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{{Infobox Class
<noinclude>{{UpdateStatus|Class Data}}
|name        = Wizard
{{Infobox Class|{{PAGENAME}}|'The Almighty Sorcerer'|Yes}}
|type        = 'The Almighty Sorcerer'
|strength    = 6
|agility    = 12
|will        = 20
|knowledge  = 25
|resourcefulness    = 12
|health    = 78
|spell memory    = 19
}}
==Description==
==Description==


[[Wizard|Wizards]] in Dark and Darker are powerful spellcasters, who use their knowledge of arcane magic to bend reality to their will. They can cast a wide variety of spells, ranging from destructive blasts of fire to complex arcane and frost spells. Wizards can also create magical barriers protecting themselves from harm. However, their powers come at a cost - wizards need to meditate and prepare their spells in advance, making them vulnerable to surprise attacks and ambushes.
[[Wizard|Wizards]] in Dark and Darker are powerful spellcasters, who use their knowledge of arcane magic to bend reality to their will. They can cast a wide variety of spells, ranging from destructive blasts of fire to complex arcane and frost spells. Wizards can also create magical barriers protecting themselves from harm. However, their powers come at a cost - wizards need to meditate and prepare their spells in advance, making them vulnerable to surprise attacks and ambushes.


==Class Info==
The Wizard calls forth the immense powers of magic to suit his needs. Whether that means summoning a powerful fireball to cast asunder his foes or to temporarily vanishing into thin air, his incantations are sight to behold.




==Class Info==
'''Weapon of choice''' - Magic Staff or Spellbook
<br>
'''Weapon of choice:''' Wizard Staff or Spellbook.


*Pros
*Pros
**Access to powerful spells that allow for a versatile play style.
**Cast powerful spells.
**High single and multi target magic damage output.
**Mediate to self-refresh spells. (Meditation Skill)
**Temporarily high movement speed from Invisibility and Haste.
**Wield magical weapons.
**Able to replenish spell casts through the Meditation skill.
**Can become invisible to re-position and setup ambushes.
*Cons
*Cons
**Very low physical damage.
**Slow interaction speed.
**Lowest health in the game.
**Low physical damage.
**Vulnerable during a long time when meditating.
**Low health.
**Limited by the amount of available spell casts, which requires to meditate frequently to replenish them.
 


