|
|
(7 intermediate revisions by 2 users not shown) |
Line 18: |
Line 18: |
| **Can detect and disable traps with the Trap Detection perk. | | **Can detect and disable traps with the Trap Detection perk. |
| **Hide skill lasts for a long time when Hide Mastery perk is equipped, allowing them to avoid encounters or setup ambushes. | | **Hide skill lasts for a long time when Hide Mastery perk is equipped, allowing them to avoid encounters or setup ambushes. |
| **Strong Damage Over Time options. | | **Damage over Time options for PvE. |
| *Cons | | *Cons |
| **Limited melee range if not using the Rapier. | | **Limited melee range if not using the Rapier. |
Line 24: |
Line 24: |
| **Limited to leather and cloth armor. | | **Limited to leather and cloth armor. |
| **Low Will and Knowledge means lower Magic Resist, longer debuffs, shorter buffs, and slower Escape Portal opening. | | **Low Will and Knowledge means lower Magic Resist, longer debuffs, shorter buffs, and slower Escape Portal opening. |
| **Limited ranged options, if not using Hand Crossbow Mastery perk. | | **Limited ranged options. |
|
| |
|
| <tabber> | | <tabber> |
Line 37: |
Line 37: |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th> |
| </tr> | | </tr> |
| <tr> | | <tr><!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.--> |
| <td style=" text-align:middle"> [[File:Perk Ambush.png|link=|x96px]] <br> Ambush </td> | | <td style=" text-align:middle"> [[File:Perk Ambush.png|link=|x96px]] <br> Ambush </td> |
| <td> The next melee physical attack within 3 seconds after exiting the Hide skill benefits from +50% increased [[Stats#Physical Power Bonus|Physical Power Bonus]]. <br> Move Speed Bonus is increased by +10% for 3 seconds until the next action is performed when coming out of the Hide skill, excluding other sources of invisibility. If attack is successful the effect disappears.</td> | | <td> Gain {{:Rogue|Ambush|MoveSpedBonus}} and {{:Rogue|Ambush|PhysicalPowerBonus}} for {{:Rogue|Ambush|Duration}} until the next action is performed when coming out of the Hide skill, excluding other sources of invisibility. If attack is successful the effect disappears.</td> |
| <td> </td> | | <td> </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Backstab.png|link=|x96px]] <br> Back Attack </td> | | <td style=" text-align:middle"> [[File:Perk Backstab.png|link=|x96px]] <br> Back Attack </td> |
| <td> Increases [[Stats#Physical Power Bonus|Physical Power Bonus]] by +30% when attacking from behind a target. </td> | | <td> Gain {{:Rogue|Backattack|PhysicalPowerBonus}} when attacking from behind a target (roughly 120-135 degrees). </td> |
| <td> </td> | | <td> </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Creep.png|link=|x96px]] <br> Creep </td> | | <td style=" text-align:middle"> [[File:Perk Creep.png|link=|x96px]] <br> Creep </td> |
| <td> Footsteps no longer make sound while crouch walking. </td> | | <td> Footsteps no longer make sound after crouch walking for at least {{:Rogue|Creep|Duration}}. </td> |
| <td> </td> | | <td> </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Dagger Expert.png|link=|x96px]] <br> Dagger Mastery </td> | | <td style=" text-align:middle"> [[File:Perk Dagger Expert.png|link=|x96px]] <br> Dagger Mastery </td> |
| <td> Increases [[Stats#Physical Power Bonus|Physical Power Bonus]] by +15% when attacking with a dagger. </td> | | <td> Gain {{:Rogue|DaggerMastery|MeleePhysicalPowerBonus}} when attacking with a dagger. </td> |
