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m (→‎Gear-0: Automating the armor section of the gear tab. Some Armor Data is incomplete. Besides fixing the data, this tab no longer requires manual input.)
m (two-hander 15% armor pen)
 
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Page is currently up to date for: {{:TODO|Classes}}
<noinclude>{{UpdateStatus|Class Data}}
 
{{Infobox Class|{{PAGENAME}}|'The Brawny Warrior'}}
{{Infobox Class
|name        = Barbarian
|type        = 'The Brawny Warrior'
|strength    = 20
|vigor      = 25
|agility    = 13
|dexterity  = 12
|will        = 18
|knowledge  = 5
|resourcefulness    = 12
|health    = 120 / 120
}}
==Description==
==Description==


[[Barbarian|Barbarians]] in Dark and Darker are fierce and savage warriors, who rely on their raw strength and animalistic rage to tear apart their enemies. They are masters of close-quarters combat, using powerful two-handed weapons or even their bare hands to strike their foes with devastating force. Barbarians are also known for their endurance and stamina, allowing them to keep fighting long after other warriors have fallen. Their primal instincts give them an uncanny ability to sense danger and react quickly, making them ideal for surprise attacks or ambushes.
[[Barbarian|Barbarians]] in Dark and Darker are fierce and savage warriors, who rely on their raw strength and animalistic rage to tear apart their enemies. They are masters of close-quarters combat, using powerful two-handed weapons or even their bare hands to strike their foes with devastating force. Barbarians are also known for their endurance and stamina, allowing them to keep fighting long after other warriors have fallen. Their primal instincts give them an uncanny ability to sense danger and react quickly, making them ideal for surprise attacks or ambushes.


==Class Info==
The Barbarian is known for his hardy nature, fiery temper, and ability to endure immense pain. His rage and reckless abandon allow him to lead the charge into battle.


==Class Info==
 
<br>
'''Weapon of choice''' - Anything heavy-duty.
'''Weapon of choice:''' Anything heavy-duty.


*Pros
*Pros
**Highest base health.
**Extreme Health.
**High melee damage.
**Damage bonus with 2H weapons.
**Highest base magic resistance when equipping the Iron Will perk.
**Innate magic resistance.
**Increased proficiency with axe type melee weapons and thrown axe weapons
**Fast Magical Interaction speed.
**Can equip a perk that allows breaking unreinforced doors and chests.
**Fast room clearing ability.
**Strong buff and debuff skills.
**Strong buff and debuff skills.
*Cons
*Cons
**Very slow interaction speed, attack speed and base movement speed.
**Slow base movement speed.
**Extremely slow Magical Interaction speed, which means extremely slow portal-opening.
**Slow attack speed.
**Limited combat healing.
**Slow interaction speed.
**Limited ranged options.
**Least ranged options in the game.




Line 40: Line 27:
|-|Perks=
|-|Perks=


You can equip an additional perk every 5 levels.   
You can equip an additional perk every 5 levels. <br>  
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
<br>
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
{| class="wikitable sortable jquery-tablesorter ClassesTable" style="min-width:360px;>
<tr>
! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Name  
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
! style="width:70%" class="headerSort" role="columnheader button" title="Sort ascending" | Description  
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Cooldown
</tr>
|-
<tr>
| [[File:Perk Axe Specialization.png|link=|96px]] <br> Axe Specialization
<td style=" text-align:middle"> [[File:Perk Axe Specialization.png|link=|x96px]] <br> Axe Specialization </td>
| {{:Barbarian|desc=AxeSpecialization}}
<td> Adds +5 [[Damage_Calculation#"Gear"_Weapon_Damage|Weapon damage]] to your [[Weapons#Axes|Axe]] attacks. <br>
| -
</td>
|-
</tr>
| [[File:Perk Berserker.png|link=|96px]] <br> Berserker
    <tr>
| {{:Barbarian|desc=Berserker}}
<td style=" text-align:middle"> [[File:Perk Berserker.png|link=|x96px]] <br> Berserker </td>
 
