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| =Gear Score=
| | {{UpdateStatus|Gear Score}} |
| ==Description== | | ==Description== |
| Each item in your team's inventory is worth a particular Gear Score value. The average Gear Score across your whole team is then used to place you into 1 of 3 brackets used for Match Making. | | Each item in your team's inventory is worth a particular Gear Score value. The highest Gear Score across your whole team is then used to place you into 1 of 3 brackets used for Match Making. These brackets only affect the gear scores of the players you're matched with; they don't affect [[Monster]]s' stats, loot rarity, etc. |
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| Items in your inventory that aren't equipped also contribute to this Gear Score, even excess consumables. | | Items in your inventory that aren't equipped also contribute to this Gear Score, even excess consumables. |
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| Different Items provide different Gear Scores. | | Different Items provide different Gear Scores. |
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| Note: Stacks of items count gear score for each item in the stack. For example, a stack of 3x Poor Potions will contribute 3x3=9 gear score. | | As of a recent update, utility items of poor and common rarities no longer count towards gearscore |
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| | Note: Stacks of items count gear score for each item in the stack. For example, a stack of 3x green Potions will contribute 3x6=18 gear score. |
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| | {{GearScoreTable}} |
| | Note: Items that are both Weapons and Utilities follow the Utility rule, not the Weapon rule |
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| ===Weapons===
| |
| <div style="display:inline-block">
| |
| {| cellspacing="0" style="text-align:center; text-shadow:0px 0px 4px #000; border:1px solid #FFF9; border-collapse:collapse;"
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| |- style="font-weight:bold; background-color:#FFF3; border-bottom:1px solid #FFF9;"
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| | colspan="2"| Two-Handed
| |
| |- style="font-weight:bold; background-color:#FFF3; border-bottom:1px solid #FFF9;"
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| | style="width:100px"| Rarity
| |
| | style="width:100px"| Gear Score
| |
| |- class="colorrarity0"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Junk || 15
| |
| |- class="colorrarity1"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Poor || 22
| |
| |- class="colorrarity2"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Common || 30
| |
| |- class="colorrarity3"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Uncommon || 45
| |
| |- class="colorrarity4"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Rare || 60
| |
| |- class="colorrarity5"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Epic || 90
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| |- class="colorrarity6"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Legendary || 120
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| |- class="colorrarity7"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Unique || 175
| |
| |}</div>
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| <div style="display:inline-block">
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| {| cellspacing="0" style="text-align:center; text-shadow:0px 0px 4px #000; border:1px solid #FFF9; border-collapse:collapse;"
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| |- style="font-weight:bold; background-color:#FFF3; border-bottom:1px solid #FFF9;"
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| | colspan="2"| Primary Weapon<br>One-Handed
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| |- style="font-weight:bold; background-color:#FFF3; border-bottom:1px solid #FFF9;"
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| | style="width:100px"| Rarity
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| | style="width:100px"| Gear Score
| |
| |- class="colorrarity0"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Junk || 9
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| |- class="colorrarity1"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Poor || 13
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| |- class="colorrarity2"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Common || 18
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| |- class="colorrarity3"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Uncommon || 27
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| |- class="colorrarity4"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Rare || 36
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| |- class="colorrarity5"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Epic || 54
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| |- class="colorrarity6"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Legendary || 72
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| |- class="colorrarity7"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Unique || 125
| |
| |}</div>
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| <div style="display:inline-block">
| |
| {| cellspacing="0" style="text-align:center; text-shadow:0px 0px 4px #000; border:1px solid #FFF9; border-collapse:collapse;"
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| |- style="font-weight:bold; background-color:#FFF3; border-bottom:1px solid #FFF9;"
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| | colspan="2"| Secondary Weapon<br>One-Handed
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| |- style="font-weight:bold; background-color:#FFF3; border-bottom:1px solid #FFF9;"
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| | style="width:100px"| Rarity
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| | style="width:100px"| Gear Score
| |
| |- class="colorrarity0"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Junk || 7
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| |- class="colorrarity1"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Poor || 10
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| |- class="colorrarity2"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Common || 14
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| |- class="colorrarity3"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Uncommon || 21
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| |- class="colorrarity4"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Rare || 28
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| |- class="colorrarity5"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Epic || 42
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| |- class="colorrarity6"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Legendary || 56
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| |- class="colorrarity7"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Unique || 100
| |
| |}</div>
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| <div style="display:inline-block; vertical-align:top;">[[File:One-Handed,_Primary_Weapon.png|x250px]]</div>
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| ===Armors===
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| <div style="display:inline-block">
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| {| cellspacing="0" style="text-align:center; text-shadow:0px 0px 4px #000; border:1px solid #FFF9; border-collapse:collapse;"
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| |- style="font-weight:bold; background-color:#FFF3; border-bottom:1px solid #FFF9;"
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| | colspan="2"| Head, Hands, Foot
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| |- style="font-weight:bold; background-color:#FFF3; border-bottom:1px solid #FFF9;"
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| | style="width:100px"| Rarity
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| | style="width:100px"| Gear Score
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| |- class="colorrarity0"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Junk || 4
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| |- class="colorrarity1"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Poor || 6
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| |- class="colorrarity2"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Common || 8
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| |- class="colorrarity3"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Uncommon || 12
