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(Added equippable bard weapons: Lute, Falchion, Hand Crossbow)
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{{Infobox Class
<noinclude>{{UpdateStatus|Class Data}}
|name        = Bard
{{Infobox Class|{{PAGENAME}}|'The Magical Minstrel'|Yes}}
|type        = 'The Magical Minstrel'
|strength    = 12
|agility    = 16
|will        = 10
|knowledge  = 17
|resourcefulness    = 20
|health    = 94 / 94
|weight limit    = 0 / 0
|spell memory    = 0 / 17
|utility effectiveness    = 0
}}
==Description==
==Description==
The [[Bard]] is a weaver of moving melodies and fantastic tales. They manage to get out of the stickiest of situations using their uncanny ability to mysteriously control the moods of crowds and creatures.
 
[[Bard|Bards]] in Dark and Darker are versatile performers, who use their skills in music, storytelling, and magic to support their allies and hinder their enemies. They can cast a wide variety of spells, ranging from healing and protection to charms. Bards can also inspire their allies with rousing speeches and music, boosting their morale and granting them temporary bonuses. In combat, bards can use their weapons and martial skills, but they excel at using their charm and wit to manipulate their enemies, making them an unpredictable and dangerous foe.


==Class Info==
==Class Info==
To play the lute, the bard needs to hold the instrument and then activate the Skill: Music Memory by pressing the default E button. From there, the player can select the desired song and initiate it by right-clicking.
The Bard is a weaver of moving melodies and fantastic tales. They manage to get out of stickiest of situations using their uncanny ability to mysteriously control the mood of crowds and creatures.
 
To successfully activate the song's effect, it is crucial to hit the right notes at the right time. As the song plays, the player should press the right mouse button at the correct moment to ensure a smooth and uninterrupted performance. If the player can successfully play the song to the end, the song effect will be activated, providing a variety of benefits in combat and other game scenarios.
 
<br>
'''Weapon of choice:''' Rapier


<br>+Crowd control.
'''Weapon of choice''' - Rapier
<br>+Good swordsman.


*Pros:
**Crowd control.
**Good swordsman.
**Play powerful buffs.
**Highest potential Luck stat (Wanderer's Luck perk)
*Cons:
**Low damage bonus.
**Loud.
**Weak without buffs.


<br>-Loud
==Music Minigame==
Songs have different effects depending on how they are played, Bad/Good/Perfect each giving different performances.


Each hit add a score to the performance.
*Good Hit = 70 (White part of the note)
*Perfect Hit = 100 (Gold part of the note)


Score determines performance quality if it is '''higher''' than the thresholds:
*Bad = 50%
*Good = 65%
*Perfect = 90%


Total possible score:
*(Note Count) x 100


<tabber>
<tabber>
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Currently maxed out at Level 15, so a total of 4 perks can be equipped.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
<br>
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Charismatic Performance.png|link=|x96px]] <br> Charismatic Performance </td>
<td> {{:Bard|desc=CharismaticPerformance}} </td>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Dancing Feet.png|link=|x96px]] <br> Dancing Feet </td>
<td> {{:Bard|desc=DancingFeet}} </td>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Fermata.png|link=|x96px]] <br> Fermata </td>
<td> {{:Bard|desc=Fermata}} </td>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Jolly Time.png|link=|x96px]] <br> Jolly Time </td>
<td> {{:Bard|desc=JollyTime}} </td>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Lore Mastery.png|link=|x96px]] <br> Lore Mastery </td>
<td> {{:Bard|desc=LoreMastery}} </td>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Melodic Protection.png|link=|x96px]] <br> Melodic Protection </td>
<td> {{:Bard|desc=MelodicProtection}} </td>
</tr>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<td style=" text-align:middle"> [[File:Perk Rapier Mastery.png|link=|x96px]] <br> Rapier Mastery </td>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<td> {{:Bard|desc=RapierMastery}} </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Lore_Mastery.png|link=|x96px]] <br> Lore Mastery </td>
<td style=" text-align:middle"> [[File:Perk Reinforced Instruments.png|link=|x96px]] <br> Reinforced Instruments </td>
<td> A high level of understanding of objects increases all types of interaction speed by 25%. </td>
<td> {{:Bard|desc=ReinforcedInstruments}} </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Perk_Melodic_Protection.png|link=|x96px]] <br> Melodic Protection </td>
<td style=" text-align:middle"> [[File:Perk Story Teller.png|link=|x96px]] <br> Story Teller </td>
<td> While playing, the caster's physical damage reduction bonus is increased by 15%. </td>
<td> {{:Bard|desc=StoryTeller}} </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Perk_Rapier_Mastery.png|link=|x96px]] <br> Rapier Mastery </td>
<td style=" text-align:middle"> [[File:Perk Superior Dexterity.png|link=|x96px]] <br> Superior Dexterity </td>
<td> When using a rapier, weapon damage increases by 3 and action speed increases by 5%. </td>
<td> {{:Bard|desc=SuperiorDexterity}} </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Perk_Wanderers_Luck.png|link=|x96px]] <br> Wanderer's Luck </td>
<td style=" text-align:middle"> [[File:Perk Wanderers Luck.png|link=|x96px]] <br> Wanderer's Luck </td>
<td> Increases the chances of finding high-quality items when opening treasure chests. </td>
<td> {{:Bard|desc=Wanderer'sLuck}} </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Perk_War_Song.png|link=|x96px]] <br> War Song </td>
<td style=" text-align:middle"> [[File:Perk War Song.png|link=|x96px]] <br> War Song </td>
<td> If the performance is successful, increases nearby allies' weapon attack power by 3 for 6 seconds. </td>
<td> {{:Bard|desc=WarSong}} </td>
</tr>
</tr>
</table>
</table>
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You can equip a total of 2 skills.
You can equip a total of 2 skills.
<br>
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cooldown </th>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Dissonance.png|link=|x96px]] <br> Dissonance </td>
<td> {{:Bard|desc=Dissonance}} </td>
<td> {{Ability_Data|Dissonance|SkillCooldown}} </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Skill_Dissonance.png|link=|x96px]] <br> Dissonance </td>
<td style=" text-align:middle"> [[File:Skill Encore.png|link=|x96px]] <br> Encore </td>
<td> Creates an unpleasant noise to block hostile targets within a certain area from casting spells and silence them for 3 seconds. </td>
<td> {{:Bard|desc=Encore}} </td>
        <td> Cooldown </td>
<td> {{Ability_Data|Encore|SkillCooldown}} </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Skill_Encore.png|link=|x96px]] <br> Encore </td>
<td style=" text-align:middle">[[File:Skill Partymaker.png|link=|x96px]] <br> Party Maker </td>
<td> The next song is automatically played to the end without any input and is sure to succeed. </td>
<td> {{:Bard|desc=PartyMaker}} </td>
        <td> Cooldown </td>
<td> {{Ability_Data|PartyMaker|SkillCooldown}}  </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Skill_Music_Memory.png|link=|x96px]] <br> Music Memory </td>
<td style=" text-align:middle"> [[File:Skill Music Memory.png|link=|x96px]] <br> Music Memory </td>
<td> Can store up to 4 sheet music as space permits. </td>
<td> {{:Bard|desc=MusicMemory}} </td>
        <td> Cooldown </td>
<td> / </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle">[[File:Skill_Music_Memory.png|link=|x96px]]  <br> Music Memory 2 </td>
<td style=" text-align:middle">[[File:Skill Music Memory.png|link=|x96px]]  <br> Music Memory 2 </td>
<td> Can store up to 4 sheet music as space permits. </td>
<td> {{:Bard|desc=MusicMemory2}} </td>
        <td> Cooldown </td>
<td> / </td>
</tr>
</tr>
</table>
</table>
<br>
|-|Musics=
'''Instruments'''
<div style="margin-top: 5px"><!--
--><div style="display: flex; margin-bottom: 2px"><!--
--><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(188, 76, 14)"></div><!--
-->[[Drum]]<!--
--></div><!--
--><div style="display: flex; margin-bottom: 2px"><!--
--><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(92, 61, 118)"></div><!--
-->[[Flute]]<!--
--></div><!--
--><div style="display: flex; margin-bottom: 2px"><!--
--><div style="width: 50px; margin-left: 10px; margin-right: 5px;; padding: 8px; background: rgb(167, 137, 0)"></div><!--
-->[[Lute]]<!--
--></div><!--
--><div style="display: flex; margin-bottom: 2px"><!--
--><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(49, 101, 58)"></div><!--
-->[[Lyre]]<!--
--></div><!--
--></div>
'''-''' Cast Time Intervals represent the time between each note in a song
'''-''' Base durations listed are calculated with (as of Patch #2) Bard's base 15 [[Persuasiveness]]
'''-''' Some songs are noted to not scale with [[Persuasiveness]], meaning they always last the listed amount, before [[Stats#Buff_Duration|Buff]]/[[Stats#Debuff_Duration|Debuff]] duration, noted as 0% Persuasiveness Scaling.
'''-''' Some songs technically apply no duration where their affect lasts only while Channeling, like Peacemaking and Chaotic Discord, meaning they cannot possibly scale with Persuasiveness nor Buff/Debuff duration. Not noted in the Persuasiveness column.
'''-''' <b>Song effects can vary per Bad/Good/Perfect quality.</b>. If all qualities have the same amount, it is written once, like "8 Physical Power". If it varies per quality, it may be written as "6/8/10 Physical Power".


