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(adrenaline spike is bugged)
m (fighter to hf45)
 
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{{Infobox Class
<p style="width: 100%;border: 1px solid #DD952A;text-align: center;font-size: 24px;padding: 3px;font-weight: bold;margin: 9px;border-radius: 10px;">Page is currently up to date for: {{:TODO|Classes}}</p>
|name        = Fighter
 
|type        = 'A Master of Arms'
{{Infobox Class|{{PAGENAME}}|'A Master of Arms'}}
|strength    = 15
|agility    = 15
|will        = 15
|knowledge  = 15
|resourcefulness    = 15
|health    = 100 / 100
}}
==Description==
==Description==


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     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Perk_Adrenaline_Spike.png|link=|x96px]] <br> Adrenaline Spike </td>
<td style=" text-align:middle"> [[File:Perk_Adrenaline_Spike.png|link=|x96px]] <br> Adrenaline Spike </td>
<td> When the Fighter's health reaches below <s>40%</s> (bugged, currently it is 15%), they become flooded with adrenaline and gain additional flat +15% Action Speed for 12 seconds. <br> Cooldown: 60s. </td>
<td> When the Fighter's health reaches below 40%, they become flooded with adrenaline and gain additional +15% [[Stats#Action Speed|Action Speed]] for 12 seconds. <br> Cooldown appears as a debuff: 60s. </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Barricade.png|link=|x96px]] <br> Barricade </td>
<td style=" text-align:middle"> [[File:Perk Barricade.png|link=|x96px]] <br> Barricade </td>
<td> Gain +50 additional flat Armor Rating during a block. </td>
<td> Gain +50 additional [[Stats#Armor Rating|Armor Rating]] and [[Stats#Magic Resistance|Magical Resistance]] during a block. </td>
</tr>
</tr>
     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Perk Combo Attack.png|link=|x96px]] <br> Combo Attack </td>
<td style=" text-align:middle"> [[File:Perk Combo Attack.png|link=|x96px]] <br> Combo Attack </td>
<td> After landing two consecutive attacks within 2 seconds, gain +10% increased Physical Power Bonus for 2 seconds. <br> (Needs 2 hits to initially proc and applies on the 3rd hit and beyond.)</td>
<td> After landing two consecutive attacks within 2 seconds, gain +10% increased [[Stats#Physical Power Bonus|Physical Power Bonus]] for 2 seconds. <br> (Needs 2 hits to initially proc and applies on the 3rd hit and beyond.)</td>
</tr>
</tr>
     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Perk Counterattack.png|link=|x96px]] <br> Counterattack </td>
<td style=" text-align:middle"> [[File:Perk Counterattack.png|link=|x96px]] <br> Counterattack </td>
<td> Successfully blocking an attack grants +10% increased Move Speed Bonus and an additional +10% flat Action Speed for 3 seconds. </td>
<td> Successfully blocking an attack grants +10% increased Move Speed Bonus and an additional +10% [[Stats#Action Speed|Action Speed]] for 3 seconds. </td>
</tr>
</tr>
         <tr>
         <tr>
<td style=" text-align:middle"> [[File:Perk Defense Expert.png|link=|x96px]] <br> Defense Expert </td>
<td style=" text-align:middle"> [[File:Perk Defense Expert.png|link=|x96px]] <br> Defense Mastery </td>
<td> Increases Armor Rating acquired from armor by 10%. </td>
<td> Increases [[Stats#Physical_Damage_Reduction|Armor Rating]] acquired from armor by 10%. </td>
</tr>
</tr>
         <tr>
         <tr>
<td style=" text-align:middle"> [[File:Perk Dual Wield.png|link=|x96px]] <br> Dual Wield </td>
<td style=" text-align:middle"> [[File:Perk Dual Wield.png|link=|x96px]] <br> Dual Wield </td>
<td> Equipping weapons in both hands grants additional flat +15% Action Speed. <br> (works for lanterns and hand crossbows as well, but not for shields) </td>
<td> Equipping weapons in both hands grants additional flat +10% [[Stats#Action Speed|Action Speed]]. <br> (works with all secondary weapons, excluding lanterns and shields) </td>
</tr>
</tr>
         <tr>
         <tr>
<td style=" text-align:middle"> [[File:Perk Projectile Resistance.png|link=|x96px]] <br> Projectile Resistance </td>