| <td> </td> | | <td> </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk_Double_Jump.png|link=|x96px]] <br> Double Jump </td> | | <td style=" text-align:middle"> [[File:Perk_Double_Jump.png|link=|x96px]] <br> Double Jump </td> |
| <td> Unlocks the ability to jump once while mid-air at the cost of -18 Move Speed. </td> | | <td> Unlocks the ability to jump once while mid-air at the cost of {{:Rogue|DoubleJump|MoveSpeedAdd}} for {{:Rogue|DoubleJump|Duration}}. </td> |
| <td> </td> | | <td> </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Hide Mastery.png|link=|x96px]] <br> Hide Mastery </td> | | <td style=" text-align:middle"> [[File:Perk Hide Mastery.png|link=|x96px]] <br> Hide Mastery </td> |
| <td> Increases the duration of Hide by 3 times (As Hide is a buff, its duration is affected by Starter Rogue's -30% [[Stats#Buff Duration|buff duration]]) </td> | | <td> Increases the duration of Hide to {{:Rogue|HideMastery|Duration}} of the base. </td> |
| <td> </td> | | <td> </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Jokester.png|link=|x96px]] <br> Jokester </td> | | <td style=" text-align:middle"> [[File:Jokester.png|link=|x96px]] <br> Jokester </td> |
| <td> Grant all party members within 4.5 meters +2 [[Stats#Attributes|All Attributes]]. </td> | | <td> Grant all party members within {{:Rogue|Ambush|AuraRadius}} {{:Rogue|Jokester|Strength}} and all other [[Stats#Attributes|Primitive Attributes]]. </td> |
| <td> </td> | | <td> </td> |
| </tr> | | </tr> |
Line 79: |
Line 79: |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Poisoned Weapon.png|link=|x96px]] <br> Poisoned Weapon </td> | | <td style=" text-align:middle"> [[File:Perk Poisoned Weapon.png|link=|x96px]] <br> Poisoned Weapon </td> |
| <td> Successful physical attacks apply poison that deals 4 Magical [[Damage_Calculation|Damage]] over 4 seconds as [[Damage_Calculation#Damage/Healing_over_Time|Damage over Time]]. The poison can stack up to 5 times at once. <br> (only works while holding a [[Weapons#Daggers|Dagger]], [[Weapons#Crossbows|Crossbow]], or [[Weapons#Swords|Sword]]). </td> | | <td> Successful physical attacks apply poison that deals {{:Rogue|PoisonedWeapon|MagicalBaseDamage}} over {{:Rogue|PoisonedWeapon|Duration}} as [[Damage#Damage/Healing_over_Time|Damage over Time]]. The poison can stack up to {{:Rogue|PoisonedWeapon|MaximumStacks}} times at once. <br> (only works while holding a [[Weapons#Daggers|Dagger]], [[Weapons#Crossbows|Crossbow]], or [[Weapons#Swords|Sword]]). </td> |
| <td> 50% </td> | | <td> {{:Rogue|PoisonedWeapon|Scaling}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Stealth.png|link=|x96px]] <br> Stealth </td> | | <td style=" text-align:middle"> [[File:Perk Stealth.png|link=|x96px]] <br> Stealth </td> |
| <td> When using the Hide skill, you can move 10 steps while crouching or slow walking without breaking invisibility. </td> | | <td> When using the Hide skill, you can move {{:Rogue|Stealth|Steps}} steps while crouching or slow walking without breaking invisibility. Also gain {{:Rogue|Stealth|MoveSpeedAdd}} per remaining step</td> |
| <td> </td> | | <td> </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk_Thrust.png|link=|x96px]] <br> Thrust </td> | | <td style=" text-align:middle"> [[File:Perk_Thrust.png|link=|x96px]] <br> Thrust </td> |
