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{{Infobox Class
<noinclude>{{UpdateStatus|Class Data}}
|name        = Bard
{{Infobox Class|{{PAGENAME}}|'The Magical Minstrel'|Yes}}
|type        = 'The Magical Minstrel'
|strength    = 12
|agility    = 16
|will        = 10
|knowledge  = 17
|resourcefulness    = 20
|health    = 94 / 94
|weight limit    = 0 / 0
|spell memory    = 0 / 17
|utility effectiveness    = 0
}}
==Description==
==Description==
The [[Bard]] is a weaver of moving melodies and fantastic tales. They manage to get out of the stickiest of situations using their uncanny ability to mysteriously control the moods of crowds and creatures.
 
[[Bard|Bards]] in Dark and Darker are versatile performers, who use their skills in music, storytelling, and magic to support their allies and hinder their enemies. They can cast a wide variety of spells, ranging from healing and protection to charms. Bards can also inspire their allies with rousing speeches and music, boosting their morale and granting them temporary bonuses. In combat, bards can use their weapons and martial skills, but they excel at using their charm and wit to manipulate their enemies, making them an unpredictable and dangerous foe.


==Class Info==
==Class Info==
To play the lute, the bard needs to hold the instrument and then activate the Skill: Music Memory by pressing the default E button. From there, the player can select the desired song and initiate it by right-clicking.
The Bard is a weaver of moving melodies and fantastic tales. They manage to get out of stickiest of situations using their uncanny ability to mysteriously control the mood of crowds and creatures.
 
To successfully activate the song's effect, it is crucial to hit the right notes at the right time. As the song plays, the player should press the right mouse button at the correct moment to ensure a smooth and uninterrupted performance. If the player can successfully play the song to the end, the song effect will be activated, providing a variety of benefits in combat and other game scenarios.
 
<br>
'''Weapon of choice:''' Rapier


<br>+Crowd control.
'''Weapon of choice''' - Rapier
<br>+Good swordsman.


*Pros:
**Crowd control.
**Good swordsman.
**Play powerful buffs.
**Highest potential Luck stat (Wanderer's Luck perk)
*Cons:
**Low damage bonus.
**Loud.
**Weak without buffs.


<br>-Loud
==Music Minigame==
Songs have different effects depending on how they are played, Bad/Good/Perfect each giving different performances.


Each hit add a score to the performance.
*Good Hit = 70 (White part of the note)
*Perfect Hit = 100 (Gold part of the note)


Score determines performance quality if it is '''higher''' than the thresholds:
*Bad = 50%
*Good = 65%
*Perfect = 90%


Total possible score:
*(Note Count) x 100


<tabber>
<tabber>
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Currently maxed out at Level 15, so a total of 4 perks can be equipped.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
<br>
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Charismatic Performance.png|link=|x96px]] <br> Charismatic Performance </td>
<td> {{:Bard|desc=CharismaticPerformance}} </td>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Dancing Feet.png|link=|x96px]] <br> Dancing Feet </td>
<td> {{:Bard|desc=DancingFeet}} </td>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Fermata.png|link=|x96px]] <br> Fermata </td>
<td> {{:Bard|desc=Fermata}} </td>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Jolly Time.png|link=|x96px]] <br> Jolly Time </td>
<td> {{:Bard|desc=JollyTime}} </td>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Lore Mastery.png|link=|x96px]] <br> Lore Mastery </td>
<td> {{:Bard|desc=LoreMastery}} </td>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Melodic Protection.png|link=|x96px]] <br> Melodic Protection </td>
<td> {{:Bard|desc=MelodicProtection}} </td>
</tr>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<td style=" text-align:middle"> [[File:Perk Rapier Mastery.png|link=|x96px]] <br> Rapier Mastery </td>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<td> {{:Bard|desc=RapierMastery}} </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Lore_Mastery.png|link=|x96px]] <br> Lore Mastery </td>
<td style=" text-align:middle"> [[File:Perk Reinforced Instruments.png|link=|x96px]] <br> Reinforced Instruments </td>
<td> A high level of understanding of objects increases all types of interaction speed by 25%. </td>
<td> {{:Bard|desc=ReinforcedInstruments}} </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Perk_Melodic_Protection.png|link=|x96px]] <br> Melodic Protection </td>
<td style=" text-align:middle"> [[File:Perk Story Teller.png|link=|x96px]] <br> Story Teller </td>
<td> While playing, the caster's physical damage reduction bonus is increased by 15%. </td>
<td> {{:Bard|desc=StoryTeller}} </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Perk_Rapier_Mastery.png|link=|x96px]] <br> Rapier Mastery </td>
<td style=" text-align:middle"> [[File:Perk Superior Dexterity.png|link=|x96px]] <br> Superior Dexterity </td>
<td> When using a rapier, weapon damage increases by 3 and action speed increases by 5%. </td>
<td> {{:Bard|desc=SuperiorDexterity}} </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Perk_Wanderers_Luck.png|link=|x96px]] <br> Wanderer's Luck </td>
<td style=" text-align:middle"> [[File:Perk Wanderers Luck.png|link=|x96px]] <br> Wanderer's Luck </td>
<td> Increases the chances of finding high-quality items when opening treasure chests. </td>
<td> {{:Bard|desc=Wanderer'sLuck}} </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Perk_War_Song.png|link=|x96px]] <br> War Song </td>
<td style=" text-align:middle"> [[File:Perk War Song.png|link=|x96px]] <br> War Song </td>
<td> If the performance is successful, increases nearby allies' weapon attack power by 3 for 6 seconds. </td>
<td> {{:Bard|desc=WarSong}} </td>
</tr>
</tr>
</table>
</table>
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You can equip a total of 2 skills.
You can equip a total of 2 skills.
<br>
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cooldown </th>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Dissonance.png|link=|x96px]] <br> Dissonance </td>
<td> {{:Bard|desc=Dissonance}} </td>
<td> {{Ability_Data|Dissonance|SkillCooldown}} </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Skill_Dissonance.png|link=|x96px]] <br> Dissonance </td>
<td style=" text-align:middle"> [[File:Skill Encore.png|link=|x96px]] <br> Encore </td>
<td> Creates an unpleasant noise to block hostile targets within a certain area from casting spells and silence them for 3 seconds. </td>
<td> {{:Bard|desc=Encore}} </td>
        <td> Cooldown </td>
<td> {{Ability_Data|Encore|SkillCooldown}} </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Skill_Encore.png|link=|x96px]] <br> Encore </td>
<td style=" text-align:middle">[[File:Skill Partymaker.png|link=|x96px]] <br> Party Maker </td>
<td> The next song is automatically played to the end without any input and is sure to succeed. </td>
<td> {{:Bard|desc=PartyMaker}} </td>
        <td> Cooldown </td>
<td> {{Ability_Data|PartyMaker|SkillCooldown}}  </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Skill_Music_Memory.png|link=|x96px]] <br> Music Memory </td>
<td style=" text-align:middle"> [[File:Skill Music Memory.png|link=|x96px]] <br> Music Memory </td>
<td> Can store up to 4 sheet music as space permits. </td>
<td> {{:Bard|desc=MusicMemory}} </td>
        <td> Cooldown </td>
<td> / </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle">[[File:Skill_Music_Memory.png|link=|x96px]]  <br> Music Memory 2 </td>
<td style=" text-align:middle">[[File:Skill Music Memory.png|link=|x96px]]  <br> Music Memory 2 </td>
<td> Can store up to 4 sheet music as space permits. </td>
<td> {{:Bard|desc=MusicMemory2}} </td>
        <td> Cooldown </td>
<td> / </td>
</tr>
</tr>
</table>
</table>
<br>
|-|Musics=
'''Instruments'''
<div style="margin-top: 5px"><!--
--><div style="display: flex; margin-bottom: 2px"><!--
--><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(188, 76, 14)"></div><!--
-->[[Drum]]<!--
--></div><!--
--><div style="display: flex; margin-bottom: 2px"><!--
--><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(92, 61, 118)"></div><!--
-->[[Flute]]<!--
--></div><!--
--><div style="display: flex; margin-bottom: 2px"><!--
--><div style="width: 50px; margin-left: 10px; margin-right: 5px;; padding: 8px; background: rgb(167, 137, 0)"></div><!--
-->[[Lute]]<!--
--></div><!--
--><div style="display: flex; margin-bottom: 2px"><!--
--><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(49, 101, 58)"></div><!--
-->[[Lyre]]<!--
--></div><!--
--></div>
'''-''' Cast Time Intervals represent the time between each note in a song
'''-''' Base durations listed are calculated with (as of Patch #2) Bard's base 15 [[Persuasiveness]]
'''-''' Some songs are noted to not scale with [[Persuasiveness]], meaning they always last the listed amount, before [[Stats#Buff_Duration|Buff]]/[[Stats#Debuff_Duration|Debuff]] duration, noted as 0% Persuasiveness Scaling.
'''-''' Some songs technically apply no duration where their affect lasts only while Channeling, like Peacemaking and Chaotic Discord, meaning they cannot possibly scale with Persuasiveness nor Buff/Debuff duration. Not noted in the Persuasiveness column.
'''-''' <b>Song effects can vary per Bad/Good/Perfect quality.</b>. If all qualities have the same amount, it is written once, like "8 Physical Power". If it varies per quality, it may be written as "6/8/10 Physical Power".


