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| {{Infobox Class | | <noinclude>{{UpdateStatus|Class Data}} |
| |name = Ranger | | {{Infobox Class|{{PAGENAME}}|'An Astute Hunter'}} |
| |type = 'An Astute Hunter' | |
| |strength = 10
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| |agility = 20
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| |will = 10
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| |knowledge = 10
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| |resourcefulness = 25
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| |health = 90 / 90
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| |weight limit = 0 / 0
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| |spell memory = 0 / 10
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| |utility effectiveness = 0
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| }} | |
| ==Description== | | ==Description== |
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| [[Ranger|Rangers]] in Dark and Darker are wilderness experts, who use their knowledge of nature and their keen senses to track down and eliminate their enemies. They are skilled hunters and trappers, able to set deadly traps and ambushes. Rangers are also adept at ranged combat, using bows, crossbows, bolts and arrows to take down their targets from a distance. Also they can use spears to aid them in close quarters. The most famous archer to live is Johnathan Perrywinkle | | [[Ranger|Rangers]] in Dark and Darker are wilderness experts, who use their knowledge of nature and keen senses to track down and eliminate their enemies. They are skilled hunters and trappers, able to set deadly traps and ambushes. Rangers are adept at ranged combat, relying on their skills of archery and marksmanship to deal most of their damage. Bows and arrows, crossbows and bolts are the favoured weapons of the Ranger. They rely on swords for close range engagements, with the option to equip a spear as well. |
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| ==Class Info== | | ==Class Info== |
| <br>
| | The Ranger is an excellent survivalist. With a keen eye and quick hands, the Ranger tracks his enemies, sets traps and ambushes unsuspecting prey. |
| '''Weapon of choice:''' Any long-ranged weapons, some swords and spears. | | |
| | |
| | '''Weapon of choice''' - Any long-ranged weapons |
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| *Pros | | *Pros |
| **High ranged damage output. | | **Quick with the bow. |
| **Able to track fresh enemy footprints via the Tracking perk. | | **Track enemy players. (Chase perk) |
| **Able to set bear traps to lock down enemies in place. | | **Set traps. |
| **Great room clearing ability without putting themselves at risk. | | **Quickly start a campfire. (Camping Mastery perk) |
| **High resourcefulness and agility. | | **High burst healing. (Field Ration skill) |
| *Cons | | *Cons |
| **Bad at close quarter fights. | | **Cannot equip most melee weapons. |
| **Needs to frequently reload their quiver. | | **Low damage with melee weapons. |
| **Limited choices for melee weapons.
| | |
| **Reloading your quiver slows you down significantly.
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| **Low health pool with relatively low defense
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| <tabber> | | <tabber> |
| |-|Perks= | | |-|Perks= |
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| You can equip an additional perk every 5 levels. | | You can equip an additional perk every 5 levels. <br> |
| Currently maxed out at Level 15, so a total of 4 perks can be equipped. | | Currently maxed out at Level 15, so a total of 4 perks can be equipped. |
| | |
| <br> | | <br> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling</th> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:CampingMastery.png|link=|x96px]] <br> Camping Mastery </td> |
| | <td> {{:Ranger|desc=CampingMastery}} </td> |
| | <td> - </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Perk Tracking.png|link=|x96px]] <br> Chase </td> |
| | <td> {{:Ranger|desc=Chase}} </td> |
| | <td> - </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Perk_Crippling_Shot.png|link=|x96px]] <br> Crippling Shot </td> |
| | <td> {{:Ranger|desc=CripplingShot}} </td> |
| | <td> - </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Crossbow Mastery.png|link=|x96px]] <br> Crossbow Mastery </td> | | <td style=" text-align:middle"> [[File:Perk Crossbow Mastery.png|link=|x96px]] <br> Crossbow Mastery </td> |
| <td> Increases Physical Power Bonus by +5% when using Crossbow weapons, grants a flat additional +50% Action Speed when reloading Crossbow weapons. (Does not affect Move Speed, despite description in-game). | | <td> {{:Ranger|desc=CrossbowMastery}} </td> |
| </td>
| | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Enhanced Hearing.png|link=|x96px]] <br> Enhanced Hearing </td>
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| <td> Can hear enemy footstep sounds from farther away. </td>
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| </tr> | |
| <tr>
| |
| <td style=" text-align:middle"> [[File:Perk Kinesthesia.png|link=|x96px]] <br> Kinesthesia </td> | | <td style=" text-align:middle"> [[File:Perk Kinesthesia.png|link=|x96px]] <br> Kinesthesia </td> |
| <td> Multiplies the slowdown value of moving when drawing a bow by -10%. </td> | | <td> {{:Ranger|desc=Kinesthesia}} </td> |
| | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Nimble Hands.png|link=|x96px]] <br> Nimble Hands </td> | | <td style=" text-align:middle"> [[File:Perk Nimble Hands.png|link=|x96px]] <br> Nimble Hands </td> |
| <td> When using a bow, change your default shooting animation so it shoots 15% faster. </td> | | <td> {{:Ranger|desc=NimbleHands}} </td> |
| | <td> - </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Perk_Quick_Reload.png|link=|x96px]] <br> Quick Reload </td> |
| | <td> {{:Ranger|desc=QuickReload}} </td> |
| | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Ranged Weapons Expert.png|link=|x96px]] <br> Ranged Weapons Mastery </td> | | <td style=" text-align:middle"> [[File:Perk Ranged Weapons Expert.png|link=|x96px]] <br> Ranged Weapons Mastery </td> |
| <td> Increases Physical Power Bonus by +5% when attacking with a ranged weapon. </td> | | <td> {{:Ranger|desc=RangedWeaponsMastery}} </td> |
| | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Sharpshooter.png|link=|x96px]] <br> Sharpshooter </td> | | <td style=" text-align:middle"> [[File:Perk Sharpshooter.png|link=|x96px]] <br> Sharpshooter </td> |
| <td> Increases Headshot Damage Multiplier by +15% when attacking with a long-range weapon. </td> | | <td> {{:Ranger|desc=Sharpshooter}} </td> |
| | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Spear Proficiency.png|link=|x96px]] <br> Spear Proficiency </td> | | <td style=" text-align:middle"> [[File:Perk Spear Proficiency.png|link=|x96px]] <br> Spear Proficiency </td> |
| <td> Spear can be used. When attacking with a spear, gain +10% increased Physical Power Bonus. </td> | | <td> {{:Ranger|desc=SpearProficiency}} </td> |
| | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Tracking.png|link=|x96px]] <br> Chase </td>
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| <td> Recent enemy player footsteps display as red footprints on the ground. </td>
| |
| </tr> | |
| <tr>
| |
| <td style=" text-align:middle"> [[File:Perk Trap Expert.png|link=|x96px]] <br> Trap Mastery </td> | | <td style=" text-align:middle"> [[File:Perk Trap Expert.png|link=|x96px]] <br> Trap Mastery </td> |
| <td> Increases Regular Interaction Speed by +100% when installing traps. </td> | | <td> {{:Ranger|desc=TrapMastery}} </td> |
| </tr>
| | <td> - </td> |
| <tr>
| |
| <td style=" text-align:middle"> [[File:Perk_Crippling_Shot.png|link=|x96px]] <br> Crippling Shot </td>
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| <td> Hitting a target's leg decreases their Move Speed Bonus by -15% for 2 seconds, in addition to the usual on-hit slowdown effect. </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Perk_Quick_Reload.png|link=|x96px]] <br> Quick Reload </td>
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| <td> Gain additional flat +50% Action Speed when reloading bow-type weapons. </td> | |
| </tr> | | </tr> |
| </table> | | </table> |
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| You can equip a total of 2 skills. | | You can equip a total of 2 skills. |
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| <br> | | <br> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling</th> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cooldown </th> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Skill_BackStep.png|link=|x96px]] <br> Back Step </td> |
| | <td> {{:Ranger|desc=BackStep}} </td> |
| | <td> - </td> |
| | <td> {{Ability_Data|Backstep|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Field Ration.png|link=|x96px]] <br> Field Ration </td> | | <td style=" text-align:middle"> [[File:Skill Field Ration.png|link=|x96px]] <br> Field Ration </td> |
| <td> Forage food and recover 25 HP. This counts as Physical Healing. (3 stacks, non replenishable.) </td> | | <td> {{:Ranger|desc=FieldRation}} </td> |
| <td> 24s </td>
| | <td> {{Ability_Data|FieldRation|Scaling}} </td> |
| | <td> {{Ability_Data|FieldRation|SkillCooldown}} </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Skill_Forceful_Shot.png|link=|x96px]] <br> Forceful Shot </td> |
| | <td> {{:Ranger|desc=ForcefulShot}} </td> |
| | <td> - </td> |
