|
|
(68 intermediate revisions by 8 users not shown) |
Line 1: |
Line 1: |
| =Gear Score=
| | {{UpdateStatus|Gear Score}} |
| ==Description== | | ==Description== |
| Each item in your team's inventory is worth a particular Gear Score value. The total Gear Score across your whole team is then used to place you into 1 of 3 brackets used for Match Making. | | Each item in your team's inventory is worth a particular Gear Score value. The highest Gear Score across your whole team is then used to place you into 1 of 3 brackets used for Match Making. These brackets only affect the gear scores of the players you're matched with; they don't affect [[Monster]]s' stats, loot rarity, etc. |
|
| |
|
| Items in your inventory that aren't equipped also contribute to this Gear Score. Bringing in too many healing consumables now has a downside! | | Items in your inventory that aren't equipped also contribute to this Gear Score, even excess consumables. |
|
| |
|
| ==Item's Gear Score== | | ==Item's Gear Score== |
| Different Items provide different Gear Scores. | | Different Items provide different Gear Scores. |
|
| |
|
| Note: Stacks of items count gear score for each item in the stack. For example, a stack of 3x Poor Potions will contribute 3x3=9 gear score.
| | As of a recent update, utility items of poor and common rarities no longer count towards gearscore |
|
| |
|
| ===Weapons===
| | Note: Stacks of items count gear score for each item in the stack. For example, a stack of 3x green Potions will contribute 3x6=18 gear score. |
| <div style="display:inline-block">
| |
| {| cellspacing="0" style="text-align:center; text-shadow:0px 0px 4px #000; border:1px solid #FFF9; border-collapse:collapse;"
| |
| |- style="font-weight:bold; background-color:#FFF3; border-bottom:1px solid #FFF9;"
| |
| | colspan="2"| Two-Handed
| |
| |- style="font-weight:bold; background-color:#FFF3; border-bottom:1px solid #FFF9;"
| |
| | style="width:100px"| Rarity
| |
| | style="width:100px"| Gear Score
| |
| |- class="colorrarity0"
| |
| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Junk || 15
| |
| |- class="colorrarity1"
| |
| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Poor || 22
| |
| |- class="colorrarity2"
| |
| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Common || 30
| |
| |- class="colorrarity3"
| |
| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Uncommon || 45
| |
| |- class="colorrarity4"
| |
| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Rare || 60
| |
| |- class="colorrarity5"
| |
| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Epic || 90
| |
| |- class="colorrarity6"
| |
| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Legendary || 120
| |
| |- class="colorrarity7"
| |
| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Unique || 175
| |
| |}</div>
| |
| <div style="display:inline-block">
| |
| {| cellspacing="0" style="text-align:center; text-shadow:0px 0px 4px #000; border:1px solid #FFF9; border-collapse:collapse;"
| |
| |- style="font-weight:bold; background-color:#FFF3; border-bottom:1px solid #FFF9;"
| |
| | colspan="2"| Primary Weapon<br>One-Handed
| |
| |- style="font-weight:bold; background-color:#FFF3; border-bottom:1px solid #FFF9;"
| |
| | style="width:100px"| Rarity
| |
| | style="width:100px"| Gear Score
| |
| |- class="colorrarity0"
| |
| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Junk || 9
| |
| |- class="colorrarity1"
| |
| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Poor || 13
| |
| |- class="colorrarity2"
| |
| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Common || 18
| |
| |- class="colorrarity3"
| |
| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Uncommon || 27
| |
| |- class="colorrarity4"
| |
| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Rare || 36
| |
| |- class="colorrarity5"
| |
| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Epic || 54
| |
| |- class="colorrarity6"
| |
| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Legendary || 72
| |
| |- class="colorrarity7"
| |
| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Unique || 125
| |
| |}</div>
| |
| <div style="display:inline-block">
| |
| {| cellspacing="0" style="text-align:center; text-shadow:0px 0px 4px #000; border:1px solid #FFF9; border-collapse:collapse;"
| |
| |- style="font-weight:bold; background-color:#FFF3; border-bottom:1px solid #FFF9;"
| |
| | colspan="2"| Secondary Weapon<br>One-Handed
| |
| |- style="font-weight:bold; background-color:#FFF3; border-bottom:1px solid #FFF9;"
| |
| | style="width:100px"| Rarity
| |
| | style="width:100px"| Gear Score
| |
| |- class="colorrarity0"
| |
| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Junk || 7
| |
| |- class="colorrarity1"
| |
| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Poor || 10
