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Latest revision as of 12:04, 14 March 2025
Information is mostly up to date, some minor things are outdated. Hover for more details.Gear Score last updated on: Patch:6.6#Patch 6.
Dark and Darker is currently on update: Patch:6.7#Hotfix 80-2.
Description
Each item in your team's inventory is worth a particular Gear Score value. Each player must be within the same gear score range to be placed in a match: 0-24 and 25-124 for normal, and 125-224 and 225+ for high roller. These brackets only affect the gear scores of the players you're matched with; they don't affect Monsters' stats, loot rarity, etc.
Items in your inventory that aren't equipped also contribute to this Gear Score, even excess consumables.
Item's Gear Score
Different Items provide different Gear Scores.
As of a recent update, utility items of poor and common rarities no longer count towards gearscore
Note: Stacks of items count gear score for each item in the stack. For example, a stack of 3x green Potions will contribute 3x6=18 gear score.
Weapons
Two-Handed | |
Rarity | Gear Score |
Junk | 1 |
Poor | 2 |
Common | 4 |
Uncommon | 45 |
Rare | 60 |
Epic | 90 |
Legend | 120 |
Unique | 175 |
Primary Weapon One-Handed | |
Rarity | Gear Score |
Junk | 1 |
Poor | 1 |
Common | 2 |
Uncommon | 27 |
Rare | 36 |
Epic | 54 |
Legend | 72 |
Unique | 125 |
Secondary Weapon One-Handed | |
Rarity | Gear Score |
Junk | 1 |
Poor | 1 |
Common | 2 |
Uncommon | 21 |
Rare | 28 |
Epic | 42 |
Legend | 56 |
Unique | 100 |
Armors
Head, Hands, Foot | |
Rarity | Gear Score |
Junk | 1 |
Poor | 1 |
Common | 1 |
Uncommon | 12 |
Rare | 16 |
Epic | 24 |
Legend | 32 |
Unique | 40 |
Chest, Legs, Back | |
Rarity | Gear Score |
Junk | 1 |
Poor | 1 |
Common | 1 |
Uncommon | 15 |
Rare | 20 |
Epic | 30 |
Legend | 40 |
Unique | 50 |
Accessories
Necklace, Ring | |
Rarity | Gear Score |
Junk | 0 |
Poor | 0 |
Common | 0 |
Uncommon | 9 |
Rare | 12 |
Epic | 18 |
Legend | 24 |
Unique | 30 |
Utilities
Utility | |
Rarity | Gear Score |
Junk | 0 |
Poor | 0 |
Common | 0 |
Uncommon | 6 |
Rare | 8 |
Epic | 12 |
Legend | 16 |
Unique | 20 |
Note: Items that are both Weapons and Utilities follow the Utility rule, not the Weapon rule
Exceptions
The following are exceptions to the above mentioned rules. They are only exceptions if listed below.
If an item is not listed below it follows the above Gear Score conventions.
Misc
Misc items do not have any Gear score.
Example Misc Items:
Misc are any items that cannot be equipped by anyone such as Coin Purses, Arrows, Bolts, Treasure, Hunting Loots, etc.
Brackets
Ironmace can change this very easily due to matchmaking being server sided, so this information can easily get out of date.
Normals brackets
- Low Gear Bracket(0-24)
- Moderate Gear Bracket(25-124)
HR brackets
- Minimum threshold for entry (125+)
- Low Gear Bracket(125-224)
- High Gear Bracket 225+
History
- Hotfix 58: Experimental minimum Gear score in HR of 225
- Hotfix ? but before HF58: Brackets changed to 0-24, 24-124, and 125+ for Normals
- Hotfix 52-1: Poor/Common Utilities are now worth 0 GS. Poor/Common Weapons and Armor are now worth less GS. Brackets changed to 0-24, and 25+ for Normals, no brackets for HR
- Hotfix 46: Junk/Poor/Common Gear score decreased significantly for Weapons and Armor (specifics at the patch note page)
- Patch ?: Brackets changed from 1-199, 200-399, 400+ to 1-299 and 300+
- Patch ?: Gear Score mechanic released
I built a gear score calculator. Do check it out and share feedback - https://gamingtoolsvault.com/gear-score-calculator-dark-and-darker
So are there still 3 brackets?
Low Gear Bracket(0-24) Moderate Gear Bracket(25-124) High Gear Bracket 125+
Cause this sentence here is confusing me: Brackets changed from 1-199, 200-399, 400+ to 1-299 and 300+
So if im in the moderate gear bracket the loot from gobbos and chest is also better no?
luck potion is an exception too. doesnt add gs
even no bracekts in normals atm? bruh..
If I was to say wear all green gear and get put into the moderate gear or higher bracket, will these brackets give us better loot drops in the dungeons. Like instead of a green, we have a better chance of getting a blue item? I'm hoping it does because the squire even says that because of it, you will be going into more dangerous dungeons. If they don't give us better loot then what is even the point of it?
above
The rule here states that if it is both, it follows the utility rule. I believe that lanterns still count as weapons for gear score though and would like to know if anyone knows as testing seems inconclusive
199 bracket setting is really good, make green equipment more useful, reduce the equipment gap between players, really make my game experience become very good, now 299 bracket and the launch of this system before the experience is no difference, this is really bad
I know it was stated the only changed score craftables are the ones listed, is this including gold gear?
?
What about the Pickaxe, haven't seen it mentioned anywhere and I don't know whether it doesn't matter towards GS or if it's technically utility.
I was curious if you knew where Throwables would be such as Franchisca's , or throwing knifes.
I can go in with no gear or just common gear from squire my gear score is less than 100 and still get medium to high bracket gear. THIS INFORMATION IS USLESS.
i created an mmr calculator: https://docs.google.com/spreadsheets/d/1Lm-0PYGB95FSY6gWl40-lUE7Vfg-3EZuZxDJsnwJ_wI/edit?usp=sharing
Feel free to reach out if u find any issues
Are arrows and bolts added in as utility?
If I go solo into Duo or Trio map, will my gear score be divided by how many should be on my team?
does torch count for gs?
Do you add up both weapon ?
do extra potions i have stacked in inv count toward GS?
Are lockpicks counted as utility or no score?
does lantern count as a weapon?
Are consumables considered as Utilities ?