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| [[Wizard|Wizards]] in Dark and Darker are powerful spellcasters, who use their knowledge of arcane magic to bend reality to their will. They can cast a wide variety of spells, ranging from destructive blasts of fire to complex arcane and frost spells. Wizards can also create magical barriers protecting themselves from harm. However, their powers come at a cost - wizards need to meditate and prepare their spells in advance, making them vulnerable to surprise attacks and ambushes. | | [[Wizard|Wizards]] in Dark and Darker are powerful spellcasters, who use their knowledge of arcane magic to bend reality to their will. They can cast a wide variety of spells, ranging from destructive blasts of fire to complex arcane and frost spells. Wizards can also create magical barriers protecting themselves from harm. However, their powers come at a cost - wizards need to meditate and prepare their spells in advance, making them vulnerable to surprise attacks and ambushes. |
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| | ==Class Info== |
| | The Wizard calls forth the immense powers of magic to suit his needs. Whether that means summoning a powerful fireball to cast asunder his foes or to temporarily vanishing into thin air, his incantations are sight to behold. |
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| ==Class Info==
| | '''Weapon of choice''' - Magic Staff or Spellbook |
| <br>
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| '''Weapon of choice:''' Wizard Staff or Spellbook. | |
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| *Pros | | *Pros |
| **Access to powerful spells that allow for a versatile play style. | | **Cast powerful spells. |
| **High single and multi target magic damage output.
| | **Mediate to self-refresh spells. (Meditation Skill) |
| **Access to utility spells that can slow down enemies or reveal those who are Invisible. | | **Wield magical weapons. |
| **Can apply several powerful buffs to themselves or to teammates, increasing damage, movement speed, and providing Invisibility.
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| **High Magical Interaction Speed, allowing for fast shrine usage and portal opening. | |
| *Cons | | *Cons |
| **Beginner unfriendly. Spell system is unintuitive to learn, and mistakes are heavily punished. | | **Slow interaction speed. |
| **Very low physical damage and limited melee options. | | **Low physical damage. |
| **Poor movement speed if not buffed. Movement speed is also lowered further during casting. | | **Low health. |
| **Lowest health in the game, with poor armor options.
| | |
| **Limited by the amount of available spell casts. Common restoration methods are Resting or Meditation, both of which leave the Wizard vulnerable and generate a lot of downtime.
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| <tabber> | | <tabber> |
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| <br> | | <br> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling </th>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling </th> |
| </tr> | | </tr> |
| <tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.--> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Arcane Feedback.png|link=|x96px]] <br> Arcane Feedback </td> | | <td style=" text-align:middle"> [[File:Perk Arcane Feedback.png|link=|x96px]] <br> Arcane Feedback </td> |
| <td> When you deal damage with a {{Element|Arcane}} spell, gain a stacking bonus granting {{:Wizard|ArcaneFeedback|SpellCastingSpeed}} and {{:Wizard|ArcaneFeedback|ArcanePowerBonus}} per stack for {{:Wizard|ArcaneFeedback|Duration}}. This skill can stack up to {{:Wizard|ArcaneFeedback|MaximumStacks}} times and the duration resets with each with each successful stack. </td> | | <td> {{:Wizard|desc=ArcaneFeedback}} </td> |
| <td> - </td>
| | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Arcane Mastery.png|link=|x96px]] <br> Arcane Mastery </td> | | <td style=" text-align:middle"> [[File:Perk Arcane Mastery.png|link=|x96px]] <br> Arcane Mastery </td> |
| <td> Gain {{:Wizard|ArcaneMastery|ArcanePowerBonus}} and reduces the cast time of {{Element|Arcane}} spells by {{:Wizard|ArcaneMastery|ReduceCastTime}}. </td> | | <td> {{:Wizard|desc=ArcaneMastery}} </td> |
| <td> - </td>
| | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Fire Mastery.png|link=|x96px]] <br> Fire Mastery </td> | | <td style=" text-align:middle"> [[File:Perk Fire Mastery.png|link=|x96px]] <br> Fire Mastery </td> |
| <td> Gain {{:Wizard|FireMastery|FirePowerBonus}}. The duration of applied burns are increased by 2 seconds and deal 2 more base damage (except Explosion Spell which gains 1/1), and burned target to suffer {{:Wizard|Fireball|IncomingPhysicalHealingMod}} and {{:Wizard|Fireball|IncomingMagicalHealingMod}} for {{:Wizard|Fireball|ReducedHealingDuration}}. <br> | | <td> {{:Wizard|desc=FireMastery}} </td> |
| <i> Does not work on Explosion Bottle and Oil Lantern as they deal {{Element|Neutral}} damage. </i> <br> <i> Fire Mastery only functions to burns applied by self, meaning Ignites casted onto other targets do not apply the amplified burn. </i></td>
| | <td> - </td> |
| <td> - </td>
| |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Ice Mastery.png|link=|x96px]] <br> Ice Mastery </td> | | <td style=" text-align:middle"> [[File:Perk Ice Mastery.png|link=|x96px]] <br> Ice Mastery </td> |
| <td> Dealing damage with {{Element|Ice}} freezes the target's feet and prevents them from moving for {{:Wizard|IceMastery|Duration}}. </td> | | <td> {{:Wizard|desc=IceMastery}} </td> |
| <td> - </td>
| | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Ice Shield.png|link=|x96px]] <br> Ice Shield </td> | | <td style=" text-align:middle"> [[File:Perk Ice Shield.png|link=|x96px]] <br> Ice Shield </td> |
| <td> Gain {{:Wizard|IceShield|ArmorRating}} while not on cooldown. Inflict frostbite on melee attackers, causing them to suffer {{:Wizard|IceShield|MoveSpeedBonus}} and {{:Wizard|IceShield|ActionSpeed}} for {{:Wizard|IceShield|Duration}}. <br> {{:Wizard|IceShield|Cooldown}}. </td> | | <td> {{:Wizard|desc=IceShield}} </td> |
| <td> - </td>
| | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Mana Surge.png|link=|x96px]] <br> Mana Surge </td> | | <td style=" text-align:middle"> [[File:Perk Mana Surge.png|link=|x96px]] <br> Mana Surge </td> |
| <td> Gain {{:Wizard|ManaSurge|MagicalPowerBonus}}. </td> | | <td> {{:Wizard|desc=ManaSurge}} </td> |
| <td> - </td>
| | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Melt.png|link=|x96px]] <br> Melt </td> | | <td style=" text-align:middle"> [[File:Perk Melt.png|link=|x96px]] <br> Melt </td> |
| <td> When you deal magical {{Element|Fire}} [[Damage]] to a target, they suffer {{:Wizard|Melt|PhysicalDamageReduction}} for {{:Wizard|Melt|Duration}}.</td> | | <td> {{:Wizard|desc=Melt}} </td> |
| <td> - </td>
| | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Quick Chant.png|link=|x96px]] <br> Quick Chant </td> | | <td style=" text-align:middle"> [[File:Perk Quick Chant.png|link=|x96px]] <br> Quick Chant </td> |
| <td> Gain {{:Wizard|QuickChant|SpellCastingSpeed}}. </td> | | <td> {{:Wizard|desc=QuickChant}} </td> |
| <td> - </td>
| | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Reactive Shield.png|link=|x96px]] <br> Reactive Shield </td> | | <td style=" text-align:middle"> [[File:Perk Reactive Shield.png|link=|x96px]] <br> Reactive Shield </td> |
