From Dark and Darker Wiki

m (Shapeshift tabber now called ShapeShifts for linking)
m (all ability data moved to Ability_Data)
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<tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.-->
<tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.-->
<td style=" text-align:middle"> [[File:Perk Dreamwalk.png|link=|x96px]] <br> Dreamwalk </td>
<td style=" text-align:middle"> [[File:Perk Dreamwalk.png|link=|x96px]] <br> Dreamwalk </td>
<td> When you take damage while in human form, gain {{:Druid|Dreamwalk|MagicalPower}} for {{:Druid|Dreamwalk|Duration}} and become spiritual, phasing through targets and becoming invulnerable, but being unable to attack and use skills while still able to cast spells. {{:Druid|Dreamwalk|Cooldown}} in the form of a debuff</td>
<td> When you take damage while in human form, gain {{Ability_Data|Dreamwalk|MagicalPower}} for {{Ability_Data|Dreamwalk|Duration}} and become spiritual, phasing through targets and becoming invulnerable, but being unable to attack and use skills while still able to cast spells. {{Ability_Data|Dreamwalk|Cooldown}} in the form of a debuff</td>
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<td style=" text-align:middle"> [[File:Perk EnhancedWildness.png|link=|x96px]] <br> Enhanced Wildness </td>
<td style=" text-align:middle"> [[File:Perk EnhancedWildness.png|link=|x96px]] <br> Enhanced Wildness </td>
<td> While in animal form, gain {{:Druid|EnhancedWildness|MoveSpeedAdd}} and {{:Druid|EnhancedWildness|ArmorRating}}.</td>
<td> While in animal form, gain {{Ability_Data|EnhancedWildness|MoveSpeedAdd}} and {{Ability_Data|EnhancedWildness|ArmorRating}}.</td>
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<td style=" text-align:middle"> [[File:Perk ForceOfNature.png|link=|x96px]] <br> Force of Nature </td>
<td style=" text-align:middle"> [[File:Perk ForceOfNature.png|link=|x96px]] <br> Force of Nature </td>
<td> When Druid heals anyone (including self) and they are not at maximum health they gain {{:Druid|ForceOfNature|PhysicalPower}} for {{:Druid|ForceOfNature|Duration}} on each tick of received healing. </td>
<td> When Druid heals anyone (including self) and they are not at maximum health they gain {{Ability_Data|ForceOfNature|PhysicalPower}} for {{Ability_Data|ForceOfNature|Duration}} on each tick of received healing. </td>
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<td style=" text-align:middle"> [[File:Perk HerbalSensing.png|link=|x96px]] <br> Herbal Sensing </td>
<td style=" text-align:middle"> [[File:Perk HerbalSensing.png|link=|x96px]] <br> Herbal Sensing </td>
<td> Detect nearby herbs.<br> {{:Druid|HerbalSensing|AuraRadius}} radius.</td>
<td> Detect nearby herbs.<br> {{Ability_Data|HerbalSensing|AuraRadius}} radius.</td>
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<td style=" text-align:middle"> [[File:Perk NaturalHealing.png|link=|x96px]] <br> Natural Healing </td>
<td style=" text-align:middle"> [[File:Perk NaturalHealing.png|link=|x96px]] <br> Natural Healing </td>
<td> Heal yourself and nearby allies {{:Druid|NaturalHealing|MagicalBaseHealing}} ({{:Druid|NaturalHealing|Scaling}}) every {{:Druid|NaturalHealing|TickInterval}}. <br> {{:Druid|NaturalHealing|AuraRadius}} radius.</td>
<td> Heal yourself and nearby allies {{Ability_Data|NaturalHealing|MagicalBaseHealing}} ({{Ability_Data|NaturalHealing|Scaling}}) every {{Ability_Data|NaturalHealing|TickInterval}}. <br> {{Ability_Data|NaturalHealing|AuraRadius}} radius.</td>
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<td style=" text-align:middle"> [[File:Perk SpiritBond.png|link=|x96px]] <br> Spirit Bond </td>
<td style=" text-align:middle"> [[File:Perk SpiritBond.png|link=|x96px]] <br> Spirit Bond </td>
<td> You transfer {{:Druid|SpiritBond|TransferPercent}} of [[Damage]] received by a party member within {{:Druid|SpiritBond|AuraRadius}} to yourself, up to {{:Druid|SpiritBond|MaxSpiritBondTransferDamage}} damage per instance. {{:Druid|SpiritBond|Cooldown}} in the form of a debuff.</td>
<td> You transfer {{Ability_Data|SpiritBond|TransferPercent}} of [[Damage]] received by a party member within {{Ability_Data|SpiritBond|AuraRadius}} to yourself, up to {{Ability_Data|SpiritBond|MaxSpiritBondTransferDamage}} damage per instance. {{Ability_Data|SpiritBond|Cooldown}} in the form of a debuff.</td>
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<td style=" text-align:middle"> [[File:Perk SpiritMagicMastery.png|link=|x96px]] <br> Spirit Magic Mastery </td>
<td style=" text-align:middle"> [[File:Perk SpiritMagicMastery.png|link=|x96px]] <br> Spirit Magic Mastery </td>
<td> When you cast {{Element|Spirit}} magic, gain {{:Druid|SpiritMagicMastery|MagicalPower}}.</td>
<td> When you cast {{Element|Spirit}} magic, gain {{Ability_Data|SpiritMagicMastery|MagicalPower}}.</td>
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<td style=" text-align:middle"> [[File:Perk SunAndMoon.png|link=|x96px]] <br> Sun and Moon </td>
<td style=" text-align:middle"> [[File:Perk SunAndMoon.png|link=|x96px]] <br> Sun and Moon </td>
<td> Nearby allies and self gain {{:Druid|SunAndMoon|Vigor}} and {{:Druid|SunAndMoon|MagicalPower}}.<br> {{:Druid|SunAndMoon|AuraRadius}} radius.</td>
<td> Nearby allies and self gain {{Ability_Data|SunAndMoon|Vigor}} and {{Ability_Data|SunAndMoon|MagicalPower}}.<br> {{Ability_Data|SunAndMoon|AuraRadius}} radius.</td>
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<td style=" text-align:middle"> [[File:Perk ThornCoat.png|link=|x96px]] <br> Thorn Coat </td>
<td style=" text-align:middle"> [[File:Perk ThornCoat.png|link=|x96px]] <br> Thorn Coat </td>
<td> When melee attacked, return {{:Druid|ThornCoat|TruePhysicalBaseDamage}} to the attacker.</td>
<td> When melee attacked, return {{Ability_Data|ThornCoat|TruePhysicalBaseDamage}} to the attacker.</td>
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<td style=" text-align:middle"> [[File:Skill InsectPredation.png|link=|x96px]] <br> Insect Predation </td>
<td style=" text-align:middle"> [[File:Skill InsectPredation.png|link=|x96px]] <br> Insect Predation </td>
<td> Chicken </td>
<td> Chicken </td>
<td> Eats crawling insects to [[Healing|Heal]] for {{:Druid|InsectPredation|Primitive}} * ({{:Druid|InsectPredation|PrimitiveMultiplier}}) as {{:Druid|InsectPredation|PhysicalShapeShiftBaseHealing}}. </td>
<td> Eats crawling insects to [[Healing|Heal]] for {{Ability_Data|InsectPredation|Primitive}} * ({{Ability_Data|InsectPredation|PrimitiveMultiplier}}) as {{Ability_Data|InsectPredation|PhysicalShapeShiftBaseHealing}}. </td>
<td> {{:Druid|InsectPredation|SkillCooldown}} </td>
<td> {{Ability_Data|InsectPredation|SkillCooldown}} </td>
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<td style=" text-align:middle"> [[File:Skill Rush.png|link=|x96px]] <br> Wild Rush </td>
<td style=" text-align:middle"> [[File:Skill Rush.png|link=|x96px]] <br> Wild Rush </td>
<td> Panther </td>
<td> Panther </td>
<td> Dash forward {{:Druid|Rush|Range}} then enter a frenzied state for {{:Druid|Rush|Duration}}. You can attack midair and while jumping in the frenzied state. While Frenzied, Neckbite also [[Silence|Silences]] for {{:Druid|Panther|PrimarySilenceDuration}}.</td>
<td> Dash forward {{Ability_Data|Rush|Range}} then enter a frenzied state for {{Ability_Data|Rush|Duration}}. You can attack midair and while jumping in the frenzied state. While Frenzied, Neckbite also [[Silence|Silences]] for {{Ability_Data|Panther|PrimarySilenceDuration}}.</td>
<td> {{:Druid|Rush|SkillCooldown}} </td>
<td> {{Ability_Data|Rush|SkillCooldown}} </td>
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<td style=" text-align:middle"> [[File:Skill SurvivalInstinct.png|link=|x96px]] <br> Survival Instinct </td>
<td style=" text-align:middle"> [[File:Skill SurvivalInstinct.png|link=|x96px]] <br> Survival Instinct </td>
<td> Rat </td>
<td> Rat </td>
