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Healing | Action/Interaction/Cast Speed | Silence | |
Shield | Looted Handled Supplied | Experience | |
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This page is work-in-progress. The information may be lacking, may not be up-to-date, however is not deleted as it provides some useful information or is capable of expansion.
Triumph level and Character level are two different things. Each uses different experience values.
Triumph Level
Triumph level is shared between all of your characters. Each Triumph level rewards:
- 1 Bluestone Shard
Bluestone Shards are used in Shop to buy new race, skins, and emotes.
To get Triumph experience the player needs to extract. Experience earned is determined by the level of the dungeon:
- Normal extract : 1 xp
- Normal Inferno extract: 2xp
- High Roller extract: 3xp
- High Roller Inferno extract: 4xp
With each level up, required experience doubles to the maximum of 10 levels.
Triumph Level | Experience | Total Experience |
---|---|---|
1 | 25 | 25 |
2 | 50 | 75 |
3 | 100 | 175 |
4 | 200 | 375 |
5 | 400 | 775 |
6 | 800 | 1575 |
7 | 1600 | 3175 |
8 | 3200 | 6375 |
9 | 6400 | 12775 |
10 | 12800 | 25575 |
With each wipe level resets without losing any Bluestone Shard
- For Bluestone Shards farming, it is recommended to get the early levels each wipe as experience doubles every level.
Character Level
Sources of EXP
Various activities within the dungeon grant experience:
- Killing Monsters
- Opening Chests
- Opening Doors (though highly inconsistent)
- Opening bookshelves
- Extracting with any Looted item (must not be Handled/Supplied). More info on these tags here Looted/Handled/Supplied
- Items reward EXP equal to their rarity, where Junk through Unique rewards 0-7 EXP
- Junk is equivalent to rarity 0 and therefore gives 0 EXP
- Unique is equivalent to rarity 7 and therefore gives 7 EXP
- There are some items that do not follow the previously mentioned criteria, where their EXP is listed below
- Items reward EXP equal to their rarity, where Junk through Unique rewards 0-7 EXP
Non-Sources of EXP
These do not give any exp:
- Killing Player Enemies
- Breaking barrels/containers (even though the game says otherwise)
- Extracting
Unknown on whether or not they yield exp:
Experience per Level
Experience is not shared between teammates. The player who completes the activity (last hitting the enemy, opening a container/portal) gets the experience.
The experience level will increase as you gain experience points. Every 5 levels you will get a new perk slot(Level 5,10 and 15) for your class.
The XP for the next level stops growing at Level 20. Level 30 is included in this table for illustration purposes, though there is no level limit and it continues at the same rate from level 20.
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21+ |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
XP For Next | 100 | 100 | 100 | 100 | 100 | 200 | 200 | 200 | 200 | 300 | 600 | 700 | 1000 | 1000 | |||||||
Total XP |