|
|
(40 intermediate revisions by 6 users not shown) |
Line 1: |
Line 1: |
| Page is currently up to date for: {{:TODO|Classes}}
| | <noinclude>{{UpdateStatus|Class Data}} |
| | | {{Infobox Class|{{PAGENAME}}|'An Astute Hunter'}} |
| {{Infobox Class | |
| |name = Ranger | |
| |type = 'An Astute Hunter' | |
| |strength = 10
| |
| |vigor = 10
| |
| |agility = 20
| |
| |dexterity = 18
| |
| |will = 10
| |
| |knowledge = 12
| |
| |resourcefulness = 25
| |
| |health = 90 / 90
| |
| }} | |
| ==Description== | | ==Description== |
|
| |
|
| [[Ranger|Rangers]] in Dark and Darker are wilderness experts, who use their knowledge of nature and keen senses to track down and eliminate their enemies. They are skilled hunters and trappers, able to set deadly traps and ambushes. Rangers are adept at ranged combat, relying on their skills of archery and markmanship to deal most of their damage. Bows and arrows, crossbows and bolts are the favoured weapons of the Ranger. They rely on swords for close range engagements, with the option to equip a spear as well. | | [[Ranger|Rangers]] in Dark and Darker are wilderness experts, who use their knowledge of nature and keen senses to track down and eliminate their enemies. They are skilled hunters and trappers, able to set deadly traps and ambushes. Rangers are adept at ranged combat, relying on their skills of archery and marksmanship to deal most of their damage. Bows and arrows, crossbows and bolts are the favoured weapons of the Ranger. They rely on swords for close range engagements, with the option to equip a spear as well. |
|
| |
|
|
| |
|
| ==Class Info== | | ==Class Info== |
| <br>
| | The Ranger is an excellent survivalist. With a keen eye and quick hands, the Ranger tracks his enemies, sets traps and ambushes unsuspecting prey. |
| '''Weapon of choice:''' Any long-ranged weapons, some swords and spears. | | |
| | |
| | '''Weapon of choice''' - Any long-ranged weapons |
|
| |
|
| *Pros | | *Pros |
| **High ranged damage output, allowing them to threaten angles effectively and deal significant damage from the backline. | | **Quick with the bow. |
| **Able to set bear traps to lock down enemies in place. | | **Track enemy players. (Chase perk) |
| **Great room clearing and PvE ability without putting themselves at risk. | | **Set traps. |
| **High movement speed and interaction speed, allowing them to pick their fights. | | **Quickly start a campfire. (Camping Mastery perk) |
| **High burst healing with the Field Ration skill. | | **High burst healing. (Field Ration skill) |
| **Able to track fresh enemy footprints via the Tracking perk, effectively nullifying Invisibility.
| |
| *Cons | | *Cons |
| **Limited ammo pool requiring frequent reloads, arrow management and the sacrifice of a non-insignificant amount of inventory space. | | **Cannot equip most melee weapons. |
| **Very weak at close range, few melee weapon options and no special melee skills.
| | **Low damage with melee weapons. |
| **Low health pool with limited armour options. | | |
| **Costly to play, as arrows, bolts and bear traps are essential to most Ranger playstyles.
| |
| **Projectiles can be blocked by shields and dodged more easily than melee attacks.