| | <td> {{Ability_Data|ForcefulShot|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Skill Multishot.png|link=|x96px]] <br> Multishot </td> | | <td style=" text-align:middle"> [[File:Skill Multishot.png|link=|x96px]] <br> Multishot </td> |
| <td> When attacking with a bow-type weapon, fire 5 arrows at a horizontal angle at the same time. Damages for the five arrows are 50%, 75%, 100%, 75%, 50%, respectively. Total of 350% damage if all arrows hit the target. </td> | | <td> {{:Ranger|desc=Multishot}} </td> |
| <td> 35s </td>
| | <td> - </td> |
| | <td> {{Ability_Data|Multishot|SkillCooldown}} </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Skill_Penetrating_Shot.png|link=|x96px]] <br> Penetrating Shot </td> |
| | <td> {{:Ranger|desc=PenetratingShot}} </td> |
| | <td> - </td> |
| | <td> {{Ability_Data|PenetratingShot|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Skill Quick Fire.png|link=|x96px]] <br> Quick Fire </td> | | <td style=" text-align:middle"> [[File:Skill Quick Fire.png|link=|x96px]] <br> Quick Fire </td> |
| <td> When attacking using a bow-type weapon, grants additional flat +50% Action Speed for 8 seconds. </td> | | <td> {{:Ranger|desc=QuickFire}} </td> |
| <td> 24s </td>
| | <td> - </td> |
| | <td> {{Ability_Data|QuickFire|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Skill Quickshot.png|link=|x96px]] <br> Quickshot </td> | | <td style=" text-align:middle"> [[File:Skill Quickshot.png|link=|x96px]] <br> Quickshot </td> |
| <td> Hold three arrows in your shooting hand and fire them quickly in succession in a single action. </td> | | <td> {{:Ranger|desc=Quickshot}} </td> |
| <td> 18s </td>
| | <td> - </td> |
| | <td> {{Ability_Data|Quickshot|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Skill True Shot.png|link=|x96px]] <br> True Shot </td> | | <td style=" text-align:middle"> [[File:Skill True Shot.png|link=|x96px]] <br> True Shot </td> |
| <td> Projectile's flight speed is greatly increased for 8 seconds. In addition, Physical Power Bonus is increased by +5%. </td> | | <td> {{:Ranger|desc=TrueShot}} </td> |
| <td> 18s </td>
| | <td> - </td> |
| </tr>
| | <td> {{Ability_Data|TrueShot|SkillCooldown}} </td> |
| <tr>
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| <td style=" text-align:middle"> [[File:Skill_Forceful_Shot.png|link=|x96px]] <br> Forceful Shot </td>
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| <td> For 8 seconds after activation, hitting an enemy with a ranged attack knocks them back. </td> | |
| <td> 24s </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Skill_Penetrating_Shot.png|link=|x96px]] <br> Penetrating Shot </td> | |
| <td> For 6 seconds, reduces the effectiveness of enemy Headshot Damage Reduction by -50%. (Does not interact with Projectile Resistance, despite in-game description). </td>
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| <td> 28s </td>
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| </tr> | | </tr> |
| </table> | | </table> |
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| <br> | | <br> |
| |-|Gear= | | |-|Gear= |
| | | {{ListGearForClass|{{PAGENAME}}}} |
| Weapons
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| <br>
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| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
| |
| <tr>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Category</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Weapons</th>
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| </tr>
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| <tr style="height:100px">
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| <td style=" text-align:middle"> 2-Handed </td>
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| <td> [[Crossbow]], [[Longbow]], [[Lute]], [[Recurve Bow]], [[Survival Bow]], [[Windlass Crossbow]] </td>
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| </tr>
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| <tr style="height:100px">
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| <td style=" text-align:middle"> 1-Handed </td>
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| <td> [[Arming Sword]], [[Hand Crossbow]], [[Rapier]], [[Short Sword]] </td>
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| </tr>
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| <tr style="height:100px">
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| <td style=" text-align:middle"> Shields </td>
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| <td> [[Pavise]] </td>
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| </tr>
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| <tr style="height:100px">
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| <td style=" text-align:middle"> Utility </td>
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| <td> Bear Trap </td>
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| </tr>