| <td> Grants +20% increased Armor [[Damage_Calculation#Penetration|Penetration]] when swinging with [[Weapons#Daggers|Daggers]]. </td> | | <td> Grants {{:Rogue|Thrust|ArmorPenetration}} when swinging with [[Weapons#Daggers|Daggers]]. </td> |
| <td> </td> | | <td> </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk TrapsandLocks.png|link=|x96px]] <br> Traps and Locks </td> | | <td style=" text-align:middle"> [[File:Perk TrapsandLocks.png|link=|x96px]] <br> Traps and Locks </td> |
| <td> Highlights traps within 4.5 meters. Highlighted traps can be disarmed by the player. And gives the ability to pick locks without a lockpick. </td> | | <td> Highlights traps within {{:Rogue|TrapsAndLocks|AuraRadius}}. Highlighted traps can be disarmed by the player. And gives the ability to pick locks without a lockpick. </td> |
| <td> </td> | | <td> </td> |
| </tr> | | </tr> |
Line 112: |
Line 112: |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th> |
| </tr> | | </tr> |
| <tr> | | <tr><!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.--> |
| <td style=" text-align:middle"> [[File:Skill Caltrops.png|link=|x96px]] <br> Caltrops </td> | | <td style=" text-align:middle"> [[File:Skill Caltrops.png|link=|x96px]] <br> Caltrops </td> |
| <td> Places caltrops on the ground behind the user. If stepped on, the caltrops deal 10 Physical [[Damage_Calculation|Damage]] and will decrease the victim's Move Speed Bonus by -50% for 3 seconds. (4 uses, non-replenishable.) </td> | | <td> Places caltrops on the ground behind the user. If stepped on, the caltrops deal {{:Rogue|Caltrops|PhysicalBaseDamage}} and will cause the victim to lose {{:Rogue|Caltrops|HitslowMoveSpeed}} for {{:Rogue|Caltrops|HitslowDuration}}. Each Caltrop has a lifetime of {{:Rogue|Caltrops|CaltropLifetime}}({{:Rogue|Caltrops|MaxCount}} uses, non-replenishable.) </td> |
| <td> 100% </td> | | <td> {{:Rogue|Caltrops|Scaling}} </td> |
| <td> 12s </td> | | <td> {{:Rogue|Caltrops|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill_Cut_Throat.png|link=|x96px]] <br> Cut Throat </td> | | <td style=" text-align:middle"> [[File:Skill_Cut_Throat.png|link=|x96px]] <br> Cut Throat </td> |
| <td> If the next physical attack is successful, it cancels all of the target's current animations and channels of casting Spells/Skills/Songs, refunding the cast to the target and applying a [[Silence]] debuff to the victim for 3 seconds. [[Silence]] prevents the further use of Spells/Skills/Songs. Additionally Cut Throat removes all Skill-sourced buffs that apply an effect on-hit, like Blow of Corruption, Smite, other Cut-Throats, Blood Exchange, etc. It also purges some other specific buffs, which do not fit the previously mentioned criteria and can be found along with more details on the [[Silence]] page. | | <td> If the next physical attack is successful, it cancels all of the target's current animations and channels of casting Spells/Skills/Songs, refunding the cast to the target and applying a [[Silence]] debuff to the victim for {{:Rogue|CutThroat|Duration}} seconds. [[Silence]] prevents the further use of Spells/Skills/Songs. Additionally Cut Throat removes all Skill-sourced buffs that apply an effect on-hit, like Blow of Corruption, Smite, other Cut-Throats, Blood Exchange, etc. It also purges some other specific buffs, which do not fit the previously mentioned criteria and can be found along with more details on the [[Silence]] page. |
| </td> | | </td> |