|-|Music=
'''-''' Channels started by a song allow you to move without breaking the channel, but they do require the same instrument to be held for the duration of the channel, which is displayed as a countdown in the center of the performance bar. Putting the instrument away cancels the channel.


<br>
'''-''' If a target would receive a buff from one performance of a song but already has some version of that buff from a different performance of the same song, the new buff will completely replace the old buff, even if the new buff has a shorter duration, smaller effect, and/or was produced by a performance of lower quality.
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
{{NeedsTesting|Are debuffs overwritten in the same way as buffs?}}
 
 
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
   
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Range</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Damage/Persuasiveness Scaling</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cast Time</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Memory Cost</th>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Rousing Rhythms.png|link=|x96px]] <br> Rousing Rhythms </td>
<td> {{:Bard|desc=RousingRhythms}}<br><br>[[File:rousing rhythms_full.mp3|Rousing Rhythms]] </td>
<td> {{Ability_Data|RousingRhythms|Range}} </td>
<td> {{Ability_Data|RousingRhythms|PersuasivenessScaling}} </td>
<td> Total:<br>{{Ability_Data|RousingRhythms|MusicPlaytime}}<br>
Intervals:<br>{{Ability_Data|RousingRhythms|MusicIntervals}} </td>
<td> {{Ability_Data|RousingRhythms|MusicTier}} </td>
 
</tr>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Accelerando.png|link=|x96px]] <br> Accelerando </td>
<tr><td style=" text-align:middle"> [[File:Music Din of Darkness.png|link=|x96px]] <br> Din of Darkness </td>
<td> Gradually increase the movement speed of your and nearby allies for 8 seconds based on your performance. The amount of boost (Poor - 5 per second. Good - 10 per second. Perfect - 15 per second) stacks up to 3 times. </td>
<td> {{:Bard|desc=DinOfDarkness}}<br><br>[[File:din of darkness_full.mp3|Din of Darkness]] </td>
       
<td> {{Ability_Data|DinOfDarkness|Range}} </td>
<td> Magical Damage:<br>{{Ability_Data|DinOfDarkness|Scaling}} </td>
<td> Total:<br>{{Ability_Data|DinOfDarkness|MusicPlaytime}}<br>
Intervals:<br>{{Ability_Data|DinOfDarkness|MusicIntervals}}</td>
<td> {{Ability_Data|DinOfDarkness|MusicTier}} </td>
</tr>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Chaotic Discord.png|link=|x96px]] <br> Chaotic Discord </td>
<tr><td style=" text-align:middle"> [[File:Music Beats of Alacrity.png|link=|x96px]] <br> Beats of Alacrity </td>
<td> Excites nearby monsters to attack the nearest target except the performer. </td>
<td> {{:Bard|desc=BeatsOfAlacrity}}<br><br>[[File:beats of alacrity_full.mp3|Beats of Alacrity]] </td>
       
<td>  </td>
<td> {{Ability_Data|BeatsOfAlacrity|PersuasivenessScaling}} </td>
<td> Total:<br> {{Ability_Data|BeatsOfAlacrity|MusicPlaytime}} <br>
Intervals:<br>{{Ability_Data|BeatsOfAlacrity|MusicIntervals}} </td>
<td> {{Ability_Data|BeatsOfAlacrity|MusicTier}} </td>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Allegro.png|link=|x96px]] <br> Allegro </td>
<td> {{:Bard|desc=Allegro}}<br><br>[[File:allegro_full.mp3|Allegro]] </td>
<td> {{Ability_Data|Allegro|Range}} </td>
<td> {{Ability_Data|Allegro|PersuasivenessScaling}} </td>
<td> Total:<br>{{Ability_Data|Allegro|MusicPlaytime}}<br>
Intervals:<br>{{Ability_Data|Allegro|MusicIntervals}} </td>
<td> {{Ability_Data|Allegro|MusicTier}} </td>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Music Accelerando.png|link=|x96px]] <br> Accelerando </td>
<td> {{:Bard|desc=Accelerando}}<br><br>[[File:accelerando_full.mp3|Accelerando]] </td>
<td> {{Ability_Data|Accelerando|Range}} </td>
<td> {{Ability_Data|Accelerando|PersuasivenessScaling}} </td>
<td> Total:<br>{{Ability_Data|Accelerando|MusicPlaytime}}<br>
Intervals:<br>{{Ability_Data|Accelerando|MusicIntervals}} </td>
<td> {{Ability_Data|Accelerando|MusicTier}} </td>
</tr>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Peacemaking.png|link=|x96px]] <br> Peacemaking </td>
<tr><td style=" text-align:middle"> [[File:Music Unchained Harmony.png|link=|x96px]] <br> Unchained Harmony </td>
<td> All nearby players and monsters temporarily lose the will to fight when enchanted by the chanelling section of the song. </td>
<td> {{:Bard|desc=UnchainedHarmony}}<br><br>[[File:unchained harmony_full.mp3|Unchained Harmony]] </td>
       
