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==Description==
==Description==


[[Ranger|Rangers]] in Dark and Darker are wilderness experts, who use their knowledge of nature and keen senses to track down and eliminate their enemies. They are skilled hunters and trappers, able to set deadly traps and ambushes. Rangers are adept at ranged combat, relying on their skills of archery and markmanship to deal most of their damage. Bows and arrows, crossbows and bolts are the favoured weapons of the Ranger. They rely on swords for close range engagements, with the option to equip a spear as well.
[[Ranger|Rangers]] in Dark and Darker are wilderness experts, who use their knowledge of nature and keen senses to track down and eliminate their enemies. They are skilled hunters and trappers, able to set deadly traps and ambushes. Rangers are adept at ranged combat, relying on their skills of archery and marksmanship to deal most of their damage. Bows and arrows, crossbows and bolts are the favoured weapons of the Ranger. They rely on swords for close range engagements, with the option to equip a spear as well.




==Class Info==
==Class Info==
<br>
The Ranger is an excellent survivalist. With a keen eye and quick hands, the Ranger tracks his enemies, sets traps and ambushes unsuspecting prey.
'''Weapon of choice:''' Any long-ranged weapons, some swords and spears.
 
 
'''Weapon of choice''' - Any long-ranged weapons


*Pros
*Pros
**High ranged damage output, allowing them to threaten angles effectively and deal significant damage from the backline.
**Quick with the bow.
**Able to set bear traps to lock down enemies in place.
**Track enemy players. (Chase perk)
**Great room clearing and PvE ability without putting themselves at risk.
**Set traps.
**High movement speed and interaction speed, allowing them to pick their fights.
**Quickly start a campfire. (Camping Mastery perk)
**High burst healing with the Field Ration skill.
**High burst healing. (Field Ration skill)
**Able to track fresh enemy footprints via the Chase perk, effectively nullifying invisibility.
*Cons
*Cons
**Limited ammo pool requiring frequent reloads, arrow management and the sacrifice of a non-insignificant amount of inventory space.
**Cannot equip most melee weapons.
**Very weak at close range, few melee weapon options and no special melee skills.
**Low damage with melee weapons.
**Low health pool with limited armour options.
 
**Costly to play, as arrows, bolts and bear traps are essential to most Ranger playstyles.
**Projectiles can be blocked by shields and dodged more easily than melee attacks.


