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=Gear Score=
{{UpdateStatus|Gear Score}}
==Description==
==Description==
Each item in your team's inventory is worth a particular Gear Score value. The average Gear Score across your whole team is then used to place you into 1 of 3 brackets used for Match Making.
Each item in your team's inventory is worth a particular Gear Score value. The highest Gear Score across your whole team is then used to place you into 1 of 3 brackets used for Match Making. These brackets only affect the gear scores of the players you're matched with; they don't affect [[Monster]]s' stats, loot rarity, etc.


Items in your inventory that aren't equipped also contribute to this Gear Score, even excess consumables.
Items in your inventory that aren't equipped also contribute to this Gear Score, even excess consumables.
Line 8: Line 8:
Different Items provide different Gear Scores.  
Different Items provide different Gear Scores.  


Note: Stacks of items count gear score for each item in the stack.  For example, a stack of 3x Poor Potions will contribute 3x3=9 gear score.
As of a recent update, utility items of poor and common rarities no longer count towards gearscore


===Weapons===
Note: Stacks of items count gear score for each item in the stack.  For example, a stack of 3x green Potions will contribute 3x6=18 gear score.
<div style="display:inline-block">
{| cellspacing="0" style="text-align:center; text-shadow:0px 0px 4px #000; border:1px solid #FFF9; border-collapse:collapse;"
|- style="font-weight:bold; background-color:#FFF3; border-bottom:1px solid #FFF9;"
| colspan="2"| Two-Handed
|- style="font-weight:bold; background-color:#FFF3; border-bottom:1px solid #FFF9;"
| style="width:100px"| Rarity
| style="width:100px"| Gear Score
|- class="colorrarity0"
| style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Junk || 15
|- class="colorrarity1"
| style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Poor || 22
|- class="colorrarity2"
| style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Common || 30
|- class="colorrarity3"
| style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Uncommon || 45
|- class="colorrarity4"
| style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Rare || 60
|- class="colorrarity5"
| style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Epic || 90
|- class="colorrarity6"
| style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Legendary || 120
|- class="colorrarity7"
| style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Unique || 175
|}</div>
<div style="display:inline-block">
{| cellspacing="0" style="text-align:center; text-shadow:0px 0px 4px #000; border:1px solid #FFF9; border-collapse:collapse;"
|- style="font-weight:bold; background-color:#FFF3; border-bottom:1px solid #FFF9;"
| colspan="2"| Primary Weapon<br>One-Handed
|- style="font-weight:bold; background-color:#FFF3; border-bottom:1px solid #FFF9;"
| style="width:100px"| Rarity
| style="width:100px"| Gear Score
|- class="colorrarity0"
| style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Junk || 9
|- class="colorrarity1"
| style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Poor || 13
|- class="colorrarity2"
| style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Common || 18
|- class="colorrarity3"
| style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Uncommon || 27
|- class="colorrarity4"
| style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Rare || 36
|- class="colorrarity5"
| style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Epic || 54
|- class="colorrarity6"
| style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Legendary || 72
|- class="colorrarity7"
| style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Unique || 125
|}</div>
<div style="display:inline-block">
{| cellspacing="0" style="text-align:center; text-shadow:0px 0px 4px #000; border:1px solid #FFF9; border-collapse:collapse;"
|- style="font-weight:bold; background-color:#FFF3; border-bottom:1px solid #FFF9;"
| colspan="2"| Secondary Weapon<br>One-Handed
|- style="font-weight:bold; background-color:#FFF3; border-bottom:1px solid #FFF9;"
| style="width:100px"| Rarity
| style="width:100px"| Gear Score
|- class="colorrarity0"
| style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Junk || 7
|- class="colorrarity1"
| style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Poor || 10
|- class="colorrarity2"
| style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Common || 14
|- class="colorrarity3"
| style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Uncommon || 21
|- class="colorrarity4"
| style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Rare || 28
|- class="colorrarity5"
| style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Epic || 42
|- class="colorrarity6"
| style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Legendary || 56
|- class="colorrarity7"
| style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Unique || 100
|}</div>


{{GearScoreTable}}
Note: Items that are both Weapons and Utilities follow the Utility rule, not the Weapon rule


Examples:<br>
<div style="display:inline-block">[[File:Two-Handed.png|x300px]]</div>
<div style="display:inline-block">[[File:One-Handed,_Primary_Weapon.png|x300px]]</div>
<div style="display:inline-block">[[File:One-Handed,_Secondary_Weapon.png|x300px]]</div>


