From Dark and Darker Wiki

m (removed extra "seconds" word from all phrasings)
(Hurl Weapon impact power added)
 
(61 intermediate revisions by 6 users not shown)
Line 1: Line 1:
<noinclude><p style="width: 100%;border: 1px solid #DD952A;text-align: center;font-size: 24px;padding: 5px;font-weight: bold;margin: 9px;border-radius: 10px;">Page is currently up to date for: {{#explode:{{:TODO|Classes}}|$|0|2}}</p>
<noinclude>{{UpdateStatus|Class Data}}
 
{{Infobox Class|{{PAGENAME}}|'The Brawny Warrior'}}
{{Infobox Class|{{PAGENAME}}|'The Brawny Warrior'}}
==Description==
==Description==
Line 6: Line 5:
[[Barbarian|Barbarians]] in Dark and Darker are fierce and savage warriors, who rely on their raw strength and animalistic rage to tear apart their enemies. They are masters of close-quarters combat, using powerful two-handed weapons or even their bare hands to strike their foes with devastating force. Barbarians are also known for their endurance and stamina, allowing them to keep fighting long after other warriors have fallen. Their primal instincts give them an uncanny ability to sense danger and react quickly, making them ideal for surprise attacks or ambushes.
[[Barbarian|Barbarians]] in Dark and Darker are fierce and savage warriors, who rely on their raw strength and animalistic rage to tear apart their enemies. They are masters of close-quarters combat, using powerful two-handed weapons or even their bare hands to strike their foes with devastating force. Barbarians are also known for their endurance and stamina, allowing them to keep fighting long after other warriors have fallen. Their primal instincts give them an uncanny ability to sense danger and react quickly, making them ideal for surprise attacks or ambushes.


==Class Info==
The Barbarian is known for his hardy nature, fiery temper, and ability to endure immense pain. His rage and reckless abandon allow him to lead the charge into battle.


==Class Info==
 
<br>
'''Weapon of choice''' - Anything heavy-duty.
'''Weapon of choice:''' Anything heavy-duty.


*Pros
*Pros
**Highest base health.
**Extreme Health.
**High melee damage.
**Damage bonus with 2H weapons.
**Highest base magic resistance when equipping the Iron Will perk.
**Innate magic resistance.
**Increased proficiency with axe type melee weapons and thrown axe weapons
**Fast Magical Interaction speed.
**Can equip a perk that allows breaking unreinforced doors and chests.
**Fast room clearing ability.
**Strong buff and debuff skills.
**Strong buff and debuff skills.
**Extremely fast Magical Interaction speed, slower than Cleric, Warlock, and Wizard.
*Cons
*Cons
**Very slow interaction speed, attack speed and base movement speed.
**Slow base movement speed.
**Limited combat healing.
**Slow attack speed.
**Limited ranged options.
**Slow interaction speed.
**Least ranged options in the game.




Line 29: Line 27:
|-|Perks=
|-|Perks=


You can equip an additional perk every 5 levels.   
You can equip an additional perk every 5 levels. <br>  
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
<br>
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
{| class="wikitable sortable jquery-tablesorter ClassesTable" style="min-width:360px;>
<tr>
! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Name  
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
! style="width:70%" class="headerSort" role="columnheader button" title="Sort ascending" | Description  
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Cooldown
</tr>
|-
<tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.-->
| [[File:Perk Axe Specialization.png|link=|96px]] <br> Axe Specialization
<td style=" text-align:middle"> [[File:Perk Axe Specialization.png|link=|x96px]] <br> Axe Specialization </td>
| {{:Barbarian|desc=AxeSpecialization}}
<td> Adds {{:Barbarian|AxeSpecialization|PhysicalBuffWeaponDamage}} to your [[Weapons#Axes|Axe]] attacks. <br>
| -
</td>
|-
</tr>
| [[File:Perk Berserker.png|link=|96px]] <br> Berserker
    <tr>
| {{:Barbarian|desc=Berserker}}
<td style=" text-align:middle"> [[File:Perk Berserker.png|link=|x96px]] <br> Berserker </td>
 
