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{{Infobox Class
<noinclude>{{UpdateStatus|Class Data}}
|name        = Barbarian
{{Infobox Class|{{PAGENAME}}|'The Brawny Warrior'}}
|type        = 'The Brawny Warrior'
|strength    = 30
|agility    = 11
|will        = 18
|knowledge  = 6
|resourcefulness    = 10
|health    = 130 / 130
|weight limit    = 0 / 0
|spell memory    = 0 / 0
|utility effectiveness    = 0
}}
==Description==
==Description==


[[Barbarian|Barbarians]] in Dark and Darker are fierce and savage warriors, who rely on their raw strength and animalistic rage to tear apart their enemies. They are masters of close-quarters combat, using powerful two-handed weapons or even their bare hands to strike their foes with devastating force. Barbarians are also known for their endurance and stamina, allowing them to keep fighting long after other warriors have fallen. Their primal instincts give them an uncanny ability to sense danger and react quickly, making them ideal for surprise attacks or ambushes.
[[Barbarian|Barbarians]] in Dark and Darker are fierce and savage warriors, who rely on their raw strength and animalistic rage to tear apart their enemies. They are masters of close-quarters combat, using powerful two-handed weapons or even their bare hands to strike their foes with devastating force. Barbarians are also known for their endurance and stamina, allowing them to keep fighting long after other warriors have fallen. Their primal instincts give them an uncanny ability to sense danger and react quickly, making them ideal for surprise attacks or ambushes.
==Class Info==
The Barbarian is known for his hardy nature, fiery temper, and ability to endure immense pain. His rage and reckless abandon allow him to lead the charge into battle.




==Class Info==
'''Weapon of choice''' - Anything heavy-duty.
<br>
'''Weapon of choice:''' Anything heavy-duty.


*Pros
*Pros
**Highest base health combined with a high melee damage.
**Extreme Health.
**Highest base magic resistance when equipping the Iron Will perk.
**Damage bonus with 2H weapons.
**Increased proficiency with axe type melee weapons and thrown axe weapons  
**Innate magic resistance.
**Can equip a perk that allows breaking unreinforced doors and chests.
**Fast Magical Interaction speed.
**Fast room clearing ability.
**Strong buff and debuff skills.
**Strong buff and debuff skills.
*Cons
*Cons
**Very slow interaction speed, attack speed and base movement speed.
**Slow base movement speed.
**Limited combat healing.
**Slow attack speed.
**Limited ranged options.
**Slow interaction speed.
**Least ranged options in the game.




Line 37: Line 27:
|-|Perks=
|-|Perks=


You can equip an additional perk every 5 levels.   
You can equip an additional perk every 5 levels. <br>  
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
<br>
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
{| class="wikitable sortable jquery-tablesorter ClassesTable" style="min-width:360px;>
<tr>
! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Name  
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
! style="width:70%" class="headerSort" role="columnheader button" title="Sort ascending" | Description  
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Cooldown
</tr>
|-
<tr>
| [[File:Perk Axe Specialization.png|link=|96px]] <br> Axe Specialization
<td style=" text-align:middle"> [[File:Perk Axe Specialization.png|link=|x96px]] <br> Axe Specialization </td>
| {{:Barbarian|desc=AxeSpecialization}}
<td> Adds +5 Additional Physical Damage to your axe attacks. <br> (Battle Axe, Double Axe, Felling Axe, Francisca Axe, Hatchet, Horseman's Axe)
| -
</td>
|-
</tr>
| [[File:Perk Berserker.png|link=|96px]] <br> Berserker
    <tr>
| {{:Barbarian|desc=Berserker}}
<td style=" text-align:middle"> [[File:Perk Berserker.png|link=|x96px]] <br> Berserker </td>
 