|-|Music=
'''-''' Channels started by a song allow you to move without breaking the channel, but they do require the same instrument to be held for the duration of the channel, which is displayed as a countdown in the center of the performance bar. Putting the instrument away cancels the channel.


<br>
'''-''' If a target would receive a buff from one performance of a song but already has some version of that buff from a different performance of the same song, the new buff will completely replace the old buff, even if the new buff has a shorter duration, smaller effect, and/or was produced by a performance of lower quality.
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
{{NeedsTesting|Are debuffs overwritten in the same way as buffs?}}
 
 
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
   
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Range</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Damage/Persuasiveness Scaling</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cast Time</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Memory Cost</th>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Rousing Rhythms.png|link=|x96px]] <br> Rousing Rhythms </td>
<td> {{:Bard|desc=RousingRhythms}}<br><br>[[File:rousing rhythms_full.mp3|Rousing Rhythms]] </td>
<td> {{Ability_Data|RousingRhythms|Range}} </td>
<td> {{Ability_Data|RousingRhythms|PersuasivenessScaling}} </td>
<td> Total:<br>{{Ability_Data|RousingRhythms|MusicPlaytime}}<br>
Intervals:<br>{{Ability_Data|RousingRhythms|MusicIntervals}} </td>
<td> {{Ability_Data|RousingRhythms|MusicTier}} </td>
 
</tr>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Accelerando.png|link=|x96px]] <br> Accelerando </td>
<tr><td style=" text-align:middle"> [[File:Music Din of Darkness.png|link=|x96px]] <br> Din of Darkness </td>
<td> Gradually increase the movement speed of your and nearby allies for 8 seconds based on your performance. The amount of boost (Poor - 5 per second. Good - 10 per second. Perfect - 15 per second) stacks up to 3 times. </td>
<td> {{:Bard|desc=DinOfDarkness}}<br><br>[[File:din of darkness_full.mp3|Din of Darkness]] </td>
       
<td> {{Ability_Data|DinOfDarkness|Range}} </td>
<td> Magical Damage:<br>{{Ability_Data|DinOfDarkness|Scaling}} </td>
<td> Total:<br>{{Ability_Data|DinOfDarkness|MusicPlaytime}}<br>
Intervals:<br>{{Ability_Data|DinOfDarkness|MusicIntervals}}</td>
<td> {{Ability_Data|DinOfDarkness|MusicTier}} </td>
</tr>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Chaotic Discord.png|link=|x96px]] <br> Chaotic Discord </td>
<tr><td style=" text-align:middle"> [[File:Music Beats of Alacrity.png|link=|x96px]] <br> Beats of Alacrity </td>
<td> Excites nearby monsters to attack the nearest target except the performer. </td>
<td> {{:Bard|desc=BeatsOfAlacrity}}<br><br>[[File:beats of alacrity_full.mp3|Beats of Alacrity]] </td>
       
<td>  </td>
<td> {{Ability_Data|BeatsOfAlacrity|PersuasivenessScaling}} </td>
<td> Total:<br> {{Ability_Data|BeatsOfAlacrity|MusicPlaytime}} <br>
Intervals:<br>{{Ability_Data|BeatsOfAlacrity|MusicIntervals}} </td>
<td> {{Ability_Data|BeatsOfAlacrity|MusicTier}} </td>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Allegro.png|link=|x96px]] <br> Allegro </td>
<td> {{:Bard|desc=Allegro}}<br><br>[[File:allegro_full.mp3|Allegro]] </td>
<td> {{Ability_Data|Allegro|Range}} </td>
<td> {{Ability_Data|Allegro|PersuasivenessScaling}} </td>
<td> Total:<br>{{Ability_Data|Allegro|MusicPlaytime}}<br>
Intervals:<br>{{Ability_Data|Allegro|MusicIntervals}} </td>
<td> {{Ability_Data|Allegro|MusicTier}} </td>
</tr>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Peacemaking.png|link=|x96px]] <br> Peacemaking </td>
<tr>
<td> All nearby players and monsters temporarily lose the will to fight when enchanted by the chanelling section of the song. </td>
<td style=" text-align:middle"> [[File:Music Accelerando.png|link=|x96px]] <br> Accelerando </td>
       
<td> {{:Bard|desc=Accelerando}}<br><br>[[File:accelerando_full.mp3|Accelerando]] </td>
<td> {{Ability_Data|Accelerando|Range}} </td>
<td> {{Ability_Data|Accelerando|PersuasivenessScaling}} </td>
<td> Total:<br>{{Ability_Data|Accelerando|MusicPlaytime}}<br>
Intervals:<br>{{Ability_Data|Accelerando|MusicIntervals}} </td>
<td> {{Ability_Data|Accelerando|MusicTier}} </td>
</tr>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Tranquility.png|link=|x96px]] <br> Tranquility </td>
<tr><td style=" text-align:middle"> [[File:Music Unchained Harmony.png|link=|x96px]] <br> Unchained Harmony </td>
<td> Gradually restores the Recoverable Health of yourself and nearby allies based on your performance. Poor - 8 hp for 4 seconds. Good - 16 hp for 8 seconds. Perfect - 24 hp for 12 seconds. </td>
<td> {{:Bard|desc=UnchainedHarmony}}<br><br>[[File:unchained harmony_full.mp3|Unchained Harmony]] </td>
       