<tabber>
<tabber>
|-|Perks=
|-|Perks=


You can equip an additional perk every 5 levels.   
You can equip an additional perk every 5 levels. <br>  
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
<br>
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling </th>
</tr>
</tr>
<tr>
<tr>  
<td style=" text-align:middle"> [[File:Perk Arcane Feedback.png|link=|x96px]] <br> Arcane Feedback </td>
<td style=" text-align:middle"> [[File:Perk Arcane Feedback.png|link=|x96px]] <br> Arcane Feedback </td>
<td> Each time you do damage with an arcane spell your Spell Casting Speed and Magic Power Bonus increase by +1% per stack. Arcane Feedback can stack up to 5 times at once. The bonus duration lasts for 7 seconds and resets with each successful stack.</td>
<td> {{:Wizard|desc=ArcaneFeedback}} </td>
<td> - </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Arcane Mastery.png|link=|x96px]] <br> Arcane Mastery </td>
<td style=" text-align:middle"> [[File:Perk Arcane Mastery.png|link=|x96px]] <br> Arcane Mastery </td>
<td> Increases Magic Power Bonus by +5% when using Arcane spells, and reduces the casting time of Arcane spells by 1 second.</td>
<td> {{:Wizard|desc=ArcaneMastery}} </td>
<td> - </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Fire Mastery.png|link=|x96px]] <br> Fire Mastery </td>
<td style=" text-align:middle"> [[File:Perk Fire Mastery.png|link=|x96px]] <br> Fire Mastery </td>
<td> Increases Magic Power Bonus by +5% when using Fire spells, and changes fireball's burn to 5 damage over 5 seconds. </td>
<td> {{:Wizard|desc=FireMastery}} </td>
<td> - </td>
</tr>
</tr>
        <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Ice Mastery.png|link=|x96px]] <br> Ice Mastery </td>
<td> {{:Wizard|desc=IceMastery}} </td>
<td> - </td>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Ice Shield.png|link=|x96px]] <br> Ice Shield </td>
<td style=" text-align:middle"> [[File:Perk Ice Shield.png|link=|x96px]] <br> Ice Shield </td>
<td> Grants +20 flat Armor Rating, and inflicts Frostbite on melee attackers for 0.5 seconds. ''Frostbite inflicts -15% decreased Move Speed Bonus and -15% reduced flat Action Speed.'' </td>
<td> {{:Wizard|desc=IceShield}} </td>
<td> - </td>
</tr>
</tr>
        <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Mana Surge.png|link=|x96px]] <br> Mana Surge </td>
<td style=" text-align:middle"> [[File:Perk Mana Surge.png|link=|x96px]] <br> Mana Surge </td>
<td> Increases Magic Power Bonus by +10%. </td>
<td> {{:Wizard|desc=ManaSurge}} </td>
<td> - </td>
</tr>
</tr>
        <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Melt.png|link=|x96px]] <br> Melt </td>
<td style=" text-align:middle"> [[File:Perk Melt.png|link=|x96px]] <br> Melt </td>
<td> If you deal magical fire damage to a target, the target's Physical Damage Reduction is reduced by a flat -10% for 5 seconds.</td>
<td> {{:Wizard|desc=Melt}} </td>
<td> - </td>
</tr>
</tr>
        <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Quick Chant.png|link=|x96px]] <br> Quick Chant </td>
<td style=" text-align:middle"> [[File:Perk Quick Chant.png|link=|x96px]] <br> Quick Chant </td>
<td> Increases Spell Casting Speed by +10%. </td>
<td> {{:Wizard|desc=QuickChant}} </td>
<td> - </td>
</tr>
</tr>
        <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Reactive Shield.png|link=|x96px]] <br> Reactive Shield </td>
<td style=" text-align:middle"> [[File:Perk Reactive Shield.png|link=|x96px]] <br> Reactive Shield </td>
<td> Activates an arcane reactive shield that lasts for 3 seconds when you take damage. The arcane shield can absorb 10 total damage, and can absorb both Physical and Magical damage. The shield will only reactivate after a cooldown period(12s). The shield has 0% Attribute Bonus Scaling. </td>
<td> {{:Wizard|desc=ReactiveShield}} </td>
<td> - </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Sage.png|link=|x96px]] <br> Sage </td>
<td style=" text-align:middle"> [[File:Perk Sage.png|link=|x96px]] <br> Sage </td>
<td> Increases Knowledge by +10%. </td>
<td> {{:Wizard|desc=Sage}} </td>
<td> - </td>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Spell Overload.png|link=|x96px]] <br> Spell Overload </td>
<td> {{:Wizard|desc=SpellOverload}} </td>
<td> - </td>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Staff Mastery.png|link=|x96px]] <br> Staff Mastery </td>
<td> {{:Wizard|desc=StaffMastery}} </td>
<td> - </td>
</tr>
</tr>
</table>
</table>
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You can equip a total of 2 skills.
You can equip a total of 2 skills.
<br>
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cooldown </th>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Skill_Arcane_Shield.png|link=|x96px]] <br> Arcane Shield </td>
<td> {{:Wizard|desc=ArcaneShield}} </td>
<td> Shield: <br> {{Ability_Data|ArcaneShield|Hit1Scaling}} <br> Arcane Explosion: <br> {{Ability_Data|ArcaneShield|DamageScaling}} </td>
<td> {{Ability_Data|ArcaneShield|SkillCooldown}} </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Intense Focus.png|link=|x96px]] <br> Intense Focus </td>
<td style=" text-align:middle"> [[File:Skill Intense Focus.png|link=|x96px]] <br> Intense Focus </td>
<td> Reduce the casting time of the next spell you cast to 0.1 seconds.</td>
<td> {{:Wizard|desc=IntenseFocus}} </td>
        <td> </td>
<td> - </td>
        <td> 18s </td>
<td> {{Ability_Data|IntenseFocus|SkillCooldown}} </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Meditation.png|link=|x96px]] <br> Meditation </td>
<td style=" text-align:middle"> [[File:Skill Meditation.png|link=|x96px]] <br> Meditation </td>
<td> Enter a meditative state and regain spell points at a rate of 34 [[Spell Restoration|SP]] per 1.5 seconds, over 24 seconds. Regardless of Spell Casting Speed, 17 ticks of restoration will always be acquired.</td>
<td> {{:Wizard|desc=Meditation}} </td>
        <td> Points recharged per second increase when Spell Capacity increases, and meditative state duration and 1.5s recharge interval is affected by Spell Casting Speed. </td>
<td> - </td>
        <td> 45s </td>
<td> {{Ability_Data|Meditation|SkillCooldown}} </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Spell Memory.png|link=|x96px]] <br> Spell Memory </td>
<td style=" text-align:middle"> [[File:Skill Spell Memory.png|link=|x96px]] <br> Spell Memory </td>
<td> Allows you to memorize spells to use in the dungeon. </td>
<td> {{:Wizard|desc=SpellMemory}} </td>
        <td> </td>
<td> - </td>
        <td> / </td>
<td> - </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Spell Memory.png|link=|x96px]] <br> Spell Memory 2 </td>
<td style=" text-align:middle"> [[File:Skill Spell Memory.png|link=|x96px]] <br> Spell Memory 2 </td>
<td> Allows you to memorize spells to use in the dungeon. </td>
<td> {{:Wizard|desc=SpellMemory2}} </td>
        <td>  </td>
<td> - </td>
        <td> / </td>
<td> - </td>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Skill_Arcane_Shield.png|link=|x96px]] <br> Arcane Shield </td>
<td> Places a shield around you that absorbs 20 damage from all types for 15 seconds. Upon absorbing all the damage this shield can absorb, it unleashes an Arcane Explosion dealing 5 Magical Damage to hostile targets within 2m. </td>
        <td> 50%</td>
        <td> 24s </td>
</tr>
</tr>


