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The order in which you select spells will determine their Spell Memory Priority. You can right click spells to "forget" them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.
The order in which you select spells will determine their Spell Memory Priority. You can right click spells to "forget" them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.


Wizard has default 8 meters range on their spells unless it is a projectile (Magic Missile, Light, Fireball, Ice Bolt)
Druid has default 8 meters range on their spells unless it is a projectile (Magic Missile, Light, Fireball, Ice Bolt)
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'''Spell Types''':
'''Spell Types''':
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         -->Spirit<!--
         -->Spirit<!--
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===Tier 1===
===Tier 1===

Revision as of 03:20, 1 May 2024

Page is currently up to date for: Patch:6.6#Hotfix 69-2$green

Icon Dummy.png
WIP Page

This page is work-in-progress. The information may be lacking, may not be up-to-date, however is not deleted as it provides some useful information or is capable of expansion.

Please note that Druid and this page are WIP, regardless of the up-to-date status seen at the top of the page.

Druid.png
Druid
'The class that is not in the game yet'
Strength
12
Vigor
13
Agility
12
Dexterity
12
Will
18
Knowledge
20
Resourcefulness
18

Health
111

Description

Druid


Class Info


Weapon of choice: Caster.

  • Pros
    • Rawr
  • Cons
    • Squeak

You can equip an additional perk every 5 levels. A Maximum of 4 perks can be equipped.

Name Description
Perk EnhancedWildness.png
Enhanced Wildness
While in animal form, gain 5 additional move speed and 10 armor rating.
Perk ForceOfNature.png
Force of Nature
When you heal a target, the recipient gains 3 physical power for 3 seconds.
Perk HerbalSensing.png
Herbal Sensing
Detect nearby herbs.
Perk NaturalHealing.png
Natural Healing
Recover yourself and nearby allies 1 health every 3 seconds.
4.5 meter radius.
Perk SpiritMagicMastery.png
Spirit Magic Mastery
When you cast spirit magic, you gain 10 magical power.
Perk SunAndMoon.png
Sun and Moon
Nearby allies gain 3 vigor and 5 magical power
Perk ThornCoat.png
Thorn Coat
When melee attacked, return 5 true physical damage.


You can equip a total of 2 skills.

Name Description Scaling Cooldown
Skill Shapeshift Memory.png
Shapeshift Memory
Transforms into selected creature, cannot use tools in non-human state. -------- ?s
Skill Shapeshift Memory.png
Shapeshift Memory 2
Transforms into selected creature, cannot use tools in non-human state. -------- ?s
Skill Spell Memory.png
Spell Memory
Allows you to memorize spells to use in the dungeon. -------- ?s

The order in which you select spells will determine their Spell Memory Priority. You can right click spells to "forget" them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.

Druid has default 8 meters range on their spells unless it is a projectile (Magic Missile, Light, Fireball, Ice Bolt)
Spell Types:

Spirit

Tier 1

Name Description Scaling Casting Time Limit
File:Spell Nature'sTouch.png
Nature's Touch
Target gains 15 additional recoverable heath and healed 15 health over 12 seconds. -- -- 5 Casts

Tier 2

Name Description Scaling Casting Time Limit
File:Spell -.png
-
-- - - 5 Casts

Tier 3

Name Description Scaling Casting Time Limit
File:-.png
-
- - - 5 Casts

Tier 4

Name Description Scaling Casting Time Limit
File:-.png
-
- - - 5 Casts
File:Spell -.png
-
- - 4 Casts

Tier 5

Name Description Scaling Casting Time Limit
File:-.png
-
- - - 4 Casts

Tier 6

Name Description Scaling Casting Time Limit
File:-.png
-
- 100% 2.5s 2 Casts

Hand/Slot Type Weapons
Main Hand + Two Handed
Main Hand + One Handed
Off Hand
Utility
[[]]


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

Hand/Slot Type Weapons
Main Hand + Two Handed
Main Hand + One Handed
Off Hand
Utility
[[]]


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

These Stats do not include starting armor.

Stat Name Base Stats
Strength 12
Vigor 13
Agility 12
Dexterity 12
Will 18
Knowledge 20
Resourcefulness 18
Health
Memory Capacity 14
Utility Effectiveness 0
Luck 0
Health Recovery Bonus -6%
Spell Recovery Bonus 73%
Move Speed 297 ( 99% )
Action Speed -4%
Manual Dexterity -3%
Spell Casting Speed 15%
Equip Speed -21%
Regular Interaction Speed 4.2%
Magical Interaction Speed 21%
Persuasiveness 18
Buff Duration 3%
Debuff Duration -2.9%
Armor Penetration 0%
Magic Penetration 0%
Headshot Reduction 0%
Projectile Damage Reduction 0%
Physical Damage Reduction -22%
        From Armor Rating 0 ( -22% )
        From Bonuses 0%
Magic Resistance 8%
        From Resist Rating 42 ( 8% )
        From Bonuses 0%
Physical Power Bonus -6%
        From Physical Power 12 ( -6% )
        From Bonuses 0%
Magic Power Bonus 7.5%
        From Magic Power 18 ( 7.5% )
        From Bonuses 0%
Primary Weapon 0
Secondary Weapon 0
Impact Power 0
        Primary Weapon Impact Power 0
        Secondary Weapon Impact Power 0


-rawr

- Not in game yet