From Dark and Darker Wiki

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- You can use Clarity Potions, Campfires, or a Bard on your team to replenish spells, allowing you to forgo Meditation in favor of another Skill.
- You can use Clarity Potions, Campfires, or a Bard on your team to replenish spells, allowing you to forgo Meditation in favor of another Skill.
|-|Patch Notes=
'''2024/02/22 Early Access Hotfix #33'''
* Wizard receives an Ice Mastery.
* Wizard's Staff Mastery's magic weapon damage increase has been changed from 5 → 3.
* Wizard's Ice Shield now has a 5 second cooldown before it can be activated again.
'''2024/02/11 Early Access Hotfix #32'''
* Wizard receives an early version of Staff Mastery.
* Wizard's Arcane Feedback spell casting speed and arcane magic damage bonuses per stat has been changed from 1% → 2%.
* Wizard's Reactive Shield protection amount changed from 10 → 15.
'''Unknown date, undocumented change'''
* Wizard's Arcane Shield's duration 15s --> 12s
* Wizard's Magic Missiles shoots up to 9 --> 10 missiles
'''2024/02/08 Early Access Hotfix #31'''
* The amount of charges for the Wizard’s Ignite spell has increased from 5 → 10.
* Quarterstaff has been added to the Wizard's basic starting kit.
* Wizard Meditation skill also gives the benefits of resting (heals recoverable health) when active. The rest is additive when meditating next to a campfire.
'''2023/12/21 Early Access Hotfix #25'''
- Wizard’s Lightning Strike damage reduced from 35 → 30.
- Wizard’s Lightning Strike area range reduced from 100 → 75.
- Wizard’s Magic Missile's damage reduced from 12 → 9.
- Wizard’s Magic Missiles can no longer pierce shields.
'''2023/11/30 Early Access Hotfix #22'''
- Wizard's ‘Chain Lightning’ spell damage modified from 35/35/35/35 → 35/30/25/20.
- Wizard's ‘Explosion’ spell damage decreased from 35 → 30.
'''2023/11/22 Early Access Patch #2'''
- New Wizard spell - Explosion.
- Wizard's Fireball count has been lowered from 5 -> 4.
- Wizard's Magic Missile attribute bonus rate increased from 50% -> 100%
'''2023/11/09 Early Access Hotfix #20'''
- Wizard's Fire Mastery now works properly with Zap and Ignite.
- Wizard's Fire Mastery now reduces the amount of healing received by burned enemies by 50%.
- Wizard's Haste now grants 5% movement speed bonus, 10% action speed bonus, and 10% casting speed bonus.
'''2023/11/03 Early Access Hotfix #19'''
- Wizard's Haste no longer grants movement speed bonus, but instead increases spell casting speed bonus by 12%.
- Wizard's Invisibility now leaves an afterimage every 1.5 seconds.
'''2023/09/26 Early Access Patch #1'''
- Wizard's Fireball damage changed 30/15 -> 25/10.
'''2023/09/14 Early Access Hotfix #12'''
- Wizard's invisibility duration has been increased from 3 to 4 seconds.
- Wizard's Haste duration has been increased from 6 to 8 seconds.
'''2023/09/12 Early Access Hotfix #11'''
- Wizard's Haste duration decreased from 12 -> 6s.
- Wizard's Invisibility duration decreased from 5 -> 3s.
- Movement speed reduced from 70% -> 65% of base movespeed when casting with a Spellbook.
- Movement speed reduced from 70% -> 65% of base movespeed when casting with a Crystal Ball.
'''2023/09/03 Early Access Hotfix #9'''
- The attribute bonus ratio for The Wizard's Ignite and Magic Missile spells has been adjusted to 50%.
'''2023/08/28 Early Access Wipe 1'''
- Many spells' Attribute Bonus Ratio returned to 100%.
*Zap:
*Base: 100%
*DoT: 50%
*MM: 100%
*Fireball:
*Direct: 100%
*Splash: 100%
*DoT: 50%
*Ignite:
*Direct: 100%
*DoT: 50%
*Ice Bolt: 100%
*Lightning Strike: 100%
*Chain Lightning: 100%
'''2023/08/17 Early Access Hotfix #4'''
- Invisibility duration changed from 7 seconds to 5 seconds.
'''2023/08/14 Early Access Hotfix #3'''
- All Spell Casting Times buffed by 0.25 seconds.
'''2023/08/07 Early Access Release'''
- Stats redistributed from 5 / 15 / 20 / 20 / 15 to 6 / 12 / 20 / 25 / 12
- Various spell casting times adjusted:
*Zap: 1.5 to 1.25
*Light Orb: 1.5 to 1.25
*Ignite: 1 to 0.75
*Lightning Strike: 2 to 2.25
*Fireball: 2 to 2.25
*Chain Lightning: 2.5 to 2.75
'''2023/04/14 Alpha Playtest #5'''
*Stats changed. -5 AGI, -5 WILL, +10 RES
*Haste: Effect decreased from 14% to 12% Movespeed and Action Speed. Duration increased from 8 seconds to 10 seconds.
*Invisibility: Move speed bonus decreased from 10% to 5%. Duration increased from 3 seconds to 5 seconds.
*Mana Surge: Magical Power Bonus increased from 5% to 10%.
'''13/02/2023 Alpha Playtest #4 Hotfix #5'''
* Haste duration changed from 11 to 8 seconds.
'''2023/02/09 Alpha #4 Playtest Hotfix - #3'''
* Wizard Light’s Spell Count 8 -> 6
* Wizard Ignite’s Spell Count 6 -> 5
* Wizard Zap’s Spell Count 6 -> 5
* Wizard Ice Bolt’s Spell Count 6 -> 5
* Wizard Haste’s Spell Count 5 -> 4
* Wizard Invisibility’s Spell Count 5 -> 4
* Wizard Chain Lightning’s Spell Count 4 -> 3
* Wizard Fireball Splash Damage 20 -> 10
'''2022/12/22 Alpha Playtest #3 Hotfix #5'''
* Fixed an issue where the Savage Roar's fear effect would not disappear.
'''2022/12/20 Alpha Playtest #3 Hotfix #4'''
* Fixed an issue where Ignite could malfunction.
'''2022/12/16 Alpha Playtest #3 Hotfix #1'''
* Wizard's Fireball cast time changed from 1.5 seconds to 1.25 seconds.
* Wizard's Lightning Strike cast time changed from 1.5 seconds to 1.25 seconds.
* Wizard's Chain Lightning cast time changed from 2 seconds to 1.5 seconds.
* Wizard's Magic Missile damage per projectile changed from 10 to 12.
'''2022/12/16 Alpha Playtest #3 Changelog'''
New Magic System -
* All spells have a specific memory cost associated with them.
* Magic users can customize which spells they wish to memorize through the spell capacity system.
* Your ‘Knowledge’ determines which spells are at your disposal during the game. The order of the spell memorization is important because if your ‘Knowledge’ or ‘Spell Capacity’ stat dynamically changes during the game, the last memorized spells may become available/unavailable.
* Lots of new spells added to the game including – Ice bolt, Zap, Lightning Strike, Bind, Cleanse, and more.


