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{{UpdateStatus|Gear Score}} | |||
==Description== | ==Description== | ||
Each item in your team's inventory is worth a particular Gear Score value. The highest Gear Score across your whole team is then used to place you into 1 of 3 brackets used for Match Making. These brackets only affect the gear scores of the players you're matched with; they don't affect [[Monster]]s' stats, loot rarity, etc. | |||
Items in your inventory that aren't equipped also contribute to this Gear Score, even excess consumables. | |||
==Item's Gear Score== | ==Item's Gear Score== | ||
Different Items provide different Gear Scores. | |||
As of a recent update, utility items of poor and common rarities no longer count towards gearscore | |||
= | Note: Stacks of items count gear score for each item in the stack. For example, a stack of 3x green Potions will contribute 3x6=18 gear score. | ||
{ | {{GearScoreTable}} | ||
Note: Items that are both Weapons and Utilities follow the Utility rule, not the Weapon rule | |||
=== | ===Exceptions=== | ||
The following are exceptions to the above mentioned rules. They are only exceptions if listed below. <br> | |||
If an item is not listed below it follows the above Gear Score conventions. | |||
{{Pattern_Exceptions|gs}} | |||
==Misc== | |||
Misc items do not have any Gear score. | |||
Example Misc Items:<br> | |||
<div style="display:inline-block">[[File:SlotTypeInvalid_Bolts.png|x200px]]</div> | |||
<div style="display:inline-block">[[File:SlotTypeInvalid_Gold_Coin_Purse.png|x200px]]</div> | |||
| | |||
| | |||
Misc are any items that cannot be equipped by anyone such as Coin Purses, Arrows, Bolts, Treasure, Hunting Loots, etc. | |||
{{Iconbox|Gold Coin Purse}} | |||
{{Iconbox|Arrow}} | |||
{{Iconbox|Bolt}} | |||
{{Iconbox|Diamond}} | |||
{{Iconbox|Troll Pelt}} | |||
==Brackets== | ==Brackets== | ||
Ironmace can change this very easily due to matchmaking being <b> server sided </b>, so this information can easily get out of date. | |||
* 1- | |||
* 200-399 | Normals brackets | ||
*<FONT COLOR="##80ff00;">Low Gear Bracket(0-24)</FONT> | |||
* | *<FONT COLOR="##00ffcc;">Moderate Gear Bracket(25-124)</FONT> | ||
*<FONT COLOR="##0080ff;">High Gear Bracket 125+</FONT> | |||
HR brackets | |||
*<FONT COLOR="##80ff00;">Minimum threshold for entry (125+)</FONT> | |||
*<FONT COLOR="##00ffcc;">Low Gear Bracket(125-224)</FONT> | |||
*<FONT COLOR="##0080ff;">High Gear Bracket 225+</FONT> | |||
<br> | |||
Game will take the gear score of the <FONT COLOR="#FFCF09;">highest player</FONT> and put you in that bracket. | |||
<br> | |||
==History== | |||
* [[Patch:6.5#Hotfix_58|Hotfix 58]]: Experimental minimum Gear score in HR of 225 | |||
* Hotfix ? but before HF58: Brackets changed to 0-24, 24-124, and 125+ for Normals | |||
* [[Patch:6.5#Hotfix_52-1|Hotfix 52-1]]: Poor/Common Utilities are now worth 0 GS. Poor/Common Weapons and Armor are now worth less GS. Brackets changed to 0-24, and 25+ for Normals, no brackets for HR | |||
* [[Patch:6.4#Hotfix_46|Hotfix 46]]: Junk/Poor/Common Gear score decreased significantly for Weapons and Armor (specifics at the patch note page) | |||
* Patch ?: Brackets changed from 1-199, 200-399, 400+ to 1-299 and 300+ | |||
* Patch ?: Gear Score mechanic released |
Latest revision as of 01:11, 7 November 2024
Information is up to date! Hover for more details.Gear Score last updated on: Patch:6.6#Patch 6.