<td> Gain {{:Druid|SurvivalInstinct|MoveSpeedAdd}} for {{:Druid|SurvivalInstinct|ActiveDuration}}. After the effect is over or when Shape Shifting to any other form, suffer {{:Druid|SurvivalInstinct|MoveSpeedBonus}} for {{:Druid|SurvivalInstinct|EndDuration}}. </td>
<td> Gain {{Ability_Data|SurvivalInstinct|MoveSpeedAdd}} for {{Ability_Data|SurvivalInstinct|ActiveDuration}}. After the effect is over or when Shape Shifting to any other form, suffer {{Ability_Data|SurvivalInstinct|MoveSpeedBonus}} for {{Ability_Data|SurvivalInstinct|EndDuration}}. </td>
<td> {{:Druid|SurvivalInstinct|SkillCooldown}} </td>
<td> {{Ability_Data|SurvivalInstinct|SkillCooldown}} </td>
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<td style=" text-align:middle"> [[File:Skill WildFury.png|link=|x96px]] <br> Wild Fury </td>
<td style=" text-align:middle"> [[File:Skill WildFury.png|link=|x96px]] <br> Wild Fury </td>
<td> Bear </td>
<td> Bear </td>
<td> Gain {{:Druid|WildFury|PhysicalPowerBonus}} and {{:Druid|WildFury|PhysicalDamageReductionMod}} for {{:Druid|WildFury|Duration}}. </td>
<td> Gain {{Ability_Data|WildFury|PhysicalPowerBonus}} and {{Ability_Data|WildFury|PhysicalDamageReductionMod}} for {{Ability_Data|WildFury|Duration}}. </td>
<td> {{:Druid|WildFury|SkillCooldown}} </td>
<td> {{Ability_Data|WildFury|SkillCooldown}} </td>
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<tr>  <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.-->
<tr>  <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.-->
<td style=" text-align:middle"> [[File:Spell NaturesTouch.png|link=|x96px]] <br> Nature's Touch</td>
<td style=" text-align:middle"> [[File:Spell NaturesTouch.png|link=|x96px]] <br> Nature's Touch</td>
<td> Target receives {{:Druid|Nature'sTouch|RecoverableHealth}} and {{:Druid|Nature'sTouch|MagicalBaseHealing}} over {{:Druid|Nature'sTouch|Duration}}. <br> {{:Druid|Nature'sTouch|Range}}.</td>
<td> Target receives {{Ability_Data|Nature'sTouch|RecoverableHealth}} and {{Ability_Data|Nature'sTouch|MagicalBaseHealing}} over {{Ability_Data|Nature'sTouch|Duration}}. <br> {{Ability_Data|Nature'sTouch|Range}}.</td>
<td> Over time healing {{:Druid|Nature'sTouch|Scaling}} <br> Recoverable health never scales </td>
<td> Over time healing {{Ability_Data|Nature'sTouch|Scaling}} <br> Recoverable health never scales </td>
<td> {{:Druid|Nature'sTouch|CastingTime}} </td>
<td> {{Ability_Data|Nature'sTouch|CastingTime}} </td>
<td> {{:Druid|Nature'sTouch|MaxCount}} Casts </td>  
<td> {{Ability_Data|Nature'sTouch|MaxCount}} Casts </td>  
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<td style=" text-align:middle"> [[File:Spell BarkskinArmor.png|link=|x96px]] <br> Barkskin Armor </td>
<td style=" text-align:middle"> [[File:Spell BarkskinArmor.png|link=|x96px]] <br> Barkskin Armor </td>
<td> Grant self {{:Druid|BarkskinArmor|ArmorRating}} for {{:Druid|BarkskinArmor|Duration}}.</td>
<td> Grant self {{Ability_Data|BarkskinArmor|ArmorRating}} for {{Ability_Data|BarkskinArmor|Duration}}.</td>
<td> N/A </td>
<td> N/A </td>
<td> {{:Druid|BarkskinArmor|CastingTime}} </td>
<td> {{Ability_Data|BarkskinArmor|CastingTime}} </td>
<td> {{:Druid|BarkskinArmor|MaxCount}} Casts </td>
<td> {{Ability_Data|BarkskinArmor|MaxCount}} Casts </td>
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<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
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<td style=" text-align:middle"> [[File:Spell Dreamfire.png|link=|x96px]] <br> Dreamfire </td>
<td style=" text-align:middle"> [[File:Spell Dreamfire.png|link=|x96px]] <br> Dreamfire </td>
<td> Deal {{:Druid|DreamFire|MagicalBaseDamage}} to enemies within a chosen {{:Druid|DreamFire|AreaRadius}} area after a {{:Druid|DreamFire|IntervalTime}} delay. Any allies or self currently affected by Nature's Touch that are within {{:Druid|DreamFire|Range}} of you are instantly healed for {{:Druid|DreamFire|MagicalBaseHealing}}. <br> Cast range of {{:Druid|DreamFire|Range}}.</td>
<td> Deal {{Ability_Data|DreamFire|MagicalBaseDamage}} to enemies within a chosen {{Ability_Data|DreamFire|AreaRadius}} area after a {{Ability_Data|DreamFire|IntervalTime}} delay. Any allies or self currently affected by Nature's Touch that are within {{Ability_Data|DreamFire|Range}} of you are instantly healed for {{Ability_Data|DreamFire|MagicalBaseHealing}}. <br> Cast range of {{Ability_Data|DreamFire|Range}}.</td>
<td> Damage {{:Druid|DreamFire|EnemyScaling}}<br>Healing {{:Druid|DreamFire|AllyScaling}}</td>
<td> Damage {{Ability_Data|DreamFire|EnemyScaling}}<br>Healing {{Ability_Data|DreamFire|AllyScaling}}</td>
<td> {{:Druid|DreamFire|CastingTime}} </td>
<td> {{Ability_Data|DreamFire|CastingTime}} </td>
<td> {{:Druid|DreamFire|MaxCount}} Casts </td>
<td> {{Ability_Data|DreamFire|MaxCount}} Casts </td>
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<td style=" text-align:middle"> [[File:Spell SummonTreant.png|link=|x96px]] <br> Summon Treant </td>
<td style=" text-align:middle"> [[File:Spell SummonTreant.png|link=|x96px]] <br> Summon Treant </td>
<td> Summons a [[Treant]] that inhabits a {{:Druid|SummonTreant|AreaRadius}} radius to fight for 12 seconds. <br> [[Treant]] has 150 [[Health]] and does 35.2 damage with 4 [[Impact Power]] per hit and can [[Impact Power#Demolition|Demolish]]. <br>150 Movement Speed, -22% [[Stats#Physical Damage Reduction|Physical Damage Reduction]], 5% [[Stats#Magical Damage Reduction|Magical Damage Reduction]], 15% [[Damage#Projectile Damage Reduction|Projectile Reduction]], 5 [[Impact_Power#Impact Resistance|Impact Resistance]], and 8 [[Impact_Power#Impact Endurance|Impact Endurance]] <br> Cast range of {{:Druid|SummonTreant|Range}} <br><br>{{NeedsTesting|Technically has 100% Scaling but unknown if it can actually apply the caster's stats or not due to it being a summon}}</td>
<td> Summons a [[Treant]] that inhabits a {{Ability_Data|SummonTreant|AreaRadius}} radius to fight for 12 seconds. <br> [[Treant]] has 150 [[Health]] and does 35.2 damage with 4 [[Impact Power]] per hit and can [[Impact Power#Demolition|Demolish]]. <br>150 Movement Speed, -22% [[Stats#Physical Damage Reduction|Physical Damage Reduction]], 5% [[Stats#Magical Damage Reduction|Magical Damage Reduction]], 15% [[Damage#Projectile Damage Reduction|Projectile Reduction]], 5 [[Impact_Power#Impact Resistance|Impact Resistance]], and 8 [[Impact_Power#Impact Endurance|Impact Endurance]] <br> Cast range of {{Ability_Data|SummonTreant|Range}} <br><br>{{NeedsTesting|Technically has 100% Scaling but unknown if it can actually apply the caster's stats or not due to it being a summon}}</td>
<td> N/A </td>
<td> N/A </td>
<td> {{:Druid|SummonTreant|CastingTime}} </td>
<td> {{Ability_Data|SummonTreant|CastingTime}} </td>
<td> {{:Druid|SummonTreant|MaxCount}} Casts </td>
<td> {{Ability_Data|SummonTreant|MaxCount}} Casts </td>
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<td style=" text-align:middle"> [[File:Spell ThornBarrier.png|link=|x96px]] <br> Thorn Barrier </td>
<td style=" text-align:middle"> [[File:Spell ThornBarrier.png|link=|x96px]] <br> Thorn Barrier </td>
<td> Creates a 1.2m tall thorn barrier that lasts for 8 seconds. Any character standing within {{:Druid|ThornBarrier|AreaRadius}} of the thorn barrier will takes {{:Druid|ThornBarrier|PhysicalBaseDamage}} ({{:Druid|ThornBarrier|Scaling}}) per second. <br> The barrier has 6 [[Impact_Power#Impact Endurance|Impact Endurance]]. Casting range of {{:Druid|ThornBarrier|Range}}</td>
<td> Creates a 1.2m tall thorn barrier that lasts for 8 seconds. Any character standing within {{Ability_Data|ThornBarrier|AreaRadius}} of the thorn barrier will takes {{Ability_Data|ThornBarrier|PhysicalBaseDamage}} ({{Ability_Data|ThornBarrier|Scaling}}) per second. <br> The barrier has 6 [[Impact_Power#Impact Endurance|Impact Endurance]]. Casting range of {{Ability_Data|ThornBarrier|Range}}</td>
<td> N/A </td>