<td style=" text-align:middle"> [[File:Perk Projectile Resistance.png|link=|x96px]] <br> Projectile Resistance </td>
<td> Increases Projectile Resistance by +10%. </td>
<td> Increases [[Damage_Calculation#Projectile_Reduction|Projectile Damage Reduction]] by +10%. </td>
</tr>
</tr>
         <tr>
         <tr>
<td style=" text-align:middle"> [[File:Perk Shield Expert.png|link=|x96px]] <br> Shield Expert </td>
<td style=" text-align:middle"> [[File:Perk Shield Expert.png|link=|x96px]] <br> Shield Expert </td>
<td> Increases Move Speed Bonus by +10% during a block, if an attack is blocked successfully, gain 50% Action Speed for the next blocking or attacking action. <br> (the timing window is very tight, you need to attack as quickly as possible after a blocked hit to make use of it)  </td>
<td> Increases Move Speed Bonus by +10% during a block, if an attack is blocked successfully, gain 50% [[Stats#Action Speed|Action Speed]] for the next blocking or attacking action. <br> (the timing window is very tight, you need to attack as quickly as possible after a blocked hit to make use of it)  </td>
</tr>
</tr>
     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Perk_Slayer.png|link=|x96px]] <br> Slayer </td>
<td style=" text-align:middle"> [[File:Perk_Slayer.png|link=|x96px]] <br> Slayer </td>
<td> Cannot equip plate armor, but gain +5 Weapon Damage when holding a weapon in each hand. <br> (works for lanterns and hand crossbows as well, but not for shields)</td>
<td> Cannot equip plate armor, but gain +5 "Buff" [[Damage_Calculation#"Buff"_Weapon_Damage|Weapon Damage]] when holding a weapon in each hand. <br> (works with all secondary weapons, excluding lanterns and shields)</td>
</tr>
</tr>
         <tr>
         <tr>
<td style=" text-align:middle"> [[File:Perk Swift.png|link=|x96px]] <br> Swift </td>
<td style=" text-align:middle"> [[File:Perk Swift.png|link=|x96px]] <br> Swift </td>
<td> Reduces the base movement speed penalty from equipped armor by -20%. Not applicable to additional modifiers. </td>
<td> Reduces the base movement speed penalty from equipped armor by -20%. Not applicable to additional speed modifiers. </td>
</tr>
</tr>
     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Perk Weapon Mastery.png|link=|x96px]] <br> Weapon Mastery </td>
<td style=" text-align:middle"> [[File:Perk Weapon Mastery.png|link=|x96px]] <br> Weapon Mastery </td>
<td> All primary and secondary weapons are available regardless of class requirements. When using non-native weapons, Physical Power Bonus is decreased by -10%. </td>
<td> All primary and secondary weapons are available regardless of class requirements. When using non-native weapons, [[Stats#Physical Power Bonus|Physical Power Bonus]] is decreased by -10%. </td>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Perk Sword Mastery.png|link=|x96px]] <br> Sword Mastery </td>
<td> When using a [[Weapons#Swords|Sword]]-type weapon, gain 2 [[Damage_Calculation#"Gear"_Weapon_Damage|Weapon Damage]] and 5% [[Stats#Action Speed|Action Speed]]. Also gain 10 Move Speed when taking a defensive stance with your sword. </td>
</tr>
</tr>
</table>
</table>
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<tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Adrenaline Rush.png|link=|x96px]] <br> Adrenaline Rush </td>
<td style=" text-align:middle"> [[File:Skill Adrenaline Rush.png|link=|x96px]] <br> Adrenaline Rush </td>
<td> Grants additional flat +25% Action Speed for 8 seconds. After the duration ends, your Action Speed is reduced by a flat -8% and your Move Speed Bonus is decreased by -4% for 2 seconds.</td>
<td> Grants additional flat +15% [[Stats#Action Speed|Action Speed]] for 8 seconds. After the duration ends, your [[Stats#Action Speed|Action Speed]] is reduced by a flat -8% and your Move Speed Bonus is decreased by -4% for 2 seconds.</td>
         <td> 28s </td>
         <td> 28s </td>
</tr>
</tr>