Line 128: Line 144:


|-|Spells=
|-|Spells=
The order in which you select spells will determine their Spell Memory Priority. You can right click spells to "forget" them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.
 
The order in which you select spells will determine their Spell Memory Priority. You can right click spells to "forget" them. Spell tiers determine their spell memory cost. <br>
 
All Wizard [[Spells]] have a cast range of {{Ability_Data|Zap|Range}} (meters), unless it is a projectile (Magic Missile, Light, Fireball, Ice Bolt), or Magic Lock which has {{Ability_Data|MagicLock|Range}} range.
 
<br>
<br>
'''Spell Types''':
'''Spell Types''':


<div style="margin-top: 5px"><!--
{{Element|Arcane}} <br>
--><div style="display: flex; margin-bottom: 2px"><!--
{{Element|Fire}} <br>
--><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(249, 246, 240)"></div><!--
{{Element|Ice}} <br>
        -->Light<!--
{{Element|Light}} <br>
--></div><!--
{{Element|Lightning}} <br>
--><div style="display: flex; margin-bottom: 2px"><!--
--><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(119, 0, 1)"></div><!--
        -->Fire<!--
--></div><!--
--><div style="display: flex; margin-bottom: 2px"><!--
--><div style="width: 50px; margin-left: 10px; margin-right: 5px;; padding: 8px; background: rgb(0, 57, 144)"></div><!--
        -->Lightning<!--
--></div><!--
--><div style="display: flex; margin-bottom: 2px"><!--
--><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(101, 0, 184)"></div><!--
        -->Arcane<!--
--></div><!--
--><div style="display: flex; margin-bottom: 2px"><!--
--><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(0, 218, 255)"></div><!--
        -->Water<!--
--></div><!--
--></div>