<td> The lower your remaining HP, the higher your [[Stats#Physical Power Bonus|physical power bonus]], up to 33.33% at just above 0hp. The benefit is negatively affected by Health Bonus %, like Robust, War Cry, and Blood Exchange, which all add together. <br><table cellspacing="0" class="wikitable sortable jquery-tablesorter mw-collapsible mw-collapsed" style="display:inline-block;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
{| class="mw-collapsible mw-collapsed" style="text-align:center; margin-left:auto; margin-right:auto;"
                <caption style="width:750px;background:transparent;">[[Damage_Calculation|Damage]] Increase Graph</caption>
|+ style="white-space:nowrap; border:0px; background:transparent;" | Berserker Damage Increase Graph
                    <tr>
|-
                        <td style="max-width:95%;padding: 10px;> [[File:BerserkerGraph.png|700px]] </td>
| style="border:0px;" width=700px; max-width:100%; height:auto; | Berserker Physical Power Bonus = (1 - CurrentHealth/MaxHealth * (1 + HealthBonus%))/3. <br> The bonus cannot be negative.
                    </tr> Physical Power Bonus = (1 - CurrentHealth/MaxHealth * (1 + HealthBonus%))/3. The bonus cannot be negative.
[[File:BerserkerGraph.png]]
        </table> </td>
|}
</tr>
| -
    <tr>
|-
<td style=" text-align:middle"> [[File:Perk Carnage.png|link=|x96px]] <br> Carnage </td>
| [[File:Perk Carnage.png|link=|x96px]] <br> Carnage
<td> [[Stats#Physical_Damage_Reduction|Armor Rating]] increases by 75 for 7 seconds when a target is killed. </td>
| {{:Barbarian|desc=Carnage}}
</tr>
| -
    <tr>
|-
<td style=" text-align:middle"> [[File:Perk Executioner.png|link=|x96px]] <br> Executioner </td>
| [[File:Perk Executioner.png|link=|x96px]] <br> Executioner
<td> Increases [[Damage_Calculation#Hit_Location_Multiplier|headshot]] [[Damage_Calculation|Damage]] with [[Weapons#Axes|Axes]] by an additive +10%. </td>
| {{:Barbarian|desc=Executioner}}
</tr>
| -
        <tr>
|-
<td style=" text-align:middle"> [[File:Perk Iron Will.png|link=|x96px]] <br> Iron Will </td>
| [[File:Perk Iron Will.png|link=|x96px]] <br> Iron Will
<td> Increases [[Stats#Magic_Resistance|Magic Resist]] by 100 and ignores knockback effects. </td>
| {{:Barbarian|desc=IronWill}}
</tr>
| -
        <tr>
|-
<td style=" text-align:middle"> [[File:Perk Morale Boost.png|link=|x96px]] <br> Morale Boost </td>
| [[File:Perk Morale Boost.png|link=|x96px]] <br> Morale Boost
<td> Recovers 12[[Healing#Percent_Max_Health_Healing|% of Max HP]] after killing a player. </td>
| {{:Barbarian|desc=MoraleBoost}}
</tr>
| -
    <tr>
|-
<td style=" text-align:middle"> [[File:Perk Potion_Chugger.png|link=|x96px]] <br> Potion Chugger </td>
| [[File:Perk Potion_Chugger.png|link=|x96px]] <br> Potion Chugger
<td> Alters all Potions to have 50% of their base duration and provide +20% of the effect. Note that base duration implies that the amount of effect received from the total duration is unchanged. For example, [[Potion_of_Healing|Potion of healing]]'s will heal 1.2x the amount in only half the time. See [[Healing#Potion_Chugger|Potion Chugger Example]]. <br> Receiving the effects of a Potion of Healing in 50% of the duration is beneficial, but a [[Potion_of_Protection|Protection]] or [[Potion_of_Invisibility|Invisibility potion]] lasting 50% shorter is not beneficial. Additionally, [[Potion_of_Luck|Luck Potions]] don't have a duration that can be reduced. </td>
| {{:Barbarian|desc=PotionChugger}}
</tr>
| -
        <tr>
|-
<td style=" text-align:middle"> [[File:Perk Savage.png|link=|x96px]] <br> Savage </td>
| [[File:Perk Savage.png|link=|x96px]] <br> Savage
<td> [[Stats#Physical Power Bonus|Physical Power Bonus]] increases by +10% when not wearing any chest armor. </td>
| {{:Barbarian|desc=Savage}}
</tr>
| -
        <tr>
|-
<td style=" text-align:middle"> [[File:Perk Smash.png|link=|x96px]] <br> Crush </td>
| [[File:Perk Smash.png|link=|x96px]] <br> Crush
<td> Ability to destroy unreinforced doors and sturdy containers. Also increases the [[Impact Power]] of your two-handed attacks by 1 to better defeat blocks and parries. </td>
| {{:Barbarian|desc=Crush}}
</tr>
| -
        <tr>
|-
<td style=" text-align:middle"> [[File:Perk Toughness.png|link=|x96px]] <br> Robust </td>
| [[File:Perk Toughness.png|link=|x96px]] <br> Robust
<td> Increases Max HP Bonus by +15%. </td>
| {{:Barbarian|desc=Robust}}
</tr>
| -
    <tr>
|-
<td style=" text-align:middle"> [[File:Perk Two Handed Weapon Expert.png|link=|x96px]] <br> Two-Hander </td>
| [[File:Perk Treacherous Lungs.png|link=|x96px]] <br> Treacherous Lungs
<td> Increases [[Stats#Physical Power Bonus|Physical Power Bonus]] by +5% when attacking with a two-handed [[Weapons|weapon]]. </td>
| {{:Barbarian|desc=TreacherousLungs}}
</tr>
| -
    <tr>
|-
<td style=" text-align:middle"> [[File:Perk Treacherous Lungs.png|link=|x96px]] <br> Treacherous Lungs </td>
| [[File:Perk Two Handed Weapon Expert.png|link=|x96px]] <br> Two-Hander
<td> Increases base duration of all Shout skills (War Cry, Rage, Savage Roar) by +25%. </td>
| {{:Barbarian|desc=Two-Hander}}
</tr>
| -
</table>
|}
<br>
<br>