| |
|
| |
|
| <tabber> | | <tabber> |
| |-|Perks= | | |-|Perks= |
|
| |
|
| You can equip an additional perk every 5 levels. | | You can equip an additional perk every 5 levels. <br> |
| Currently maxed out at Level 15, so a total of 4 perks can be equipped. | | Currently maxed out at Level 15, so a total of 4 perks can be equipped. |
| | |
| <br> | | <br> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling</th> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| | <td style=" text-align:middle"> [[File:CampingMastery.png|link=|x96px]] <br> Camping Mastery </td> |
| | <td> {{:Ranger|desc=CampingMastery}} </td> |
| | <td> - </td> |
| | </tr> |
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Tracking.png|link=|x96px]] <br> Chase </td> | | <td style=" text-align:middle"> [[File:Perk Tracking.png|link=|x96px]] <br> Chase </td> |
| <td> Detect recent enemy footsteps.<br> (Recent enemy player footsteps display as red footprints on the ground within 4.5 meters.) </td> | | <td> {{:Ranger|desc=Chase}} </td> |
| | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk_Crippling_Shot.png|link=|x96px]] <br> Crippling Shot </td> | | <td style=" text-align:middle"> [[File:Perk_Crippling_Shot.png|link=|x96px]] <br> Crippling Shot </td> |
| <td> Hitting the target's leg reduces their <b>Move Speed Bonus by -35%</b> for <b>2 seconds</b>. </td> | | <td> {{:Ranger|desc=CripplingShot}} </td> |
| | <td> - </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Crossbow Mastery.png|link=|x96px]] <br> Crossbow Mastery </td> | | <td style=" text-align:middle"> [[File:Perk Crossbow Mastery.png|link=|x96px]] <br> Crossbow Mastery </td> |
| <td> While using a crossbow, gain <b>5% [[Stats#Physical Power Bonus|Physical Power Bonus]]</b> and an additional <b>50% [[Stats#Action Speed|Action Speed]]</b> while reloading. </td> | | <td> {{:Ranger|desc=CrossbowMastery}} </td> |
| | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Enhanced Hearing.png|link=|x96px]] <br> Enhanced Hearing </td>
| |
| <td> Can hear enemy footstep sounds from farther away. </td>
| |
| </tr> | |
| <tr>
| |
| <td style=" text-align:middle"> [[File:Perk Kinesthesia.png|link=|x96px]] <br> Kinesthesia </td> | | <td style=" text-align:middle"> [[File:Perk Kinesthesia.png|link=|x96px]] <br> Kinesthesia </td> |
| <td> When moving with the bowstring drawn, move speed bonus increases by 10%. </td> | | <td> {{:Ranger|desc=Kinesthesia}} </td> |
| | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Nimble Hands.png|link=|x96px]] <br> Nimble Hands </td> | | <td style=" text-align:middle"> [[File:Perk Nimble Hands.png|link=|x96px]] <br> Nimble Hands </td> |
| <td> When using a bow, increases your draw speed by 15%. </td> | | <td> {{:Ranger|desc=NimbleHands}} </td> |
| | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk_Quick_Reload.png|link=|x96px]] <br> Quick Reload </td> | | <td style=" text-align:middle"> [[File:Perk_Quick_Reload.png|link=|x96px]] <br> Quick Reload </td> |
| <td> When reloading a bow-type weapon, gain <b>50% [[Stats#Action Speed|Action Speed]]</b>. </td> | | <td> {{:Ranger|desc=QuickReload}} </td> |
| | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Ranged Weapons Expert.png|link=|x96px]] <br> Ranged Weapons Mastery </td> | | <td style=" text-align:middle"> [[File:Perk Ranged Weapons Expert.png|link=|x96px]] <br> Ranged Weapons Mastery </td> |
| <td> When attacking with a bow-type weapon, gain <b>5% [[Stats#Physical Power Bonus|Physical Power Bonus]]</b>. </td> | | <td> {{:Ranger|desc=RangedWeaponsMastery}} </td> |
| | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Sharpshooter.png|link=|x96px]] <br> Sharpshooter </td> | | <td style=" text-align:middle"> [[File:Perk Sharpshooter.png|link=|x96px]] <br> Sharpshooter </td> |
| <td> When attacking with a [[Weapons#Bows|bow]]-type weapon, gain <b>15% [[Damage_Calculation#Hit_Location_Multiplier|Headshot]] [[Damage_Calculation|Damage]]</b>. </td> | | <td> {{:Ranger|desc=Sharpshooter}} </td> |
| | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Spear Proficiency.png|link=|x96px]] <br> Spear Proficiency </td> | | <td style=" text-align:middle"> [[File:Perk Spear Proficiency.png|link=|x96px]] <br> Spear Proficiency </td> |
| <td> Gain the ability to equip [[Spear|spears]]. While using a spear, gain <b>10 [[Stats#Physical Power|Physical Power]]</b>. </td> | | <td> {{:Ranger|desc=SpearProficiency}} </td> |
| | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Trap Expert.png|link=|x96px]] <br> Trap Mastery </td> | | <td style=" text-align:middle"> [[File:Perk Trap Expert.png|link=|x96px]] <br> Trap Mastery </td> |
| <td> Dramatically decreases installation time for traps. (+100% [[Stats#Regular Interaction Speed|Regular Interaction Speed]] during installation) </td> | | <td> {{:Ranger|desc=TrapMastery}} </td> |
| | <td> - </td> |
| </tr> | | </tr> |
| </table> | | </table> |
Line 98: |
Line 98: |
|
| |
|
| You can equip a total of 2 skills. | | You can equip a total of 2 skills. |
| | |
| <br> | | <br> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling</th> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cooldown </th> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Skill_BackStep.png|link=|x96px]] <br> Back Step </td> |
| | <td> {{:Ranger|desc=BackStep}} </td> |
| | <td> - </td> |
| | <td> {{Ability_Data|Backstep|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Field Ration.png|link=|x96px]] <br> Field Ration </td> | | <td style=" text-align:middle"> [[File:Skill Field Ration.png|link=|x96px]] <br> Field Ration </td> |
| <td> Forage food and recover 25 HP. This counts as [[Healing#True_Physical_Healing|Physical Healing]]. (3 stacks, non replenishable.) </td> | | <td> {{:Ranger|desc=FieldRation}} </td> |
| <td> 24s </td>
| | <td> {{Ability_Data|FieldRation|Scaling}} </td> |
| | <td> {{Ability_Data|FieldRation|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Skill_Forceful_Shot.png|link=|x96px]] <br> Forceful Shot </td> | | <td style=" text-align:middle"> [[File:Skill_Forceful_Shot.png|link=|x96px]] <br> Forceful Shot </td> |
| <td> For 8 seconds after activation, hitting an enemy with a ranged attack knocks them back. </td> | | <td> {{:Ranger|desc=ForcefulShot}} </td> |
| <td> 18s </td>
| | <td> - </td> |
| | <td> {{Ability_Data|ForcefulShot|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Skill Multishot.png|link=|x96px]] <br> Multishot </td> | | <td style=" text-align:middle"> [[File:Skill Multishot.png|link=|x96px]] <br> Multishot </td> |
| <td> When attacking with a [[Weapons#Bows|bow]]-type weapon, fire 5 arrows at a horizontal angle at the same time. Damages for the five arrows are 50%, 75%, 100%, 75%, 50%, respectively. Total of 350% damage if all arrows hit the target. </td> | | <td> {{:Ranger|desc=Multishot}} </td> |
| <td> 22s </td>
| | <td> - </td> |
| | <td> {{Ability_Data|Multishot|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Skill_Penetrating_Shot.png|link=|x96px]] <br> Penetrating Shot </td> | | <td style=" text-align:middle"> [[File:Skill_Penetrating_Shot.png|link=|x96px]] <br> Penetrating Shot </td> |
| <td> For 8 seconds, reduces the effectiveness of enemy [[Damage_Calculation#Hit_Location_Multiplier|Headshot]] Damage Reduction by -50% and grants an additional +25% Armor [[Damage_Calculation#Penetration|Penetration]]. Not limited to ranged weaponry. </td> | | <td> {{:Ranger|desc=PenetratingShot}} </td> |
| <td> 18s </td>
| | <td> - </td> |
| | <td> {{Ability_Data|PenetratingShot|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Skill Quick Fire.png|link=|x96px]] <br> Quick Fire </td> | | <td style=" text-align:middle"> [[File:Skill Quick Fire.png|link=|x96px]] <br> Quick Fire </td> |
| <td> When attacking using a [[Weapons#Bows|bow]]-type weapon, grants additional flat +50% [[Stats#Action Speed|Action Speed]] for 8 seconds. </td> | | <td> {{:Ranger|desc=QuickFire}} </td> |
| <td> 18s </td>
| | <td> - </td> |