<td> The lower your remaining HP, the higher your [[Stats#Physical Power Bonus|physical power bonus]], up to 33.33% at just above 0hp. The benefit is negatively affected by Health Bonus %, like Robust, War Cry, and Blood Exchange, which all add together. <br><table cellspacing="0" class="wikitable sortable jquery-tablesorter mw-collapsible mw-collapsed" style="display:inline-block;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
{| class="mw-collapsible mw-collapsed" style="text-align:center; margin-left:auto; margin-right:auto;"
                <caption style="width:750px;background:transparent;">[[Damage_Calculation|Damage]] Increase Graph</caption>
|+ style="white-space:nowrap; border:0px; background:transparent;" | Berserker Damage Increase Formula
                    <tr>
|-
                        <td style="max-width:95%;padding: 10px;> [[File:BerserkerGraph.png|700px]] </td>
| style="border:0px;" width=700px; max-width:100%; height:auto; | Berserker Physical Power Bonus = (1 - CurrentHealth/MaxHealth * (1 + HealthBonus%))/3. <br> The bonus cannot be negative.
                    </tr> Physical Power Bonus = (1 - CurrentHealth/MaxHealth * (1 + HealthBonus%))/3. The bonus cannot be negative.
|}
        </table> </td>
| -
</tr>
|-
    <tr>
| [[File:Perk Carnage.png|link=|x96px]] <br> Carnage
<td style=" text-align:middle"> [[File:Perk Carnage.png|link=|x96px]] <br> Carnage </td>
| {{:Barbarian|desc=Carnage}}
<td> Gain {{:Barbarian|Carnage|ArmorRating}} for {{:Barbarian|Carnage|Duration}} when a target is killed. </td>
| -
</tr>
|-
    <tr>
| [[File:Perk Executioner.png|link=|x96px]] <br> Executioner
<td style=" text-align:middle"> [[File:Perk Executioner.png|link=|x96px]] <br> Executioner </td>
| {{:Barbarian|desc=Executioner}}
<td> Gain {{:Barbarian|Executioner|MeleePhysicalHeadshotHitLocationBonus}} with [[Weapons#Axes|Axes]] at both Melee and Ranged. </td>
| -
</tr>
|-
        <tr>
| [[File:Perk Heavy Swing.png|link=|x96px]] <br> Heavy Swing
<td style=" text-align:middle"> [[File:Perk Iron Will.png|link=|x96px]] <br> Iron Will </td>
| {{:Barbarian|desc=HeavySwing}}
<td> Gain {{:Barbarian|IronWill|MagicalResistance}} and immunity to knock-back. </td>
| -
</tr>
|-
        <tr>
| [[File:Perk Iron Will.png|link=|x96px]] <br> Iron Will
<td style=" text-align:middle"> [[File:Perk Morale Boost.png|link=|x96px]] <br> Morale Boost </td>
| {{:Barbarian|desc=IronWill}}
<td> Recovers {{:Barbarian|MoraleBoost|PercentMaxHealthHealing}} after killing a player. </td>
| -
</tr>
|-
    <tr>
| [[File:Perk Morale Boost.png|link=|x96px]] <br> Morale Boost
<td style=" text-align:middle"> [[File:Perk Potion_Chugger.png|link=|x96px]] <br> Potion Chugger </td>
| {{:Barbarian|desc=MoraleBoost}}
<td> Alters all Potions to have {{:Barbarian|PotionChugger|Duration}} of their base duration and provide a stronger effect of {{:Barbarian|PotionChugger|MagicalBaseHealing}} Healing and {{:Barbarian|PotionChugger|MaxPhysicalShield}} Shielding. Note that base duration implies that the amount of effect received from the total duration is unchanged (before factoring in the {{:Barbarian|PotionChugger|MaxPhysicalShield}}). For example, [[Potion_of_Healing|Potion of healing]]'s will heal {{:Barbarian|PotionChugger|MaxPhysicalShield}} the amount in only {{:Barbarian|PotionChugger|Duration}} time. See [[Healing#Potion_Chugger|Potion Chugger Example]]. <br> Receiving the effects of a Potion of Healing in {{:Barbarian|PotionChugger|Duration}} of the duration is beneficial, but a [[Potion_of_Protection|Protection]] or [[Potion_of_Invisibility|Invisibility potion]] lasting {{:Barbarian|PotionChugger|Duration}} of the time is detrimental. Additionally, [[Potion_of_Luck|Luck Potions]] don't have a duration that can be reduced. As of recently, Potion of Luck is no longer affected by Potion Chugger. </td>
| -
</tr>
|-
        <tr>
| [[File:Perk Potion_Chugger.png|link=|x96px]] <br> Potion Chugger
<td style=" text-align:middle"> [[File:Perk Savage.png|link=|x96px]] <br> Savage </td>
| {{:Barbarian|desc=PotionChugger}}
<td> Gain {{:Barbarian|Savage|PhysicalPowerBonus}} when not wearing any chest armor. </td>
| -
</tr>
|-
        <tr>
| [[File:Perk Savage.png|link=|x96px]] <br> Savage
<td style=" text-align:middle"> [[File:Perk Smash.png|link=|x96px]] <br> Crush </td>
| {{:Barbarian|desc=Savage}}
<td> Ability to destroy unreinforced doors and sturdy containers. Also gain {{:Barbarian|Crush|ImpactPower}} for your two-handed attacks to better defeat blocks and parries and destroy props. </td>
| -
</tr>
|-
        <tr>
| [[File:Perk Skull Splitter.png|link=|x96px]] <br> Skull Splitter
<td style=" text-align:middle"> [[File:Perk Toughness.png|link=|x96px]] <br> Robust </td>
| {{:Barbarian|desc=SkullSplitter}}
<td> Gain {{:Barbarian|Robust|MaxHealthBonus}}. </td>
| -
</tr>
|-
    <tr>
| [[File:Perk Smash.png|link=|x96px]] <br> Crush
<td style=" text-align:middle"> [[File:Perk Two Handed Weapon Expert.png|link=|x96px]] <br> Two-Hander </td>
| {{:Barbarian|desc=Crush}}
<td> Gain {{:Barbarian|Two-Hander|PhysicalPowerBonus}} when attacking with a two-handed [[Weapons|weapon]]. </td>
| -
</tr>
|-
    <tr>
| [[File:Perk Toughness.png|link=|x96px]] <br> Robust
<td style=" text-align:middle"> [[File:Perk Treacherous Lungs.png|link=|x96px]] <br> Treacherous Lungs </td>
| {{:Barbarian|desc=Robust}}
<td> Alter the base duration of all Shout skills (War Cry, Rage, Savage Roar) to {{:Barbarian|TreacherousLungs|Duration}}. </td>
| -
</tr>
|-
</table>
| [[File:Perk Treacherous Lungs.png|link=|x96px]] <br> Treacherous Lungs
| {{:Barbarian|desc=TreacherousLungs}}
| -
|-
| [[File:Perk Two Handed Weapon Expert.png|link=|x96px]] <br> Two-Hander
| {{:Barbarian|desc=Two-Hander}}
| -
|}
<br>
<br>


|-|Skills=
|-|Skills=


You can equip a total of 2 skills.
You can equip a total of 2 skills.  
 
