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(added skill cooldowns)
m (crippling shot must be via projectile)
 
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{{Infobox Class
<noinclude>{{UpdateStatus|Class Data}}
|name        = Ranger
{{Infobox Class|{{PAGENAME}}|'An Astute Hunter'}}
|type        = 'An Astute Hunter'
|strength    = 10
|agility    = 20
|will        = 10
|knowledge  = 10
|resourcefulness    = 25
|health    = 90 / 90
|weight limit    = 0 / 0
|spell memory    = 0 / 10
|utility effectiveness    = 0
}}
==Description==
==Description==
The [[Ranger]] is an excellent survivalist. With a keen eye and quick hands, the Ranger tracks his enemies, sets traps and ambushes unsuspecting prey.
 
[[Ranger|Rangers]] in Dark and Darker are wilderness experts, who use their knowledge of nature and keen senses to track down and eliminate their enemies. They are skilled hunters and trappers, able to set deadly traps and ambushes. Rangers are adept at ranged combat, relying on their skills of archery and marksmanship to deal most of their damage. Bows and arrows, crossbows and bolts are the favoured weapons of the Ranger. They rely on swords for close range engagements, with the option to equip a spear as well.
 
 
==Class Info==
==Class Info==
<br>
The Ranger is an excellent survivalist. With a keen eye and quick hands, the Ranger tracks his enemies, sets traps and ambushes unsuspecting prey.
'''Weapon of choice:''' Any long-ranged weapons.
 


<br>+Quick with the bow.
'''Weapon of choice''' - Any long-ranged weapons
<br>+Track enemy players.
<br>+Set traps.
<br>+Quickly start a campfire.


<br>-Cannot equip most melee weapons.
*Pros
<br>-Low damage with melee weapons.
**Quick with the bow.
**Track enemy players. (Chase perk)
**Set traps.
**Quickly start a campfire. (Camping Mastery perk)
**High burst healing. (Field Ration skill)
*Cons
**Cannot equip most melee weapons.
**Low damage with melee weapons.




