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| <noinclude>{{UpdateStatus|Class Data}} | | <noinclude>{{UpdateStatus|Class Data}} |
| {{Infobox Class|{{PAGENAME}}|'The Sly Assassin'}}
| | {{Infobox Class|{{PAGENAME}}|'The Sly Assassin'}} |
| ==Description==
| | ==Description== |
|
| | |
| [[Rogue|Rogues]] in Dark and Darker are skilled thieves, assassins, and infiltrators, who rely on cunning, agility and stealth to accomplish their objectives. They are experts at avoiding detection, picking locks, disarming traps, and gathering information. Rogues can also deal lethal damage from a distance or up close, using ranged weapons or sneak attacks. They can also use their sleight of hand to steal from their enemies, making them a valuable asset when it comes to acquiring rare items and treasures.
| | [[Rogue|Rogues]] in Dark and Darker are skilled thieves, assassins, and infiltrators, who rely on cunning, agility and stealth to accomplish their objectives. They are experts at avoiding detection, picking locks, disarming traps, and gathering information. Rogues can also deal lethal damage from a distance or up close, using ranged weapons or sneak attacks. They can also use their sleight of hand to steal from their enemies, making them a valuable asset when it comes to acquiring rare items and treasures. |
|
| | |
| ==Class Info==
| | ==Class Info== |
| The Rouge is a master of deception able to silently slip between the shadows to work his dastardly deeds. His dexterous hands enable him to quickly loot riches, pick locks, and disable various traps.
| | The Rouge is a master of deception able to silently slip between the shadows to work his dastardly deeds. His dexterous hands enable him to quickly loot riches, pick locks, and disable various traps. |
|
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|
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| '''Weapon of choice''' - Daggers
| | '''Weapon of choice''' - Daggers |
|
| | |
| *Pros
| | *Pros |
| **High movement speed.
| | **High movement speed. |
| **Quick attack speed.
| | **Quick attack speed. |
| **Quickly interact with objects.
| | **Quickly interact with objects. |
| **Can pick locks without a lock pick. (Traps and Locks perk)
| | **Can pick locks without a lock pick. (Traps and Locks perk) |
| **Can detect & disable traps. (Traps and Locks perk)
| | **Can detect & disable traps. (Traps and Locks perk) |
| **Moves more silently. (Creep perk)
| | **Moves more silently. (Creep perk) |
| *Cons
| | *Cons |
| **Low Health.
| | **Low Health. |
| **Low damage bonus.
| | **Low damage bonus. |
| **Low magic resistance.
| | **Low magic resistance. |
| **Limited ranged options.
| | **Limited ranged options. |
|
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|
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| <tabber>
| | <tabber> |
| |-|Perks=
| | |-|Perks= |
|
| | |
| You can equip an additional perk every 5 levels. <br>
| | You can equip an additional perk every 5 levels. <br> |
| Currently maxed out at Level 15, so a total of 4 perks can be equipped.