<br>
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cooldown </th>
    </tr>
</tr>
    <tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.-->
<tr>  
<td style=" text-align:middle"> [[File:Skill Achilles_Strike.png|link=|x96px]] <br> Achilles Strike </td>
<td style=" text-align:middle"> [[File:Skill Achilles_Strike.png|link=|x96px]] <br> Achilles Strike </td>
<td> The next physical attack applies a debuff that lasts {{:Barbarian|AchillesStrike|HitslowDuration}}. During this debuff, the victim loses {{:Barbarian|AchillesStrike|HitslowMoveSpeed}}, and any step they take will inflict {{:Barbarian|AchillesStrike|PhysicalBaseDamage}}.</td>
<td> {{:Barbarian|desc=AchillesStrike}} </td>
        <td> Damage per step: {{:Barbarian|AchillesStrike|Scaling}} </td>
<td> {{Ability_Data|AchillesStrike|Scaling}} </td>
        <td> {{:Barbarian|AchillesStrike|SkillCooldown}} </td>
<td> {{Ability_Data|AchillesStrike|SkillCooldown}} </td>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Blood_Exchange.png|link=|x96px]] <br> Blood Exchange </td>
<td> {{:Barbarian|desc=BloodExchange}} </td>
<td> - </td>
<td> {{Ability_Data|BloodExchange|SkillCooldown}} </td>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Skill Finishing Blow.png|link=|x96px]] <br> Finishing Blow </td>
<td> {{:Barbarian|desc=FinishingBlow}} </td>
<td> - </td>
<td> {{Ability_Data|FinishingBlow|SkillCooldown}} </td>
</tr>
</tr>
     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Skill Blood_Exchange.png|link=|x96px]] <br> Blood Exchange </td>
<td style=" text-align:middle"> [[File:Skill Grappling Hook.png|link=|x96px]] <br> Grappling Hook </td>
<td> Lose {{:Barbarian|BloodExchange|MaxHealthBonus}} for {{:Barbarian|BloodExchange|Duration}} while gainingcausing successful attacks that deal [[Damage_Calculation|Damage]] to grant the player back {{:Barbarian|BloodExchange|PercentMaxHealthHealing}}. (Single use, [[Spell_Restoration|rechargeable]] with campfires. Skill Tier {{:Barbarian|BloodExchange|SkillTier}}.) </td>
<td> {{:Barbarian|desc=GrapplingHook}} </td>
        <td> </td>
<td> - </td>
        <td> {{:Barbarian|BloodExchange|SkillCooldown}} (must be [[Spell_Restoration|Recharged]] with Campfire first)</td>
<td> {{Ability_Data|GrapplingHook|SkillCooldown}} </td>  
</tr>
</tr>
     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Skill Life_Siphon.png|link=|x96px]] <br> War Sacrifice </td>
<td style=" text-align:middle"> [[File:Skill Hurl Weapon.png|link=|x96px]] <br> Hurl Weapon </td>
<td> Upon activation gain {{:Barbarian|WarSacrifice|Strength}} and all other [[Stats#Attributes|Primitive Attributes]] for {{:Barbarian|WarSacrifice|BuffDuration}}, but lose {{:Barbarian|WarSacrifice|PercentMaxHealthHealing}} as a sacrifice over {{:Barbarian|WarSacrifice|DebuffDuration}}. </td>
<td> {{:Barbarian|desc=HurlWeapon}} </td>
        <td> </td>
<td> - </td>
        <td> {{:Barbarian|WarSacrifice|SkillCooldown}} </td>
<td> {{Ability_Data|HurlWeapon|SkillCooldown}} </td>  
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Rage.png|link=|x96px]] <br> Rage </td>
<td style=" text-align:middle"> [[File:Skill Rage.png|link=|x96px]] <br> Rage </td>
<td> Gain {{:Barbarian|Rage|Strength}}, {{:Barbarian|Rage|Vigor}}, and {{:Barbarian|Rage|MoveSpeedBonus}}, while losing {{:Barbarian|Rage|PhysicalDamageReduction}} for {{:Barbarian|Rage|Duration}}. </td>
<td> {{:Barbarian|desc=Rage}} </td>
        <td> </td>
<td> - </td>
        <td> {{:Barbarian|Rage|SkillCooldown}} </td>
<td> {{Ability_Data|Rage|SkillCooldown}} </td>  
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Reckless Attack.png|link=|x96px]] <br> Reckless Attack </td>
<td style=" text-align:middle"> [[File:Skill Reckless Attack.png|link=|x96px]] <br> Reckless Attack </td>
<td> Gain {{:Barbarian|RecklessAttack|ArmorPenetration}} on your next melee physical attack. While active, lose {{:Barbarian|RecklessAttack|ArmorRating}}. The buff is consumed when an attack hits an object or a target.  </td>
<td> {{:Barbarian|desc=RecklessAttack}} </td>
        <td> </td>
<td> - </td>
        <td> {{:Barbarian|RecklessAttack|SkillCooldown}} </td>
<td> {{Ability_Data|RecklessAttack|SkillCooldown}} </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Savage Roar.png|link=|x96px]]  <br> Savage Roar </td>
<td style=" text-align:middle"> [[File:Skill Savage Roar.png|link=|x96px]]  <br> Savage Roar </td>
<td> Frightens all enemies within a {{:Barbarian|SavageRoar|Range}} range radius, decreasing {{:Barbarian|SavageRoar|PhysicalPowerBonus}} for players for {{:Barbarian|SavageRoar|PlayerDuration}} and forcing monsters to cower away in fear for {{:Barbarian|SavageRoar|MonsterDuration}}. </td>
<td> {{:Barbarian|desc=SavageRoar}} </td>
        <td> </td>
<td> - </td>
        <td> {{:Barbarian|SavageRoar|SkillCooldown}} </td>
<td> {{Ability_Data|SavageRoar|SkillCooldown}} </td>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Skill War Cry.png|link=|x96px]] <br> War Cry </td>
<td> {{:Barbarian|desc=WarCry}} </td>
<td> - </td>
<td> {{Ability_Data|WarCry|SkillCooldown}} </td>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Life_Siphon.png|link=|x96px]] <br> War Sacrifice </td>
<td> {{:Barbarian|desc=WarSacrifice}} </td>
<td> {{Ability_Data|WarSacrifice|Scaling}} </td>
<td> {{Ability_Data|WarSacrifice|SkillCooldown}} </td>  
</tr>
</tr>
     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Skill War Cry.png|link=|x96px]] <br> War Cry </td>
<td style=" text-align:middle"> [[File:Skill Whirlwind.png|link=|x96px]] <br> Whirlwind </td>
<td> Grants {{:Barbarian|WarCry|MaxHealthBonus}} to self and allies within {{:Barbarian|WarCry|Range}} for {{:Barbarian|WarCry|Duration}}. </td>
<td> {{:Barbarian|desc=Whirlwind}} </td>
         <td> </td>
         <td> - </td>
        <td> {{:Barbarian|WarCry|SkillCooldown}} </td>
<td> {{Ability_Data|Whirlwind|SkillCooldown}} </td>  
</tr>
</tr>
</table>
</table>
<br>
<br>