<td> {{Ability_Data|UnchainedHarmony|Range}} </td>
<td>  </td>
<td> Total:<br>{{Ability_Data|UnchainedHarmony|MusicPlaytime}}<br>
Intervals:<br>{{Ability_Data|UnchainedHarmony|MusicIntervals}} </td>
<td> {{Ability_Data|UnchainedHarmony|MusicTier}} </td>
</tr>
</tr>
</table>
<tr><td style=" text-align:middle"> [[File:Music Shriek of Weakness.png|link=|x96px]] <br> Shriek of Weakness </td>
 
<td> {{:Bard|desc=ShriekOfWeakness}}<br><br>[[File:shriek of weakness_full.mp3|Shriek of Weakness]] <br> <br> [[File:shriek of weakness_skip1.mp3|Shriek of Weakness Noteskip]] <br>(Noteskip) <br>
 
<table cellspacing="0" class="wikitable sortable jquery-tablesorter mw-collapsible mw-collapsed" style="color:#eee;width:75%; background:transparent; text-align:center; vertical-align:middle; margin-left:auto; margin-right:auto;">
|-|Gear=
<caption style="background:transparent;">Damage Increase Graph </caption><br>
 
<tr>
Weapons
<td style="max-width:95%;padding: 10px;> [[File:shriekofweaknessgraph.png|500px]] </td>
<br>
</tr>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
</table>
<tr>
</td>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Category</th>
<td> {{Ability_Data|ShriekOfWeakness|Range}} </td>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Weapons</th>
<td> {{Ability_Data|ShriekOfWeakness|PersuasivenessScaling}} </td>
<td> Total:<br>{{Ability_Data|ShriekOfWeakness|MusicPlaytime}}<br>
Intervals:<br>{{Ability_Data|ShriekOfWeakness|MusicIntervals}} </td>
<td> {{Ability_Data|ShriekOfWeakness|MusicTier}} </td>
</tr>
</tr>
<tr style="height:100px">
<tr><td style=" text-align:middle"> [[File:Music Piercing Shrill.png|link=|x96px]] <br> Piercing Shrill </td>
<td style=" text-align:middle"> 2-Handed </td>
<td> {{:Bard|desc=PiercingShrill}}<br><br>[[File:piercing shrill_full.mp3|Piercing Shrill]] </td>
<td> Lute  </td>
<td> {{Ability_Data|PiercingShrill|Range}} </td>
<td> Physical Damage: {{Ability_Data|PiercingShrill|Scaling}} <br> Persuasiveness: {{Ability_Data|PiercingShrill|PersuasivenessScaling}}</td>
<td> Total:<br>{{Ability_Data|PiercingShrill|MusicPlaytime}}<br>
Intervals:<br>{{Ability_Data|PiercingShrill|MusicIntervals}} </td>
<td> {{Ability_Data|PiercingShrill|MusicTier}} </td>
</tr>
</tr>
    <tr style="height:100px">
<tr><td style=" text-align:middle"> [[File:Music Banshees Howl.png|link=|x96px]] <br> Banshees Howl </td>
<td style=" text-align:middle"> 1-Handed </td>
<td> {{:Bard|desc=BansheesHowl}}<br><br>[[File:banshees_howl_full.mp3|Banshees Howl]] </td>
<td> Rapier, Falchion, Hand Crossbow </td>
<td> {{Ability_Data|BansheesHowl|Range}} </td>
<td> {{Ability_Data|BansheesHowl|PersuasivenessScaling}} </td>
<td> Total:<br>{{Ability_Data|BansheesHowl|MusicPlaytime}}<br>
Intervals:<br>{{Ability_Data|BansheesHowl|MusicIntervals}} </td>
<td> {{Ability_Data|BansheesHowl|MusicTier}} </td>
</tr>
</tr>
<tr style="height:100px">
<tr><td style=" text-align:middle"> [[File:Music Song of Silence.png|link=|x96px]] <br> Song of Silence </td>
<td style=" text-align:middle"> Shields </td>
<td> {{:Bard|desc=SongOfSilence}}<br><br>[[File:song of silence_full.mp3|Song of Silence]] </td>
<td> </td>
<td> {{Ability_Data|SongOfSilence|Range}} </td>
<td> {{Ability_Data|SongOfSilence|PersuasivenessScaling}} </td>
<td> Total:<br>{{Ability_Data|SongOfSilence|MusicPlaytime}}<br>
Intervals:<br>{{Ability_Data|SongOfSilence|MusicIntervals}} </td>
<td> {{Ability_Data|SongOfSilence|MusicTier}} </td>
</tr>
</tr>
<tr style="height:100px">
<tr><td style=" text-align:middle"> [[File:Music Peacemaking.png|link=|x96px]] <br> Peacemaking </td>
<td style=" text-align:middle"> Utility </td>
<td> {{:Bard|desc=Peacemaking}}<br><br>[[File:peacemaking_full.mp3|Peacemaking]] </td>
<td> {{Ability_Data|Peacemaking|Range}} </td>
<td>  </td>
<td>  </td>
<td> Total:<br>{{Ability_Data|Peacemaking|MusicPlaytime}}<br>
Intervals:<br>{{Ability_Data|Peacemaking|MusicIntervals}} </td>
<td> {{Ability_Data|Peacemaking|MusicTier}} </td>
</tr>
</tr>
</table>
<tr><td style=" text-align:middle"> [[File:Music Lament of Languor.png|link=|x96px]] <br> Lament of Languor </td>
<br>
<td> {{:Bard|desc=LamentOfLanguor}}<br><br>[[File:lament_of_languor_full.mp3|Lament of Languor]] </td>
 