<td> {{Ability_Data|UnchainedHarmony|Range}} </td>
<td>  </td>
<td> Total:<br>{{Ability_Data|UnchainedHarmony|MusicPlaytime}}<br>
Intervals:<br>{{Ability_Data|UnchainedHarmony|MusicIntervals}} </td>
<td> {{Ability_Data|UnchainedHarmony|MusicTier}} </td>
</tr>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Tranquility.png|link=|x96px]] <br> Tranquility </td>
<tr><td style=" text-align:middle"> [[File:Music Shriek of Weakness.png|link=|x96px]] <br> Shriek of Weakness </td>
<td> Gradually restores the Recoverable Health of yourself and nearby allies based on your performance. Poor - 8 hp for 4 seconds. Good - 16 hp for 8 seconds. Perfect - 24 hp for 12 seconds. </td>
<td> {{:Bard|desc=ShriekOfWeakness}}<br><br>[[File:shriek of weakness_full.mp3|Shriek of Weakness]] <br> <br> [[File:shriek of weakness_skip1.mp3|Shriek of Weakness Noteskip]] <br>(Noteskip) <br>
       
<table cellspacing="0" class="wikitable sortable jquery-tablesorter mw-collapsible mw-collapsed" style="color:#eee;width:75%; background:transparent; text-align:center; vertical-align:middle; margin-left:auto; margin-right:auto;">
<caption style="background:transparent;">Damage Increase Graph </caption><br>
<tr>
<td style="max-width:95%;padding: 10px;> [[File:shriekofweaknessgraph.png|500px]] </td>
</tr>
</table>
</td>
<td> {{Ability_Data|ShriekOfWeakness|Range}} </td>
<td> {{Ability_Data|ShriekOfWeakness|PersuasivenessScaling}} </td>
<td> Total:<br>{{Ability_Data|ShriekOfWeakness|MusicPlaytime}}<br>
Intervals:<br>{{Ability_Data|ShriekOfWeakness|MusicIntervals}} </td>
<td> {{Ability_Data|ShriekOfWeakness|MusicTier}} </td>
</tr>
</tr>
</table>
<tr><td style=" text-align:middle"> [[File:Music Piercing Shrill.png|link=|x96px]] <br> Piercing Shrill </td>
 
<td> {{:Bard|desc=PiercingShrill}}<br><br>[[File:piercing shrill_full.mp3|Piercing Shrill]] </td>
 
<td> {{Ability_Data|PiercingShrill|Range}} </td>
|-|Gear=
<td> Physical Damage: {{Ability_Data|PiercingShrill|Scaling}} <br> Persuasiveness: {{Ability_Data|PiercingShrill|PersuasivenessScaling}}</td>
 
<td> Total:<br>{{Ability_Data|PiercingShrill|MusicPlaytime}}<br>
Weapons
Intervals:<br>{{Ability_Data|PiercingShrill|MusicIntervals}} </td>
<br>
<td> {{Ability_Data|PiercingShrill|MusicTier}} </td>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Category</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Weapons</th>
</tr>
</tr>
<tr style="height:100px">
<tr><td style=" text-align:middle"> [[File:Music Banshees Howl.png|link=|x96px]] <br> Banshees Howl </td>
<td style=" text-align:middle"> 2-Handed </td>
<td> {{:Bard|desc=BansheesHowl}}<br><br>[[File:banshees_howl_full.mp3|Banshees Howl]] </td>
<td> Lute, Crossbow, Survival Bow </td>
<td> {{Ability_Data|BansheesHowl|Range}} </td>
<td> {{Ability_Data|BansheesHowl|PersuasivenessScaling}} </td>
<td> Total:<br>{{Ability_Data|BansheesHowl|MusicPlaytime}}<br>
Intervals:<br>{{Ability_Data|BansheesHowl|MusicIntervals}} </td>
<td> {{Ability_Data|BansheesHowl|MusicTier}} </td>
</tr>
</tr>
    <tr style="height:100px">
<tr><td style=" text-align:middle"> [[File:Music Song of Silence.png|link=|x96px]] <br> Song of Silence </td>
<td style=" text-align:middle"> 1-Handed </td>
<td> {{:Bard|desc=SongOfSilence}}<br><br>[[File:song of silence_full.mp3|Song of Silence]] </td>
<td> Rapier, Falchion, Arming Sword, Short sword, Castillion Dagger, Rondel Dagger, Hand Crossbow </td>
<td> {{Ability_Data|SongOfSilence|Range}} </td>
<td> {{Ability_Data|SongOfSilence|PersuasivenessScaling}} </td>
<td> Total:<br>{{Ability_Data|SongOfSilence|MusicPlaytime}}<br>
Intervals:<br>{{Ability_Data|SongOfSilence|MusicIntervals}} </td>
<td> {{Ability_Data|SongOfSilence|MusicTier}} </td>
</tr>
</tr>
<tr style="height:100px">
<tr><td style=" text-align:middle"> [[File:Music Peacemaking.png|link=|x96px]] <br> Peacemaking </td>
<td style=" text-align:middle"> Shields </td>
<td> {{:Bard|desc=Peacemaking}}<br><br>[[File:peacemaking_full.mp3|Peacemaking]] </td>
<td> {{Ability_Data|Peacemaking|Range}} </td>
<td>  </td>
<td>  </td>
<td> Total:<br>{{Ability_Data|Peacemaking|MusicPlaytime}}<br>
Intervals:<br>{{Ability_Data|Peacemaking|MusicIntervals}} </td>
<td> {{Ability_Data|Peacemaking|MusicTier}} </td>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Lament of Languor.png|link=|x96px]] <br> Lament of Languor </td>
<td> {{:Bard|desc=LamentOfLanguor}}<br><br>[[File:lament_of_languor_full.mp3|Lament of Languor]] </td>
<td> {{Ability_Data|LamentOfLanguor|Range}} </td>
<td> {{Ability_Data|LamentOfLanguor|PersuasivenessScaling}} </td>
<td> Total:<br>{{Ability_Data|LamentOfLanguor|MusicPlaytime}}<br>
Intervals:<br>{{Ability_Data|LamentOfLanguor|MusicIntervals}} </td>
<td> {{Ability_Data|LamentOfLanguor|MusicTier}} </td>
</tr>
</tr>
<tr style="height:100px">
<tr><td style=" text-align:middle"> [[File:Music Chaotic Discord.png|link=|x96px]] <br> Chaotic Discord </td>
<td style=" text-align:middle"> Utility </td>
<td> {{:Bard|desc=ChaoticDiscord}}<br><br>[[File:chaotic discord_full.mp3|Chaotic Discord]] </td>
<td> {{Ability_Data|ChaoticDiscord|Range}} </td>
<td>  </td>
<td>  </td>
<td> Total:<br>{{Ability_Data|ChaoticDiscord|MusicPlaytime}}<br>
Intervals:<br>{{Ability_Data|ChaoticDiscord|MusicIntervals}} </td>
<td> {{Ability_Data|ChaoticDiscord|MusicTier}} </td>
</tr>
</tr>
</table>
<tr><td style=" text-align:middle"> [[File:Music Aria of Alacrity.png|link=|x96px]] <br> Aria of Alacrity </td>
<br>
<td> {{:Bard|desc=AriaOfAlacrity}}<br><br>[[File:aria of alacrity_full.mp3|Aria of Alacrity]] </td>
 