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| |- class="colorrarity4"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Rare || 16
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| |- class="colorrarity5"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Epic || 24
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| |- class="colorrarity6"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Legendary || 32
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| |- class="colorrarity7"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Unique || 40
| |
| |}</div>
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| <div style="display:inline-block">
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| {| cellspacing="0" style="text-align:center; text-shadow:0px 0px 4px #000; border:1px solid #FFF9; border-collapse:collapse;"
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| |- style="font-weight:bold; background-color:#FFF3; border-bottom:1px solid #FFF9;"
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| | colspan="2"| Chest, Legs, Back
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| |- style="font-weight:bold; background-color:#FFF3; border-bottom:1px solid #FFF9;"
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| | style="width:100px"| Rarity
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| | style="width:100px"| Gear Score
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| |- class="colorrarity0"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Junk || 5
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| |- class="colorrarity1"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Poor || 7
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| |- class="colorrarity2"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Common || 10
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| |- class="colorrarity3"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Uncommon || 15
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| |- class="colorrarity4"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Rare || 20
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| |- class="colorrarity5"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Epic || 30
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| |- class="colorrarity6"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Legendary || 40
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| |- class="colorrarity7"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Unique || 50
| |
| |}</div>
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| ===Accessories=== | | ===Exceptions=== |
| {| cellspacing="0" style="text-align:center; text-shadow:0px 0px 4px #000; border:1px solid #FFF9; border-collapse:collapse;"
| | The following are exceptions to the above mentioned rules. They are only exceptions if listed below. <br> |
| |- style="font-weight:bold; background-color:#FFF3; border-bottom:1px solid #FFF9;"
| | If an item is not listed below it follows the above Gear Score conventions. |
| | colspan="2"| Accessories
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| |- style="font-weight:bold; background-color:#FFF3; border-bottom:1px solid #FFF9;"
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| | style="width:100px"| Rarity
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| | style="width:100px"| Gear Score
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| |- class="colorrarity3"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Uncommon || 9
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| |- class="colorrarity4"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Rare || 12
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| |- class="colorrarity5"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Epic || 18
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| |- class="colorrarity6"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Legendary || 24
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| |- class="colorrarity7"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Unique || 30
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| |}
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| ===Utilities===
| | {{Pattern_Exceptions|gs}} |
| <div style="display:inline-block; vertical-align:top;">
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| {| cellspacing="0" style="text-align:center; text-shadow:0px 0px 4px #000; border:1px solid #FFF9; border-collapse:collapse;" | |
| |- style="font-weight:bold; background-color:#FFF3; border-bottom:1px solid #FFF9;"
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| | colspan="2"| Utilities
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| |- style="font-weight:bold; background-color:#FFF3; border-bottom:1px solid #FFF9;"
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| | style="width:100px"| Rarity
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| | style="width:100px"| Gear Score
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| |- class="colorrarity0"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Junk || 2
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| |- class="colorrarity1"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Poor || 3
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| |- class="colorrarity2"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Common || 4
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| |- class="colorrarity3"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Uncommon || 6
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| |- class="colorrarity4"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Rare || 8
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| |- class="colorrarity5"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Epic || 12
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| |- class="colorrarity6"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Legendary || 16
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| |- class="colorrarity7"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Unique || 20
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| |}</div>
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| <div style="display:inline-block; vertical-align:top;">[[File:SlotTypeUtility.png|x300px]]</div>
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| Note: Items that are both Weapons and Utilities follow the Utility rule, not the Weapon rule
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| ==Misc== | | ==Misc== |
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| ==Brackets== | | ==Brackets== |
| Ironmace can change this very easily due to matchmaking being <b> server sided </b>, so this information can easily get out of date. This information was gathered through manual testing. | | Ironmace can change this very easily due to matchmaking being <b> server sided </b>, so this information can easily get out of date. |
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| | Normals brackets |
| | *<FONT COLOR="##80ff00;">Low Gear Bracket(0-24)</FONT> |
| | *<FONT COLOR="##00ffcc;">Moderate Gear Bracket(25-124)</FONT> |
| | *<FONT COLOR="##0080ff;">High Gear Bracket 125+</FONT> |
| | HR brackets |
| | *<FONT COLOR="##80ff00;">Minimum threshold for entry (225+)</FONT> |
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| Currently there appear to be 3 brackets.
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| Those brackets are:
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| *Low Gear Bracket(0-199)
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| *Medium Gear Bracket 200-399
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| *High Gear Bracket 400+
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| <br>
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| Game will take into consideration total gear score of <b> all members in the party </b> and then it will average it out.
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| <br>
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| The max party size does not matter when calculating your party's gear score.
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| <br>
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| <br>
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| ===Averaging out Example and Edge cases===
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| Player 1 has 200 Gear Score, Player 2 has 300 Gear Score. They are loading into Trios Crypts. Their party's gear score will be (200 + 300)/2 = 250 Gear Score.