| <td> When you take damage, gain an arcane shield that lasts for {{:Wizard|ReactiveShield|Duration}}. The shield can absorb {{:Wizard|ReactiveShield|MaxShield}} total damage and will only reactivate after {{:Wizard|ReactiveShield|Cooldown}}. </td> | | <td> {{:Wizard|desc=ReactiveShield}} </td> |
| <td> - </td>
| | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Sage.png|link=|x96px]] <br> Sage </td> | | <td style=" text-align:middle"> [[File:Perk Sage.png|link=|x96px]] <br> Sage </td> |
| <td> Gain {{:Wizard|Sage|KnowledgeBonus}}. </td> | | <td> {{:Wizard|desc=Sage}} </td> |
| <td> - </td>
| | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Spell Overload.png|link=|x96px]] <br> Spell Overload </td> | | <td style=" text-align:middle"> [[File:Perk Spell Overload.png|link=|x96px]] <br> Spell Overload </td> |
| <td> Suffer {{:Wizard|SpellOverload|MemoryCapacityBonus}} but in turn, gain {{:Wizard|SpellOverload|MaxSpellCountBonus}}, rounded down. </td> | | <td> {{:Wizard|desc=SpellOverload}} </td> |
| <td> - </td>
| | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Staff Mastery.png|link=|x96px]] <br> Staff Mastery </td> | | <td style=" text-align:middle"> [[File:Perk Staff Mastery.png|link=|x96px]] <br> Staff Mastery </td> |
| <td> When using a [[Weapons#Magic Stuff|staff-type]] weapon, you gain {{:Wizard|StaffMastery|BuffMagicalWeaponDamage}}. </td> | | <td> {{:Wizard|desc=StaffMastery}} </td> |
| <td> - </td>
| | <td> - </td> |
| </tr> | | </tr> |
| </table> | | </table> |
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| <br> | | <br> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
| <tr><!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.--> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cooldown </th>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cooldown </th> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Skill_Arcane_Shield.png|link=|x96px]] <br> Arcane Shield </td> | | <td style=" text-align:middle"> [[File:Skill_Arcane_Shield.png|link=|x96px]] <br> Arcane Shield </td> |
| <td> Gain a shield around you that absorbs {{:Wizard|ArcaneShield|MaxShield}} damage from all damage sources for {{:Wizard|ArcaneShield|Duration}}. When the maximum amount of absorb has been reached, the sheild unleashes an Arcane Explosion, dealing {{:Wizard|ArcaneShield|MagicalBaseDamage}} to enemy targets in a {{:Wizard|ArcaneShield|Range}} radius around you. </td> | | <td> {{:Wizard|desc=ArcaneShield}} </td> |
| <td> Shield: <br> {{:Wizard|ArcaneShield|Hit1Scaling}} <br> Arcane Explosion: <br> {{:Wizard|ArcaneShield|DamageScaling}} </td>
| | <td> Shield: <br> {{Ability_Data|ArcaneShield|Hit1Scaling}} <br> Arcane Explosion: <br> {{Ability_Data|ArcaneShield|DamageScaling}} </td> |
| <td> {{:Wizard|ArcaneShield|SkillCooldown}} </td>
| | <td> {{Ability_Data|ArcaneShield|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Intense Focus.png|link=|x96px]] <br> Intense Focus </td> | | <td style=" text-align:middle"> [[File:Skill Intense Focus.png|link=|x96px]] <br> Intense Focus </td> |
| <td> Reduce the cast time of your next spell to {{:Wizard|IntenseFocus|SpellCastTime}}.</td> | | <td> {{:Wizard|desc=IntenseFocus}} </td> |
| <td> - </td>
| | <td> - </td> |
| <td> {{:Wizard|IntenseFocus|SkillCooldown}} </td>
| | <td> {{Ability_Data|IntenseFocus|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Skill Meditation.png|link=|x96px]] <br> Meditation </td> | | <td style=" text-align:middle"> [[File:Skill Meditation.png|link=|x96px]] <br> Meditation </td> |
| <td> Enter a [[Spell_Restoration#Meditation|meditative]] state and recover spells at a rate of {{:Wizard|Meditation|SpellRechargeMeditationAmount}} [[Spell Restoration|spell cost]] over {{:Wizard|Meditation|ChannelingDuration}}. </td> | | <td> {{:Wizard|desc=Meditation}} </td> |
| <td> - </td>
| | <td> - </td> |
| <td> {{:Wizard|Meditation|SkillCooldown}} </td>
| | <td> {{Ability_Data|Meditation|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Skill Spell Memory.png|link=|x96px]] <br> Spell Memory </td> | | <td style=" text-align:middle"> [[File:Skill Spell Memory.png|link=|x96px]] <br> Spell Memory </td> |
| <td> Gain the ability to memorize spells to use in the dungeon. </td> | | <td> {{:Wizard|desc=SpellMemory}} </td> |
| <td> - </td>
| | <td> - </td> |
| <td> - </td>
| | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Skill Spell Memory.png|link=|x96px]] <br> Spell Memory 2 </td> | | <td style=" text-align:middle"> [[File:Skill Spell Memory.png|link=|x96px]] <br> Spell Memory 2 </td> |
| <td> Gain the ability to memorize additional spells to use in the dungeon. </td> | | <td> {{:Wizard|desc=SpellMemory2}} </td> |
| <td> - </td>
| | <td> - </td> |
| <td> - </td>
| | <td> - </td> |
| </tr> | | </tr> |
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| The order in which you select spells will determine their Spell Memory Priority. You can right click spells to "forget" them. Spell tiers determine their spell memory cost. <br> | | The order in which you select spells will determine their Spell Memory Priority. You can right click spells to "forget" them. Spell tiers determine their spell memory cost. <br> |
| Wizard has default {{:Wizard|Zap|Range}} range on their spells unless it is a projectile (Magic Missile, Light, Fireball, Ice Bolt), or Magic Lock which has {{:Wizard|MagicLock|Range}} range. | | |
| | All Wizard [[Spells]] have a cast range of {{Ability_Data|Zap|Range}} (meters), unless it is a projectile (Magic Missile, Light, Fireball, Ice Bolt), or Magic Lock which has {{Ability_Data|MagicLock|Range}} range. |
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| <br> | | <br> |
| '''Spell Types''': | | '''Spell Types''': |
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| {{Element|Arcane}}[[Damage_Types#Arcane|Arcane]] <br> | | {{Element|Arcane}} <br> |
| {{Element|Fire}}[[Damage_Types#Fire|Fire]] <br> | | {{Element|Fire}} <br> |
| {{Element|Ice}}[[Damage_Types#Ice|Ice]] <br> | | {{Element|Ice}} <br> |
| {{Element|Light}}[[Damage_Types#Light|Light]] <br> | | {{Element|Light}} <br> |
| {{Element|Lightning}}[[Damage_Types#Lightning|Lightning]] <br> | | {{Element|Lightning}} <br> |
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| <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.-->
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| ===Tier 1=== | | ===Tier 1=== |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling </th>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cast Time </th>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cast Time </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Spell Count </th>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Spell Count </th> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell Zap.png|link=|x96px]] <br> Zap </td> | | <td style=" text-align:middle"> [[File:Spell Zap.png|link=|x96px]] <br> Zap </td> |
| <td> Deals {{:Wizard|Zap|HitMagicalBaseDamage}} and burns the target for {{:Wizard|Zap|DoTDuration}}, dealing {{:Wizard|Zap|DoTMagicalBaseDamage}}. </td> | | <td> {{:Wizard|desc=Zap}} </td> |
| <td> Damage: <br> {{:Wizard|Zap|HitScaling}} <br> Burn: <br> {{:Wizard|Zap|DoTScaling}} </td>
| | <td> Damage: <br> {{Ability_Data|Zap|HitScaling}} <br> Burn: <br> {{Ability_Data|Zap|DoTScaling}} </td> |
| <td> {{:Wizard|Zap|CastingTime}} </td>
| | <td> {{Ability_Data|Zap|CastingTime}} </td> |
| <td> {{:Wizard|Zap|MaxCount}} </td>
| | <td> {{Ability_Data|Zap|MaxCount}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Spell Light Orb.png|link=|x96px]] <br> Light Orb </td> | | <td style=" text-align:middle"> [[File:Spell Light Orb.png|link=|x96px]] <br> Light Orb </td> |