<td> {{Ability_Data|LamentOfLanguor|Range}} </td>
Armors
<td> {{Ability_Data|LamentOfLanguor|PersuasivenessScaling}} </td>
<br>
<td> Total:<br>{{Ability_Data|LamentOfLanguor|MusicPlaytime}}<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
Intervals:<br>{{Ability_Data|LamentOfLanguor|MusicIntervals}} </td>
<tr>
<td> {{Ability_Data|LamentOfLanguor|MusicTier}} </td>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slot</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Armors</th>
</tr>
</tr>
<tr style="height:100px">
<tr><td style=" text-align:middle"> [[File:Music Chaotic Discord.png|link=|x96px]] <br> Chaotic Discord </td>
<td style=" text-align:middle"> Head </td>
<td> {{:Bard|desc=ChaoticDiscord}}<br><br>[[File:chaotic discord_full.mp3|Chaotic Discord]] </td>
<td> {{Ability_Data|ChaoticDiscord|Range}} </td>
<td>  </td>
<td>  </td>
<td> Total:<br>{{Ability_Data|ChaoticDiscord|MusicPlaytime}}<br>
Intervals:<br>{{Ability_Data|ChaoticDiscord|MusicIntervals}} </td>
<td> {{Ability_Data|ChaoticDiscord|MusicTier}} </td>
</tr>
</tr>
<tr style="height:100px">
<tr><td style=" text-align:middle"> [[File:Music Aria of Alacrity.png|link=|x96px]] <br> Aria of Alacrity </td>
<td style=" text-align:middle"> Chest </td>
<td> {{:Bard|desc=AriaOfAlacrity}}<br><br>[[File:aria of alacrity_full.mp3|Aria of Alacrity]] </td>
<td>  </td>
<td>  </td>
<td> {{Ability_Data|AriaOfAlacrity|PersuasivenessScaling}} </td>
<td> Total:<br>{{Ability_Data|AriaOfAlacrity|MusicPlaytime}}<br>
Intervals:<br>{{Ability_Data|AriaOfAlacrity|MusicIntervals}} </td>
<td> {{Ability_Data|AriaOfAlacrity|MusicTier}} </td>
</tr>
</tr>
<tr style="height:100px">
<tr><td style=" text-align:middle"> [[File:Music Tranquility.png|link=|x96px]] <br> Tranquility </td>
<td style=" text-align:middle"> Legs </td>
<td> {{:Bard|desc=Tranquility}}<br><br>[[File:tranquility_full.mp3|Tranquility]] </td>
<td> </td>
<td> {{Ability_Data|Tranquility|Range}} </td>
<td> {{Ability_Data|Tranquility|PersuasivenessScaling}} </td>
<td> Total:<br>{{Ability_Data|Tranquility|MusicPlaytime}}<br>
Intervals:<br>{{Ability_Data|Tranquility|MusicIntervals}}  </td>
<td> {{Ability_Data|Tranquility|MusicTier}} </td>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Song of Shadow.png|link=|x96px]] <br> Song of Shadow </td>
<td> {{:Bard|desc=SongOfShadow}}<br><br>[[File:song_of_shadows_full.mp3|Song of Shadow]] </td>
<td> {{Ability_Data|SongOfShadow|Range}} </td>
<td> {{Ability_Data|SongOfShadow|PersuasivenessScaling}} </td>
<td> Total:<br>{{Ability_Data|SongOfShadow|MusicPlaytime}}<br>
Intervals:<br>{{Ability_Data|SongOfShadow|MusicIntervals}} </td>
<td> {{Ability_Data|SongOfShadow|MusicTier}} </td>
</tr>
<tr><td style="text-align:middle"> [[File:Music Harmonic Shield.png|link=|x96px]] <br> Harmonic Shield </td>
<td> {{:Bard|desc=HarmonicShield}}<br><br>[[File:harmonic_shield_full.mp3|Harmonic Shield]] <br>
<center><div class="mw-collapsible mw-collapsed" style="width:fit-content">
Why are the durations different?
<div class="mw-collapsible-content">
{{Ability_Data|HarmonicShield|GoodPersuasivenessInaccurateNote}}<br>
{{Ability_Data|HarmonicShield|BadPersuasivenessInaccurateNote}}</div></div></center>
<table cellspacing="0" class="wikitable sortable jquery-tablesorter mw-collapsible mw-collapsed" style="color:#eee; width:75%; background:transparent; text-align:center; vertical-align:middle; margin-left:auto; margin-right:auto;">
<caption style="background:transparent;">Effective Health Increase Graph </caption>
<tr><td style="max-width:95%;padding: 10px;> [[File:harmonicshieldgraph.png|500px]]</td></tr></table></td>
<td> {{Ability_Data|HarmonicShield|Range}} </td>
<td> {{Ability_Data|HarmonicShield|PersuasivenessScaling}} </td>
<td> Total:<br>{{Ability_Data|HarmonicShield|MusicPlaytime}}<br>
Intervals:<br>{{Ability_Data|HarmonicShield|MusicIntervals}}</td>
<td> {{Ability_Data|HarmonicShield|MusicTier}} </td>
</tr>
</tr>
<tr style="height:100px">
<tr><td style=" text-align:middle"> [[File:Music Chorale of Clarity.png|link=|x96px]] <br> Chorale of Clarity </td>
<td style=" text-align:middle"> Hands </td>
<td> {{:Bard|desc=ChoraleOFClarity}}<br><br>[[File:chorale of clarity_full.mp3|Chorale of Clarity]] </td>
<td> </td>
<td> {{Ability_Data|ChoraleOfClarity|Range}} </td>
<td> {{Ability_Data|ChoraleOfClarity|PersuasivenessScaling}} </td>
<td> Total:<br>{{Ability_Data|ChoraleOfClarity|MusicPlaytime}}<br>
Intervals:<br>{{Ability_Data|ChoraleOfClarity|MusicIntervals}} </td>
<td> {{Ability_Data|ChoraleOfClarity|MusicTier}} </td>
</tr>
</tr>
<tr style="height:100px">
<tr><td style=" text-align:middle"> [[File:Music Ballad of Courage.png|link=|x96px]] <br> Ballad of Courage </td>
<td style=" text-align:middle"> Feet </td>
<td> {{:Bard|desc=BalladOfCourage}}<br><br>[[File:ballad of courage_full.mp3|Ballad of Courage]] </td>
<td>  </td>
<td>  </td>
<td> {{Ability_Data|BalladOfCourage|PersuasivenessScaling}} </td>
<td> Total:<br>{{Ability_Data|BalladOfCourage|MusicPlaytime}}<br>
Intervals:<br>{{Ability_Data|BalladOfCourage|MusicIntervals}} </td>
<td> {{Ability_Data|BalladOfCourage|MusicTier}} </td>
</tr>
</tr>
</table>
</table>


|-|Gear=
{{ListGearForClass|{{PAGENAME}}}}
|-|Stats=
{{GenerateDetailsPage|{{PAGENAME}}}}


<br>
<br>


|-|Stats=
|-|Tips=
These stats do not include the starting armor
 
<table style="padding: 10px;">
-See [[Stats#Persuasiveness|Persuasiveness]] for more on song's base durations
 
-The Bard has access to many powerful songs. Considering bringing both Song Memory skills to maximize your versatility.
 
-Remember that not all of your buffing songs will buff your party. Some songs, such as Beats of Alacrity, Aria of Alacrity, and Ballad of Courage will only buff the Bard playing the song.
 
-Chaotic Discord is a great way to solo clean chaotic rooms. Mobs will kill each other while keeping the Bard safe. Can also be used as a protection if attacked by other players while in a room full of mobs.
 
-Peacemaking can be a powerful stalling tool, but beware of ranged attackers outside of its AoE. The song is quite long to play, so beginning it before the encounter is recommended. It also will not disable spellcasters.
 
-Accelerando is a powerful tool both for fleeing and engaging.
 
-Tranquility is a reusable heal, but depends on the quantity of Recoverable Health. In groups, it is most useful on high Health classes, like the Barbarian, or classes who generate a lot of Recoverable Health, like the Warlock.
 