| <td> </td> | | <td> </td> |
| <td> 18s </td> | | <td> {{:Rogue|CutThroat|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Hide.png|link=|x96px]] <br> Hide </td> | | <td style=" text-align:middle"> [[File:Skill Hide.png|link=|x96px]] <br> Hide </td> |
| <td> Become invisible for 8 seconds. It is possible to change your equipment in this state. You are revealed when you attempt an action, such as moving, attacking, or using a skill. (As Hide is a buff, its duration is affected by Starter Rogue's -30% [[Stats#Buff Duration|buff duration]]) </td> | | <td> Become invisible for {{:Rogue|Hide|Duration}} seconds. It is possible to change your equipment and move items between inventories in this state. You are revealed when you attempt an action, such as moving, attacking, using a skill, or interacting with objects. </td> |
| <td> </td> | | <td> </td> |
| <td> 28s </td> | | <td> {{:Rogue|Hide|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Rupture.png|link=|x96px]] <br> Rupture </td> | | <td style=" text-align:middle"> [[File:Skill Rupture.png|link=|x96px]] <br> Rupture </td> |
| <td> The next successful physical attack causes the target to bleed for 20 Physical [[Damage_Calculation|Damage]] over 5 seconds as [[Damage_Calculation#Damage/Healing_over_Time|Damage over Time]]. The buff is consumed when attack hits an object or target. <br> (Only procs if the attack was made while holding a [[Weapons#Daggers|Dagger]], [[Weapons#Crossbows|Crossbow]], or [[Weapons#Swords|Sword]]) </td> | | <td> The next successful physical attack causes the target to bleed for {{:Rogue|Rupture|PhysicalBaseDamage}} over {{:Rogue|Rupture|Duration}} as [[Damage_Calculation#Damage/Healing_over_Time|Damage over Time]]. The buff is consumed when attack hits an object or target. Can be stacked up to {{:Rogue|Rupture|BleedingMaximumStacks}} times if Ruptured multiple times. <br> (Only procs if the attack was made while holding a [[Weapons#Daggers|Dagger]], [[Weapons#Crossbows|Crossbow]], or [[Weapons#Swords|Sword]]) </td> |
| <td> 50% </td> | | <td> {{:Rogue|Rupture|Scaling}} </td> |
| <td> 24s </td> | | <td> {{:Rogue|Rupture|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Smoke Bomb.png|link=|x96px]] <br> Smoke Pot </td> | | <td style=" text-align:middle"> [[File:Skill Smoke Bomb.png|link=|x96px]] <br> Smoke Pot </td> |
| <td> A smoke grenade is deployed creating a smoke screen. The smoke screen lasts 12 seconds and covers a 7.5m area. When a hostile target enters the smoke screen, their Move Speed Bonus is decreased by -10%. Has only 3 charges. </td> | | <td> A smoke grenade is deployed creating a smoke screen. The smoke screen lasts 12 seconds and covers a {{:Rogue|Caltrops|Range}} area. When a hostile target enters the smoke screen, they suffer {{:Rogue|SmokePot|MoveSpeedBonus}}. Has only {{:Rogue|SmokePot|MaxCount}} charges, not rechargeable. </td> |
| <td> </td> | | <td> </td> |
| <td> 24s </td> | | <td> {{:Rogue|SmokePot|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill_Tumbling.png|link=|x96px]] <br> Tumbling </td> | | <td style=" text-align:middle"> [[File:Skill_Tumbling.png|link=|x96px]] <br> Tumbling </td> |
| <td> When used, backtumbles in the opposite direction the player is facing. </td> | | <td> When used, tumbles in the opposite direction the player is facing. </td> |
| <td> </td> | | <td> </td> |