<td>  </td>
Armors
<td> {{Ability_Data|AriaOfAlacrity|PersuasivenessScaling}} </td>
<br>
<td> Total:<br>{{Ability_Data|AriaOfAlacrity|MusicPlaytime}}<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
Intervals:<br>{{Ability_Data|AriaOfAlacrity|MusicIntervals}} </td>
<tr>
<td> {{Ability_Data|AriaOfAlacrity|MusicTier}} </td>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slot</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Armors</th>
</tr>
</tr>
<tr style="height:100px">
<tr><td style=" text-align:middle"> [[File:Music Tranquility.png|link=|x96px]] <br> Tranquility </td>
<td style=" text-align:middle"> Head </td>
<td> {{:Bard|desc=Tranquility}}<br><br>[[File:tranquility_full.mp3|Tranquility]] </td>
<td> Straw Hat, Feathered Hat, Leather Bonnet, Leather Cap </td>
<td> {{Ability_Data|Tranquility|Range}} </td>
<td> {{Ability_Data|Tranquility|PersuasivenessScaling}} </td>
<td> Total:<br>{{Ability_Data|Tranquility|MusicPlaytime}}<br>
Intervals:<br>{{Ability_Data|Tranquility|MusicIntervals}}  </td>
<td> {{Ability_Data|Tranquility|MusicTier}} </td>
</tr>
</tr>
<tr style="height:100px">
<tr><td style=" text-align:middle"> [[File:Music Song of Shadow.png|link=|x96px]] <br> Song of Shadow </td>
<td style=" text-align:middle"> Chest </td>
<td> {{:Bard|desc=SongOfShadow}}<br><br>[[File:song_of_shadows_full.mp3|Song of Shadow]] </td>
<td> Troubadour Outfit, Wanderer Attire, Regal Gambeson </td>
<td> {{Ability_Data|SongOfShadow|Range}} </td>
<td> {{Ability_Data|SongOfShadow|PersuasivenessScaling}} </td>
<td> Total:<br>{{Ability_Data|SongOfShadow|MusicPlaytime}}<br>
Intervals:<br>{{Ability_Data|SongOfShadow|MusicIntervals}} </td>
<td> {{Ability_Data|SongOfShadow|MusicTier}} </td>
</tr>
</tr>
<tr style="height:100px">
<tr><td style="text-align:middle"> [[File:Music Harmonic Shield.png|link=|x96px]] <br> Harmonic Shield </td>
<td style=" text-align:middle"> Legs </td>
<td> {{:Bard|desc=HarmonicShield}}<br><br>[[File:harmonic_shield_full.mp3|Harmonic Shield]] <br>
<td> Bardic Pants, Leather Chausses, Loose Trousers, Leather Leggings, Cloth Pants, Heavy Leather Leggings </td>
<center><div class="mw-collapsible mw-collapsed" style="width:fit-content">
Why are the durations different?
<div class="mw-collapsible-content">
{{Ability_Data|HarmonicShield|GoodPersuasivenessInaccurateNote}}<br>
{{Ability_Data|HarmonicShield|BadPersuasivenessInaccurateNote}}</div></div></center>
<table cellspacing="0" class="wikitable sortable jquery-tablesorter mw-collapsible mw-collapsed" style="color:#eee; width:75%; background:transparent; text-align:center; vertical-align:middle; margin-left:auto; margin-right:auto;">
<caption style="background:transparent;">Effective Health Increase Graph </caption>
<tr><td style="max-width:95%;padding: 10px;> [[File:harmonicshieldgraph.png|500px]]</td></tr></table></td>
<td> {{Ability_Data|HarmonicShield|Range}} </td>
<td> {{Ability_Data|HarmonicShield|PersuasivenessScaling}} </td>
<td> Total:<br>{{Ability_Data|HarmonicShield|MusicPlaytime}}<br>
Intervals:<br>{{Ability_Data|HarmonicShield|MusicIntervals}}</td>
<td> {{Ability_Data|HarmonicShield|MusicTier}} </td>
</tr>
</tr>
<tr style="height:100px">
<tr><td style=" text-align:middle"> [[File:Music Chorale of Clarity.png|link=|x96px]] <br> Chorale of Clarity </td>
<td style=" text-align:middle"> Hands </td>
<td> {{:Bard|desc=ChoraleOFClarity}}<br><br>[[File:chorale of clarity_full.mp3|Chorale of Clarity]] </td>
<td> Leather Gloves, Riveted Gloves </td>
<td> {{Ability_Data|ChoraleOfClarity|Range}} </td>
<td> {{Ability_Data|ChoraleOfClarity|PersuasivenessScaling}} </td>
<td> Total:<br>{{Ability_Data|ChoraleOfClarity|MusicPlaytime}}<br>
Intervals:<br>{{Ability_Data|ChoraleOfClarity|MusicIntervals}} </td>
<td> {{Ability_Data|ChoraleOfClarity|MusicTier}} </td>
</tr>
</tr>
<tr style="height:100px">
<tr><td style=" text-align:middle"> [[File:Music Ballad of Courage.png|link=|x96px]] <br> Ballad of Courage </td>
<td style=" text-align:middle"> Feet </td>
<td> {{:Bard|desc=BalladOfCourage}}<br><br>[[File:ballad of courage_full.mp3|Ballad of Courage]] </td>
<td> Heavy Boots, Lightfoot Boots, Old Shoes, Laced Turnshoe, Adventurer Boots, Rugged Boots </td>
<td>  </td>
<td> {{Ability_Data|BalladOfCourage|PersuasivenessScaling}} </td>
<td> Total:<br>{{Ability_Data|BalladOfCourage|MusicPlaytime}}<br>
Intervals:<br>{{Ability_Data|BalladOfCourage|MusicIntervals}} </td>
<td> {{Ability_Data|BalladOfCourage|MusicTier}} </td>
</tr>
</tr>
</table>
</table>


|-|Gear=
{{ListGearForClass|{{PAGENAME}}}}
|-|Stats=
{{GenerateDetailsPage|{{PAGENAME}}}}


<br>
<br>


|-|Stats=
|-|Tips=
These stats do not include the starting armor
 
<table style="padding: 10px;">
-See [[Stats#Persuasiveness|Persuasiveness]] for more on song's base durations
 
-The Bard has access to many powerful songs. Considering bringing both Song Memory skills to maximize your versatility.
 
-Remember that not all of your buffing songs will buff your party. Some songs, such as Beats of Alacrity, Aria of Alacrity, and Ballad of Courage will only buff the Bard playing the song.
 
-Chaotic Discord is a great way to solo clean chaotic rooms. Mobs will kill each other while keeping the Bard safe. Can also be used as a protection if attacked by other players while in a room full of mobs.
 
-Peacemaking can be a powerful stalling tool, but beware of ranged attackers outside of its AoE. The song is quite long to play, so beginning it before the encounter is recommended. It also will not disable spellcasters.
 
-Accelerando is a powerful tool both for fleeing and engaging.
 
-Tranquility is a reusable heal, but depends on the quantity of Recoverable Health. In groups, it is most useful on high Health classes, like the Barbarian, or classes who generate a lot of Recoverable Health, like the Warlock.
 
-Shriek of Weakness can nearly double your party's physical damage against mobs, and can provide significant assistance against plated Fighters and Clerics.
 
-Chests opened with Unchained Harmony gives experience to the Bard. In theory, this would mean that Bard's Luck is used to generate the loot of the chests, however this is not confirmed.
</tabber>
 
All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.
 