-Shriek of Weakness can nearly double your party's physical damage against mobs, and can provide significant assistance against plated Fighters and Clerics.
 
-Chests opened with Unchained Harmony gives experience to the Bard. In theory, this would mean that Bard's Luck is used to generate the loot of the chests, however this is not confirmed.
</tabber>
 
All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.
 
</noinclude><includeonly>{{#switch:{{lc:{{{desc|}}}}}
 
|charismaticperformance=Upgrades a 'good' performance into a 'perfect' performance.
 
|dancingfeet=Gain {{Ability_Data|DancingFeet|MoveSpeedAdd}} when holding an instrument.
 
|fermata=Gain {{Ability_Data|Fermata|Resourcefulness}}
 
|jollytime=Drinking [[Ale]] recovers {{Ability_Data|JollyTime|PhysicalBaseHealing}} ({{Ability_Data|JollyTime|Scaling}}) and grants {{Ability_Data|JollyTime|MoveSpeedAdd}} when drunk.
 
|loremastery=A high level of understanding of objects grants you {{Ability_Data|LoreMastery|RegularInteractionSpeed}}.
 
|melodicprotection=While playing songs, gain {{Ability_Data|MelodicProtection|PhysicalDamageReduction}}.
 
|rapiermastery=When a [[rapier]] is equipped, gain {{Ability_Data|RapierMastery|RapierMasteryPhysicalBuffWeaponDamage}} and {{Ability_Data|RapierMastery|RapierMasteryActionSpeed}}. <br><br> Unlike many other Mastery perks, these bonuses also apply to any off-hand weapon you may have equipped.
 
|reinforcedinstruments=Gain {{Ability_Data|ReinforcedInstruments|MeleePhysicalPowerBonus}} when attacking with a musical instrument as a weapon. (This does not apply to Songs)
 
|storyteller=Give all party members within {{Ability_Data|StoryTeller|AuraRadius}} {{Ability_Data|StoryTeller|Will}} and {{Ability_Data|StoryTeller|Knowledge}}.
 
|superiordexterity=Gain {{Ability_Data|SuperiorDexterity|EquipSpeedBonus}} Item Equip Speed Bonus when switching between weapons/utility items.
 
|wanderer'sluck=Increases the chances of finding high-quality items when opening treasure chests by gaining {{Ability_Data|Wanderer'sLuck|Luck}}.
 
|warsong=Successfully performed songs grant {{Ability_Data|WarSong|PhysicalBuffWeaponDamage}} to yourself and allies within {{Ability_Data|WarSong|AuraRadius}} for {{Ability_Data|WarSong|Duration}}.
 
|dissonance=Creates an unpleasant noise to block hostile targets within a {{Ability_Data|Dissonance|Range}} area from casting spells, [[Silence|Silencing]] them for {{Ability_Data|Dissonance|Duration}}.
 
|encore=The next song is automatically played to the end without any input and is sure to succeed. Gain {{Ability_Data|Encore|ManualDexterity}} on this song, though capped to 50%.
 
|partymaker=Remove drunk effect from self and all allies within {{Ability_Data|PartyMaker|Range}}.
 
|musicmemory=Can store up to 5 sheet music as space permits.
 
|musicmemory2=Can store up to an additional 5 sheet music as space permits.
 
|rousingrhythms=Grant {{Ability_Data|RousingRhythms|Target}} within range {{Ability_Data|RousingRhythms|AllAttributes}} for {{Ability_Data|RousingRhythms|Duration}}.
 
|dinofdarkness=After finishing the song, [[Channel]] for another {{Ability_Data|DinOfDarkness|MusicPlaytime}} during which you deal {{Ability_Data|DinOfDarkness|MagicalBaseDamage}} per beat to {{Ability_Data|DinOfDarkness|Target}} within range.
 
|beatsofalacrity=Grant {{Ability_Data|BeatsOfAlacrity|Target}} {{Ability_Data|BeatsOfAlacrity|MoveSpeedAdd}} for {{Ability_Data|BeatsOfAlacrity|Duration}}.
 
|allegro=After playing, grant {{Ability_Data|Allegro|Target}} within range 1 stack of the Allegro [[Buffs|Buff]] every {{Ability_Data|Allegro|TimeBetweenActions}} up to {{Ability_Data|Allegro|TotalActionCount}} times, refreshing the duration each time. Max {{Ability_Data|Allegro|GrantedMaximuMStacks}} stacks, each stack granting {{Ability_Data|Allegro|ActionSpeed}} and {{Ability_Data|Allegro|SpellCastingSpeed}} for {{Ability_Data|Allegro|Duration}}.
 
|accelerando=After playing, grant {{Ability_Data|Accelerando|Target}} within range 1 stack of the Accelerando [[Buffs|Buff]] every {{Ability_Data|Accelerando|TimeBetweenActions}} up to {{Ability_Data|Accelerando|TotalActionCount}} times, refreshing the duration each time. Max {{Ability_Data|Accelerando|GrantedMaximuMStacks}} stacks, each stack granting {{Ability_Data|Accelerando|MoveSpeedAdd}} for {{Ability_Data|Accelerando|Duration}}.
 
|unchainedharmony=Open all doors/containers within range, including locked containers but not locked doors.
 
|shriekofweakness=Shriek into the ears of {{Ability_Data|ShriekOfWeakness|Target}} within range, causing them to suffer {{Ability_Data|ShriekOfWeakness|PhysicalPower}} and {{Ability_Data|ShriekOfWeakness|ArmorRating}} for {{Ability_Data|ShriekOfWeakness|Duration}}.