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| <br>
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| They will be placed into the Medium Gear Bracket despite only having 2 members in the party.
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| <br> | | <br> |
| | Game will take the gear score of the <FONT COLOR="#FFCF09;">highest player</FONT> and put you in that bracket. |
| <br> | | <br> |
| | |
| | ==History== |
| | * [[Patch:6.5#Hotfix_58|Hotfix 58]]: Experimental minimum Gear score in HR of 225 |
| | * Hotfix ? but before HF58: Brackets changed to 0-24, 24-124, and 125+ for Normals |
| | * [[Patch:6.5#Hotfix_52-1|Hotfix 52-1]]: Poor/Common Utilities are now worth 0 GS. Poor/Common Weapons and Armor are now worth less GS. Brackets changed to 0-24, and 25+ for Normals, no brackets for HR |
| | * [[Patch:6.4#Hotfix_46|Hotfix 46]]: Junk/Poor/Common Gear score decreased significantly for Weapons and Armor (specifics at the patch note page) |
| | * Patch ?: Brackets changed from 1-199, 200-399, 400+ to 1-299 and 300+ |
| | * Patch ?: Gear Score mechanic released |
Description
Each item in your team's inventory is worth a particular Gear Score value. The highest Gear Score across your whole team is then used to place you into 1 of 3 brackets used for Match Making. These brackets only affect the gear scores of the players you're matched with; they don't affect Monsters' stats, loot rarity, etc.
Items in your inventory that aren't equipped also contribute to this Gear Score, even excess consumables.
Item's Gear Score
Different Items provide different Gear Scores.
As of a recent update, utility items of poor and common rarities no longer count towards gearscore
Note: Stacks of items count gear score for each item in the stack. For example, a stack of 3x green Potions will contribute 3x6=18 gear score.
Weapons
Two-Handed
|
Rarity
|
Gear Score
|
Junk |
1
|
Poor |
2
|
Common |
4
|
Uncommon |
45
|
Rare |
60
|
Epic |
90
|
Legend |
120
|
Unique |
175
|
Primary Weapon One-Handed
|
Rarity
|
Gear Score
|
Junk |
1
|
Poor |
1
|
Common |
2
|
Uncommon |
27
|
Rare |
36
|
Epic |
54
|
Legend |
72
|
Unique |
125
|
Secondary Weapon One-Handed
|
Rarity
|
Gear Score
|
Junk |
1
|
Poor |
1
|
Common |
2
|
Uncommon |
21
|
Rare |
28
|
Epic |
42
|
Legend |
56
|
Unique |
100
|
Armors
Head, Hands, Foot
|
Rarity
|
Gear Score
|
Junk |
1
|
Poor |
1
|
Common |
1
|
Uncommon |
12
|
Rare |
16
|
Epic |
24
|
Legend |
32
|
Unique |
40
|
Chest, Legs, Back
|
Rarity
|
Gear Score
|
Junk |
1
|
Poor |
1
|
Common |
1
|
Uncommon |
15
|
Rare |
20
|
Epic |
30
|
Legend |
40
|
Unique |
50
|
Accessories
Necklace, Ring
|
Rarity
|
Gear Score
|
Junk |
0
|
Poor |
0
|
Common |
0
|
Uncommon |
9
|
Rare |
12
|
Epic |
18
|
Legend |
24
|
Unique |
30
|
Utilities
Utility
|
Rarity
|
Gear Score
|
Junk |
0
|
Poor |
0
|
Common |
0
|
Uncommon |
6
|
Rare |
8
|
Epic |
12
|
Legend |
16
|
Unique |
20
|
Note: Items that are both Weapons and Utilities follow the Utility rule, not the Weapon rule
Exceptions
The following are exceptions to the above mentioned rules. They are only exceptions if listed below.
If an item is not listed below it follows the above Gear Score conventions.
Misc
Misc items do not have any Gear score.
Example Misc Items:
Misc are any items that cannot be equipped by anyone such as Coin Purses, Arrows, Bolts, Treasure, Hunting Loots, etc.
Brackets
Ironmace can change this very easily due to matchmaking being server sided , so this information can easily get out of date.
Normals brackets
- Low Gear Bracket(0-24)
- Moderate Gear Bracket(25-124)
- High Gear Bracket 125+
HR brackets
- Minimum threshold for entry (225+)
Game will take the gear score of the highest player and put you in that bracket.
History
- Hotfix 58: Experimental minimum Gear score in HR of 225
- Hotfix ? but before HF58: Brackets changed to 0-24, 24-124, and 125+ for Normals
- Hotfix 52-1: Poor/Common Utilities are now worth 0 GS. Poor/Common Weapons and Armor are now worth less GS. Brackets changed to 0-24, and 25+ for Normals, no brackets for HR
- Hotfix 46: Junk/Poor/Common Gear score decreased significantly for Weapons and Armor (specifics at the patch note page)
- Patch ?: Brackets changed from 1-199, 200-399, 400+ to 1-299 and 300+
- Patch ?: Gear Score mechanic released