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<br>
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>         
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling</th>         
</tr>
</tr>
      <tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.-->
<tr>  
<td style=" text-align:middle"> [[File:CampingMastery.png|link=|x96px]] <br> Camping Mastery </td>
<td style=" text-align:middle"> [[File:CampingMastery.png|link=|x96px]] <br> Camping Mastery </td>
<td> Gain {{:Ranger|CampingMastery|RegularInteractionSpeed}} while setting up [[Campfire|campfire]] and increases the duration by {{:Ranger|CampingMastery|Duration}}. </td>
<td> {{:Ranger|desc=CampingMastery}} </td>
        <td> - </td>
<td> - </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Tracking.png|link=|x96px]] <br> Chase </td>
<td style=" text-align:middle"> [[File:Perk Tracking.png|link=|x96px]] <br> Chase </td>
<td> Detect recent enemy footsteps within {{:Ranger|Chase|AuraRadius}} and can hear enemy footstep sounds from farther away. </td>
<td> {{:Ranger|desc=Chase}} </td>
        <td> - </td>
<td> - </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk_Crippling_Shot.png|link=|x96px]] <br> Crippling Shot </td>
<td style=" text-align:middle"> [[File:Perk_Crippling_Shot.png|link=|x96px]] <br> Crippling Shot </td>
<td> Hitting the target's leg inflicts {{:Ranger|CripplingShot|HitslowMoveSpeed}} for {{:Ranger|CripplingShot|HitslowDuration}}. </td>
<td> {{:Ranger|desc=CripplingShot}} </td>
        <td> - </td>
<td> - </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Crossbow Mastery.png|link=|x96px]] <br> Crossbow Mastery </td>
<td style=" text-align:middle"> [[File:Perk Crossbow Mastery.png|link=|x96px]] <br> Crossbow Mastery </td>
<td> While using a [[Weapons#Crossbows|crossbow]], gain {{:Ranger|CrossbowMastery|PhysicalPowerBonus}} and an additional {{:Ranger|CrossbowMastery|ActionSpeed}} while reloading. </td>
<td> {{:Ranger|desc=CrossbowMastery}} </td>
        <td> - </td>
<td> - </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Kinesthesia.png|link=|x96px]] <br> Kinesthesia </td>
<td style=" text-align:middle"> [[File:Perk Kinesthesia.png|link=|x96px]] <br> Kinesthesia </td>
<td> When moving with the bowstring drawn, receive a [[Weapons#Movement_Multiplier_Explanation|movement multiplier]] of {{:Ranger|Kinesthesia|MovementMultiplier}} . </td>
<td> {{:Ranger|desc=Kinesthesia}} </td>
        <td> - </td>
<td> - </td>
</tr>
</tr>
        <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Nimble Hands.png|link=|x96px]] <br> Nimble Hands </td>
<td style=" text-align:middle"> [[File:Perk Nimble Hands.png|link=|x96px]] <br> Nimble Hands </td>
<td> When using a [[Weapons#Bows|bow]], increases your draw speed by 15%. </td>
<td> {{:Ranger|desc=NimbleHands}} </td>
        <td> - </td>
<td> - </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk_Quick_Reload.png|link=|x96px]] <br> Quick Reload </td>
<td style=" text-align:middle"> [[File:Perk_Quick_Reload.png|link=|x96px]] <br> Quick Reload </td>
<td> When reloading a [[Weapons#Bows|bow-type]] weapon, gain {{:Ranger|QuickReload|ActionSpeed}}. </td>
<td> {{:Ranger|desc=QuickReload}} </td>
        <td> - </td>
<td> - </td>
</tr>
</tr>
        <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Ranged Weapons Expert.png|link=|x96px]] <br> Ranged Weapons Mastery </td>
<td style=" text-align:middle"> [[File:Perk Ranged Weapons Expert.png|link=|x96px]] <br> Ranged Weapons Mastery </td>
<td> When attacking with a ranged ([[Weapons#Bows|bow]]/[[Weapons#Crossbows|crossbow]]) weapon, gain {{:Ranger|RangedWeaponsMastery|PhysicalPowerBonus}}. </td>
<td> {{:Ranger|desc=RangedWeaponsMastery}} </td>
        <td> - </td>
<td> - </td>
</tr>
</tr>
        <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Sharpshooter.png|link=|x96px]] <br> Sharpshooter </td>
<td style=" text-align:middle"> [[File:Perk Sharpshooter.png|link=|x96px]] <br> Sharpshooter </td>
<td> When attacking with a ranged ([[Weapons#Bows|bow]]/[[Weapons#Crossbows|crossbow]]) weapon, gain {{:Ranger|Sharpshooter|PhysicalHeadshotHitLocationBonus}}. </td>
<td> {{:Ranger|desc=Sharpshooter}} </td>
        <td> - </td>
<td> - </td>
</tr>
</tr>
        <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Spear Proficiency.png|link=|x96px]] <br> Spear Proficiency </td>
<td style=" text-align:middle"> [[File:Perk Spear Proficiency.png|link=|x96px]] <br> Spear Proficiency </td>
<td> Gain the ability to equip [[Spear|spears]]. While using a spear, gain {{:Ranger|SpearProficiency|PhysicalPower}}. </td>
<td> {{:Ranger|desc=SpearProficiency}} </td>
        <td> - </td>
<td> - </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Trap Expert.png|link=|x96px]] <br> Trap Mastery </td>
<td style=" text-align:middle"> [[File:Perk Trap Expert.png|link=|x96px]] <br> Trap Mastery </td>
<td> When installing traps, gain {{:Ranger|TrapMastery|RegularInteractionSpeed}}. </td>
<td> {{:Ranger|desc=TrapMastery}} </td>
        <td> - </td>
<td> - </td>
</tr>