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|-|Perks=
|-|Perks=


You can equip an additional perk every 5 levels.
You can equip an additional perk every 5 levels. <br>
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
<br>
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling</th>       
</tr>
<tr>
<td style=" text-align:middle"> [[File:CampingMastery.png|link=|x96px]] <br> Camping Mastery </td>
<td> {{:Ranger|desc=CampingMastery}} </td>
<td> - </td>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Tracking.png|link=|x96px]] <br> Chase </td>
<td> {{:Ranger|desc=Chase}} </td>
<td> - </td>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Perk_Crippling_Shot.png|link=|x96px]] <br> Crippling Shot </td>
<td> {{:Ranger|desc=CripplingShot}} </td>
<td> - </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Crossbow Mastery.png|link=|x96px]] <br> Crossbow Mastery </td>
<td style=" text-align:middle"> [[File:Perk Crossbow Mastery.png|link=|x96px]] <br> Crossbow Mastery </td>
<td> Increases physical damage bonus by 5% when using crossbow, increases reload speed by 50% and movement speed by 50% when reloading.
<td> {{:Ranger|desc=CrossbowMastery}} </td>
</td>
<td> - </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Enhanced Hearing.png|link=|x96px]] <br> Enhanced Hearing </td>
<td> Can hear enemy footstep sounds from farther away. </td>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Perk Kinesthesia.png|link=|x96px]] <br> Kinesthesia </td>
<td style=" text-align:middle"> [[File:Perk Kinesthesia.png|link=|x96px]] <br> Kinesthesia </td>
<td> When moving with the bowstring drawn, movement speed increases by 10%. </td>
<td> {{:Ranger|desc=Kinesthesia}} </td>
<td> - </td>
</tr>
</tr>
        <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Nimble Hands.png|link=|x96px]] <br> Nimble Hands </td>
<td style=" text-align:middle"> [[File:Perk Nimble Hands.png|link=|x96px]] <br> Nimble Hands </td>
<td> When using a bow, change your default shooting animation so it shoots 15% faster. </td>
<td> {{:Ranger|desc=NimbleHands}} </td>
<td> - </td>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Perk_Quick_Reload.png|link=|x96px]] <br> Quick Reload </td>
<td> {{:Ranger|desc=QuickReload}} </td>
<td> - </td>
</tr>
</tr>
        <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Ranged Weapons Expert.png|link=|x96px]] <br> Ranged Weapons Expert </td>
<td style=" text-align:middle"> [[File:Perk Ranged Weapons Expert.png|link=|x96px]] <br> Ranged Weapons Mastery </td>
<td> Increases physical attack power by 5% when attacking with a ranged weapon. </td>
<td> {{:Ranger|desc=RangedWeaponsMastery}} </td>
<td> - </td>
</tr>
</tr>
        <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Sharpshooter.png|link=|x96px]] <br> Sharpshooter </td>
<td style=" text-align:middle"> [[File:Perk Sharpshooter.png|link=|x96px]] <br> Sharpshooter </td>
<td> Headshot damage increases by 15% when attacking with a long-range weapon. </td>
<td> {{:Ranger|desc=Sharpshooter}} </td>
<td> - </td>
</tr>
</tr>
        <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Spear Proficiency.png|link=|x96px]] <br> Spear Proficiency </td>
<td style=" text-align:middle"> [[File:Perk Spear Proficiency.png|link=|x96px]] <br> Spear Proficiency </td>
<td> Spear can be used. When attacking with a spear, gain 10 physical strength. </td>
<td> {{:Ranger|desc=SpearProficiency}} </td>
<td> - </td>
</tr>
</tr>
        <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Tracking.png|link=|x96px]] <br> Tracking </td>
<td style=" text-align:middle"> [[File:Perk Trap Expert.png|link=|x96px]] <br> Trap Mastery </td>
<td> Detect recent enemy footsteps. </td>
<td> {{:Ranger|desc=TrapMastery}} </td>
</tr>
<td> - </td>
    <tr>
<td style=" text-align:middle"> [[File:Perk Trap Expert.png|link=|x96px]] <br> Trap Expert </td>
<td> Installation time decreases dramatically when installing trap type items. </td>
</tr>
</tr>
</table>
</table>
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You can equip a total of 2 skills.
You can equip a total of 2 skills.
<br>
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cooldown </th>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Skill_BackStep.png|link=|x96px]] <br> Back Step </td>
<td> {{:Ranger|desc=BackStep}} </td>
<td> - </td>
<td> {{Ability_Data|Backstep|SkillCooldown}} </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Field Ration.png|link=|x96px]] <br> Field Ration </td>
<td style=" text-align:middle"> [[File:Skill Field Ration.png|link=|x96px]] <br> Field Ration </td>
<td> Forage food and recover 25 HP. (3 stacks, non replenishable.)</td>
<td> {{:Ranger|desc=FieldRation}} </td>
        <td> 24s </td>
<td> {{Ability_Data|FieldRation|Scaling}} </td>
<td> {{Ability_Data|FieldRation|SkillCooldown}} </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Skill_Forceful_Shot.png|link=|x96px]] <br> Forceful Shot </td>
<td> {{:Ranger|desc=ForcefulShot}} </td>
<td> - </td>
<td> {{Ability_Data|ForcefulShot|SkillCooldown}} </td>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Multishot.png|link=|x96px]] <br> Multishot </td>
<td style=" text-align:middle"> [[File:Skill Multishot.png|link=|x96px]] <br> Multishot </td>
<td> When attacking with a bow-type weapon, fire 5 arrows at a horizontal angle at the same time. </td>
<td> {{:Ranger|desc=Multishot}} </td>
        <td> 35s </td>
<td> - </td>
<td> {{Ability_Data|Multishot|SkillCooldown}} </td>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Skill_Penetrating_Shot.png|link=|x96px]] <br> Penetrating Shot </td>
<td> {{:Ranger|desc=PenetratingShot}} </td>
<td> - </td>
<td> {{Ability_Data|PenetratingShot|SkillCooldown}} </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Quick Fire.png|link=|x96px]] <br> Quick Fire </td>
<td style=" text-align:middle"> [[File:Skill Quick Fire.png|link=|x96px]] <br> Quick Fire </td>
<td> When attacking using a bow-type weapon, Increases action speed by 50% for 5 seconds. </td>
<td> {{:Ranger|desc=QuickFire}} </td>
        <td> 24s </td>
<td> - </td>
<td> {{Ability_Data|QuickFire|SkillCooldown}} </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Quickshot.png|link=|x96px]] <br> Quickshot </td>
<td style=" text-align:middle"> [[File:Skill Quickshot.png|link=|x96px]] <br> Quickshot </td>
<td> Hold three arrows in your shooting hand and fire them quickly in succession in a single action. </td>
<td> {{:Ranger|desc=Quickshot}} </td>
        <td> 18s </td>
<td> - </td>
<td> {{Ability_Data|Quickshot|SkillCooldown}} </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Skill True Shot.png|link=|x96px]] <br> True Shot </td>
<td style=" text-align:middle"> [[File:Skill True Shot.png|link=|x96px]] <br> True Shot </td>
<td> Projectile's flight speed is greatly increased. </td>
<td> {{:Ranger|desc=TrueShot}} </td>
        <td> </td>
<td> - </td>
<td> {{Ability_Data|TrueShot|SkillCooldown}} </td>
</tr>
</tr>
</table>
</table>
Line 119: Line 160:
<br>
<br>
|-|Gear=
|-|Gear=
 