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| </table>
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| <br>
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| Armors
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| <br>
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| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
| |
| <tr>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slot</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Armors</th>
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| </tr>
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| <tr style="height:100px">
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| <td style=" text-align:middle"> Head </td>
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| <td> Forest Hood, [[Leather Cap]], [[Ranger Hood]] </td>
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| </tr>
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| <tr style="height:100px">
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| <td style=" text-align:middle"> Chest </td>
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| <td> [[Doublet]], [[Padded Tunic]], [[Regal Gambeson]], [[Warden Outfit]] </td>
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| </tr>
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| <tr style="height:100px">
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| <td style=" text-align:middle"> Legs </td>
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| <td> [[Cloth Pants]], [[Heavy Leather Leggings]], [[Leather Leggings]], [[Loose Trousers]], [[Padded Leggings]] </td>
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| </tr>
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| <tr style="height:100px">
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| <td style=" text-align:middle"> Hands </td>
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| <td> [[Leather Gloves]], [[Rawhide Gloves]], [[Reinforced Gloves]], [[Riveted Gloves]] </td>
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| </tr>
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| <tr style="height:100px">
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| <td style=" text-align:middle"> Feet </td>
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| <td> [[Adventurer Boots]], [[Heavy Boots]], [[Laced Turnshoe]], [[Lightfoot Boots]], [[Old Shoes]], [[Rugged Boots]] </td>
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| </tr>
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| <tr style="height:100px">
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| <td style=" text-align:middle"> Back </td>
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| <td> Adventurers Cloak, Radiant Cloak, Splendid Cloak, Tattered Cloak </td>
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| </tr>
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| </table>
| |
|
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| |-|Stats= | | |-|Stats= |
| These [[stats]] do not include the starting armor
| | {{GenerateDetailsPage|{{PAGENAME}}}} |
| <table style="padding: 10px;">
| |
| | |
| {| class="wikitable" style="border-collapse: collapse; width: 50%; color: #eee; background: transparent; text-align: left; vertical-align: middle" cellpadding=5% | |
| ! style="text-align:center;"| Stat Name || style="text-align:center;"| Base Stats
| |
| |-
| |
| |Strength || style="text-align:right;color: rgb(132,176,5);" | 10
| |
| |-
| |
| |Agility || style="text-align:right;color: rgb(132,176,5)" | 20
| |
| |-
| |
| |Will|| style="text-align:right;color: rgb(132,176,5);" | 10
| |
| |-
| |
| | style="border-bottom: double 5px grey;" |Knowledge || style="text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5);" | 10
| |
| |-
| |
| |Resourcefulness|| style="text-align:right;color: rgb(132,176,5)" | 25
| |
| |-
| |
| |Health|| style="text-align:right;color: rgb(132,176,5);" | 90
| |
| |-
| |
| |Weight Limit|| style="text-align:right;" | 0
| |
| |-
| |
| |Spell Memory|| style="text-align:right;color: rgb(132,176,5)" | 0
| |
| |-
| |
| |style="border-bottom: double 5px grey;" |Utility Effectiveness|| style="text-align:right;border-bottom: double 5px grey;" | 0
| |
| |-
| |
| |Move Speed|| style="text-align:right;color: rgb(132,176,5);" | 305 (101.66%)
| |
| |-
| |
| |Action Speed|| style="text-align:right;color: rgb(132,176,5);" | 5%
| |
| |-
| |
| |Spell Casting Speed|| style="text-align:right;color: rgb(255,117,117);" | -50%
| |
| |-
| |
| |Equip Speed|| style="text-align:right;color: rgb(132,176,5);" | 25%
| |
| |-
| |
| |Regular Interaction Speed|| style="text-align:right;color: rgb(132,176,5);" | 56%
| |
| |-
| |
| |style="border-bottom: double 5px grey;" |Magical Interaction Speed|| style="text-align:right;border-bottom: double 5px grey;color: rgb(255,117,117);" | -25%