|-|Skills=
|-|Skills=


You can equip a total of 2 skills.
You can equip a total of 2 skills.  
 
<br>
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cooldown </th>
    </tr>
</tr>
    <tr>
<tr>  
<td style=" text-align:middle"> [[File:Skill Achilles_Strike.png|link=|x96px]] <br> Achilles Strike </td>
<td style=" text-align:middle"> [[File:Skill Achilles_Strike.png|link=|x96px]] <br> Achilles Strike </td>
<td> The next hit applies a debuff that lasts 2.5 seconds. During this debuff, the victim's Move Speed Bonus is decreased by -30%, and any step they take will inflict 1 Physical Damage.</td>
<td> {{:Barbarian|desc=AchillesStrike}} </td>
        <td> Initial [[Damage_Calculation|Damage]]: 100%<br>Damage per step: 50% </td>
<td> {{Ability_Data|AchillesStrike|Scaling}} </td>
        <td> 24s </td>
<td> {{Ability_Data|AchillesStrike|SkillCooldown}} </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Blood_Exchange.png|link=|x96px]] <br> Blood Exchange </td>
<td style=" text-align:middle"> [[File:Skill Blood_Exchange.png|link=|x96px]] <br> Blood Exchange </td>
<td> Reduce Max HP Bonus by 20% for 8 seconds while gaining Lifesteal. Lifesteal: Successful attacks that deal [[Damage_Calculation|Damage]] grant the player back 10[[Healing#Percent_Max_Health_Healing|% of Max HP]]. (Single use, rechargeable with campfires. Skill Tier 5.) </td>
<td> {{:Barbarian|desc=BloodExchange}} </td>
        <td>  </td>
<td> - </td>
        <td> 28s </td>
<td> {{Ability_Data|BloodExchange|SkillCooldown}} (must also be recharged) </td>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Skill Life_Siphon.png|link=|x96px]] <br> War Sacrifice </td>
<td> Upon activation gain +5 [[Stats#Attributes|All Attributes]] for 8 seconds, but lose 10[[Healing#Percent_Max_Health_Healing|% of your maximum health]] as a sacrifice over the same duration. </td>
        <td>  </td>
        <td> 28s </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Rage.png|link=|x96px]] <br> Rage </td>
<td style=" text-align:middle"> [[File:Skill Rage.png|link=|x96px]] <br> Rage </td>
<td> [[Stats#Strength|Strength]] and [[Stats#Vigor|Vigor]] is increased by +10 and [[Stats#Move Speed|Movement Speed]] is increased multiplicatively by 10%, while [[Stats#Physical Damage Reduction|Physical Damage Reduction]] is additively reduced by 20% for 6 seconds. </td>
<td> {{:Barbarian|desc=Rage}} </td>
        <td> </td>
<td> - </td>
        <td> 28s </td>
<td> {{Ability_Data|Rage|SkillCooldown}} </td>  
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Reckless Attack.png|link=|x96px]] <br> Reckless Attack </td>
<td style=" text-align:middle"> [[File:Skill Reckless Attack.png|link=|x96px]] <br> Reckless Attack </td>
<td> The next hit has 85% armor [[Damage_Calculation#Penetration|penetration]]. Your aggressiveness results in a -200 [[Stats#Physical_Damage_Reduction|armor rating]]. The buff is consumed when an attack hits an object or a target.  </td>
<td> {{:Barbarian|desc=RecklessAttack}} </td>
        <td> </td>
<td> - </td>
        <td> 24s </td>
<td> {{Ability_Data|RecklessAttack|SkillCooldown}} </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Savage Roar.png|link=|x96px]]  <br> Savage Roar </td>
<td style=" text-align:middle"> [[File:Skill Savage Roar.png|link=|x96px]]  <br> Savage Roar </td>
<td> Frightens all enemies within a 7.5m range radius, decreasing players [[Stats#Physical Power Bonus|Physical Power Bonus]] by -50% for 6 seconds and forcing monsters to walk away from you for 3 seconds. </td>
<td> {{:Barbarian|desc=SavageRoar}} </td>
        <td> </td>
<td> - </td>
        <td> 28s </td>
<td> {{Ability_Data|SavageRoar|SkillCooldown}} </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Skill War Cry.png|link=|x96px]] <br> War Cry </td>
<td style=" text-align:middle"> [[File:Skill War Cry.png|link=|x96px]] <br> War Cry </td>
<td> Grants +25% increased Max HP Bonus of self and allies within 7.5m for 7 seconds. </td>
<td> {{:Barbarian|desc=WarCry}} </td>
        <td> </td>
<td> - </td>
        <td> 24s </td>
<td> {{Ability_Data|WarCry|SkillCooldown}} </td>
</tr>
</tr>
</table>
<br>
|-|Gear=
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Hand Type</th>
<td style=" text-align:middle"> [[File:Skill Life_Siphon.png|link=|x96px]] <br> War Sacrifice </td>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Weapons</th>
<td> {{:Barbarian|desc=WarSacrifice}} </td>
</tr>
<td> {{Ability_Data|WarSacrifice|Scaling}} </td>
<tr style="height:100px">
<td> {{Ability_Data|WarSacrifice|SkillCooldown}} </td>  
<td style=" text-align:middle"> 2-Handed </td>
<td> {{ListWeaponsForClass|class={{PAGENAME}}|handtype=Two Handed}} </td>
</tr>
    <tr style="height:100px">
<td style=" text-align:middle"> 1-Handed </td>
<td> {{ListWeaponsForClass|class={{PAGENAME}}|handtype=One Handed}} </td>
</tr>
</tr>
</table>
</table>
<br>
<br>