| | <td> {{Ability_Data|QuickFire|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Skill Quickshot.png|link=|x96px]] <br> Quickshot </td> | | <td style=" text-align:middle"> [[File:Skill Quickshot.png|link=|x96px]] <br> Quickshot </td> |
| <td> Hold multiple arrows in your shooting hand and fire them quickly in succession in a single action.<br><br>Longbow: 2 arrows<br>Recurve Bow: 3 arrows<br>Survival Bow: 4 arrows</td> | | <td> {{:Ranger|desc=Quickshot}} </td> |
| <td> 22s </td>
| | <td> - </td> |
| | <td> {{Ability_Data|Quickshot|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Skill True Shot.png|link=|x96px]] <br> True Shot </td> | | <td style=" text-align:middle"> [[File:Skill True Shot.png|link=|x96px]] <br> True Shot </td> |
| <td> Projectile's flight speed is no longer affected by gravity but is still affected by Damage Falloff. In addition, [[Stats#Physical Power Bonus|Physical Power Bonus]] is increased by +5%. </td> | | <td> {{:Ranger|desc=TrueShot}} </td> |
| <td> 18s </td>
| | <td> - </td> |
| | <td> {{Ability_Data|TrueShot|SkillCooldown}} </td> |
| </tr> | | </tr> |
| </table> | | </table> |
Line 145: |
Line 160: |
| <br> | | <br> |
| |-|Gear= | | |-|Gear= |
| | | {{ListGearForClass|{{PAGENAME}}}} |
| Weapons
| |
| <br>
| |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
| |
| <tr>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Category</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Weapons</th>
| |
| </tr>
| |
| <tr style="height:100px">
| |
| <td style=" text-align:middle"> 2-Handed </td>
| |
| <td> {{ListWeaponsForClass|class={{PAGENAME}}|handtype=Two Handed}} </td>
| |
| </tr>
| |
| <tr style="height:100px">
| |
| <td style=" text-align:middle"> 1-Handed </td>
| |
| <td> {{ListWeaponsForClass|class={{PAGENAME}}|handtype=One Handed}} </td>
| |
| </tr>
| |
| <tr style="height:100px">
| |
| <td style=" text-align:middle"> Utility </td>
| |
| <td> Bear Trap </td>
| |
| </tr>
| |
| </table>
| |
| <br>
| |
| Armors
| |
| <br>
| |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
| |
| <tr>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slot</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Armors</th>
| |
| </tr>
| |
| <tr style="height:100px">
| |
| <td style=" text-align:middle"> Head </td>
| |
| <td> Forest Hood, [[Leather Cap]], [[Ranger Hood]] </td>
| |
| </tr>
| |
| <tr style="height:100px">
| |
| <td style=" text-align:middle"> Chest </td>
| |
| <td> [[Doublet]], [[Padded Tunic]], [[Regal Gambeson]], [[Warden Outfit]] </td>
| |
| </tr>
| |
| <tr style="height:100px">
| |
| <td style=" text-align:middle"> Legs </td>
| |
| <td> [[Cloth Pants]], [[Heavy Leather Leggings]], [[Leather Leggings]], [[Loose Trousers]], [[Padded Leggings]] </td>
| |
| </tr>
| |
| <tr style="height:100px">
| |
| <td style=" text-align:middle"> Hands </td>
| |
| <td> [[Leather Gloves]], [[Rawhide Gloves]], [[Reinforced Gloves]], [[Riveted Gloves]] </td>
| |
| </tr>
| |
| <tr style="height:100px">
| |
| <td style=" text-align:middle"> Feet </td>
| |
| <td> [[Adventurer Boots]], [[Heavy Boots]], [[Laced Turnshoe]], [[Lightfoot Boots]], [[Old Shoes]], [[Rugged Boots]] </td>
| |
| </tr>
| |
| <tr style="height:100px">
| |
| <td style=" text-align:middle"> Back </td>
| |
| <td> Adventurers Cloak, Radiant Cloak, Splendid Cloak, Tattered Cloak </td>
| |
| </tr>
| |
| </table>
| |
|
| |
|
| |-|Stats= | | |-|Stats= |
| These [[stats]] do not include the starting armor
| | {{GenerateDetailsPage|{{PAGENAME}}}} |
| <table style="padding: 10px;">
| |
| | |
| {| class="wikitable" style="border-collapse: collapse; width: 50%; color: #eee; background: transparent; text-align: left; vertical-align: middle" cellpadding=5% | |
| ! style="text-align:center;"| Stat Name || style="text-align:center;"| Base Stats
| |
| |-
| |
| |Strength || style="text-align:right;color: rgb(132,176,5);" | 10
| |
| |-
| |
| |Agility || style="text-align:right;color: rgb(132,176,5)" | 20
| |
| |-
| |
| |Will|| style="text-align:right;color: rgb(132,176,5);" | 10
| |
| |-
| |
| | style="border-bottom: double 5px grey;" |Knowledge || style="text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5);" | 10