</tr>
</table>
</table>
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<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cooldown </th>
</tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.-->
</tr>  
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Skill_BackStep.png|link=|x96px]] <br> Back Step </td>
<td style=" text-align:middle"> [[File:Skill_BackStep.png|link=|x96px]] <br> Back Step </td>
<td> Quickly retreats {{:Ranger|Backstep|Range}} in {{:Ranger|Backstep|Duration}}. It can also be used in the air. </td>
<td> {{:Ranger|desc=BackStep}} </td>
        <td> - </td>
<td> - </td>
        <td> {{:Ranger|Backstep|SkillCooldown}} </td>
<td> {{Ability_Data|Backstep|SkillCooldown}} </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Field Ration.png|link=|x96px]] <br> Field Ration </td>
<td style=" text-align:middle"> [[File:Skill Field Ration.png|link=|x96px]] <br> Field Ration </td>
<td> Forage food and recover {{:Ranger|FieldRation|PhysicalBaseHealing}}. <br> ({{:Ranger|FieldRation|MaxCount}} uses, non replenishable) </td>
<td> {{:Ranger|desc=FieldRation}} </td>
        <td> {{:Ranger|FieldRation|Scaling}} </td>
<td> {{Ability_Data|FieldRation|Scaling}} </td>
        <td> {{:Ranger|FieldRation|SkillCooldown}} </td>
<td> {{Ability_Data|FieldRation|SkillCooldown}} </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Skill_Forceful_Shot.png|link=|x96px]] <br> Forceful Shot </td>
<td style=" text-align:middle"> [[File:Skill_Forceful_Shot.png|link=|x96px]] <br> Forceful Shot </td>
<td> When using a [[Weapons#Bows|bow-type]] weapon, gain the ability to knocks target by {{:Ranger|ForcefulShot|Range}} back for {{:Ranger|ForcefulShot|Duration}}. </td>
<td> {{:Ranger|desc=ForcefulShot}} </td>
        <td> - </td>
<td> - </td>
        <td> {{:Ranger|ForcefulShot|SkillCooldown}} </td>
<td> {{Ability_Data|ForcefulShot|SkillCooldown}} </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Multishot.png|link=|x96px]] <br> Multishot </td>
<td style=" text-align:middle"> [[File:Skill Multishot.png|link=|x96px]] <br> Multishot </td>
<td> When using a [[Weapons#Bows|bow-type]] weapon, fire 5 arrows at once in cone shaped dispersion. <br> All 5 arrows deal 100% damage. </td>
<td> {{:Ranger|desc=Multishot}} </td>
        <td> - </td>
<td> - </td>
        <td> {{:Ranger|Multishot|SkillCooldown}} </td>
<td> {{Ability_Data|Multishot|SkillCooldown}} </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Skill_Penetrating_Shot.png|link=|x96px]] <br> Penetrating Shot </td>
<td style=" text-align:middle"> [[File:Skill_Penetrating_Shot.png|link=|x96px]] <br> Penetrating Shot </td>
<td> Gain {{:Ranger|PenetratingShot|PhysicalHeadshotPenetration}} and {{:Ranger|PenetratingShot|ArmorPenetration}} for {{:Ranger|PenetratingShot|Duration}}. <br> Limited to ranged ([[Weapons#Bows|bow]]/[[Weapons#Crossbows|crossbow]]) weapons. </td>
<td> {{:Ranger|desc=PenetratingShot}} </td>
        <td> - </td>
<td> - </td>
        <td> {{:Ranger|PenetratingShot|SkillCooldown}} </td>
<td> {{Ability_Data|PenetratingShot|SkillCooldown}} </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Quick Fire.png|link=|x96px]] <br> Quick Fire </td>
<td style=" text-align:middle"> [[File:Skill Quick Fire.png|link=|x96px]] <br> Quick Fire </td>
<td> Gain and additional {{:Ranger|QuickFire|ActionSpeed}} for {{:Ranger|QuickFire|Duration}} while using [[Weapons#Bows|bow-type]] weapons. </td>
<td> {{:Ranger|desc=QuickFire}} </td>
        <td> - </td>
<td> - </td>
        <td> {{:Ranger|QuickFire|SkillCooldown}} </td>
<td> {{Ability_Data|QuickFire|SkillCooldown}} </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Quickshot.png|link=|x96px]] <br> Quickshot </td>
<td style=" text-align:middle"> [[File:Skill Quickshot.png|link=|x96px]] <br> Quickshot </td>
<td> Fire arrows in a qucik succession. Each [[Weapons#Bows|bow-type]] will fire a different amount of arrows. <br> (2 for Longbow, 3 for Recurve Bow, 4 for Survival Bow) </td>
<td> {{:Ranger|desc=Quickshot}} </td>
        <td> - </td>
<td> - </td>
        <td> {{:Ranger|Quickshot|SkillCooldown}} </td>
<td> {{Ability_Data|Quickshot|SkillCooldown}} </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Skill True Shot.png|link=|x96px]] <br> True Shot </td>
<td style=" text-align:middle"> [[File:Skill True Shot.png|link=|x96px]] <br> True Shot </td>
<td> Projectile flight speed is greatly increased and no longer affected by gravity, also increasing {{:Ranger|TrueShot|PhysicalPowerBonus}} for {{:Ranger|TrueShot|Duration}}. </td>
<td> {{:Ranger|desc=TrueShot}} </td>
        <td> - </td>
<td> - </td>
        <td> {{:Ranger|TrueShot|SkillCooldown}} </td>
<td> {{Ability_Data|TrueShot|SkillCooldown}} </td>
</tr>
</tr>
</table>
</table>
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All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.</noinclude><includeonly><!-- ==Ability_Data==
All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.</noinclude><includeonly>{{#switch:{{lc:{{{desc|}}}}}
-->{{#switch:{{lc:{{{1|}}}}}
 