</noinclude><includeonly>{{#switch:{{lc:{{{desc|}}}}}
 
|charismaticperformance=Upgrades a 'good' performance into a 'perfect' performance.
 
|dancingfeet=Gain {{Ability_Data|DancingFeet|MoveSpeedAdd}} when holding an instrument.
 
|fermata=Gain {{Ability_Data|Fermata|Resourcefulness}}
 
|jollytime=Drinking [[Ale]] recovers {{Ability_Data|JollyTime|PhysicalBaseHealing}} ({{Ability_Data|JollyTime|Scaling}}) and grants {{Ability_Data|JollyTime|MoveSpeedAdd}} when drunk.
 
|loremastery=A high level of understanding of objects grants you {{Ability_Data|LoreMastery|RegularInteractionSpeed}}.
 
|melodicprotection=While playing songs, gain {{Ability_Data|MelodicProtection|PhysicalDamageReduction}}.
 
|rapiermastery=When a [[rapier]] is equipped, gain {{Ability_Data|RapierMastery|RapierMasteryPhysicalBuffWeaponDamage}} and {{Ability_Data|RapierMastery|RapierMasteryActionSpeed}}. <br><br> Unlike many other Mastery perks, these bonuses also apply to any off-hand weapon you may have equipped.
 
|reinforcedinstruments=Gain {{Ability_Data|ReinforcedInstruments|MeleePhysicalPowerBonus}} when attacking with a musical instrument as a weapon. (This does not apply to Songs)
 
|storyteller=Give all party members within {{Ability_Data|StoryTeller|AuraRadius}} {{Ability_Data|StoryTeller|Will}} and {{Ability_Data|StoryTeller|Knowledge}}.
 
|superiordexterity=Gain {{Ability_Data|SuperiorDexterity|EquipSpeedBonus}} Item Equip Speed Bonus when switching between weapons/utility items.
 
|wanderer'sluck=Increases the chances of finding high-quality items when opening treasure chests by gaining {{Ability_Data|Wanderer'sLuck|Luck}}.
 
|warsong=Successfully performed songs grant {{Ability_Data|WarSong|PhysicalBuffWeaponDamage}} to yourself and allies within {{Ability_Data|WarSong|AuraRadius}} for {{Ability_Data|WarSong|Duration}}.
 
|dissonance=Creates an unpleasant noise to block hostile targets within a {{Ability_Data|Dissonance|Range}} area from casting spells, [[Silence|Silencing]] them for {{Ability_Data|Dissonance|Duration}}.
 
|encore=The next song is automatically played to the end without any input and is sure to succeed. Gain {{Ability_Data|Encore|ManualDexterity}} on this song, though capped to 50%.
 
|partymaker=Remove drunk effect from self and all allies within {{Ability_Data|PartyMaker|Range}}.
 
|musicmemory=Can store up to 5 sheet music as space permits.
 
|musicmemory2=Can store up to an additional 5 sheet music as space permits.
 
|rousingrhythms=Grant {{Ability_Data|RousingRhythms|Target}} within range {{Ability_Data|RousingRhythms|AllAttributes}} for {{Ability_Data|RousingRhythms|Duration}}.
 
|dinofdarkness=After finishing the song, [[Channel]] for another {{Ability_Data|DinOfDarkness|MusicPlaytime}} during which you deal {{Ability_Data|DinOfDarkness|MagicalBaseDamage}} per beat to {{Ability_Data|DinOfDarkness|Target}} within range.
 
|beatsofalacrity=Grant {{Ability_Data|BeatsOfAlacrity|Target}} {{Ability_Data|BeatsOfAlacrity|MoveSpeedAdd}} for {{Ability_Data|BeatsOfAlacrity|Duration}}.
 
|allegro=After playing, grant {{Ability_Data|Allegro|Target}} within range 1 stack of the Allegro [[Buffs|Buff]] every {{Ability_Data|Allegro|TimeBetweenActions}} up to {{Ability_Data|Allegro|TotalActionCount}} times, refreshing the duration each time. Max {{Ability_Data|Allegro|GrantedMaximuMStacks}} stacks, each stack granting {{Ability_Data|Allegro|ActionSpeed}} and {{Ability_Data|Allegro|SpellCastingSpeed}} for {{Ability_Data|Allegro|Duration}}.
 
|accelerando=After playing, grant {{Ability_Data|Accelerando|Target}} within range 1 stack of the Accelerando [[Buffs|Buff]] every {{Ability_Data|Accelerando|TimeBetweenActions}} up to {{Ability_Data|Accelerando|TotalActionCount}} times, refreshing the duration each time. Max {{Ability_Data|Accelerando|GrantedMaximuMStacks}} stacks, each stack granting {{Ability_Data|Accelerando|MoveSpeedAdd}} for {{Ability_Data|Accelerando|Duration}}.
 
|unchainedharmony=Open all doors/containers within range, including locked containers but not locked doors.
 
|shriekofweakness=Shriek into the ears of {{Ability_Data|ShriekOfWeakness|Target}} within range, causing them to suffer {{Ability_Data|ShriekOfWeakness|PhysicalPower}} and {{Ability_Data|ShriekOfWeakness|ArmorRating}} for {{Ability_Data|ShriekOfWeakness|Duration}}.