| <td> 0.5s </td> | | <td> {{:Rogue|Tumbling|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Weakpoint Attack.png|link=|x96px]] <br> Weakpoint Attack </td> | | <td style=" text-align:middle"> [[File:Skill Weakpoint Attack.png|link=|x96px]] <br> Weakpoint Attack </td> |
| <td> Applies debuff on the next melee physical attack that decreases target's [[Stats#Physical Damage Reduction|Armor Rating]] by -30% for 3 seconds. This only affects Armor Rating given by gear's base stats. It will not impact Armor Rating given by buffs or by +Armor Rating enchantments. </td> | | <td> Applies debuff on the next melee physical attack that causes the victim to suffer {{:Rogue|WeakpointAttack|ItemArmorRatingBonus}} for {{:Rogue|WeakpointAttack|Duration}}. </td> |
| <td> </td> | | <td> </td> |
| <td> 24s </td> | | <td> {{:Rogue|WeakpointAttack|SkillCooldown}} </td> |
| </tr> | | </tr> |
|
| |
|
Line 188: |
Line 188: |
| - Keep in mind that swapping weapons and items makes noise, even if you are invisible. | | - Keep in mind that swapping weapons and items makes noise, even if you are invisible. |
|
| |
|
| | </tabber> |
|
| |
|
| </tabber></noinclude><includeonly></includeonly> | | All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community |
| | </noinclude><includeonly><!-- ==Ability_Data== |
| | -->{{#switch:{{lc:{{{1|}}}}} |
| | |ambush={{#switch:{{lc:{{{2|}}}}} |
| | |duration=<b>3s</b> |
| | |movespeedbonus=<b>10% [[Stats#Move_Speed|Move Speed Bonus]]</b> |
| | |stackingtype=<b>Aggregates by Source</b> |
| | |maximumstacks=<b>1</b> |
| | |removable=<b>True</b> |
| | |physicalpowerbonus=<b>50% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]</b> |
| | |all=Duration,MoveSpeedBonus,StackingType,MaximumStacks,Removable,PhysicalPowerBonus |
| | |#default=(No tag found, please update) |
| | }} |
| | |backattack={{#switch:{{lc:{{{2|}}}}} |
| | |physicalbackstabpowerbonus=<b>30% [[Stats#Physical_Power_Bonus|Physical Backstab Power Bonus]]</b> |
| | |all=PhysicalBackstabPowerBonus |
| | |#default=(No tag found, please update) |
| | }} |
| | |caltrops={{#switch:{{lc:{{{2|}}}}} |
| | |skilltype=<b>Instant</b> |
| | |skilltier=<b>1</b> |
| | |maxcount=<b>4</b> |
| | |range=<b>1.5m</b> |
| | |usemoving=<b>True</b> |
| | |skillcooldowntrigger=<b>Active</b> |
| | |skillcooldown=<b>12s</b> |
| | |physicalbasedamage=<b>10 [[Damage#Base_Damage|Physical Base Damage]]</b> |
| | |scaling=<b>100% [[Scaling]]</b> |
| | |hitslowduration=<b>3s</b> |
| | |hitslowmovespeed=<b>-50% [[Stats#Move_Speed|Move Speed Bonus]]</b> |
| | |stackingtype=<b>Aggregates by Target</b> |
| | |maximumstacks=<b>1</b> |
| | |removable=<b>True</b> |
| | |caltroplifetime=<b>60s</b> |
| | |all=SkillType,SkillTier,MaxCount,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,PhysicalBaseDamage,Scaling,HitSlowDuration,HitSlowMoveSpeed,StackingType,MaximumStacks,Removable,CaltropLifeTime |
| | |#default=(No tag found, please update) |
| | }} |
| | |creep={{#switch:{{lc:{{{2|}}}}} |
| | |activatestackingtype=<b>Aggregates by Source</b> |
| | |activatemaximumstacks=<b>1</b> |
| | |duration=<b>0.5s</b> |
| | |predelaystackingtype=<b>Aggregates by Source</b> |
| | |predelaymaximumstacks=<b>1</b> |
| | |creepstackingtype=<b>Aggregates by Source</b> |
| | |creepmaximumstacks=<b>1</b> |
| | |all=ActivateStackingType,ActivateMaximumStacks,Duration,PreDelayStackingType,PreDelayMaximumStacks,CreepStackingType,CreepMaximumStacks |
| | |#default=(No tag found, please update) |
| | }} |
