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| =Gear Score=
| | {{UpdateStatus|Gear Score}} |
| ==Description== | | ==Description== |
| Each item in your team's inventory is worth a particular Gear Score value. The average Gear Score across your whole team is then used to place you into 1 of 3 brackets used for Match Making. | | Each item in your team's inventory is worth a particular Gear Score value. The highest Gear Score across your whole team is then used to place you into 1 of 3 brackets used for Match Making. These brackets only affect the gear scores of the players you're matched with; they don't affect [[Monster]]s' stats, loot rarity, etc. |
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| Items in your inventory that aren't equipped also contribute to this Gear Score, even excess consumables. | | Items in your inventory that aren't equipped also contribute to this Gear Score, even excess consumables. |
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| Different Items provide different Gear Scores. | | Different Items provide different Gear Scores. |
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| Note: Stacks of items count gear score for each item in the stack. For example, a stack of 3x Poor Potions will contribute 3x3=9 gear score.
| | As of a recent update, utility items of poor and common rarities no longer count towards gearscore |
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| ===Weapons===
| | Note: Stacks of items count gear score for each item in the stack. For example, a stack of 3x green Potions will contribute 3x6=18 gear score. |
| <div style="display:inline-block">
| |
| {| cellspacing="0" style="text-align:center; text-shadow:0px 0px 4px #000; border:1px solid #FFF9; border-collapse:collapse;"
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| |- style="font-weight:bold; background-color:#FFF3; border-bottom:1px solid #FFF9;"
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| | colspan="2"| Two-Handed
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| |- style="font-weight:bold; background-color:#FFF3; border-bottom:1px solid #FFF9;"
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| | style="width:100px"| Rarity
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| | style="width:100px"| Gear Score
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| |- class="colorrarity0"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Junk || 15
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| |- class="colorrarity1"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Poor || 22
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| |- class="colorrarity2"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Common || 30
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| |- class="colorrarity3"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Uncommon || 45
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| |- class="colorrarity4"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Rare || 60
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| |- class="colorrarity5"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Epic || 90
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| |- class="colorrarity6"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Legendary || 120
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| |- class="colorrarity7"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Unique || 175
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| |}</div>
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| <div style="display:inline-block">
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| {| cellspacing="0" style="text-align:center; text-shadow:0px 0px 4px #000; border:1px solid #FFF9; border-collapse:collapse;"
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| |- style="font-weight:bold; background-color:#FFF3; border-bottom:1px solid #FFF9;"
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| | colspan="2"| Primary Weapon<br>One-Handed
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| |- style="font-weight:bold; background-color:#FFF3; border-bottom:1px solid #FFF9;"
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| | style="width:100px"| Rarity
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| | style="width:100px"| Gear Score
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| |- class="colorrarity0"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Junk || 9
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| |- class="colorrarity1"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Poor || 13
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| |- class="colorrarity2"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Common || 18
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| |- class="colorrarity3"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Uncommon || 27
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| |- class="colorrarity4"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Rare || 36
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| |- class="colorrarity5"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Epic || 54
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| |- class="colorrarity6"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Legendary || 72
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| |- class="colorrarity7"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Unique || 125
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| |}</div>
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| <div style="display:inline-block">
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| {| cellspacing="0" style="text-align:center; text-shadow:0px 0px 4px #000; border:1px solid #FFF9; border-collapse:collapse;"
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| |- style="font-weight:bold; background-color:#FFF3; border-bottom:1px solid #FFF9;"
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| | colspan="2"| Secondary Weapon<br>One-Handed
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| |- style="font-weight:bold; background-color:#FFF3; border-bottom:1px solid #FFF9;"
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| | style="width:100px"| Rarity
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| | style="width:100px"| Gear Score
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| |- class="colorrarity0"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Junk || 7
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| |- class="colorrarity1"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Poor || 10
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| |- class="colorrarity2"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Common || 14
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| |- class="colorrarity3"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Uncommon || 21
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| |- class="colorrarity4"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Rare || 28
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| |- class="colorrarity5"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Epic || 42
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| |- class="colorrarity6"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Legendary || 56
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| |- class="colorrarity7"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Unique || 100
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| |}</div>
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| | {{GearScoreTable}} |
| | Note: Items that are both Weapons and Utilities follow the Utility rule, not the Weapon rule |
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| Examples:<br>
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| <div style="display:inline-block">[[File:Two-Handed.png|x300px]]</div>
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| <div style="display:inline-block">[[File:One-Handed,_Primary_Weapon.png|x300px]]</div>
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| <div style="display:inline-block">[[File:One-Handed,_Secondary_Weapon.png|x300px]]</div>
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| ===Armors===
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| <div style="display:inline-block">
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| {| cellspacing="0" style="text-align:center; text-shadow:0px 0px 4px #000; border:1px solid #FFF9; border-collapse:collapse;"
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| |- style="font-weight:bold; background-color:#FFF3; border-bottom:1px solid #FFF9;"
