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Description
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Druids in Dark and Darker are...
A class that can freely shapeshift and cast magic!
Class Info
Weapon of choice: ?
- Pros
- Hybrid playstyle between casting and fighting
- Highly adaptive by Shape Shifting to any creature
- Stealthy and elusive with Rat Form
- Agile and damaging with Panther Form which also allows for silencing victim's if they are casters
- Threatening and spacious with Bear Form
- Double-jump and Triple-jump with Chicken Form
- Free disengages with Dream Walk during Human Form
- Excellent spacing and zoning tools with Treant and Thorn Barrier spells
- Moderate healing
- Cons
- Least frightening of any class during Human Form, both while casting and fighting
- Requires expertise to fully utilize all Shape Shifts
- Poor in 1v1s where the opponent doesn't have their back turned to a Panther
You can equip an additional perk every 5 levels.
A Maximum of 4 perks can be equipped.
Dreamwalk |
When you take damage while in human form, gain 5 Magical Power for 3 seconds and become spiritual, phasing through targets and becoming invulnerable, but being unable to attack and use skills but still able to cast spells. 15 second cooldown |
Enhanced Wildness |
While in animal form, gain 5 additional Movement Speed and 10 Armor Rating. |
Force of Nature |
When you heal a target, the recipient gains 3 Physical Power for 3 seconds. |
Herbal Sensing |
Detect nearby herbs. 4.5 meter radius. |
Natural Healing |
Magically Heal yourself and nearby allies 1 health (10% Scaling) every 3 seconds. 4.5 meter radius. |
Shapeshift Mastery |
Allows you to change Shapeshift form instantly, bypassing cast time entirely. |
Spirit Bond |
You receive 15% of Damage received by a party member in their place on the next hit, with a 1 second cooldown, limited to 20 damage per instance. |
Spirit Magic Mastery |
When you cast spirit magic, you gain 10 Magical Power. |
Sun and Moon |
Nearby allies and self gain 3 Vigor and 5 Magical Power. 4.5 meter radius. |
Thorn Coat |
When melee attacked, return 5 Physical True Damage. |
You can equip a total of 2 skills.
Shapeshift Memory |
Transforms into selected creature, cannot use tools in non-human state. |
N/A |
N/A |
Shapeshift Memory 2 |
Transforms into selected creature, cannot use tools in non-human state. |
N/A |
N/A |
Spell Memory |
Allows you to memorize spells to use in the dungeon. |
N/A |
N/A |
Skills gained when shapeshifted
Insect Predation |
Chicken |
Eats crawling insects to Heal Resourcefulness*0.5 health. |
28s |
Wild Rush |
Panther |
Dash forward entering a frenzied state for 3 seconds. You can attack midair and while jumping in the frenzied state. While Frenzied, Neckbite also Silences for 0.5 seconds. |
28s |
Survival Instinct |
Rat |
Gain 20 additional movement speed for 6 seconds. After the effect is over or when Shape Shifting to any other form, lose 20% movement speed for 3 seconds. |
28s |
Wild Fury |
Bear |
Gain 15% Physical Power Bonus and increase Bear's Physical Damage Reduction multiplier from 1.5x to 1.65x for 6 seconds. |
28s |
The order in which you select spells will determine their Spell Memory Priority. You can right click spells to "forget" them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.
Spell Types:
Tier 1
Nature's Touch |
Target gains 15 additional Recoverable Heath and healed 15 health over 12 seconds. 7 meter range. |
Over time healing 0% Recoverable health 0% |
0.75s |
5 Casts |
Tier 2
Barkskin Armor |
Increase Armor Rating by 20% for 8 seconds. Infinite range. |
N/A |
1s |
5 Casts |
Tier 3
Tier 4
Thorn Barrier |
Creates a thorn barrier that lasts for 8 seconds. Any character stands near the thorn barrier will takes 4 Physical Damage per second. Barrier has a radius of 1.5 meters. The barrier has 6 Impact Endurance |
N/A |
1.25s |
3 Casts |
Entangling Vines |
Spreads roots across the floor in a 1m radius that last for 6 seconds. Any targets that pass through the area are rooted in place for 1 seconds. After the effect is removed, the target gets immunity to the entangling effects for 1 second. Can only have one on the field at once. |
N/A |
1.25s |
3 Casts |
Tier 5
Restore |
Allies within a 3m radius and self are granted Restore, Healing them for 30 health over 10 seconds. |
0% |
1.75s |
3 Casts |
Tier 6
Tree of Life |
Sprout a tree of life where you stand, granting +5 All Attributes and granting 40 Recoverable Health over 8 seconds. |
0% |
1s |
2 Casts |
Mending Grove |
Create a forest area centered around you within a 3m radius. Targets in the area gain 10% Max Health Bonus and are Healed for 10 health per second for ? seconds. |
0% |
2s |
2 Casts |
How does Shapeshift damage work? See Shapeshift damage for more.
Main Hand + Two Handed |
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Main Hand + One Handed |
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Off Hand |
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Utility |
[[]] |
Head |
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Chest |
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Legs |
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Hands |
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Feet |
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Back |
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Main Hand + Two Handed |
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Main Hand + One Handed |
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Off Hand |
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Utility |
[[]] |
Head |
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Chest |
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Legs |
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Hands |
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Feet |
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Back |
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These Stats do not include starting armor.