===Armors===
<div style="display:inline-block">
{| cellspacing="0" style="text-align:center; text-shadow:0px 0px 4px #000; border:1px solid #FFF9; border-collapse:collapse;"
|- style="font-weight:bold; background-color:#FFF3; border-bottom:1px solid #FFF9;"
| colspan="2"| Head, Hands, Foot
|- style="font-weight:bold; background-color:#FFF3; border-bottom:1px solid #FFF9;"
| style="width:100px"| Rarity
| style="width:100px"| Gear Score
|- class="colorrarity0"
| style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Junk || 4
|- class="colorrarity1"
| style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Poor || 6
|- class="colorrarity2"
| style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Common || 8
|- class="colorrarity3"
| style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Uncommon || 12
|- class="colorrarity4"
| style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Rare || 16
|- class="colorrarity5"
| style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Epic || 24
|- class="colorrarity6"
| style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Legendary || 32
|- class="colorrarity7"
| style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Unique || 40
|}</div>
<div style="display:inline-block">
{| cellspacing="0" style="text-align:center; text-shadow:0px 0px 4px #000; border:1px solid #FFF9; border-collapse:collapse;"
|- style="font-weight:bold; background-color:#FFF3; border-bottom:1px solid #FFF9;"
| colspan="2"| Chest, Legs, Back
|- style="font-weight:bold; background-color:#FFF3; border-bottom:1px solid #FFF9;"
| style="width:100px"| Rarity
| style="width:100px"| Gear Score
|- class="colorrarity0"
| style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Junk || 5
|- class="colorrarity1"
| style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Poor || 7
|- class="colorrarity2"
| style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Common || 10
|- class="colorrarity3"
| style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Uncommon || 15
|- class="colorrarity4"
| style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Rare || 20
|- class="colorrarity5"
| style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Epic || 30
|- class="colorrarity6"
| style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Legendary || 40
|- class="colorrarity7"
| style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Unique || 50
|}</div>


===Exceptions===
The following are exceptions to the above mentioned rules. They are only exceptions if listed below. <br>
If an item is not listed below it follows the above Gear Score conventions.


Examples:<br>
{{Pattern_Exceptions|gs}}
<div style="display:inline-block">[[File:SlotTypeHead.png|x300px]]</div>
<div style="display:inline-block">[[File:SlotTypeChest.png|x300px]]</div>


===Accessories===
==Misc==
{| cellspacing="0" style="text-align:center; text-shadow:0px 0px 4px #000; border:1px solid #FFF9; border-collapse:collapse;"
Misc items do not have any Gear score.
|- style="font-weight:bold; background-color:#FFF3; border-bottom:1px solid #FFF9;"
| colspan="2"| Accessories
|- style="font-weight:bold; background-color:#FFF3; border-bottom:1px solid #FFF9;"
| style="width:100px"| Rarity
| style="width:100px"| Gear Score
|- class="colorrarity3"
| style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Uncommon || 9
|- class="colorrarity4"
| style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Rare || 12
|- class="colorrarity5"
| style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Epic || 18
|- class="colorrarity6"
| style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Legendary || 24
|- class="colorrarity7"
| style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Unique || 30
|}
 
Example:
<div style="display:inline-block">[[File:SlotTypeAccessory.png|x300px]]</div>
 
===Utilities===
{| cellspacing="0" style="text-align:center; text-shadow:0px 0px 4px #000; border:1px solid #FFF9; border-collapse:collapse;"
|- style="font-weight:bold; background-color:#FFF3; border-bottom:1px solid #FFF9;"
| colspan="2"| Utilities
|- style="font-weight:bold; background-color:#FFF3; border-bottom:1px solid #FFF9;"
| style="width:100px"| Rarity
| style="width:100px"| Gear Score
|- class="colorrarity0"
| style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Junk || 2
|- class="colorrarity1"
| style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Poor || 3
|- class="colorrarity2"
| style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Common || 4
|- class="colorrarity3"
| style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Uncommon || 6
|- class="colorrarity4"
| style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Rare || 8
|- class="colorrarity5"
| style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Epic || 12
|- class="colorrarity6"
| style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Legendary || 16
|- class="colorrarity7"
| style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Unique || 20
|}
Note: Items that are both Weapons and Utilities follow the Utility rule, not the Weapon rule
 