|backstep={{#switch:{{lc:{{{2|}}}}}
|campingmastery=Gain {{Ability_Data|CampingMastery|RegularInteractionSpeed}} while setting up [[Campfire|Campfire]]s and increases the duration to {{Ability_Data|CampingMastery|Duration}}.
|skilltype=<b>Instant</b>
 
|skilltier=<b>1</b>
|chase=Detect recent enemy footsteps within {{Ability_Data|Chase|AuraRadius}} and can hear enemy footstep sounds from farther away.
|range=<b>4m</b>
 
|usemoving=<b>True</b>
|cripplingshot=Hitting the target's leg with a projectile inflicts {{Ability_Data|CripplingShot|HitslowMoveSpeed}} for {{Ability_Data|CripplingShot|HitslowDuration}}.
|skillcooldowntrigger=<b>Active</b>
 
|skillcooldown=<b>10s</b>
|crossbowmastery=While using a [[Weapons#Crossbows|crossbow]], gain {{Ability_Data|CrossbowMastery|PhysicalPowerBonus}} and an additional {{Ability_Data|CrossbowMastery|ActionSpeed}} while reloading.
|duration=<b>0.2s</b>
 
|all=SkillType,SkillTier,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration
|kinesthesia=When moving with the bowstring drawn, receive a [[Weapons#Movement_Multiplier_Explanation|movement multiplier]] of {{Ability_Data|Kinesthesia|MovementMultiplier}}.
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
 
}}
|nimblehands=When using a [[Weapons#Bows|bow]], increases the animation's base draw speed by 15%.
|campingmastery={{#switch:{{lc:{{{2|}}}}}
 
|regularinteractionspeed=<b>50% [[Stats#Regular_Interaction_Speed|Regular Interaction Speed]]</b>
|quickreload=When reloading a [[Weapons#Bows|bow-type]] weapon, gain {{Ability_Data|QuickReload|ActionSpeed}}.
|duration=<b>1.3x</b>
 
|stackingtype=<b>Aggregates by Source</b>
|rangedweaponsmastery=When attacking with a ranged ([[Weapons#Bows|bow]]/[[Weapons#Crossbows|crossbow]]) weapon, gain {{Ability_Data|RangedWeaponsMastery|PhysicalPowerBonus}}.
|maximumstacks=<b>1</b>
 
|all=RegularInteractionSpeed,Duration,StackingType,MaximumStacks
|sharpshooter=When attacking with a ranged ([[Weapons#Bows|bow]]/[[Weapons#Crossbows|crossbow]]) weapon, gain {{Ability_Data|Sharpshooter|PhysicalHeadshotHitLocationBonus}}.
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
 
}}
|spearproficiency=Gain the ability to equip [[Spear|spears]]. While using a spear, gain {{Ability_Data|SpearProficiency|PhysicalPower}}.
|chase={{#switch:{{lc:{{{2|}}}}}
 
|auraradius=<b>4.5m</b>
|trapmastery=When installing traps, gain {{Ability_Data|TrapMastery|RegularInteractionSpeed}}.
|all=AuraRadius
 