{| class="wikitable" style="border-collapse: collapse; width: 50%; color: #eee; background: transparent; text-align: left; vertical-align: middle" cellpadding=5%
|piercingshrill=Deal {{Ability_Data|PiercingShrill|PhysicalBaseDamage}} to {{Ability_Data|PiercingShrill|Target}} within range and inflict the echo sound effect on the affected target for {{Ability_Data|PiercingShrill|Duration}} if the target is a player.
! style="text-align:center;"| Stat Name || style="text-align:center;"| Base Stats
|-
|Strength || style="text-align:right;color: rgb(132,176,5);" | 12
|-
|Agility || style="text-align:right;color: rgb(132,176,5)" | 16
|-
|Will|| style="text-align:right;color: rgb(132,176,5);" | 10
|-
| style="border-bottom: double 5px grey;" |Knowledge || style="text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5);" | 17
|-
|Resourcefulness|| style="text-align:right;color: rgb(132,176,5)" | 20
|-
|Health|| style="text-align:right;color: rgb(132,176,5);" | 94
|-
|Weight Limit|| style="text-align:right;" | 0
|-
|Spell Memory|| style="text-align:right;color: rgb(132,176,5)" | 17
|-
|style="border-bottom: double 5px grey;" |Utility Effectiveness|| style="text-align:right;border-bottom: double 5px grey;" | 0
|-
|Move Speed|| style="text-align:right;" | 301 (100.33%)
|-
|Action Speed|| style="text-align:right;" | 1%
|-
|Spell Casting Speed|| style="text-align:right;color: rgb(255,117,117);" | -15%
|-
|Equip Speed|| style="text-align:right;color: rgb(255,117,117);" | 5%
|-
|Regular Interaction Speed|| style="text-align:right;" | 48.8%
|-
|style="border-bottom: double 5px grey;" |Magical Interaction Speed|| style="text-align:right;border-bottom: double 5px grey;color;" | 39%
|-
|Buff Duration|| style="text-align:right;border-bottom: double 5px grey;color;" | -11%
|-
|style="border-bottom: double 5px grey;" |Debuff Duration|| style="text-align:right;border-bottom: double 5px grey;color;" | 12.4%
|-
|Armor Penetration|| style="text-align:right;" | 0%
|-
|style="border-bottom: double 5px grey;" |Magic Penetration|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Headshot Reduction|| style="text-align:right;" | 0%
|-
|style="border-bottom: double 5px grey;" |Projectile Damage Reduction|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Physical Damage Reduction|| style="text-align:right;color: rgb(255,117,117);" | -10%
|-
|style="text-align:right;"|From Armor Rating|| style="text-align:right;color: rgb(255,117,117);" | 0 (-10%)
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Magic Resist|| style="text-align:right;color: rgb(132,176,5)" | 6.9%
|-
|style="text-align:right;"|From Resist Rating|| style="text-align:right;color: rgb(132,176,5)" | 30 (8.9%)
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Physical Power Bonus|| style="text-align:right;" | -6%
|-
|style="text-align:right;"|From Physical Power|| style="text-align:right;" | 12 (-6%)
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Magic Power Bonus|| style="text-align:right;" | 0%
|-
|style="text-align:right;"|From Magic Power|| style="text-align:right;" | 15 (0%)
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Primary Weapon|| style="text-align:right;" | 0
|-
|style="text-align:right;"|Attack 1|| style="text-align:right;" | (0) + 0(Blunt)
|-
|style="text-align:right;border-bottom: double 5px grey;"|Attack 2|| style="text-align:right;border-bottom: double 5px grey;" | (0) + 0(Blunt)
|-
|style="border-bottom: double 5px grey;" |Secondary Weapon|| style="text-align:right;border-bottom: double 5px grey;" | 0
|-
|Impact Power|| style="text-align:right;" | 0
|-
|style="text-align:right;"|Primary Weapon Impact Power|| style="text-align:right;color: gray" | 0
|-
|style="text-align:right;border-bottom: double 5px grey;"|  Secondary Weapon Impact Power|| style="text-align:right;border-bottom: double 5px grey;" | 0


|}
|bansheeshowl=Cause {{Ability_Data|BansheesHowl|Target}} (except Sub-boss and boss monsters) within range to suffer {{Ability_Data|BansheesHowl|AllAttributes}} for {{Ability_Data|BansheesHowl|Duration}}.


<br>
|songofsilence=Silence {{Ability_Data|SongOfSilence|Target}} within range for {{Ability_Data|SongOfSilence|Duration}}. See [[Silence]] page for more details.


|-|Tips=
|peacemaking=[[Channel]] for {{Ability_Data|Peacemaking|ChannelingDuration}}, during which, {{Ability_Data|Peacemaking|Target}} within range lose the ability to fight or use any attack related animation when enchanted. Monsters will still follow the performer.


-TBD
|lamentoflanguor=Cause {{Ability_Data|LamentOfLanguor|Target}} within range to suffer {{Ability_Data|LamentOfLanguor|MoveSpeedAdd}} for {{Ability_Data|LamentOfLanguor|Duration}}.


|-|Patch Notes=
|chaoticdiscord=[[Channel]] for {{Ability_Data|ChaoticDiscord|ChannelingDuration}} during which you excite {{Ability_Data|ChaoticDiscord|Target}} (no effect on players) within range to attack the nearest target except the performer. [[Monsters]] deaths inflicted by other monsters are accredited to the Bard, at least for Adventure Points. If there is no other target other than the performer nearby, the monster will not attack but will still follow the performer.


'''04/15/2023 Alpha Playtest #5 Hotfix #1'''
|ariaofalacrity=Grants {{Ability_Data|AriaOfAlacrity|Target}} {{Ability_Data|AriaOfAlacrity|ActionSpeed}} for {{Ability_Data|AriaOfAlacrity|Duration}}.


- Fixed an issue where Bard's Tranquility was not properly healing players.
|tranquility=Grants {{Ability_Data|Tranquility|Target}} within range the ability to restore {{Ability_Data|Tranquility|RecoverableBaseHealing}} per second when resting for {{Ability_Data|Tranquility|Duration}}.


'''04/14/2023 Alpha Playtest #5 Launch'''
|songofshadow=Grants {{Ability_Data|SongOfShadow|Target}} within range invisibility for {{Ability_Data|SongOfShadow|Duration}}. Invisibility appears to work like [[Rogue#Skills-0|Hide]] except being bumped into will not break invisibility.


- Added to the game
|harmonicshield=Grants {{Ability_Data|HarmonicShield|Target}} within range {{Ability_Data|HarmonicShield|ArmorRating}} and {{Ability_Data|HarmonicShield|MagicalResistance}} for {{Ability_Data|HarmonicShield|Duration}}.


|choraleofclarity=Grants {{Ability_Data|ChoraleOfClarity|Target}} within range the ability to restore {{Ability_Data|ChoraleOfClarity|SpellRechargeConst}} [[Spell_Restoration|Spell Points]] every {{Ability_Data|ChoraleOFClarity|SpellRechargeIntervalConst}} when resting for {{Ability_Data|ChoraleOfClarity|Duration}}.


|balladofcourage=Grants {{Ability_Data|BalladOfCourage|Target}} {{Ability_Data|BalladOfCourage|PhysicalPower}} for {{Ability_Data|BalladOfCourage|Duration}}.


</tabber>
|#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}</includeonly>

Latest revision as of 01:43, 31 August 2024

Information is up to date! Hover for more details.Class Data last updated on: Patch:6.6#Hotfix 69-2.
Dark and Darker is currently on update: Patch:6.6#Hotfix 70.

Bard.png
Bard
'The Magical Minstrel'
Strength
13
Vigor
13
Agility
13
Dexterity
20
Will
11
Knowledge
20
Resourcefulness
15

Health
96
Memory
14

Description

Bards in Dark and Darker are versatile performers, who use their skills in music, storytelling, and magic to support their allies and hinder their enemies. They can cast a wide variety of spells, ranging from healing and protection to charms. Bards can also inspire their allies with rousing speeches and music, boosting their morale and granting them temporary bonuses. In combat, bards can use their weapons and martial skills, but they excel at using their charm and wit to manipulate their enemies, making them an unpredictable and dangerous foe.

Class Info

The Bard is a weaver of moving melodies and fantastic tales. They manage to get out of stickiest of situations using their uncanny ability to mysteriously control the mood of crowds and creatures.

Weapon of choice - Rapier

  • Pros:
    • Crowd control.
    • Good swordsman.
    • Play powerful buffs.
    • Highest potential Luck stat (Wanderer's Luck perk)
  • Cons:
    • Low damage bonus.
    • Loud.
    • Weak without buffs.