     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Skill Breakthrough.png|link=|x96px]] <br> Breakthrough </td>
<td style=" text-align:middle"> [[File:Skill Breakthrough.png|link=|x96px]] <br> Breakthrough </td>
<td> Removes debuffs that slow all movement speeds.  </td>
<td> Removes debuffs that slow move speed, become knockback immune, and ignore all move speed debuff effects for 8 seconds.  </td>
         <td> 28s </td>
         <td> 14s </td>
</tr>
</tr>
     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Skill_Perfect_Block.png|link=|x96px]] <br> Perfect Block </td>
<td style=" text-align:middle"> [[File:Skill_Perfect_Block.png|link=|x96px]] <br> Perfect Block </td>
<td> The next blocked attack will not induce any stagger penalties. </td>
<td> The next blocked attack will not induce any stagger penalties for 6s. </td>
         <td> 12s </td>
         <td> 10s </td>
</tr>
</tr>
     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Skill Second Wind.png|link=|x96px]] <br> Second Wind </td>
<td style=" text-align:middle"> [[File:Skill Second Wind.png|link=|x96px]] <br> Second Wind </td>
<td> Recovers 50% of Max HP over 12 seconds. Additionally, it eliminates the side effects of the Adrenaline Rush skill. Single-use, rechargeable with campfires at the rate of a Tier 6 Spell. (Doesn't scale with physical or magical healing bonuses, but the duration is influenced by buff duration)</td>
<td> Heals 40[[Healing#Percent_Max_Health_Healing|% of Max]] [[Health#Max_Health|Health]] over 12 seconds. Additionally, it eliminates the side effects of the Adrenaline Rush skill. Single-use, rechargeable with campfires at the rate of a Tier 5 Spell. (Doesn't scale with physical or magical healing bonuses, but the duration is influenced by [[Stats#Buff Duration|buff duration]])</td>
         <td> / </td>
         <td> / </td>
</tr>
</tr>
     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Skill_Shield_Slam.png|link=|x96px]] <br> Shield Slam </td>
<td style=" text-align:middle"> [[File:Skill_Shield_Slam.png|link=|x96px]] <br> Shield Slam </td>
<td> When using a shield, perform a shield bash attack that deals 25 Physical Damage and decrease the victim's Move Speed Bonus by -20% for 2 seconds. 100% scaling </td>
<td> When using a shield, perform a shield bash attack that actively blocks and deals 25 Physical [[Damage_Calculation|Damage]] and decreases the victim's Move Speed Bonus by -20% for 2 seconds after knocking them backwards. 100% scaling </td>
         <td> 16s </td>
         <td> 10s </td>
</tr>
</tr>
     <tr>
     <tr>
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     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Skill Taunt.png|link=|x96px]] <br> Taunt </td>
<td style=" text-align:middle"> [[File:Skill Taunt.png|link=|x96px]] <br> Taunt </td>
<td> Increases the aggro value to all monsters within a 7.5m area by 50% and grants an additional flat +10% Physical and Magical Damage Reduction for 8 seconds. </td>
<td> Increases the aggro value to all monsters within a 7.5m area by 50% and grants an additional flat +10% [[Stats#Physical_Damage_Reduction|Physical]] and [[Stats#Magical_Damage_Reduction|Magical Damage Reduction]] for 8 seconds. </td>
         <td> 18s </td>
         <td> 18s </td>
</tr>
</tr>
     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Skill Victory Strike.png|link=|x96px]] <br> Victory Strike </td>
<td style=" text-align:middle"> [[File:Skill Victory Strike.png|link=|x96px]] <br> Victory Strike </td>
<td> Increases Physical Power Bonus by +20% for one attack. If the target dies from this attack you recover 5% of your maximum HP. (Heal doesn't scale with physical or magical healing bonuses) </td>
<td> Increases [[Stats#Physical Power Bonus|Physical Power]] Bonus by +20% for the next physical attack. If the target dies from this attack you recover 15[[Healing#Percent_Max_Health_Healing|% of Max]] [[Health#Max_Health|Health]]. </td>
         <td> 24s </td>
         <td> 24s </td>
</tr>
</tr>
</table>
</table>
|-|Gear=
|-|Gear=
 