Line 173: Line 202:
- Utilize Move Speed buffs such as Rage, Wizard's Haste, or Bard's Accelerando to mitigate your slow movement speed.  
- Utilize Move Speed buffs such as Rage, Wizard's Haste, or Bard's Accelerando to mitigate your slow movement speed.  


</tabber></noinclude>
- Berserker perk physical damage bonus is negatively affected by Health Bonus % like Robust, War Cry, and Blood Exchange, which all add together.
<includeonly><!-- ==Ability_Data==
 
-->{{#switch:{{lc:{{{1|}}}}}
</tabber>
|achillesstrike={{#switch:{{lc:{{{2|}}}}}
 
|skilltype=Instant
All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.
|skilltier=1
</noinclude><includeonly>{{#switch:{{lc:{{{desc|}}}}}
|usemoving=true
|axespecialization=While using [[Weapons#Axes|axes]], gain {{Ability_Data|AxeSpecialization|PhysicalBuffWeaponDamage}}.
|skillcooldowntrigger=Start
 
|skillcooldown=24s
|berserker=Gain 2% [[Stats#Physical Power Bonus|Physical Power Bonus]] and 0.5% [[Stats#Move Speed Bonus|Move Speed Bonus]] for every 10% of your maximum health missing. This means you approach 20% [[Stats#Physical Power Bonus|Physical Power Bonus]] and 5% [[Stats#Move Speed Bonus|Move Speed Bonus]] as you lose health.
|buffstackingtype=Aggregates by Target
 
|buffmaximumstacks=1
|carnage=Striking 2 or more players with a melee weapon within 1.5s grants {{Ability_Data|Carnage|PhysicalPowerBonus}} for {{Ability_Data|Carnage|Duration}}. {{NeedsTesting|Do thrown melee weapons work, or is it strictly swings with a melee weapon?}}
|hitslowduration=<b>2.5s</b>
 
|hitslowmovespeed=<b>-30% [[Stats#Move_Speed|Move Speed Bonus]]</b>
|executioner=While using [[Weapons#Axes|axes]], gain {{Ability_Data|Executioner|MeleeHeadshotDamageModifier}}. When throwing an [[Weapons#Axes|axe]] gain {{Ability_Data|Executioner|RangedHeadshotDamageModifier}}.
|hitslowstackingtype=Aggregates by Target
 
|hitslowmaximumstacks=1
|heavyswing=Hitting a target with a two-handed weapon reduces their move speed by 10%. <!--{{Ability_Data|HeavySwing|MoveSpeedBonus}}-->
|physicaldamagebase=<b>1 [[Damage#Base_Damage|Physical Base Damage]]</b>
 
|scaling=<b>50% [[Scaling]]</b>
|ironwill=Gain {{Ability_Data|IronWill|MagicalResistance}} and immunity to knockback effects and raise your [[Stats#Magical Damage Reduction|Magical Damage Reduction]] cap to {{Ability_Data|IronWill|Attribute_MaxMagicalDamageReduction}}.
|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,BuffStackingType,BuffMaximumStacks,HitSlowDuration,HitSlowMoveSpeed,HitSlowStackingType,HitSlowMaximumStacks,PhysicalDamageBase,Scaling
 
|default=(No tag found, please update)
|moraleboost=Receive {{Ability_Data|MoraleBoost|PercentMaxHealthHealing}} after killing a player.
}}
 
|axespecialization={{#switch:{{lc:{{{2|}}}}}
|potionchugger=Gain {{Ability_Data|PotionChugger|MagicalBaseHealing}} healing and {{Ability_Data|PotionChugger|PhysicalBaseShield}} shielding potency from all drinks, while reducing the duration to {{Ability_Data|PotionChugger|Duration}} the base amount. <br> Does not affect [[Potion_of_Luck|Luck Potions]].
|physicalbuffweapondamage=<b>5 [[Damage#Buff_Weapon_Damage|Physical Buff Weapon Damage]]</b>
 