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
|backstep=Quickly retreats {{Ability_Data|Backstep|Range}} in {{Ability_Data|Backstep|Duration}}. It can also be used in the air. {{Ability_Data|Backstep|Charges}}
}}
 
|cripplingshot={{#switch:{{lc:{{{2|}}}}}
|fieldration=Forage food and recover {{Ability_Data|FieldRation|PhysicalBaseHealing}}. <br> ({{Ability_Data|FieldRation|MaxCount}} uses, non replenishable)
|hitslowduration=<b>1s</b>
 
|hitslowmovespeed=<b>-40% [[Stats#Move_Speed|Move Speed Bonus]]</b>
|forcefulshot=When using a [[Weapons#Bows|bow-type]] weapon, gain the ability to knock targets {{Ability_Data|ForcefulShot|Range}} back for {{Ability_Data|ForcefulShot|Duration}}.
|stackingtype=<b>Aggregates by Target</b>
 
|maximumstacks=<b>1</b>
|multishot=When using a [[Weapons#Bows|bow-type]] weapon, fire 5 arrows at once in cone shaped dispersion. <br> All 5 arrows deal 100% damage.
|removable=<b>True</b>
 
|all=HitSlowDuration,HitSlowMoveSpeed,StackingType,MaximumStacks,Removable
|penetratingshot=Gain {{Ability_Data|PenetratingShot|PhysicalHeadshotPenetration}} and {{Ability_Data|PenetratingShot|ArmorPenetration}} for {{Ability_Data|PenetratingShot|Duration}}. <br> Limited to ranged ([[Weapons#Bows|bow]]/[[Weapons#Crossbows|crossbow]]) weapons.
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
 
}}
|quickfire=Gain an additional {{Ability_Data|QuickFire|ActionSpeed}} for {{Ability_Data|QuickFire|Duration}} while using [[Weapons#Bows|bow-type]] weapons.
|crossbowmastery={{#switch:{{lc:{{{2|}}}}}
 
|physicalpowerbonus=<b>5% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]</b>
|quickshot=Fire arrows in a quick succession. Each [[Weapons#Bows|bow-type]] will fire a different amount of arrows. <br> (2 for Longbow, 3 for Recurve Bow, 4 for Survival Bow)
|actionspeed=<b>50% [[Stats#Action_Speed|Action Speed]]</b>
 
|movementmultiplier=<b>150%</b>
|trueshot=The next projectile within {{Ability_Data|TrueShot|Duration}} is no longer affected by gravity and gains {{Ability_Data|TrueShot|PhysicalPowerBonus}}.
|all=PhysicalPowerBonus,ActionSpeed,MovementMultiplier
 