<td> N/A </td>
<td> {{:Druid|ThornBarrier|CastingTime}} </td>
<td> {{Ability_Data|ThornBarrier|CastingTime}} </td>
<td> {{:Druid|ThornBarrier|MaxCount}} Casts </td>
<td> {{Ability_Data|ThornBarrier|MaxCount}} Casts </td>
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<td style=" text-align:middle"> [[File:Spell EntanglingVines.png|link=|x96px]] <br> Entangling Vines </td>
<td style=" text-align:middle"> [[File:Spell EntanglingVines.png|link=|x96px]] <br> Entangling Vines </td>
<td> Spreads roots across the floor in a {{:Druid|EntanglingVines|AreaRadius}} radius that last for {{:Druid|EntanglingVines|AoELifetime}}. Any targets that pass through the area are rooted in place for {{:Druid|EntanglingVines|Duration}}. After the effect is removed, the target gets immunity to the entangling effects for 1 second. Can only have one on the field at once.<br> Casting range of {{:Druid|EntanglingVines|Range}}</td>
<td> Spreads roots across the floor in a {{Ability_Data|EntanglingVines|AreaRadius}} radius that last for {{Ability_Data|EntanglingVines|AoELifetime}}. Any targets that pass through the area are rooted in place for {{Ability_Data|EntanglingVines|Duration}}. After the effect is removed, the target gets immunity to the entangling effects for 1 second. Can only have one on the field at once.<br> Casting range of {{Ability_Data|EntanglingVines|Range}}</td>
<td> N/A </td>
<td> N/A </td>
<td> {{:Druid|EntanglingVines|CastingTime}} </td>
<td> {{Ability_Data|EntanglingVines|CastingTime}} </td>
<td> {{:Druid|EntanglingVines|MaxCount}} Casts </td>
<td> {{Ability_Data|EntanglingVines|MaxCount}} Casts </td>
</tr>
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</table>
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<td style=" text-align:middle"> [[File:Spell Restore.png|link=|x96px]] <br> Restore </td>
<td style=" text-align:middle"> [[File:Spell Restore.png|link=|x96px]] <br> Restore </td>
<td> Allies within a {{:Druid|Restore|Range}} and self are granted Restore, healing them for {{:Druid|Restore|MagicalBaseHealing}} over {{:Druid|Restore|Duration}}. </td>
<td> Allies within a {{Ability_Data|Restore|Range}} and self are granted Restore, healing them for {{Ability_Data|Restore|MagicalBaseHealing}} over {{Ability_Data|Restore|Duration}}. </td>
<td> {{:Druid|Restore|Scaling}} </td>
<td> {{Ability_Data|Restore|Scaling}} </td>
<td> {{:Druid|Restore|CastingTime}} </td>
<td> {{Ability_Data|Restore|CastingTime}} </td>
<td> {{:Druid|Restore|MaxCount}} Casts </td>
<td> {{Ability_Data|Restore|MaxCount}} Casts </td>
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</table>
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<td style=" text-align:middle"> [[File:Spell TreeOfLife.png|link=|x96px]] <br> Tree of Life </td>
<td style=" text-align:middle"> [[File:Spell TreeOfLife.png|link=|x96px]] <br> Tree of Life </td>
<td> Sprout a tree of life onto a player within a cast range of {{:Druid|TreeOfLife|Range}}, granting {{:Druid|TreeOfLife|AllAttributes}} and granting {{:Druid|TreeOfLife|RecoverableHealth}} over {{:Druid|TreeOfLife|Duration}}. </td>
<td> Sprout a tree of life onto a player within a cast range of {{Ability_Data|TreeOfLife|Range}}, granting {{Ability_Data|TreeOfLife|AllAttributes}} and granting {{Ability_Data|TreeOfLife|RecoverableHealth}} over {{Ability_Data|TreeOfLife|Duration}}. </td>
<td>  </td>
<td>  </td>
<td> {{:Druid|TreeOfLife|CastingTime}} </td>
<td> {{Ability_Data|TreeOfLife|CastingTime}} </td>
<td> {{:Druid|TreeOfLife|MaxCount}} Casts </td>
<td> {{Ability_Data|TreeOfLife|MaxCount}} Casts </td>
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<td style=" text-align:middle"> [[File:Spell MendingGrove.png|link=|x96px]] <br> Mending Grove </td>
<td style=" text-align:middle"> [[File:Spell MendingGrove.png|link=|x96px]] <br> Mending Grove </td>
<td> Create a forest area centered around you within a {{:Druid|MendingGrove|Range}} radius. Targets that remain in the area gain {{:Druid|MendingGrove|MaxHealthBonus}} and are healed for {{:Druid|MendingGrove|MagicalBaseHealing}} per second for {{:Druid|MendingGrove|AoELifetime}}. </td>
<td> Create a forest area centered around you within a {{Ability_Data|MendingGrove|Range}} radius. Targets that remain in the area gain {{Ability_Data|MendingGrove|MaxHealthBonus}} and are healed for {{Ability_Data|MendingGrove|MagicalBaseHealing}} per second for {{Ability_Data|MendingGrove|AoELifetime}}. </td>
<td> {{:Druid|MendingGrove|Scaling}} </td>
<td> {{Ability_Data|MendingGrove|Scaling}} </td>
<td> {{:Druid|MendingGrove|CastingTime}} </td>
<td> {{Ability_Data|MendingGrove|CastingTime}} </td>
<td> {{:Druid|MendingGrove|MaxCount}} Casts </td>
<td> {{Ability_Data|MendingGrove|MaxCount}} Casts </td>
</tr>
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</table>
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<td rowspan="2"> [[File:ShapeShift Bear.png|link=|x96px]] <br> Bear</td>
<td rowspan="2"> [[File:ShapeShift Bear.png|link=|x96px]] <br> Bear</td>
<td rowspan="2"> Transforms into a wild bear. Too big to pass through doors. <br><br>Gain {{:Druid|Bear|PhysicalDamageReductionMod}} and {{:Druid|Bear|MaxHealthBonus}}. <br><br>Suffer {{:Druid|Bear|MoveSpeedBonus}} and {{:Druid|Bear|ActionSpeed}} and -30% Jump height.</td>
<td rowspan="2"> Transforms into a wild bear. Too big to pass through doors. <br><br>Gain {{Ability_Data|Bear|PhysicalDamageReductionMod}} and {{Ability_Data|Bear|MaxHealthBonus}}. <br><br>Suffer {{Ability_Data|Bear|MoveSpeedBonus}} and {{Ability_Data|Bear|ActionSpeed}} and -30% Jump height.</td>
<td>Swipe (Left Click)</td>
<td>Swipe (Left Click)</td>
<td>Claws with right hand inflicting {{:Druid|Bear|PrimaryPrimitive}} * ({{:Druid|Bear|PrimaryPrimitiveMultiplier}}) + {{:Druid|Bear|PrimaryPrimitiveAdd}} as {{:Druid|Bear|PrimaryPhysicalShapeShiftBaseDamage}} with {{:Druid|Bear|PrimaryScaling}}, {{:Druid|Bear|PrimaryImpactPower}}, and pushing the target back. <br><br>While attacking, move at {{:Druid|Bear|MovementMultiplier}} movement speed. Hit targets suffer {{:Druid|Bear|HitslowMoveSpeed}} for {{:Druid|Bear|HitslowDuration}}. </td>
<td>Claws with right hand inflicting {{Ability_Data|Bear|PrimaryPrimitive}} * ({{Ability_Data|Bear|PrimaryPrimitiveMultiplier}}) + {{Ability_Data|Bear|PrimaryPrimitiveAdd}} as {{Ability_Data|Bear|PrimaryPhysicalShapeShiftBaseDamage}} with {{Ability_Data|Bear|PrimaryScaling}}, {{Ability_Data|Bear|PrimaryImpactPower}}, and pushing the target back. <br><br>While attacking, move at {{Ability_Data|Bear|MovementMultiplier}} movement speed. Hit targets suffer {{Ability_Data|Bear|HitslowMoveSpeed}} for {{Ability_Data|Bear|HitslowDuration}}. </td>
</tr>
</tr>
<tr>
<tr>
<td>Bash (Right Click)</td>
<td>Bash (Right Click)</td>
<td>Raise your body and slam down inflicting {{:Druid|Bear|SecondaryPrimitive}} * {{:Druid|Bear|SecondaryPrimitiveMultiplier}} as {{:Druid|Bear|SecondaryPhysicalShapeShiftBaseDamage}} with {{:Druid|Bear|SecondaryScaling}}, {{:Druid|Bear|SecondaryImpactPower}}, knocking enemies further or destroying chests and doors. <br><br>While attacking, move at {{:Druid|Bear|MovementMultiplier}} movement speed. Hit targets suffer {{:Druid|Bear|HitslowMoveSpeed}} for {{:Druid|Bear|HitslowDuration}}. </td>
<td>Raise your body and slam down inflicting {{Ability_Data|Bear|SecondaryPrimitive}} * {{Ability_Data|Bear|SecondaryPrimitiveMultiplier}} as {{Ability_Data|Bear|SecondaryPhysicalShapeShiftBaseDamage}} with {{Ability_Data|Bear|SecondaryScaling}}, {{Ability_Data|Bear|SecondaryImpactPower}}, knocking enemies further or destroying chests and doors. <br><br>While attacking, move at {{Ability_Data|Bear|MovementMultiplier}} movement speed. Hit targets suffer {{Ability_Data|Bear|HitslowMoveSpeed}} for {{Ability_Data|Bear|HitslowDuration}}. </td>
</tr>
</tr>
<tr>
<tr>
<td rowspan="2"> [[File:ShapeShift Chicken.png|link=|x96px]] <br> Chicken</td>