|duration=Infinite
|savage=While not wearing any [[Armors#Chest|chest armor]], gain {{Ability_Data|Savage|PhysicalPowerBonus}} and {{Ability_Data|Savage|ImpactPower}}.
|all=PhysicalBuffWeaponDamage,Duration
 
|default=(No tag found, please update)
|skullsplitter=Targets hit by a headshot are inflicted with Bleed.<br>Bleed: Deals a total of {{Ability_Data|SkullSplitter|PhysicalBaseDamage}} ({{Ability_Data|SkullSplitter|Scaling}}) over {{Ability_Data|SkullSplitter|Duration}}.
}}
 
|berserker={{#switch:{{lc:{{{2|}}}}}
|crush=While holding a two-handed weapon, destroy [[Props]] (such as doors and chests) with one strike and gain {{Ability_Data|Crush|ImpactPower}} to defeat blocks and parries better.
|duration=Infinite
 
|all=Duration
|robust=Gain {{Ability_Data|Robust|MaxHealthBonus}}.  
|default=(No tag found, please update)
 
}}
|treacherouslungs=Increases the duration of all shouting abilities (War Cry, Rage, Savage Roar) to {{Ability_Data|TreacherousLungs|Duration}} of the base amount and receive {{Ability_Data|TreacherousLungs|CooldownReduction}} with them. <br>For War Cry's specifically, it only affects the duration on yourself, it does not affect the duration on allies.
|bloodexchange={{#switch:{{lc:{{{2|}}}}}
 
|skilltype=Instant
|two-hander=When attacking with a two-handed [[Weapons|weapon]], gain {{Ability_Data|Two-Hander|PhysicalPowerBonus}} and {{Ability_Data|Two-Hander|ArmorPenetration}}.
|skilltier=5
 
|canrecharge=true
|achillesstrike=Grants a buff for {{Ability_Data|AchillesStrike|Duration}}. If you strike a target while the buff is active inflict {{Ability_Data|AchillesStrike|HitslowMoveSpeed}} for {{Ability_Data|AchillesStrike|HitslowDuration}}. While [[Debuffs|debuffed]], each time the target moves they receive {{Ability_Data|AchillesStrike|PhysicalBaseDamage}}.
|maxcount=1
 
|usemoving=true
|bloodexchange=For {{Ability_Data|BloodExchange|Duration}}, gain {{Ability_Data|BloodExchange|ActionSpeed}} and {{Ability_Data|BloodExchange|HealRatio}} [[Healing#Life_Steal|Life Steal]]. In exchange, suffer {{Ability_Data|BloodExchange|PercentMaxHealthHealing}} as damage.
|skillcooldowntrigger=Start
 
|skillcooldown=28s
|finishingblow=Your next attack deals an additional {{Ability_Data|FinishingBlow|TruePhysicalBaseDamage}}. If the target’s health is {{Ability_Data|FinishingBlow|Threshold}} or lower after the attack, they are instantly killed.
|duration=<b>8s</b>
 
|maxhealthbonus=<b>-20% [[Health#Max_Health_Bonus|Max Health Bonus]]</b>
|whirlwind=Spin rapidly with a two-handed weapon, dealing {{Ability_Data|Whirlwind|DamageRatio}} of weapon damage to all nearby enemies. While spinning, your weapon cannot be interrupted by any impact.
|stackingtype=Aggregates by Target
 
|maximumstacks=1
|grapplinghook=Throws a grappling rope at a target up to 4m away, pulling them toward you and slowing them by {{Ability_Data|GrapplingHook|HitSlowMoveSpeed}} for {{Ability_Data|GrapplingHook|HitSlowDuration}}.
|removable=True
<br> Can be cancelled before throwing without activating the cooldown.
|percentmaxhealthhealing=<b>10% [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]</b>
 
|all=SkillType,SkillTier,CanRecharge,MaxCount,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,MaxHealthBonus,StackingType,MaximumStacks,Removable,PercentMaxHealthHealing
|hurlweapon=Throws an axe to deal {{Ability_Data|HurlWeapon|DamageRatio}} weapon damage with 7 [[Impact_Power#Impact_Power|Impact Power]]. Can only be used when an axe is equipped as your primary weapon.
|default=(No tag found, please update)
<br> This actually throws your weapon and you must go pick it up again to use it. <br> Can be cancelled before throwing without activating the cooldown.
}}
 
|carnage={{#switch:{{lc:{{{2|}}}}}
|rage=For {{Ability_Data|Rage|Duration}}, gain {{Ability_Data|Rage|Strength}} and {{Ability_Data|Rage|MoveSpeedBonus}}, but suffer {{Ability_Data|Rage|PhysicalDamageReduction}}.
|duration=<b>7s</b>
 
|armorrating=<b>75 [[Stats#Armor_Rating|Armor Rating]]</b>
|recklessattack=For {{Ability_Data|RecklessAttack|Duration}} suffer {{Ability_Data|RecklessAttack|ArmorRating}}, but your next attack has an additional {{Ability_Data|RecklessAttack|ArmorPenetration}}. The effect is consumed when you hit a target or object with a melee attack.
|stackingtype=Aggregates by Target
 
|maximumstacks=1
|savageroar=Frightens all enemies within a {{Ability_Data|SavageRoar|Range}} radius, causing players to suffer {{Ability_Data|SavageRoar|PhysicalPowerBonus}} and {{Ability_Data|SavageRoar|MoveSpeedBonus}} for {{Ability_Data|SavageRoar|PlayerDuration}} and forcing monsters to flee for {{Ability_Data|SavageRoar|MonsterDuration}}.
|removable=True
 
|all=Duration,ArmorRating,StackingType,MaximumStacks,Removable
|warcry=You and allies within {{Ability_Data|WarCry|Range}} gain {{Ability_Data|WarCry|MaxHealthBonus}} for {{Ability_Data|WarCry|Duration}}.
|default=(No tag found, please update)
 