{{ListGearForClass|{{PAGENAME}}}}
Weapons
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Category</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Weapons</th>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> 2-Handed </td>
<td> {{ListWeaponsForClass|class={{PAGENAME}}|handtype=Two Handed}} </td>
</tr>
    <tr style="height:100px">
<td style=" text-align:middle"> 1-Handed </td>
<td> {{ListWeaponsForClass|class={{PAGENAME}}|handtype=One Handed}} </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Utility </td>
<td> [[Francisca Axe]] </td>
</tr>
</table>
<br>
 
Armors
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slot</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Armors</th>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Head </td>
<td> [[Armet]], [[Barbuta Helmet]], [[Chapel De Fer]], [[Chaperon]], Hounskull, [[Kettle Hat]], [[Leather Cap]], [[Visored Barbuta Helmet]] </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Chest </td>
<td> [[Dark Plate Armor]], [[Doublet]], [[Fine Cuirass]], [[Padded Tunic]], [[Regal Gambeson]], [[Templar Armor]] </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Legs </td>
<td> [[Cloth Pants]], [[Heavy Leather Leggings]], [[Leather Leggings]], [[Loose Trousers]], [[Padded Leggings]], [[Plate Pants]] </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Hands </td>
<td> [[Heavy Gauntlet]], [[Leather Gloves]], [[Rawhide Gloves]], [[Reinforced Gloves]], [[Riveted Gloves]] </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Feet </td>
<td> [[Adventurer Boots]], [[Heavy Boots]], [[Laced Turnshoe]], [[Lightfoot Boots]], [[Old Shoes]], [[Plate Boots]], [[Rugged Boots]] </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Back </td>
<td> Adventurers Cloak, Radiant Cloak, Splendid Cloak, Tattered Cloak </td>
</tr>
</table>
 
 
<br>


|-|Stats=
|-|Stats=
These [[Stats]] do not include the starting armor
{{GenerateDetailsPage|{{PAGENAME}}}}
<table style="padding: 10px;">
 