| | Currently maxed out at Level 15, so a total of 4 perks can be equipped. |
|
| | |
| <br>
| | <br> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
| | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
| | <tr> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown</th> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Perk Ambush.png|link=|x96px]] <br> Ambush </td> |
| | <td> {{:Rogue|desc=Ambush}} </td> |
| | <td> - </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Perk Backstab.png|link=|x96px]] <br> Back Attack </td> |
| | <td> {{:Rogue|desc=BackAttack}} </td> |
| | <td> - </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Perk Creep.png|link=|x96px]] <br> Creep </td> |
| | <td> {{:Rogue|desc=Creep}} </td> |
| | <td> - </td> |
| | </tr> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
| | <td style=" text-align:middle"> [[File:Perk Dagger Expert.png|link=|x96px]] <br> Dagger Mastery </td> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
| | <td> {{:Rogue|desc=DaggerMastery}} </td> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
| | <td> - </td> |
| </tr>
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Perk_Double_Jump.png|link=|x96px]] <br> Double Jump </td> |
| | <td> {{:Rogue|desc=DoubleJump}} </td> |
| | <td> - </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Perk Hide Mastery.png|link=|x96px]] <br> Hide Mastery </td> |
| | <td> {{:Rogue|desc=HideMastery}} </td> |
| | <td> - </td> |
| | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Ambush.png|link=|x96px]] <br> Ambush </td>
| | <td style=" text-align:middle"> [[File:Jokester.png|link=|x96px]] <br> Jokester </td> |
| <td> {{:Rogue|desc=desc=Ambush}} </td>
| | <td> {{:Rogue|desc=Jokester}} </td> |
| <td> - </td>
| | <td> - </td> |
| </tr>
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Lethal Mark.png|link=|x96px]] <br> Lethal Mark </td> |
| | <td> {{:Rogue|desc=LethalMark}} </td> |
| | <td> - </td> |
| | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Backstab.png|link=|x96px]] <br> Back Attack </td>
| | <td style=" text-align:middle"> [[File:Perk Pickpocket.png|link=|x96px]] <br> Pickpocket </td> |
| <td> {{:Rogue|desc=BackAttack}} </td>
| | <td> {{:Rogue|desc=Pickpocket}} </td> |
| <td> - </td>
| | <td> - </td> |
| </tr>
| | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Creep.png|link=|x96px]] <br> Creep </td>
| | <td style=" text-align:middle"> [[File:Perk Poisoned Weapon.png|link=|x96px]] <br> Poisoned Weapon </td> |
| <td> {{:Rogue|desc=Creep}} </td>
| | <td> {{:Rogue|desc=PoisonedWeapon}} </td> |
| <td> - </td>
| | <td> - </td> |
| </tr>
| | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Dagger Expert.png|link=|x96px]] <br> Dagger Mastery </td>
| | <td style=" text-align:middle"> [[File:Perk Stealth.png|link=|x96px]] <br> Stealth </td> |
| <td> {{:Rogue|desc=DaggerMastery}} </td>
| | <td> {{:Rogue|desc=Stealth}} </td> |
| <td> - </td>
| | <td> - </td> |
| </tr>
| | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk_Double_Jump.png|link=|x96px]] <br> Double Jump </td>
| | <td style=" text-align:middle"> [[File:Perk_Thrust.png|link=|x96px]] <br> Thrust </td> |
| <td> {{:Rogue|desc=DoubleJump}} </td>
| | <td> {{:Rogue|desc=Thrust}} </td> |
| <td> - </td>
| | <td> - </td> |
| </tr>
| | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Hide Mastery.png|link=|x96px]] <br> Hide Mastery </td>
| | <td style=" text-align:middle"> [[File:Perk TrapsandLocks.png|link=|x96px]] <br> Traps and Locks </td> |
| <td> {{:Rogue|desc=HideMastery}} </td>
| | <td> {{:Rogue|desc=TrapsAndLocks}} </td> |
| <td> - </td>
| | <td> - </td> |
| </tr>
| | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Jokester.png|link=|x96px]] <br> Jokester </td>