{{ListGearForClass|{{PAGENAME}}}}
Weapons
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Category</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Weapons</th>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> 2-Handed </td>
<td> Crossbow, Longbow, Recurve Bow, Survival Bow, Windlass Crossbow </td>
</tr>
    <tr style="height:100px">
<td style=" text-align:middle"> 1-Handed </td>
<td> Arming Sword, Rapier </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Shields </td>
<td> Pavise </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Utility </td>
<td> Bear Trap </td>
</tr>
</table>
<br>
Armors
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slot</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Armors</th>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Head </td>
<td> Leather Cap, Ranger Hood </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Chest </td>
<td> Doublet, Padded Tunic, Regal Gambeson, Warden Outfit </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Legs </td>
<td> Cloth Pants, Heavy Leather Leggings, Leather Leggings, Loose Trousers, Padded Leggings </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Hands </td>
<td> Leather Gloves, Rawhide Gloves, Reinforced Gloves, Riveted Gloves </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Feet </td>
<td> Adventurer Boots, Heavy Boots, Laced Turn Shoe, Lightfoot Boots, Old Shoes, Rugged Boots </td>
</tr>
</table>


|-|Stats=
|-|Stats=
These stats do not include the starting armor
{{GenerateDetailsPage|{{PAGENAME}}}}
<table style="padding: 10px;">
 