| <td> Cast spheres of floating light that travels up to {{:Wizard|lightOrb|Range}} to brightly illuminate your surroundings for 40 seconds. <br> additionally, reveals allied and enemy hidden Rouges within 5 meters, ignoring walls. <br><br> Projectile speed: 3m/s. </td> | | <td> {{:Wizard|desc=LightOrb}} </td> |
| <td> - </td>
| | <td> - </td> |
| <td> {{:Wizard|LightOrb|CastingTime}} </td>
| | <td> {{Ability_Data|LightOrb|CastingTime}} </td> |
| <td> {{:Wizard|LightOrb|MaxCount}} </td>
| | <td> {{Ability_Data|LightOrb|MaxCount}} </td> |
| </tr> | | </tr> |
| </table> | | </table> |
|
| |
|
| ===Tier 2=== | | ===Tier 2=== |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling </th>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cast Time </th>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cast Time </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Spell Count </th>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Spell Count </th> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Magic Lock.png|link=|x96px]] <br> Magic Lock </td>
| | <td style=" text-align:middle"> [[File:Magic Lock.png|link=|x96px]] <br> Magic Lock </td> |
| <td> Lockable object such as doors or boxes will be locked for {{:Wizard|MagicLock|Duration}}. </td> | | <td> {{:Wizard|desc=MagicLock}} </td> |
| <td> - </td>
| | <td> - </td> |
| <td> {{:Wizard|MagicLock|CastingTime}} </td>
| | <td> {{Ability_Data|MagicLock|CastingTime}} </td> |
| <td> {{:Wizard|MagicLock|MaxCount}} </td>
| | <td> {{Ability_Data|MagicLock|MaxCount}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Spell Slow.png|link=|x96px]] <br> Slow </td> | | <td style=" text-align:middle"> [[File:Spell Slow.png|link=|x96px]] <br> Slow </td> |
| <td> Cause the target to suffer {{:Wizard|Slow|MoveSpeedBonus}} for {{:Wizard|Slow|Duration}}. </td> | | <td> {{:Wizard|desc=Slow}} </td> |
| <td> - </td>
| | <td> - </td> |
| <td> {{:Wizard|Slow|CastingTime}} </td>
| | <td> {{Ability_Data|Slow|CastingTime}} </td> |
| <td> {{:Wizard|Slow|MaxCount}} </td>
| | <td> {{Ability_Data|Slow|MaxCount}} </td> |
| </tr>
| | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Spell Ignite.png|link=|x96px]] <br> Ignite </td> | | <td style=" text-align:middle"> [[File:Spell Ignite.png|link=|x96px]] <br> Ignite </td> |
| <td> Set the target's weapon on fire for {{:Wizard|Ignite|HitDuration}}. While active, deal {{:Wizard|Ignite|HitMagicalBaseDamage}} and burn enemies for {{:Wizard|Ignite|BurningMagicalBaseDamage}} over {{:Wizard|Ignite|BurningDuration}} on successful attacks. <br> Both the hit and the burn are an exception and are affected by [[Damage#Hit_Location_Bonus|Hit Location Bonus]]. </td> | | <td> {{:Wizard|desc=Ignite}} </td> |
| <td> Damage: <br> {{:Wizard|Ignite|HitScaling}} <br> Burn: <br> {{:Wizard|Ignite|BurningScaling}} </td>
| | <td> Damage: <br> {{Ability_Data|Ignite|HitScaling}} <br> Burn: <br> {{Ability_Data|Ignite|BurningScaling}} </td> |
| <td> {{:Wizard|Ignite|CastingTime}} </td>
| | <td> {{Ability_Data|Ignite|CastingTime}} </td> |
| <td> {{:Wizard|Ignite|MaxCount}} </td>
| | <td> {{Ability_Data|Ignite|MaxCount}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Spell Ice Bolt.png|link=|x96px]] <br> Ice Bolt </td> | | <td style=" text-align:middle"> [[File:Spell Ice Bolt.png|link=|x96px]] <br> Ice Bolt </td> |
| <td> Deal {{:Wizard|IceBolt|MagicalBaseDamage}} with {{:Wizard|IceBolt|ImpactPower}} and inflicts {{:Wizard|IceBolt|MoveSpeedBonus}} and {{:Wizard|IceBolt|ActionSpeed}} for {{:Wizard|IceBolt|Duration}}. <br><br> Projectile speed: 14m/s </td> | | <td> {{:Wizard|desc=IceBolt}} </td> |
| <td> {{:Wizard|IceBolt|Scaling}} </td>
| | <td> {{Ability_Data|IceBolt|Scaling}} </td> |
| <td> {{:Wizard|IceBolt|CastingTime}} </td>
| | <td> {{Ability_Data|IceBolt|CastingTime}} </td> |
| <td> {{:Wizard|IceBolt|MaxCount}} </td>
| | <td> {{Ability_Data|IceBolt|MaxCount}} </td> |
| </tr> | | </tr> |
| </table> | | </table> |
|
| |
|
| ===Tier 3=== | | ===Tier 3=== |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling </th>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cast Time </th>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cast Time </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Spell Count </th>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Spell Count </th> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell Magic Missile.png|link=|x96px]] <br> Magic Missile </td> | | <td style=" text-align:middle"> [[File:Spell Magic Missile.png|link=|x96px]] <br> Magic Missile </td> |
| <td> [[Channel]] for up to {{:Wizard|MagicMissile|ChannelingDuration}} while remaining still and fire a homing missile every {{:Wizard|MagicMissile|ChannelingInterval}} that each deal {{:Wizard|MagicMissile|MagicalBaseDamage}} with {{:Wizard|MagicMissile|ImpactPower}}. <br><br> Projectile speed: 7m/s | | <td> {{:Wizard|desc=MagicMissile}} <br><br> |
| <table cellspacing="0" class="wikitable sortable jquery-tablesorter mw-collapsible mw-collapsed" style="display:inline-block;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
| | <center> |
| <caption style="width:800px;background:transparent;"> Homing Behavior </caption>
| | {| class="mw-collapsible mw-collapsed" style="text-align:center" |
| <tr>
| | |+ style="white-space:nowrap; border:0px; background:transparent;" | Homing Behavior |
| <td style="width:800px;padding: 10px;>
| | |- |
| | | style="text-align:left; border:0px; background:transparent;" | |
| * Magic missiles only home if the cursor is on the target's hitbox before sending *each missile* meaning some missiles can home while others might not | | * Magic missiles only home if the cursor is on the target's hitbox before sending *each missile* meaning some missiles can home while others might not |
|
| |
|
Line 251: |
Line 248: |
|
| |
|
| * Homes towards the part of the hitbox that the cursor was held over, i.e. aiming at head makes it home towards head, aiming at legs makes it home towards legs | | * Homes towards the part of the hitbox that the cursor was held over, i.e. aiming at head makes it home towards head, aiming at legs makes it home towards legs |
| </td>
| | |
| </tr>
| | * Can't home to self since it requires direct line of sight, but if it hits the caster anyways it deals 0 damage |
| </table>
| | |} |
| </td>
| | </center> |
| <td> {{:Wizard|MagicMissile|Scaling}} </td>
| | </td> |
| <td> {{:Wizard|MagicMissile|CastingTime}} </td>
| | <td> {{Ability_Data|MagicMissile|Scaling}} </td> |
| <td> {{:Wizard|MagicMissile|MaxCount}} </td>
| | <td> {{Ability_Data|MagicMissile|CastingTime}} </td> |
| | <td> {{Ability_Data|MagicMissile|MaxCount}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Spell Haste.png|link=|x96px]] <br> Haste </td> | | <td style=" text-align:middle"> [[File:Spell Haste.png|link=|x96px]] <br> Haste </td> |
| <td> Grants the traget {{:Wizard|Haste|MoveSpeedBonus}}, {{:Wizard|Haste|ActionSpeed}}, {{:Wizard|Haste|SpellCastingSpeed}} for {{:Wizard|Haste|Duration}}. <br> Self cast if no target is found. </td> | | <td> {{:Wizard|desc=Haste}} </td> |
| <td> - </td>
| | <td> - </td> |
| <td> {{:Wizard|Haste|CastingTime}} </td>
| | <td> {{Ability_Data|Haste|CastingTime}} </td> |
| <td> {{:Wizard|Haste|MaxCount}} </td>
| | <td> {{Ability_Data|Haste|MaxCount}} </td> |
| </tr> | | </tr> |
| </table> | | </table> |
|
| |
|