| | <td style=" text-align:middle"> [[File:Perk Trickster.png|link=|x96px]] <br> Trickster </td> |
| <td> {{:Rogue|desc=Jokester}} </td>
| | <td> {{:Rogue|desc=Trickster}} </td> |
| <td> - </td>
| | <td> - </td> |
| </tr>
| | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Pickpocket.png|link=|x96px]] <br> Pickpocket </td>
| | <td style=" text-align:middle"> [[File:Perk Veil_Of_Shadows.png|link=|x96px]] <br> Veil of Shadows </td> |
| <td> {{:Rogue|desc=Pickpocket}} </td>
| | <td> {{:Rogue|desc=VeilOfShadows}} </td> |
| <td> - </td>
| | <td> {{Ability_Data|VeilOfShadows|CooldownDuration}} </td> |
| </tr>
| | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Poisoned Weapon.png|link=|x96px]] <br> Poisoned Weapon </td>
| | <td style=" text-align:middle"> [[File:Perk Wall Ride.png|link=|x96px]] <br> Wall Ride </td> |
| <td> {{:Rogue|desc=PoisonedWeapon}} </td>
| | <td> {{:Rogue|desc=WallRide}} </td> |
| <td> {{Ability_Data|PoisonedWeapon|Scaling}} </td>
| | <td> - </td> |
| </tr>
| | </tr> |
| <tr>
| | |
| <td style=" text-align:middle"> [[File:Perk Stealth.png|link=|x96px]] <br> Stealth </td>
| | </table> |
| <td> {{:Rogue|desc=Stealth}} </td>
| | <br> |
| <td> - </td>
| | |
| </tr>
| | |-|Skills= |
| <tr> | | |
| <td style=" text-align:middle"> [[File:Perk_Thrust.png|link=|x96px]] <br> Thrust </td>
| | You can equip a total of 2 skills. |
| <td> {{:Rogue|desc=Thrust}} </td>
| | |
| <td> - </td>
| | <br> |
| </tr>
| | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk TrapsandLocks.png|link=|x96px]] <br> Traps and Locks </td>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> |
| <td> {{:Rogue|desc=TrapsAndLocks}} </td>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> |
| <td> - </td>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th> |
| </tr>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th> |
| <!--<tr>
| | </tr> |
| <td style=" text-align:middle"> [[File:Perk_HandCrossbowMastery.png|link=|x96px]] <br> Hand Crossbow Master </td>
| | <tr> |
| <td> {{:Rogue|desc=HandCrossbowMastery}} </td>
| | <td style=" text-align:middle"> [[File:Skill Caltrops.png|link=|x96px]] <br> Caltrops </td> |
| <td> - </td>
| | <td> {{:Rogue|desc=Caltrops}} </td> |
| </tr>-->
| | <td> {{Ability_Data|Caltrops|Scaling}} </td> |
|
| | <td> {{Ability_Data|Caltrops|SkillCooldown}} </td> |
| </table>
| | </tr> |
| <br> | | <tr> |
|
| | <td style=" text-align:middle"> [[File:Skill_Cut_Throat.png|link=|x96px]] <br> Cut Throat </td> |
| |-|Skills=
| | <td> {{:Rogue|desc=CutThroat}} </td> |
|
| | <td> - </td> |
| You can equip a total of 2 skills.
| | <td> {{Ability_Data|CutThroat|SkillCooldown}} </td> |
|
| | </tr> |
| <br> | | <tr> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
| | <td style=" text-align:middle"> [[File:Skill_Dual_Strike.png|link=|x96px]] <br> Dual Strike </td> |
| <tr>
| | <td> {{:Rogue|desc=DualStrike}} </td> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
| | <td> - </td> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
| | <td> {{Ability_Data|DualStrike|SkillCooldown}} </td> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
| | </tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th>
| | <tr> |
| </tr>
| | <td style=" text-align:middle"> [[File:Skill Hide.png|link=|x96px]] <br> Hide </td> |
| <tr> | | <td> {{:Rogue|desc=Hide}} </td> |
| <td style=" text-align:middle"> [[File:Skill Caltrops.png|link=|x96px]] <br> Caltrops </td>
| | <td> - </td> |
| <td> {{:Rogue|desc=Caltrops}} </td>
| | <td> {{Ability_Data|Hide|SkillCooldown}} </td> |
| <td> {{Ability_Data|Caltrops|Scaling}} </td>
| | </tr> |
| <td> {{Ability_Data|Caltrops|SkillCooldown}} </td>
| | <tr> |