{| class="wikitable" style="border-collapse: collapse; width: 50%; color: #eee; background: transparent; text-align: left; vertical-align: middle" cellpadding=5%
! style="text-align:center;"| Stat Name || style="text-align:center;"| Base Stats
|-
|Strength || style="text-align:right;color: rgb(132,176,5);" | 15
|-
|Agility || style="text-align:right;color: rgb(132,176,5)" | 15
|-
|Will|| style="text-align:right;color: rgb(132,176,5);" | 15
|-
| style="border-bottom: double 5px grey;" |Knowledge || style="text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5);" | 15
|-
|Resourcefulness|| style="text-align:right;color: rgb(132,176,5)" | 15
|-
|Health|| style="text-align:right;color: rgb(132,176,5);" | 100
|-
|Spell Memory|| style="text-align:right;color: rgb(132,176,5)" | 0
|-
|Move Speed|| style="text-align:right;" | 300 (100%)
|-
|Action Speed|| style="text-align:right;" | 0%
|-
|Spell Casting Speed|| style="text-align:right;color: rgb(255,117,117);" | -25%
|-
|Equip Speed|| style="text-align:right;" | 0%
|-
|Regular Interaction Speed|| style="text-align:right;" | 0%
|-
|style="border-bottom: double 5px grey;" |Magical Interaction Speed|| style="text-align:right;border-bottom: double 5px grey;color;" | 0%
|-
|Buff Duration|| style="text-align:right;border-bottom: double 5px grey;color;" | 0%
|-
|style="border-bottom: double 5px grey;" |Debuff Duration|| style="text-align:right;border-bottom: double 5px grey;color;" | 0%
|-
|Armor Penetration|| style="text-align:right;" | 0%
|-
|style="border-bottom: double 5px grey;" |Magic Penetration|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Headshot Reduction|| style="text-align:right;" | 0%
|-
|style="border-bottom: double 5px grey;" |Projectile Damage Reduction|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Physical Damage Reduction|| style="text-align:right;color: rgb(255,117,117);" | -10%
|-
|style="text-align:right;"|From Armor Rating|| style="text-align:right;color: rgb(255,117,117);" | 0 (-10%)
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Magic Resist|| style="text-align:right;color: rgb(132,176,5)" | 8.9%
|-
|style="text-align:right;"|From Resist Rating|| style="text-align:right;color: rgb(132,176,5)" | 30 (8.9%)
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Physical Power Bonus|| style="text-align:right;" | 0%
|-
|style="text-align:right;"|From Physical Power|| style="text-align:right;" | 15 (0%)
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Magic Power Bonus|| style="text-align:right;" | 0%
|-
|style="text-align:right;"|From Magic Power|| style="text-align:right;" | 15 (0%)
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Primary Weapon|| style="text-align:right;" | 0
|-
|style="text-align:right;"|Attack 1|| style="text-align:right;" | (0) + 0(Blunt)
|-
|style="text-align:right;border-bottom: double 5px grey;"|Attack 2|| style="text-align:right;border-bottom: double 5px grey;" | (0) + 0(Blunt)
|-
|style="border-bottom: double 5px grey;" |Secondary Weapon|| style="text-align:right;border-bottom: double 5px grey;" | 0
|-
|Impact Power|| style="text-align:right;" | 0
|-
|style="text-align:right;"|Primary Weapon Impact Power|| style="text-align:right;color: gray" | 0
|-
|style="text-align:right;border-bottom: double 5px grey;"|  Secondary Weapon Impact Power|| style="text-align:right;border-bottom: double 5px grey;" | 0
 
|}


<br>
<br>
Line 295: Line 153:


- Your in-combat sustain is very high due to Second Wind, however, it heals over a long period of time, so try to stay alive long enough by temporarily retreating if necessary.
- Your in-combat sustain is very high due to Second Wind, however, it heals over a long period of time, so try to stay alive long enough by temporarily retreating if necessary.
|-|Patch Notes=
'''2023/11/03 Early Access Hotfix #19'''
- Fighter's Adrenaline Spike Perk activation point changed from when remaining health reaches below 15% -> below 40%. (Bugged - still activates below 15%)
- Fighter's Adrenaline Spike duration changed from 8s → 12s.
- Fighter's Adrenaline Rush debuff duration has been changed from 4s → 2s.
- Fighter's Taunt now also grants 10% magical damage reduction bonus in addition to the original physical damage reduction bonus.
'''2023/08/22 Early Access Hotfix #6'''
- Fighter’s Taunt ability’s Physical Damage Reduction reduced from 15% to 10%.
- Fighter’s Barricade gives +50 armor rating in defensive position instead of +15% Physical Damage Reduction.
'''10/02/2023 Alpha Playtest #4 Hotfix #4'''
- Fixed an issue where Victory Strike could not function properly.
- Fighter's Second Wind : Tier 7 → 6 (spends less ticks recovering from campfires.)
- Fighter's Adrenaline Rush : Tier 3 → 6 (spends more ticks recovering from campfires.)
'''09/02/2023 Alpha Playtest #4 Hotfix #3'''
- Fighter Weapon Mastery Physical Power Penalty -20% → -10%
'''17/12/2022 Alpha Playtest #3 Hotfix #2'''
- Fighter's Swift : Move Speed Armor Penalty Mod -10% → -20%
- Fighter's Second Wind : Tier 3 → 7 (spends more ticks recovering from campfires.)
'''16/12/2022 Alpha Playtest #3 Hotfix #1'''
- Fixed an issue where Weapon Mastery would not immediately apply in the Stash immediately after applying it.
'''31/10/2022 Alpha Playtest #2 Hotfix #2'''
- Fighter's 'Swift' perk: Move Speed Armor Penalty modifier 30% -> 10%.
- Fighter's 'Barricade' perk: Physical Reduction 10% -> 5%.
- Fighter's 'Sprint' skill: MoveSpeedAdd 60 -> 50.