{| class="wikitable" style="border-collapse: collapse; width: 50%; color: #eee; background: transparent; text-align: left; vertical-align: middle" cellpadding=5%
|piercingshrill=Deal {{Ability_Data|PiercingShrill|PhysicalBaseDamage}} to {{Ability_Data|PiercingShrill|Target}} within range and inflict the echo sound effect on the affected target for {{Ability_Data|PiercingShrill|Duration}} if the target is a player.
! style="text-align:center;"| Stat Name || style="text-align:center;"| Base Stats
|-
|Strength || style="text-align:right;color: rgb(132,176,5);" | 12
|-
|Agility || style="text-align:right;color: rgb(132,176,5)" | 16
|-
|Will|| style="text-align:right;color: rgb(132,176,5);" | 10
|-
| style="border-bottom: double 5px grey;" |Knowledge || style="text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5);" | 17
|-
|Resourcefulness|| style="text-align:right;color: rgb(132,176,5)" | 20
|-
|Health|| style="text-align:right;color: rgb(132,176,5);" | 94
|-
|Weight Limit|| style="text-align:right;" | 0
|-
|Spell Memory|| style="text-align:right;color: rgb(132,176,5)" | 17
|-
|style="border-bottom: double 5px grey;" |Utility Effectiveness|| style="text-align:right;border-bottom: double 5px grey;" | 0
|-
|Move Speed|| style="text-align:right;" | 301 (100.33%)
|-
|Action Speed|| style="text-align:right;" | 1%
|-
|Spell Casting Speed|| style="text-align:right;color: rgb(255,117,117);" | -15%
|-
|Equip Speed|| style="text-align:right;color: rgb(255,117,117);" | 5%
|-
|Regular Interaction Speed|| style="text-align:right;" | 48.8%
|-
|style="border-bottom: double 5px grey;" |Magical Interaction Speed|| style="text-align:right;border-bottom: double 5px grey;color;" | 39%
|-
|Buff Duration|| style="text-align:right;border-bottom: double 5px grey;color;" | -11%
|-
|style="border-bottom: double 5px grey;" |Debuff Duration|| style="text-align:right;border-bottom: double 5px grey;color;" | 12.4%
|-
|Armor Penetration|| style="text-align:right;" | 0%
|-
|style="border-bottom: double 5px grey;" |Magic Penetration|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Headshot Reduction|| style="text-align:right;" | 0%
|-
|style="border-bottom: double 5px grey;" |Projectile Damage Reduction|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Physical Damage Reduction|| style="text-align:right;color: rgb(255,117,117);" | -10%
|-
|style="text-align:right;"|From Armor Rating|| style="text-align:right;color: rgb(255,117,117);" | 0 (-10%)
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Magic Resist|| style="text-align:right;color: rgb(132,176,5)" | 6.9%
|-
|style="text-align:right;"|From Resist Rating|| style="text-align:right;color: rgb(132,176,5)" | 30 (8.9%)
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Physical Power Bonus|| style="text-align:right;" | -6%
|-
|style="text-align:right;"|From Physical Power|| style="text-align:right;" | 12 (-6%)
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Magic Power Bonus|| style="text-align:right;" | 0%
|-
|style="text-align:right;"|From Magic Power|| style="text-align:right;" | 15 (0%)
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Primary Weapon|| style="text-align:right;" | 0
|-
|style="text-align:right;"|Attack 1|| style="text-align:right;" | (0) + 0(Blunt)
|-
|style="text-align:right;border-bottom: double 5px grey;"|Attack 2|| style="text-align:right;border-bottom: double 5px grey;" | (0) + 0(Blunt)
|-
|style="border-bottom: double 5px grey;" |Secondary Weapon|| style="text-align:right;border-bottom: double 5px grey;" | 0
|-
|Impact Power|| style="text-align:right;" | 0
|-
|style="text-align:right;"|Primary Weapon Impact Power|| style="text-align:right;color: gray" | 0
|-
|style="text-align:right;border-bottom: double 5px grey;"|  Secondary Weapon Impact Power|| style="text-align:right;border-bottom: double 5px grey;" | 0


|}
|bansheeshowl=Cause {{Ability_Data|BansheesHowl|Target}} (except Sub-boss and boss monsters) within range to suffer {{Ability_Data|BansheesHowl|AllAttributes}} for {{Ability_Data|BansheesHowl|Duration}}.


<br>
|songofsilence=Silence {{Ability_Data|SongOfSilence|Target}} within range for {{Ability_Data|SongOfSilence|Duration}}. See [[Silence]] page for more details.


|-|Tips=
|peacemaking=[[Channel]] for {{Ability_Data|Peacemaking|ChannelingDuration}}, during which, {{Ability_Data|Peacemaking|Target}} within range lose the ability to fight or use any attack related animation when enchanted. Monsters will still follow the performer.


-TBD
|lamentoflanguor=Cause {{Ability_Data|LamentOfLanguor|Target}} within range to suffer {{Ability_Data|LamentOfLanguor|MoveSpeedAdd}} for {{Ability_Data|LamentOfLanguor|Duration}}.


|-|Patch Notes=
|chaoticdiscord=[[Channel]] for {{Ability_Data|ChaoticDiscord|ChannelingDuration}} during which you excite {{Ability_Data|ChaoticDiscord|Target}} (no effect on players) within range to attack the nearest target except the performer. [[Monsters]] deaths inflicted by other monsters are accredited to the Bard, at least for Adventure Points. If there is no other target other than the performer nearby, the monster will not attack but will still follow the performer.


'''04/15/2023 Alpha Playtest #5 Hotfix #1'''
|ariaofalacrity=Grants {{Ability_Data|AriaOfAlacrity|Target}} {{Ability_Data|AriaOfAlacrity|ActionSpeed}} for {{Ability_Data|AriaOfAlacrity|Duration}}.


- Fixed an issue where Bard's Tranquility was not properly healing players.
|tranquility=Grants {{Ability_Data|Tranquility|Target}} within range the ability to restore {{Ability_Data|Tranquility|RecoverableBaseHealing}} per second when resting for {{Ability_Data|Tranquility|Duration}}.


'''04/14/2023 Alpha Playtest #5 Launch'''
|songofshadow=Grants {{Ability_Data|SongOfShadow|Target}} within range invisibility for {{Ability_Data|SongOfShadow|Duration}}. Invisibility appears to work like [[Rogue#Skills-0|Hide]] except being bumped into will not break invisibility.


- Added to the game
|harmonicshield=Grants {{Ability_Data|HarmonicShield|Target}} within range {{Ability_Data|HarmonicShield|ArmorRating}} and {{Ability_Data|HarmonicShield|MagicalResistance}} for {{Ability_Data|HarmonicShield|Duration}}.


|choraleofclarity=Grants {{Ability_Data|ChoraleOfClarity|Target}} within range the ability to restore {{Ability_Data|ChoraleOfClarity|SpellRechargeConst}} [[Spell_Restoration|Spell Points]] every {{Ability_Data|ChoraleOFClarity|SpellRechargeIntervalConst}} when resting for {{Ability_Data|ChoraleOfClarity|Duration}}.


|balladofcourage=Grants {{Ability_Data|BalladOfCourage|Target}} {{Ability_Data|BalladOfCourage|PhysicalPower}} for {{Ability_Data|BalladOfCourage|Duration}}.


</tabber>
|#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}</includeonly>

Latest revision as of 01:43, 31 August 2024

Automated data is mostly up to date, some minor things are outdated. Hover for more details.Class Data last updated on: Patch:6.8#Patch 8.
Dark and Darker is currently on update: Patch:6.8#Hotfix 83.

Bard.png
Bard
'The Magical Minstrel'
Strength
13
Vigor
13
Agility
13
Dexterity
20
Will
11
Knowledge
20
Resourcefulness
15

Health
106
Memory
14

Description

Bards in Dark and Darker are versatile performers, who use their skills in music, storytelling, and magic to support their allies and hinder their enemies. They can cast a wide variety of spells, ranging from healing and protection to charms. Bards can also inspire their allies with rousing speeches and music, boosting their morale and granting them temporary bonuses. In combat, bards can use their weapons and martial skills, but they excel at using their charm and wit to manipulate their enemies, making them an unpredictable and dangerous foe.

Class Info

The Bard is a weaver of moving melodies and fantastic tales. They manage to get out of stickiest of situations using their uncanny ability to mysteriously control the mood of crowds and creatures.

Weapon of choice - Rapier

  • Pros:
    • Crowd control.
    • Good swordsman.
    • Play powerful buffs.
    • Highest potential Luck stat (Wanderer's Luck perk)
  • Cons:
    • Low damage bonus.
    • Loud.
    • Weak without buffs.

Music Minigame

Songs have different effects depending on how they are played, Bad/Good/Perfect each giving different performances.

Each hit add a score to the performance.

  • Good Hit = 70 (White part of the note)
  • Perfect Hit = 100 (Gold part of the note)

Score determines performance quality if it is higher than the thresholds:

  • Bad = 50%
  • Good = 65%
  • Perfect = 90%

Total possible score:

  • (Note Count) x 100

You can equip an additional perk every 5 levels. Currently maxed out at Level 15, so a total of 4 perks can be equipped.