<br>
|-|Gear=
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
{{ListGearForClass|{{PAGENAME}}}}
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slot Type</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Armors</th>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Head </td>
<td> {{ListArmorsForClass|class={{PAGENAME}}|slottype=Head}} </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Chest </td>
<td> {{ListArmorsForClass|class={{PAGENAME}}|slottype=Chest}} </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Legs </td>
<td> {{ListArmorsForClass|class={{PAGENAME}}|slottype=Legs}} </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Hands </td>
<td> {{ListArmorsForClass|class={{PAGENAME}}|slottype=Hands}} </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Feet </td>
<td> {{ListArmorsForClass|class={{PAGENAME}}|slottype=Foot}} </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Back </td>
<td> {{ListArmorsForClass|class={{PAGENAME}}|slottype=Back}} </td>
</tr>
</table>


|-|Stats=
|-|Stats=
These [[Stats|stats]] do not include the starting armor
{{GenerateDetailsPage|{{PAGENAME}}}}
<table style="padding: 10px;">
 
{| class="wikitable" style="border-collapse: collapse; width: 50%; color: #eee; background: transparent; text-align: left; vertical-align: middle" cellpadding=5%
! style="text-align:center;"| Stat Name || style="text-align:center;"| Base Stats
|-
|Strength || style="text-align:right; color: rgb(132,176,5)" | 25
|-
|Vigor || style="text-align:right; color: rgb(132,176,5)" | 25
|-
|Agility || style="text-align:right;color: rgb(132,176,5)" | 13
|-
|Dexterity || style="text-align:right;color: rgb(132,176,5)" | 12
|-
|Will|| style="text-align:right;color: rgb(132,176,5)" | 18
|-
|Knowledge || style="text-align:right;color: rgb(132,176,5)" | 5
|-
|style="border-bottom: double 5px grey;" |Resourcefulness|| style="text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5)" | 7
|-
|Health|| style="text-align:right;color: rgb(132,176,5)" | 120
|-
|Spell Memory|| style="text-align:right;color: rgb(132,176,5)" | 0
|-
|Move Speed|| style="text-align:right;color: rgb(255,117,117);" | 292 (97.33%)
|-
|Action Speed|| style="text-align:right;color: rgb(255,117,117);" | -6%
|-
|Spell Casting Speed|| style="text-align:right;color: rgb(255,117,117);" | -68%
|-
|Equip Speed|| style="text-align:right;color: rgb(255,117,117);" | -28%
|-
|Regular Interaction Speed|| style="text-align:right;color: rgb(255,117,117);" | -23%
|-
|style="border-bottom: double 5px grey;" |Magical Interaction Speed|| style="text-align:right;border-bottom: double 5px grey;color: rgb(255,117,117);" | -45%
|-
|Buff Duration|| style="text-align:right;color: rgb(132,176,5)" | 3%
|-
|style="border-bottom: double 5px grey;" |Debuff Duration|| style="text-align:right;color: rgb(132,176,5)" | -2.9%
|-
|Armor Penetration|| style="text-align:right;" | 0%
|-
|style="border-bottom: double 5px grey;" |Magic Penetration|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Headshot Reduction|| style="text-align:right;" | 0%
|-
|style="border-bottom: double 5px grey;" |Projectile Damage Reduction|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Physical Damage Reduction|| style="text-align:right;color: rgb(255,117,117);" | -10%
|-
|style="text-align:right;"|From Armor Rating|| style="text-align:right;color: rgb(255,117,117);" | 0 (-10%)
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Magic Resist|| style="text-align:right;color: rgb(132,176,5)" | 11.6%
|-
|style="text-align:right;"|From Resist Rating|| style="text-align:right;color: rgb(132,176,5)" | 39 (11.6%)
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Physical Power Bonus|| style="text-align:right;color: rgb(132,176,5);" | 15%
|-
|style="text-align:right;"|From Physical Power|| style="text-align:right;color: rgb(132,176,5);" | 30 (15%)
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Magic Power Bonus|| style="text-align:right;color: rgb(132,176,5)" | 9%
|-
|style="text-align:right;"|From Magic Power|| style="text-align:right;color: rgb(132,176,5)" | 18 (9%)
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Primary Weapon|| style="text-align:right;" | 0
|-
|style="text-align:right;"|Attack 1|| style="text-align:right;" | (0) + 0(Blunt)
|-
|style="text-align:right;border-bottom: double 5px grey;"|Attack 2|| style="text-align:right;border-bottom: double 5px grey;" | (0) + 0(Blunt)
|-
|style="border-bottom: double 5px grey;" |Secondary Weapon|| style="text-align:right;border-bottom: double 5px grey;" | 0
|-
|Impact Power|| style="text-align:right;" | 0
|-
|style="text-align:right;"|Primary Weapon Impact Power|| style="text-align:right;color: gray" | 0
|-
|style="text-align:right;border-bottom: double 5px grey;"|  Secondary Weapon Impact Power|| style="text-align:right;border-bottom: double 5px grey;" | 0
 