<td> The lower your remaining HP, the higher your physical attack power. This perk activates once you reach 90% of your maximum HP or less. Each point of damage grants increased Physical Power Bonus, up to a maximum of +33.4% at 1 HP. </td>
{| class="mw-collapsible mw-collapsed" style="text-align:center; margin-left:auto; margin-right:auto;"
</tr>
|+ style="white-space:nowrap; border:0px; background:transparent;" | Berserker Damage Increase Graph
    <tr>
|-
<td style=" text-align:middle"> [[File:Perk Carnage.png|link=|x96px]] <br> Carnage </td>
| style="border:0px;" width=700px; max-width:100%; height:auto; | Berserker Physical Power Bonus = (1 - CurrentHealth/MaxHealth * (1 + HealthBonus%))/3. <br> The bonus cannot be negative.
<td> Strength increases by +10 for 7 seconds when a target is killed. </td>
[[File:BerserkerGraph.png]]
</tr>
|}
        <tr>
| -
<td style=" text-align:middle"> [[File:Perk Iron Will.png|link=|x96px]] <br> Iron Will </td>
|-
<td> Increases Magic Resist Rating by 100. </td>
| [[File:Perk Carnage.png|link=|x96px]] <br> Carnage
</tr>
| {{:Barbarian|desc=Carnage}}
        <tr>
| -
<td style=" text-align:middle"> [[File:Perk Morale Boost.png|link=|x96px]] <br> Morale Boost </td>
|-
<td> Recovers 12% of Max HP after killing a player. </td>
| [[File:Perk Executioner.png|link=|x96px]] <br> Executioner
</tr>
| {{:Barbarian|desc=Executioner}}
        <tr>
| -
<td style=" text-align:middle"> [[File:Perk Savage.png|link=|x96px]] <br> Savage </td>
|-
<td> Physical Power Bonus increases by +10% when not wearing any chest armor. </td>
| [[File:Perk Iron Will.png|link=|x96px]] <br> Iron Will
</tr>
| {{:Barbarian|desc=IronWill}}
        <tr>
| -
<td style=" text-align:middle"> [[File:Perk Smash.png|link=|x96px]] <br> Crush </td>
|-
<td> Ability to destroy unreinforced doors and sturdy containers. Also increases the impact power of your attacks +1 to better defeat blocks and parries. </td>
| [[File:Perk Morale Boost.png|link=|x96px]] <br> Morale Boost
</tr>
| {{:Barbarian|desc=MoraleBoost}}
        <tr>
| -
<td style=" text-align:middle"> [[File:Perk Toughness.png|link=|x96px]] <br> Robust </td>
|-
<td> Increases Max HP Bonus by +10%. </td>
| [[File:Perk Potion_Chugger.png|link=|x96px]] <br> Potion Chugger
</tr>
| {{:Barbarian|desc=PotionChugger}}
    <tr>
| -
<td style=" text-align:middle"> [[File:Perk Two Handed Weapon Expert.png|link=|x96px]] <br> Two-Hander </td>
|-
<td> Increases Physical Power Bonus by +5% when attacking with a two-handed weapon. </td>
| [[File:Perk Savage.png|link=|x96px]] <br> Savage
</tr>
| {{:Barbarian|desc=Savage}}
    <tr>
| -
<td style=" text-align:middle"> [[File:Perk Potion_Chugger.png|link=|x96px]] <br> Potion Chugger </td>
|-
<td> The effect of all drinks is increased by +20% and the duration is reduced by -20%. </td>
| [[File:Perk Smash.png|link=|x96px]] <br> Crush
</tr>
| {{:Barbarian|desc=Crush}}
    <tr>
| -
<td style=" text-align:middle"> [[File:Perk Executioner.png|link=|x96px]] <br> Executioner </td>
|-
<td> Increases headshot damage with axes by +10%. </td>
| [[File:Perk Toughness.png|link=|x96px]] <br> Robust
</tr>
| {{:Barbarian|desc=Robust}}
</table>
| -
|-
| [[File:Perk Treacherous Lungs.png|link=|x96px]] <br> Treacherous Lungs
| {{:Barbarian|desc=TreacherousLungs}}
| -
|-
| [[File:Perk Two Handed Weapon Expert.png|link=|x96px]] <br> Two-Hander
| {{:Barbarian|desc=Two-Hander}}
| -
|}
<br>
<br>


|-|Skills=
|-|Skills=


You can equip a total of 2 skills.
You can equip a total of 2 skills.  
 
