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| {| class="mw-collapsible mw-collapsed" style="text-align:center; margin-left:auto; margin-right:auto;" | | {| class="mw-collapsible mw-collapsed" style="text-align:center; margin-left:auto; margin-right:auto;" |
| |+ style="white-space:nowrap; border:0px; background:transparent;" | Berserker Damage Increase Graph | | |+ style="white-space:nowrap; border:0px; background:transparent;" | Berserker Damage Increase Formula |
| |- | | |- |
| | style="border:0px;" width=700px; max-width:100%; height:auto; | Berserker Physical Power Bonus = (1 - CurrentHealth/MaxHealth * (1 + HealthBonus%))/3. <br> The bonus cannot be negative. | | | style="border:0px;" width=700px; max-width:100%; height:auto; | Berserker Physical Power Bonus = (1 - CurrentHealth/MaxHealth * (1 + HealthBonus%))/3. <br> The bonus cannot be negative. |
| [[File:BerserkerGraph.png]]
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| |} | | |} |
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| | [[File:Perk Executioner.png|link=|x96px]] <br> Executioner | | | [[File:Perk Executioner.png|link=|x96px]] <br> Executioner |
| | {{:Barbarian|desc=Executioner}} | | | {{:Barbarian|desc=Executioner}} |
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| | | [[File:Perk Heavy Swing.png|link=|x96px]] <br> Heavy Swing |
| | | {{:Barbarian|desc=HeavySwing}} |
| | - | | | - |
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| | [[File:Perk Savage.png|link=|x96px]] <br> Savage | | | [[File:Perk Savage.png|link=|x96px]] <br> Savage |
| | {{:Barbarian|desc=Savage}} | | | {{:Barbarian|desc=Savage}} |
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| | | [[File:Perk Skull Splitter.png|link=|x96px]] <br> Skull Splitter |
| | | {{:Barbarian|desc=SkullSplitter}} |
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| <td> {{:Barbarian|desc=BloodExchange}} </td> | | <td> {{:Barbarian|desc=BloodExchange}} </td> |
| <td> - </td> | | <td> - </td> |
| <td> {{Ability_Data|BloodExchange|SkillCooldown}} (must also be recharged) </td> | | <td> {{Ability_Data|BloodExchange|SkillCooldown}} </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Skill Finishing Blow.png|link=|x96px]] <br> Finishing Blow </td> |
| | <td> {{:Barbarian|desc=FinishingBlow}} </td> |
| | <td> - </td> |
| | <td> {{Ability_Data|FinishingBlow|SkillCooldown}} </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Skill Grappling Hook.png|link=|x96px]] <br> Grappling Hook </td> |
| | <td> {{:Barbarian|desc=GrapplingHook}} </td> |
| | <td> - </td> |
| | <td> {{Ability_Data|GrapplingHook|SkillCooldown}} </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Skill Hurl Weapon.png|link=|x96px]] <br> Hurl Weapon </td> |
| | <td> {{:Barbarian|desc=HurlWeapon}} </td> |
| | <td> - </td> |
| | <td> {{Ability_Data|HurlWeapon|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
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| <td> {{Ability_Data|WarSacrifice|Scaling}} </td> | | <td> {{Ability_Data|WarSacrifice|Scaling}} </td> |
| <td> {{Ability_Data|WarSacrifice|SkillCooldown}} </td> | | <td> {{Ability_Data|WarSacrifice|SkillCooldown}} </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Skill Whirlwind.png|link=|x96px]] <br> Whirlwind </td> |
| | <td> {{:Barbarian|desc=Whirlwind}} </td> |
| | <td> - </td> |
| | <td> {{Ability_Data|Whirlwind|SkillCooldown}} </td> |
| </tr> | | </tr> |
| </table> | | </table> |
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| |axespecialization=While using [[Weapons#Axes|axes]], gain {{Ability_Data|AxeSpecialization|PhysicalBuffWeaponDamage}}. | | |axespecialization=While using [[Weapons#Axes|axes]], gain {{Ability_Data|AxeSpecialization|PhysicalBuffWeaponDamage}}. |
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| |berserker=Gain 0 to 33.3% [[Stats#Physical Power Bonus|Physical Power Bonus]] when missing 0% to 100% of your max health. | | |berserker=Gain 2% [[Stats#Physical Power Bonus|Physical Power Bonus]] and 0.5% [[Stats#Move Speed Bonus|Move Speed Bonus]] for every 10% of your maximum health missing. This means you approach 20% [[Stats#Physical Power Bonus|Physical Power Bonus]] and 5% [[Stats#Move Speed Bonus|Move Speed Bonus]] as you lose health. |
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| | |carnage=Striking 2 or more players with a melee weapon within 1.5s grants {{Ability_Data|Carnage|PhysicalPowerBonus}} for {{Ability_Data|Carnage|Duration}}. {{NeedsTesting|Do thrown melee weapons work, or is it strictly swings with a melee weapon?}} |