| |
| |-
| |
| |Buff Duration|| style="text-align:right;color: rgb(255,117,117);" | -5%
| |
| |-
| |
| |style="border-bottom: double 5px grey;" |Debuff Duration|| style="text-align:right;color: rgb(255,117,117);" | 12.4%
| |
| |-
| |
| |Armor Penetration|| style="text-align:right;" | 0%
| |
| |-
| |
| |style="border-bottom: double 5px grey;" |Magic Penetration|| style="text-align:right;border-bottom: double 5px grey;" | 0%
| |
| |-
| |
| |Headshot Reduction|| style="text-align:right;" | 0%
| |
| |-
| |
| |style="border-bottom: double 5px grey;" |Projectile Damage Reduction|| style="text-align:right;border-bottom: double 5px grey;" | 0%
| |
| |-
| |
| |Physical Damage Reduction|| style="text-align:right;color: rgb(255,117,117);" | -10%
| |
| |-
| |
| |style="text-align:right;"|From Armor Rating|| style="text-align:right;color: rgb(255,117,117);" | 0 (-10%)
| |
| |-
| |
| |style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
| |
| |-
| |
| |Magic Resist|| style="text-align:right;color: rgb(132,176,5)" | 2.5%
| |
| |-
| |
| |style="text-align:right;"|From Resist Rating|| style="text-align:right;color: rgb(132,176,5)" | 15 (2.5%)
| |
| |-
| |
| |style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
| |
| |-
| |
| |Physical Power Bonus|| style="text-align:right;color: rgb(255,117,117);" | -11%
| |
| |-
| |
| |style="text-align:right;"|From Physical Power|| style="text-align:right;color: rgb(255,117,117);" | 10 (-11%)
| |
| |-
| |
| |style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
| |
| |-
| |
| |Magic Power Bonus|| style="text-align:right;color: rgb(255,117,117);" | -25%
| |
| |-
| |
| |style="text-align:right;"|From Magic Power|| style="text-align:right;color: rgb(255,117,117);" | 10 (-25%)
| |
| |-
| |
| |style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
| |
| |-
| |
| |Primary Weapon|| style="text-align:right;" | 0
| |
| |-
| |
| |style="text-align:right;"|Attack 1|| style="text-align:right;" | (0) + 0(Blunt)
| |
| |-
| |
| |style="text-align:right;border-bottom: double 5px grey;"|Attack 2|| style="text-align:right;border-bottom: double 5px grey;" | (0) + 0(Blunt)
| |
| |-
| |
| |style="border-bottom: double 5px grey;" |Secondary Weapon|| style="text-align:right;border-bottom: double 5px grey;" | 0
| |
| |-
| |
| |Impact Power|| style="text-align:right;" | 0
| |
| |-
| |
| |style="text-align:right;"|Primary Weapon Impact Power|| style="text-align:right;color: gray" | 0
| |
| |-
| |
| |style="text-align:right;border-bottom: double 5px grey;"| Secondary Weapon Impact Power|| style="text-align:right;border-bottom: double 5px grey;" | 0
| |
| | |
| |}
| |
|
| |
|
| <br> | | <br> |
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| |-|Tips= | | |-|Tips= |
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| |
|
| - Excels in group fights if he has a frontline to protect him. | | - You excel in group fights, if you have a front line to distract enemies and protect you. |
| | |
| | - Remember to retrieve arrows from enemy corpses. |
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| |
|
| - Quickshot and Multishot allow you to fully replenish your quiver, you can also cancel the skill so you don't waste arrows. | | - Quickshot and Multishot allow you to partially replenish your quiver. Activate the ability, then cancel it before firing for an "instant reload". |
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| - You can hide bear traps under environmental traps, inside corpses and preferably in low lit areas. | | - You can hide bear traps under environmental traps, inside corpses and preferably in low lit areas. |
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| - Use door windows to shoot at unsuspecting enemies on the other side of the door. | | - Use door windows to shoot at unsuspecting enemies on the other side of the door. |
|
| |
|
| |-|Patch Notes=
| |
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|
| | </tabber> |
|
| |
|
| '''20/12/2022 Alpha Playtest #3 Hotfix #4'''
| | All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.</noinclude><includeonly>{{#switch:{{lc:{{{desc|}}}}} |
| | |
| - Crossbow Mastery now gives an 5% physical damage bonus too when using a crossbow.
| |
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|
| | |campingmastery=Gain {{Ability_Data|CampingMastery|RegularInteractionSpeed}} while setting up [[Campfire|Campfire]]s and increases the duration to {{Ability_Data|CampingMastery|Duration}}. |
|
| |
|
| '''19/12/2022 Alpha Playtest #3 Hotfix #3'''
| | |chase=Detect recent enemy footsteps within {{Ability_Data|Chase|AuraRadius}} and can hear enemy footstep sounds from farther away. |
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| |
|
| - Hunting Trap disarming no longer requires a skill check.