<br>
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cooldown </th>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Achilles_Strike.png|link=|x96px]] <br> Achilles Strike </td>
<td> {{:Barbarian|desc=AchillesStrike}} </td>
<td> {{Ability_Data|AchillesStrike|Scaling}} </td>
<td> {{Ability_Data|AchillesStrike|SkillCooldown}} </td>
</tr>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<td style=" text-align:middle"> [[File:Skill Blood_Exchange.png|link=|x96px]] <br> Blood Exchange </td>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<td> {{:Barbarian|desc=BloodExchange}} </td>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
<td> - </td>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th>
<td> {{Ability_Data|BloodExchange|SkillCooldown}} (must also be recharged) </td>
    </tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Rage.png|link=|x96px]] <br> Rage </td>
<td style=" text-align:middle"> [[File:Skill Rage.png|link=|x96px]] <br> Rage </td>
<td> Strength is increased by +15 and movement speed is increased multiplicatively by 15%, while Physical Damage Reduction is additively reduced by -20% for 6 seconds. </td>
<td> {{:Barbarian|desc=Rage}} </td>
        <td> </td>
<td> - </td>
        <td> 28s </td>
<td> {{Ability_Data|Rage|SkillCooldown}} </td>  
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Reckless Attack.png|link=|x96px]] <br> Reckless Attack </td>
<td style=" text-align:middle"> [[File:Skill Reckless Attack.png|link=|x96px]] <br> Reckless Attack </td>
<td> The next hit ignores 75% of your enemy's defense. Your aggressiveness results in a -55 armor rating. The buff is consumed when an attack hits an object or a target.  </td>
<td> {{:Barbarian|desc=RecklessAttack}} </td>
        <td> </td>
<td> - </td>
        <td> 24s </td>
<td> {{Ability_Data|RecklessAttack|SkillCooldown}} </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Savage Roar.png|link=|x96px]]  <br> Savage Roar </td>
<td style=" text-align:middle"> [[File:Skill Savage Roar.png|link=|x96px]]  <br> Savage Roar </td>
<td> Frightens all enemies within a 7.5m range radius and decreases their Physical Power Bonus by -25% for 6 seconds. </td>
<td> {{:Barbarian|desc=SavageRoar}} </td>
        <td> </td>
<td> - </td>
        <td> 28s </td>
<td> {{Ability_Data|SavageRoar|SkillCooldown}} </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Skill War Cry.png|link=|x96px]] <br> War Cry </td>
<td style=" text-align:middle"> [[File:Skill War Cry.png|link=|x96px]] <br> War Cry </td>
<td> Grants +25% increased Max HP Bonus of self and allies within 7.5m for 7 seconds. </td>
<td> {{:Barbarian|desc=WarCry}} </td>
        <td> </td>
<td> - </td>
        <td> 24s </td>
<td> {{Ability_Data|WarCry|SkillCooldown}} </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Achilles_Strike.png|link=|x96px]] <br> Achilles Strike </td>
<td style=" text-align:middle"> [[File:Skill Life_Siphon.png|link=|x96px]] <br> War Sacrifice </td>
<td> The next hit gains a separate instance of 10 Physical Damage and applies a debuff that lasts 2 seconds. During this debuff, the victim's Move Speed Bonus is decreased by -10%, and any step they take will inflict 5 Physical Damage.</td>
<td> {{:Barbarian|desc=WarSacrifice}} </td>
        <td> Initial Damage: 100%<br>Damage per step: 50% </td>
<td> {{Ability_Data|WarSacrifice|Scaling}} </td>
        <td> 24s </td>
<td> {{Ability_Data|WarSacrifice|SkillCooldown}} </td>  
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Skill Blood_Exchange.png|link=|x96px]] <br> Blood Exchange </td>
<td> Reduce Max HP Bonus by 25% for 6 seconds while granting Lifesteal. Lifesteal: Successful attacks grant the player back 5% of Max HP. (Single use, rechargeable with campfires. Skill Tier 1.) </td>
        <td>  </td>
        <td> 28s </td>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Skill Life_Siphon.png|link=|x96px]] <br> Life Siphon </td>
<td> Upon activation, gain +4 All Attributes for 8 seconds, but take 3 damage per second. </td>
        <td> 28s </td>
</tr>
</tr>
</table>
</table>
<br>
|-|Gear=
{{ListGearForClass|{{PAGENAME}}}}


|-|Stats=
{{GenerateDetailsPage|{{PAGENAME}}}}


<br>
<br>
|-|Tips=


|-|Gear=
- Do not open chests or doors the regular way, just break them with the Crush perk. Your interaction speed is too slow. (However, breaking them will not grant EXP.)


