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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| | <td style=" text-align:middle"> [[File:Perk Cadenza.png|link=|x96px]] <br> Cadenza </td> |
| | <td> {{:Bard|desc=Cadenza}} </td> |
| | </tr> |
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Charismatic Performance.png|link=|x96px]] <br> Charismatic Performance </td> | | <td style=" text-align:middle"> [[File:Perk Charismatic Performance.png|link=|x96px]] <br> Charismatic Performance </td> |
| <td> {{:Bard|desc=CharismaticPerformance}} </td> | | <td> {{:Bard|desc=CharismaticPerformance}} </td> |
| </tr> | | </tr> <tr> |
| <tr>
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| <td style=" text-align:middle"> [[File:Perk Dancing Feet.png|link=|x96px]] <br> Dancing Feet </td> | | <td style=" text-align:middle"> [[File:Perk Dancing Feet.png|link=|x96px]] <br> Dancing Feet </td> |
| <td> {{:Bard|desc=DancingFeet}} </td> | | <td> {{:Bard|desc=DancingFeet}} </td> |
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| <td style=" text-align:middle"> [[File:Perk Melodic Protection.png|link=|x96px]] <br> Melodic Protection </td> | | <td style=" text-align:middle"> [[File:Perk Melodic Protection.png|link=|x96px]] <br> Melodic Protection </td> |
| <td> {{:Bard|desc=MelodicProtection}} </td> | | <td> {{:Bard|desc=MelodicProtection}} </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Perk Ostinato.png|link=|x96px]] <br> Ostinato </td> |
| | <td> {{:Bard|desc=Ostinato}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
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| <td> {{:Bard|desc=Encore}} </td> | | <td> {{:Bard|desc=Encore}} </td> |
| <td> {{Ability_Data|Encore|SkillCooldown}} </td> | | <td> {{Ability_Data|Encore|SkillCooldown}} </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle">[[File:Skill One-Man Band.png|link=|x96px]] <br> One-Man Band </td> |
| | <td> {{:Bard|desc=One-ManBand}} </td> |
| | <td> </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
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| <td> {{:Bard|desc=PartyMaker}} </td> | | <td> {{:Bard|desc=PartyMaker}} </td> |
| <td> {{Ability_Data|PartyMaker|SkillCooldown}} </td> | | <td> {{Ability_Data|PartyMaker|SkillCooldown}} </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle">[[File:Skill Sing.png|link=|x96px]] <br> Sing </td> |
| | <td> {{:Bard|desc=Sing}} </td> |
| | <td> {{Ability_Data|Sing|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Music Memory.png|link=|x96px]] <br> Music Memory </td> | | <td style=" text-align:middle"> [[File:Skill Music Memory.png|link=|x96px]] <br> Music Memory </td> |
| <td> {{:Bard|desc=MusicMemory}} </td> | | <td> {{:Bard|desc=MusicMemory}} </td> |
| <td> / </td> | | <td> </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle">[[File:Skill Music Memory.png|link=|x96px]] <br> Music Memory 2 </td> | | <td style=" text-align:middle">[[File:Skill Music Memory.png|link=|x96px]] <br> Music Memory 2 </td> |
| <td> {{:Bard|desc=MusicMemory2}} </td> | | <td> {{:Bard|desc=MusicMemory2}} </td> |
| <td> / </td> | | <td> </td> |
| </tr> | | </tr> |
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| </noinclude><includeonly>{{#switch:{{lc:{{{desc|}}}}} | | </noinclude><includeonly>{{#switch:{{lc:{{{desc|}}}}} |
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| |charismaticperformance=Upgrades a 'good' performance into a 'perfect' performance. | | |cadenza=Play an instrument yourself and finish Music with a Perfect grade to gain Cadenza for {{Ability_Data|Cadenza|DescBuffDuration}}. Then, starting a performance on a different instrument than the one that granted Cadenza consumes it, increasing that performance's speed by up to {{Ability_Data|Cadenza|PlaySpeedBonus}}. |