Examples:<br>
<div style="display:inline-block">[[File:SlotTypeUtility.png|x300px]]</div>


==Misc==
Example Misc Items:<br>
<div style="display:inline-block">[[File:SlotTypeInvalid_Bolts.png|x200px]]</div>
<div style="display:inline-block">[[File:SlotTypeInvalid_Bolts.png|x200px]]</div>
<div style="display:inline-block">[[File:SlotTypeInvalid_Gold_Coin_Purse.png|x200px]]</div>
<div style="display:inline-block">[[File:SlotTypeInvalid_Gold_Coin_Purse.png|x200px]]</div>


Misc items do not have any Gear score.
Misc are any items that cannot be equipped by anyone such as Coin Purses, Arrows, Bolts, Treasure, Hunting Loots, etc.
 
Coin Purses, Arrows, Bolts, Treasure, Hunting Loots, etc. are Misc items.


{{Iconbox|Gold Coin Purse}}  
{{Iconbox|Gold Coin Purse}}  
Line 211: Line 39:


==Brackets==
==Brackets==
Ironmace can change this very easily due to matchmaking being <b> server sided </b>, so this information can easily get out of date. This information was gathered through manual testing.
Ironmace can change this very easily due to matchmaking being <b> server sided </b>, so this information can easily get out of date.  


Currently there appear to be 3 brackets.
Normals brackets
*<FONT COLOR="##80ff00;">Low Gear Bracket(0-24)</FONT>
*<FONT COLOR="##00ffcc;">Moderate Gear Bracket(25-124)</FONT>
*<FONT COLOR="##0080ff;">High Gear Bracket 125+</FONT>
HR brackets
*<FONT COLOR="##80ff00;">Minimum threshold for entry (125+)</FONT>
*<FONT COLOR="##00ffcc;">Low Gear Bracket(125-224)</FONT>
*<FONT COLOR="##0080ff;">High Gear Bracket 225+</FONT>


Those brackets are:
*Low Gear Bracket(0-199)
*Medium Gear Bracket 200-399
*High Gear Bracket 400+
<br>
Game will take into consideration total gear score of <b> all members in the party </b> and then it will average it out.
<br>
The max party size does not matter when calculating your party's gear score.
<br>
<br>
===Averaging out Example and Edge cases===
Player 1 has 200 Gear Score, Player 2 has 300 Gear Score. They are loading into Trios Crypts. Their party's gear score will be (200 + 300)/2 = 250 Gear Score.
<br>
They will be placed into the Medium Gear Bracket despite only having 2 members in the party.
<br>
<br>
Game will take the gear score of the <FONT COLOR="#FFCF09;">highest player</FONT> and put you in that bracket.
<br>
<br>
==History==
* [[Patch:6.5#Hotfix_58|Hotfix 58]]: Experimental minimum Gear score in HR of 225
* Hotfix ? but before HF58: Brackets changed to 0-24, 24-124, and 125+ for Normals
* [[Patch:6.5#Hotfix_52-1|Hotfix 52-1]]: Poor/Common Utilities are now worth 0 GS. Poor/Common Weapons and Armor are now worth less GS. Brackets changed to 0-24, and 25+ for Normals, no brackets for HR
* [[Patch:6.4#Hotfix_46|Hotfix 46]]: Junk/Poor/Common Gear score decreased significantly for Weapons and Armor (specifics at the patch note page)
* Patch ?: Brackets changed from 1-199, 200-399, 400+ to 1-299 and 300+
* Patch ?: Gear Score mechanic released

Latest revision as of 01:11, 7 November 2024

Information is up to date! Hover for more details.Gear Score last updated on: Patch:6.6#Patch 6.
Dark and Darker is currently on update: Patch:6.6#Hotfix 71.

Description

Each item in your team's inventory is worth a particular Gear Score value. The highest Gear Score across your whole team is then used to place you into 1 of 3 brackets used for Match Making. These brackets only affect the gear scores of the players you're matched with; they don't affect Monsters' stats, loot rarity, etc.

Items in your inventory that aren't equipped also contribute to this Gear Score, even excess consumables.

Item's Gear Score

Different Items provide different Gear Scores.

As of a recent update, utility items of poor and common rarities no longer count towards gearscore

Note: Stacks of items count gear score for each item in the stack. For example, a stack of 3x green Potions will contribute 3x6=18 gear score.