<td rowspan="2"> [[File:ShapeShift Chicken.png|link=|x96px]] <br> Chicken</td>
<td rowspan="2"> Transforms into a chicken. <br><br>Can spread their wings and jump twice. <br><br>Suffer {{:Druid|Chicken|MaxHealthBonus}} as well as {{:Druid|Chicken|IncomingPhysicalHealingMod}} and {{:Druid|Chicken|IncomingMagicalHealingMod}}. </td>
<td rowspan="2"> Transforms into a chicken. <br><br>Can spread their wings and jump twice. <br><br>Suffer {{Ability_Data|Chicken|MaxHealthBonus}} as well as {{Ability_Data|Chicken|IncomingPhysicalHealingMod}} and {{Ability_Data|Chicken|IncomingMagicalHealingMod}}. </td>
<td>Pecking (Left-Click)</td>
<td>Pecking (Left-Click)</td>
<td>Pecks the target with its beak, inflicting {{:Druid|Chicken|Primitive}} * ({{:Druid|Chicken|PrimitiveMultiplier}}) as {{:Druid|Chicken|PhysicalShapeShiftBaseDamage}} with {{:Druid|Chicken|Scaling}}, {{:Druid|Chicken|ImpactPower}}, and {{:Druid|Chicken|ArmorPenetration}}. <br><br>While attacking, move at {{:Druid|Chicken|MovementMultiplier}} movement speed. Hit targets of the attack suffer {{:Druid|Chicken|HitslowMovespeed}} for {{:Druid|Chicken|HitslowDuration}}.</td>
<td>Pecks the target with its beak, inflicting {{Ability_Data|Chicken|Primitive}} * ({{Ability_Data|Chicken|PrimitiveMultiplier}}) as {{Ability_Data|Chicken|PhysicalShapeShiftBaseDamage}} with {{Ability_Data|Chicken|Scaling}}, {{Ability_Data|Chicken|ImpactPower}}, and {{Ability_Data|Chicken|ArmorPenetration}}. <br><br>While attacking, move at {{Ability_Data|Chicken|MovementMultiplier}} movement speed. Hit targets of the attack suffer {{Ability_Data|Chicken|HitslowMovespeed}} for {{Ability_Data|Chicken|HitslowDuration}}.</td>
</tr>
</tr>
<tr>
<tr>
Line 324: Line 324:
<tr>
<tr>
<td rowspan="2"> [[File:ShapeShift Panther.png|link=|x96px]] <br> Panther</td>
<td rowspan="2"> [[File:ShapeShift Panther.png|link=|x96px]] <br> Panther</td>
<td rowspan="2"> Transforms into a wild panther. <br><br>Gain {{:Druid|Panther|MoveSpeedBonus}} and 20% Jump height. <br><br>Suffer {{:Druid|Panther|MaxHealthBonus}} as well as {{:Druid|Panther|IncomingPhysicalHealingMod}} and {{:Druid|Panther|IncomingMagicalHealingMod}}. </td>
<td rowspan="2"> Transforms into a wild panther. <br><br>Gain {{Ability_Data|Panther|MoveSpeedBonus}} and 20% Jump height. <br><br>Suffer {{Ability_Data|Panther|MaxHealthBonus}} as well as {{Ability_Data|Panther|IncomingPhysicalHealingMod}} and {{Ability_Data|Panther|IncomingMagicalHealingMod}}. </td>
<td>Scratch (Left-Click)</td>
<td>Scratch (Left-Click)</td>
<td>Claws the target with his right hand, inflicting {{:Druid|Panther|PrimaryPrimitive}} * ({{:Druid|Panther|PrimaryPrimitiveMultiplier}}) as {{:Druid|Panther|PrimaryPhysicalShapeShiftBaseDamage}} with {{:Druid|Panther|PrimaryScaling}} and {{:Druid|Panther|PrimaryImpactPower}} and causing the target to bleed. <br><br>Bleed deals {{:Druid|Panther|PhysicalBaseDamage}} with {{:Druid|Panther|PrimaryBleedScaling}} over {{:Druid|Panther|PrimaryBleedDuration}}, stacking up to {{:Druid|Panther|PrimaryBleedMaximumStacks}} times and refreshing when new stacks are applied. <br><br>While attacking, move at {{:Druid|Panther|MovementMultiplier}} movement speed. Hit targets of the attack suffer {{:Druid|Panther|HitslowMovespeed}} for {{:Druid|Panther|HitslowDuration}}.</td>
<td>Claws the target with his right hand, inflicting {{Ability_Data|Panther|PrimaryPrimitive}} * ({{Ability_Data|Panther|PrimaryPrimitiveMultiplier}}) as {{Ability_Data|Panther|PrimaryPhysicalShapeShiftBaseDamage}} with {{Ability_Data|Panther|PrimaryScaling}} and {{Ability_Data|Panther|PrimaryImpactPower}} and causing the target to bleed. <br><br>Bleed deals {{Ability_Data|Panther|PhysicalBaseDamage}} with {{Ability_Data|Panther|PrimaryBleedScaling}} over {{Ability_Data|Panther|PrimaryBleedDuration}}, stacking up to {{Ability_Data|Panther|PrimaryBleedMaximumStacks}} times and refreshing when new stacks are applied. <br><br>While attacking, move at {{Ability_Data|Panther|MovementMultiplier}} movement speed. Hit targets of the attack suffer {{Ability_Data|Panther|HitslowMovespeed}} for {{Ability_Data|Panther|HitslowDuration}}.</td>
</tr>
</tr>
<tr>
<tr>
<td>Neckbite (Right-Click)</td>
<td>Neckbite (Right-Click)</td>
<td>Bite the target's neck, inflicting {{:Druid|Panther|SecondaryPrimitive}} * {{:Druid|Panther|SecondaryPrimitiveMultiplier}} as {{:Druid|Panther|SecondaryPhysicalShapeShiftBaseDamage}} with {{:Druid|Panther|SecondaryScaling}} and {{:Druid|Panther|SecondaryImpactPower}}. <br><br>While you are frenzied, Neckbite [[Silence|Silences]] the target for {{:Druid|Panther|PrimarySilenceDuration}}. <br><br>While attacking, move at {{:Druid|Panther|MovementMultiplier}} movement speed. Hit targets of the attack suffer {{:Druid|Panther|HitslowMovespeed}} for {{:Druid|Panther|HitslowDuration}}</td>
<td>Bite the target's neck, inflicting {{Ability_Data|Panther|SecondaryPrimitive}} * {{Ability_Data|Panther|SecondaryPrimitiveMultiplier}} as {{Ability_Data|Panther|SecondaryPhysicalShapeShiftBaseDamage}} with {{Ability_Data|Panther|SecondaryScaling}} and {{Ability_Data|Panther|SecondaryImpactPower}}. <br><br>While you are frenzied, Neckbite [[Silence|Silences]] the target for {{Ability_Data|Panther|PrimarySilenceDuration}}. <br><br>While attacking, move at {{Ability_Data|Panther|MovementMultiplier}} movement speed. Hit targets of the attack suffer {{Ability_Data|Panther|HitslowMovespeed}} for {{Ability_Data|Panther|HitslowDuration}}</td>
</tr>
</tr>
<tr>
<tr>
<td rowspan="2"> [[File:ShapeShift Rat.png|link=|x96px]] <br> Rat</td>
<td rowspan="2"> [[File:ShapeShift Rat.png|link=|x96px]] <br> Rat</td>
<td rowspan="2"> Transforms into a wild Rat. <br><br>Gain {{:Druid|Rat|MoveSpeedBonus}} and 10% Jump height. <br><br>Suffer {{:Druid|Rat|MaxHealthBonus}}, {{:Druid|Rat|PhysicalDamageReduction}}, {{:Druid|Rat|MagicalDamageReduction}}, as well as {{:Druid|Rat|IncomingPhysicalHealingMod}} and {{:Druid|Rat|IncomingMagicalHealingMod}}. <br><br> ''Squeak loudly randomly every {{:Druid|Rat|RatRandomSqueakMinTimeConstant}}-{{:Druid|Rat|RatRandomSqueakMaxTimeConstant}}''</td>
<td rowspan="2"> Transforms into a wild Rat. <br><br>Gain {{Ability_Data|Rat|MoveSpeedBonus}} and 10% Jump height. <br><br>Suffer {{Ability_Data|Rat|MaxHealthBonus}}, {{Ability_Data|Rat|PhysicalDamageReduction}}, {{Ability_Data|Rat|MagicalDamageReduction}}, as well as {{Ability_Data|Rat|IncomingPhysicalHealingMod}} and {{Ability_Data|Rat|IncomingMagicalHealingMod}}. <br><br> ''Squeak loudly randomly every {{Ability_Data|Rat|RatRandomSqueakMinTimeConstant}}-{{Ability_Data|Rat|RatRandomSqueakMaxTimeConstant}}''</td>
<td>Infected Fangs (Left Click)</td>
<td>Infected Fangs (Left Click)</td>
<td>Bites the target, inflicting {{:Druid|Rat|PrimaryPhysicalBaseDamage}} with {{:Druid|Rat|PrimaryScaling}} and {{:Druid|Rat|PrimaryImpactPower}} and inflicting a plague to the target. <br><br> The plague deals {{:Druid|Rat|MagicalBaseDamage}} with {{:Druid|Rat|PrimaryDiseaseScaling}} over {{:Druid|Rat|Duration}}. <br><br>While attacking, move at {{:Druid|Rat|MovementMultiplier}} movement speed. Hit targets of the attack suffer {{:Druid|Rat|HitslowMovespeed}} for {{:Druid|Rat|HitslowDuration}}</td>
<td>Bites the target, inflicting {{Ability_Data|Rat|PrimaryPhysicalBaseDamage}} with {{Ability_Data|Rat|PrimaryScaling}} and {{Ability_Data|Rat|PrimaryImpactPower}} and inflicting a plague to the target. <br><br> The plague deals {{Ability_Data|Rat|MagicalBaseDamage}} with {{Ability_Data|Rat|PrimaryDiseaseScaling}} over {{Ability_Data|Rat|Duration}}. <br><br>While attacking, move at {{Ability_Data|Rat|MovementMultiplier}} movement speed. Hit targets of the attack suffer {{Ability_Data|Rat|HitslowMovespeed}} for {{Ability_Data|Rat|HitslowDuration}}</td>
</tr>
</tr>
<tr>
<tr>
Line 354: Line 354:
All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.
All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.