|}


<br>
<br>
|-|Tips=
|-|Tips=


 
- Do not open chests or doors the regular way, just break them with the Crush perk. Your interaction speed is too slow. (However, breaking them will not grant EXP.)
- Do not open chests or doors the regular way, just break them with the Smash perk. Your interaction speed is too slow. (However, breaking them will not grant EXP.)


- Your ranged options are limited, try to force enemies into close quarters where you excel. Cornering and ambushing are valuable strategies.
- Your ranged options are limited, try to force enemies into close quarters where you excel. Cornering and ambushing are valuable strategies.
Line 318: Line 171:
- Utilize Move Speed buffs such as Rage, Wizard's Haste, or Bard's Accelerando to mitigate your slow movement speed.  
- Utilize Move Speed buffs such as Rage, Wizard's Haste, or Bard's Accelerando to mitigate your slow movement speed.  


|-|Patch Notes=
- Berserker perk physical damage bonus is negatively affected by Health Bonus % like Robust, War Cry, and Blood Exchange, which all add together.


'''2024/02/22 Early Access Hotfix#33'''
</tabber>
* Barbarian receives a Treacherous Lungs.
* Barbarian's Axe specialization weapon damage increase changed from 3 → 5.
 
'''2024/02/08 Early Access Hotfix#31'''
* Barbarian's base Strength decreased from 25 → 20, and Resourcefulness increased from 7 → 12.
* Barbarian can now equip the Round Shield.
* Barbarian's Rage skill Strength gain decreased from 15 → 10, movement speed bonus decreased from 15% → 10%.
* Barbarian's Potion Chugger potion duration has change from -20% → -50%.
* Barbarian's Savage Roar duration changed from 8s → 6s.
* Barbarian's Reckless Attack armor penetration increased from 75% → 85% while the armor rating penalty has also been increased from -35 → -200.
 
'''2024/02/01 Early Access Hotfix #30'''
* Fixed an issue where Crush could be applied to all Barbarian one-handed weapons.
 
'''2024/01/31 Early Access Patch #3'''
 
* Barbarian's Rage vigor changed from 15 → 10.
* Barbarian's Reckless Attack's defense rating penalty has been changed from -55 → -35.
* Barbarian's Savage Roar duration changed from 6 → 8s and physical damage bonus changed from -25% → -50%.


'''2023/11/30 Early Access Hotfix #22'''
All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.
</noinclude><includeonly>{{#switch:{{lc:{{{desc|}}}}}
|axespecialization=While using [[Weapons#Axes|axes]], gain {{Ability_Data|AxeSpecialization|PhysicalBuffWeaponDamage}}.


- Barbarian's base Vigor has been reduced from 30 → 25, and base Agility has been increased from 8 → 13.
|berserker=Gain 0 to 33.3% [[Stats#Physical Power Bonus|Physical Power Bonus]] when missing 0% to 100% of your max health.


- Barbarian's 'Iron Will' perk has been updated with the additional magic resistance increased from 60 → 100.
|carnage=When a target is killed, gain {{Ability_Data|Carnage|ArmorRating}} for {{Ability_Data|Carnage|Duration}}.