| </tr> | | <td style=" text-align:middle"> [[File:Skill Play Dead.png|link=|x96px]] <br> Play Dead </td> |
| <tr>
| | <td> {{:Rogue|desc=PlayDead}} </td> |
| <td style=" text-align:middle"> [[File:Skill_Cut_Throat.png|link=|x96px]] <br> Cut Throat </td>
| | <td> - </td> |
| <td> {{:Rogue|desc=CutThroat}} </td>
| | <td> {{Ability_Data|PlayDead|SkillCooldown}} </td> |
| <td> - </td>
| | </tr> |
| <td> {{Ability_Data|CutThroat|SkillCooldown}} </td>
| | <tr> |
| </tr>
| | <td style=" text-align:middle"> [[File:Skill Rupture.png|link=|x96px]] <br> Rupture </td> |
| <tr>
| | <td> {{:Rogue|desc=Rupture}} </td> |
| <td style=" text-align:middle"> [[File:Skill Hide.png|link=|x96px]] <br> Hide </td>
| | <td> {{Ability_Data|Rupture|Scaling}} </td> |
| <td> {{:Rogue|desc=Hide}} </td>
| | <td> {{Ability_Data|Rupture|SkillCooldown}} </td> |
| <td> - </td>
| | </tr> |
| <td> {{Ability_Data|Hide|SkillCooldown}} </td>
| | <tr> |
| </tr>
| | <td style=" text-align:middle"> [[File:Skill Shadowstep.png|link=|x96px]] <br>Shadowstep </td> |
| <tr>
| | <td> {{:Rogue|desc=Shadowstep}} </td> |
| <td style=" text-align:middle"> [[File:Skill Rupture.png|link=|x96px]] <br> Rupture </td>
| | <td> - </td> |
| <td> {{:Rogue|desc=Rupture}} </td>
| | <td> {{Ability_Data|Shadowstep|SkillCooldown}} </td> |
| <td> {{Ability_Data|Rupture|Scaling}} </td>
| | </tr> |
| <td> {{Ability_Data|Rupture|SkillCooldown}} </td>
| | <tr> |
| </tr>
| | <td style=" text-align:middle"> [[File:Skill Smoke Bomb.png|link=|x96px]] <br> Smoke Pot </td> |
| <tr>
| | <td> {{:Rogue|desc=SmokePot}} </td> |
| <td style=" text-align:middle"> [[File:Skill Smoke Bomb.png|link=|x96px]] <br> Smoke Pot </td>
| | <td> - </td> |
| <td> {{:Rogue|desc=SmokePot}} </td>
| | <td> {{Ability_Data|SmokePot|SkillCooldown}} </td> |
| <td> - </td>
| | </tr> |
| <td> {{Ability_Data|SmokePot|SkillCooldown}} </td>
| | <tr> |
| </tr>
| | <td style=" text-align:middle"> [[File:Skill Sneak Attack.png|link=|x96px]] <br> Sneak Attack </td> |
| <tr>
| | <td> {{:Rogue|desc=SneakAttack}} </td> |
| <td style=" text-align:middle"> [[File:Skill_Tumbling.png|link=|x96px]] <br> Tumbling </td>
| | <td> - </td> |
| <td> {{:Rogue|desc=Tumbling}} </td>
| | <td> {{Ability_Data|SneakAttack|SkillCooldown}} </td> |
| <td> - </td>
| | </tr> |
| <td> {{Ability_Data|Tumbling|SkillCooldown}} </td>
| | <tr> |
| </tr>
| | <td style=" text-align:middle"> [[File:Skill_Tumbling.png|link=|x96px]] <br> Tumbling </td> |
| <tr>
| | <td> {{:Rogue|desc=Tumbling}} </td> |
| <td style=" text-align:middle"> [[File:Skill Weakpoint Attack.png|link=|x96px]] <br> Weakpoint Attack </td>
| | <td> - </td> |
| <td> {{:Rogue|desc=WeakpointAttack}} </td>
| | <td> {{Ability_Data|Tumbling|SkillCooldown}} </td> |
| <td> - </td>
| | </tr> |
| <td> {{Ability_Data|WeakpointAttack|SkillCooldown}} </td>
| | <tr> |
| </tr>
| | <td style=" text-align:middle"> [[File:Skill Weakpoint Attack.png|link=|x96px]] <br> Weakpoint Attack </td> |
|
| | <td> {{:Rogue|desc=WeakpointAttack}} </td> |
| </table> | | <td> - </td> |
|
| | <td> {{Ability_Data|WeakpointAttack|SkillCooldown}} </td> |
| <br>
| | </tr> |
| |-|Gear=
| | |
| {{ListGearForClass|{{PAGENAME}}}}
| | </table> |
|
| | |
| |-|Stats=
| | <br> |
| {{GenerateDetailsPage|{{PAGENAME}}}}
| | |-|Gear= |
| | | {{ListGearForClass|{{PAGENAME}}}} |
| <br>
| | |
|
| | |-|Stats= |
| |-|Tips=
| | {{GenerateDetailsPage|{{PAGENAME}}}} |
|
| | |
| - Armor penetration abilities do not affect negative PDR, which means they have no affect on [[Monsters]] except some bosses
| | <br> |
|
| | |
| - Prioritize bringing bandages instead of potions into a raid, because potions last less time and therefore also heal less on Rogues due to their abysmal Buff Duration stat.