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|fieldration={{#switch:{{lc:{{{2|}}}}}
|skilltype=<b>Instant</b>
|skilltier=<b>1</b>
|maxcount=<b>3</b>
|usemoving=<b>True</b>
|skillcooldowntrigger=<b>Active</b>
|skillcooldown=<b>24s</b>
|physicalbasehealing=<b>25 [[Healing#Physical_Base_Healing|Physical Base Healing]]</b>
|scaling=<b>100% [[Scaling]]</b>
|all=SkillType,SkillTier,MaxCount,UseMoving,SkillCooldownTrigger,SkillCooldown,PhysicalBaseHealing,Scaling
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|forcefulshot={{#switch:{{lc:{{{2|}}}}}
|skilltype=<b>Instant</b>
|skilltier=<b>1</b>
|range=<b>2.5m</b>
|usemoving=<b>True</b>
|skillcooldowntrigger=<b>Start</b>
|skillcooldown=<b>18s</b>
|duration=<b>8s</b>
|removable=<b>True</b>
|all=SkillType,SkillTier,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,Removable
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|kinesthesia={{#switch:{{lc:{{{2|}}}}}
|movementmultiplier=<b>110%</b>
|all=MovementMultiplier
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|multishot={{#switch:{{lc:{{{2|}}}}}
|skilltype=<b>Instant</b>
|skilltier=<b>1</b>
|usemoving=<b>True</b>
|skillcooldowntrigger=<b>Active</b>
|skillcooldown=<b>22s</b>
|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|nimblehands={{#switch:{{lc:{{{2|}}}}}
|all=
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|penetratingshot={{#switch:{{lc:{{{2|}}}}}
|skilltype=<b>Instant</b>
|skilltier=<b>1</b>
|usemoving=<b>True</b>
|skillcooldowntrigger=<b>Start</b>
|skillcooldown=<b>18s</b>
|duration=<b>8s</b>
|physicalheadshotpenetration=<b>50% [[Damage#Headshot_Penetration|Physical Headshot Penetration]]</b>
|armorpenetration=<b>25% [[Damage#Penetration|Armor Penetration]]</b>
|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,PhysicalHeadshotPenetration,ArmorPenetration
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|quickfire={{#switch:{{lc:{{{2|}}}}}
|skilltype=<b>Instant</b>
|skilltier=<b>1</b>
|usemoving=<b>True</b>
|skillcooldowntrigger=<b>Start</b>
|skillcooldown=<b>18s</b>
|duration=<b>8s</b>
|actionspeed=<b>50% [[Stats#Action_Speed|Action Speed]]</b>
|removable=<b>True</b>
|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,ActionSpeed,Removable
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|quickreload={{#switch:{{lc:{{{2|}}}}}
|actionspeed=<b>50% [[Stats#Action_Speed|Action Speed]]</b>
|all=ActionSpeed
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|quickshot={{#switch:{{lc:{{{2|}}}}}
|skilltype=<b>Instant</b>
|skilltier=<b>1</b>
|usemoving=<b>True</b>
|skillcooldowntrigger=<b>Active</b>
|skillcooldown=<b>22s</b>
|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|rangedweaponsmastery={{#switch:{{lc:{{{2|}}}}}
|physicalpowerbonus=<b>5% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]</b>
|all=PhysicalPowerBonus
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|sharpshooter={{#switch:{{lc:{{{2|}}}}}
|physicalheadshothitlocationbonus=<b>15% [[Damage#Hit_Location_Bonus|Physical Headshot Hit Location Bonus]]</b>
|all=PhysicalHeadshotHitLocationBonus
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|spearproficiency={{#switch:{{lc:{{{2|}}}}}
|physicalpower=<b>7 [[Stats#Physical_Power|Physical Power]]</b>
|all=PhysicalPower
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|trapmastery={{#switch:{{lc:{{{2|}}}}}
|regularinteractionspeed=<b>100% [[Stats#Regular_Interaction_Speed|Regular Interaction Speed]]</b>
|all=RegularInteractionSpeed
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|trueshot={{#switch:{{lc:{{{2|}}}}}
|skilltype=<b>Instant</b>
|skilltier=<b>1</b>
|usemoving=<b>True</b>
|skillcooldowntrigger=<b>Start</b>
|skillcooldown=<b>18s</b>
|duration=<b>8s</b>
|physicalpowerbonus=<b>8% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]</b>
|stackingtype=<b>Aggregates by Target</b>
|maximumstacks=<b>1</b>
|removable=<b>True</b>
|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,PhysicalPowerBonus,StackingType,MaximumStacks,Removable
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
|#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}</includeonly>
}}</includeonly>

Latest revision as of 22:18, 29 August 2024

Information is up to date! Hover for more details.Class Data last updated on: Patch:6.6#Hotfix 69-2.
Dark and Darker is currently on update: Patch:6.6#Hotfix 71.

Ranger.png
Ranger
'An Astute Hunter'
Strength
12
Vigor
10
Agility
20
Dexterity
18
Will
10
Knowledge
12
Resourcefulness
23

Health
91

Description

Rangers in Dark and Darker are wilderness experts, who use their knowledge of nature and keen senses to track down and eliminate their enemies. They are skilled hunters and trappers, able to set deadly traps and ambushes. Rangers are adept at ranged combat, relying on their skills of archery and marksmanship to deal most of their damage. Bows and arrows, crossbows and bolts are the favoured weapons of the Ranger. They rely on swords for close range engagements, with the option to equip a spear as well.


Class Info

The Ranger is an excellent survivalist. With a keen eye and quick hands, the Ranger tracks his enemies, sets traps and ambushes unsuspecting prey.


Weapon of choice - Any long-ranged weapons

  • Pros
    • Quick with the bow.
    • Track enemy players. (Chase perk)
    • Set traps.
    • Quickly start a campfire. (Camping Mastery perk)
    • High burst healing. (Field Ration skill)
  • Cons
    • Cannot equip most melee weapons.
    • Low damage with melee weapons.


You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.