| ===Tier 4=== | | ===Tier 4=== |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling </th>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cast Time </th>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cast Time </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Spell Count </th>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Spell Count </th> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell Lightning Strike.png|link=|x96px]] <br> Lightning Strike </td> | | <td style=" text-align:middle"> [[File:Spell Lightning Strike.png|link=|x96px]] <br> Lightning Strike </td> |
| <td> When cast, a bolt of lightning falls in the targeted area in {{:Wizard|LightningStrike|IntervalTime}} electrocuting enemies, dealing {{:Wizard|LightningStrike|MagicalBaseDamage}} in a {{:Wizard|LightningStrike|AreaRadius}} blast radius and inflicting {{:Wizard|LightningStrike|MoveSpeedBonus}} for {{:Wizard|LightningStrike|Duration}}. </td> | | <td> {{:Wizard|desc=LightningStrike}} </td> |
| <td> {{:Wizard|LightningStrike|Scaling}} </td>
| | <td> {{Ability_Data|LightningStrike|Scaling}} </td> |
| <td> {{:Wizard|LightningStrike|CastingTime}} </td>
| | <td> {{Ability_Data|LightningStrike|CastingTime}} </td> |
| <td> {{:Wizard|LightningStrike|MaxCount}} </td>
| | <td> {{Ability_Data|LightningStrike|MaxCount}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Spell Invisibility.png|link=|x96px]] <br> Invisibility </td> | | <td style=" text-align:middle"> [[File:Spell Invisibility.png|link=|x96px]] <br> Invisibility </td> |
| <td> Grants the target invisibility for {{:Wizard|Invisibility|Duration}}. While active, the target also gains {{:Wizard|Invisibility|MoveSpeedBonus}}. <br> Self cast if no target is found.</td> | | <td> {{:Wizard|desc=Invisibility}} </td> |
| <td> - </td>
| | <td> - </td> |
| <td> {{:Wizard|Invisibility|CastingTime}} </td>
| | <td> {{Ability_Data|Invisibility|CastingTime}} </td> |
| <td> {{:Wizard|Invisibility|MaxCount}} </td>
| | <td> {{Ability_Data|Invisibility|MaxCount}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Spell Fireball.png|link=|x96px]] <br> Fireball </td> | | <td style=" text-align:middle"> [[File:Spell Fireball.png|link=|x96px]] <br> Fireball </td> |
| <td> Shoot a burning fireball dealing {{:Wizard|Fireball|HitMagicalBaseDamage}} to a direct hit target, {{:Wizard|Fireball|AoEMagicalBaseDamage}} as area of effect with {{:Wizard|Fireball|AoeImpactPower}} while knocking back nearby targets. Additionally burns targets, dealing {{:Wizard|Fireball|DoTMagicalBaseDamage}} over {{:Wizard|Fireball|DoTDuration}}. <br><br> Projectile speed: 12m/s </td> | | <td> {{:Wizard|desc=Fireball}} </td> |
| <td> Direct: <br> {{:Wizard|Fireball|HitScaling}} <br> AoE: <br> {{:Wizard|Fireball|AoEScaling}} <br> Burn: <br> {{:Wizard|Fireball|DoTScaling}} </td>
| | <td> Direct: <br> {{Ability_Data|Fireball|HitScaling}} <br> AoE: <br> {{Ability_Data|Fireball|AoEScaling}} <br> Burn: <br> {{Ability_Data|Fireball|DoTScaling}} </td> |
| <td> {{:Wizard|Fireball|CastingTime}} </td>
| | <td> {{Ability_Data|Fireball|CastingTime}} </td> |
| <td> {{:Wizard|Fireball|MaxCount}} </td>
| | <td> {{Ability_Data|Fireball|MaxCount}} </td> |
| </tr> | | </tr> |
| </table> | | </table> |
|
| |
|
| ===Tier 5=== | | ===Tier 5=== |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling </th>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cast Time </th>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cast Time </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Spell Count </th>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Spell Count </th> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:explosion_spell_icon.png|link=|x96px]] <br> Explosion </td> | | <td style=" text-align:middle"> [[File:explosion_spell_icon.png|link=|x96px]] <br> Explosion </td> |
| <td> When cast, an explosion occurs in the targeted area after {{:Wizard|Explosion|IntervalTime}} dealing {{:Wizard|Explosion|HitMagicalBaseDamage}} with {{:Wizard|Explosion|ImpactPower}} and burns, dealing {{:Wizard|Explosion|BurningMagicalBaseDamage}} over {{:Wizard|Explosion|BurningDuration}} within a {{:Wizard|Explosion|Radius}} area. <br> If the Wizard dies, the explosion is removed from the target immediately and deals no damage. </td> | | <td> {{:Wizard|desc=Explosion}} </td> |
| <td> Damage: <br> {{:Wizard|Explosion|HitScaling}} <br> Burn: <br> {{:Wizard|Explosion|BurningScaling}} </td>
| | <td> Damage: <br> {{Ability_Data|Explosion|HitScaling}} <br> Burn: <br> {{Ability_Data|Explosion|BurningScaling}} </td> |
| <td> {{:Wizard|Explosion|CastingTime}} </td>
| | <td> {{Ability_Data|Explosion|CastingTime}} </td> |
| <td> {{:Wizard|Explosion|MaxCount}} </td>
| | <td> {{Ability_Data|Explosion|MaxCount}} </td> |
| </tr> | | </tr> |
| </table> | | </table> |
|
| |
|
| ===Tier 6=== | | ===Tier 6=== |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling </th>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cast Time </th>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cast Time </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Spell Count </th>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Spell Count </th> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell Chain Lightning.png|link=|x96px]] <br> Chain Lightning </td> | | <td style=" text-align:middle"> [[File:Spell Chain Lightning.png|link=|x96px]] <br> Chain Lightning </td> |
| <td> Electrocutes the target, dealing {{:Wizard|ChainLightning|HitMagicalBaseDamage}}, and fires lightning that is transferred to targets within {{:Wizard|ChainLightning|Range}} area up to 3 times. Additionaly, targets hit by this shock will also suffer {{:Wizard|ChainLightning|MoveSpeedBonus}} for {{:Wizard|ChainLightning|Duration}}. It does not transfer to the target it was transferred to previously, and it transfers to the caster if you are nearby. <br> Every transfer lowers damage by 5, down to {{:Wizard|ChainLightning|Bounce3MagicalBaseDamage}}. </td> | | <td> {{:Wizard|desc=ChainLightning}} </td> |
| <td> {{:Wizard|ChainLightning|HitScaling}} </td>
| | <td> {{Ability_Data|ChainLightning|HitScaling}} </td> |
| <td> {{:Wizard|ChainLightning|CastingTime}} </td>
| | <td> {{Ability_Data|ChainLightning|CastingTime}} </td> |
| <td> {{:Wizard|ChainLightning|MaxCount}} </td>
| | <td> {{Ability_Data|ChainLightning|MaxCount}} </td> |
| </tr> | | </tr> |
| </table> | | </table> |
Line 364: |
Line 362: |
| *[[Guide:Battle_Wizard|Battle Wizard]] | | *[[Guide:Battle_Wizard|Battle Wizard]] |
|
| |
|
| </noinclude><includeonly><!-- ==Ability_Data== | | </noinclude><includeonly>{{#switch:{{lc:{{{desc|}}}}} |
| -->{{#switch:{{lc:{{{1|}}}}}
| | |
| |arcanefeedback={{#switch:{{lc:{{{2|}}}}} | | |arcanefeedback=When you deal damage with an {{Element|Arcane}} spell, gain a stacking bonus granting {{Ability_Data|ArcaneFeedback|SpellCastingSpeed}} and {{Ability_Data|ArcaneFeedback|ArcanePowerBonus}} per stack for {{Ability_Data|ArcaneFeedback|Duration}}. This skill can stack up to {{Ability_Data|ArcaneFeedback|MaximumStacks}} times and the duration resets with each with each successful stack. |
| |duration=<b>7s</b>
| | |
| |arcanepowerbonus=<b>2% [[File:ArcaneDamage.png|Arcane|x20px]] [[Damage_Types#Arcane|Arcane]] [[Damage#Power_Bonus|Power Bonus]]</b>
| | |arcanemastery=Gain {{Ability_Data|ArcaneMastery|ArcanePowerBonus}} and reduces the cast time of {{Element|Arcane}} spells by {{Ability_Data|ArcaneMastery|ReduceCastTime}}. |
| |spellcastingspeed=<b>2% [[Stats#Spell_Casting_Speed|Spell Casting Speed]]</b>
| | |
| |stackingtype=<b>Aggregates by Source</b>
| | |firemastery=Gain {{Ability_Data|FireMastery|FirePowerBonus}}. The duration of applied burns are increased by 2 seconds and deal 2 more base damage (except Explosion Spell which gains 1/1), and burn the target to suffer {{Ability_Data|FireMastery|IncomingPhysicalHealingMod}} and {{Ability_Data|FireMastery|IncomingMagicalHealingMod}} for {{Ability_Data|FireMastery|Duration}}. <br> |