| | |-|Tips= |
|
| | |
| - Use your invisibility skill to ambush enemy players or de-aggro monsters.
| | - Armor penetration abilities do not affect negative PDR, which means they have no effect on [[Monsters]] except some bosses |
|
| | |
| - Use your throwing knives, they can do quite a bit of damage. You can even apply your on hit debuff skills and poison with them.
| | - Prioritize bringing bandages instead of potions into a raid, because potions last less time and therefore also heal less on Rogues due to their abysmal Buff Duration stat. |
|
| | |
| - You are not as durable as a Fighter, don't take big group fights head on, prioritize ambushing their low health or supportive team mates, to quickly turn the tides of battle into your favor. If you are forced to fight head-on, use your superior movement speed to your advantage by spacing yourself out of the enemy's range.
| | - Use your invisibility skill to ambush enemy players or de-aggro monsters. |
|
| | |
| - If you are hiding in the dark, be sure to unequip your potions from your quick-slots, since they glow in the dark and would give your position away. In the same vein, enemies can see your weapons glowing in the dark if you use your buff abilities or Poison Weapon.
| | - Use your throwing knives, they can do quite a bit of damage. You can even apply your on hit debuff skills and poison with them. |
|
| | |
| - You can use Hide while jumping up in the air if you crouch or shift walk, this will confuse the enemy and make your movements unpredictable.
| | - You are not as durable as a Fighter, don't take big group fights head on, prioritize ambushing their low health or supportive team mates, to quickly turn the tides of battle into your favor. If you are forced to fight head-on, use your superior movement speed to your advantage by spacing yourself out of the enemy's range. |
|
| | |
| - You cannot use your Hide skill while holding a light source in your hands.
| | - If you are hiding in the dark, be sure to unequip your potions from your quick-slots, since they glow in the dark and would give your position away. In the same vein, enemies can see your weapons glowing in the dark if you use your buff abilities or Poison Weapon. |
|
| | |
| - Keep in mind that swapping weapons and items makes noise, even if you are invisible.
| | - You can use Hide while jumping up in the air if you crouch or shift walk, this will confuse the enemy and make your movements unpredictable. |
|
| | |
| </tabber>
| | - You cannot use your Hide skill while holding a light source in your hands. |
|
| | |
| All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.
| | - Keep in mind that swapping weapons and items makes noise, even if you are invisible. |
| </noinclude><includeonly>{{#switch:{{lc:{{{desc|}}}}}
| | |
|
| | - Damaging an airborne enemy now correctly applies an additional 2% damage. This behavior was previously a bug. |
| |ambush=When coming out of hide, you gain {{Ability_Data|Ambush|MoveSpeedBonus}} and {{Ability_Data|Ambush|PhysicalPowerBonus}} for {{Ability_Data|Ambush|Duration}}. If the melee attack is successful, the effect disappears.
| | |
|
| | </tabber> |
| |backattack=When attacking a target from behind (roughly 120-135 degrees) gain {{Ability_Data|Backattack|PhysicalPowerBonus}}.
| | |
|
| | All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more. |
| |creep= While crouching for at least {{Ability_Data|Creep|Duration}}, reduce the volume of footsteps significantly.
| | </noinclude><includeonly>{{#switch:{{lc:{{{desc|}}}}} |
|
| | |
| |daggermastery=When swinging a [[Weapons#Dagger|dagger]], gain {{Ability_Data|DaggerMastery|MeleePhysicalPowerBonus}}.
