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Description
A class that can freely shapeshift and cast magic!
You can equip an additional perk every 5 levels.
A Maximum of 4 perks can be equipped.
Dreamwalk |
When you take damage while in human form, gain 5 Magical Power for 4 seconds and become spiritual, phasing through targets and becoming invulnerable, but being unable to attack and use skills but still able to cast spells. 12 second cooldown |
Enhanced Wildness |
While in animal form, gain 5 additional move speed and 10 armor rating. |
Force of Nature |
When you heal a target, the recipient gains 3 physical power for 3 seconds. |
Herbal Sensing |
Detect nearby herbs. 4.5 meter radius. |
Natural Healing |
Magically Heal yourself and nearby allies 1 health (10% Scaling) every 3 seconds. 4.5 meter radius. |
Shapeshift Mastery |
Allows you to change Shapeshift form instantly, bypassing cast time entirely. |
Spirit Bond |
You receive 15% of damage received by a party member in their place on the next hit, with a 1 second cooldown, limited to 20 damage per instance. |
Spirit Magic Mastery |
When you cast spirit magic, you gain 10 magical power. |
Sun and Moon |
Nearby allies gain 3 vigor and 5 magical power. 4.5 meter radius. |
Thorn Coat |
When melee attacked, return 5 true physical damage. |
You can equip a total of 2 skills.
Shapeshift Memory |
Transforms into selected creature, cannot use tools in non-human state. |
N/A |
N/A |
Shapeshift Memory 2 |
Transforms into selected creature, cannot use tools in non-human state. |
N/A |
N/A |
Spell Memory |
Allows you to memorize spells to use in the dungeon. |
N/A |
N/A |
Skills gained when shapeshifted
Insect Predation |
Chicken |
Eats crawling insects to recover Resourcefulness*.5 % health. |
28s |
Wild Rush |
Panther |
Dash forward entering a frenzied state for 3 seconds. You can attack midair and while jumping in the frenzied state. |
28s |
Survival Instinct |
Rat |
Gain 20 additional movement speed for 6 seconds. After the effect is over, lose 20% movement speed for 3 seconds. |
28s |
Wild Fury |
Bear |
Gain 15% physical damage bonus and turn Bear's physical damage reduction multiplier from 1.5x to 1.65x for 6 seconds. |
28s |
The order in which you select spells will determine their Spell Memory Priority. You can right click spells to "forget" them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.
Spell Types:
Tier 1
Nature's Touch |
Target gains 15 additional recoverable heath and healed 15 health over 12 seconds. 7 meter range. |
Over time healing 0% Recoverable health 0% |
0.75s |
5 Casts |
Tier 2
Barkskin Armor |
Increase Armor rating by 20% for 8 seconds. Infinite range. |
N/A |
1s |
5 Casts |
Tier 3
Dreamfire |
Deals 15 magical damage within radius. Any allies or self currently affected by Nature's Touch are instantly healed for 10 health per target damaged. Radius of 0.8 meters. |
Damage 100% Healing 100% |
1s |
4 Casts |
Summon Treant |
Summons a Treant to fight for 12 seconds. Treant has 150 heath and does 35 damage per hit. 150 ms, -22 phys dmg redu, 8.9 magic dmg redu, 15% proj dmg redu |
N/A |
1s |
4 Casts |
Tier 4
Thorn Barrier |
Creates a thorn barrier that lasts for 10 seconds. Any character stands near the thorn barrier will takes 4 physical damage per second. Barrier has a radius of 1.5 meters. |
N/A |
1.25s |
3 Casts |
Entangling Vines |
Spreads roots across the floor in a 1m radius that last for 6 seconds. Any targets that pass through the AoE are frozen in place for 1 seconds. After the effect is removed, the target gets immunity to the entangling effects for 1 seconds. Can only have one on the field |
N/A |
1.25s |
3 Casts |
Tier 5
Restore |
Restore the health of all allies within 3m radius by 30 health for 10 seconds. |
0% |
1.75s |
3 Casts |
Tier 6
Tree of Life |
Sprout a tree of life, granting +5 All Attributes and granting 40 Recoverable Health over 8 seconds. Cannot casted on self. |
0% |
1s |
2 Casts |
Mending Grove |
Create a forest area centered around you within a 3m radius. Targets in the area gain MaxHealthMod 10% and are healed for 10 health per second. |
0% |
2s |
2 Casts |
How does Shapeshift damage work? See Shapeshift damage for more.
Human |
Transforms into a human. |
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Bear |
Transforms into a wild bear. Too big to pass through doors. Gain a multiplicative 50% more physical damage reduction (1.5x PDR) and 50% increased max health bonus. Lose 30% move speed bonus and 20% action speed. Lowers jump by 30% |
Swipe (Left Click) |
Claws with right hand inflicting (Strength*1.0)+5 base physical Damage with 5 Impact Power and push the target away. |
Bash (Right Click) |
Raise your body and slam down inflicting Strength*2.0 base physical Damage with 10 Impact Power, knocking enemies further or destroying chests and doors. |
Chicken |
Transforms into a chicken. Can spread their wings and jump twice. Lose 60% max health bonus as well as 60% incoming physical and magical healing. |
Pecking (Left-Click) |
Pecks the target with its beak. Inflicting resourcefulness*1.5 physical Damage. This attack penetrates 30(1.0)% of target's armor. |
Clucking (Right-Click) |
The chicken clucks loudly |
Panther |
Transforms into a wild panther. Gain 5% move speed bonus. Lose 30% max health bonus as well as 30% incoming physical and magical healing. Can jump 20% higher. |
Scratch (Left-Click) |
Claws the target with his right hand. Inflicting agility*1(1.0) physical Damage and causing the target to bleed. Inflicting 5(0.5) physical Damage for 3 seconds, stacking up to 2 times. |
Neckbite (Right-Click) |
Bite the target's neck. Inflicting agility*1.5(1.0) physical Damage. While you are frenzied, Neckbite silences the target for 0.5 seconds. |
Rat |
Transforms into a wild Rat. Gain 10% move speed bonus. Lose 95% max health bonus as well as 95% incoming physical and magical healing. Can jump 10% higher. |
Infected Fangs (Left Click) |
Bites the target. Inflicting 1(1.0) physical Damage and spreading a plague that deals 3(0.5) magical damage over 3 seconds. |
Squeak (Right Click) |
Makes a squeak. |
Main Hand + Two Handed |
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Main Hand + One Handed |
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Off Hand |
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Utility |
[[]] |
Head |
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Chest |
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Legs |
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Hands |
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Feet |
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Back |
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Main Hand + Two Handed |
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Main Hand + One Handed |
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Off Hand |
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Utility |
[[]] |
Head |
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Chest |
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Legs |
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Hands |
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Feet |
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Back |
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These Stats do not include starting armor.