Music Minigame

Songs have different effects depending on how they are played, Bad/Good/Perfect each giving different performances.

Each hit add a score to the performance.

  • Good Hit = 70 (White part of the note)
  • Perfect Hit = 100 (Gold part of the note)

Score determines performance quality if it is higher than the thresholds:

  • Bad = 50%
  • Good = 65%
  • Perfect = 90%

Total possible score:

  • (Note Count) x 100

You can equip an additional perk every 5 levels. Currently maxed out at Level 15, so a total of 4 perks can be equipped.

Name Description
Perk Charismatic Performance.png
Charismatic Performance
Upgrades a 'good' performance into a 'perfect' performance.
Perk Dancing Feet.png
Dancing Feet
Gain 10 Move Speed Add when holding an instrument.
Perk Fermata.png
Fermata
Gain 5 Resourcefulness
Perk Jolly Time.png
Jolly Time
Drinking Ale recovers 5 Physical Base Healing (100% Scaling) and grants 10 Move Speed Add when drunk.
Perk Lore Mastery.png
Lore Mastery
A high level of understanding of objects grants you 25% Regular Interaction Speed.
Perk Melodic Protection.png
Melodic Protection
While playing songs, gain 30% Physical Damage Reduction.
Perk Rapier Mastery.png
Rapier Mastery
When a rapier is equipped, gain 2 Physical Buff Weapon Damage and 5% Action Speed.

Unlike many other Mastery perks, these bonuses also apply to any off-hand weapon you may have equipped.
Perk Reinforced Instruments.png
Reinforced Instruments
Gain 50% Physical Power Bonus when attacking with a musical instrument as a weapon. (This does not apply to Songs)
Perk Story Teller.png
Story Teller
Give all party members within 6m 3 Will and 3 Knowledge.
Perk Superior Dexterity.png
Superior Dexterity
Gain 50% Item Equip Speed Bonus when switching between weapons/utility items.
Perk Wanderers Luck.png
Wanderer's Luck
Increases the chances of finding high-quality items when opening treasure chests by gaining 50 Luck.
Perk War Song.png
War Song
Successfully performed songs grant 3 Physical Buff Weapon Damage to yourself and allies within 6m for 6s.


You can equip a total of 2 skills.

Name Description Cooldown
Skill Dissonance.png
Dissonance
Creates an unpleasant noise to block hostile targets within a 6m area from casting spells, Silencing them for 3s. 24s
Skill Encore.png
Encore
The next song is automatically played to the end without any input and is sure to succeed. Gain 100% Manual Dexterity on this song, though capped to 50%. 4s
Skill Partymaker.png
Party Maker
Remove drunk effect from self and all allies within 6m. 25s
Skill Music Memory.png
Music Memory
Can store up to 5 sheet music as space permits. /
Skill Music Memory.png
Music Memory 2
Can store up to an additional 5 sheet music as space permits. /


Instruments

- Cast Time Intervals represent the time between each note in a song

- Base durations listed are calculated with (as of Patch #2) Bard's base 15 Persuasiveness

- Some songs are noted to not scale with Persuasiveness, meaning they always last the listed amount, before Buff/Debuff duration, noted as 0% Persuasiveness Scaling.

- Some songs technically apply no duration where their affect lasts only while Channeling, like Peacemaking and Chaotic Discord, meaning they cannot possibly scale with Persuasiveness nor Buff/Debuff duration. Not noted in the Persuasiveness column.

- Song effects can vary per Bad/Good/Perfect quality.. If all qualities have the same amount, it is written once, like "8 Physical Power". If it varies per quality, it may be written as "6/8/10 Physical Power".

- Channels started by a song allow you to move without breaking the channel, but they do require the same instrument to be held for the duration of the channel, which is displayed as a countdown in the center of the performance bar. Putting the instrument away cancels the channel.

- If a target would receive a buff from one performance of a song but already has some version of that buff from a different performance of the same song, the new buff will completely replace the old buff, even if the new buff has a shorter duration, smaller effect, and/or was produced by a performance of lower quality.

Icon Caution.pngNeeds further testing!
Are debuffs overwritten in the same way as buffs?
Contribute by joining the Spells & Guns discord!


Name Description Range Damage/Persuasiveness Scaling Cast Time Memory Cost
Music Rousing Rhythms.png
Rousing Rhythms
Grant all allies within range 2 All Attributes for 30s/60s/120s.

3m/4.5m/6m 100% Persuasiveness Scaling Total:
4s
Intervals:
0.75 > 0.75 > 0.75 > 0.75 > 1
3
Music Din of Darkness.png
Din of Darkness
After finishing the song, Channel for another 7.36s during which you deal 1/3/5 Dark Dark Magical Base Damage per beat to all enemies/monsters within range.

5.5m Magical Damage:
6%/9%/12% Scaling
Total:
7.36s
Intervals:
0.92 > 0.92 > 0.92 > 0.92 > 0.92 > 0.92 > 0.92 > 0.92
3
Music Beats of Alacrity.png
Beats of Alacrity
Grant self 5/7/9 Move Speed Add for 60s/120s/240s.

100% Persuasiveness Scaling Total:
3.6s
Intervals:
1.2 > 0.6 > 0.3 > 0.3 > 1.2
1
Music Allegro.png
Allegro
After playing, grant all allies within range 1 stack of the Allegro Buff every 1s up to 3 times, refreshing the duration each time. Max 3 stacks, each stack granting 3%/4.5%/6% Action Speed and 3%/4.5%/6% Spell Casting Speed for 8s.

3m/4.5m/6m 0% Persuasiveness Scaling Total:
4.25s
Intervals:
1 > 1 > 1 > 0.75 > 0.5
4
Music Accelerando.png
Accelerando
After playing, grant all allies within range 1 stack of the Accelerando Buff every 1s up to 3 times, refreshing the duration each time. Max 3 stacks, each stack granting 1/3/5 Move Speed Add for 8s.

3m/4.5m/6m 0% Persuasiveness Scaling Total:
4.94s
Intervals:
0.78 > 0.78 > 0.78 > 0.78 > 1.04 > 0.78
4
Music Unchained Harmony.png
Unchained Harmony
Open all doors/containers within range, including locked containers but not locked doors.

3m Total:
7.92s
Intervals:
1.22 > 1.22 > 0.61 > 1.84 > 1.22 > 0.61 > 1.2
5
Music Shriek of Weakness.png
Shriek of Weakness
Shriek into the ears of all enemies/monsters within range, causing them to suffer -3/-4/-5 Physical Power and -10/-20/-30 Armor Rating for 6s/12s/18s.




(Noteskip)

Damage Increase Graph
Shriekofweaknessgraph.png
4.5m 100% Persuasiveness Scaling Total:
4.5s
Intervals:
1.6 > 0.8 > 0.6 > 1.5
3
Music Piercing Shrill.png
Piercing Shrill
Deal 15/20/25 Physical Base Damage to all enemies/monsters within range and inflict the echo sound effect on the affected target for 3s if the target is a player.