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| |carnage=When a target is killed, gain {{Ability_Data|Carnage|ArmorRating}} for {{Ability_Data|Carnage|Duration}}. | | |executioner=While using [[Weapons#Axes|axes]], gain {{Ability_Data|Executioner|MeleeHeadshotDamageModifier}}. When throwing an [[Weapons#Axes|axe]] gain {{Ability_Data|Executioner|RangedHeadshotDamageModifier}}. |
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| |executioner=While using [[Weapons#Axes|axes]], gain {{Ability_Data|Executioner|MeleePhysicalHeadshotHitLocationBonus}}. | | |heavyswing=Hitting a target with a two-handed weapon reduces their move speed by 10%. <!--{{Ability_Data|HeavySwing|MoveSpeedBonus}}--> |
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| |ironwill=Gain {{Ability_Data|IronWill|MagicalResistance}} and immunity to knockback effects. | | |ironwill=Gain {{Ability_Data|IronWill|MagicalResistance}} and immunity to knockback effects and raise your [[Stats#Magical Damage Reduction|Magical Damage Reduction]] cap to {{Ability_Data|IronWill|Attribute_MaxMagicalDamageReduction}}. |
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| |moraleboost=Receive {{Ability_Data|MoraleBoost|PercentMaxHealthHealing}} after killing a player. | | |moraleboost=Receive {{Ability_Data|MoraleBoost|PercentMaxHealthHealing}} after killing a player. |
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| |potionchugger=Gain {{Ability_Data|PotionChugger|MagicalBaseHealing}} healing and {{Ability_Data|PotionChugger|PhysicalBaseShield}} shielding potency from all drinks, while reducing the duration to {{Ability_Data|PotionChugger|Duration}} the base amount. <br> Does not affect [[Potion_of_Luck|Luck Potions]]. | | |potionchugger=Gain {{Ability_Data|PotionChugger|MagicalBaseHealing}} healing and {{Ability_Data|PotionChugger|PhysicalBaseShield}} shielding potency from all drinks, while reducing the duration to {{Ability_Data|PotionChugger|Duration}} the base amount. <br> Does not affect [[Potion_of_Luck|Luck Potions]]. |
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| |savage=While not wearing any [[Armors#Chest|chest armor]], gain {{Ability_Data|Savage|PhysicalPowerBonus}}. | | |savage=While not wearing any [[Armors#Chest|chest armor]], gain {{Ability_Data|Savage|PhysicalPowerBonus}} and {{Ability_Data|Savage|ImpactPower}}. |
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| | |skullsplitter=Targets hit by a headshot are inflicted with Bleed.<br>Bleed: Deals a total of {{Ability_Data|SkullSplitter|PhysicalBaseDamage}} ({{Ability_Data|SkullSplitter|Scaling}}) over {{Ability_Data|SkullSplitter|Duration}}. |
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| |crush=Gain the ability to destroy unreinforced doors and containers. Also gain {{Ability_Data|Crush|ImpactPower}} on your attacks with two-handed weapons to defeat blocks and parries better. | | |crush=While holding a two-handed weapon, destroy [[Props]] (such as doors and chests) with one strike and gain {{Ability_Data|Crush|ImpactPower}} to defeat blocks and parries better. |
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| |robust=Gain {{Ability_Data|Robust|MaxHealthBonus}}. | | |robust=Gain {{Ability_Data|Robust|MaxHealthBonus}}. |
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| |treacherouslungs=Increases the duration of all shouting abilities (War Cry, Rage, Savage Roar) to {{Ability_Data|TreacherousLungs|Duration}} of the base amount. | | |treacherouslungs=Increases the duration of all shouting abilities (War Cry, Rage, Savage Roar) to {{Ability_Data|TreacherousLungs|Duration}} of the base amount and receive {{Ability_Data|TreacherousLungs|CooldownReduction}} with them. <br>For War Cry's specifically, it only affects the duration on yourself, it does not affect the duration on allies. |
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| | |two-hander=When attacking with a two-handed [[Weapons|weapon]], gain {{Ability_Data|Two-Hander|PhysicalPowerBonus}} and {{Ability_Data|Two-Hander|ArmorPenetration}}. |
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| | |achillesstrike=Grants a buff for {{Ability_Data|AchillesStrike|Duration}}. If you strike a target while the buff is active inflict {{Ability_Data|AchillesStrike|HitslowMoveSpeed}} for {{Ability_Data|AchillesStrike|HitslowDuration}}. While [[Debuffs|debuffed]], each time the target moves they receive {{Ability_Data|AchillesStrike|PhysicalBaseDamage}}. |