| |
| |-
| |
| |Resourcefulness|| style="text-align:right;color: rgb(132,176,5)" | 25
| |
| |-
| |
| |Health|| style="text-align:right;color: rgb(132,176,5);" | 90
| |
| |-
| |
| |Spell Memory|| style="text-align:right;color: rgb(132,176,5)" | 0
| |
| |-
| |
| |Move Speed|| style="text-align:right;color: rgb(132,176,5);" | 305 (101.66%)
| |
| |-
| |
| |Action Speed|| style="text-align:right;color: rgb(132,176,5);" | 5%
| |
| |-
| |
| |Spell Casting Speed|| style="text-align:right;color: rgb(255,117,117);" | -50%
| |
| |-
| |
| |Equip Speed|| style="text-align:right;color: rgb(132,176,5);" | 25%
| |
| |-
| |
| |Regular Interaction Speed|| style="text-align:right;color: rgb(132,176,5);" | 56%
| |
| |-
| |
| |style="border-bottom: double 5px grey;" |Magical Interaction Speed|| style="text-align:right;border-bottom: double 5px grey;color: rgb(255,117,117);" | -25%
| |
| |-
| |
| |Buff Duration|| style="text-align:right;color: rgb(255,117,117);" | -5%
| |
| |-
| |
| |style="border-bottom: double 5px grey;" |Debuff Duration|| style="text-align:right;color: rgb(255,117,117);" | 12.4%
| |
| |-
| |
| |Armor Penetration|| style="text-align:right;" | 0%
| |
| |-
| |
| |style="border-bottom: double 5px grey;" |Magic Penetration|| style="text-align:right;border-bottom: double 5px grey;" | 0%
| |
| |-
| |
| |Headshot Reduction|| style="text-align:right;" | 0%
| |
| |-
| |
| |style="border-bottom: double 5px grey;" |Projectile Damage Reduction|| style="text-align:right;border-bottom: double 5px grey;" | 0%
| |
| |-
| |
| |Physical Damage Reduction|| style="text-align:right;color: rgb(255,117,117);" | -10%
| |
| |-
| |
| |style="text-align:right;"|From Armor Rating|| style="text-align:right;color: rgb(255,117,117);" | 0 (-10%)
| |
| |-
| |
| |style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
| |
| |-
| |
| |Magic Resist|| style="text-align:right;color: rgb(132,176,5)" | 2.5%
| |
| |-
| |
| |style="text-align:right;"|From Resist Rating|| style="text-align:right;color: rgb(132,176,5)" | 15 (2.5%)
| |
| |-
| |
| |style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
| |
| |-
| |
| |Physical Power Bonus|| style="text-align:right;color: rgb(255,117,117);" | -11%
| |
| |-
| |
| |style="text-align:right;"|From Physical Power|| style="text-align:right;color: rgb(255,117,117);" | 10 (-11%)
| |
| |-
| |
| |style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
| |
| |-
| |
| |Magic Power Bonus|| style="text-align:right;color: rgb(255,117,117);" | -25%
| |
| |-
| |
| |style="text-align:right;"|From Magic Power|| style="text-align:right;color: rgb(255,117,117);" | 10 (-25%)
| |
| |-
| |
| |style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
| |
| |-
| |
| |Primary Weapon|| style="text-align:right;" | 0
| |
| |-
| |
| |style="text-align:right;"|Attack 1|| style="text-align:right;" | (0) + 0(Blunt)
| |
| |-
| |
| |style="text-align:right;border-bottom: double 5px grey;"|Attack 2|| style="text-align:right;border-bottom: double 5px grey;" | (0) + 0(Blunt)
| |
| |-
| |
| |style="border-bottom: double 5px grey;" |Secondary Weapon|| style="text-align:right;border-bottom: double 5px grey;" | 0
| |
| |-
| |
| |Impact Power|| style="text-align:right;" | 0
| |
| |-
| |
| |style="text-align:right;"|Primary Weapon Impact Power|| style="text-align:right;color: gray" | 0
| |
| |-
| |
| |style="text-align:right;border-bottom: double 5px grey;"| Secondary Weapon Impact Power|| style="text-align:right;border-bottom: double 5px grey;" | 0
| |
| | |
| |}
| |
|
| |
|
| <br> | | <br> |
Line 299: |
Line 179: |
| - Use door windows to shoot at unsuspecting enemies on the other side of the door. | | - Use door windows to shoot at unsuspecting enemies on the other side of the door. |
|
| |
|
| |-|Patch Notes=
| |
|
| |
|
| '''2024/01/05 Early Access Hotfix #27'''
| | </tabber> |
| - Fixed an issue where True Shot was not actually increasing projectile velocity
| |
| - Ranger’s Forceful Shot knockback range has been increased.