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| | |charismaticperformance=Once per performance, up to {{Ability_Data|CharismaticPerformance|CorrectionCount}} time(s), a missed note is corrected to a 'good' note so the performance continues. A corrected performance's final grade is capped at 'good'. |
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| |dancingfeet=Gain {{Ability_Data|DancingFeet|MoveSpeedAdd}} when holding an instrument. | | |dancingfeet=Gain {{Ability_Data|DancingFeet|MoveSpeedAdd}} when holding an instrument. |
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| |melodicprotection=While playing songs, gain {{Ability_Data|MelodicProtection|PhysicalDamageReduction}} and {{Ability_Data|MelodicProtection|MagicalDamageReduction}}. | | |melodicprotection=While playing songs, gain {{Ability_Data|MelodicProtection|PhysicalDamageReduction}} and {{Ability_Data|MelodicProtection|MagicalDamageReduction}}. |
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| | |ostinato=After finishing the opening of Channeling Music on an instrument, putting the instrument away or swapping to another one continues it as a background Channeling. You can perform other Music meanwhile, and drawing the same instrument again resumes it. Starting another Channeling Music, attacking or defending with a weapon, or unequipping the instrument ends the background Channeling. |
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| |rapiermastery=When a [[rapier]] is equipped, gain {{Ability_Data|RapierMastery|RapierMasteryPhysicalBuffWeaponDamage}} and {{Ability_Data|RapierMastery|RapierMasteryActionSpeed}}. <br><br> Unlike many other Mastery perks, these bonuses also apply to any off-hand weapon you may have equipped. | | |rapiermastery=When a [[rapier]] is equipped, gain {{Ability_Data|RapierMastery|RapierMasteryPhysicalBuffWeaponDamage}} and {{Ability_Data|RapierMastery|RapierMasteryActionSpeed}}. <br><br> Unlike many other Mastery perks, these bonuses also apply to any off-hand weapon you may have equipped. |
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| |dissonance=Creates an unpleasant noise to block hostile targets within a {{Ability_Data|Dissonance|Range}} area from casting spells, [[Silence|Silencing]] them for {{Ability_Data|Dissonance|Duration}}. | | |dissonance=Creates an unpleasant noise to block hostile targets within a {{Ability_Data|Dissonance|Range}} area from casting spells, [[Silence|Silencing]] them for {{Ability_Data|Dissonance|Duration}}. |
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| |encore=The next song is automatically played to the end without any input and is sure to succeed. Additionally, reset the duration of all music buffs to self and nearby allies within {{Ability_Data|Encore|Range}}. Gain {{Ability_Data|Encore|ManualDexterity}} on this song, though capped to 50%. | | |encore=While holding the instrument required for the song, automatically replay the last song you completed manually. The replay keeps the previous performance's final grade and increases effect values, effect duration, and effect radius by {{Ability_Data|Encore|AbilityParameterModifier}}. Channeling Music can also be replayed. |
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| | |one-manband=Become a one-man band and gain dedicated parts for four instruments. Each instrument keeps one Channeling part playing in the background, and its effect applies to targets inside the performer's area based on your performance.<br>Cannot be equipped with Music Memory.<br><br>Cherub's Lute: Party members gain 5%/10%/15% [[Stats#Cooldown_Reduction|Cooldown Reduction]].<br><br> March of the Pilgrims: Party members gain 5%/10%/15% [[Damage#Headshot_Damage_Modifier|Headshot Damage Modifier]], 30%/50%/70% [[Stats#Regular_Interaction_Speed|Regular Interaction Speed]] and 5/10/15 [[Stats#Luck|Luck]].