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Description
Druids in Dark and Darker are a more combat focused alternative to the cleric class with the ability to shapeshift into various forms with great combat potential and cast spells to heal themselves and allies. They also offer the ability to zone enemies using their treant, entangling vines and thorn barrier spells. They have a high mobility and so are great at running into and running from combat.
Class Info
Weapon of choice: Variety of different weapons
- Pros
- Hybrid playstyle between casting and fighting
- Highly adaptive by Shape Shifting to several creatures
- Stealthy and elusive with Rat Form
- Agile and damaging with Panther Form which also allows for silencing victim's if they are casters
- Threatening and spacious with Bear Form
- High mobility with the Chicken and Panther forms
- Free disengages with Dream Walk during Human Form
- Excellent spacing and zoning tools with Treant and Thorn Barrier spells
- Moderate healing
- Cons
- Least frightening of any class during Human Form, both while casting and fighting
- Requires expertise to fully utilize all Shape Shifts
- Often 1v1 fights can be difficult due to
- Lack of access to ranged weapons
- Small pool of weapons
- Lack of scaling for most spells
- Gear dependant to get the most out of shapeshift forms
You can equip an additional perk every 5 levels.
A Maximum of 4 perks can be equipped.
Dreamwalk |
When you take damage while in human form, gain 5 Magical Power for 3 seconds and become spiritual, phasing through targets and becoming invulnerable, but being unable to attack and use skills while still able to cast spells. 15 second cooldown |
Enhanced Wildness |
While in animal form, gain 5 additional Movement Speed and 10 Armor Rating. |
Force of Nature |
When you heal a target, the recipient gains 3 Physical Power for 3 seconds. Applies multiple times with the healing over time buffs |
Herbal Sensing |
Detect nearby herbs. 4.5 meter radius. |
Natural Healing |
Magically Heal yourself and nearby allies 1 health (10% Scaling) every 3 seconds. 4.5 meter radius. |
Shapeshift Mastery |
Allows you to change Shapeshift form instantly, bypassing cast time entirely. |
Spirit Bond |
You receive 15% of Damage received by a party member instead of them with a 1 second cooldown, limited to 20 damage per instance. |
Spirit Magic Mastery |
When you cast spirit magic, you gain 10 Magical Power. |
Sun and Moon |
Nearby allies and self gain 3 Vigor and 5 Magical Power. 4.5 meter radius. |
Thorn Coat |
When melee attacked, return 5 Physical True Damage. |
You can equip a total of 2 skills.
Shapeshift Memory |
Transforms into selected creature, cannot use tools in non-human state. |
N/A |
N/A |
Shapeshift Memory 2 |
Transforms into selected creature, cannot use tools in non-human state. |
N/A |
N/A |
Spell Memory |
Allows you to memorize spells to use in the dungeon. |
N/A |
N/A |
Skills gained when shapeshifted
Insect Predation |
Chicken |
Eats crawling insects to Heal Formula for healing is Resourcefulness*0.5 health. |
28s |
Wild Rush |
Panther |
Dash forward entering a frenzied state for 3 seconds. You can attack midair and while jumping in the frenzied state. While Frenzied, Neckbite also Silences for 0.5 seconds. |
28s |
Survival Instinct |
Rat |
Gain 20 additional movement speed for 6 seconds. After the effect is over or when Shape Shifting to any other form, lose 20% movement speed for 3 seconds. |
28s |
Wild Fury |
Bear |
Gain 15% Physical Power Bonus and increase Bear's Physical Damage Reduction multiplier from 1.5x to 1.65x for 6 seconds. |
28s |
The order in which you select spells will determine their Spell Memory Priority. You can right click spells to "forget" them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.
Spell Types:
Tier 1
Nature's Touch |
Target gains 15 additional Recoverable Heath and healed 15 health over 12 seconds. 7 meter range. |
Over time healing 0% Recoverable health 0% |
0.75s |
5 Casts |
Tier 2
Barkskin Armor |
Increase Armor Rating by 20% for 8 seconds. Infinite range. |
N/A |
1s |
5 Casts |
Tier 3
Tier 4
Thorn Barrier |
Creates a thorn barrier that lasts for 8 seconds. Any character stands near the thorn barrier will takes 4 Physical Damage per second. Barrier has a radius of 1.5 meters. The barrier has 6 Impact Endurance |
N/A |
1.25s |
3 Casts |
Entangling Vines |
Spreads roots across the floor in a 1m radius that last for 6 seconds. Any targets that pass through the area are rooted in place for 1 seconds. After the effect is removed, the target gets immunity to the entangling effects for 1 second. Can only have one on the field at once. |
N/A |
1.25s |
3 Casts |
Tier 5
Restore |
Allies within a 3m radius and self are granted Restore, Healing them for 30 health over 10 seconds. |
0% |
1.75s |
3 Casts |
Tier 6
Tree of Life |
Sprout a tree of life onto a player, granting +5 All Attributes and granting 40 Recoverable Health over 8 seconds. |
0% |
1s |
2 Casts |
Mending Grove |
Create a forest area centered around you within a 3m radius. Targets in the area gain 10% Max Health Bonus and are Healed for 10 health per second for ? seconds. |
0% |
2s |
2 Casts |
How does Shapeshift damage work? See Shapeshift damage for more.
Main Hand + Two Handed |
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Main Hand + One Handed |
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Off Hand |
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Utility |
[[]] |
Head |
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Chest |
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Legs |
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Hands |
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Feet |
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Back |
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Main Hand + Two Handed |
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Main Hand + One Handed |
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Off Hand |
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Utility |
[[]] |
Head |
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Chest |
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Legs |
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Hands |
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Feet |
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Back |
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These Stats do not include starting armor.