From Dark and Darker Wiki

m (→‎Experience per Level: XP is now shared.)
m (→‎Sources of EXP: Updated XP values.)
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==Character Level==
==Character Level==
===Sources of EXP===
===Sources of XP===
Various activities within the dungeon grant experience:
Various activities within the dungeon grant experience:
* Killing [[Monsters]]
* Killing [[Monsters]]
* Opening [[Containers|Chests]]
* Opening [[Containers|Chests]]
* Opening Doors (though highly inconsistent)
* Opening Doors (though highly inconsistent)
* Opening bookshelves
* Opening bookshelves grants 1 XP
* Opening portals grants 5 XP
* Interacting with shrines (only for the first interaction) grants 5 XP
* Extracting with any Looted item (must not be Handled/Supplied). More info on these tags here [[Merchants#Quests|Looted/Handled/Supplied]]
* Extracting with any Looted item (must not be Handled/Supplied). More info on these tags here [[Merchants#Quests|Looted/Handled/Supplied]]
** Items reward EXP equal to their rarity, where Junk through Unique rewards 0-7 EXP
** Items reward XP equal to their rarity, regardless of slot size, where Junk through Unique rewards 0-7 XP
***Junk is equivalent to rarity 0 and therefore gives 0 EXP
***Junk is equivalent to rarity 0 and therefore gives 0 XP
***Unique is equivalent to rarity 7 and therefore gives 7 EXP
***Unique is equivalent to rarity 7 and therefore gives 7 XP
** There are some items that do not follow the previously mentioned criteria, where their EXP is listed below
** There are some items that do not follow the previously mentioned criteria, where their XP per item is listed below.<br><!--
-->Keep in mind that stacking items does grant additional experience; a stack of 3 Ale will provide the same XP as a stack of 1 Ale.
<div style="border-left:150px Solid #0000; border-top:10px Solid #0000;">
<div style="border-left:150px Solid #0000; border-top:10px Solid #0000;">
{| class="wikitable sortable jquery-tablesorter stripedtable" cellspacing="0"
{| class="wikitable sortable jquery-tablesorter stripedtable" cellspacing="0"
|-
|-
! Name !! XP
! Item !! XP
|-
|-
| [[Ale|<span class="colorrarity2">Ale</span>]] || 1
| [[Ale|<span class="colorrarity2">Ale</span>]] || 1

Revision as of 15:15, 13 April 2024

Stats Damage Spell Restoration Luck
Enchantments Health Impact Power Footstep Sound
Healing Action/Interaction/Cast Speed Silence
Shield Looted Handled Supplied Experience
Spells
Icon Dummy.png
WIP Page

This page is work-in-progress. The information may be lacking, may not be up-to-date, however is not deleted as it provides some useful information or is capable of expansion.

Triumph level and Character level are two different things. Each uses different experience values.

Triumph Level

Triumph level is shared between all of your characters. Each Triumph level rewards:

  • 1 Bluestone ShardBluestone Shard.png

Bluestone Shards are used in Shop to buy new race, skins, and emotes.

To get Triumph experience the player needs to extract. Experience earned is determined by the level of the dungeon:

  • Normal extract : 1 xp
  • Normal Inferno extract: 2xp
  • High Roller extract: 3xp
  • High Roller Inferno extract: 4xp


With each level up, required experience doubles to the maximum of 10 levels.

Triumph Level Experience Total Experience
1 25 25
2 50 75
3 100 175
4 200 375
5 400 775
6 800 1575
7 1600 3175
8 3200 6375
9 6400 12775
10 12800 25575

With each wipe level resets without losing any Bluestone Shard

  • For Bluestone Shards farming, it is recommended to get the early levels each wipe as experience doubles every level.