</noinclude><includeonly><!-- ==Ability_Data==
</noinclude><includeonly></includeonly>
-->{{#switch:{{lc:{{{1|}}}}}
|animalkinship={{#switch:{{lc:{{{2|}}}}}
|maximumstacks=<b>1</b>
|all=MaximumStacks
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|barkskinarmor={{#switch:{{lc:{{{2|}}}}}
|spelltier=<b>2</b>
|maxcount=<b>5</b>
|castingtime=<b>1s</b>
|range=<b>Infinite</b>
|duration=<b>8s</b>
|armorrating=<b>20 [[Stats#Armor_Rating|Armor Rating]]</b>
|stackingtype=<b>Aggregates by Target</b>
|maximumstacks=<b>1</b>
|removable=<b>True</b>
|all=SpellTier,MaxCount,CastingTime,Range,Duration,ArmorRating,StackingType,MaximumStacks,Removable
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|bear={{#switch:{{lc:{{{2|}}}}}
|castingtime=<b>1s</b>
|primaryprimitive=<b>[[Stats#Strength|Strength]]</b>
|primaryphysicalshapeshiftbasedamage=<b>[[Damage#Shapeshift|Physical ShapeShift Base Damage]]</b>
|primaryimpactpower=<b>5 [[Impact_Power|Impact Power]]</b>
|primaryscaling=<b>100% [[Scaling]]</b>
|primaryprimitiveadd=<b>5 [[Damage#Primitive_Add|Primitive Add]]</b>
|primaryprimitivemultiplier=<b>100% [[Damage#Primitive_Multiplier|Primitive Multiplier]]</b>
|hitslowduration=<b>1s</b>
|hitslowmovespeed=<b>-20% [[Stats#Move_Speed|Move Speed Bonus]]</b>
|hitslowstackingtype=<b>Aggregates by Target</b>
|hitslowmaximumstacks=<b>1</b>
|hitslowremovable=<b>True</b>
|movementmultiplier=<b>80%</b>
|secondaryprimitive=<b>[[Stats#Strength|Strength]]</b>
|secondaryphysicalshapeshiftbasedamage=<b>[[Damage#Shapeshift|Physical ShapeShift Base Damage]]</b>
|secondaryimpactpower=<b>10 [[Impact_Power|Impact Power]]</b>
|secondaryscaling=<b>100% [[Scaling]]</b>
|secondaryprimitivemultiplier=<b>200% [[Damage#Primitive_Multiplier|Primitive Multiplier]]</b>
|physicaldamagereductionmod=<b>50% [[Stats#Damage_Reduction_Mod|Physical Damage Reduction Mod]]</b>
|maxhealthbonus=<b>50% [[Health#Max_Health_Bonus|Max Health Bonus]]</b>
|movespeedbonus=<b>-30% [[Stats#Move_Speed|Move Speed Bonus]]</b>
|actionspeed=<b>-20% [[Stats#Action_Speed|Action Speed]]</b>
|all=CastingTime,PrimaryPrimitive,PrimaryPhysicalShapeShiftBaseDamage,PrimaryImpactPower,PrimaryScaling,PrimaryPrimitiveAdd,PrimaryPrimitiveMultiplier,HitSlowDuration,HitSlowMoveSpeed,HitSlowStackingType,HitSlowMaximumStacks,HitSlowRemovable,MovementMultiplier,SecondaryPrimitive,SecondaryPhysicalShapeShiftBaseDamage,SecondaryImpactPower,SecondaryScaling,SecondaryPrimitiveMultiplier,PhysicalDamageReductionMod,MaxHealthBonus,MoveSpeedBonus,ActionSpeed
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|chicken={{#switch:{{lc:{{{2|}}}}}
|castingtime=<b>1s</b>
|primitive=<b>[[Stats#Resourcefulness|Resourcefulness]]</b>
|physicalshapeshiftbasedamage=<b>[[Damage#Shapeshift|Physical ShapeShift Base Damage]]</b>
|armorpenetration=<b>30% [[Damage#Penetration|Armor Penetration]]</b>
|impactpower=<b>3 [[Impact_Power|Impact Power]]</b>
|scaling=<b>100% [[Scaling]]</b>
|primitivemultiplier=<b>150% [[Damage#Primitive_Multiplier|Primitive Multiplier]]</b>
|hitslowduration=<b>0.25s</b>
|hitslowmovespeed=<b>-3% [[Stats#Move_Speed|Move Speed Bonus]]</b>
|stackingtype=<b>Aggregates by Target</b>
|maximumstacks=<b>1</b>
|removable=<b>True</b>
|movementmultiplier=<b>80%</b>
|incomingphysicalhealingmod=<b>-60% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]</b>
|incomingmagicalhealingmod=<b>-60% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]</b>
|maxhealthbonus=<b>-60% [[Health#Max_Health_Bonus|Max Health Bonus]]</b>
|all=CastingTime,Primitive,PhysicalShapeShiftBaseDamage,ArmorPenetration,ImpactPower,Scaling,PrimitiveMultiplier,HitSlowDuration,HitSlowMoveSpeed,StackingType,MaximumStacks,Removable,MovementMultiplier,IncomingPhysicalHealingMod,IncomingMagicalHealingMod,MaxHealthBonus
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|dreamfire={{#switch:{{lc:{{{2|}}}}}
|spelltier=<b>3</b>
|maxcount=<b>4</b>
|castingtime=<b>1s</b>
|range=<b>8m</b>
|arearadius=<b>0.8m</b>
|magicalbasedamage=<b>15 {{Element|Spirit}} [[Damage#Base_Damage|Magical Base Damage]]</b>
|enemyscaling=<b>100% [[Scaling]]</b>
|magicalbasehealing=<b>10 [[Healing#Magical_Base_Healing|Magical Base Healing]]</b>
|allyscaling=<b>100% [[Scaling]]</b>
|intervaltime=<b>0.5s</b>
|all=SpellTier,MaxCount,CastingTime,Range,AreaRadius,MagicalBaseDamage,EnemyScaling,MagicalBaseHealing,AllyScaling,IntervalTime
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|dreamwalk={{#switch:{{lc:{{{2|}}}}}
|duration=<b>3s</b>
|magicalpower=<b>5 [[Stats#Magical_Power|Magical Power]]</b>
|cooldown=<b>15s [[Stats#Cooldown_Reduction|Cooldown]]</b>
|stackingtype=<b>Aggregates by Source</b>
|cooldownmaximumstacks=<b>1</b>
|dreamwalkmaximumstacks=<b>1</b>
|all=Duration,MagicalPower,Cooldown,StackingType,CooldownMaximumStacks,DreamwalkMaximumStacks
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|enhancedwildness={{#switch:{{lc:{{{2|}}}}}
|armorrating=<b>10 [[Stats#Armor_Rating|Armor Rating]]</b>
|movespeedadd=<b>5 [[Stats#Move_Speed|Move Speed Add]]</b>
|stackingtype=<b>Aggregates by Target</b>
|maximumstacks=<b>1</b>
|all=ArmorRating,MoveSpeedAdd,StackingType,MaximumStacks
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|entanglingvines={{#switch:{{lc:{{{2|}}}}}
|spelltier=<b>4</b>
|maxcount=<b>3</b>
|castingtime=<b>1.25s</b>
|range=<b>8m</b>
|arearadius=<b>1m</b>
|duration=<b>1s</b>
|stackingtype=<b>Aggregates by Target</b>
|maximumstacks=<b>1</b>
|refresh=<b>NeverReset</b>
|removable=<b>True</b>
|aoelifetime=<b>6s</b>
|all=SpellTier,MaxCount,CastingTime,Range,AreaRadius,Duration,StackingType,MaximumStacks,Refresh,Removable,AoELifetime
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|forceofnature={{#switch:{{lc:{{{2|}}}}}
|duration=<b>3s</b>
|physicalpower=<b>3 [[Stats#Physical_Power|Physical Power]]</b>
|stackingtype=<b>Aggregates by Target</b>
|maximumstacks=<b>1</b>
|removable=<b>True</b>
|all=Duration,PhysicalPower,StackingType,MaximumStacks,Removable
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|herbalsensing={{#switch:{{lc:{{{2|}}}}}
|auraradius=<b>6m</b>
|maximumstacks=<b>1</b>
|all=AuraRadius,MaximumStacks
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|human={{#switch:{{lc:{{{2|}}}}}
|castingtime=<b>1s</b>
|all=CastingTime
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|insectpredation={{#switch:{{lc:{{{2|}}}}}
|skilltype=<b>Instant</b>
|skilltier=<b>1</b>
|usemoving=<b>True</b>
|skillcooldowntrigger=<b>Active</b>
|skillcooldown=<b>28s</b>
|primitive=<b>[[Stats#Resourcefulness|Resourcefulness]]</b>
|physicalshapeshiftbasehealing=<b>[[Damage#Shapeshift|Physical ShapeShift Base Healing]]</b>
|scaling=<b>100% [[Scaling]]</b>