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Revision as of 18:18, 23 March 2024

Page is currently up to date for: Patch:6.8#Hotfix 83$green

Wizard.png
Wizard
'The Almighty Sorcerer'
Strength
6
Vigor
7
Agility
15
Dexterity
17
Will
20
Knowledge
25
Resourcefulness
15

Health
93.5
Memory
19

Description

Wizards in Dark and Darker are powerful spellcasters, who use their knowledge of arcane magic to bend reality to their will. They can cast a wide variety of spells, ranging from destructive blasts of fire to complex arcane and frost spells. Wizards can also create magical barriers protecting themselves from harm. However, their powers come at a cost - wizards need to meditate and prepare their spells in advance, making them vulnerable to surprise attacks and ambushes.


Class Info


Weapon of choice: Wizard Staff or Spellbook.

  • Pros
    • Access to powerful spells that allow for a versatile play style.
    • High single and multi target magic damage output.
    • Access to utility spells that can slow down enemies or reveal those who are Invisible.
    • Can apply several powerful buffs to themselves or to teammates, increasing damage, movement speed, and providing Invisibility.
    • High Magical Interaction Speed, allowing for fast shrine usage and portal opening.
  • Cons
    • Beginner unfriendly. Spell system is unintuitive to learn, and mistakes are heavily punished.
    • Very low physical damage and limited melee options.
    • Poor movement speed if not buffed. Movement speed is also lowered further during casting.
    • Lowest health in the game, with poor armor options.
    • Limited by the amount of available spell casts. Common restoration methods are Resting or Meditation, both of which leave the Wizard vulnerable and generate a lot of downtime.

You can equip an additional perk every 5 levels. Currently maxed out at Level 15, so a total of 4 perks can be equipped.

Name Description
Perk Arcane Feedback.png
Arcane Feedback
Each time you do damage with an arcane spell your Spell Casting Speed and Magic Power Bonus increase by 2% per stack. Arcane Feedback can stack up to 5 times at once. The bonus duration lasts for 7 seconds and resets with each successful stack.
Perk Arcane Mastery.png
Arcane Mastery
Increases Magic Power Bonus by +5% when using Arcane spells, and reduces the base casting time of Arcane spells by 0.5 seconds.
Perk Fire Mastery.png
Fire Mastery
Increases Magic Power Bonus by +5% when using Fire spells, and increases the duration of the burn effect for Fireball, Ignite, and Zap by 2 seconds. The total damage of the burn remains the same. Additionally, the burn now applies 50% Heal Reduction
Perk Ice Shield.png
Ice Shield
Grants +20 flat Armor Rating, and inflicts Frostbite on melee attackers for 0.5 seconds. Cooldown of 5 seconds in the form of a debuff. Frostbite inflicts -20% decreased Move Speed Bonus and -20% Action Speed.
Perk Mana Surge.png
Mana Surge
Increases Magic Power Bonus by +10%.
Perk Melt.png
Melt
If you deal magical fire damage to a target, the target's Physical Damage Reduction is reduced by a flat -10% for 5 seconds.
Perk Quick Chant.png
Quick Chant
Increases Spell Casting Speed by +10%.
Perk Reactive Shield.png
Reactive Shield
Activates an arcane reactive shield that lasts for 3 seconds when you take damage. The arcane shield can absorb 15 total damage, and can absorb both Physical and Magical Damage. The shield can only reactivate after a cooldown of 12s. The shield has 0% Scaling.
Perk Sage.png
Sage
Increases Knowledge by +10%.
Perk Spell Overload.png
Spell Overload
Reduces Memory Capacity Bonus % by 60% additively and increases all spell counts by 100%

Note: As such, this does not affect Memory Capacity Add
Perk Staff Mastery.png
Staff Mastery
When using a staff-type weapon, you gain 3 Magic Weapon Damage. (Magic Staff)
Perk Ice Mastery.png
Ice Mastery
Dealing damage with ice magic freezes the target in place for 0.5 seconds.


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