Weapons

Two-Handed
Rarity Gear Score
Junk 1
Poor 2
Common 4
Uncommon 45
Rare 60
Epic 90
Legend 120
Unique 175
Primary Weapon
One-Handed
Rarity Gear Score
Junk 1
Poor 1
Common 2
Uncommon 27
Rare 36
Epic 54
Legend 72
Unique 125
Secondary Weapon
One-Handed
Rarity Gear Score
Junk 1
Poor 1
Common 2
Uncommon 21
Rare 28
Epic 42
Legend 56
Unique 100
One-Handed, Primary Weapon.png


Armors

Head, Hands, Foot
Rarity Gear Score
Junk 1
Poor 1
Common 1
Uncommon 12
Rare 16
Epic 24
Legend 32
Unique 40
Chest, Legs, Back
Rarity Gear Score
Junk 1
Poor 1
Common 1
Uncommon 15
Rare 20
Epic 30
Legend 40
Unique 50

Accessories

Necklace, Ring
Rarity Gear Score
Junk 0
Poor 0
Common 0
Uncommon 9
Rare 12
Epic 18
Legend 24
Unique 30


Utilities

Utility
Rarity Gear Score
Junk 0
Poor 0
Common 0
Uncommon 6
Rare 8
Epic 12
Legend 16
Unique 20
SlotTypeUtility.png


Note: Items that are both Weapons and Utilities follow the Utility rule, not the Weapon rule


Exceptions

The following are exceptions to the above mentioned rules. They are only exceptions if listed below.
If an item is not listed below it follows the above Gear Score conventions.


Name GS
Epic Dark Matter Tunic 40
Uncommon Explosive Bottle 8
Rare Explosive Bottle 10
Uncommon Francisca Axe 8
Rare Francisca Axe 10
Epic Frostlight Abyss Plate Armor 40
Epic Frostlight Aketon 40
Epic Frostlight Cloak 40
Epic Frostlight Crusader Helm 32
Epic Frostlight Crystal Sword 120
Epic Frostlight Feathered Hat 32
Epic Frostlight Gauntlets 32
Epic Frostlight Hood 32
Epic Frostlight Lantern Shield 56
Epic Frostlight Leather Leggings 40
Epic Frostlight Lightfoot Boots 32
Epic Frostlight Mystic Gloves 32
Epic Frostlight Norman Nasal Helm 32
Epic Frostlight Oracle Robe 40
Epic Frostlight Plate Boots 32
Epic Frostlight Plate Pants 40
Epic Frostlight Riveted Gloves 32
Epic Frostlight Rugged Boots 32
Epic Frostlight Runestone Gloves 32
Epic Frostlight Spear 120
Epic Frostlight Trousers 40
Epic Frostlight Warden Outfit 40
Epic Frostlight Wizard Hat 32
Epic Icefang 56
Uncommon Throwing Knife 8
Rare Throwing Knife 10
Epic Wanderlight Lantern 42


Misc

Misc items do not have any Gear score.

Example Misc Items:

SlotTypeInvalid Bolts.png
SlotTypeInvalid Gold Coin Purse.png

Misc are any items that cannot be equipped by anyone such as Coin Purses, Arrows, Bolts, Treasure, Hunting Loots, etc.

Brackets

Ironmace can change this very easily due to matchmaking being server sided , so this information can easily get out of date.

Normals brackets

  • Low Gear Bracket(0-24)
  • Moderate Gear Bracket(25-124)
  • High Gear Bracket 125+

HR brackets

  • Minimum threshold for entry (125+)
  • Low Gear Bracket(125-224)
  • High Gear Bracket 225+


Game will take the gear score of the highest player and put you in that bracket.

History

  • Hotfix 58: Experimental minimum Gear score in HR of 225
  • Hotfix ? but before HF58: Brackets changed to 0-24, 24-124, and 125+ for Normals
  • Hotfix 52-1: Poor/Common Utilities are now worth 0 GS. Poor/Common Weapons and Armor are now worth less GS. Brackets changed to 0-24, and 25+ for Normals, no brackets for HR
  • Hotfix 46: Junk/Poor/Common Gear score decreased significantly for Weapons and Armor (specifics at the patch note page)
  • Patch ?: Brackets changed from 1-199, 200-399, 400+ to 1-299 and 300+
  • Patch ?: Gear Score mechanic released