===Tier 1===
===Tier 1===
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cast Time </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Spell Count </th>
</tr>
</tr>
<tr>  
<tr>  
<td style=" text-align:middle"> [[File:Spell Zap.png|link=|x96px]] <br> Zap </td>
<td style=" text-align:middle"> [[File:Spell Zap.png|link=|x96px]] <br> Zap </td>
<td> If hit, deals 20 Magical Damage and burns the target for 1 second, dealing 1 Magical Damage.</td>
<td> {{:Wizard|desc=Zap}} </td>
        <td> Initial Damage: 100%<br>DoT: 50% </td>
<td> Damage: <br> {{Ability_Data|Zap|HitScaling}} <br> Burn: <br> {{Ability_Data|Zap|DoTScaling}} </td>
        <td> 1,25s </td>
<td> {{Ability_Data|Zap|CastingTime}} </td>
        <td> 5 Casts </td>  
<td> {{Ability_Data|Zap|MaxCount}} </td>  
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Spell Light Orb.png|link=|x96px]] <br> Light Orb </td>
<td style=" text-align:middle"> [[File:Spell Light Orb.png|link=|x96px]] <br> Light Orb </td>
<td> Blows up spheres of floating light to brightly illuminate the surroundings.<br><br>''Reveals Rogues hidden with "Hide" skill''</td>
<td> {{:Wizard|desc=LightOrb}} </td>
        <td> </td>
<td> - </td>
        <td> 1s </td>
<td> {{Ability_Data|LightOrb|CastingTime}} </td>
        <td> 6 Casts </td>
<td> {{Ability_Data|LightOrb|MaxCount}} </td>
</tr>
</tr>
</table>
</table>


===Tier 2===
===Tier 2===
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cast Time </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Spell Count </th>
</tr>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<td style=" text-align:middle"> [[File:Magic Lock.png|link=|x96px]] <br> Magic Lock </td>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<td> {{:Wizard|desc=MagicLock}} </td>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
<td> - </td>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
<td> {{Ability_Data|MagicLock|CastingTime}} </td>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<td> {{Ability_Data|MagicLock|MaxCount}} </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Spell Slow.png|link=|x96px]] <br> Slow </td>
<td style=" text-align:middle"> [[File:Spell Slow.png|link=|x96px]] <br> Slow </td>
<td> Decreases the target's Move Speed Bonus by -40% for 2.5 seconds.</td>
<td> {{:Wizard|desc=Slow}} </td>
        <td> </td>
<td> - </td>
        <td> 1.25s </td>
<td> {{Ability_Data|Slow|CastingTime}} </td>
        <td> 5 Casts </td>
<td> {{Ability_Data|Slow|MaxCount}} </td>   
</tr>
<tr>
<td style=" text-align:middle"> [[File:Spell Ignite.png|link=|x96px]] <br> Ignite </td>
<td> {{:Wizard|desc=Ignite}} </td>
<td> Damage: <br> {{Ability_Data|Ignite|HitScaling}} <br> Burn: <br> {{Ability_Data|Ignite|BurningScaling}} </td>
<td> {{Ability_Data|Ignite|CastingTime}} </td>
<td> {{Ability_Data|Ignite|MaxCount}} </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Spell Ice Bolt.png|link=|x96px]] <br> Ice Bolt </td>
<td style=" text-align:middle"> [[File:Spell Ice Bolt.png|link=|x96px]] <br> Ice Bolt </td>
<td> On hit, it deals 30 Magical Damage and inflicts Frostbite for 1 second. ''Frostbite inflicts -20% decreased Move Speed Bonus and -20% reduced flat Action Speed.''</td>
<td> {{:Wizard|desc=IceBolt}} </td>
        <td> 100% </td>
<td> {{Ability_Data|IceBolt|Scaling}} </td>
        <td> 1.25s </td>
<td> {{Ability_Data|IceBolt|CastingTime}} </td>
        <td> 5 Casts </td>
<td> {{Ability_Data|IceBolt|MaxCount}} </td>
</tr>
        <tr>
<td style=" text-align:middle"> [[File:Spell Ignite.png|link=|x96px]] <br> Ignite </td>
<td> Set the target's weapon on fire for 15 seconds. When hitting a target with an Ignited weapon, attacks deal 5 additional Magical Damage and burn the target for 1 second, dealing 1 Magical Damage. <br> </td>
        <td> Initial Damage: 50%<br>DoT: 50% </td>
        <td> 0.75s </td>
        <td> 5 Casts </td>
</tr>
</tr>
</table>
</table>
===Tier 3===
===Tier 3===
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cast Time </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Spell Count </th>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Spell Magic Missile.png|link=|x96px]] <br> Magic Missile </td>
<td style=" text-align:middle"> [[File:Spell Magic Missile.png|link=|x96px]] <br> Magic Missile </td>
<td> Fires up to 10 homing missile that each deal 12 Magical Damage. Stops firing when you move.<br><br>''The speed that the missiles fire at is determined by your Spell Casting Speed. Default channeling duration is 3 seconds, with one missile fired every 0.3s. Both of these scale with Spell Casting Speed, meaning that there will always be 10 missiles fired at maximum.''</td>
<td> {{:Wizard|desc=MagicMissile}} <br><br>
        <td> 50% per missile </td>
<center>
        <td> 1.25s </td>
{| class="mw-collapsible mw-collapsed" style="text-align:center"
        <td> 5 Casts </td>
|+ style="white-space:nowrap; border:0px; background:transparent;" | Homing Behavior
|-
| style="text-align:left; border:0px; background:transparent;" |
* Magic missiles only home if the cursor is on the target's hitbox before sending *each missile* meaning some missiles can home while others might not
 