| | |ambush=When coming out of hide, you gain {{Ability_Data|Ambush|MoveSpeedBonus}} for {{Ability_Data|Ambush|Duration}}. If the melee attack is successful, the effect disappears. {{NeedsTesting|Still says that a melee effect will remove the buff even though the physical power bonus buff was removed, is this still the case?}} |
|
| | |
| |doublejump=You gain the ability to jump an additional time in the air, but lose {{Ability_Data|DoubleJump|MoveSpeedAdd}}. After double jumping, receive a 75% [[Weapons#Movement_Multiplier_Explanation|Movement Multiplier]] until landing.
| | |backattack=When attacking a target from behind (120 degrees) gain {{Ability_Data|Backattack|PhysicalPowerBonus}}. |
|
| | |
| |hidemastery= Increases the Hide skill's to {{Ability_Data|HideMastery|Duration}}.
| | |creep= While crouching for at least {{Ability_Data|Creep|Duration}}, the distance that your footsteps can be heard is reduced and gain {{Ability_Data|Creep|MoveSpeedBonus}}. Also reduce monster detection radius by {{Ability_Data|Creep|SightDetectionReduction}}. |
|
| | |
| |jokester=Grant self and all party members {{Ability_Data|Jokester|AllAttributes}} within {{Ability_Data|Jokester|AuraRadius}}.
| | |daggermastery=While swinging or throwing a [[Weapons#Dagger|dagger]], gain {{Ability_Data|DaggerMastery|MeleePhysicalPowerBonus}} and {{Ability_Data|DaggerMastery|MeleeTruePhysicalDamage}}. |
|
| | |
| |pickpocket=Steal items from a chosen nearby enemy by using the "interact" key. Stolen item is chosen randomly from enemies inventory. Items currently equipped by enemies cannot be stolen. <br> Additionally, your hide will not be revealed when you are bumped into. Items worn in utility slots do not appear on the waist.
| | |doublejump=You gain the ability to jump an additional time in the air. |
|
| | |
| |poisonedweapon=A successful attack applies poison that deals {{Ability_Data|PoisonedWeapon|MagicalBaseDamage}} over {{Ability_Data|PoisonedWeapon|Duration}}. The poison can stack up to {{Ability_Data|PoisonedWeapon|MaximumStacks}} times at once and all stacks refresh when adding more stacks.
| | |hidemastery= Increases the Hide skill duration to 1.5x and multiplies the cooldown by {{Ability_Data|HideMastery|Duration}}. |
|
| | |
| |stealth= While hiding, gain the ability to move {{Ability_Data|Stealth|Steps}} steps while crouching or slow walking. Also gain {{Ability_Data|Stealth|MoveSpeedAdd}} per remaining step. <br> (reveals your silhouette when moving)
| | |jokester=Grant self and all party members {{Ability_Data|Jokester|AllAttributes}} within {{Ability_Data|Jokester|AuraRadius}}. |
|
| | |
| |thrust=When swinging a [[Weapons#Daggers|dagger]], gain an additional {{Ability_Data|Thrust|ArmorPenetration}}.
| | |lethalmark=A target hit by a throwing knife loses {{Ability_Data|LethalMark|PhysicalDamageReductionMod}} for {{Ability_Data|LethalMark|Duration}}. This effect does not stack on the same target. |
|
| | |
| |trapsandlocks=You can unlock locked locks without a lockpick and detect traps within {{Ability_Data|TrapsAndLocks|AuraRadius}} to disarm them.