| | |cripplingshot=Hitting the target's leg with a projectile inflicts {{Ability_Data|CripplingShot|HitslowMoveSpeed}} for {{Ability_Data|CripplingShot|HitslowDuration}}. |
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|
| | |crossbowmastery=While using a [[Weapons#Crossbows|crossbow]], gain {{Ability_Data|CrossbowMastery|PhysicalPowerBonus}} and an additional {{Ability_Data|CrossbowMastery|ActionSpeed}} while reloading. |
|
| |
|
| '''16/12/2022 Alpha Playtest #3 Hotfix #1'''
| | |kinesthesia=When moving with the bowstring drawn, receive a [[Weapons#Movement_Multiplier_Explanation|movement multiplier]] of {{Ability_Data|Kinesthesia|MovementMultiplier}}. |
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| |
|
| - Fixed an issue where Spear Proficiency did not work properly in Lobby.
| | |nimblehands=When using a [[Weapons#Bows|bow]], increases the animation's base draw speed by 15%. |
|
| |
|
| - Spear Proficiency weapon damage bonus changed from 20 to 10. | | |quickreload=When reloading a [[Weapons#Bows|bow-type]] weapon, gain {{Ability_Data|QuickReload|ActionSpeed}}. |
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| |
|
| | |rangedweaponsmastery=When attacking with a ranged ([[Weapons#Bows|bow]]/[[Weapons#Crossbows|crossbow]]) weapon, gain {{Ability_Data|RangedWeaponsMastery|PhysicalPowerBonus}}. |
|
| |
|
| '''16/12/2022 Alpha Playtest #3 Changelog'''
| | |sharpshooter=When attacking with a ranged ([[Weapons#Bows|bow]]/[[Weapons#Crossbows|crossbow]]) weapon, gain {{Ability_Data|Sharpshooter|PhysicalHeadshotHitLocationBonus}}. |
|
| |
|
| Quiver system version v0.5
| | |spearproficiency=Gain the ability to equip [[Spear|spears]]. While using a spear, gain {{Ability_Data|SpearProficiency|PhysicalPower}}. |
|
| |
|
| - Bow weapons fire a limited number of arrows before they must reload their quiver.
| | |trapmastery=When installing traps, gain {{Ability_Data|TrapMastery|RegularInteractionSpeed}}. |
|
| |
|
| - The number of arrows in the quiver is based on the type of bow that is equipped.
| | |backstep=Quickly retreats {{Ability_Data|Backstep|Range}} in {{Ability_Data|Backstep|Duration}}. It can also be used in the air. {{Ability_Data|Backstep|Charges}} |
|
| |
|
| - The Ranger’s attack-based skills have the added bonus of auto-reloading their quiver upon activation.
| | |fieldration=Forage food and recover {{Ability_Data|FieldRation|PhysicalBaseHealing}}. <br> ({{Ability_Data|FieldRation|MaxCount}} uses, non replenishable) |
|
| |
|
| | |forcefulshot=When using a [[Weapons#Bows|bow-type]] weapon, gain the ability to knock targets {{Ability_Data|ForcefulShot|Range}} back for {{Ability_Data|ForcefulShot|Duration}}. |
|
| |
|
| '''24/09/2022 Bug squashing QA playtest Hotfix #1'''
| | |multishot=When using a [[Weapons#Bows|bow-type]] weapon, fire 5 arrows at once in cone shaped dispersion. <br> All 5 arrows deal 100% damage. |
|
| |
|
| - Fixed an issue where Spears could not be worn in the lobby even after using the Ranger's Spear Proficiency.
| | |penetratingshot=Gain {{Ability_Data|PenetratingShot|PhysicalHeadshotPenetration}} and {{Ability_Data|PenetratingShot|ArmorPenetration}} for {{Ability_Data|PenetratingShot|Duration}}. <br> Limited to ranged ([[Weapons#Bows|bow]]/[[Weapons#Crossbows|crossbow]]) weapons. |
|
| |
|
| | |quickfire=Gain an additional {{Ability_Data|QuickFire|ActionSpeed}} for {{Ability_Data|QuickFire|Duration}} while using [[Weapons#Bows|bow-type]] weapons. |
|
| |
|
| | |quickshot=Fire arrows in a quick succession. Each [[Weapons#Bows|bow-type]] will fire a different amount of arrows. <br> (2 for Longbow, 3 for Recurve Bow, 4 for Survival Bow) |
|
| |
|
| | |trueshot=The next projectile within {{Ability_Data|TrueShot|Duration}} is no longer affected by gravity and gains {{Ability_Data|TrueShot|PhysicalPowerBonus}}. |
|
| |
|
| </tabber> | | |#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> |
| | }}</includeonly> |