* Magic missiles start homing the second they are created, they don't need to be close to the target to start homing
 
* Homing only allows it to change direction, not increase speed
 
* Homing changes direction faster the further its trajected angle is from the target in degrees (so not directly distance based)
 
* Homes towards the part of the hitbox that the cursor was held over, i.e. aiming at head makes it home towards head, aiming at legs makes it home towards legs
 
* Can't home to self since it requires direct line of sight, but if it hits the caster anyways it deals 0 damage
|}
</center>
</td>
<td> {{Ability_Data|MagicMissile|Scaling}} </td>
<td> {{Ability_Data|MagicMissile|CastingTime}} </td>
<td> {{Ability_Data|MagicMissile|MaxCount}} </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Spell Haste.png|link=|x96px]] <br> Haste </td>
<td style=" text-align:middle"> [[File:Spell Haste.png|link=|x96px]] <br> Haste </td>
<td> Target gains a flat +12% Action Speed and a +12% increased Move Speed Bonus for 12 seconds. Casts to self if no target is found.</td>
<td> {{:Wizard|desc=Haste}} </td>
        <td> </td>
<td> - </td>
        <td> 0.75s </td>
<td> {{Ability_Data|Haste|CastingTime}} </td>
        <td> 4 Casts </td>
<td> {{Ability_Data|Haste|MaxCount}} </td>
</tr>
</tr>
</table>
</table>
===Tier 4===
===Tier 4===
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cast Time </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Spell Count </th>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Spell Lightning Strike.png|link=|x96px]] <br> Lightning Strike </td>
<td style=" text-align:middle"> [[File:Spell Lightning Strike.png|link=|x96px]] <br> Lightning Strike </td>
<td> After a brief moment, a bolt of lightning falls in the targeted area, dealing 35 Magical Damage. Targets hit by this shock will have their Move Speed Bonus decreased by -20% for 1 second.</td>
<td> {{:Wizard|desc=LightningStrike}} </td>
        <td> 100% </td>
<td> {{Ability_Data|LightningStrike|Scaling}} </td>
        <td> 2s </td>
<td> {{Ability_Data|LightningStrike|CastingTime}} </td>
        <td> 5 Casts </td>
<td> {{Ability_Data|LightningStrike|MaxCount}} </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Spell Invisibility.png|link=|x96px]] <br> Invisibility </td>
<td style=" text-align:middle"> [[File:Spell Invisibility.png|link=|x96px]] <br> Invisibility </td>
<td> Target becomes invisible for 5 seconds, and gains an increased +5% Move Speed Bonus. Casts to self if no target is found. Invisibility is NOT broken by movement, but will break if performing an action or attack.</td>
<td> {{:Wizard|desc=Invisibility}} </td>
        <td> </td>
<td> - </td>
        <td> 0.75s </td>
<td> {{Ability_Data|Invisibility|CastingTime}} </td>
        <td> 4 Casts </td>
<td> {{Ability_Data|Invisibility|MaxCount}} </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Spell Fireball.png|link=|x96px]] <br> Fireball </td>
<td style=" text-align:middle"> [[File:Spell Fireball.png|link=|x96px]] <br> Fireball </td>
<td> Shoots a fireball that causes 30 direct Magical Damage to a target and 15 splash Magical Damage. Nearby targets are knocked back. <br><br> ''Also applies a burn to damaged targets, deals 3 Magical Damage over 3 seconds''</td>
<td> {{:Wizard|desc=Fireball}} </td>
        <td> Direct+Splash = 100% <br> DoT = 50%</td>
<td> Direct: <br> {{Ability_Data|Fireball|HitScaling}} <br> AoE: <br> {{Ability_Data|Fireball|AoEScaling}} <br> Burn: <br> {{Ability_Data|Fireball|DoTScaling}} </td>
        <td> 2s </td>
<td> {{Ability_Data|Fireball|CastingTime}} </td>
        <td> 5 Casts </td>
<td> {{Ability_Data|Fireball|MaxCount}} </td>
</tr>
</tr>
</table>
</table>
===Tier 6===
 