|primitivemultiplier=<b>50% [[Damage#Primitive_Multiplier|Primitive Multiplier]]</b>
|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Primitive,PhysicalShapeShiftBaseHealing,Scaling,PrimitiveMultiplier
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|mendinggrove={{#switch:{{lc:{{{2|}}}}}
|spelltier=<b>6</b>
|maxcount=<b>2</b>
|castingtime=<b>2s</b>
|range=<b>3m</b>
|magicalbasehealing=<b>10 [[Healing#Magical_Base_Healing|Magical Base Healing]]</b>
|stackingtype=<b>Aggregates by Target</b>
|maximumstacks=<b>1</b>
|maxhealthbonus=<b>10% [[Health#Max_Health_Bonus|Max Health Bonus]]</b>
|aoelifetime=<b>7s</b>
|scaling=<b>0% [[Scaling]]</b>
|all=SpellTier,MaxCount,CastingTime,Range,MagicalBaseHealing,StackingType,MaximumStacks,MaxHealthBonus,AoELifetime,Scaling
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|naturalhealing={{#switch:{{lc:{{{2|}}}}}
|auraradius=<b>4.5m</b>
|naturalhealingmaximumstacks=<b>1</b>
|magicalbasehealing=<b>1 [[Healing#Magical_Base_Healing|Magical Base Healing]]</b>
|scaling=<b>10% [[Scaling]]</b>
|tickinterval=<b>3s</b>
|stackingtype=<b>Aggregates by Target</b>
|buffmaximumstacks=<b>1</b>
|all=AuraRadius,NaturalHealingMaximumStacks,MagicalBaseHealing,Scaling,Tickinterval,StackingType,BuffMaximumStacks
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|nature'stouch={{#switch:{{lc:{{{2|}}}}}
|spelltier=<b>1</b>
|maxcount=<b>5</b>
|castingtime=<b>0.75s</b>
|range=<b>7m</b>
|recoverablehealth=<b>15 [[Health#Recoverable_Health|Recoverable Health]]</b>
|duration=<b>12s</b>
|magicalbasehealing=<b>15 [[Healing#Magical_Base_Healing|Magical Base Healing]]</b>
|stackingtype=<b>Aggregates by Target</b>
|maximumstacks=<b>1</b>
|removable=<b>True</b>
|scaling=<b>0% [[Scaling]]</b>
|all=SpellTier,MaxCount,CastingTime,Range,RecoverableHealth,Duration,MagicalBaseHealing,StackingType,MaximumStacks,Removable,Scaling
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|panther={{#switch:{{lc:{{{2|}}}}}
|castingtime=<b>1s</b>
|primaryprimitive=<b>[[Stats#Agility|Agility]]</b>
|primaryphysicalshapeshiftbasedamage=<b>[[Damage#Shapeshift|Physical ShapeShift Base Damage]]</b>
|primaryimpactpower=<b>3 [[Impact_Power|Impact Power]]</b>
|primaryscaling=<b>100% [[Scaling]]</b>
|primaryprimitivemultiplier=<b>100% [[Damage#Primitive_Multiplier|Primitive Multiplier]]</b>
|primarybleedduration=<b>3s</b>
|physicalbasedamage=<b>5 [[Damage#Base_Damage|Physical Base Damage]]</b>
|primarybleedscaling=<b>50% [[Scaling]]</b>
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|secondaryimpactpower=<b>3 [[Impact_Power|Impact Power]]</b>
|secondaryscaling=<b>100% [[Scaling]]</b>
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}}
|prophecy={{#switch:{{lc:{{{2|}}}}}
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|all=MaximumStacks
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|rat={{#switch:{{lc:{{{2|}}}}}
|castingtime=<b>1s</b>
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|primaryimpactpower=<b>2 [[Impact_Power|Impact Power]]</b>
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|movementmultiplier=<b>80%</b>
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|magicaldamagereduction=<b>-100% [[Stats#Magical_Damage_Reduction|Magical Damage Reduction]]</b>
|incomingphysicalhealingmod=<b>-95% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]</b>
|incomingmagicalhealingmod=<b>-95% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]</b>
|maxhealthbonus=<b>-95% [[Health#Max_Health_Bonus|Max Health Bonus]]</b>
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|restore={{#switch:{{lc:{{{2|}}}}}
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|rush={{#switch:{{lc:{{{2|}}}}}
|skilltype=<b>Instant</b>
|skilltier=<b>1</b>
|range=<b>6m</b>
|usemoving=<b>True</b>
|skillcooldowntrigger=<b>Active</b>
|skillcooldown=<b>28s</b>
|duration=<b>3s</b>
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}}
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|maximumstacks=<b>1</b>
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|skilltype=<b>Instant</b>
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|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
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|skilltype=<b>Instant</b>
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|skilltype=<b>Instant</b>
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|spiritbond={{#switch:{{lc:{{{2|}}}}}
|auraradius=<b>4.5m</b>
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|transferpercent=<b>15%</b>
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|spiritmagicmastery={{#switch:{{lc:{{{2|}}}}}
|magicalpower=<b>10 [[Stats#Magical_Power|Magical Power]]</b>
|stackingtype=<b>Aggregates by Target</b>
|maximumstacks=<b>1</b>
|all=MagicalPower,StackingType,MaximumStacks
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|summontreant={{#switch:{{lc:{{{2|}}}}}
|spelltier=<b>5</b>
|maxcount=<b>2</b>
|castingtime=<b>1s</b>
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|arearadius=<b>0.75m</b>
|physicalbasedamage=<b>10 [[File:ProjectileDamage.png|link=Damage_Types#Projectile|Projectile|x16px]] [[Damage#Base_Damage|Physical Base Damage]]</b>
|scaling=<b>100% [[Scaling]]</b>
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|sunandmoon={{#switch:{{lc:{{{2|}}}}}
|auraradius=<b>4.5m</b>
|vigor=<b>3 [[Stats#Vigor|Vigor]]</b>
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|survivalinstinct={{#switch:{{lc:{{{2|}}}}}
|skilltype=<b>Instant</b>
|skilltier=<b>1</b>
|usemoving=<b>True</b>
|skillcooldowntrigger=<b>End</b>
|skillcooldown=<b>28s</b>
|activeduration=<b>6s</b>
|movespeedadd=<b>20 [[Stats#Move_Speed|Move Speed Add]]</b>
|activestackingtype=<b>Aggregates by Target</b>
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|endduration=<b>3s</b>
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|thornbarrier={{#switch:{{lc:{{{2|}}}}}
|spelltier=<b>4</b>
|maxcount=<b>3</b>
|castingtime=<b>1.25s</b>
|range=<b>7m</b>
|arearadius=<b>1.5m</b>
|physicalbasedamage=<b>4 [[Damage#Base_Damage|Physical Base Damage]]</b>
|bexecuteperiodiceffectonapplication=<b>True</b>
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|thorncoat={{#switch:{{lc:{{{2|}}}}}
|truephysicalbasedamage=<b>5 [[Damage#True_Base_Damage|True Physical Base Damage]]</b>
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|duration=<b>8s</b>
|recoverablehealth=<b>40 [[Health#Recoverable_Health|Recoverable Health]]</b>
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|removable=<b>True</b>
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|wildfury={{#switch:{{lc:{{{2|}}}}}
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}}</includeonly>