| | |pickpocket=Steal items from a chosen nearby enemy by using the "interact" key. Stolen item is chosen randomly from enemies inventory. Items currently equipped by enemies cannot be stolen. <br> Additionally, your hide will not be revealed when you are bumped into. Items worn in utility slots do not appear on the waist. Pickpocket is not permitted in [[Arena]]. |
|
| | |
| |handcrossbowmastery=Gain the ability to equip [[Hand Crossbow]]s and gain {{Ability_Data|HandCrossbowMastery|PhysicalBuffWeaponDamage}} while using one. {{NeedsTesting|Need to confirm if the bonus damage only applies to the crossbow, or if it also applies to the primary weapon like a Rapier}}
| | |poisonedweapon=A successful attack applies poison that deals {{Ability_Data|PoisonedWeapon|MagicalBaseDamage}} ({{Ability_Data|PoisonedWeapon|Scaling}}) over {{Ability_Data|PoisonedWeapon|DebuffDuration}} and causes the target to suffer {{Ability_Data|PoisonedWeapon|IncomingPhysicalHealingMod}} and {{Ability_Data|PoisonedWeapon|IncomingMagicalHealingMod}}. The poison can stack up to {{Ability_Data|PoisonedWeapon|DebuffMaximumStacks}} times at once and all stacks refresh when adding more stacks. |
|
| | |
| |caltrops=Drops Caltrops at your feet that deal {{Ability_Data|Caltrops|PhysicalBaseDamage}} and slows by {{Ability_Data|Caltrops|HitslowMoveSpeed}} to the next character that steps on them for {{Ability_Data|Caltrops|HitslowDuration}}. <br> Caltrop stays on the ground for {{Ability_Data|Caltrops|CaltropLifetime}}. <br> ({{Ability_Data|Caltrops|MaxCount}} uses, non-replenishable.)
| | |stealth= While hiding, gain the ability to move {{Ability_Data|Stealth|Steps}} steps while crouching or slow walking. Also gain {{Ability_Data|Stealth|MoveSpeedAdd}} per remaining step. |
|
| | |
| |cutthroat=When you successfully hit a target, [[Silence#Cut Throat|silence]] them for {{Ability_Data|CutThroat|Duration}}, disabling the target's skills/spells/performance abilities.
| | |thrust=While swinging or throwing a [[Weapons#Daggers|dagger]], gain an additional {{Ability_Data|Thrust|ArmorPenetration}}. |
|
| | |
| |hide=Become invisible for {{Ability_Data|Hide|Duration}}. It is possible to change your equipment in this state. You are revealed when you attempt an action, such as moving, attacking, using a skill. Additionally, you will be revealed when you are bumped into.
| | |trapsandlocks=You can unlock locked locks without a lockpick and detect traps within {{Ability_Data|TrapsAndLocks|AuraRadius}} to disarm them. |
|
| | |
| |rupture=The next successful attack causes the target to bleed for {{Ability_Data|Rupture|PhysicalBaseDamage}} over {{Ability_Data|Rupture|Duration}}. The buff is consumed when an attack hits an object or target. <br> Can be stacked up to {{Ability_Data|Rupture|BleedingMaximumStacks}} times if Ruptured multiple times.
| | |trickster=While using throwing weapons, gain {{Ability_Data|Trickster|ActionSpeed}} and {{Ability_Data|Trickster|MoveSpeedBonus}}. Increased {{Ability_Data|Trickster|ItemSwapSpeed}}. {{NeedsTesting|Does this work on all throwables like drums?}} |
|
| | |
| |smokepot=A smoke pot is deployed creating a smoke screen. The smoke screen lasts {{Ability_Data|SmokePot|AoELifetime}} and covers a {{Ability_Data|SmokePot|Range}} area. While an enemy target is within the smoke screen it slows them by {{Ability_Data|SmokePot|MoveSpeedBonus}}. <br> ({{Ability_Data|SmokePot|MaxCount}} uses, non-replenishable.)
| | |veilofshadows=When your health falls below {{Ability_Data|VeilOfShadows|HelathRatio}}, you immediately enter stealth for {{Ability_Data|VeilOfShadows|StartDuration}} and gain a {{Ability_Data|VeilOfShadows|MoveSpeedBonus}}. Stealth is not broken even after moving for {{Ability_Data|VeilOfShadows|CanMoveWhileHideDuration}}. |
|
| | |
| |tumbling=When used, backtumbles in the opposite direction the player is facing.
