfect Block </td> | | <td style=" text-align:middle"> [[File:Skill_Perfect_Block.png|link=|x96px]] <br> Perfect Block </td> |
| <td> The next blocked attack will not induce any stagger penalties for 6s. </td> | | <td> The next blocked attack will not induce any stagger penalties for 6s. </td> |
| <td> 18s </td> | | <td> 10s </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Second Wind.png|link=|x96px]] <br> Second Wind </td> | | <td style=" text-align:middle"> [[File:Skill Second Wind.png|link=|x96px]] <br> Second Wind </td> |
| <td> Recovers 40[[Healing#Percent_Max_Health_Healing|% of Max HP]] over 12 seconds. Additionally, it eliminates the side effects of the Adrenaline Rush skill. Single-use, rechargeable with campfires at the rate of a Tier 5 Spell. (Doesn't scale with physical or magical healing bonuses, but the duration is influenced by [[Stats#Buff Duration|buff duration]])</td> | | <td> Heals 40[[Healing#Percent_Max_Health_Healing|% of Max]] [[Health#Max_Health|Health]] over 12 seconds. Additionally, it eliminates the side effects of the Adrenaline Rush skill. Single-use, rechargeable with campfires at the rate of a Tier 5 Spell. (Doesn't scale with physical or magical healing bonuses, but the duration is influenced by [[Stats#Buff Duration|buff duration]])</td> |
| <td> / </td> | | <td> / </td> |
| </tr> | | </tr> |
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| <td style=" text-align:middle"> [[File:Skill_Shield_Slam.png|link=|x96px]] <br> Shield Slam </td> | | <td style=" text-align:middle"> [[File:Skill_Shield_Slam.png|link=|x96px]] <br> Shield Slam </td> |
| <td> When using a shield, perform a shield bash attack that actively blocks and deals 25 Physical [[Damage_Calculation|Damage]] and decreases the victim's Move Speed Bonus by -20% for 2 seconds after knocking them backwards. 100% scaling </td> | | <td> When using a shield, perform a shield bash attack that actively blocks and deals 25 Physical [[Damage_Calculation|Damage]] and decreases the victim's Move Speed Bonus by -20% for 2 seconds after knocking them backwards. 100% scaling </td> |
| <td> 16s </td> | | <td> 10s </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Victory Strike.png|link=|x96px]] <br> Victory Strike </td> | | <td style=" text-align:middle"> [[File:Skill Victory Strike.png|link=|x96px]] <br> Victory Strike </td> |
| <td> Increases [[Stats#Physical Power Bonus|Physical Power]] Bonus by +20% for one attack. If the target dies from this attack you recover 5[[Healing#Percent_Max_Health_Healing|% of Max HP]]. </td> | | <td> Increases [[Stats#Physical Power Bonus|Physical Power]] Bonus by +20% for the next physical attack. If the target dies from this attack you recover 15[[Healing#Percent_Max_Health_Healing|% of Max]] [[Health#Max_Health|Health]]. </td> |
| <td> 24s </td> | | <td> 24s </td> |
| </tr> | | </tr> |
| </table> | | </table> |
| |-|Gear= | | |-|Gear= |
| <br>
| | {{ListGearForClass|{{PAGENAME}}}} |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
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| <tr>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Hand Type</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Weapons</th>
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| </tr>
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| <tr style="height:100px">
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| <td style=" text-align:middle"> 2-Handed </td>
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| <td> {{ListWeaponsForClass|class={{PAGENAME}}|handtype=Two Handed}} </td>
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| </tr>
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| <tr style="height:100px">
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| <td style=" text-align:middle"> 1-Handed </td>
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| <td> {{ListWeaponsForClass|class={{PAGENAME}}|handtype=One Handed}} </td>
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| </tr>
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| </table>
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| <br>
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| <br>
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| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
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| <tr>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slot Type</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Armors</th>
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| </tr>
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| <tr style="height:100px">
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| <td style=" text-align:middle"> Head </td>
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| <td> {{ListArmorsForClass|class={{PAGENAME}}|slottype=Head}} </td>
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| </tr>
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| <tr style="height:100px">
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| <td style=" text-align:middle"> Chest </td>
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| <td> {{ListArmorsForClass|class={{PAGENAME}}|slottype=Chest}} </td>
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| </tr>
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| <tr style="height:100px">
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| <td style=" text-align:middle"> Legs </td>
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| <td> {{ListArmorsForClass|class={{PAGENAME}}|slottype=Legs}} </td>
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| </tr>
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| <tr style="height:100px">
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| <td style=" text-align:middle"> Hands </td>
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| <td> {{ListArmorsForClass|class={{PAGENAME}}|slottype=Hands}} </td>
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| </tr>
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| <tr style="height:100px">
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| <td style=" text-align:middle"> Feet </td>
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| <td> {{ListArmorsForClass|class={{PAGENAME}}|slottype=Foot}} </td>
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| </tr>
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| <tr style="height:100px">
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| <td style=" text-align:middle"> Back </td>
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| <td> {{ListArmorsForClass|class={{PAGENAME}}|slottype=Back}} </td>
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| </tr>
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| </table>
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| <br>
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| |-|Stats= | | |-|Stats= |
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| - Your in-combat sustain is very high due to Second Wind, however, it heals over a long period of time, so try to stay alive long enough by temporarily retreating if necessary. | | - Your in-combat sustain is very high due to Second Wind, however, it heals over a long period of time, so try to stay alive long enough by temporarily retreating if necessary. |
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| |-|Patch Notes=
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| '''2024/02/22 Early Access Hotfix#33'''
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| * Fighter's Sword Mastery increases movement speed by 10 instead of increasing impact resistance by 1 in defensive stance.