| |maximumstacks=<b>5</b>
| | <i> Does not work on Explosion Bottle and Oil Lantern as they deal {{Element|Neutral}} damage. </i> <br> <i> Fire Mastery only functions to burns applied by self, meaning Ignites casted onto other targets do not apply the amplified burn. </i> |
| |removable=<b>True</b>
| | |
| |all=Duration,ArcanePowerBonus,SpellCastingSpeed,StackingType,MaximumStacks,Removable
| | |icemastery=Dealing damage with {{Element|Ice}} freezes the target's feet and prevents them from moving for {{Ability_Data|IceMastery|Duration}}. |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| | |
| }}
| | |iceshield=Gain {{Ability_Data|IceShield|ArmorRating}} while not on cooldown. Inflict frostbite on melee attackers, causing them to suffer {{Ability_Data|IceShield|MoveSpeedBonus}} and {{Ability_Data|IceShield|ActionSpeed}} for {{Ability_Data|IceShield|Duration}}. <br> {{Ability_Data|IceShield|Cooldown}} cooldown. |
| |arcanemastery={{#switch:{{lc:{{{2|}}}}}
| | |
| |arcanepowerbonus=<b>5% [[File:ArcaneDamage.png|Arcane|x20px]] [[Damage_Types#Arcane|Arcane]] [[Damage#Power_Bonus|Power Bonus]]</b>
| | |manasurge=Gain {{Ability_Data|ManaSurge|MagicalPowerBonus}}. |
| |stackingtype=<b>Aggregates by Target</b>
| | |
| |maximumstacks=<b>1</b>
| | |melt=When you deal magical {{Element|Fire}} [[Damage]] to a target, they suffer {{Ability_Data|Melt|PhysicalDamageReduction}} for {{Ability_Data|Melt|Duration}}. |
| |reducecasttime=<b>0.5s</b>
| | |
| |all=ArcanePowerBonus,StackingType,MaximumStacks,ReduceCastTime
| | |quickchant=Gain {{Ability_Data|QuickChant|SpellCastingSpeed}}. |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| | |
| }}
| | |reactiveshield=When you take damage, gain a {{Ability_Data|ReactiveShield|BaseShield}} ({{Ability_Data|ReactiveShield|Scaling}}) for {{Ability_Data|ReactiveShield|Duration}}. The shield will reactivate after {{Ability_Data|ReactiveShield|Cooldown}}. |
| |arcaneshield={{#switch:{{lc:{{{2|}}}}}
| | |
| |skilltype=<b>Instant</b>
| | |sage=Gain {{Ability_Data|Sage|KnowledgeBonus}}. |
| |skilltier=<b>1</b>
| | |
| |range=<b>2m</b>
| | |spelloverload=Suffer {{Ability_Data|SpellOverload|KnowledgeBonus}} but in turn, gain {{Ability_Data|SpellOverload|MaxSpellCountBonus}}, rounded down. |
| |usemoving=<b>True</b>
| | |
| |skillcooldowntrigger=<b>Start</b>
| | |staffmastery=When using a [[Weapons#Magic Stuff|staff-type]] weapon, you gain {{Ability_Data|StaffMastery|BuffMagicalWeaponDamage}} as [[Damage#Bugs|Base damage]]. |
| |skillcooldown=<b>25s</b>
| | |
| |duration=<b>12s</b>
| | |arcaneshield=Gain a {{Ability_Data|ArcaneShield|BaseShield}} ({{Ability_Data|ArcaneShield|Hit1Scaling}}) for {{Ability_Data|ArcaneShield|Duration}}. When the maximum amount is absorbed, the shield unleashes an Arcane Explosion, dealing {{Ability_Data|ArcaneShield|MagicalBaseDamage}} ({{Ability_Data|ArcaneShield|DamageScaling}}) to enemy targets in a {{Ability_Data|ArcaneShield|Range}} radius around you. |
| |maxshield=<b>20 [[Shield]]</b>
| | |
| |hit1scaling=<b>50% [[Scaling]]</b>
| | |intensefocus=Reduce the cast time of your next spell to {{Ability_Data|IntenseFocus|SpellCastTime}}. |
| |removable=<b>True</b>
| | |
| |magicalbasedamage=<b>5 {{Element|Arcane}} [[Damage#Base_Damage|Magical Base Damage]]</b>
| | |meditation=Enter a [[Spell_Restoration#Meditation|meditative]] state and recover spells at a rate of {{Ability_Data|Meditation|SpellRechargeMeditationAmount}} [[Spell Restoration|spell cost]] per {{Ability_Data|Meditation|ChannelingInterval}} over {{Ability_Data|Meditation|ChannelingDuration}}. While meditating you are also [[Healing#Resting|Resting]] and can benefit from [[Healing#Campfire|Campfires]] |
| |damagescaling=<b>100% [[Scaling]]</b>
| | |
| |all=SkillType,SkillTier,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,MaxShield,Hit1Scaling,Removable,MagicalBaseDamage,DamageScaling
| | |spellmemory=Gain the ability to memorize spells to use in the dungeon. |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| | |
| }}
| | |spellmemory2=Gain the ability to memorize additional spells to use in the dungeon. |
| |chainlightning={{#switch:{{lc:{{{2|}}}}} | | |
| |spelltier=<b>6</b>
| | |zap=Deals {{Ability_Data|Zap|HitMagicalBaseDamage}} and burns the target for {{Ability_Data|Zap|DoTDuration}}, dealing {{Ability_Data|Zap|DoTMagicalBaseDamage}}. |
| |maxcount=<b>2</b>
| | |
| |castingtime=<b>2.5s</b>
| | |lightorb=Cast spheres of floating light that travels up to {{Ability_Data|lightOrb|Range}} to brightly illuminate your surroundings for 40 seconds. <br> Additionally, reveals allied and enemy hidden Rouges within 5 meters, ignoring walls. <br><br> Projectile speed: {{Ability_Data|lightOrb|InitialSpeed}}. |
| |range=<b>8m</b>
| | |
| |hitmagicalbasedamage=<b>35 {{Element|Lightning}} [[Damage#Base_Damage|Magical Base Damage]]</b>
| | |magiclock=Lockable objects such as doors or boxes will be locked for {{Ability_Data|MagicLock|Duration}}. |
| |hitscaling=<b>100% [[Scaling]]</b>
| | |
| |bounce1magicalbasedamage=<b>30 {{Element|Lightning}} [[Damage#Base_Damage|Magical Base Damage]]</b>
| | |slow=Cause the target to suffer {{Ability_Data|Slow|MoveSpeedBonus}} for {{Ability_Data|Slow|Duration}}. |
| |bounce1scaling=<b>100% [[Scaling]]</b>
| | |
| |bounce2magicalbasedamage=<b>25 {{Element|Lightning}} [[Damage#Base_Damage|Magical Base Damage]]</b>
| | |ignite=Set the target's weapon on fire for {{Ability_Data|Ignite|HitDuration}}. While active, deal {{Ability_Data|Ignite|HitMagicalBaseDamage}} and burn enemies for {{Ability_Data|Ignite|BurningMagicalBaseDamage}} over {{Ability_Data|Ignite|BurningDuration}} on successful attacks. <br> Both the hit and the burn are an exception and are affected by [[Damage#Hit_Location_Bonus|Hit Location Bonus]]. |
| |bounce2scaling=<b>100% [[Scaling]]</b>
| | |
| |bounce3magicalbasedamage=<b>20 {{Element|Lightning}} [[Damage#Base_Damage|Magical Base Damage]]</b>
| | |icebolt=Deal {{Ability_Data|IceBolt|MagicalBaseDamage}} with {{Ability_Data|IceBolt|ImpactPower}} and inflicts {{Ability_Data|IceBolt|MoveSpeedBonus}} and {{Ability_Data|IceBolt|ActionSpeed}} for {{Ability_Data|IceBolt|Duration}}. <br><br> Projectile speed: {{Ability_Data|IceBolt|InitialSpeed}} |
| |bounce3scaling=<b>100% [[Scaling]]</b>
| | |
| |duration=<b>1s</b>
| | |magicmissile=[[Channel]] for up to {{Ability_Data|MagicMissile|ChannelingDuration}} while remaining still and fire a homing missile every {{Ability_Data|MagicMissile|ChannelingInterval}} that each deal {{Ability_Data|MagicMissile|MagicalBaseDamage}} with {{Ability_Data|MagicMissile|ImpactPower}}. <br> Projectile speed: {{Ability_Data|MagicMissile|InitialSpeed}} |
| |movespeedbonus=<b>-20% [[Stats#Move_Speed|Move Speed Bonus]]</b>
| | |
| |stackingtype=<b>Aggregates by Target</b>
| | |haste=Grants the target {{Ability_Data|Haste|MoveSpeedBonus}}, {{Ability_Data|Haste|ActionSpeed}}, {{Ability_Data|Haste|SpellCastingSpeed}} for {{Ability_Data|Haste|Duration}}. <br> Self cast if no target is found. |
| |maximumstacks=<b>1</b>
| | |
| |removable=<b>True</b>
| | |lightningstrike=When cast, a bolt of lightning falls in the targeted area after {{Ability_Data|LightningStrike|IntervalTime}}, electrocuting enemies, dealing {{Ability_Data|LightningStrike|MagicalBaseDamage}} in a {{Ability_Data|LightningStrike|AreaRadius}} blast radius and inflicting {{Ability_Data|LightningStrike|MoveSpeedBonus}} for {{Ability_Data|LightningStrike|Duration}}. |