| |
| |- class="colorrarity2"
| |
| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Common || 14
| |
| |- class="colorrarity3"
| |
| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Uncommon || 21
| |
| |- class="colorrarity4"
| |
| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Rare || 28
| |
| |- class="colorrarity5"
| |
| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Epic || 42
| |
| |- class="colorrarity6"
| |
| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Legendary || 56
| |
| |- class="colorrarity7"
| |
| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Unique || 100
| |
| |}</div>
| |
| | |
| | |
| Examples:<br>
| |
| <div style="display:inline-block">[[File:Two-Handed.png|x300px]]</div>
| |
| <div style="display:inline-block">[[File:One-Handed,_Primary_Weapon.png|x300px]]</div>
| |
| <div style="display:inline-block">[[File:One-Handed,_Secondary_Weapon.png|x300px]]</div>
| |
| | |
| ===Armors===
| |
| <div style="display:inline-block">
| |
| {| cellspacing="0" style="text-align:center; text-shadow:0px 0px 4px #000; border:1px solid #FFF9; border-collapse:collapse;"
| |
| |- style="font-weight:bold; background-color:#FFF3; border-bottom:1px solid #FFF9;"
| |
| | colspan="2"| Head, Hands, Foot
| |
| |- style="font-weight:bold; background-color:#FFF3; border-bottom:1px solid #FFF9;"
| |
| | style="width:100px"| Rarity
| |
| | style="width:100px"| Gear Score
| |
| |- class="colorrarity0"
| |
| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Junk || 4
| |
| |- class="colorrarity1"
| |
| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Poor || 6
| |
| |- class="colorrarity2"
| |
| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Common || 8
| |
| |- class="colorrarity3"
| |
| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Uncommon || 12
| |
| |- class="colorrarity4"
| |
| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Rare || 16
| |
| |- class="colorrarity5"
| |
| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Epic || 24
| |
| |- class="colorrarity6"
| |
| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Legendary || 32
| |
| |- class="colorrarity7"
| |
| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Unique || 40
| |
| |}</div>
| |
| <div style="display:inline-block">
| |
| {| cellspacing="0" style="text-align:center; text-shadow:0px 0px 4px #000; border:1px solid #FFF9; border-collapse:collapse;"
| |
| |- style="font-weight:bold; background-color:#FFF3; border-bottom:1px solid #FFF9;"
| |
| | colspan="2"| Chest, Legs, Back
| |
| |- style="font-weight:bold; background-color:#FFF3; border-bottom:1px solid #FFF9;"
| |
| | style="width:100px"| Rarity
| |
| | style="width:100px"| Gear Score
| |
| |- class="colorrarity0"
| |
| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Junk || 5
| |
| |- class="colorrarity1"
| |
| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Poor || 7
| |
| |- class="colorrarity2"
| |
| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Common || 10
| |
| |- class="colorrarity3"
| |
| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Uncommon || 15
| |
| |- class="colorrarity4"
| |
| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Rare || 20
| |
| |- class="colorrarity5"
| |
| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Epic || 30
| |
| |- class="colorrarity6"
| |
| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Legendary || 40
| |
| |- class="colorrarity7"
| |
| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Unique || 50
| |
| |}</div>
| |
|
| |
|
| | {{GearScoreTable}} |
| | Note: Items that are both Weapons and Utilities follow the Utility rule, not the Weapon rule |
|
| |
|
| Examples:<br>
| |
| <div style="display:inline-block">[[File:SlotTypeHead.png|x300px]]</div>
| |
| <div style="display:inline-block">[[File:SlotTypeChest.png|x300px]]</div>
| |
|
| |
|
| ===Accessories===
| |
| {| cellspacing="0" style="text-align:center; text-shadow:0px 0px 4px #000; border:1px solid #FFF9; border-collapse:collapse;"
| |
| |- style="font-weight:bold; background-color:#FFF3; border-bottom:1px solid #FFF9;"
| |
| | colspan="2"| Accessories
| |
| |- style="font-weight:bold; background-color:#FFF3; border-bottom:1px solid #FFF9;"
| |
| | style="width:100px"| Rarity
| |
| | style="width:100px"| Gear Score
| |
| |- class="colorrarity3"
| |
| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Uncommon || 9
| |
| |- class="colorrarity4"
| |
| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Rare || 12
| |
| |- class="colorrarity5"
| |
| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Epic || 18
| |
| |- class="colorrarity6"
| |
| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Legendary || 24
| |
| |- class="colorrarity7"
| |
| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Unique || 30