{| class="wikitable" style="border-collapse: collapse; width: 50%; color: #eee; background: transparent; text-align: left; vertical-align: middle" cellpadding=5%
! style="text-align:center;"| Stat Name || style="text-align:center;"| Base Stats
|-
|Strength || style="text-align:right;color: rgb(132,176,5);" | 10
|-
|Agility || style="text-align:right;color: rgb(132,176,5)" | 20
|-
|Will|| style="text-align:right;color: rgb(132,176,5);" | 10
|-
| style="border-bottom: double 5px grey;" |Knowledge || style="text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5);" | 10
|-
|Resourcefulness|| style="text-align:right;color: rgb(132,176,5)" | 25
|-
|Health|| style="text-align:right;color: rgb(132,176,5);" | 90
|-
|Weight Limit|| style="text-align:right;" | 0
|-
|Spell Memory|| style="text-align:right;color: rgb(132,176,5)" | 0
|-
|style="border-bottom: double 5px grey;" |Utility Effectiveness|| style="text-align:right;border-bottom: double 5px grey;" | 0
|-
|Move Speed|| style="text-align:right;color: rgb(132,176,5);" | 315 (105%)
|-
|Action Speed|| style="text-align:right;color: rgb(132,176,5);" | 5%
|-
|Spell Casting Speed|| style="text-align:right;color: rgb(255,117,117);" | -50%
|-
|Equip Speed|| style="text-align:right;color: rgb(132,176,5);" | 25%
|-
|Regular Interaction Speed|| style="text-align:right;color: rgb(132,176,5);" | 56%
|-
|style="border-bottom: double 5px grey;" |Magical Interaction Speed|| style="text-align:right;border-bottom: double 5px grey;color: rgb(255,117,117);" | -25%
|-
|Buff Duration|| style="text-align:right;color: rgb(255,117,117);" | -5%
|-
|style="border-bottom: double 5px grey;" |Debuff Duration|| style="text-align:right;color: rgb(255,117,117);" | 12.4%
|-
|Armor Penetration|| style="text-align:right;" | 0%
|-
|style="border-bottom: double 5px grey;" |Magic Penetration|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Headshot Reduction|| style="text-align:right;" | 0%
|-
|style="border-bottom: double 5px grey;" |Projectile Damage Reduction|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Physical Damage Reduction|| style="text-align:right;color: rgb(255,117,117);" | -10%
|-
|style="text-align:right;"|From Armor Rating|| style="text-align:right;color: rgb(255,117,117);" | 0 (-10%)
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Magic Resist|| style="text-align:right;color: rgb(132,176,5)" | 2.5%
|-
|style="text-align:right;"|From Resist Rating|| style="text-align:right;color: rgb(132,176,5)" | 15 (2.5%)
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Physical Power Bonus|| style="text-align:right;color: rgb(255,117,117);" | -11%
|-
|style="text-align:right;"|From Physical Power|| style="text-align:right;color: rgb(255,117,117);" | 10 (-11%)
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Magic Power Bonus|| style="text-align:right;color: rgb(255,117,117);" | -25%
|-
|style="text-align:right;"|From Magic Power|| style="text-align:right;color: rgb(255,117,117);" | 10 (-25%)
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Primary Weapon|| style="text-align:right;" | 0
|-
|style="text-align:right;"|Attack 1|| style="text-align:right;" | (0) + 0(Blunt)
|-
|style="text-align:right;border-bottom: double 5px grey;"|Attack 2|| style="text-align:right;border-bottom: double 5px grey;" | (0) + 0(Blunt)
|-
|style="border-bottom: double 5px grey;" |Secondary Weapon|| style="text-align:right;border-bottom: double 5px grey;" | 0
|-
|Impact Power|| style="text-align:right;" | 0
|-
|style="text-align:right;"|Primary Weapon Impact Power|| style="text-align:right;color: gray" | 0
|-
|style="text-align:right;border-bottom: double 5px grey;"|  Secondary Weapon Impact Power|| style="text-align:right;border-bottom: double 5px grey;" | 0
 
|}


<br>
<br>
Line 267: Line 169:
|-|Tips=
|-|Tips=


- Excels in group fights if he has a frontline to protect him.
- You excel in group fights, if you have a front line to distract enemies and protect you.
 
- Remember to retrieve arrows from enemy corpses.


- Quickshot and Multishot allow you to fully replenish your quiver, you can also cancel the skill so you don't waste arrows.
- Quickshot and Multishot allow you to partially replenish your quiver. Activate the ability, then cancel it before firing for an "instant reload".