Name Description
Perk Charismatic Performance.png
Charismatic Performance
Upgrades a 'good' performance into a 'perfect' performance.
Perk Dancing Feet.png
Dancing Feet
Gain 10 Move Speed Add when holding an instrument.
Perk Fermata.png
Fermata
Gain 5 Resourcefulness
Perk Jolly Time.png
Jolly Time
Drinking Ale recovers 5 Physical Base Healing (100% Scaling) and grants 10 Move Speed Add when drunk.
Perk Lore Mastery.png
Lore Mastery
A high level of understanding of objects grants you 25% Regular Interaction Speed.
Perk Melodic Protection.png
Melodic Protection
While playing songs, gain 30% Physical Damage Reduction.
Perk Rapier Mastery.png
Rapier Mastery
When a rapier is equipped, gain 2 Physical Buff Weapon Damage and 5% Action Speed.

Unlike many other Mastery perks, these bonuses also apply to any off-hand weapon you may have equipped.
Perk Reinforced Instruments.png
Reinforced Instruments
Gain 50% Physical Power Bonus when attacking with a musical instrument as a weapon. (This does not apply to Songs)
Perk Story Teller.png
Story Teller
Give all party members within 6m 3 Will and 3 Knowledge.
Perk Superior Dexterity.png
Superior Dexterity
Gain 50% Item Equip Speed Bonus when switching between weapons/utility items.
Perk Wanderers Luck.png
Wanderer's Luck
Increases the chances of finding high-quality items when opening treasure chests by gaining 50 Luck.
Perk War Song.png
War Song
Successfully performed songs grant 3 Physical Buff Weapon Damage to yourself and allies within 6m for 6s.


All bolded numbers are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See Class Ability Documentation for more.


Shriek is too fast and too overpowered
anonymous | Posted on Oct 9, 2024 at 11:32 pm

They need to give all monsters armor (at least 30, or more) and reduce their health slightly. Also make it slower as there is no counterplay to this overtuned song. This is to make sure Bard is not overpowered and makes the game better. Thanks!

anonymous | Posted on Oct 20, 2024 at 1:30 pm

dont understand what is your point

anonymous | Posted on Oct 24, 2024 at 12:27 pm

Believe the point is that bard trivialises PVE especially in cases of clearing (spawn rushing people in trios) and in bossing as most of the pve has a rough -20% base physical resist,then adding another +47% damage to them from all sources for playing a [1;2]s song whilst also buffing itself to receive the equivalent of 10strength(ballad of courage),another pair of lightfoot(beats of alacricity) and around 10 dex(aria of alacrity)-seems a "bit strong".

Shriek oh weakness
anonymous | Posted on Oct 4, 2024 at 2:59 pm

As of patch #65-1 Shriek of weakness does no longer work on Lich and Ghost King both normal & HR. However it seems to work on Warlord. No idea if this is intended but as of now it has never been mentionned in a patch.

Raw Salad | Posted on Oct 5, 2024 at 3:11 am

The game has a known bug with Shriek of Weakness where the particle effects don't appear on bosses.

The debuff is still applied despite the visual bug, however. This has been verified in-game for Hotfix 66.

Peacemaking
anonymous | Posted on Sep 17, 2024 at 5:29 pm

Can someone explain the description? From what I understand, actions like swinging a sword are affected. What else is impacted by this debuff?

anonymous | Posted on Oct 1, 2024 at 10:43 am

All attacks, except casting spells

Jolly Time skill
anonymous | Posted on Aug 24, 2024 at 11:21 am

How to increase healing from Jolly Time skill

anonymous | Posted on Aug 25, 2024 at 1:42 am

increase physical healing stat which can come from chestplates and trinkets

On Rapier Mastery
anonymous | Posted on Aug 13, 2024 at 11:46 pm

Not sure if this has been solved yet or not, but putting this here about Rapier Mastery because of the note.

When I picked up a short sword with rapier in main hand, equipping/unequipping the rapier does appear to change the damage done by the short sword. Not sure about the action speed, though.

anonymous | Posted on Sep 20, 2024 at 11:02 pm

Yes, using the rapier as a stat stick for another weapon does work and is intended. Its the same mechanic as using a lantern with add weapon damage or the like on other classes

Songs not finishing
anonymous | Posted on Jul 23, 2024 at 5:20 am

having this issue, I play all the notes but the song just ends with no effects, no bad performance just nothing at all. any known reason?

Baarthok | Posted on Jul 26, 2024 at 11:55 am

Did some digging around on Discord and Reddit seems like people are aware of this and are calling it a bug. I too was curious what was happening. Someone told me could be server lag.

jolly time phys healing
anonymous | Posted on Jul 17, 2024 at 9:39 am

how much extra hp do i get from ale with each +physical healing

anonymous | Posted on Jul 18, 2024 at 9:59 am

It has a 100% scaling, so for every +1 point of phys healing you get +1 hp healed from the ale

Rapier Mastery Infers Weapon Ambidextrousness?
anonymous | Posted on Jul 6, 2024 at 10:28 pm

"When a rapier is equipped *in either hand*" sounds to me like one can equip a rapier in their off-hand, but that's not the case, in the current update at least. Is this a holdover after a change in how weapons work in older updates, or is this a feature that's been killswitched for the time being to be refined?

Sur | Posted on Jul 14, 2024 at 5:35 pm

Good point; its referring to the fact that while holding a rapier at all you get the +2 even if not using the rapier. Not sure if it still works this way sadly

Mistake about Harmonic Shield
anonymous | Posted on Jul 2, 2024 at 9:48 am

Persuasiveness Scaling: should be 4x/6x/8x

Rousing Rythms Stackable?
anonymous | Posted on Jun 16, 2024 at 12:28 pm

It doesn`t say "Song does not stack on itself"

can`t test it since the servers are down :(

anonymous | Posted on Aug 26, 2024 at 5:54 am

It does not stack

Mistake on Ballad of Courage
anonymous | Posted on May 1, 2024 at 1:37 am

This buff applies to teammates and not just yourself

DanJonJr | Posted on May 5, 2024 at 3:52 pm

No it does not

A mistake about Tranquility
WyjMercurial | Posted on Apr 3, 2024 at 12:37 pm

Intervals: should be 0.8>0.25>0.8>0.25>1.1

Reinforced Instruments and Piercing Shrill
anonymous | Posted on Mar 4, 2024 at 8:34 am

Does Reinforced Instruments apply to Piercing Shrill ? I can't test it on training dummies cuz it's don't hit them

Sur | Posted on Mar 23, 2024 at 4:54 am

no because its not an attack, just a song

anonymous | Posted on Aug 29, 2024 at 7:49 pm

How does the 50% Increased phys dmg work? Does that mean that on a 22 dmg lute with +4 added weapon dmg and 0% Phys dmg bonus you would hit an unarmored target for 39 dmg to the body? (22+4 APD = 26+13[50%]=39)

Does The Will Stat Effect Buff duration of songs
anonymous | Posted on Jan 20, 2024 at 5:19 pm

Does The Will Stat Effect Buff duration of songs

If so What is being calculated in the background

if not What should be prioritized to get the most duration out of a song

Sur | Posted on Feb 4, 2024 at 11:35 pm
Reply
anonymous | Posted on Oct 5, 2023 at 6:50 am

About the Range of Unchained Harmony (4.5 Meters), from what I've heard, also no.