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
===Tier 5===
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cast Time </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Spell Count </th>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Spell Chain Lightning.png|link=|x96px]] <br> Chain Lightning </td>
<td style=" text-align:middle"> [[File:explosion_spell_icon.png|link=|x96px]] <br> Explosion </td>
<td> Electrocutes the target, inflicts 35 magic damage, and fires lightning that is transferred to a being within 8 meters and shocks up to 3 times. It does not transfer to the target it was transferred to once, and it transfers to yourself if you are nearby. <br><br>''Lightning transfer effect also applies to corpses'' Targets hit by this shock will have their Move Speed Bonus decreased by -20% for 1 second.</td>
<td> {{:Wizard|desc=Explosion}} </td>
        <td> 100% </td>
<td> Damage: <br> {{Ability_Data|Explosion|HitScaling}} <br> Burn: <br> {{Ability_Data|Explosion|BurningScaling}} </td>
        <td> 2.5s </td>
<td> {{Ability_Data|Explosion|CastingTime}} </td>
        <td> 3 Casts </td>
<td> {{Ability_Data|Explosion|MaxCount}} </td>
</tr>
</tr>
</table>
</table>


<br>
===Tier 6===
|-|Gear=
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
 
Weapons
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Category</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Weapons</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cast Time </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Spell Count </th>
</tr>
</tr>
<tr style="height:100px">
<tr>
<td style=" text-align:middle"> 2-Handed </td>
<td style=" text-align:middle"> [[File:Spell Chain Lightning.png|link=|x96px]] <br> Chain Lightning </td>
<td> {{ListWeaponsForClass|class={{PAGENAME}}|handtype=Two Handed}} </td>
<td> {{:Wizard|desc=ChainLightning}} </td>
</tr>
<td> {{Ability_Data|ChainLightning|HitScaling}} </td>
    <tr style="height:100px">
<td> {{Ability_Data|ChainLightning|CastingTime}} </td>
<td style=" text-align:middle"> 1-Handed </td>
<td> {{Ability_Data|ChainLightning|MaxCount}} </td>
<td> {{ListWeaponsForClass|class={{PAGENAME}}|handtype=One Handed}} </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Utility </td>
<td> [[Throwing Knife]] </td>
</tr>
</tr>
</table>
</table>
<br>
<br>
Armors
|-|Gear=
<br>
{{ListGearForClass|{{PAGENAME}}}}
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slot</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Armors</th>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Head </td>
<td> [[Leather Cap]], [[Wizard Hat]] </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Chest </td>
<td> [[Frock]], [[Mystic Vestments]], [[Oracle Robe]], [[Padded Tunic]], [[Regal Gambeson]] </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Legs </td>
<td> [[Cloth Pants]], [[Heavy Leather Leggings]], [[Leather Leggings]], [[Loose Trousers]], [[Padded Leggings]] </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Hands </td>
<td> [[Leather Gloves]], [[Rawhide Gloves]], [[Reinforced Gloves]], [[Riveted Gloves]] </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Feet </td>
<td> [[Adventurer Boots]], [[Heavy Boots]], [[Laced Turnshoe]], [[Lightfoot Boots]], [[Old Shoes]], [[Rugged Boots]], [[Wizard Shoes]] </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Back </td>
<td> Adventurers Cloak, Radiant Cloak, Splendid Cloak, Tattered Cloak </td>
</tr>
</table>


|-|Stats=
|-|Stats=
These [[stats]] do not include the starting armor
{{GenerateDetailsPage|{{PAGENAME}}}}
<table style="padding: 10px;">
 