- You can hide bear traps under environmental traps, inside corpses and preferably in low lit areas.
- You can hide bear traps under environmental traps, inside corpses and preferably in low lit areas.
Line 275: Line 179:
- Use door windows to shoot at unsuspecting enemies on the other side of the door.
- Use door windows to shoot at unsuspecting enemies on the other side of the door.


|-|Patch Notes=


</tabber>


'''20/12/2022 Alpha Playtest #3 Hotfix #4'''
All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.</noinclude><includeonly>{{#switch:{{lc:{{{desc|}}}}}


- Crossbow Mastery now gives an 5% physical damage bonus too when using a crossbow.
|campingmastery=Gain {{Ability_Data|CampingMastery|RegularInteractionSpeed}} while setting up [[Campfire|Campfire]]s and increases the duration to {{Ability_Data|CampingMastery|Duration}}.


|chase=Detect recent enemy footsteps within {{Ability_Data|Chase|AuraRadius}} and can hear enemy footstep sounds from farther away.


'''19/12/2022 Alpha Playtest #3 Hotfix #3'''
|cripplingshot=Hitting the target's leg with a projectile inflicts {{Ability_Data|CripplingShot|HitslowMoveSpeed}} for {{Ability_Data|CripplingShot|HitslowDuration}}.


- Hunting Trap disarming no longer requires a skill check.
|crossbowmastery=While using a [[Weapons#Crossbows|crossbow]], gain {{Ability_Data|CrossbowMastery|PhysicalPowerBonus}} and an additional {{Ability_Data|CrossbowMastery|ActionSpeed}} while reloading.


|kinesthesia=When moving with the bowstring drawn, receive a [[Weapons#Movement_Multiplier_Explanation|movement multiplier]] of {{Ability_Data|Kinesthesia|MovementMultiplier}}.


'''16/12/2022 Alpha Playtest #3 Hotfix #1'''
|nimblehands=When using a [[Weapons#Bows|bow]], increases the animation's base draw speed by 15%.


- Fixed an issue where Spear Proficiency did not work properly in Lobby.
|quickreload=When reloading a [[Weapons#Bows|bow-type]] weapon, gain {{Ability_Data|QuickReload|ActionSpeed}}.


- Spear Proficiency weapon damage bonus changed from 20 to 10.
|rangedweaponsmastery=When attacking with a ranged ([[Weapons#Bows|bow]]/[[Weapons#Crossbows|crossbow]]) weapon, gain {{Ability_Data|RangedWeaponsMastery|PhysicalPowerBonus}}.


|sharpshooter=When attacking with a ranged ([[Weapons#Bows|bow]]/[[Weapons#Crossbows|crossbow]]) weapon, gain {{Ability_Data|Sharpshooter|PhysicalHeadshotHitLocationBonus}}.


'''16/12/2022 Alpha Playtest #3 Changelog'''
|spearproficiency=Gain the ability to equip [[Spear|spears]]. While using a spear, gain {{Ability_Data|SpearProficiency|PhysicalPower}}.


Quiver system version v0.5
|trapmastery=When installing traps, gain {{Ability_Data|TrapMastery|RegularInteractionSpeed}}.


- Bow weapons fire a limited number of arrows before they must reload their quiver.
|backstep=Quickly retreats {{Ability_Data|Backstep|Range}} in {{Ability_Data|Backstep|Duration}}. It can also be used in the air. {{Ability_Data|Backstep|Charges}}


- The number of arrows in the quiver is based on the type of bow that is equipped.
|fieldration=Forage food and recover {{Ability_Data|FieldRation|PhysicalBaseHealing}}. <br> ({{Ability_Data|FieldRation|MaxCount}} uses, non replenishable)


- The Ranger’s attack-based skills have the added bonus of auto-reloading their quiver upon activation.
|forcefulshot=When using a [[Weapons#Bows|bow-type]] weapon, gain the ability to knock targets {{Ability_Data|ForcefulShot|Range}} back for {{Ability_Data|ForcefulShot|Duration}}.


|multishot=When using a [[Weapons#Bows|bow-type]] weapon, fire 5 arrows at once in cone shaped dispersion. <br> All 5 arrows deal 100% damage.