- Barbarian’s ‘Robust’ perk health increase increased from 10% to 15%.
|executioner=While using [[Weapons#Axes|axes]], gain {{Ability_Data|Executioner|MeleePhysicalHeadshotHitLocationBonus}}.


- Barbarian’s 'Rage' skill now temporarily increases Vigor by 15.
|ironwill=Gain {{Ability_Data|IronWill|MagicalResistance}} and immunity to knockback effects.  


- Barbarian's ‘Blood Exchange’ skill’s health penalty reduced from -30% → -20%.
|moraleboost=Receive {{Ability_Data|MoraleBoost|PercentMaxHealthHealing}} after killing a player.


|potionchugger=Gain {{Ability_Data|PotionChugger|MagicalBaseHealing}} healing and {{Ability_Data|PotionChugger|PhysicalBaseShield}} shielding potency from all drinks, while reducing the duration to {{Ability_Data|PotionChugger|Duration}} the base amount. <br> Does not affect [[Potion_of_Luck|Luck Potions]].


'''2023/11/09 Early Access Hotfix #20'''
|savage=While not wearing any [[Armors#Chest|chest armor]], gain {{Ability_Data|Savage|PhysicalPowerBonus}}.


- Barbarian's Blood Exchange recovery rate per hit has been reduced from 15% → 10%.
|crush=Gain the ability to destroy unreinforced doors and containers. Also gain {{Ability_Data|Crush|ImpactPower}} on your attacks with two-handed weapons to defeat blocks and parries better.


- Barbarian's Blood Exchange maximum health reduction rate for 8 seconds has been changed from -25% → -30%.
|robust=Gain {{Ability_Data|Robust|MaxHealthBonus}}.  


- Barbarian's Blood Exchange skill tier has been changed from 1 → 5. It will now take longer to recover the skill at a campfire.
|treacherouslungs=Increases the duration of all shouting abilities (War Cry, Rage, Savage Roar) to {{Ability_Data|TreacherousLungs|Duration}} of the base amount.


- Barbarian's Achilles Strike duration changed from 4s → 2.5s.
|two-hander=When attacking with a two-handed [[Weapons|weapon]], gain {{Ability_Data|Two-Hander|PhysicalPowerBonus}} and {{Ability_Data|Two-Hander|ArmorPenetration}}.


|achillesstrike=The next time you strike a target, inflict {{Ability_Data|AchillesStrike|HitslowMoveSpeed}} for {{Ability_Data|AchillesStrike|HitslowDuration}}. While [[Debuffs|debuffed]], each time the target moves they receive {{Ability_Data|AchillesStrike|PhysicalBaseDamage}}.


'''2023/11/03 Early Access Hotfix #19'''
|bloodexchange=For {{Ability_Data|BloodExchange|Duration}}, receive {{Ability_Data|BloodExchange|PercentMaxHealthHealing}} with each successful attack. In exchange, suffer {{Ability_Data|BloodExchange|MaxHealthBonus}} for the duration.<br>Has {{Ability_Data|BloodExchange|MaxCount}} use. {{Ability_Data|BloodExchange|CanRecharge}} at the rate of a Tier {{Ability_Data|BloodExchange|SkillTier}} Spell by sitting at a [[Campfire]].


- Barbarian's Carnage now grants +75 Armor Rating for 7 seconds instead of +10 Strength after a target is killed.
|rage=For {{Ability_Data|Rage|Duration}}, gain {{Ability_Data|Rage|Strength}}, {{Ability_Data|Rage|Vigor}}, and {{Ability_Data|Rage|MoveSpeedBonus}}, but suffer {{Ability_Data|Rage|PhysicalDamageReduction}}.


- Barbarian's Axe Specialization now increases weapon damage by +3 instead of 10% Physical Damage Bonus.
|recklessattack=Gain {{Ability_Data|RecklessAttack|ArmorPenetration}} on your next melee attack. While active, suffer {{Ability_Data|RecklessAttack|ArmorRating}}.  


- Barbarian's Achilles Strike debuff duration on the target increased from 2s → 4s.
|savageroar=Frightens all enemies within a {{Ability_Data|SavageRoar|Range}} radius, causing players to suffer {{Ability_Data|SavageRoar|PhysicalPowerBonus}} for {{Ability_Data|SavageRoar|PlayerDuration}} and forcing monsters to flee for {{Ability_Data|SavageRoar|MonsterDuration}}.


- Barbarian's Blood Exchange duration increased from 6 to 8 seconds, and life steal amount increased from 5% to 15%.
|warcry=You and allies within {{Ability_Data|WarCry|Range}} gain {{Ability_Data|WarCry|MaxHealthBonus}} for {{Ability_Data|WarCry|Duration}}.