Weapons
- Your ranged options are limited, try to force enemies into close quarters where you excel. Cornering and ambushing are valuable strategies.
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Category</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Weapons</th>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> 2-Handed </td>
<td> [[Bardiche]], [[Battle Axe]], [[Double Axe]], [[Felling Axe]], [[Lute]], [[Quarterstaff]], [[War Maul]], [[Zweihander]] </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> 1-Handed </td>
<td> [[Hatchet]], [[Horsemans Axe]], [[Torch]], Viking Sword </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Utility </td>
<td> [[Francisca Axe]] </td>
</tr>
</table>
<br>
Armors
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slot</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Armors</th>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Head </td>
<td> [[Barbuta Helmet]], [[Gjermundbu]], [[Leather Cap]], [[Viking Helmet]] </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Chest </td>
<td> [[Northern Full Tunic]], [[Padded Tunic]], [[Regal Gambeson]] </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Legs </td>
<td> [[Cloth Pants]], [[Heavy Leather Leggings]], [[Leather Leggings]], [[Loose Trousers]], [[Padded Leggings]] </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Hands </td>
<td> [[Leather Gloves]], [[Rawhide Gloves]], [[Reinforced Gloves]], [[Riveted Gloves]] </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Feet </td>
<td> [[Adventurer Boots]], [[Heavy Boots]], [[Laced Turnshoe]], [[Lightfoot Boots]], [[Old Shoes]], [[Rugged Boots]] </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Back </td>
<td> Adventurer's Cloak, Radiant Cloak, Splendid Cloak, Tattered Cloak </td>
</tr>
</table>


|-|Stats=
- Try not to fight faster classes while using Two-Handed weapons, their swing speed is very slow, allowing swift opponents to bait your attack and punish you during the recovery time. Have either a Hatchet or a Horseman's Axe as a secondary to deal with them. If you don't have such a secondary, press X to take out your fists.
These [[Stats|stats]] do not include the starting armor
<table style="padding: 10px;">