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| '''2024/02/11 Early Access Hotfix#32'''
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| * Fighter receives an early version of Sword Mastery.
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| * Fighter's Perfect Block cooldown changed from 24s → 18s.
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| * Fighter's Shield Slam now knocks back enemies.
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| '''2024/02/08 Early Access Hotfix#31'''
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| * Fighter's Barricade perk now also increases Magic Resistance by 50.
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| '''2023/12/23 Early Access Hotfix#26'''
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| - Shield Slam skill has been updated to activate the shield defense function during the slam.
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| '''2023/11/30 Early Access Hotfix#22'''
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| - Fixed an issue where lanterns were recognized as weapons. (for Slayer & Dual Wield)
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| '''2023/11/09 Early Access Hotfix #20'''
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| - Fixed an issue where Adrenaline Spike would not activate properly.
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| - Fighter's Adrenaline Rush action speed increase changed from 25% → 15%.
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| - Fighter's Dual Wield action speed increase changed from 15% → 10%.
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| - Fighter's Second Wind health recovery amount has been changed from 50% → 40% of maximum health.
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| - Fighter's Second Wind skill tier has been changed from 6 → 5.
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| - Fighter's Perfect Block has been changed to greatly improve the impact power of a block/parry for 6 seconds after activation instead of for just one block.
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| - Fighter's Perfect Block cooldown changed from 12s → 24s.
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| '''2023/11/03 Early Access Hotfix #19'''
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| - Fighter's Adrenaline Spike Perk activation point changed from when remaining health reaches below 15% -> below 40%. (Bugged - still activates below 15%)
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| - Fighter's Adrenaline Spike duration changed from 8s → 12s.
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| - Fighter's Adrenaline Rush debuff duration has been changed from 4s → 2s.
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| - Fighter's Taunt now also grants 10% magical damage reduction bonus in addition to the original physical damage reduction bonus.
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| '''2023/08/22 Early Access Hotfix #6'''
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| - Fighter’s Taunt ability’s Physical Damage Reduction reduced from 15% to 10%.
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| - Fighter’s Barricade gives +50 armor rating in defensive position instead of +15% Physical Damage Reduction.
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| '''10/02/2023 Alpha Playtest #4 Hotfix #4'''
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| - Fixed an issue where Victory Strike could not function properly.
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| - Fighter's Second Wind : Tier 7 → 6 (spends less ticks recovering from campfires.)
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| - Fighter's Adrenaline Rush : Tier 3 → 6 (spends more ticks recovering from campfires.)
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| '''09/02/2023 Alpha Playtest #4 Hotfix #3'''
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| - Fighter Weapon Mastery Physical Power Penalty -20% → -10%
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| '''17/12/2022 Alpha Playtest #3 Hotfix #2'''
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| - Fighter's Swift : Move Speed Armor Penalty Mod -10% → -20%
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| - Fighter's Second Wind : Tier 3 → 7 (spends more ticks recovering from campfires.)
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| '''16/12/2022 Alpha Playtest #3 Hotfix #1'''
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| - Fixed an issue where Weapon Mastery would not immediately apply in the Stash immediately after applying it.
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| '''31/10/2022 Alpha Playtest #2 Hotfix #2'''
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| - Fighter's 'Swift' perk: Move Speed Armor Penalty modifier 30% -> 10%.
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| - Fighter's 'Barricade' perk: Physical Reduction 10% -> 5%.
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| - Fighter's 'Sprint' skill: MoveSpeedAdd 60 -> 50.
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| </tabber> | | </tabber> |