Sur | Posted on Oct 5, 2023 at 6:33 pm

The files indicate it is 3meters for bad/good/perfect, although all other songs are 3/4.5/6m

Dissonance Info
TheBobbyLobby | Posted on Oct 1, 2023 at 9:45 am

What is the range of "a certain area"? Also, does it make a difference what instrument you're holding?

Din of darkness damage
anonymous | Posted on Oct 1, 2023 at 5:53 am

does additional magic damage affect din of darkness? If so does it affect each tick? Hard to tell how things scale when they have weird scaling like din does.

Sur | Posted on Oct 5, 2023 at 6:31 pm

Din of Darkness isn't a Damage over time therefore each tick is calculated independently. Assuming you play a perfect Din with 12% scaling, +1 additional magic will increase the damage of each tick by .12. (There is decimal damage)

anonymous | Posted on Oct 7, 2023 at 5:28 pm

Follow up question regarding Din of Darkness since each tick is individually calculated does true Magic just get added into each tick?

anonymous | Posted on Oct 13, 2023 at 3:27 pm

Yes, each tick gets both additional magic damage and true magic damage; but since its max scaling is 12%, either additional damage will affect each tick by 12% of its value. Ex) having +4 total magic damage will increase each tick's damage by (4 x 0.12) = .48, essentially giving you one additional damage output per 2 ticks.

Song playing speed &amp; buff time
anonymous | Posted on Sep 30, 2023 at 8:45 pm

'Stats' page mentions that under Agility, there is "Manual Dexterity" that affects song playing speed. Furthermore, under Resourcefulness, there is "Persuasiveness" that affects song buff time.

Confusingly the info on this page says that Will is used for buff duration instead, and knowledge for song playing speed.

What the hell, what actually affects the bard here? So confusing.

Sur | Posted on Sep 30, 2023 at 9:24 pm

Dexterity & Persuasiveness scaling hasn't been fully discovered or updated on the wiki quite yet

Reinforced Instruments
anonymous | Posted on Sep 27, 2023 at 5:03 am

Does Reinforced Instruments apply to din of darkness?

anonymous | Posted on Sep 27, 2023 at 10:42 am

No, playing Din doesnt count as an "attack", Reinforced Instruments applies when physically hitting stuff with your instrument.

Tranquility
anonymous | Posted on Sep 7, 2023 at 5:45 am

Is the rested health from tranquility magical or physical healing? I'm trying to prioritize which one for my heal.

Ta1ha | Posted on Sep 7, 2023 at 12:30 pm

None, it doesn't scale with anything atm

How dose playing interval time influenced with? Knowledge or Regular Interaction?
WyjMercurial | Posted on Sep 4, 2023 at 6:26 am

Confused.

Bumgodgary | Posted on Sep 4, 2023 at 7:45 pm

Do you mean how fast you play your songs? If so I believe it is spell casting speed that affects it, so Knowledge increases that stat.

War Song
anonymous | Posted on Aug 26, 2023 at 1:18 pm
increase Bard Weapon Damage by +3 for 6 seconds.
anonymous | Posted on Aug 28, 2023 at 5:20 am

that's in the "PERKS" tab. you'll find the tab above the lists of MUSIC

anonymous | Posted on Sep 2, 2023 at 10:00 am

Is it Weapon Damage or Attack Power? Ingame it is described as Attack Power

Sur | Posted on Sep 9, 2023 at 10:24 pm

Some perks are still being tested to ensure the wiki descriptions are completely accurate, but you can guarantee that whatever is stated on the wiki description is more accurate than the in game description.

Instrument Rarity
anonymous | Posted on Aug 21, 2023 at 1:34 am

So as far as the way that the instrument performs, there's no advantage to having a Green one vs. a Gray one? E.g. i get a green lyre but no additional stats are attached, it's just shiny?

Ta1ha | Posted on Aug 21, 2023 at 3:58 am

Beside enchantments, yeah there is no different between gray and green instruments for music performance

anonymous | Posted on Sep 1, 2023 at 7:30 pm

Not entirely correct, the base damage is higher if it has a damaging spell like the drums or flute.

Sur | Posted on Jan 11, 2024 at 12:01 am

The base damage of the instrument is only for swinging it as a weapon, doesn't affect song damage.

Piercing Shrill
anonymous | Posted on Aug 13, 2023 at 5:32 pm

From which stat does Piercing Shrill benefit? It says it does physical damage so does it scale from +phys or because songs are magic from +magic?

Clowd | Posted on Aug 14, 2023 at 7:07 pm

+ Physical

Sur | Posted on Sep 9, 2023 at 10:25 pm

Songs aren't automatically magical, it always depends per song. Same goes for spells, although I don't believe there are any physical spells (as it wouldn't make thematic sense).

Bosses and Chaotic Discord
anonymous | Posted on Apr 16, 2023 at 11:29 pm

Does Chaotic Discord not work on boss monsters (Wraiths and Skeletal Champions)? I was in the round room with one of each, and while it affected every other monster, the boss monsters continued to chase me and ended up killing me. I tried letting them agro and even swing on me, but it still didn't work and they kept attacking me.

anonymous | Posted on May 3, 2023 at 8:19 pm

As far as I saw, it worked similar to the Barbarians Savage Roar ability with only low level enemies being affected by the frighten effect. If large monsters acted the same as the low level ones, it would make Bard a potentially OP must have for boss clearing, since the bosses would be unable to target friendly players for large periods of time.

A side note, I wonder how using Peacemaking would work with in conjunction with rangers for bosses? Could be a neat idea.

anonymous | Posted on Aug 5, 2024 at 8:56 am

Chaotic Discord doesn't prevent enemies from attacking your allies, only yourself.

Music memory
anonymous | Posted on Apr 16, 2023 at 7:24 pm

Is there any reason there are two of them, when both do same thing and you can just lock yourself from one spell?

CadiLutPR | Posted on Apr 16, 2023 at 9:52 pm

So having 2 Music Memory will allow you to store up to 8 sheet music as space permits. If you have only 1 Music Memory you can store up to 4 sheet music as space permits.

anonymous | Posted on Aug 11, 2023 at 7:29 pm

I dont think anyone knows the secret here to the mechanics. But you need to get the great to perfect perk and this way you can play about half of the notes bad AND so you have faster songs!!! Its like jazz ;)) and spellcasting speed improves it even more. Tested it. Enjoy the SECRET SteveInTheZone

anonymous | Posted on Sep 1, 2023 at 2:17 pm

Don't forget the honorable mention for the invis song! (Song of Shadow) GREAT tool for aggro dump can be done solo or coordinated in group play. Remember to stand still as you hit the last note and stay still. Can be 30 second plus invis depending on perks and gear. I have survived many rounds that I would have died to PvP and PvE if not for this song. Obviously its not as fast to rip off as an invis pot or rogue stealth however it is dependable. Like the guide says to be good at bard requires anticipation or (perception) to be good at and this song is no exception to that rule. I am still working on my Dark and Darker basics but have tested and played a lot of bard in the past month. Very cool class that can be played a multitude of ways. My bard's name is Antonica this season in honor of EQ1's Antonican League of Bards. See ya out there blokes, best of luck.

- A newb bard