</tabber>
</tabber>

Latest revision as of 01:48, 4 May 2024

Page is currently up to date for: Patch:6.4#Hotfix 50Last updated on the current Patch/Hotfix. Information is up to date.


Fighter.png
Fighter
'A Master of Arms'
Strength
15
Vigor
15
Agility
15
Dexterity
15
Will
15
Knowledge
15
Resourcefulness
15


Health
100


Description

Fighters in Dark and Darker are expert combatants, trained in a variety of weapons and fighting styles. They are front-line warriors, skilled at dealing and taking damage in equal measure. They have all round balanced attributes. Fighters also have a wide range of abilities that can be tailored to fit different situations and playstyles. They can choose to specialize in one weapon or fighting style or become more versatile, making them a valuable asset in any group.

Class Info


Weapon of choice: Pretty much everything. (All* when using Weapon Mastery Perk)

  • Pros
    • Versatile class that can equip a vast variety of Weapons and Armors. With Weapon Mastery, can equip any weapon in the game.
    • Exclusive access to some of the strongest armors in the game.
    • Great gap closer/evade ability with the Sprint skill and sustain through Second Wind.
    • Able to wield a shield.
    • Good melee and ranged capabilities.
  • Cons
    • Few options for specialization beyond stacking physical defense.
    • Very slow movement speed if using plate armor. (Can be mitigated with Sprint, but not completely ignored).
    • Blocking and parrying, which are a big part of their kit, are difficult to pull off consistently due to the directional blocking system.


You can equip an additional perk every 5 levels. Currently maxed out at Level 15, so a total of 4 perks can be equipped.

Name Description
Perk Adrenaline Spike.png
Adrenaline Spike
When the Fighter's health reaches below 40%, they become flooded with adrenaline and gain additional +15% Action Speed for 12 seconds.
Cooldown appears as a debuff: 60s.
Perk Barricade.png
Barricade
Gain +50 additional Armor Rating and Magical Resistance during a block.
Perk Combo Attack.png
Combo Attack
After landing two consecutive attacks within 2 seconds, gain +10% increased Physical Power Bonus for 2 seconds.
(Needs 2 hits to initially proc and applies on the 3rd hit and beyond.)
Perk Counterattack.png
Counterattack
Successfully blocking an attack grants +10% increased Move Speed Bonus and an additional +10% Action Speed for 3 seconds.
Perk Defense Expert.png
Defense Mastery
Increases Armor Rating acquired from armor by 10%.
Perk Dual Wield.png
Dual Wield
Equipping weapons in both hands grants additional flat +10% Action Speed.
(works with all secondary weapons, excluding lanterns and shields)
Perk Projectile Resistance.png
Projectile Resistance
Increases Projectile Damage Reduction by +10%.
Perk Shield Expert.png
Shield Expert
Increases Move Speed Bonus by +10% during a block, if an attack is blocked successfully, gain 50% Action Speed for the next blocking or attacking action.
(the timing window is very tight, you need to attack as quickly as possible after a blocked hit to make use of it)
Perk Slayer.png
Slayer
Cannot equip plate armor, but gain +5 "Buff" Weapon Damage when holding a weapon in each hand.
(works with all secondary weapons, excluding lanterns and shields)
Perk Swift.png
Swift
Reduces the base movement speed penalty from equipped armor by -20%. Not applicable to additional speed modifiers.
Perk Weapon Mastery.png
Weapon Mastery
All primary and secondary weapons are available regardless of class requirements. When using non-native weapons, Physical Power Bonus is decreased by -10%.
Perk Sword Mastery.png
Sword Mastery
When using a Sword-type weapon, gain 2 Weapon Damage and 5% Action Speed. Also gain 10 Move Speed when taking a defensive stance with your sword.