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| | |bloodexchange=For {{Ability_Data|BloodExchange|Duration}}, gain {{Ability_Data|BloodExchange|ActionSpeed}} and {{Ability_Data|BloodExchange|HealRatio}} [[Healing#Life_Steal|Life Steal]]. In exchange, suffer {{Ability_Data|BloodExchange|PercentMaxHealthHealing}} as damage. |
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| | |finishingblow=Your next attack deals an additional {{Ability_Data|FinishingBlow|TruePhysicalBaseDamage}}. If the target’s health is {{Ability_Data|FinishingBlow|Threshold}} or lower after the attack, they are instantly killed. |
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| |two-hander=When attacking with a two-handed [[Weapons|weapon]], gain {{Ability_Data|Two-Hander|PhysicalPowerBonus}}. | | |whirlwind=Spin rapidly with a two-handed weapon, dealing {{Ability_Data|Whirlwind|DamageRatio}} of weapon damage to all nearby enemies. While spinning, your weapon cannot be interrupted by any impact. |
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| |achillesstrike=The next time you strike a target, inflict {{Ability_Data|AchillesStrike|HitslowMoveSpeed}} for {{Ability_Data|AchillesStrike|HitslowDuration}}. While [[Debuffs|debuffed]], each time the target moves they receive {{Ability_Data|AchillesStrike|PhysicalBaseDamage}}. | | |grapplinghook=Throws a grappling rope at a target up to 4m away, pulling them toward you and slowing them by {{Ability_Data|GrapplingHook|HitSlowMoveSpeed}} for {{Ability_Data|GrapplingHook|HitSlowDuration}}. |
| | <br> Can be cancelled before throwing without activating the cooldown. |
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| |bloodexchange=For {{Ability_Data|BloodExchange|Duration}}, receive {{Ability_Data|BloodExchange|PercentMaxHealthHealing}} with each successful attack. In exchange, suffer {{Ability_Data|BloodExchange|MaxHealthBonus}} for the duration.<br>Has {{Ability_Data|BloodExchange|MaxCount}} use. {{Ability_Data|BloodExchange|CanRecharge}} at the rate of a Tier {{Ability_Data|BloodExchange|SkillTier}} Spell by sitting at a [[Campfire]]. | | |hurlweapon=Throws an axe to deal {{Ability_Data|HurlWeapon|DamageRatio}} weapon damage with 7 [[Impact_Power#Impact_Power|Impact Power]]. Can only be used when an axe is equipped as your primary weapon. |
| | <br> This actually throws your weapon and you must go pick it up again to use it. <br> Can be cancelled before throwing without activating the cooldown. |
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| |rage=For {{Ability_Data|Rage|Duration}}, gain {{Ability_Data|Rage|Strength}}, {{Ability_Data|Rage|Vigor}}, and {{Ability_Data|Rage|MoveSpeedBonus}}, but suffer {{Ability_Data|Rage|PhysicalDamageReduction}}. | | |rage=For {{Ability_Data|Rage|Duration}}, gain {{Ability_Data|Rage|Strength}} and {{Ability_Data|Rage|MoveSpeedBonus}}, but suffer {{Ability_Data|Rage|PhysicalDamageReduction}}. |
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| |recklessattack=Gain {{Ability_Data|RecklessAttack|ArmorPenetration}} on your next melee attack. While active, suffer {{Ability_Data|RecklessAttack|ArmorRating}}. | | |recklessattack=For {{Ability_Data|RecklessAttack|Duration}} suffer {{Ability_Data|RecklessAttack|ArmorRating}}, but your next attack has an additional {{Ability_Data|RecklessAttack|ArmorPenetration}}. The effect is consumed when you hit a target or object with a melee attack. |
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| |savageroar=Frightens all enemies within a {{Ability_Data|SavageRoar|Range}} radius, causing players to suffer {{Ability_Data|SavageRoar|PhysicalPowerBonus}} for {{Ability_Data|SavageRoar|PlayerDuration}} and forcing monsters to flee for {{Ability_Data|SavageRoar|MonsterDuration}}. | | |savageroar=Frightens all enemies within a {{Ability_Data|SavageRoar|Range}} radius, causing players to suffer {{Ability_Data|SavageRoar|PhysicalPowerBonus}} and {{Ability_Data|SavageRoar|MoveSpeedBonus}} for {{Ability_Data|SavageRoar|PlayerDuration}} and forcing monsters to flee for {{Ability_Data|SavageRoar|MonsterDuration}}. |
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| |warcry=You and allies within {{Ability_Data|WarCry|Range}} gain {{Ability_Data|WarCry|MaxHealthBonus}} for {{Ability_Data|WarCry|Duration}}. | | |warcry=You and allies within {{Ability_Data|WarCry|Range}} gain {{Ability_Data|WarCry|MaxHealthBonus}} for {{Ability_Data|WarCry|Duration}}. |