Dark and Darker is currently on update: Patch:6.6#Hotfix 70.
Description
Each item in your team's inventory is worth a particular Gear Score value. The highest Gear Score across your whole team is then used to place you into 1 of 3 brackets used for Match Making. These brackets only affect the gear scores of the players you're matched with; they don't affect Monsters' stats, loot rarity, etc.
Items in your inventory that aren't equipped also contribute to this Gear Score, even excess consumables.
Item's Gear Score
Different Items provide different Gear Scores.
As of a recent update, utility items of poor and common rarities no longer count towards gearscore
Note: Stacks of items count gear score for each item in the stack. For example, a stack of 3x green Potions will contribute 3x6=18 gear score.
Weapons
Two-Handed | |
Rarity | Gear Score |
Junk | 1 |
Poor | 2 |
Common | 4 |
Uncommon | 45 |
Rare | 60 |
Epic | 90 |
Legend | 120 |
Unique | 175 |
Primary Weapon One-Handed | |
Rarity | Gear Score |
Junk | 1 |
Poor | 1 |
Common | 2 |
Uncommon | 27 |
Rare | 36 |
Epic | 54 |
Legend | 72 |
Unique | 125 |
Secondary Weapon One-Handed | |
Rarity | Gear Score |
Junk | 1 |
Poor | 1 |
Common | 2 |
Uncommon | 21 |
Rare | 28 |
Epic | 42 |
Legend | 56 |
Unique | 100 |
Armors
Head, Hands, Foot | |
Rarity | Gear Score |
Junk | 1 |
Poor | 1 |
Common | 1 |
Uncommon | 12 |
Rare | 16 |
Epic | 24 |
Legend | 32 |
Unique | 40 |
Chest, Legs, Back | |
Rarity | Gear Score |
Junk | 1 |
Poor | 1 |
Common | 1 |
Uncommon | 15 |
Rare | 20 |
Epic | 30 |
Legend | 40 |
Unique | 50 |
Accessories
Necklace, Ring | |
Rarity | Gear Score |
Junk | 0 |
Poor | 0 |
Common | 0 |
Uncommon | 9 |
Rare | 12 |
Epic | 18 |
Legend | 24 |
Unique | 30 |
Utilities
Utility | |
Rarity | Gear Score |
Junk | 0 |
Poor | 0 |
Common | 0 |
Uncommon | 6 |
Rare | 8 |
Epic | 12 |
Legend | 16 |
Unique | 20 |
Note: Items that are both Weapons and Utilities follow the Utility rule, not the Weapon rule
Exceptions
The following are exceptions to the above mentioned rules. They are only exceptions if listed below.
If an item is not listed below it follows the above Gear Score conventions.
Misc
Misc items do not have any Gear score.
Example Misc Items:
Misc are any items that cannot be equipped by anyone such as Coin Purses, Arrows, Bolts, Treasure, Hunting Loots, etc.
Brackets
Ironmace can change this very easily due to matchmaking being server sided , so this information can easily get out of date.
Normals brackets
- Low Gear Bracket(0-24)
- Moderate Gear Bracket(25-124)
- High Gear Bracket 125+
HR brackets
- Minimum threshold for entry (125+)
- Low Gear Bracket(125-224)
- High Gear Bracket 225+
Game will take the gear score of the highest player and put you in that bracket.
History
- Hotfix 58: Experimental minimum Gear score in HR of 225
- Hotfix ? but before HF58: Brackets changed to 0-24, 24-124, and 125+ for Normals
- Hotfix 52-1: Poor/Common Utilities are now worth 0 GS. Poor/Common Weapons and Armor are now worth less GS. Brackets changed to 0-24, and 25+ for Normals, no brackets for HR
- Hotfix 46: Junk/Poor/Common Gear score decreased significantly for Weapons and Armor (specifics at the patch note page)
- Patch ?: Brackets changed from 1-199, 200-399, 400+ to 1-299 and 300+
- Patch ?: Gear Score mechanic released