<br><br> Panflute of Tailwinds: Party members gain 1%/3%/5% [[Stats#Move_Speed|Move Speed Bonus]] and 3%/5%/7% [[Stats#Action_Speed|Action Speed]]. Enemies lose 0.5%/1.5%/2.5% [[Stats#Move_Speed|Move Speed Bonus]] and 1.5%/2.5%]/3.5% [[Stats#Action_Speed|Action Speed]].<br><br> Drums of the Vanguard: Each beat, party members recover 1(10% [[Scaling]])/1(15% [[Scaling]])/1(20% [[Scaling]]) [[Healing#Magical_Base_Healing|Magical Base Healing]], which can exceed max health. Each beat, enemy [[Stats#Attributes|All Attributes]] is reduced by 1, stacking up to 3 times. |
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| |partymaker=Remove and become immune to drunken effects from self and all allies within {{Ability_Data|PartyMaker|Range}} for {{Ability_Data|PartyMaker|Duration}}. Drinking while immune does {{Ability_Data|PartyMaker|PhysicalBaseHealing}}. | | |partymaker=Remove and become immune to drunken effects from self and all allies within {{Ability_Data|PartyMaker|Range}} for {{Ability_Data|PartyMaker|Duration}}. Drinking while immune does {{Ability_Data|PartyMaker|PhysicalBaseHealing}}. |
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| | |sing=Sing the selected Music with your voice, without an instrument. Performance bonuses and Cadenza do not apply. When the song finishes, Channeling Music continues as a voice background Channeling. You can act freely while singing, but cannot eat or drink, and cannot sing underwater. |
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| |musicmemory=Can store up to 5 sheet music as space permits. | | |musicmemory=Can store up to 5 sheet music as space permits. |
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| |beatsofalacrity=Grant {{Ability_Data|BeatsOfAlacrity|Target}} {{Ability_Data|BeatsOfAlacrity|MoveSpeedAdd}} for {{Ability_Data|BeatsOfAlacrity|Duration}}. | | |beatsofalacrity=Grant {{Ability_Data|BeatsOfAlacrity|Target}} {{Ability_Data|BeatsOfAlacrity|MoveSpeedAdd}} for {{Ability_Data|BeatsOfAlacrity|Duration}}. |
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| |allegro=After playing, grant {{Ability_Data|Allegro|Target}} within range 1 stack of the Allegro [[Buffs|Buff]] every {{Ability_Data|Allegro|TimeBetweenActions}} up to {{Ability_Data|Allegro|TotalActionCount}} times. Max {{Ability_Data|Allegro|GrantedMaximuMStacks}} stacks, each stack granting {{Ability_Data|Allegro|ActionSpeed}} and {{Ability_Data|Allegro|SpellCastingSpeed}} for {{Ability_Data|Allegro|Duration}}. | | |allegro=After playing, grant {{Ability_Data|Allegro|Target}} within range 1 stack of the Allegro [[Buffs|Buff]] every {{Ability_Data|Allegro|TimeBetweenActions}} up to {{Ability_Data|Allegro|TotalActionCount}} times. Max {{Ability_Data|Allegro|GrantedMaximuMStacks}} stacks, each stack granting {{Ability_Data|Allegro|ActionSpeed}} and {{Ability_Data|Allegro|SpellCastingSpeed}} for {{Ability_Data|Allegro|AllegroDuration}}. |
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| |accelerando=After playing, grant {{Ability_Data|Accelerando|Target}} within range 1 stack of the Accelerando [[Buffs|Buff]] every {{Ability_Data|Accelerando|TimeBetweenActions}} up to {{Ability_Data|Accelerando|TotalActionCount}} times. Max {{Ability_Data|Accelerando|GrantedMaximuMStacks}} stacks, each stack granting {{Ability_Data|Accelerando|MoveSpeedAdd}} for {{Ability_Data|Accelerando|Duration}}. | | |accelerando=After playing, grant {{Ability_Data|Accelerando|Target}} within range 1 stack of the Accelerando [[Buffs|Buff]] every {{Ability_Data|Accelerando|TimeBetweenActions}} up to {{Ability_Data|Accelerando|TotalActionCount}} times. Max {{Ability_Data|Accelerando|GrantedMaximuMStacks}} stacks, each stack granting {{Ability_Data|Accelerando|MoveSpeedAdd}} for {{Ability_Data|Accelerando|Duration}}. |