{| class="wikitable" style="border-collapse: collapse; width: 50%; color: #eee; background: transparent; text-align: left; vertical-align: middle" cellpadding=5%
- Francisca Axes deal a lot of damage combined with the Axe Specialization Perk. Don't underestimate the Francisca Axes, they deliver a powerful slow effect, enabling you to close the gap or outright 2-3 shot low health classes like the Wizard.
! style="text-align:center;"| Stat Name || style="text-align:center;"| Base Stats
|-
|Strength || style="text-align:right; color: rgb(132,176,5)" | 30
|-
|Agility || style="text-align:right;color: rgb(132,176,5)" | 11
|-
|Will|| style="text-align:right;color: rgb(132,176,5)" | 18
|-
| style="border-bottom: double 5px grey;" |Knowledge || style="text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5)" | 6
|-
|Resourcefulness|| style="text-align:right;color: rgb(132,176,5)" | 10
|-
|Health|| style="text-align:right;color: rgb(132,176,5)" | 130
|-
|Weight Limit|| style="text-align:right;" | 0
|-
|Spell Memory|| style="text-align:right;color: rgb(132,176,5)" | 0
|-
|style="border-bottom: double 5px grey;" |Utility Effectiveness|| style="text-align:right;border-bottom: double 5px grey;" | 0
|-
|Move Speed|| style="text-align:right;color: rgb(255,117,117);" | 292 (97.33%)
|-
|Action Speed|| style="text-align:right;color: rgb(255,117,117);" | -6%
|-
|Spell Casting Speed|| style="text-align:right;color: rgb(255,117,117);" | -68%
|-
|Equip Speed|| style="text-align:right;color: rgb(255,117,117);" | -28%
|-
|Regular Interaction Speed|| style="text-align:right;color: rgb(255,117,117);" | -23%
|-
|style="border-bottom: double 5px grey;" |Magical Interaction Speed|| style="text-align:right;border-bottom: double 5px grey;color: rgb(255,117,117);" | -45%
|-
|Buff Duration|| style="text-align:right;color: rgb(132,176,5)" | 3%
|-
|style="border-bottom: double 5px grey;" |Debuff Duration|| style="text-align:right;color: rgb(132,176,5)" | -2.9%
|-
|Armor Penetration|| style="text-align:right;" | 0%
|-
|style="border-bottom: double 5px grey;" |Magic Penetration|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Headshot Reduction|| style="text-align:right;" | 0%
|-
|style="border-bottom: double 5px grey;" |Projectile Damage Reduction|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Physical Damage Reduction|| style="text-align:right;color: rgb(255,117,117);" | -10%
|-
|style="text-align:right;"|From Armor Rating|| style="text-align:right;color: rgb(255,117,117);" | 0 (-10%)
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Magic Resist|| style="text-align:right;color: rgb(132,176,5)" | 11.6%
|-
|style="text-align:right;"|From Resist Rating|| style="text-align:right;color: rgb(132,176,5)" | 39 (11.6%)
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Physical Power Bonus|| style="text-align:right;color: rgb(132,176,5);" | 15%
|-
|style="text-align:right;"|From Physical Power|| style="text-align:right;color: rgb(132,176,5);" | 30 (15%)
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Magic Power Bonus|| style="text-align:right;color: rgb(132,176,5)" | 9%
|-
|style="text-align:right;"|From Magic Power|| style="text-align:right;color: rgb(132,176,5)" | 18 (9%)
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Primary Weapon|| style="text-align:right;" | 0
|-
|style="text-align:right;"|Attack 1|| style="text-align:right;" | (0) + 0(Blunt)
|-
|style="text-align:right;border-bottom: double 5px grey;"|Attack 2|| style="text-align:right;border-bottom: double 5px grey;" | (0) + 0(Blunt)
|-
|style="border-bottom: double 5px grey;" |Secondary Weapon|| style="text-align:right;border-bottom: double 5px grey;" | 0
|-
|Impact Power|| style="text-align:right;" | 0
|-
|style="text-align:right;"|Primary Weapon Impact Power|| style="text-align:right;color: gray" | 0
|-
|style="text-align:right;border-bottom: double 5px grey;"|  Secondary Weapon Impact Power|| style="text-align:right;border-bottom: double 5px grey;" | 0


|}
- Use your ability to smash through doors to make aggressive plays and surprise enemy players.


<br>
- Utilize Move Speed buffs such as Rage, Wizard's Haste, or Bard's Accelerando to mitigate your slow movement speed.
|-|Tips=


- Berserker perk physical damage bonus is negatively affected by Health Bonus % like Robust, War Cry, and Blood Exchange, which all add together.


- Do not open chests or doors the regulary way, just break them with the Smash perk. Your interaction speed is too slow.
</tabber>


- Your ranged options are limited, try to force enemies into close quarters where you excel.
All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.
</noinclude><includeonly>{{#switch:{{lc:{{{desc|}}}}}
|axespecialization=While using [[Weapons#Axes|axes]], gain {{Ability_Data|AxeSpecialization|PhysicalBuffWeaponDamage}}.


- Try not to fight Rogues while using 2handed weapons, their swing speed is very slow, allowing Rogues to bait your attack and punish you during the recovery time. Have either a Hatchet or a Horseman's Axe as a secondary to deal with them.
|berserker=Gain 0 to 33.3% [[Stats#Physical Power Bonus|Physical Power Bonus]] when missing 0% to 100% of your max health.


- Francisca Axes deal a lot of damage combined with the Axe Specialization Perk. Don't sleep on the Francisca Axes, the deliver a powerful slow, enabling you to close the gap or outright 2-3 shots low health classes like the Wizard.
|carnage=When a target is killed, gain {{Ability_Data|Carnage|ArmorRating}} for {{Ability_Data|Carnage|Duration}}.