You can equip a total of 2 skills.

Name Description Cooldown
Skill Adrenaline Rush.png
Adrenaline Rush
Grants additional flat +15% Action Speed for 8 seconds. After the duration ends, your Action Speed is reduced by a flat -8% and your Move Speed Bonus is decreased by -4% for 2 seconds. 28s
Skill Breakthrough.png
Breakthrough
Removes debuffs that slow move speed, become knockback immune, and ignore all move speed debuff effects for 8 seconds. 14s
Skill Perfect Block.png
Perfect Block
The next blocked attack will not induce any stagger penalties for 6s. 10s
Skill Second Wind.png
Second Wind
Heals 40% of Max Health over 12 seconds. Additionally, it eliminates the side effects of the Adrenaline Rush skill. Single-use, rechargeable with campfires at the rate of a Tier 5 Spell. (Doesn't scale with physical or magical healing bonuses, but the duration is influenced by buff duration) /
Skill Shield Slam.png
Shield Slam
When using a shield, perform a shield bash attack that actively blocks and deals 25 Physical Damage and decreases the victim's Move Speed Bonus by -20% for 2 seconds after knocking them backwards. 100% scaling 10s
Skill Sprint.png
Sprint
Gain +50 flat Move Speed for 6 seconds. 28s
Skill Taunt.png
Taunt
Increases the aggro value to all monsters within a 7.5m area by 50% and grants an additional flat +10% Physical and Magical Damage Reduction for 8 seconds. 18s
Skill Victory Strike.png
Victory Strike
Increases Physical Power Bonus by +20% for the next physical attack. If the target dies from this attack you recover 15% of Max Health. 24s

Hand/Slot Type Weapons
Main Hand + Two Handed Battle Axe • Crossbow • Halberd • Longsword • Pavise • Spear • Zweihander
Main Hand + One Handed Arming Sword • Falchion • Flanged Mace • Horseman's Axe • Viking Sword • War Hammer
Off Hand Buckler • Castillon Dagger • Hatchet • Heater Shield • Round Shield • Short Sword
Utility Francisca Axe


Slot Type Armors
Head Armet • Barbuta Helm • Chapel De Fer • Crusader Helm • Great Helm • Hounskull • Kettle Hat • Leather Cap • Open Sallet • Sallet • Spangenhelm • Topfhelm • Visored Barbuta Helm
Chest Adventurer Tunic • Dark Cuirass • Dark Plate Armor • Doublet • Fine Cuirass • Grand Brigandine • Heavy Gambeson • Light Aketon • Ornate Jazerant • Padded Tunic • Poupoint • Regal Gambeson • Templar Armor
Legs Cloth Pants • Dark Leather Leggings • Heavy Leather Leggings • Leather Chausses • Leather Leggings • Loose Trousers • Padded Leggings • Plate Pants
Hands Gloves of Utility • Heavy Gauntlets • Leather Gloves • Light Gauntlets • Rawhide Gloves • Reinforced Gloves • Riveted Gloves
Feet Adventurer Boots • Buckled Boots • Darkleaf Boots • Dashing Boots • Heavy Boots • Laced Turnshoe • Lightfoot Boots • Low Boots • Old Shoes • Plate Boots • Rugged Boots • Stitched Turnshoe • Turnshoe
Back Adventurer Cloak • Mercurial Cloak • Radiant Cloak • Splendid Cloak • Tattered Cloak • Vigilant Cloak • Watchman Cloak