Revision as of 03:53, 23 July 2024

Information is up to date! Hover for more details.Class Data last updated on: Patch:6.6#Hotfix 69-2.
Dark and Darker is currently on update: Patch:6.6#Hotfix 71.

Druid.png
Druid
'Nature's Protector'
Strength
12
Vigor
13
Agility
12
Dexterity
12
Will
18
Knowledge
20
Resourcefulness
18

Health
95.5

Description

Druids in Dark and Darker are a more combat focused alternative to the cleric class with the ability to shapeshift into various forms with great combat potential and cast spells to heal themselves and allies. They also offer the ability to zone enemies using their treant, entangling vines and thorn barrier spells. They have a high mobility and so are great at running into and running from combat.

Class Info

The Druid is a spirit mage with a deep connection to nature. Able to wield the powers of the wilderness, they can even transform their bodies to mimic the powers of beasts.


Weapon of choice - Staff

  • Pros
    • Able to shapeshift into various animal forms.
    • Utilize nature spells for healing.
    • Excellent spacing and zoning tools.
    • Highest mobility in the game.
    • Able to escape sticky situations. (Dreamwalk perk)
  • Cons
    • Limited equipment.
    • Dependent on equipment.
    • Limited ranged options.

You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.


Name Description
Perk Dreamwalk.png
Dreamwalk
When you take damage while in human form, gain 5 Magical Power for 3s and become spiritual, phasing through targets and becoming invulnerable, but being unable to attack and use skills while still able to cast spells. 18s in the form of a debuff
Perk EnhancedWildness.png
Enhanced Wildness
While in animal form, gain 5 Move Speed Add and 10 Armor Rating.
Perk ForceOfNature.png
Force of Nature
When Druid heals anyone (including self) and they are not at maximum health they gain 3 Physical Power for 3s on each tick of received healing.
Perk HerbalSensing.png
Herbal Sensing
Detect nearby herbs.
6m radius.
Perk NaturalHealing.png
Natural Healing
Heal yourself and nearby allies 1 Magical Base Healing (10% Scaling) every

No tag found for "TickInterval", please correct it

.
6m radius.
Perk Shapeshift Mastery.png
Shapeshift Mastery
Allows you to change Shapeshift form instantly, bypassing cast time entirely.
Perk SpiritBond.png
Spirit Bond
You transfer 15% of Damage received by a party member within 6m to yourself, up to 20 damage per instance. 1s in the form of a debuff.
Perk SpiritMagicMastery.png
Spirit Magic Mastery
When you cast Spirit Spirit magic, gain 10 Magical Power.
Perk SunAndMoon.png
Sun and Moon
Nearby allies and self gain 3 Vigor and 5 Magical Power.
6m radius.
Perk ThornCoat.png
Thorn Coat
When melee attacked, return 5 True Physical Base Damage to the attacker.


You can equip a total of 2 skills.


Name Description Scaling Cooldown
Skill Shapeshift Memory.png
Shapeshift Memory
Transforms into selected creature, cannot use tools in non-human state. N/A N/A
Skill Shapeshift Memory.png
Shapeshift Memory 2
Transforms into selected creature, cannot use tools in non-human state. N/A N/A
Skill Spell Memory.png
Spell Memory
Allows you to memorize spells to use in the dungeon. N/A N/A


Skills gained when shapeshifted

Name Form Description Cooldown
Skill InsectPredation.png
Insect Predation
Chicken Eats crawling insects to Heal for Resourcefulness * (50% Primitive Multiplier) as Physical ShapeShift Base Healing. 28s
Skill Rush.png
Wild Rush
Panther Dash forward 6m then enter a frenzied state for 3s. You can attack midair and while jumping in the frenzied state. While Frenzied, Neckbite also Silences for 0.1s. 28s
Skill SurvivalInstinct.png
Survival Instinct
Rat Gain 20 Move Speed Add for 4s. After the effect is over or when Shape Shifting to any other form, suffer -20% Move Speed Bonus for 3s. 28s
Skill WildFury.png
Wild Fury
Bear Gain 15% Physical Power Bonus and 15% Physical Damage Reduction Mod for 6s. 28s

The order in which you select spells will determine their Spell Memory Priority. You can right click spells to "forget" them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.