- Use your ability to smash through doors to make aggressive plays and surprise enemy players.
|executioner=While using [[Weapons#Axes|axes]], gain {{Ability_Data|Executioner|MeleePhysicalHeadshotHitLocationBonus}}.


|-|Patch Notes=
|ironwill=Gain {{Ability_Data|IronWill|MagicalResistance}} and immunity to knockback effects.
'''13/02/2023 Alpha Playtest #4 Hotfix #5'''


- Savage Roar’s fear duration changed from 4 to 3 seconds.
|moraleboost=Receive {{Ability_Data|MoraleBoost|PercentMaxHealthHealing}} after killing a player.


|potionchugger=Gain {{Ability_Data|PotionChugger|MagicalBaseHealing}} healing and {{Ability_Data|PotionChugger|PhysicalBaseShield}} shielding potency from all drinks, while reducing the duration to {{Ability_Data|PotionChugger|Duration}} the base amount. <br> Does not affect [[Potion_of_Luck|Luck Potions]].


'''22/12/2022 Alpha Playtest #3 Hotfix #5'''
|savage=While not wearing any [[Armors#Chest|chest armor]], gain {{Ability_Data|Savage|PhysicalPowerBonus}}.


- Fixed an issue where the Savage Roar's fear effect would not disappear.
|crush=Gain the ability to destroy unreinforced doors and containers. Also gain {{Ability_Data|Crush|ImpactPower}} on your attacks with two-handed weapons to defeat blocks and parries better.


|robust=Gain {{Ability_Data|Robust|MaxHealthBonus}}.


'''19/12/2022 Alpha Playtest #3 Hotfix #3'''
|treacherouslungs=Increases the duration of all shouting abilities (War Cry, Rage, Savage Roar) to {{Ability_Data|TreacherousLungs|Duration}} of the base amount.


- The cooldown of Barbarian's Savage Roar skill has been changed from 24 to 28 seconds.
|two-hander=When attacking with a two-handed [[Weapons|weapon]], gain {{Ability_Data|Two-Hander|PhysicalPowerBonus}} and {{Ability_Data|Two-Hander|ArmorPenetration}}.


|achillesstrike=The next time you strike a target, inflict {{Ability_Data|AchillesStrike|HitslowMoveSpeed}} for {{Ability_Data|AchillesStrike|HitslowDuration}}. While [[Debuffs|debuffed]], each time the target moves they receive {{Ability_Data|AchillesStrike|PhysicalBaseDamage}}.


'''17/12/2022 Alpha Playtest #3 Hotfix #2'''
|bloodexchange=For {{Ability_Data|BloodExchange|Duration}}, receive {{Ability_Data|BloodExchange|PercentMaxHealthHealing}} with each successful attack. In exchange, suffer {{Ability_Data|BloodExchange|MaxHealthBonus}} for the duration.<br>Has {{Ability_Data|BloodExchange|MaxCount}} use. {{Ability_Data|BloodExchange|CanRecharge}} at the rate of a Tier {{Ability_Data|BloodExchange|SkillTier}} Spell by sitting at a [[Campfire]].


- Barbarian's Reckless Attack : Armor Penetration 70% → 75%, Armor Rating -75 → -55
|rage=For {{Ability_Data|Rage|Duration}}, gain {{Ability_Data|Rage|Strength}}, {{Ability_Data|Rage|Vigor}}, and {{Ability_Data|Rage|MoveSpeedBonus}}, but suffer {{Ability_Data|Rage|PhysicalDamageReduction}}.


- Barbarian's Savage : Physical Damage Mod 5% → 10%
|recklessattack=Gain {{Ability_Data|RecklessAttack|ArmorPenetration}} on your next melee attack. While active, suffer {{Ability_Data|RecklessAttack|ArmorRating}}.