| |all=SpellTier,MaxCount,CastingTime,Range,HitMagicalBaseDamage,HitScaling,Bounce1MagicalBaseDamage,Bounce1Scaling,Bounce2MagicalBaseDamage,Bounce2Scaling,Bounce3MagicalBaseDamage,Bounce3Scaling,Duration,MoveSpeedBonus,StackingType,MaximumStacks,Removable
| | |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| | |invisibility=Grants the target invisibility for {{Ability_Data|Invisibility|Duration}}. While active, the target also gains {{Ability_Data|Invisibility|MoveSpeedBonus}}. <br> Self cast if no target is found. |
| }}
| | |
| |explosion={{#switch:{{lc:{{{2|}}}}} | | |fireball=Shoot a burning fireball dealing {{Ability_Data|Fireball|HitMagicalBaseDamage}} with {{Ability_Data|Fireball|HitImpactPower}}) to a direct hit target and {{Ability_Data|Fireball|AoEMagicalBaseDamage}} as area of effect with {{Ability_Data|Fireball|AoeImpactPower}} while knocking back nearby targets. Additionally either one can burn the targets, dealing {{Ability_Data|Fireball|DoTMagicalBaseDamage}} over {{Ability_Data|Fireball|DoTDuration}}. <br><br> Projectile speed: {{Ability_Data|Fireball|InitialSpeed}} |
| |spelltier=<b>5</b>
| | |
| |maxcount=<b>4</b>
| | |explosion=When cast, places a mark on the targeted object within {{Ability_Data|Explosion|Range}} or in the air if no object in range. The mark explodes after {{Ability_Data|Explosion|IntervalTime}} dealing {{Ability_Data|Explosion|HitMagicalBaseDamage}} with {{Ability_Data|Explosion|ImpactPower}} to enemies within a {{Ability_Data|Explosion|AreaRadius}} area and burns, dealing {{Ability_Data|Explosion|BurningMagicalBaseDamage}} over {{Ability_Data|Explosion|BurningDuration}}. <br> <br> When cast on a character (not an object), the mark sticks to them until it explodes. <br> If the Wizard dies or extracts, the mark is removed from the target immediately and deals no damage. |
| |castingtime=<b>1.75s</b>
| | |
| |range=<b>7m</b>
| | |chainlightning= Electrocutes the target, dealing {{Ability_Data|ChainLightning|HitMagicalBaseDamage}}, and fires another chain lightning that is transferred to a random target within {{Ability_Data|ChainLightning|Range}} area up to 3 times. A bounced chain deals {{Ability_Data|ChainLightning|Bounce1MagicalBaseDamage}} / {{Ability_Data|ChainLightning|Bounce2MagicalBaseDamage}} / {{Ability_Data|ChainLightning|Bounce3MagicalBaseDamage}} depending on how many times it bounces. Additionally, targets hit by this shock will also suffer {{Ability_Data|ChainLightning|MoveSpeedBonus}} for {{Ability_Data|ChainLightning|Duration}}. It does not transfer to the target it was transferred to previously, and it transfers to the caster if you are nearby. |
| |timebombstackingtype=<b>Aggregates by Target</b>
| | |
| |hitmagicalbasedamage=<b>25 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]</b>
| |
| |impactpower=<b>6 [[Impact_Power|Impact Power]]</b>
| |
| |hitscaling=<b>100% [[Scaling]]</b>
| |
| |burningduration=<b>2s</b>
| |
| |burningmagicalbasedamage=<b>3 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]</b>
| |
| |burningscaling=<b>50% [[Scaling]]</b>
| |
| |burningstackingtype=<b>Aggregates by Source</b>
| |
| |burningmaximumstacks=<b>1</b>
| |
| |burningrefresh=<b>Resets on Successful Application</b>
| |
| |burningremovable=<b>True</b>
| |
| |burningfiremasteryduration=<b>3s</b>
| |
| |burningfiremasterymagicalbasedamage=<b>4 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]</b>
| |
| |burningfiremasteryscaling=<b>50% [[Scaling]]</b>
| |
| |burningfiremasterystackingtype=<b>Aggregates by Source</b>
| |
| |burningfiremasterymaximumstacks=<b>1</b>
| |
| |burningfiremasteryrefresh=<b>Resets on Successful Application</b>
| |
| |burningfiremasteryremovable=<b>True</b>
| |
| |reducedhealingduration=<b>5s</b>
| |
| |incomingphysicalhealingmod=<b>-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]</b>
| |
| |incomingmagicalhealingmod=<b>-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]</b>
| |
| |reducedhealingstackingtype=<b>Aggregates by Target</b>
| |
| |reducedhealingmaximumstacks=<b>1</b>
| |
| |reducedhealingremovable=<b>True</b>
| |
| |radius=<b>1m</b>
| |
| |intervaltime=<b>3s</b>
| |
| |all=SpellTier,MaxCount,CastingTime,Range,TimeBombStackingType,HitMagicalBaseDamage,ImpactPower,HitScaling,BurningDuration,BurningMagicalBaseDamage,BurningScaling,BurningStackingType,BurningMaximumStacks,BurningRefresh,BurningRemovable,BurningFireMasteryDuration,BurningFireMasteryMagicalBaseDamage,BurningFireMasteryScaling,BurningFireMasteryStackingType,BurningFireMasteryMaximumStacks,BurningFireMasteryRefresh,BurningFireMasteryRemovable,ReducedHealingDuration,IncomingPhysicalHealingMod,IncomingMagicalHealingMod,ReducedHealingStackingType,ReducedHealingMaximumStacks,ReducedHealingRemovable,Radius,IntervalTime
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |firemastery={{#switch:{{lc:{{{2|}}}}}
| |
| |firepowerbonus=<b>5% [[File:FireDamage.png|Fire|x20px]] [[Damage_Types#Fire|Fire]] [[Damage#Power_Bonus|Power Bonus]]</b>
| |
| |stackingtype=<b>Aggregates by Target</b>
| |
| |maximumstacks=<b>1</b>
| |
| |duration=<b>5s</b>
| |
| |incomingphysicalhealingmod=<b>-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]</b>
| |
| |incomingmagicalhealingmod=<b>-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]</b>
| |
| |all=FirePowerBonus,StackingType,MaximumStacks,Duration,IncomingPhysicalHealingMod,IncomingMagicalHealingMod
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |fireball={{#switch:{{lc:{{{2|}}}}}
| |
| |spelltier=<b>4</b>
| |
| |maxcount=<b>4</b>
| |
| |castingtime=<b>2s</b>
| |
| |range=<b>Infinite</b>
| |
| |hitmagicalbasedamage=<b>25 [[File:ProjectileDamage.png|link=Damage_Types#Projectile|Projectile|x16px]] {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]</b>
| |
| |hitimpactpower=<b>6 [[Impact_Power|Impact Power]]</b>
| |
| |hitscaling=<b>100% [[Scaling]]</b>
| |
| |aoemagicalbasedamage=<b>10 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]</b>
| |
| |aoeimpactpower=<b>4 [[Impact_Power|Impact Power]]</b>
| |
| |aoescaling=<b>100% [[Scaling]]</b>
| |
| |dotduration=<b>3s</b>
| |
| |dotmagicalbasedamage=<b>3 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]</b>
| |
| |dotscaling=<b>50% [[Scaling]]</b>
| |
| |dotstackingtype=<b>Aggregates by Source</b>
| |
| |dotmaximumstacks=<b>1</b>
| |
| |dotrefresh=<b>Resets on Successful Application</b>
| |
| |dotremovable=<b>True</b>
| |
| |dotfiremasteryduration=<b>5s</b>
| |
| |dotfiremasterymagicalbasedamage=<b>5 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]</b>
| |
| |dotfiremasteryscaling=<b>50% [[Scaling]]</b>
| |
| |dotfiremasterystackingtype=<b>Aggregates by Source</b>
| |
| |dotfiremasterymaximumstacks=<b>1</b>
| |
| |dotfiremasteryrefresh=<b>Resets on Successful Application</b>
| |
| |dotfiremasteryremovable=<b>True</b>
| |
| |reducedhealingduration=<b>5s</b>
| |
| |incomingphysicalhealingmod=<b>-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]</b>
| |
| |incomingmagicalhealingmod=<b>-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]</b>
| |
| |reducedhealingstackingtype=<b>Aggregates by Target</b>
| |
| |reducedhealingmaximumstacks=<b>1</b>
| |
| |reducedhealingremovable=<b>True</b>
| |
| |all=SpellTier,MaxCount,CastingTime,Range,HitMagicalBaseDamage,HitImpactPower,HitScaling,AoEMagicalBaseDamage,AoEImpactPower,AoEScaling,DoTDuration,DoTMagicalBaseDamage,DoTScaling,DoTStackingType,DoTMaximumStacks,DoTRefresh,DoTRemovable,DoTFireMasteryDuration,DoTFireMasteryMagicalBaseDamage,DoTFireMasteryScaling,DoTFireMasteryStackingType,DoTFireMasteryMaximumStacks,DoTFireMasteryRefresh,DoTFireMasteryRemovable,ReducedHealingDuration,IncomingPhysicalHealingMod,IncomingMagicalHealingMod,ReducedHealingStackingType,ReducedHealingMaximumStacks,ReducedHealingRemovable