Name Description Scaling
CampingMastery.png
Camping Mastery
Gain 50% Regular Interaction Speed while setting up Campfires and increases the duration to 1.3x. -
Perk Tracking.png
Chase
Detect recent enemy footsteps within 5.5m and can hear enemy footstep sounds from farther away. -
Perk Crippling Shot.png
Crippling Shot
Hitting the target's leg with a projectile inflicts -40% Move Speed Bonus for 1s. -
Perk Crossbow Mastery.png
Crossbow Mastery
While using a crossbow, gain 5% Physical Power Bonus and an additional 50% Action Speed while reloading. -
Perk Kinesthesia.png
Kinesthesia
When moving with the bowstring drawn, receive a movement multiplier of 110%. -
Perk Nimble Hands.png
Nimble Hands
When using a bow, increases the animation's base draw speed by 15%. -
Perk Quick Reload.png
Quick Reload
When reloading a bow-type weapon, gain 50% Action Speed. -
Perk Ranged Weapons Expert.png
Ranged Weapons Mastery
When attacking with a ranged (bow/crossbow) weapon, gain 5% Physical Power Bonus. -
Perk Sharpshooter.png
Sharpshooter
When attacking with a ranged (bow/crossbow) weapon, gain 15% Physical Headshot Hit Location Bonus. -
Perk Spear Proficiency.png
Spear Proficiency
Gain the ability to equip spears. While using a spear, gain 7 Physical Power. -
Perk Trap Expert.png
Trap Mastery
When installing traps, gain 100% Regular Interaction Speed. -


You can equip a total of 2 skills.


Name Description Scaling Cooldown
Skill BackStep.png
Back Step
Quickly retreats 4m in 0.2s. It can also be used in the air. 2 Charges - 10s
Skill Field Ration.png
Field Ration
Forage food and recover 25 Physical Base Healing.
(3 uses, non replenishable)
100% Scaling 24s
Skill Forceful Shot.png
Forceful Shot
When using a bow-type weapon, gain the ability to knock targets 2.5m back for 8s. - 18s
Skill Multishot.png
Multishot
When using a bow-type weapon, fire 5 arrows at once in cone shaped dispersion.
All 5 arrows deal 100% damage.
- 22s
Skill Penetrating Shot.png
Penetrating Shot
Gain 50% Physical Headshot Penetration and 25% Armor Penetration for 8s.
Limited to ranged (bow/crossbow) weapons.
- 18s
Skill Quick Fire.png
Quick Fire
Gain an additional 50% Action Speed for 8s while using bow-type weapons. - 18s
Skill Quickshot.png
Quickshot
Fire arrows in a quick succession. Each bow-type will fire a different amount of arrows.
(2 for Longbow, 3 for Recurve Bow, 4 for Survival Bow)
- 22s
Skill True Shot.png
True Shot
The next projectile within 8s is no longer affected by gravity and gains 8% Physical Power Bonus. - 18s



Hand/Slot Type Weapons
Main Hand + Two Handed
Main Hand + One Handed
Off Hand
Utility
[[]]


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

Hand/Slot Type Weapons
Main Hand + Two Handed
Main Hand + One Handed
Off Hand
Utility
[[]]


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

These Stats do not include starting armor.

Stat Name Base Stats
Strength 12
Vigor 10
Agility 20
Dexterity 18
Will 10
Knowledge 12
Resourcefulness 23
Health 91
Memory Capacity 6
Utility Effectiveness 0
Luck 0
Health Recovery Bonus -15%
Spell Recovery Bonus 61%
Move Speed 303.75 ( 101.25% )
Action Speed 3.5%
Manual Dexterity 9%
Spell Casting Speed -9%
Equip Speed 15%
Regular Interaction Speed 45.8%
Magical Interaction Speed -25%
Persuasiveness 23
Buff Duration -11%
Debuff Duration 12.4%
Armor Penetration 0%
Magic Penetration 0%
Headshot Reduction 0%
Projectile Damage Reduction 0%
Physical Damage Reduction -22%
        From Armor Rating 0 ( -22% )
        From Bonuses 0%
Magic Resistance 1.25%
        From Resist Rating 15 ( 1.25% )
        From Bonuses 0%
Physical Power Bonus -6%
        From Physical Power 12 ( -6% )
        From Bonuses 0%
Magic Power Bonus -25%
        From Magic Power 10 ( -25% )
        From Bonuses 0%
Primary Weapon 0
Secondary Weapon 0
Impact Power 0
        Primary Weapon Impact Power 0
        Secondary Weapon Impact Power 0


- You excel in group fights, if you have a front line to distract enemies and protect you.

- Remember to retrieve arrows from enemy corpses.

- Quickshot and Multishot allow you to partially replenish your quiver. Activate the ability, then cancel it before firing for an "instant reload".

- You can hide bear traps under environmental traps, inside corpses and preferably in low lit areas.

- Use door windows to shoot at unsuspecting enemies on the other side of the door.


All bolded numbers are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See Class Ability Documentation for more.