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Please note that Druid and this page are WIP, regardless of the up-to-date status seen at the top of the page.
Description
Druid
Class Info
Weapon of choice: Caster.
You can equip an additional perk every 5 levels.  
A Maximum of 4 perks can be equipped.
	
		
		
	
	
		|   Enhanced Wildness
 | While in animal form, gain 5 additional move speed and 10 armor rating. | 
	
		|   Force of Nature
 | When you heal a target, the recipient gains 3 physical power for 3 seconds. | 
	
		|   Herbal Sensing
 | Detect nearby herbs. | 
	
		|   Natural Healing
 | Recover yourself and nearby allies 1 health every 3 seconds. 4.5 meter radius.
 | 
	
		|   Spirit Magic Mastery
 | When you cast spirit magic, you gain 10 magical power. | 
	
		|   Sun and Moon
 | Nearby allies gain 3 vigor and 5 magical power | 
	
		|   Thorn Coat
 | When melee attacked, return 5 true physical damage. | 
You can equip a total of 2 skills.
	
		
		
		
		
    
    
		|   Shapeshift Memory
 | Transforms into selected creature, cannot use tools in non-human state. | N/A | N/A | 
    
		|   Shapeshift Memory 2
 | Transforms into selected creature, cannot use tools in non-human state. | N/A | N/A | 
    
		|   Spell Memory
 | Allows you to memorize spells to use in the dungeon. | N/A | N/A | 
Skills gained when shapeshifted
	
		
        
		
		
		
    
    
		|   Insect Predation
 | Chicken | Eats crawling insects and recovers 10% of maximum health. | N/A | 28s | 
    
		|   Rush
 | Panther | Rushes forward. You can use attacks while jumping. Can be used in the air. | N/A | 28s | 
    
		|   Survival Instinct
 | Rat | Gain 5% MoveSpeed for 6 seconds. After the effect is over, lose 20% MoveSpeed for 3 seconds. | N/A | 28s | 
    
		|   WildFury
 | Bear | Gain PhysicalDamageMod 15% and PhysicalReductionMod 15% for 6 seconds. | N/A | 28s | 
The order in which you select spells will determine their Spell Memory Priority. You can right click spells to "forget" them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.
Druid has default 8 meters range on their spells unless it is a projectile (Magic Missile, Light, Fireball, Ice Bolt)
Spell Types:
Tier 1
	
		
		
        
        
        
	
	 
		|   Nature's Touch
 | Target gains 15 additional recoverable heath and healed 15 health over 12 seconds. 7 meter range.
 | Over time healing 100% Recoverable health 0%
 | 1s | 5 Casts | 
Tier 2
	
		
		
        
        
        
	
    
		|   Barkskin Armor
 | Increase Armor rating by 20% for 8 seconds. Infinite range.
 | N/A | 1s | 5 Casts | 
Tier 3
	
		
		
        
        
        
	
	
		|   Entangling Vines
 | Spreads roots across the floor in a radius of 1 meter. | N/A | 1s | 4 Casts | 
	
		|   Summon Treant
 | Summons a Treant to fight for 12 seconds. Treant has 150 heath and does 35 damage per hit.
 150 ms, -22 phys dmg redu, 8.9 magic dmg redu, 15% proj dmg redu
 | N/A | 1s | 5 Casts | 
Tier 4
	
		
		
        
        
        
	
    
		|   Thorn Barrier
 | Creates a thorn barrier that lasts for 10 seconds. Any character stands near the thorn barrier will takes 10 physical damage per second. Barrier has a radius of 1.5 meters.
 | N/A | 1s | 4 Casts | 
        
		|   Dreamfire
 | Deals 15 magical damage within radius. Any allies or self currently affected by Nature's Touch are instantly healed for 10 health per target damaged. Radius of 0.8 meters.
 | N/A | 1s | 4 Casts | 
Tier 5
	
		
		
        
        
        
	
	
		|   Mending Grove
 | Create a forest area centered around you within a 3m radius. Targets in the area gain MaxHealthMod 10% and are healed for 10 health per second. | ? | 1s | 3 Casts | 
	
		|   Restore
 | Restore the health of all allies within 3m radius by 10 health for 10 seconds. | 100% | 1s | 3 Casts | 
Tier 6
	
		
		
        
        
        
	
	
		|   Tree of Life
 | Sprout a tree of life, granting +5 All Attributes and granting 40 Recoverable Health over 8 seconds. Cannot casted on self. | 0% | 1s | 2 Casts | 
	
		
		
    
    
		|   Bear
 | Transforms into a wild bear. Too big to pass through doors. Gain 10% physical damage reduction and 50% max health bonus. Lose 30% move speed bonus and 20% action speed. Lowers jump by 30% | 
    
		|   Chicken
 | Transforms into a chicken. Can spread their wings and fly for a while. Lose 60% max health bonus, 60% incoming physical and magical healing. | 
    
		|   Panther
 | Transforms into a wild panther. Can preform a wall jump. Gain 5% move speed bonus. Lose 30% max health bonus and 30% incoming physical and magical healing. Can jump 20% higher | 
    
		|   Rat
 | Transforms into a wild Rat. Can pass trough regular closed doors. Gain 10% move speed bonus. Lose 95% max health bonus and 95% incoming physical and magical healing. Can jump 10% higher | 
	
		
		
	
	
		| Main Hand + Two Handed |  | 
	
		| Main Hand + One Handed |  | 
	
		| Off Hand |  | 
	
		| Utility | [[]] | 
	
		
		
	
	
		| Head |  | 
	
		| Chest |  | 
	
		| Legs |  | 
	
		| Hands |  | 
	
		| Feet |  | 
	
		| Back |  | 
	
		
		
	
	
		| Main Hand + Two Handed |  | 
	
		| Main Hand + One Handed |  | 
	
		| Off Hand |  | 
	
		| Utility | [[]] | 
	
		
		
	
	
		| Head |  | 
	
		| Chest |  | 
	
		| Legs |  | 
	
		| Hands |  | 
	
		| Feet |  | 
	
		| Back |  | 
 
These Stats do not include starting armor.
-rawr
- Not in game yet