'''24/09/2022 Bug squashing QA playtest Hotfix #1'''
|penetratingshot=Gain {{Ability_Data|PenetratingShot|PhysicalHeadshotPenetration}} and {{Ability_Data|PenetratingShot|ArmorPenetration}} for {{Ability_Data|PenetratingShot|Duration}}. <br> Limited to ranged ([[Weapons#Bows|bow]]/[[Weapons#Crossbows|crossbow]]) weapons.


- Fixed an issue where Spears could not be worn in the lobby even after using the Ranger's Spear Proficiency.
|quickfire=Gain an additional {{Ability_Data|QuickFire|ActionSpeed}} for {{Ability_Data|QuickFire|Duration}} while using [[Weapons#Bows|bow-type]] weapons.


|quickshot=Fire arrows in a quick succession. Each [[Weapons#Bows|bow-type]] will fire a different amount of arrows. <br> (2 for Longbow, 3 for Recurve Bow, 4 for Survival Bow)


|trueshot=The next projectile within {{Ability_Data|TrueShot|Duration}} is no longer affected by gravity and gains {{Ability_Data|TrueShot|PhysicalPowerBonus}}.


 
|#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
</tabber>
}}</includeonly>

Latest revision as of 22:18, 29 August 2024

Information is up to date! Hover for more details.Class Data last updated on: Patch:6.6#Hotfix 69-2.
Dark and Darker is currently on update: Patch:6.6#Hotfix 70.

Ranger.png
Ranger
'An Astute Hunter'
Strength
12
Vigor
10
Agility
20
Dexterity
18
Will
10
Knowledge
12
Resourcefulness
23

Health
91

Description

Rangers in Dark and Darker are wilderness experts, who use their knowledge of nature and keen senses to track down and eliminate their enemies. They are skilled hunters and trappers, able to set deadly traps and ambushes. Rangers are adept at ranged combat, relying on their skills of archery and marksmanship to deal most of their damage. Bows and arrows, crossbows and bolts are the favoured weapons of the Ranger. They rely on swords for close range engagements, with the option to equip a spear as well.


Class Info

The Ranger is an excellent survivalist. With a keen eye and quick hands, the Ranger tracks his enemies, sets traps and ambushes unsuspecting prey.


Weapon of choice - Any long-ranged weapons

  • Pros
    • Quick with the bow.
    • Track enemy players. (Chase perk)
    • Set traps.
    • Quickly start a campfire. (Camping Mastery perk)
    • High burst healing. (Field Ration skill)
  • Cons
    • Cannot equip most melee weapons.
    • Low damage with melee weapons.


You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.


Name Description Scaling
CampingMastery.png
Camping Mastery
Gain 50% Regular Interaction Speed while setting up Campfires and increases the duration to 1.3x. -
Perk Tracking.png
Chase
Detect recent enemy footsteps within 5.5m and can hear enemy footstep sounds from farther away. -
Perk Crippling Shot.png
Crippling Shot
Hitting the target's leg with a projectile inflicts -40% Move Speed Bonus for 1s. -
Perk Crossbow Mastery.png
Crossbow Mastery
While using a crossbow, gain 5% Physical Power Bonus and an additional 50% Action Speed while reloading. -
Perk Kinesthesia.png
Kinesthesia
When moving with the bowstring drawn, receive a movement multiplier of 110%. -
Perk Nimble Hands.png
Nimble Hands
When using a bow, increases the animation's base draw speed by 15%. -
Perk Quick Reload.png
Quick Reload
When reloading a bow-type weapon, gain 50% Action Speed. -
Perk Ranged Weapons Expert.png
Ranged Weapons Mastery
When attacking with a ranged (bow/crossbow) weapon, gain 5% Physical Power Bonus. -
Perk Sharpshooter.png
Sharpshooter
When attacking with a ranged (bow/crossbow) weapon, gain 15% Physical Headshot Hit Location Bonus. -
Perk Spear Proficiency.png
Spear Proficiency
Gain the ability to equip spears. While using a spear, gain 7 Physical Power. -
Perk Trap Expert.png
Trap Mastery
When installing traps, gain 100% Regular Interaction Speed. -


You can equip a total of 2 skills.