5.5m Physical Damage: 10%/30%/50% Scaling
Persuasiveness: 0% Persuasiveness Scaling
Total:
7.21s
Intervals:
1.03 > 1.03 > 1.03 > 1.03 > 1.03 > 1.03 > 1.03
3
Music Banshees Howl.png
Banshees Howl
Cause all enemies/monsters (except Sub-boss and boss monsters) within range to suffer -1/-2/-3 All Attributes for 20s.

3m/4.5m/6m 100% Persuasiveness Scaling Total:
5.4s
Intervals:
1.2 > 0.6 > 1.2 > 0.6 > 0.6 > 1.2
3
Music Song of Silence.png
Song of Silence
Silence all enemies/monsters within range for 1s/1.5s/2s. See Silence page for more details.

4.5m 0% Persuasiveness Scaling Total:
4.56s
Intervals:
0.88 > 1.06 > 1.06 > 1.06 > 0.5
2
Music Peacemaking.png
Peacemaking
Channel for 5s, during which, all characters within range lose the ability to fight or use any attack related animation when enchanted. Monsters will still follow the performer.

3m/4.5m/6m Total:
6.42s
Intervals:
1.48 > 1.48 > 1.48 > 1.48 > 0.5
3
Music Lament of Languor.png
Lament of Languor
Cause all enemies/monsters within range to suffer -10 Move Speed Add for 6s/12s/18s.

3m/4.5m/6m 100% Persuasiveness Scaling Total:
3.55s
Intervals:
0.71 > 0.71 > 0.71 > 0.71 > 0.71
2
Music Chaotic Discord.png
Chaotic Discord
Channel for 5s during which you excite all monsters (no effect on players) within range to attack the nearest target except the performer. Monsters deaths inflicted by other monsters are accredited to the Bard, at least for Adventure Points. If there is no other target other than the performer nearby, the monster will not attack but will still follow the performer.

3m/4.5m/6m Total:
5.92s
Intervals:
0.74 > 0.74 > 0.74 > 0.74 > 0.74 > 0.74 > 0.74 > 0.74
3
Music Aria of Alacrity.png
Aria of Alacrity
Grants self 4%/6%/8% Action Speed for 60s/120s/240s.

100% Persuasiveness Scaling Total:
4.33s
Intervals:
0.83 > 1 > 1 > 1 > 0.5
1
Music Tranquility.png
Tranquility
Grants all allies within range the ability to restore 1 Recoverable Healing per second when resting for 10s/20s/30s.

3m/4.5m/6m 100% Persuasiveness Scaling Total:
4.88s
Intervals:
0.75 > 0.38 > 0.75 > 0.38 > 1.12 > 1.5
2
Music Song of Shadow.png
Song of Shadow
Grants all allies within range invisibility for 15s/25s/35s. Invisibility appears to work like Hide except being bumped into will not break invisibility.

3m/4.5m/6m 0% Persuasiveness Scaling Total:
6.19s
Intervals:
0.63 > 0.63 > 0.63 > 0.95 > 0.95 > 0.95 > 0.95 > 0.5
3
Music Harmonic Shield.png
Harmonic Shield
Grants all allies within range 15 Armor Rating and 15 Magical Resistance for 30s/60s/120s.


Why are the durations different?

No tag found for "GoodPersuasivenessInaccurateNote", please correct it


No tag found for "BadPersuasivenessInaccurateNote", please correct it

Effective Health Increase Graph
Harmonicshieldgraph.png
3m/4.5m/6m 100% Persuasiveness Scaling Total:
7.84s
Intervals:
1.12 > 1.12 > 1.12 > 1.12 > 1.12 > 1.12 > 1.12
4
Music Chorale of Clarity.png
Chorale of Clarity
Grants all allies within range the ability to restore 8 Spell Points every 2s when resting for 8s/16s/24s.

3m/4.5m/6m 100% Persuasiveness Scaling Total:
4.68s
Intervals:
1.04 > 1.04 > 1.04 > 0.52 > 1.04
3
Music Ballad of Courage.png
Ballad of Courage
Grants self 5/7/10 Physical Power for 60s/120s/240s.

100% Persuasiveness Scaling Total:
3.75s
Intervals:
0.75 > 0.75 > 0.75 > 0.75 > 0.75
1

Hand/Slot Type Weapons
Main Hand + Two Handed
Main Hand + One Handed
Off Hand
Utility
[[]]


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

Hand/Slot Type Weapons
Main Hand + Two Handed
[[]]
Main Hand + One Handed
Off Hand
Utility


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

These Stats do not include starting armor.

Stat Name Base Stats
Strength 13
Vigor 13
Agility 13
Dexterity 20
Will 11
Knowledge 20
Resourcefulness 15
Health 96
Memory Capacity 14
Utility Effectiveness 0
Luck 0
Health Recovery Bonus -6%
Spell Recovery Bonus 73%
Move Speed 298 ( 99.33% )
Action Speed 3.25%
Manual Dexterity 15%
Spell Casting Speed 15%
Equip Speed 25%
Regular Interaction Speed -1.2%
Magical Interaction Speed -20%
Persuasiveness 15
Buff Duration -8%
Debuff Duration 8.7%
Armor Penetration 0%
Magic Penetration 0%
Headshot Reduction 0%
Projectile Damage Reduction 0%
Physical Damage Reduction -22%
        From Armor Rating 0 ( -22% )
        From Bonuses 0%
Magic Resistance 2%
        From Resist Rating 18 ( 2% )
        From Bonuses 0%
Physical Power Bonus -4%
        From Physical Power 13 ( -4% )
        From Bonuses 0%
Magic Power Bonus -20%
        From Magic Power 11 ( -20% )
        From Bonuses 0%
Primary Weapon 0
Secondary Weapon 0
Impact Power 0
        Primary Weapon Impact Power 0
        Secondary Weapon Impact Power 0


-See Persuasiveness for more on song's base durations

-The Bard has access to many powerful songs. Considering bringing both Song Memory skills to maximize your versatility.

-Remember that not all of your buffing songs will buff your party. Some songs, such as Beats of Alacrity, Aria of Alacrity, and Ballad of Courage will only buff the Bard playing the song.

-Chaotic Discord is a great way to solo clean chaotic rooms. Mobs will kill each other while keeping the Bard safe. Can also be used as a protection if attacked by other players while in a room full of mobs.

-Peacemaking can be a powerful stalling tool, but beware of ranged attackers outside of its AoE. The song is quite long to play, so beginning it before the encounter is recommended. It also will not disable spellcasters.

-Accelerando is a powerful tool both for fleeing and engaging.

-Tranquility is a reusable heal, but depends on the quantity of Recoverable Health. In groups, it is most useful on high Health classes, like the Barbarian, or classes who generate a lot of Recoverable Health, like the Warlock.

-Shriek of Weakness can nearly double your party's physical damage against mobs, and can provide significant assistance against plated Fighters and Clerics.

-Chests opened with Unchained Harmony gives experience to the Bard. In theory, this would mean that Bard's Luck is used to generate the loot of the chests, however this is not confirmed.

All bolded numbers are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See Class Ability Documentation for more.