| | |cutthroat={{#switch:{{lc:{{{2|}}}}} |
| | |skilltype=<b>Instant</b> |
| | |skilltier=<b>1</b> |
| | |usemoving=<b>True</b> |
| | |skillcooldowntrigger=<b>Start</b> |
| | |skillcooldown=<b>18s</b> |
| | |duration=<b>3s</b> |
| | |stackingtype=<b>Aggregates by Source</b> |
| | |maximumstacks=<b>1</b> |
| | |removable=<b>True</b> |
| | |all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,StackingType,MaximumStacks,Removable |
| | |#default=(No tag found, please update) |
| | }} |
| | |daggermastery={{#switch:{{lc:{{{2|}}}}} |
| | |meleephysicalpowerbonus=<b>15% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]</b> |
| | |rangedphysicalpowerbonus=<b>15% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]</b> |
| | |all=MeleePhysicalPowerBonus,RangedPhysicalPowerBonus |
| | |#default=(No tag found, please update) |
| | }} |
| | |doublejump={{#switch:{{lc:{{{2|}}}}} |
| | |duration=<b>2s</b> |
| | |stackingtype=<b>Aggregates by Source</b> |
| | |maximumstacks=<b>1</b> |
| | |movespeedadd=<b>-18 [[Stats#Move_Speed|Move Speed Add]]</b> |
| | |all=Duration,StackingType,MaximumStacks,MoveSpeedAdd |
| | |#default=(No tag found, please update) |
| | }} |
| | |handcrossbowmastery={{#switch:{{lc:{{{2|}}}}} |
| | |physicalbuffweapondamage=<b>2 [[Damage#Buff_Weapon_Damage|Physical Buff Weapon Damage]]</b> |
| | |all=PhysicalBuffWeaponDamage |
| | |#default=(No tag found, please update) |
| | }} |
| | |hidemastery={{#switch:{{lc:{{{2|}}}}} |
| | |duration=<b>3x</b> |
| | |all=Duration |
| | |#default=(No tag found, please update) |
| | }} |
| | |hide={{#switch:{{lc:{{{2|}}}}} |
| | |skilltype=<b>Instant</b> |
| | |skilltier=<b>1</b> |
| | |usemoving=<b>True</b> |
| | |skillcooldowntrigger=<b>Start</b> |
| | |skillcooldown=<b>28s</b> |
| | |duration=<b>8s</b> |
| | |activestackingtype=<b>Aggregates by Source</b> |
| | |activemaximumstacks=<b>2</b> |
| | |removable=<b>True</b> |
| | |stepsstackingtype=<b>Aggregates by Target</b> |
| | |stepsmaximumstacks=<b>13</b> |
| | |all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,ActiveStackingType,ActiveMaximumStacks,Removable,StepsStackingType,StepsMaximumStacks |
| | |#default=(No tag found, please update) |
| | }} |
| | |jokester={{#switch:{{lc:{{{2|}}}}} |
| | |auraradius=<b>4.5m</b> |
| | |strength=<b>2 [[Stats#Strength|Strength]]</b> |
| | |vigor=<b>2 [[Stats#Vigor|Vigor]]</b> |
| | |agility=<b>2 [[Stats#Agility|Agility]]</b> |
| | |dexterity=<b>2 [[Stats#Dexterity|Dexterity]]</b> |
| | |will=<b>2 [[Stats#Will|Will]]</b> |
| | |knowledge=<b>2 [[Stats#Knowledge|Knowledge]]</b> |
| | |resourcefulness=<b>2 [[Stats#Resourcefulness|RFesourcefulness]]</b> |
| | |stackingtype=<b>Aggregates by Target</b> |
| | |maximumstacks=<b>1</b> |
| | |all=AuraRadius,Strength,Vigor,Agility,Dexterity,Will,Knowledge,Resourcefulness,StackingType,MaximumStacks |
| | |#default=(No tag found, please update) |
| | }} |
| | |pickpocket={{#switch:{{lc:{{{2|}}}}} |
| | |all= |
| | |#default=(No tag found, please update) |
| | }} |
| | |poisonedweapon={{#switch:{{lc:{{{2|}}}}} |
| | |duration=<b>4s</b> |
| | |magicalbasedamage=<b>4 [[Damage#Base_Damage|Magical Base Damage]]</b> |
| | |scaling=<b>50% [[Scaling]]</b> |
| | |stackingtype=<b>Aggregates by Source</b> |
| | |maximumstacks=<b>5</b> |
| | |removable=<b>True</b> |
| | |all=Duration,MagicalBaseDamage,Scaling,StackingType,MaximumStacks,Removable |
| | |#default=(No tag found, please update) |