{| class="wikitable" style="border-collapse: collapse; width: 50%; color: #eee; background: transparent; text-align: left; vertical-align: middle" cellpadding=5%
! style="text-align:center;"| Stat Name || style="text-align:center;"| Base Stats
|-
|Strength || style="text-align:right; color: rgb(132,176,5)" | 6
|-
|Agility || style="text-align:right;color: rgb(132,176,5)" | 12
|-
|Will|| style="text-align:right;color: rgb(132,176,5)" | 20
|-
| style="border-bottom: double 5px grey;" |Knowledge || style="text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5)" | 25
|-
|Resourcefulness|| style="text-align:right;color: rgb(132,176,5)" | 12
|-
|Health|| style="text-align:right;color: rgb(132,176,5)" | 75
|-
|Spell Memory|| style="text-align:right;color: rgb(132,176,5)" | * / 19
|-
|Move Speed|| style="text-align:right;color: rgb(132,176,5)" | 294 (98%)
|-
|Action Speed|| style="text-align:right;color: rgb(255,117,117)" | -4%
|-
|Spell Casting Speed|| style="text-align:right;color: rgb(132,176,5);" | 15%
|-
|Equip Speed|| style="text-align:right;color: rgb(255,117,117)" | -21%
|-
|Regular Interaction Speed|| style="text-align:right;color: rgb(255,117,117)" | -15%
|-
|style="border-bottom: double 5px grey;" |Magical Interaction Speed|| style="text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5);" | 70%
|-
|Buff Duration|| style="text-align:right;color: rgb(132,176,5)" | 5%
|-
|style="border-bottom: double 5px grey;" |Debuff Duration|| style="text-align:right; color: rgb(132,176,5)" | -4.8%
|-
|Armor Penetration|| style="text-align:right;" | 0%
|-
|style="border-bottom: double 5px grey;" |Magic Penetration|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Headshot Reduction|| style="text-align:right;" | 0%
|-
|style="border-bottom: double 5px grey;" |Projectile Damage Reduction|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Physical Damage Reduction|| style="text-align:right;color: rgb(255,117,117);" | -10%
|-
|style="text-align:right;"|From Armor Rating|| style="text-align:right;color: rgb(255,117,117);" | 0 (-10%)
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Magic Resist|| style="text-align:right;color: rgb(132,176,5)" | 12.9%
|-
|style="text-align:right;"|From Resist Rating|| style="text-align:right;color: rgb(132,176,5)" | 45 (12.9%)
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Physical Power Bonus|| style="text-align:right;color: rgb(255,117,117);" | -25%
|-
|style="text-align:right;"|From Physical Power|| style="text-align:right;color: rgb(255,117,117);" | 6 (-25%)
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Magic Power Bonus|| style="text-align:right;color: rgb(132,176,5)" | 15%
|-
|style="text-align:right;"|From Magic Power|| style="text-align:right;color: rgb(132,176,5)" | 20 (15%)
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Primary Weapon|| style="text-align:right;" | 0
|-
|style="text-align:right;"|Attack 1|| style="text-align:right;" | (0) + 0(Blunt)
|-
|style="text-align:right;border-bottom: double 5px grey;"|Attack 2|| style="text-align:right;border-bottom: double 5px grey;" | (0) + 0(Blunt)
|-
|style="border-bottom: double 5px grey;" |Secondary Weapon|| style="text-align:right;border-bottom: double 5px grey;" | 0
|-
|Impact Power|| style="text-align:right;" | 0
|-
|style="text-align:right;"|Primary Weapon Impact Power|| style="text-align:right;color: rgb(132,176,5)" | 1
|-
|style="text-align:right;border-bottom: double 5px grey;"|  Secondary Weapon Impact Power|| style="text-align:right;border-bottom: double 5px grey;" | 0
 
|}


<br>
<br>
Line 431: Line 345:
|-|Tips=
|-|Tips=


- Try to meditate after every 2 uses of Arcane missiles, Invisibility, and Fireball, because all your spells regenerate at the same time.
- Use Meditation wisely. It will force your perspective downwards and lock your camera, as well as apply an audio filter to make it more difficult to hear enemies approaching. Try to Meditate on elevated surfaces to increase your field of view.


- When enemies are interacting with doors, shoot a fire spell at them.
- Fireball can be used to destroy doors, and its splash damage can hurt enemies on the other side.


- Use door windows to shoot at unsuspecting enemies on the other side of the door.
- Light Orb will reveal enemy Rogues, preventing ambushes.


