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| {{Infobox Class|{{PAGENAME}}|'An Astute Hunter'}} | | {{Infobox Class|{{PAGENAME}}|'An Astute Hunter'}} |
| ==Description== | | ==Description== |
Revision as of 04:38, 17 July 2024
Description
Rangers in Dark and Darker are wilderness experts, who use their knowledge of nature and keen senses to track down and eliminate their enemies. They are skilled hunters and trappers, able to set deadly traps and ambushes. Rangers are adept at ranged combat, relying on their skills of archery and markmanship to deal most of their damage. Bows and arrows, crossbows and bolts are the favoured weapons of the Ranger. They rely on swords for close range engagements, with the option to equip a spear as well.
Class Info
Weapon of choice: Any long-ranged weapons, some swords and spears.
- Pros
- High ranged damage output, allowing them to threaten angles effectively and deal significant damage from the backline.
- Able to set bear traps to lock down enemies in place.
- Great room clearing and PvE ability without putting themselves at risk.
- High movement speed and interaction speed, allowing them to pick their fights.
- High burst healing with the Field Ration skill.
- Able to track fresh enemy footprints via the Chase perk, effectively nullifying invisibility.
- Cons
- Limited ammo pool requiring frequent reloads, arrow management and the sacrifice of a non-insignificant amount of inventory space.
- Very weak at close range, few melee weapon options and no special melee skills.
- Low health pool with limited armour options.
- Costly to play, as arrows, bolts and bear traps are essential to most Ranger playstyles.
- Projectiles can be blocked by shields and dodged more easily than melee attacks.
You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
You can equip a total of 2 skills.
Back Step |
Quickly retreats 4m in 0.2s. It can also be used in the air. |
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10s |
Field Ration |
Forage food and recover 25 Physical Base Healing. (3 uses, non replenishable) |
100% Scaling |
24s |
Forceful Shot |
When using a bow-type weapon, gain the ability to knocks target by 2.5m back for 8s. |
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18s |
Multishot |
When using a bow-type weapon, fire 5 arrows at once in cone shaped dispersion. All 5 arrows deal 100% damage. |
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22s |
Penetrating Shot |
Gain 50% Physical Headshot Penetration and 25% Armor Penetration for 8s. Limited to ranged (bow/crossbow) weapons. |
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18s |
Quick Fire |
Gain and additional 50% Action Speed for 8s while using bow-type weapons. |
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18s |
Quickshot |
Fire arrows in a qucik succession. Each bow-type will fire a different amount of arrows. (2 for Longbow, 3 for Recurve Bow, 4 for Survival Bow) |
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22s |
True Shot |
Projectile flight speed is greatly increased and no longer affected by gravity, also increasing 8% Physical Power Bonus for 8s. |
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18s |
Main Hand + Two Handed |
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Main Hand + One Handed |
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Off Hand |
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Utility |
[[]] |
Head |
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Chest |
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Legs |
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Hands |
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Feet |
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Back |
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Main Hand + Two Handed |
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Main Hand + One Handed |
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Off Hand |
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Utility |
[[]] |
Head |
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Chest |
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Legs |
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Hands |
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Feet |
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Back |
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These Stats do not include starting armor.
- You excel in group fights, if you have a front line to distract enemies and protect you.
- Remember to retrieve arrows from enemy corpses.
- Quickshot and Multishot allow you to partially replenish your quiver. Activate the ability, then cancel it before firing for an "instant reload".
- You can hide bear traps under environmental traps, inside corpses and preferably in low lit areas.
- Use door windows to shoot at unsuspecting enemies on the other side of the door.
All bolded numbers are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See Class Ability Documentation for more.