| | }} |
| | |rupture={{#switch:{{lc:{{{2|}}}}} |
| | |skilltype=<b>Instant</b> |
| | |skilltier=<b>1</b> |
| | |usemoving=<b>True</b> |
| | |skillcooldowntrigger=<b>Start</b> |
| | |skillcooldown=<b>24s</b> |
| | |activestackingtype=<b>Aggregates by Target</b> |
| | |activemaximumstacks=<b>1</b> |
| | |activeremovable=<b>True</b> |
| | |duration=<b>5s</b> |
| | |physicalbasedamage=<b>20 [[Damage#Base_Damage|Physical Base Damage]]</b> |
| | |scaling=<b>50% [[Scaling]]</b> |
| | |bleedingstackingtype=<b>Aggregates by Target</b> |
| | |bleedingmaximumstacks=<b>5</b> |
| | |refresh=<b>Resets on Successful Application</b> |
| | |bleedingremovable=<b>True</b> |
| | |all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,ActiveStackingType,ActiveMaximumStacks,ActiveRemovable,Duration,PhysicalBaseDamage,Scaling,BleedingStackingType,BleedingMaximumStacks,Refresh,BleedingRemovable |
| | |#default=(No tag found, please update) |
| | }} |
| | |smokepot={{#switch:{{lc:{{{2|}}}}} |
| | |skilltype=<b>Instant</b> |
| | |skilltier=<b>1</b> |
| | |maxcount=<b>3</b> |
| | |range=<b>6m</b> |
| | |usemoving=<b>True</b> |
| | |skillcooldowntrigger=<b>Active</b> |
| | |skillcooldown=<b>24s</b> |
| | |movespeedbonus=<b>-10% [[Stats#Move_Speed|Move Speed Bonus]]</b> |
| | |stackingtype=<b>Aggregates by Target</b> |
| | |maximumstacks=<b>1</b> |
| | |all=SkillType,SkillTier,MaxCount,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,MoveSpeedBonus,StackingType,MaximumStacks |
| | |#default=(No tag found, please update) |
| | }} |
| | |stealth={{#switch:{{lc:{{{2|}}}}} |
| | |movespeedadd=<b>3 [[Stats#Move_Speed|Move Speed Add]]</b> |
| | |stackingtype=<b>Aggregates by Target</b> |
| | |maximumstacks=<b>13</b> |
| | |steps=<b>10</b> |
| | |all=MoveSpeedAdd,StackingType,MaximumStacks,Steps |
| | |#default=(No tag found, please update) |
| | }} |
| | |thrust={{#switch:{{lc:{{{2|}}}}} |
| | |armorpenetration=<b>20% [[Damage#Penetration|Penetration]]</b> |
| | |duration=<b>Infinite</b> |
| | |all=ArmorPenetration,Duration |
| | |#default=(No tag found, please update) |
| | }} |
| | |trapsandlocks={{#switch:{{lc:{{{2|}}}}} |
| | |auraradius=<b>4.5m</b> |
| | |stackingtype=<b>Aggregates by Source</b> |
| | |maximumstacks=<b>1</b> |
| | |all=AuraRadius,StackingType,MaximumStacks |
| | |#default=(No tag found, please update) |
| | }} |
| | |tumbling={{#switch:{{lc:{{{2|}}}}} |
| | |skilltype=<b>Instant</b> |
| | |skilltier=<b>1</b> |
| | |usemoving=<b>True</b> |
| | |skillcooldowntrigger=<b>Active</b> |
| | |skillcooldown=<b>0.5s</b> |
| | |all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown |
| | |#default=(No tag found, please update) |
| | }} |
| | |weakpointattack={{#switch:{{lc:{{{2|}}}}} |
| | |skilltype=<b>Instant</b> |
| | |skilltier=<b>1</b> |
| | |usemoving=<b>True</b> |
| | |skillcooldowntrigger=<b>Start</b> |
| | |skillcooldown=<b>24s</b> |
| | |activeremovable=<b>True</b> |
| | |duration=<b>3s</b> |
| | |itemarmorratingbonus=<b>-40% [[Stats#Armor_Rating|Item Armor Rating Bonus]]</b> |
| | |stackingtype=<b>Aggregates by Target</b> |
| | |maximumstacks=<b>1</b> |
| | |debuffremovable=<b>True</b> |
| | |all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,ActiveRemovable,Duration,ItemArmorRatingBonus,StackingType,MaximumStacks,DebuffRemovable |
| | |#default=(No tag found, please update) |
| | }} |
| | |#default=(No ability found, please update) |
| | }}</includeonly> |