Character Level

Sources of XP

Various activities within the dungeon grant experience:

  • Killing Monsters
  • Opening Chests
  • Opening Doors (though highly inconsistent)
  • Opening bookshelves grants 1 XP
  • Opening portals grants 5 XP
  • Interacting with shrines (only for the first interaction) grants 5 XP
  • Extracting with any Looted item (must not be Handled/Supplied). More info on these tags here Looted/Handled/Supplied
    • Items reward XP equal to their rarity, regardless of slot size, where Junk through Unique rewards 0-7 XP
      • Junk is equivalent to rarity 0 and therefore gives 0 XP
      • Unique is equivalent to rarity 7 and therefore gives 7 XP
    • There are some items that do not follow the previously mentioned criteria, where their XP per item is listed below.
      Keep in mind that stacking items does grant additional experience; a stack of 3 Ale will provide the same XP as a stack of 1 Ale.
Item XP
Ale 1
Ale 2
Ale 2
Ale 3
Ale 3
Ale 4
Bandage 1
Bandage 1
Bandage 1
Bandage 1
Bandage 1
Bandage 1
Blue Eyeballs 1
Bone 1
Bowstring 1
Campfire Kit 1
Campfire Kit 2
Campfire Kit 2
Campfire Kit 3
Campfire Kit 3
Campfire Kit 4
Candy Cane 1
Candy Corn 1
Captured Mana Flakes 1
Centaur Hoof 1
Centaur Horn 1
Centaur Tail 1
Cyclops Eye 1
Cyclops Rags 1
Cyclops's Club 1
Dark Matter 1
Demon Blood 1
Enchanted Dark Fabric 1
Explosive Bottle 1
Explosive Bottle 2
Explosive Bottle 2
Explosive Bottle 3
Explosive Bottle 3
Explosive Bottle 4
Fangs of Death Necklace 4
Firefly's Abdomen 1
Giant Toe 1
Gingerbread Cookie 1
Glowing Blue Ice Eyes 1
Goblin Ear 1
Gold Coin 1
Golden Key 10
Golden Teeth 1
Grave Essence 1
Grimsmile Ring 4
Heart Candy 1
Hunting Trap 1
Hunting Trap 2
Hunting Trap 2
Hunting Trap 3
Hunting Trap 3
Hunting Trap 4
Infected Flesh 1
Intact Skull 1
Kobold's Ear 1
Light Gold Bangle (Perfect) 6
Light Gold Bangle (Royal) 7
Light Gold Bangle (Ultimate) 5
Lightfoot Boots 5
Lightfoot Boots 5
Maggots 1
Magic Protection Potion 1
Magic Protection Potion 2
Magic Protection Potion 2
Magic Protection Potion 3
Magic Protection Potion 3
Magic Protection Potion 4
Mimic Tongue 1
Mimic Tooth 1
Mystical Gem 15
Oil Lantern 1
Old Cloth 1
Old Rusty Key 15
Pickaxe 1
Pickaxe 2
Pickaxe 2
Pickaxe 3
Pickaxe 3
Pickaxe 4
Potion of Clarity 1
Potion of Clarity 2
Potion of Clarity 2
Potion of Clarity 3
Potion of Clarity 3
Potion of Clarity 4
Potion of Healing 1
Potion of Healing 2
Potion of Healing 2
Potion of Healing 3
Potion of Healing 3
Potion of Healing 4
Potion of Invisibility 1
Potion of Invisibility 1
Potion of Invisibility 1
Potion of Invisibility 1
Potion of Invisibility 1
Potion of Invisibility 1
Potion of Protection 1
Potion of Protection 2
Potion of Protection 2
Potion of Protection 3
Potion of Protection 3
Potion of Protection 4
Rotten Fluids 1
Rusty Broken Sword 1
Silver Coin 1
Skull Key 15
Spider Silk 1
Surgical Kit 1
Surgical Kit 2
Surgical Kit 2
Surgical Kit 3
Surgical Kit 3
Surgical Kit 4
Token of Honor 1
Troll Pelt 1
Troll's Club 1
Volcanic Ash 1
Wendigo's Hoof 1
Wendigo's Sharp Claws 1
Wolf Claw 1
Wolf Fang 1
Wolf Pelt 1

Non-Sources of EXP

These do not give any exp:

  • Killing Player Enemies
  • Breaking barrels/containers (even though the game says otherwise)
  • Extracting

Unknown on whether or not they yield exp:

Experience per Level

Experience is shared between teammates.

TODO: Add XP share formula.

The experience level will increase as you gain experience points. Every 5 levels you will get a new perk slot(Level 5,10 and 15) for your class.

The XP for the next level stops growing at Level 20. Level 30 is included in this table for illustration purposes, though there is no level limit and it continues at the same rate from level 20.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
XP For Next 100 100 100 100 100 200 200 200 200 300 600 700 1000 1000 1000 1000 1000 1000 1000 1000 1000 1000 1000
Total XP