}}
|warsacrifice=While active, gain {{Ability_Data|WarSacrifice|AllAttributes}} for {{Ability_Data|WarSacrifice|BuffDuration}}. In exchange, suffer {{Ability_Data|WarSacrifice|PercentMaxHealthHealing}} over {{Ability_Data|WarSacrifice|DebuffDuration}}.
|crush={{#switch:{{lc:{{{2|}}}}}
 
|impactpower=<b>1 [[Impact_Power]]</b>
|#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
|duration=Infinite
|all=ImpactPower,Duration
|default=(No tag found, please update)
}}
|executioner={{#switch:{{lc:{{{2|}}}}}
|meleephysicalheadshothitlocationbonus=<b>10% [[Damage#Hit_Location_Bonus|Physical Headshot Hit Location Bonus]]</b>
|rangedphysicalheadshothitlocationbonus=<b>10% [[Damage#Hit_Location_Bonus|Physical Headshot Hit Location Bonus]]</b>
|all=MeleePhysicalHeadshotHitLocationBonus,RangedPhysicalHeadshotHitLocationBonus
|default=(No tag found, please update)
}}
|ironwill={{#switch:{{lc:{{{2|}}}}}
|magicalresistance=<b>60 [[Stats#Magical_Resistance|Magical Resistance]]</b>
|all=MagicalResistance
|default=(No tag found, please update)
}}
|moraleboost={{#switch:{{lc:{{{2|}}}}}
|percentmaxhealthhealing=<b>12% [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]</b>
|all=PercentMaxHealthHealing
|default=(No tag found, please update)
}}
|potionchugger={{#switch:{{lc:{{{2|}}}}}
|duration=0.5x
|magicalbasehealing=1.2x
|maxphysicalshield=1.2x
|maxmagicalshield=1.2x
|all=Duration,MagicalBaseHealing,MaxPhysicalShield,MaxMagicalShield
|default=(No tag found, please update)
}}
|rage={{#switch:{{lc:{{{2|}}}}}
|skilltype=Instant
|skilltier=1
|usemoving=true
|skillcooldowntrigger=Active
|skillcooldown=28s
|duration=<b>6s</b>
|strength=<b>10 [[Stats#Strength|Strength]]</b>
|vigor=<b>10 [[Stats#Vigor|Vigor]]</b>
|physicaldamagereduction=<b>-15% [[Stats#Physical_Damage_Reduction|Physical Damage Reduction]]</b>
|movespeedbonus=<b>9% [[Stats#Move_Speed|Move Speed Bonus]]</b>
|stackingtype=Aggregates by Target
|maximumstacks=1
|removable=True
|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,Strength,Vigor,PhysicalDamageReduction,MoveSpeedBonus,StackingType,MaximumStacks,Removable
|default=(No tag found, please update)
}}
|recklessattack={{#switch:{{lc:{{{2|}}}}}
|skilltype=Instant
|skilltier=1
|usemoving=true
|skillcooldowntrigger=Start
|skillcooldown=24s
|armorpenetration=<b>85% [[Damage#Penetration|Penetration]]</b>
|armorrating=<b>-85 [[Stats#Armor_Rating|Armor Rating]]</b>
|stackingtype=Aggregates by Source
|maximumstacks=1
|removable=True
|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,ArmorPenetration,ArmorRating,StackingType,MaximumStacks,Removable
|default=(No tag found, please update)
}}
|robust={{#switch:{{lc:{{{2|}}}}}
|maxhealthbonus=<b>15% [[Health#Max_Health_Bonus|Max Health Bonus]]</b>
|all=MaxHealthBonus
|default=(No tag found, please update)
}}
|savageroar={{#switch:{{lc:{{{2|}}}}}
|skilltype=Instant
|skilltier=1
|range=7.5m
|usemoving=true
|skillcooldowntrigger=Active
|skillcooldown=28s
|playerduration=<b>6s</b>
|physicalpowerbonus=<b>-30% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]</b>
|playerstackingtype=Aggregates by Target
|playermaximumstacks=1
|playerremovable=True
|monsterduration=<b>3s</b>
|monsterstackingtype=Aggregates by Target
|monstermaximumstacks=1
|monsterremovable=True
|all=SkillType,SkillTier,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,PlayerDuration,PhysicalPowerBonus,PlayerStackingType,PlayerMaximumStacks,PlayerRemovable,MonsterDuration,MonsterStackingType,MonsterMaximumStacks,MonsterRemovable
|default=(No tag found, please update)
}}
|savage={{#switch:{{lc:{{{2|}}}}}
|physicalpowerbonus=<b>10% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]</b>
|duration=Infinite
|all=PhysicalPowerBonus,Duration
|default=(No tag found, please update)
}}
|treacherouslungs={{#switch:{{lc:{{{2|}}}}}
|duration=1.3x
|stackingtype=Aggregates by Source
|maximumstacks=1
|all=Duration,StackingType,MaximumStacks
|default=(No tag found, please update)
}}
|two-hander={{#switch:{{lc:{{{2|}}}}}
|physicalpowerbonus=<b>5% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]</b>
|all=PhysicalPowerBonus
|default=(No tag found, please update)
}}
|warcry={{#switch:{{lc:{{{2|}}}}}
|skilltype=Instant
|skilltier=1
|range=7.5m
|usemoving=true
|skillcooldowntrigger=Active
|skillcooldown=24s
|duration=<b>7s</b>
|maxhealthbonus=<b>25% [[Health#Max_Health_Bonus|Max Health Bonus]]</b>
|stackingtype=Aggregates by Target
|maximumstacks=1
|removable=True
|all=SkillType,SkillTier,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,MaxHealthBonus,StackingType,MaximumStacks,Removable
|default=(No tag found, please update)
}}
|warsacrifice={{#switch:{{lc:{{{2|}}}}}
|skilltype=Instant
|skilltier=1
|usemoving=true
|skillcooldowntrigger=Start
|skillcooldown=28s
|buffduration=<b>8s</b>
|strength=<b>5 [[Stats#Strength|Strength]]</b>
|vigor=<b>5 [[Stats#Vigor|Vigor]]</b>
|agility=<b>5 [[Stats#Agility|Agility]]</b>
|dexterity=<b>5 [[Stats#Dexterity|Dexterity]]</b>
|will=<b>5 [[Stats#Will|Will]]</b>
|knowledge=<b>5 [[Stats#Knowledge|Knowledge]]</b>
|resourcefulness=<b>5 [[Stats#Resourcefulness|RFesourcefulness]]</b>
|stackingtype=Aggregates by Target
|maximumstacks=1
|removable=True
|debuffduration=<b>8s</b>
|percentmaxhealthhealing=<b>-10% [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]</b>
|scaling=<b>100% [[Scaling]]</b>
|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,BuffDuration,Strength,Vigor,Agility,Dexterity,Will,Knowledge,Resourcefulness,StackingType,MaximumStacks,Removable,DebuffDuration,PercentMaxHealthHealing,Scaling
|default=(No tag found, please update)
}}
|default=(No ability found, please update)
}}</includeonly>
}}</includeonly>