- Barbarian's Savage Roar : Physical Damage Mod -20% → -25%
|savageroar=Frightens all enemies within a {{Ability_Data|SavageRoar|Range}} radius, causing players to suffer {{Ability_Data|SavageRoar|PhysicalPowerBonus}} for {{Ability_Data|SavageRoar|PlayerDuration}} and forcing monsters to flee for {{Ability_Data|SavageRoar|MonsterDuration}}.


|warcry=You and allies within {{Ability_Data|WarCry|Range}} gain {{Ability_Data|WarCry|MaxHealthBonus}} for {{Ability_Data|WarCry|Duration}}.


<br>
|warsacrifice=While active, gain {{Ability_Data|WarSacrifice|AllAttributes}} for {{Ability_Data|WarSacrifice|BuffDuration}}. In exchange, suffer {{Ability_Data|WarSacrifice|PercentMaxHealthHealing}} over {{Ability_Data|WarSacrifice|DebuffDuration}}.


</tabber>
|#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}</includeonly>

Latest revision as of 03:50, 27 October 2024

Information is up to date! Hover for more details.Class Data last updated on: Patch:6.6#Hotfix 69-2.
Dark and Darker is currently on update: Patch:6.6#Hotfix 70.

Barbarian.png
Barbarian
'The Brawny Warrior'
Strength
25
Vigor
25
Agility
13
Dexterity
12
Will
18
Knowledge
5
Resourcefulness
7

Health
120

Description

Barbarians in Dark and Darker are fierce and savage warriors, who rely on their raw strength and animalistic rage to tear apart their enemies. They are masters of close-quarters combat, using powerful two-handed weapons or even their bare hands to strike their foes with devastating force. Barbarians are also known for their endurance and stamina, allowing them to keep fighting long after other warriors have fallen. Their primal instincts give them an uncanny ability to sense danger and react quickly, making them ideal for surprise attacks or ambushes.

Class Info

The Barbarian is known for his hardy nature, fiery temper, and ability to endure immense pain. His rage and reckless abandon allow him to lead the charge into battle.


Weapon of choice - Anything heavy-duty.

  • Pros
    • Extreme Health.
    • Damage bonus with 2H weapons.
    • Innate magic resistance.
    • Fast Magical Interaction speed.
    • Strong buff and debuff skills.
  • Cons
    • Slow base movement speed.
    • Slow attack speed.
    • Slow interaction speed.
    • Least ranged options in the game.


You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.


Name Description Cooldown
Perk Axe Specialization.png
Axe Specialization
While using axes, gain 3 Physical Buff Weapon Damage. -
Perk Berserker.png
Berserker
Gain 0 to 33.3% Physical Power Bonus when missing 0% to 100% of your max health.
Berserker Damage Increase Graph
Berserker Physical Power Bonus = (1 - CurrentHealth/MaxHealth * (1 + HealthBonus%))/3.
The bonus cannot be negative.

BerserkerGraph.png

-
Perk Carnage.png
Carnage
When a target is killed, gain 75 Armor Rating for 7s. -
Perk Executioner.png
Executioner
While using axes, gain 10% Physical Headshot Hit Location Bonus. -
Perk Iron Will.png
Iron Will
Gain 60 Magical Resistance and immunity to knockback effects. -
Perk Morale Boost.png
Morale Boost
Receive 12% Percent Max Health Healing after killing a player. -
Perk Potion Chugger.png
Potion Chugger
Gain 1.2x healing and 1.2x shielding potency from all drinks, while reducing the duration to 0.5x the base amount.
Does not affect Luck Potions.
-
Perk Savage.png
Savage
While not wearing any chest armor, gain 10% Physical Power Bonus. -
Perk Smash.png
Crush
Gain the ability to destroy unreinforced doors and containers. Also gain 1 Impact Power on your attacks with two-handed weapons to defeat blocks and parries better. -
Perk Toughness.png
Robust
Gain 15% Max Health Bonus. -
Perk Treacherous Lungs.png
Treacherous Lungs
Increases the duration of all shouting abilities (War Cry, Rage, Savage Roar) to 1.3x of the base amount. -
Perk Two Handed Weapon Expert.png
Two-Hander
When attacking with a two-handed weapon, gain 5% Physical Power Bonus and 5% Armor Penetration. -


You can equip a total of 2 skills.


