You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
| Name | Description | Scaling |
|---|---|---|
| Ambush |
When coming out of hide, you gain 10% Move Speed Bonus and 25% Physical Power Bonus for 3s. If the melee attack is successful, the effect disappears. | - |
| Back Attack |
When attacking a target from behind (120 degrees) gain 30% Physical Power Bonus. | - |
| Creep |
While crouching for at least 0.5s, reduce the volume of footsteps significantly and gain 10% Move Speed Bonus. | - |
| Dagger Mastery |
When swinging or throwing a dagger, gain 10% Physical Power Bonus and 1 True Physical Damage. | - |
| Double Jump |
You gain the ability to jump an additional time in the air, but lose 650 Move Speed Add move speed bonus. After double jumping, receive a 75% Movement Multiplier until landing. | - |
| Hide Mastery |
Increases the Hide skill duration to 1.5x and multiplies the cooldown by 0.7x. | - |
| Jokester |
Grant self and all party members 2 All Attributes within 6m. | - |
| Pickpocket |
Steal items from a chosen nearby enemy by using the "interact" key. Stolen item is chosen randomly from enemies inventory. Items currently equipped by enemies cannot be stolen. Additionally, your hide will not be revealed when you are bumped into. Items worn in utility slots do not appear on the waist. Pickpocket is not permitted in Arena. |
- |
| Poisoned Weapon |
A successful attack applies poison that deals 4 |
50% Scaling |
| Stealth |
While hiding, gain the ability to move 10 steps while crouching or slow walking. Also gain 3 Move Speed Add per remaining step. | - |
| Thrust |
When swinging a dagger, gain an additional 25% Armor Penetration. | - |
| Traps and Locks |
You can unlock locked locks without a lockpick and detect traps within 4.5m to disarm them. | - |