Latest revision as of 07:37, 1 May 2026

Automated data is up to date! Hover for more details.Class Data last updated on: Patch:6.11#Hotfix 114.
Dark and Darker is currently on update: Patch:6.11#Hotfix 114.

Barbarian.png
Barbarian
'The Brawny Warrior'
Strength
20
Vigor
25
Agility
13
Dexterity
12
Will
18
Knowledge
5
Resourcefulness
12

Health
139.625

Description

Barbarians in Dark and Darker are fierce and savage warriors, who rely on their raw strength and animalistic rage to tear apart their enemies. They are masters of close-quarters combat, using powerful two-handed weapons or even their bare hands to strike their foes with devastating force. Barbarians are also known for their endurance and stamina, allowing them to keep fighting long after other warriors have fallen. Their primal instincts give them an uncanny ability to sense danger and react quickly, making them ideal for surprise attacks or ambushes.

Class Info

The Barbarian is known for his hardy nature, fiery temper, and ability to endure immense pain. His rage and reckless abandon allow him to lead the charge into battle.


Weapon of choice - Anything heavy-duty.

  • Pros
    • Extreme Health.
    • Damage bonus with 2H weapons.
    • Innate magic resistance.
    • Fast Magical Interaction speed.
    • Strong buff and debuff skills.
  • Cons
    • Slow base movement speed.
    • Slow attack speed.
    • Slow interaction speed.
    • Least ranged options in the game.


You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.


Name Description Cooldown
Perk Axe Specialization.png
Axe Specialization
While using axes, gain 3 Physical Buff Weapon Damage. -
Perk Berserker.png
Berserker
Gain 2% Physical Power Bonus and 0.5% Move Speed Bonus for every 10% of your maximum health missing. This means you approach 20% Physical Power Bonus and 5% Move Speed Bonus as you lose health.
Berserker Damage Increase Formula
Berserker Physical Power Bonus = (1 - CurrentHealth/MaxHealth * (1 + HealthBonus%))/3.
The bonus cannot be negative.
-
Perk Carnage.png
Carnage
Striking 2 or more players with a melee weapon within 1.5s grants 40% Physical Power Bonus for 3s.
Icon Caution.pngNeeds further testing!
Do thrown melee weapons work, or is it strictly swings with a melee weapon?
Contribute by joining the Spells & Guns discord!
-
Perk Executioner.png
Executioner
While using axes, gain 20% Headshot Damage Modifier. When throwing an axe gain 20% Headshot Damage Modifier. -
Perk Heavy Swing.png
Heavy Swing
Hitting a target with a two-handed weapon reduces their move speed by 10%. -
Perk Iron Will.png
Iron Will
Gain 75 Magical Resistance and immunity to knockback effects and raise your Magical Damage Reduction cap to 75%. -
Perk Morale Boost.png
Morale Boost
Receive 25% Percent Max Health Healing after killing a player. -
Perk Potion Chugger.png
Potion Chugger
Gain 1.2x healing and 1.2x shielding potency from all drinks, while reducing the duration to 0.5x the base amount.
Does not affect Luck Potions.
-
Perk Savage.png
Savage
While not wearing any chest armor, gain 10% Physical Power Bonus and 1 Impact Power. -
Perk Skull Splitter.png
Skull Splitter
Targets hit by a headshot are inflicted with Bleed.
Bleed: Deals a total of 12 Physical Base Damage (0% Scaling) over 4s.
-
Perk Smash.png
Crush
While holding a two-handed weapon, destroy Props (such as doors and chests) with one strike and gain 1 Impact Power to defeat blocks and parries better. -
Perk Toughness.png
Robust
Gain 8% Max Health Bonus. -
Perk Treacherous Lungs.png
Treacherous Lungs
Increases the duration of all shouting abilities (War Cry, Rage, Savage Roar) to 1.5x of the base amount and receive 10% Cooldown Reduction with them.
For War Cry's specifically, it only affects the duration on yourself, it does not affect the duration on allies.
-
Perk Two Handed Weapon Expert.png
Two-Hander
When attacking with a two-handed weapon, gain 5% Physical Power Bonus and 10% Armor Penetration. -


You can equip a total of 2 skills.