Spell Types:

Earth Earth
Spirit Spirit

Tier 1

Name Description Scaling Casting Time Limit
Spell NaturesTouch.png
Nature's Touch
Target receives 15 Recoverable Health and 15 Magical Base Healing over 12s.
7m.
Over time healing 50% Scaling
Recoverable health never scales
0.75s 4 Casts

Tier 2

Name Description Scaling Casting Time Limit
Spell BarkskinArmor.png
Barkskin Armor
Grant self 25 Armor Rating for 10s. N/A 1s 5 Casts

Tier 3

Name Description Scaling Casting Time Limit
Spell Dreamfire.png
Dreamfire
Deal 15 Spirit Spirit Magical Base Damage to enemies within a chosen 0.8m area after a 0.5s delay. Any allies or self currently affected by Nature's Touch that are within 7m of you are instantly healed for 10 Magical Base Healing.
Cast range of 7m.
Damage 100% Scaling
Healing 100% Scaling
1s 4 Casts
Spell SummonTreant.png
Summon Treant
Summons a Treant that inhabits a 0.75m radius to fight for 12 seconds.
Treant has 150 Health and does 35.2 damage with 4 Impact Power per hit and can Demolish.
150 Movement Speed, -22% Physical Damage Reduction, 5% Magical Damage Reduction, 15% Projectile Reduction, 5 Impact Resistance, and 8 Impact Endurance
Cast range of 7m

Icon Caution.pngNeeds further testing!
Technically has 100% Scaling but unknown if it can actually apply the caster's stats or not due to it being a summon
Contribute by joining the Spells & Guns discord!
N/A 1s 2 Casts

Tier 4

Name Description Scaling Casting Time Limit
Spell ThornBarrier.png
Thorn Barrier
Creates a 1.2m tall thorn barrier that lasts for 8 seconds. Any character standing within 1.5m of the thorn barrier will takes 4 Physical Base Damage (0% Scaling) per second.
The barrier has 6 Impact Endurance. Casting range of 7m
N/A 1.25s 3 Casts
Spell EntanglingVines.png
Entangling Vines
Spreads roots across the floor in a 1m radius that last for 6s. Any targets that pass through the area are rooted in place for 1s. After the effect is removed, the target gets immunity to the entangling effects for 1 second. Can only have one on the field at once.
Casting range of 7m
N/A 1.25s 3 Casts

Tier 5

Name Description Scaling Casting Time Limit
Spell Restore.png
Restore
Allies within a 7m and self are granted Restore, healing them for 30 Magical Base Healing over 10s. 50% Scaling 1.75s 3 Casts

Tier 6

Name Description Scaling Casting Time Limit
Spell TreeOfLife.png
Tree of Life
Sprout a tree of life onto a player within a cast range of 7m, granting 5 All Attributes and granting 40 Recoverable Health over 10s. 1s 2 Casts
Spell MendingGrove.png
Mending Grove
Create a forest area centered around you within a 7m radius. Targets that remain in the area gain 10% Max Health Bonus and are healed for 10 Magical Base Healing per second for 7s. 0% Scaling 2s 2 Casts

How does Shapeshift damage work? See Shapeshift damage for more. Shape Shifting into any form has a base 1s cast time.

Shapeshift Name Shapeshift Description Attack Attack Description
ShapeShift DefaultCharacter.png
Human
Transforms into a human.
ShapeShift Bear.png
Bear
Transforms into a wild bear. Too big to pass through doors.

Gain 50% Physical Damage Reduction Mod and 50% Max Health Bonus.

Suffer

No tag found for "MoveSpeedBonus", please correct it

and -30% Action Speed and -30% Jump height.
Swipe (Left Click) Claws with right hand inflicting Strength * (75% Primitive Multiplier) + 15 Primitive Add as Physical ShapeShift Base Damage with 100% Scaling, 5 Impact Power, and pushing the target back.

While attacking, move at 80% movement speed. Hit targets suffer -20% Move Speed Bonus for 1s.
Bash (Right Click) Raise your body and slam down inflicting Strength * 75% Primitive Multiplier as Physical ShapeShift Base Damage with 100% Scaling, 10 Impact Power, knocking enemies further or destroying chests and doors.

While attacking, move at 80% movement speed. Hit targets suffer -20% Move Speed Bonus for 1s.
ShapeShift Chicken.png
Chicken
Transforms into a chicken.

Can spread their wings and jump twice.

Suffer -60% Max Health Bonus as well as -60% Incoming Physical Healing Mod and -60% Incoming Magical Healing Mod.
Pecking (Left-Click) Pecks the target with its beak, inflicting Resourcefulness * (75% Primitive Multiplier) as Physical ShapeShift Base Damage with 100% Scaling, 3 Impact Power, and 30% Armor Penetration.

While attacking, move at 80% movement speed. Hit targets of the attack suffer -3% Move Speed Bonus for 0.25s.
Clucking (Right-Click) The chicken clucks loudly
ShapeShift Panther.png
Panther
Transforms into a wild panther.

Gain

No tag found for "MoveSpeedBonus", please correct it

and 20% Jump height.

Suffer -25% Max Health Bonus as well as -25% Incoming Physical Healing Mod and -25% Incoming Magical Healing Mod.
Scratch (Left-Click) Claws the target with his right hand, inflicting Agility * (75% Primitive Multiplier) as Physical ShapeShift Base Damage with 100% Scaling and 3 Impact Power and causing the target to bleed.

Bleed deals 5 Physical Base Damage with 50% Scaling over 3s, stacking up to 2 times and refreshing when new stacks are applied.

While attacking, move at 75% movement speed. Hit targets of the attack suffer -15% Move Speed Bonus for 1s.
Neckbite (Right-Click) Bite the target's neck, inflicting Agility * 75% Primitive Multiplier as Physical ShapeShift Base Damage with 100% Scaling and 3 Impact Power.

While you are frenzied, Neckbite Silences the target for 0.1s.

While attacking, move at 75% movement speed. Hit targets of the attack suffer -15% Move Speed Bonus for 1s
ShapeShift Rat.png
Rat
Transforms into a wild Rat.

Gain

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and 10% Jump height.

Suffer -95% Max Health Bonus, -100% Physical Damage Reduction, -100% Magical Damage Reduction, as well as -95% Incoming Physical Healing Mod and -95% Incoming Magical Healing Mod.

Squeak loudly randomly every 3s-10s
Infected Fangs (Left Click) Bites the target, inflicting 1 Physical Base Damage with 100% Scaling and 2 Impact Power and inflicting a plague to the target.

The plague deals 3 Dark Dark Magical Base Damage with 50% Scaling over 3s.

While attacking, move at 80% movement speed. Hit targets of the attack suffer -1% Move Speed Bonus for 0.1s
Squeak (Right Click) Makes a squeak.

Hand/Slot Type Weapons
Main Hand + Two Handed
Main Hand + One Handed
Off Hand
Utility
[[]]


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

Hand/Slot Type Weapons
Main Hand + Two Handed
Main Hand + One Handed
Off Hand
Utility
[[]]


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

These Stats do not include starting armor.

Stat Name Base Stats
Strength 12
Vigor 13
Agility 12
Dexterity 12
Will 18
Knowledge 20
Resourcefulness 18
Health 95.5
Memory Capacity 14
Utility Effectiveness 0
Luck 0
Health Recovery Bonus -6%
Spell Recovery Bonus 73%
Move Speed 297 ( 99% )
Action Speed -4%
Manual Dexterity -3%
Spell Casting Speed 15%
Equip Speed -21%
Regular Interaction Speed 4.2%
Magical Interaction Speed 21%
Persuasiveness 18
Buff Duration 3%
Debuff Duration -2.9%
Armor Penetration 0%
Magic Penetration 0%
Headshot Reduction 0%
Projectile Damage Reduction 0%
Physical Damage Reduction -22%
        From Armor Rating 0 ( -22% )
        From Bonuses 0%
Magic Resistance 8%
        From Resist Rating 42 ( 8% )
        From Bonuses 0%
Physical Power Bonus -6%
        From Physical Power 12 ( -6% )
        From Bonuses 0%
Magic Power Bonus 7.5%
        From Magic Power 18 ( 7.5% )
        From Bonuses 0%
Primary Weapon 0
Secondary Weapon 0
Impact Power 0
        Primary Weapon Impact Power 0
        Secondary Weapon Impact Power 0

All bolded numbers are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See Class Ability Documentation for more.