| |
| - Updated the falloff damage curve for the Survival Bow, Recurve Bow, Longbow, and Crossbow so they start to lose damage starting from a shorter distance than previously.
| |
| - Updated the falloff damage curve for the Hand Crossbow so the damage loss is less dramatic from the previous version and more in line with the new falloff damage curves of the other bows.
| |
| | |
| '''2023/12/23 Early Access Hotfix #26'''
| |
| | |
| - Ranger's Ranged Weapon Mastery perk damage has been reduced from 10% down to 5% for all ranged weapons.
| |
| | |
| '''2023/12/21 Early Access Hotfix #25'''
| |
| | |
| - Ranger's Quick Fire cooldown changed from 24s → 18s.
| |
| | |
| - Ranger's Quick Shot cooldown changed from 28s → 22s.
| |
| | |
| - Ranger's Multi Shot cooldown changed from 28s → 22s.
| |
| | |
| - Ranger's Forceful Shot cooldown changed from 24s → 18s.
| |
| | |
| - Ranger's Penetrating Shot cooldown changed from 24s → 18s.
| |
| | |
| '''2023/11/09 Early Access Hotfix #20'''
| |
| | |
| - Ranger's Crippling Shot movement speed reduction has been changed from -25% to -35%.
| |
| | |
| | |
| '''2023/11/03 Early Access Hotfix #19'''
| |
| | |
| - Ranger's Ranged Weapon Mastery perk physical damage bonus increased from 5% → 10%.
| |
| | |
| - Ranger's Crippling Shot perk now has the additional movement speed penalty applied to the target increased to 25% instead of 15% when shooting a target's legs.
| |
| | |
| | |
| '''2023/10/26 Early Access Hotfix #18'''
| |
| | |
| - Ranger's default arrows increased from 30 → 40.
| |
| | |
| | |
| | |
| '''2023/09/28 Early Access Hotfix #14'''
| |
| | |
| - Ranger's Chase range has been increased from 400 → 450.
| |
|
| |
|
| | All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.</noinclude><includeonly>{{#switch:{{lc:{{{desc|}}}}} |
|
| |
|
| | |campingmastery=Gain {{Ability_Data|CampingMastery|RegularInteractionSpeed}} while setting up [[Campfire|Campfire]]s and increases the duration to {{Ability_Data|CampingMastery|Duration}}. |
|
| |
|
| | |chase=Detect recent enemy footsteps within {{Ability_Data|Chase|AuraRadius}} and can hear enemy footstep sounds from farther away. |
|
| |
|
| '''2023/09/26 Early Access Patch #1''' | | |cripplingshot=Hitting the target's leg with a projectile inflicts {{Ability_Data|CripplingShot|HitslowMoveSpeed}} for {{Ability_Data|CripplingShot|HitslowDuration}}. |
|
| |
|
| - Ranger's Quickshot now fires a different amount of arrows based on the Bow type.
| | |crossbowmastery=While using a [[Weapons#Crossbows|crossbow]], gain {{Ability_Data|CrossbowMastery|PhysicalPowerBonus}} and an additional {{Ability_Data|CrossbowMastery|ActionSpeed}} while reloading. |
|
| |
|
| - Ranger's Quickshot cooldown changed from 18s -> 28s.
| | |kinesthesia=When moving with the bowstring drawn, receive a [[Weapons#Movement_Multiplier_Explanation|movement multiplier]] of {{Ability_Data|Kinesthesia|MovementMultiplier}}. |
|
| |
|
| - Ranger's Multishot cooldown changed from 35s -> 28s.
| | |nimblehands=When using a [[Weapons#Bows|bow]], increases the animation's base draw speed by 15%. |
|
| |
|
| - Ranger's Penetrating Shot cooldown changed from 28s -> 24s. | | |quickreload=When reloading a [[Weapons#Bows|bow-type]] weapon, gain {{Ability_Data|QuickReload|ActionSpeed}}. |
|
| |
|
| - Hunting Trap only deals 1 damage per second at all rarities.