- Barbarian's Life Siphon has been renamed to War Sacrifice. Now costs 10% of maximum health as a life sacrifice over 8 seconds and increases all attributes by 4 → 5.
|warsacrifice=While active, gain {{Ability_Data|WarSacrifice|AllAttributes}} for {{Ability_Data|WarSacrifice|BuffDuration}}. In exchange, suffer {{Ability_Data|WarSacrifice|PercentMaxHealthHealing}} over {{Ability_Data|WarSacrifice|DebuffDuration}}.


 
|#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
'''2023/10/05 Early Access Hotfix #15'''
}}</includeonly>
 
- Barbarian's Iron Will's additional Magic Resistance has been changed from 100 → 60.
 
 
'''2023/09/12 Early Access Hotfix #11'''
 
- Axe Specialization changed from +5 Additional Physical Damage -> +10% Physical Damage Bonus
- Achilles Strike's Physical Damage on hit reduced from 10 -> 0 dmg, Damage taken per step decreased from 5 -> 1 dmg
- Achilles Strike's Slow debuff increased from -10% -> -30% movespeed
 
 
 
'''2023/02/13 Alpha Playtest #4 Hotfix #5'''
 
- Savage Roar’s fear duration changed from 4 to 3 seconds.
 
 
'''2022/12/22 Alpha Playtest #3 Hotfix #5'''
 
- Fixed an issue where the Savage Roar's fear effect would not disappear.
 
 
'''2022/12/19 Alpha Playtest #3 Hotfix #3'''
 
- The cooldown of Barbarian's Savage Roar skill has been changed from 24 to 28 seconds.
 
 
'''2022/12/17 Alpha Playtest #3 Hotfix #2'''
 
- Barbarian's Reckless Attack : Armor Penetration 70% → 75%, Armor Rating -75 → -55
 
- Barbarian's Savage : Physical Damage Mod 5% → 10%
 
- Barbarian's Savage Roar : Physical Damage Mod -20% → -25%
 
 
<br>
 
</tabber>

Latest revision as of 03:50, 27 October 2024

Information is up to date! Hover for more details.Class Data last updated on: Patch:6.6#Hotfix 69-2.
Dark and Darker is currently on update: Patch:6.6#Hotfix 69-2.

Barbarian.png
Barbarian
'The Brawny Warrior'
Strength
25
Vigor
25
Agility
13
Dexterity
12
Will
18
Knowledge
5
Resourcefulness
7

Health
135

Description

Barbarians in Dark and Darker are fierce and savage warriors, who rely on their raw strength and animalistic rage to tear apart their enemies. They are masters of close-quarters combat, using powerful two-handed weapons or even their bare hands to strike their foes with devastating force. Barbarians are also known for their endurance and stamina, allowing them to keep fighting long after other warriors have fallen. Their primal instincts give them an uncanny ability to sense danger and react quickly, making them ideal for surprise attacks or ambushes.

Class Info

The Barbarian is known for his hardy nature, fiery temper, and ability to endure immense pain. His rage and reckless abandon allow him to lead the charge into battle.


Weapon of choice - Anything heavy-duty.

  • Pros
    • Extreme Health.
    • Damage bonus with 2H weapons.
    • Innate magic resistance.
    • Fast Magical Interaction speed.
    • Strong buff and debuff skills.
  • Cons
    • Slow base movement speed.
    • Slow attack speed.
    • Slow interaction speed.
    • Least ranged options in the game.


You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.


Name Description Cooldown
Perk Axe Specialization.png
Axe Specialization
While using axes, gain 3 Physical Buff Weapon Damage. -
Perk Berserker.png
Berserker
Gain 0 to 33.3% Physical Power Bonus when missing 0% to 100% of your max health.
Berserker Damage Increase Graph
Berserker Physical Power Bonus = (1 - CurrentHealth/MaxHealth * (1 + HealthBonus%))/3.
The bonus cannot be negative.

BerserkerGraph.png

-
Perk Carnage.png
Carnage
When a target is killed, gain 75 Armor Rating for 7s. -
Perk Executioner.png
Executioner
While using axes, gain 10% Physical Headshot Hit Location Bonus. -
Perk Iron Will.png
Iron Will
Gain 60 Magical Resistance and immunity to knockback effects. -
Perk Morale Boost.png
Morale Boost
Receive 12% Percent Max Health Healing after killing a player. -
Perk Potion Chugger.png
Potion Chugger
Gain 1.2x healing and 1.2x shielding potency from all drinks, while reducing the duration to 0.5x the base amount.
Does not affect Luck Potions.
-
Perk Savage.png
Savage
While not wearing any chest armor, gain 10% Physical Power Bonus. -
Perk Smash.png
Crush
Gain the ability to destroy unreinforced doors and containers. Also gain 1 Impact Power on your attacks with two-handed weapons to defeat blocks and parries better. -
Perk Toughness.png
Robust
Gain 15% Max Health Bonus. -
Perk Treacherous Lungs.png
Treacherous Lungs
Increases the duration of all shouting abilities (War Cry, Rage, Savage Roar) to 1.3x of the base amount. -
Perk Two Handed Weapon Expert.png
Two-Hander
When attacking with a two-handed weapon, gain 5% Physical Power Bonus and 5% Armor Penetration. -


You can equip a total of 2 skills.