Name Description Scaling Cooldown
Skill BackStep.png
Back Step
Quickly retreats 4m in 0.2s. It can also be used in the air. 2 Charges - 10s
Skill Field Ration.png
Field Ration
Forage food and recover 25 Physical Base Healing.
(3 uses, non replenishable)
100% Scaling 24s
Skill Forceful Shot.png
Forceful Shot
When using a bow-type weapon, gain the ability to knock targets 2.5m back for 8s. - 18s
Skill Multishot.png
Multishot
When using a bow-type weapon, fire 5 arrows at once in cone shaped dispersion.
All 5 arrows deal 100% damage.
- 22s
Skill Penetrating Shot.png
Penetrating Shot
Gain 50% Physical Headshot Penetration and 25% Armor Penetration for 8s.
Limited to ranged (bow/crossbow) weapons.
- 18s
Skill Quick Fire.png
Quick Fire
Gain an additional 50% Action Speed for 8s while using bow-type weapons. - 18s
Skill Quickshot.png
Quickshot
Fire arrows in a quick succession. Each bow-type will fire a different amount of arrows.
(2 for Longbow, 3 for Recurve Bow, 4 for Survival Bow)
- 22s
Skill True Shot.png
True Shot
The next projectile within 8s is no longer affected by gravity and gains 8% Physical Power Bonus. - 18s



Hand/Slot Type Weapons
Main Hand + Two Handed
Main Hand + One Handed
Off Hand
Utility
[[]]


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

Hand/Slot Type Weapons
Main Hand + Two Handed
Main Hand + One Handed
Off Hand
Utility
[[]]


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

These Stats do not include starting armor.

Stat Name Base Stats
Strength 12
Vigor 10
Agility 20
Dexterity 18
Will 10
Knowledge 12
Resourcefulness 23
Health 91
Memory Capacity 6
Utility Effectiveness 0
Luck 0
Health Recovery Bonus -15%
Spell Recovery Bonus 61%
Move Speed 303.75 ( 101.25% )
Action Speed 3.5%
Manual Dexterity 9%
Spell Casting Speed -9%
Equip Speed 15%
Regular Interaction Speed 45.8%
Magical Interaction Speed -25%
Persuasiveness 23
Buff Duration -11%
Debuff Duration 12.4%
Armor Penetration 0%
Magic Penetration 0%
Headshot Reduction 0%
Projectile Damage Reduction 0%
Physical Damage Reduction -22%
        From Armor Rating 0 ( -22% )
        From Bonuses 0%
Magic Resistance 1.25%
        From Resist Rating 15 ( 1.25% )
        From Bonuses 0%
Physical Power Bonus -6%
        From Physical Power 12 ( -6% )
        From Bonuses 0%
Magic Power Bonus -25%
        From Magic Power 10 ( -25% )
        From Bonuses 0%
Primary Weapon 0
Secondary Weapon 0
Impact Power 0
        Primary Weapon Impact Power 0
        Secondary Weapon Impact Power 0


- You excel in group fights, if you have a front line to distract enemies and protect you.

- Remember to retrieve arrows from enemy corpses.

- Quickshot and Multishot allow you to partially replenish your quiver. Activate the ability, then cancel it before firing for an "instant reload".

- You can hide bear traps under environmental traps, inside corpses and preferably in low lit areas.

- Use door windows to shoot at unsuspecting enemies on the other side of the door.


All bolded numbers are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See Class Ability Documentation for more.