| | |rangedweaponsmastery=When attacking with a ranged ([[Weapons#Bows|bow]]/[[Weapons#Crossbows|crossbow]]) weapon, gain {{Ability_Data|RangedWeaponsMastery|PhysicalPowerBonus}}. |
|
| |
|
| '''2023/08/22 Early Access Hotfix #6'''
| | |sharpshooter=When attacking with a ranged ([[Weapons#Bows|bow]]/[[Weapons#Crossbows|crossbow]]) weapon, gain {{Ability_Data|Sharpshooter|PhysicalHeadshotHitLocationBonus}}. |
|
| |
|
| - Ranger's Penetrating Shot now grants +25% Armor Penetration and an error in the description text has been fixed.
| | |spearproficiency=Gain the ability to equip [[Spear|spears]]. While using a spear, gain {{Ability_Data|SpearProficiency|PhysicalPower}}. |
| - Every variant of Crossbow has been given innate Armor Penetration.
| |
|
| |
|
| '''20/12/2022 Alpha Playtest #3 Hotfix #4'''
| | |trapmastery=When installing traps, gain {{Ability_Data|TrapMastery|RegularInteractionSpeed}}. |
|
| |
|
| - Crossbow Mastery now gives an 5% physical damage bonus too when using a crossbow.
| | |backstep=Quickly retreats {{Ability_Data|Backstep|Range}} in {{Ability_Data|Backstep|Duration}}. It can also be used in the air. {{Ability_Data|Backstep|Charges}} |
|
| |
|
| | |fieldration=Forage food and recover {{Ability_Data|FieldRation|PhysicalBaseHealing}}. <br> ({{Ability_Data|FieldRation|MaxCount}} uses, non replenishable) |
|
| |
|
| '''19/12/2022 Alpha Playtest #3 Hotfix #3'''
| | |forcefulshot=When using a [[Weapons#Bows|bow-type]] weapon, gain the ability to knock targets {{Ability_Data|ForcefulShot|Range}} back for {{Ability_Data|ForcefulShot|Duration}}. |
|
| |
|
| - Hunting Trap disarming no longer requires a skill check. | | |multishot=When using a [[Weapons#Bows|bow-type]] weapon, fire 5 arrows at once in cone shaped dispersion. <br> All 5 arrows deal 100% damage. |
|
| |
|
| | |penetratingshot=Gain {{Ability_Data|PenetratingShot|PhysicalHeadshotPenetration}} and {{Ability_Data|PenetratingShot|ArmorPenetration}} for {{Ability_Data|PenetratingShot|Duration}}. <br> Limited to ranged ([[Weapons#Bows|bow]]/[[Weapons#Crossbows|crossbow]]) weapons. |
|
| |
|
| '''16/12/2022 Alpha Playtest #3 Hotfix #1'''
| | |quickfire=Gain an additional {{Ability_Data|QuickFire|ActionSpeed}} for {{Ability_Data|QuickFire|Duration}} while using [[Weapons#Bows|bow-type]] weapons. |
|
| |
|
| - Fixed an issue where Spear Proficiency did not work properly in Lobby. | | |quickshot=Fire arrows in a quick succession. Each [[Weapons#Bows|bow-type]] will fire a different amount of arrows. <br> (2 for Longbow, 3 for Recurve Bow, 4 for Survival Bow) |
|
| |
|
| - Spear Proficiency weapon damage bonus changed from 20 to 10.
| | |trueshot=The next projectile within {{Ability_Data|TrueShot|Duration}} is no longer affected by gravity and gains {{Ability_Data|TrueShot|PhysicalPowerBonus}}. |
|
| |
|
| | | |#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> |
| '''16/12/2022 Alpha Playtest #3 Changelog'''
| | }}</includeonly> |
| | |
| Quiver system version v0.5
| |
| | |
| - Bow weapons fire a limited number of arrows before they must reload their quiver.
| |
| | |
| - The number of arrows in the quiver is based on the type of bow that is equipped.
| |
| | |
| - The Ranger’s attack-based skills have the added bonus of auto-reloading their quiver upon activation.
| |
| | |
| | |
| '''24/09/2022 Bug squashing QA playtest Hotfix #1'''
| |
| | |
| - Fixed an issue where Spears could not be worn in the lobby even after using the Ranger's Spear Proficiency.
| |
| | |
| | |
| | |
| | |
| </tabber> | |