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| | colspan="2"| Head, Hands, Foot
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| |- style="font-weight:bold; background-color:#FFF3; border-bottom:1px solid #FFF9;"
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| | style="width:100px"| Rarity
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| | style="width:100px"| Gear Score
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| |- class="colorrarity0"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Junk || 4
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| |- class="colorrarity1"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Poor || 6
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| |- class="colorrarity2"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Common || 8
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| |- class="colorrarity3"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Uncommon || 12
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| |- class="colorrarity4"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Rare || 16
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| |- class="colorrarity5"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Epic || 24
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| |- class="colorrarity6"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Legendary || 32
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| |- class="colorrarity7"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Unique || 40
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| |}</div>
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| <div style="display:inline-block">
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| {| cellspacing="0" style="text-align:center; text-shadow:0px 0px 4px #000; border:1px solid #FFF9; border-collapse:collapse;"
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| |- style="font-weight:bold; background-color:#FFF3; border-bottom:1px solid #FFF9;"
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| | colspan="2"| Chest, Legs, Back
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| |- style="font-weight:bold; background-color:#FFF3; border-bottom:1px solid #FFF9;"
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| | style="width:100px"| Rarity
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| | style="width:100px"| Gear Score
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| |- class="colorrarity0"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Junk || 5
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| |- class="colorrarity1"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Poor || 7
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| |- class="colorrarity2"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Common || 10
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| |- class="colorrarity3"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Uncommon || 15
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| |- class="colorrarity4"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Rare || 20
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| |- class="colorrarity5"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Epic || 30
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| |- class="colorrarity6"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Legendary || 40
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| |- class="colorrarity7"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Unique || 50
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| |}</div>
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| | ===Exceptions=== |
| | The following are exceptions to the above mentioned rules. They are only exceptions if listed below. <br> |
| | If an item is not listed below it follows the above Gear Score conventions. |
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| Examples:<br>
| | {{Pattern_Exceptions|gs}} |
| <div style="display:inline-block">[[File:SlotTypeHead.png|x300px]]</div>
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| <div style="display:inline-block">[[File:SlotTypeChest.png|x300px]]</div>
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| ===Accessories=== | | ==Misc== |
| {| cellspacing="0" style="text-align:center; text-shadow:0px 0px 4px #000; border:1px solid #FFF9; border-collapse:collapse;"
| | Misc items do not have any Gear score. |
| |- style="font-weight:bold; background-color:#FFF3; border-bottom:1px solid #FFF9;"
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| | colspan="2"| Accessories
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| |- style="font-weight:bold; background-color:#FFF3; border-bottom:1px solid #FFF9;"
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| | style="width:100px"| Rarity
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| | style="width:100px"| Gear Score
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| |- class="colorrarity3"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Uncommon || 9
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| |- class="colorrarity4"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Rare || 12
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| |- class="colorrarity5"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Epic || 18
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| |- class="colorrarity6"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Legendary || 24
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| |- class="colorrarity7"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Unique || 30
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| |}
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| Example:
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| <div style="display:inline-block">[[File:SlotTypeAccessory.png|x300px]]</div>
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| ===Utilities===
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| {| cellspacing="0" style="text-align:center; text-shadow:0px 0px 4px #000; border:1px solid #FFF9; border-collapse:collapse;"
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| |- style="font-weight:bold; background-color:#FFF3; border-bottom:1px solid #FFF9;"
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| | colspan="2"| Utilities
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| |- style="font-weight:bold; background-color:#FFF3; border-bottom:1px solid #FFF9;"
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| | style="width:100px"| Rarity
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| | style="width:100px"| Gear Score
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| |- class="colorrarity0"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Junk || 2
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| |- class="colorrarity1"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Poor || 3
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| |- class="colorrarity2"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Common || 4
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| |- class="colorrarity3"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Uncommon || 6
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| |- class="colorrarity4"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Rare || 8
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| |- class="colorrarity5"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Epic || 12
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| |- class="colorrarity6"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Legendary || 16
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| |- class="colorrarity7"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Unique || 20
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| |}
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| Note: Items that are both Weapons and Utilities follow the Utility rule, not the Weapon rule
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| Examples:<br>
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| <div style="display:inline-block">[[File:SlotTypeUtility.png|x300px]]</div>
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| ==Misc==
| | Example Misc Items:<br> |
| <div style="display:inline-block">[[File:SlotTypeInvalid_Bolts.png|x200px]]</div> | | <div style="display:inline-block">[[File:SlotTypeInvalid_Bolts.png|x200px]]</div> |
| <div style="display:inline-block">[[File:SlotTypeInvalid_Gold_Coin_Purse.png|x200px]]</div> | | <div style="display:inline-block">[[File:SlotTypeInvalid_Gold_Coin_Purse.png|x200px]]</div> |
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| Misc items do not have any Gear score.