Name Description Scaling Cooldown
Skill Achilles Strike.png
Achilles Strike
The next time you strike a target, inflict -30% Move Speed Bonus for 2.5s. While debuffed, each time the target moves they receive 1 Physical Base Damage. 50% Scaling 24s
Skill Blood Exchange.png
Blood Exchange
For 8s, receive 10% Percent Max Health Healing with each successful attack. In exchange, suffer -20% Max Health Bonus for the duration.
Has 1 use. Can be Recharged at the rate of a Tier 5 Spell by sitting at a Campfire.
- 28s (must also be recharged)
Skill Rage.png
Rage
For 6s, gain 15 Strength, 15 Vigor, and 12% Move Speed Bonus, but suffer -25% Physical Damage Reduction. - 28s
Skill Reckless Attack.png
Reckless Attack
Gain 85% Armor Penetration on your next melee attack. While active, suffer -85 Armor Rating. - 24s
Skill Savage Roar.png
Savage Roar
Frightens all enemies within a 7.5m radius, causing players to suffer -30% Physical Power Bonus for 6s and forcing monsters to flee for 3s. - 28s
Skill War Cry.png
War Cry
You and allies within 7.5m gain 25% Max Health Bonus for 7s. - 24s
Skill Life Siphon.png
War Sacrifice
While active, gain 5 All Attributes for 8s. In exchange, suffer -10% Percent Max Health Healing over 8s. 100% Scaling 28s


Hand/Slot Type Weapons
Main Hand + Two Handed
Main Hand + One Handed
Off Hand
Utility
[[]]


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

Hand/Slot Type Weapons
Main Hand + Two Handed
Main Hand + One Handed
Off Hand
[[]]
Utility


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

These Stats do not include starting armor.

Stat Name Base Stats
Strength 25
Vigor 25
Agility 13
Dexterity 12
Will 18
Knowledge 5
Resourcefulness 7
Health 120
Memory Capacity 0
Utility Effectiveness 0
Luck 0
Health Recovery Bonus 70%
Spell Recovery Bonus 50.5%
Move Speed 298 ( 99.33% )
Action Speed -3.5%
Manual Dexterity -3%
Spell Casting Speed -35%
Equip Speed -21%
Regular Interaction Speed -8.4%
Magical Interaction Speed 21%
Persuasiveness 7
Buff Duration 3%
Debuff Duration -2.9%
Armor Penetration 0%
Magic Penetration 0%
Headshot Reduction 0%
Projectile Damage Reduction 0%
Physical Damage Reduction -22%
        From Armor Rating 0 ( -22% )
        From Bonuses 0%
Magic Resistance 8%
        From Resist Rating 42 ( 8% )
        From Bonuses 0%
Physical Power Bonus 10%
        From Physical Power 25 ( 10% )
        From Bonuses 0%
Magic Power Bonus 7.5%
        From Magic Power 18 ( 7.5% )
        From Bonuses 0%
Primary Weapon 0
Secondary Weapon 0
Impact Power 0
        Primary Weapon Impact Power 0
        Secondary Weapon Impact Power 0


- Do not open chests or doors the regular way, just break them with the Crush perk. Your interaction speed is too slow. (However, breaking them will not grant EXP.)

- Your ranged options are limited, try to force enemies into close quarters where you excel. Cornering and ambushing are valuable strategies.

- Try not to fight faster classes while using Two-Handed weapons, their swing speed is very slow, allowing swift opponents to bait your attack and punish you during the recovery time. Have either a Hatchet or a Horseman's Axe as a secondary to deal with them. If you don't have such a secondary, press X to take out your fists.

- Francisca Axes deal a lot of damage combined with the Axe Specialization Perk. Don't underestimate the Francisca Axes, they deliver a powerful slow effect, enabling you to close the gap or outright 2-3 shot low health classes like the Wizard.

- Use your ability to smash through doors to make aggressive plays and surprise enemy players.

- Utilize Move Speed buffs such as Rage, Wizard's Haste, or Bard's Accelerando to mitigate your slow movement speed.

- Berserker perk physical damage bonus is negatively affected by Health Bonus % like Robust, War Cry, and Blood Exchange, which all add together.

All bolded numbers are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See Class Ability Documentation for more.