Name Description Scaling Cooldown
Skill Achilles Strike.png
Achilles Strike
Grants a buff for 8s. If you strike a target while the buff is active inflict -30% Move Speed Bonus for 2s. While debuffed, each time the target moves they receive 1 Physical Base Damage. 50% Scaling 24s
Skill Blood Exchange.png
Blood Exchange
For 8s, gain 15% Action Speed and 15% Life Steal. In exchange, suffer -10% Percent Max Health Healing as damage. - 28s
Skill Finishing Blow.png
Finishing Blow
Your next attack deals an additional 5 True Physical Base Damage. If the target’s health is 10% or lower after the attack, they are instantly killed. - 24s
Skill Grappling Hook.png
Grappling Hook
Throws a grappling rope at a target up to 4m away, pulling them toward you and slowing them by -50% Move Speed Bonus for 1.5s.
Can be cancelled before throwing without activating the cooldown.
- 22s
Skill Hurl Weapon.png
Hurl Weapon
Throws an axe to deal 150% weapon damage with 7 Impact Power. Can only be used when an axe is equipped as your primary weapon.
This actually throws your weapon and you must go pick it up again to use it.
Can be cancelled before throwing without activating the cooldown.
- 28s
Skill Rage.png
Rage
For 6s, gain 10 Strength and 7% Move Speed Bonus, but suffer -5% Physical Damage Reduction. - 28s
Skill Reckless Attack.png
Reckless Attack
For 8s suffer -100 Armor Rating, but your next attack has an additional 50% Armor Penetration. The effect is consumed when you hit a target or object with a melee attack. - 24s
Skill Savage Roar.png
Savage Roar
Frightens all enemies within a 7.5m radius, causing players to suffer -30% Physical Power Bonus and -2.5% Move Speed Bonus for 6s and forcing monsters to flee for 3s. - 28s
Skill War Cry.png
War Cry
You and allies within 7.5m gain 20% Max Health Bonus for 10s. - 28s
Skill Life Siphon.png
War Sacrifice
While active, gain 8 All Attributes for 8s. In exchange, suffer -10% Percent Max Health Healing over 8s. 100% Scaling 28s
Skill Whirlwind.png
Whirlwind
Spin rapidly with a two-handed weapon, dealing 80% of weapon damage to all nearby enemies. While spinning, your weapon cannot be interrupted by any impact. - 32s


Hand/Slot Type Weapons
Main Hand + Two Handed
Main Hand + One Handed
Off Hand
Utility


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

Hand/Slot Type Weapons
Main Hand + Two Handed
Main Hand + One Handed
Off Hand
[[]]
Utility


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

These Stats do not include starting armor.

Stat Name Base Stats
Strength 20
Vigor 25
Agility 13
Dexterity 12
Will 18
Knowledge 5
Resourcefulness 12
Health 139.625
Memory Capacity 0
Utility Effectiveness 0
Luck 0
Health Recovery Bonus 70%
Spell Recovery Bonus 50.5%
Move Speed 298 ( 99.33% )
Action Speed -3.5%
Manual Dexterity -3%
Spell Casting Speed -35%
Equip Speed -21%
Regular Interaction Speed -4.5%
Magical Interaction Speed 21%
Persuasiveness 12
Buff Duration 3%
Debuff Duration -2.9%
Armor Penetration 0%
Magic Penetration 0%
Headshot Reduction 0%
Projectile Damage Reduction 0%
Physical Damage Reduction -22%
        From Armor Rating 0 ( -22% )
        From Bonuses 0%
Magic Resistance 11.7%
        From Resist Rating 42 ( 11.7% )
        From Bonuses 0%
Physical Power Bonus 5%
        From Physical Power 20 ( 5% )
        From Bonuses 0%
Magic Power Bonus 3%
        From Magic Power 18 ( 3% )
        From Bonuses 0%
Primary Weapon 0
Secondary Weapon 0
Impact Power 0
        Primary Weapon Impact Power 0
        Secondary Weapon Impact Power 0


- Do not open chests or doors the regular way, just break them with the Crush perk. Your interaction speed is too slow. (However, breaking them will not grant EXP.)

- Your ranged options are limited, try to force enemies into close quarters where you excel. Cornering and ambushing are valuable strategies.

- Try not to fight faster classes while using Two-Handed weapons, their swing speed is very slow, allowing swift opponents to bait your attack and punish you during the recovery time. Have either a Hatchet or a Horseman's Axe as a secondary to deal with them. If you don't have such a secondary, press X to take out your fists.

- Francisca Axes deal a lot of damage combined with the Axe Specialization Perk. Don't underestimate the Francisca Axes, they deliver a powerful slow effect, enabling you to close the gap or outright 2-3 shot low health classes like the Wizard.

- Use your ability to smash through doors to make aggressive plays and surprise enemy players.

- Utilize Move Speed buffs such as Rage, Wizard's Haste, or Bard's Accelerando to mitigate your slow movement speed.

- Berserker perk physical damage bonus is negatively affected by Health Bonus % like Robust, War Cry, and Blood Exchange, which all add together.

All bolded numbers are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See Class Ability Documentation for more.