Name Description Scaling Cooldown
Skill Achilles Strike.png
Achilles Strike
The next time you strike a target, inflict -30% Move Speed Bonus for 2.5s. While debuffed, each time the target moves they receive 1 Physical Base Damage. 50% Scaling 24s
Skill Blood Exchange.png
Blood Exchange
For 8s, receive 10% Percent Max Health Healing with each successful attack. In exchange, suffer -20% Max Health Bonus for the duration.
Has 1 use. Can be Recharged at the rate of a Tier 5 Spell by sitting at a Campfire.
- 28s (must also be recharged)
Skill Rage.png
Rage
For 6s, gain 15 Strength, 15 Vigor, and 12% Move Speed Bonus, but suffer -25% Physical Damage Reduction. - 28s
Skill Reckless Attack.png
Reckless Attack
Gain 85% Armor Penetration on your next melee attack. While active, suffer -85 Armor Rating. - 24s
Skill Savage Roar.png
Savage Roar
Frightens all enemies within a 7.5m radius, causing players to suffer -30% Physical Power Bonus for 6s and forcing monsters to flee for 3s. - 28s
Skill War Cry.png
War Cry
You and allies within 7.5m gain 25% Max Health Bonus for 7s. - 24s
Skill Life Siphon.png
War Sacrifice
While active, gain 5 All Attributes for 8s. In exchange, suffer -10% Percent Max Health Healing over 8s. 100% Scaling 28s


Hand/Slot Type Weapons
Main Hand + Two Handed
Main Hand + One Handed
Off Hand
Utility
[[]]


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

Hand/Slot Type Weapons
Main Hand + Two Handed
Main Hand + One Handed
Off Hand
[[]]
Utility


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

These Stats do not include starting armor.

Stat Name Base Stats
Strength 25
Vigor 25
Agility 13
Dexterity 12
Will 18
Knowledge 5
Resourcefulness 7
Health
Memory Capacity 0
Utility Effectiveness 0
Luck 0
Health Recovery Bonus 70%
Spell Recovery Bonus 50.5%
Move Speed 298 ( 99.33% )
Action Speed -3.5%
Manual Dexterity -3%
Spell Casting Speed -35%
Equip Speed -21%
Regular Interaction Speed -8.4%
Magical Interaction Speed 21%
Persuasiveness 7
Buff Duration 3%
Debuff Duration -2.9%
Armor Penetration 0%
Magic Penetration 0%
Headshot Reduction 0%
Projectile Damage Reduction 0%
Physical Damage Reduction -22%
        From Armor Rating 0 ( -22% )
        From Bonuses 0%
Magic Resistance 8%
        From Resist Rating 42 ( 8% )
        From Bonuses 0%
Physical Power Bonus 10%
        From Physical Power 25 ( 10% )
        From Bonuses 0%
Magic Power Bonus 7.5%
        From Magic Power 18 ( 7.5% )
        From Bonuses 0%
Primary Weapon 0
Secondary Weapon 0
Impact Power 0
        Primary Weapon Impact Power 0
        Secondary Weapon Impact Power 0


- Do not open chests or doors the regular way, just break them with the Crush perk. Your interaction speed is too slow. (However, breaking them will not grant EXP.)

- Your ranged options are limited, try to force enemies into close quarters where you excel. Cornering and ambushing are valuable strategies.

- Try not to fight faster classes while using Two-Handed weapons, their swing speed is very slow, allowing swift opponents to bait your attack and punish you during the recovery time. Have either a Hatchet or a Horseman's Axe as a secondary to deal with them. If you don't have such a secondary, press X to take out your fists.

- Francisca Axes deal a lot of damage combined with the Axe Specialization Perk. Don't underestimate the Francisca Axes, they deliver a powerful slow effect, enabling you to close the gap or outright 2-3 shot low health classes like the Wizard.

- Use your ability to smash through doors to make aggressive plays and surprise enemy players.

- Utilize Move Speed buffs such as Rage, Wizard's Haste, or Bard's Accelerando to mitigate your slow movement speed.

- Berserker perk physical damage bonus is negatively affected by Health Bonus % like Robust, War Cry, and Blood Exchange, which all add together.

All bolded numbers are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See Class Ability Documentation for more.