| | |wallride=Allows you to climb along walls for up to {{Ability_Data|WallRide|MaximumStacks}} steps and perform an additional jump by kicking off a wall. You will automatically fall after hanging on a wall for {{Ability_Data|WallRide|Duration}}. You cannot start climbing again until after landing on the ground. |
|
| | |
| |weakpointattack=When you successfully hit a target, reduce their armor rating by {{Ability_Data|WeakpointAttack|ItemArmorRatingBonus}} for {{Ability_Data|WeakpointAttack|Duration}}. Only when melee attacking.
| | |caltrops=Drops Caltrops at your feet that deal {{Ability_Data|Caltrops|PhysicalBaseDamage}} and slows by {{Ability_Data|Caltrops|HitslowMoveSpeed}} within a {{Ability_Data|Caltrops|Range}} radius to the next character that steps on them for {{Ability_Data|Caltrops|HitslowDuration}}. <br> Caltrop stays on the ground for {{Ability_Data|Caltrops|CaltropLifetime}}. <br> {{Ability_Data|Caltrops|Charges}}. {{NeedsTesting|Does the 1.5m range mean it can slow multiple players? Or is this range actually how close a character needs to be to trigger the caltrops?}} |
|
| | |
| |#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| | |cutthroat=When you successfully hit a target, [[Silence#Cut Throat|silence]] them for {{Ability_Data|CutThroat|Duration}}, disabling the target's skills/spells/performance abilities. |
| }}</includeonly>
| | |
| | |dualstrike=Strike simultaneously with both daggers, delivering a powerful blow that combines the damage of both weapons. {{NeedsTesting|What is the extent of the effects that get applied? Maybe something like Ignite counts twice?}} |
| | |
| | |hide=Become invisible for {{Ability_Data|Hide|ActiveDuration}}. It is possible to change your equipment in this state. You are revealed when you attempt an action, such as moving, attacking, using a skill. Additionally, you will be revealed when you are bumped into. After being revealed, you suffer a {{Ability_Data|Hide|PhysicalPowerBonus}} penalty for {{Ability_Data|Hide|DebuffDuration}}. Has {{Ability_Data|Hide|Charges}}. |
| | |
| | |playdead=Play dead and lie down like a corpse. Recover {{Ability_Data|PlayDead|RecoverableBaseHealing}} ({{Ability_Data|PlayDead|Scaling}}) every {{Ability_Data|PlayDead|Tickinterval}}. |
| | |
| | |rupture=The next successful attack causes the target to bleed for {{Ability_Data|Rupture|PhysicalBaseDamage}} over {{Ability_Data|Rupture|Duration}}. The [[Buffs|Buff]] is consumed when an attack hits an object or target. <br> Can be stacked up to {{Ability_Data|Rupture|BleedingMaximumStacks}} times if Ruptured multiple times. |
| | |
| | |shadowstep=Grants a buff for {{Ability_Data|Shadowstep|Duration}}. While the buff is active, your next attack using or throwing a [[Weapons#Daggers|dagger]] instantly moves you behind the target on hit. The effect is consumed if a target is not hit. {{NeedsTesting|What counts as a valid target to teleport to?}} |
| | |
| | |smokepot=A smoke pot is deployed creating a smoke screen. The smoke screen lasts {{Ability_Data|SmokePot|Duration}} and covers a {{Ability_Data|SmokePot|Range}} area. While an enemy target is within the smoke screen it slows them by {{Ability_Data|SmokePot|MoveSpeedBonus}}. |
| | |
| | |sneakattack=Your next melee attack deals an additional {{Ability_Data|SneakAttack|HitDamagePhysicalBaseDamage}} ({{Ability_Data|SneakAttack|Scaling}}). If the target is not in combat, it deals an additional {{Ability_Data|SneakAttack|AdditionalHitDamagePhysicalBaseDamage}} ({{Ability_Data|SneakAttack|Scaling}}). |
| | |
| | |tumbling=When used, backtumbles in the opposite direction the player is facing. |
| | |
| | |weakpointattack=When you successfully hit a target, reduce their armor rating by {{Ability_Data|WeakpointAttack|ItemArmorRatingBonus}} for {{Ability_Data|WeakpointAttack|Duration}}. Only when melee attacking. |
| | |
| | |#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> |
| | }}</includeonly> |