Hand/Slot Type Weapons
Main Hand + Two Handed Blade of Righteousness • Divine Blade • Spear of Rot • Sterling Blade • Void Blade
Main Hand + One Handed Divine Rod • Falchion of Honor • Golden Viking Sword • Light Bringer • Rod of Righteousness • Sterling Rod
Off Hand Divine Short Sword • Short Sword of Righteousness • Sterling Short Sword
Utility


Slot Type Armors
Head Cobalt Chapel De Fer • Copperlight Kettle Hat • Golden Armet • Golden Hounskull • Rubysilver Barbuta Helm • Rubysilver Cap
Chest Cobalt Regal Gambeson • Cobalt Templar Armor • Copperlight Sanctum Plate Armor • Copperlight Tunic • Golden Padded Tunic • Golden Plate • Rubysilver Cuirass • Rubysilver Doublet • Tri-Pelt Doublet
Legs Brave Hunter's Pants • Cobalt Plate Pants • Cobalt Trousers • Copperlight Leggings • Copperlight Plate Pants • Demonclad Leggings • Golden Chausses • Golden Leggings • Golden Plate Pants • Rubysilver Leggings • Rubysilver Plate Pants • Wolf Hunter Leggings
Hands Cobalt Heavy Gauntlet • Cobalt Leather Gloves • Copperlight Gauntlets • Copperlight Riveted Gloves • Demon Grip Gloves • Golden Gauntlets • Golden Gloves • Gravewolf Gloves • Rubysilver Gauntlets • Rubysilver Rawhide Gloves
Feet Cobalt Lightfoot Boots • Cobalt Plate Boots • Copperlight Lightfoot Boots • Copperlight Plate Boots • Foul Boots • Golden Boots • Golden Plate Boots • Rubysilver Adventurer Boots • Rubysilver Plate Boots • Shoes of Darkness
Back Cloak of Darkness • Golden Cloak

These Stats do not include starting armor.

Stat Name Base Stats
Strength 15
Vigor 15
Agility 15
Dexterity 15
Will 15
Knowledge 15
Resourcefulness 15
Health 100
Memory Capacity 9
Utility Effectiveness 0
Luck 0
Health Recovery Bonus 0%
Spell Recovery Bonus 65.5%
Move Speed 300 ( 100% )
Action Speed 0%
Manual Dexterity 0%
Spell Casting Speed -23%
Equip Speed 0%
Regular Interaction Speed 0%
Magical Interaction Speed 0%
Persuasiveness 15
Buff Duration 0%
Debuff Duration 0%
Armor Penetration 0%
Magic Penetration 0%
Headshot Reduction 0%
Projectile Damage Reduction 0%
Physical Damage Reduction -22%
        From Armor Rating 0 ( -22% )
        From Bonuses 0%
Magic Resistance 8.9%
        From Resist Rating 30 ( 8.9% )
        From Bonuses 0%
Physical Power Bonus 0%
        From Physical Power 15 ( 0% )
        From Bonuses 0%
Magic Power Bonus 0%
        From Magic Power 15 ( 0% )
        From Bonuses 0%
Primary Weapon 0
Secondary Weapon 0
Impact Power 0
        Primary Weapon Impact Power 0
        Secondary Weapon Impact Power 0


- Get your hands on a ranged weapon, this enables you to safely dispatch monsters from range and also increases your versatility for PvP fights.

- Use your shield not only to block melee attacks, but also projectiles like arrows and spells.

- Be resourceful with your skills, some of them are single use only. However, they can be replenished with the use of campfires.

- Your in-combat sustain is very high due to Second Wind, however, it heals over a long period of time, so try to stay alive long enough by temporarily retreating if necessary.