| |
| |}
| |
|
| |
|
| ===Utilities=== | | ===Exceptions=== |
| {| cellspacing="0" style="text-align:center; text-shadow:0px 0px 4px #000; border:1px solid #FFF9; border-collapse:collapse;"
| | The following are exceptions to the above mentioned rules. They are only exceptions if listed below. <br> |
| |- style="font-weight:bold; background-color:#FFF3; border-bottom:1px solid #FFF9;"
| | If an item is not listed below it follows the above Gear Score conventions. |
| | colspan="2"| Utilities
| |
| |- style="font-weight:bold; background-color:#FFF3; border-bottom:1px solid #FFF9;"
| |
| | style="width:100px"| Rarity
| |
| | style="width:100px"| Gear Score
| |
| |- class="colorrarity0"
| |
| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Junk || 2
| |
| |- class="colorrarity1"
| |
| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Poor || 3
| |
| |- class="colorrarity2"
| |
| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Common || 4
| |
| |- class="colorrarity3"
| |
| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Uncommon || 6
| |
| |- class="colorrarity4"
| |
| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Rare || 8
| |
| |- class="colorrarity5"
| |
| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Epic || 12
| |
| |- class="colorrarity6"
| |
| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Legendary || 16
| |
| |- class="colorrarity7"
| |
| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Unique || 20
| |
| |}
| |
| Note: Items that are both Weapons and Utilities follow the Utility rule, not the Weapon rule
| |
|
| |
|
| Examples:<br>
| | {{Pattern_Exceptions|gs}} |
| <div style="display:inline-block">[[File:SlotTypeUtility.png|x300px]]</div>
| |
|
| |
|
| ==Misc== | | ==Misc== |
| Misc items do not have any Gear score. | | Misc items do not have any Gear score. |
|
| |
|
| Coin Purses, Arrows, Bolts, Treasure, Hunting Loots, etc. are Misc items. | | Example Misc Items:<br> |
| | <div style="display:inline-block">[[File:SlotTypeInvalid_Bolts.png|x200px]]</div> |
| | <div style="display:inline-block">[[File:SlotTypeInvalid_Gold_Coin_Purse.png|x200px]]</div> |
| | |
| | Misc are any items that cannot be equipped by anyone such as Coin Purses, Arrows, Bolts, Treasure, Hunting Loots, etc. |
|
| |
|
| {{Iconbox|Gold Coin Purse}} | | {{Iconbox|Gold Coin Purse}} |
Line 205: |
Line 39: |
|
| |
|
| ==Brackets== | | ==Brackets== |
| Ironmace can change this very easily due to matchmaking being <b> server sided </b>, so this information can easily get out of date. This information was gathered through manual testing. | | Ironmace can change this very easily due to matchmaking being <b> server sided </b>, so this information can easily get out of date. |
|
| |
|
| Currently there appear to be 3 brackets.
| | Normals brackets |
| | *<FONT COLOR="##80ff00;">Low Gear Bracket(0-24)</FONT> |
| | *<FONT COLOR="##00ffcc;">Moderate Gear Bracket(25-124)</FONT> |
| | *<FONT COLOR="##0080ff;">High Gear Bracket 125+</FONT> |
| | HR brackets |
| | *<FONT COLOR="##80ff00;">Minimum threshold for entry (125+)</FONT> |
| | *<FONT COLOR="##00ffcc;">Low Gear Bracket(125-224)</FONT> |
| | *<FONT COLOR="##0080ff;">High Gear Bracket 225+</FONT> |
|
| |
|
| Those brackets are:
| |
| *Low Gear Bracket(0-199)
| |
| *Medium Gear Bracket 200-399
| |
| *High Gear Bracket 400+
| |
| <br>
| |
| Game will take into consideration total gear score of <b> all members in the party </b> and then it will average it out.
| |
| <br>
| |
| The max party size does not matter when calculating your party's gear score.
| |
| <br>
| |
| <br>
| |
| ===Averaging out Example and Edge cases===
| |
| Player 1 has 200 Gear Score, Player 2 has 300 Gear Score. They are loading into Trios Crypts. Their party's gear score will be (200 + 300)/2 = 250 Gear Score.
| |
| <br>
| |
| They will be placed into the Medium Gear Bracket despite only having 2 members in the party.
| |
| <br> | | <br> |
| | Game will take the gear score of the <FONT COLOR="#FFCF09;">highest player</FONT> and put you in that bracket. |
| <br> | | <br> |
| | |
| | ==History== |
| | * [[Patch:6.5#Hotfix_58|Hotfix 58]]: Experimental minimum Gear score in HR of 225 |
| | * Hotfix ? but before HF58: Brackets changed to 0-24, 24-124, and 125+ for Normals |
| | * [[Patch:6.5#Hotfix_52-1|Hotfix 52-1]]: Poor/Common Utilities are now worth 0 GS. Poor/Common Weapons and Armor are now worth less GS. Brackets changed to 0-24, and 25+ for Normals, no brackets for HR |
| | * [[Patch:6.4#Hotfix_46|Hotfix 46]]: Junk/Poor/Common Gear score decreased significantly for Weapons and Armor (specifics at the patch note page) |
| | * Patch ?: Brackets changed from 1-199, 200-399, 400+ to 1-299 and 300+ |
| | * Patch ?: Gear Score mechanic released |