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| Misc are any items that cannot be equipped by anyone such as Coin Purses, Arrows, Bolts, Treasure, Hunting Loots, etc. | | Misc are any items that cannot be equipped by anyone such as Coin Purses, Arrows, Bolts, Treasure, Hunting Loots, etc. |
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| ==Brackets== | | ==Brackets== |
| Ironmace can change this very easily due to matchmaking being <b> server sided </b>, so this information can easily get out of date. This information was gathered through manual testing. | | Ironmace can change this very easily due to matchmaking being <b> server sided </b>, so this information can easily get out of date. |
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| Currently there appear to be 3 brackets.
| | Normals brackets |
| | *<FONT COLOR="##80ff00;">Low Gear Bracket(0-24)</FONT> |
| | *<FONT COLOR="##00ffcc;">Moderate Gear Bracket(25-124)</FONT> |
| | *<FONT COLOR="##0080ff;">High Gear Bracket 125+</FONT> |
| | HR brackets |
| | *<FONT COLOR="##80ff00;">Minimum threshold for entry (125+)</FONT> |
| | *<FONT COLOR="##00ffcc;">Low Gear Bracket(125-224)</FONT> |
| | *<FONT COLOR="##0080ff;">High Gear Bracket 225+</FONT> |
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| Those brackets are:
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| *Low Gear Bracket(0-199)
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| *Medium Gear Bracket 200-399
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| *High Gear Bracket 400+
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| <br>
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| Game will take into consideration total gear score of <b> all members in the party </b> and then it will average it out.
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| <br>
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| The max party size does not matter when calculating your party's gear score.
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| <br>
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| <br>
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| ===Averaging out Example and Edge cases===
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| Player 1 has 200 Gear Score, Player 2 has 300 Gear Score. They are loading into Trios Crypts. Their party's gear score will be (200 + 300)/2 = 250 Gear Score.
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| <br>
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| They will be placed into the Medium Gear Bracket despite only having 2 members in the party.
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| <br> | | <br> |
| | Game will take the gear score of the <FONT COLOR="#FFCF09;">highest player</FONT> and put you in that bracket. |
| <br> | | <br> |
| | |
| | ==History== |
| | * [[Patch:6.5#Hotfix_58|Hotfix 58]]: Experimental minimum Gear score in HR of 225 |
| | * Hotfix ? but before HF58: Brackets changed to 0-24, 24-124, and 125+ for Normals |
| | * [[Patch:6.5#Hotfix_52-1|Hotfix 52-1]]: Poor/Common Utilities are now worth 0 GS. Poor/Common Weapons and Armor are now worth less GS. Brackets changed to 0-24, and 25+ for Normals, no brackets for HR |
| | * [[Patch:6.4#Hotfix_46|Hotfix 46]]: Junk/Poor/Common Gear score decreased significantly for Weapons and Armor (specifics at the patch note page) |
| | * Patch ?: Brackets changed from 1-199, 200-399, 400+ to 1-299 and 300+ |
| | * Patch ?: Gear Score mechanic released |