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |haste={{#switch:{{lc:{{{2|}}}}}
| |
| |spelltier=<b>3</b>
| |
| |maxcount=<b>4</b>
| |
| |castingtime=<b>0.75s</b>
| |
| |range=<b>8m</b>
| |
| |duration=<b>8s</b>
| |
| |movespeedbonus=<b>5% [[Stats#Move_Speed|Move Speed Bonus]]</b>
| |
| |actionspeed=<b>10% [[Stats#Action_Speed|Action Speed]]</b>
| |
| |spellcastingspeed=<b>10% [[Stats#Spell_Casting_Speed|Spell Casting Speed]]</b>
| |
| |stackingtype=<b>Aggregates by Target</b>
| |
| |maximumstacks=<b>1</b>
| |
| |removable=<b>True</b>
| |
| |all=SpellTier,MaxCount,CastingTime,Range,Duration,MoveSpeedBonus,ActionSpeed,SpellCastingSpeed,StackingType,MaximumStacks,Removable
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |icebolt={{#switch:{{lc:{{{2|}}}}}
| |
| |spelltier=<b>2</b>
| |
| |maxcount=<b>5</b>
| |
| |castingtime=<b>1.25s</b>
| |
| |range=<b>Infinite</b>
| |
| |magicalbasedamage=<b>30 [[File:ProjectileDamage.png|link=Damage_Types#Projectile|Projectile|x16px]] {{Element|Ice}} [[Damage#Base_Damage|Magical Base Damage]]</b>
| |
| |impactpower=<b>4 [[Impact_Power|Impact Power]]</b>
| |
| |scaling=<b>100% [[Scaling]]</b>
| |
| |duration=<b>1s</b>
| |
| |movespeedbonus=<b>-20% [[Stats#Move_Speed|Move Speed Bonus]]</b>
| |
| |actionspeed=<b>-20% [[Stats#Action_Speed|Action Speed]]</b>
| |
| |stackingtype=<b>Aggregates by Target</b>
| |
| |maximumstacks=<b>1</b>
| |
| |removable=<b>True</b>
| |
| |all=SpellTier,MaxCount,CastingTime,Range,MagicalBaseDamage,ImpactPower,Scaling,Duration,MoveSpeedBonus,ActionSpeed,StackingType,MaximumStacks,Removable
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |icemastery={{#switch:{{lc:{{{2|}}}}}
| |
| |duration=<b>0.5s</b>
| |
| |freezingstackingtype=<b>Aggregates by Target</b>
| |
| |freezingmaximumstacks=<b>1</b>
| |
| |removable=<b>True</b>
| |
| |icemasterystackingtype=<b>Aggregates by Source</b>
| |
| |icemasterymaximumstacks=<b>1</b>
| |
| |all=Duration,FreezingStackingType,FreezingMaximumStacks,Removable,IceMasteryStackingType,IceMasteryMaximumStacks
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |iceshield={{#switch:{{lc:{{{2|}}}}}
| |
| |cooldown=<b>5s [[Stats#Cooldown_Reduction|Cooldown]]</b>
| |
| |cooldownstackingtype=<b>Aggregates by Source</b>
| |
| |cooldownmaximumstacks=<b>1</b>
| |
| |duration=<b>0.5s</b>
| |
| |movespeedbonus=<b>-20% [[Stats#Move_Speed|Move Speed Bonus]]</b>
| |
| |actionspeed=<b>-20% [[Stats#Action_Speed|Action Speed]]</b>
| |
| |removable=<b>True</b>
| |
| |iceshieldstackingtype=<b>Aggregates by Source</b>
| |
| |iceshieldmaximumstacks=<b>1</b>
| |
| |armorrating=<b>20 [[Stats#Armor_Rating|Armor Rating]]</b>
| |
| |buffstackingtype=<b>Aggregates by Source</b>
| |
| |buffmaximumstacks=<b>1</b>
| |
| |scaling=<b>0% [[Scaling]]</b>
| |
| |all=Cooldown,CooldownStackingType,CooldownMaximumStacks,Duration,MoveSpeedBonus,ActionSpeed,Removable,IceShieldStackingType,IceShieldMaximumStacks,ArmorRating,BuffStackingType,BuffMaximumStacks,Scaling
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |ignite={{#switch:{{lc:{{{2|}}}}}
| |
| |spelltier=<b>2</b>
| |
| |maxcount=<b>10</b>
| |
| |castingtime=<b>0.75s</b>
| |
| |range=<b>8m</b>
| |
| |hitduration=<b>15s</b>
| |
| |hitstackingtype=<b>Aggregates by Target</b>
| |
| |hitmaximumstacks=<b>1</b>
| |
| |hitremovable=<b>True</b>
| |
| |hitmagicalbasedamage=<b>5 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]</b>
| |
| |hitscaling=<b>50% [[Scaling]]</b>
| |
| |burningduration=<b>1s</b>
| |
| |burningmagicalbasedamage=<b>1 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]</b>
| |
| |burningscaling=<b>50% [[Scaling]]</b>
| |
| |burningstackingtype=<b>Aggregates by Source</b>
| |
| |burningmaximumstacks=<b>1</b>
| |
| |burningrefresh=<b>Resets on Successful Application</b>
| |
| |burningremovable=<b>True</b>
| |
| |burningfiremasteryduration=<b>3s</b>
| |
| |burningfiremasterymagicalbasedamage=<b>3 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]</b>
| |
| |burningfiremasteryscaling=<b>50% [[Scaling]]</b>
| |
| |burningfiremasterystackingtype=<b>Aggregates by Source</b>
| |
| |burningfiremasterymaximumstacks=<b>1</b>
| |
| |burningfiremasteryrefresh=<b>Resets on Successful Application</b>
| |
| |burningfiremasteryremovable=<b>True</b>
| |
| |reducedhealingzapburnfiremasteryduration=<b>3s</b>
| |
| |incomingphysicalhealingmod=<b>-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]</b>
| |
| |incomingmagicalhealingmod=<b>-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]</b>
| |
| |reducedhealingzapburnfiremasterystackingtype=<b>Aggregates by Target</b>
| |
| |reducedhealingzapburnfiremasterymaximumstacks=<b>1</b>
| |
| |reducedhealingzapburnfiremasteryremovable=<b>True</b>
| |
| |all=SpellTier,MaxCount,CastingTime,Range,HitDuration,HitStackingType,HitMaximumStacks,HitRemovable,HitMagicalBaseDamage,HitScaling,BurningDuration,BurningMagicalBaseDamage,BurningScaling,BurningStackingType,BurningMaximumStacks,BurningRefresh,BurningRemovable,BurningFireMasteryDuration,BurningFireMasteryMagicalBaseDamage,BurningFireMasteryScaling,BurningFireMasteryStackingType,BurningFireMasteryMaximumStacks,BurningFireMasteryRefresh,BurningFireMasteryRemovable,ReducedHealingZapBurnFireMasteryDuration,IncomingPhysicalHealingMod,IncomingMagicalHealingMod,ReducedHealingZapBurnFireMasteryStackingType,ReducedHealingZapBurnFireMasteryMaximumStacks,ReducedHealingZapBurnFireMasteryRemovable
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |intensefocus={{#switch:{{lc:{{{2|}}}}}
| |
| |skilltype=<b>Instant</b>
| |
| |skilltier=<b>1</b>
| |
| |usemoving=<b>True</b>
| |
| |skillcooldowntrigger=<b>Start</b>
| |
| |skillcooldown=<b>18s</b>
| |
| |stackingtype=<b>Aggregates by Target</b>
| |
| |maximumstacks=<b>1</b>
| |
| |spellcasttime=<b>0.1s</b>
| |
| |all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,StackingType,MaximumStacks,SpellCastTime
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |invisibility={{#switch:{{lc:{{{2|}}}}}
| |
| |spelltier=<b>4</b>
| |
| |maxcount=<b>4</b>
| |
| |castingtime=<b>0.75s</b>
| |
| |range=<b>8m</b>
| |
| |duration=<b>4s</b>
| |
| |movespeedbonus=<b>5% [[Stats#Move_Speed|Move Speed Bonus]]</b>
| |
| |stackingtype=<b>Aggregates by Target</b>
| |
| |maximumstacks=<b>1</b>
| |
| |removable=<b>True</b>
| |
| |all=SpellTier,MaxCount,CastingTime,Range,Duration,MoveSpeedBonus,StackingType,MaximumStacks,Removable
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |lightorb={{#switch:{{lc:{{{2|}}}}}
| |
| |spelltier=<b>1</b>
| |
| |maxcount=<b>5</b>
| |
| |castingtime=<b>1s</b>
| |
| |range=<b>50m</b>
| |
| |stackingtype=<b>Aggregates by Target</b>
| |
| |maximumstacks=<b>999</b>
| |
| |all=SpellTier,MaxCount,CastingTime,Range,StackingType,MaximumStacks
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |lightningstrike={{#switch:{{lc:{{{2|}}}}}
| |
| |spelltier=<b>4</b>
| |
| |maxcount=<b>5</b>
| |
| |castingtime=<b>2s</b>
| |
| |range=<b>8m</b>
| |
| |arearadius=<b>0.8m</b>
| |
| |magicalbasedamage=<b>30 {{Element|Lightning}} [[Damage#Base_Damage|Magical Base Damage]]</b>
| |
| |scaling=<b>100% [[Scaling]]</b>
| |
| |duration=<b>1s</b>
| |
| |movespeedbonus=<b>-20% [[Stats#Move_Speed|Move Speed Bonus]]</b>
| |
| |stackingtype=<b>Aggregates by Target</b>
| |
| |maximumstacks=<b>1</b>
| |
| |removable=<b>True</b>
| |
| |intervaltime=<b>0.5s</b>
| |
| |all=SpellTier,MaxCount,CastingTime,Range,AreaRadius,MagicalBaseDamage,Scaling,Duration,MoveSpeedBonus,StackingType,MaximumStacks,Removable,IntervalTime
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |magiclock={{#switch:{{lc:{{{2|}}}}}
| |
| |spelltier=<b>2</b>
| |
| |maxcount=<b>9</b>
| |
| |castingtime=<b>1s</b>
| |
| |range=<b>15m</b>
| |
| |duration=<b>8s</b>
| |
| |all=SpellTier,MaxCount,CastingTime,Range,Duration
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |magicmissile={{#switch:{{lc:{{{2|}}}}}
| |
| |spelltier=<b>3</b>
| |
| |maxcount=<b>5</b>
| |
| |castingtime=<b>1.25s</b>
| |
| |channelingduration=<b>3s</b>
| |
| |channelinginterval=<b>0.3s</b>
| |
| |range=<b>Infinite</b>
| |
| |magicalbasedamage=<b>10 [[File:ProjectileDamage.png|link=Damage_Types#Projectile|Projectile|x16px]] {{Element|Arcane}} [[Damage#Base_Damage|Magical Base Damage]]</b>
| |
| |impactpower=<b>2 [[Impact_Power|Impact Power]]</b>
| |
| |scaling=<b>75% [[Scaling]]</b>
| |
| |all=SpellTier,MaxCount,CastingTime,ChannelingDuration,ChannelingInterval,Range,MagicalBaseDamage,ImpactPower,Scaling
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |manasurge={{#switch:{{lc:{{{2|}}}}}
| |
| |magicalpowerbonus=<b>10% [[Stats#Magical_Power_Bonus|Magical Power Bonus]]</b>
| |
| |all=MagicalPowerBonus
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |meditation={{#switch:{{lc:{{{2|}}}}}
| |
| |skilltype=<b>Channeling</b>
| |
| |skilltier=<b>1</b>
| |
| |channelingduration=<b>24s</b>
| |
| |channelinginterval=<b>1.5s</b>
| |
| |skillcooldowntrigger=<b>End</b>
| |
| |skillcooldown=<b>45s</b>
| |
| |activestackingtype=<b>Aggregates by Target</b>
| |
| |activemaximumstacks=<b>1</b>
| |
| |recoverablebasehealing=<b>1 [[Healing#Recoverable_Healing|Recoverable Healing]]</b>
| |
| |tickinterval=<b>2.0</b>
| |
| |reststackingtype=<b>Aggregates by Target</b>
| |
| |restmaximumstacks=<b>1</b>
| |
| |physicalbasehealing=<b>3 [[Healing#Physical_Base_Healing|Physical Base Healing]]</b>
| |
| |scaling=<b>100% [[Scaling]]</b>
| |
| |restincampfireareastackingtype=<b>Aggregates by Target</b>
| |
| |restincampfireareamaximumstacks=<b>1</b>
| |
| |spellrechargemeditationamount=<b>34</b>
| |
| |all=SkillType,SkillTier,ChannelingDuration,ChannelingInterval,SkillCooldownTrigger,SkillCooldown,ActiveStackingType,ActiveMaximumStacks,RecoverableBaseHealing,Tickinterval,RestStackingType,RestMaximumStacks,PhysicalBaseHealing,Scaling,RestInCampfireAreaStackingType,RestInCampfireAreaMaximumStacks,SpellRechargeMeditationAmount
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |melt={{#switch:{{lc:{{{2|}}}}}
| |
| |duration=<b>5s</b>
| |
| |physicaldamagereduction=<b>-10% [[Stats#Physical_Damage_Reduction|Physical Damage Reduction]]</b>
| |
| |edstackingtype=<b>Aggregates by Source</b>
| |
| |edmaximumstacks=<b>1</b>
| |
| |removable=<b>True</b>
| |
| |meltstackingtype=<b>Aggregates by Target</b>
| |
| |meltmaximumstacks=<b>1</b>
| |
| |all=Duration,PhysicalDamageReduction,edStackingType,edMaximumStacks,Removable,MeltStackingType,MeltMaximumStacks
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |quickchant={{#switch:{{lc:{{{2|}}}}}
| |
| |spellcastingspeed=<b>10% [[Stats#Spell_Casting_Speed|Spell Casting Speed]]</b>
| |
| |all=SpellCastingSpeed
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |reactiveshield={{#switch:{{lc:{{{2|}}}}}
| |
| |duration=<b>3s</b>
| |
| |maxshield=<b>15 [[Shield]]</b>
| |
| |removable=<b>True</b>
| |
| |cooldown=<b>12s [[Stats#Cooldown_Reduction|Cooldown]]</b>
| |
| |scaling=<b>0% [[Scaling]]</b>
| |
| |all=Duration,MaxShield,Removable,Cooldown,Scaling
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |sage={{#switch:{{lc:{{{2|}}}}}
| |
| |knowledgebonus=<b>10% [[Stats#Attribute_Bonus|Knowledge Bonus]]</b>
| |
| |all=KnowledgeBonus
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |slow={{#switch:{{lc:{{{2|}}}}}
| |
| |spelltier=<b>2</b>
| |
| |maxcount=<b>5</b>
| |
| |castingtime=<b>1.25s</b>
| |
| |range=<b>8m</b>
| |
| |duration=<b>2.5s</b>
| |
| |movespeedbonus=<b>-40% [[Stats#Move_Speed|Move Speed Bonus]]</b>
| |
| |stackingtype=<b>Aggregates by Target</b>
| |
| |maximumstacks=<b>1</b>
| |
| |removable=<b>True</b>
| |
| |all=SpellTier,MaxCount,CastingTime,Range,Duration,MoveSpeedBonus,StackingType,MaximumStacks,Removable
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |spellmemoryii={{#switch:{{lc:{{{2|}}}}}
| |
| |skilltype=<b>Instant</b>
| |
| |skilltier=<b>1</b>
| |
| |usemoving=<b>True</b>
| |
| |all=SkillType,SkillTier,UseMoving
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |spellmemory={{#switch:{{lc:{{{2|}}}}}
| |
| |skilltype=<b>Instant</b>
| |
| |skilltier=<b>1</b>
| |
| |usemoving=<b>True</b>
| |
| |all=SkillType,SkillTier,UseMoving
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |spelloverload={{#switch:{{lc:{{{2|}}}}}
| |
| |memorycapacitybonus=<b>-60% [[Stats#Memory_Capacity|Memory Capacity Bonus]]</b>
| |
| |maxspellcountbonus=<b>60% [[Stats#Max_Spell_Count|Max Spell Count Bonus]]</b>
| |
| |stackingtype=<b>Aggregates by Source</b>
| |
| |maximumstacks=<b>1</b>
| |
| |all=MemoryCapacityBonus,MaxSpellCountBonus,StackingType,MaximumStacks
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |staffmastery={{#switch:{{lc:{{{2|}}}}}
| |
| |buffmagicalweapondamage=<b>2 [[Damage#Buff_Magical_Damage|Buff Magical Damage]]</b>
| |
| |stackingtype=<b>Aggregates by Source</b>
| |
| |maximumstacks=<b>1</b>
| |
| |all=BuffMagicalWeaponDamage,StackingType,MaximumStacks
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |zap={{#switch:{{lc:{{{2|}}}}}
| |
| |spelltier=<b>1</b>
| |
| |maxcount=<b>5</b>
| |
| |castingtime=<b>1.25s</b>
| |
| |range=<b>8m</b>
| |
| |hitmagicalbasedamage=<b>20 {{Element|Light}} [[Damage#Base_Damage|Magical Base Damage]]</b>
| |
| |hitscaling=<b>100% [[Scaling]]</b>
| |
| |dotduration=<b>1s</b>
| |
| |dotmagicalbasedamage=<b>1 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]</b>
| |
| |dotscaling=<b>50% [[Scaling]]</b>
| |
| |dotstackingtype=<b>Aggregates by Source</b>
| |
| |dotmaximumstacks=<b>1</b>
| |
| |dotrefresh=<b>Resets on Successful Application</b>
| |
| |dotremovable=<b>True</b>
| |
| |dotfiremasteryduration=<b>3s</b>
| |
| |dotfiremasterymagicalbasedamage=<b>3 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]</b>
| |
| |dotfiremasteryscaling=<b>50% [[Scaling]]</b>
| |
| |dotfiremasterystackingtype=<b>Aggregates by Source</b>
| |
| |dotfiremasterymaximumstacks=<b>1</b>
| |
| |dotfiremasteryrefresh=<b>Resets on Successful Application</b>
| |
| |dotfiremasteryremovable=<b>True</b>
| |
| |reducedhealingduration=<b>3s</b>
| |
| |incomingphysicalhealingmod=<b>-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]</b>
| |
| |incomingmagicalhealingmod=<b>-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]</b>
| |
| |reducedhealingstackingtype=<b>Aggregates by Target</b>
| |
| |reducedhealingmaximumstacks=<b>1</b>
| |
| |reducedhealingremovable=<b>True</b>
| |
| |all=SpellTier,MaxCount,CastingTime,Range,HitMagicalBaseDamage,HitScaling,DoTDuration,DoTMagicalBaseDamage,DoTScaling,DoTStackingType,DoTMaximumStacks,DoTRefresh,DoTRemovable,DoTFireMasteryDuration,DoTFireMasteryMagicalBaseDamage,DoTFireMasteryScaling,DoTFireMasteryStackingType,DoTFireMasteryMaximumStacks,DoTFireMasteryRefresh,DoTFireMasteryRemovable,ReducedHealingDuration,IncomingPhysicalHealingMod,IncomingMagicalHealingMod,ReducedHealingStackingType,ReducedHealingMaximumStacks,ReducedHealingRemovable
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> | | |#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> |
| }}</includeonly> | | }}</includeonly> |