- Use invisibility to get out of sticky situations and re-position. You can use the Haste ability beforehand to further boost your movement speed.
- Use Invisibility to get out of sticky situations and re-position. You can use the Haste ability beforehand to further boost your movement speed.


- While meditating, your camera is locked and you character looks down at the ground, to increase your visibility, meditate on an elevated position to increase your field of view and spot incoming enemies.
- You can use Clarity Potions, Campfires, or a Bard on your team to replenish spells, allowing you to forgo Meditation in favor of another Skill.


- Alternatively, you can also rest at campfire to replenish spell casts.
- Zap and Ignite burns will not tick if your target has any debuff duration - this is all classes with 16+ Will by default. If you want either to do burn damage, you need to run Fire Mastery which causes it to tick 2 times on these targets. This results in a functional 33% "scaling".


|-|Patch Notes=
</tabber>All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.


==Guides==
*[[Guide:Battle_Wizard|Battle Wizard]]


</noinclude><includeonly>{{#switch:{{lc:{{{desc|}}}}}


'''2023/09/03 Early Access Hotfix #9'''
|arcanefeedback=When you deal damage with an {{Element|Arcane}} spell, gain a stacking bonus granting {{Ability_Data|ArcaneFeedback|SpellCastingSpeed}} and {{Ability_Data|ArcaneFeedback|ArcanePowerBonus}} per stack for {{Ability_Data|ArcaneFeedback|Duration}}. This skill can stack up to {{Ability_Data|ArcaneFeedback|MaximumStacks}} times and the duration resets with each with each successful stack.


- The attribute bonus ratio for The Wizard's Ignite and Magic Missile spells has been adjusted to 50%.
|arcanemastery=Gain {{Ability_Data|ArcaneMastery|ArcanePowerBonus}} and reduces the cast time of {{Element|Arcane}} spells by {{Ability_Data|ArcaneMastery|ReduceCastTime}}.


|firemastery=Gain {{Ability_Data|FireMastery|FirePowerBonus}}. The duration of applied burns are increased by 2 seconds and deal 2 more base damage (except Explosion Spell which gains 1/1), and burn the target to suffer {{Ability_Data|FireMastery|IncomingPhysicalHealingMod}} and {{Ability_Data|FireMastery|IncomingMagicalHealingMod}} for {{Ability_Data|FireMastery|Duration}}. <br>
<i> Does not work on Explosion Bottle and Oil Lantern as they deal {{Element|Neutral}} damage. </i> <br> <i> Fire Mastery only functions to burns applied by self, meaning Ignites casted onto other targets do not apply the amplified burn. </i>


|icemastery=Dealing damage with {{Element|Ice}} freezes the target's feet and prevents them from moving for {{Ability_Data|IceMastery|Duration}}.


'''2023/08/28 Early Access Wipe 1'''
|iceshield=Gain {{Ability_Data|IceShield|ArmorRating}} while not on cooldown. Inflict frostbite on melee attackers, causing them to suffer {{Ability_Data|IceShield|MoveSpeedBonus}} and {{Ability_Data|IceShield|ActionSpeed}} for {{Ability_Data|IceShield|Duration}}. <br> {{Ability_Data|IceShield|Cooldown}} cooldown.


- Many spells' Attribute Bonus Ratio returned to 100%.
|manasurge=Gain {{Ability_Data|ManaSurge|MagicalPowerBonus}}.


*Zap:
|melt=When you deal magical {{Element|Fire}} [[Damage]] to a target, they suffer {{Ability_Data|Melt|PhysicalDamageReduction}} for {{Ability_Data|Melt|Duration}}.
*Base: 100%
*DoT: 50%


*MM: 100%
|quickchant=Gain {{Ability_Data|QuickChant|SpellCastingSpeed}}.


*Fireball:
|reactiveshield=When you take damage, gain a {{Ability_Data|ReactiveShield|BaseShield}} ({{Ability_Data|ReactiveShield|Scaling}}) for {{Ability_Data|ReactiveShield|Duration}}. The shield will reactivate after {{Ability_Data|ReactiveShield|Cooldown}}.
*Direct: 100%
*Splash: 100%
*DoT: 50%


*Ignite:
|sage=Gain {{Ability_Data|Sage|KnowledgeBonus}}.
*Direct: 100%
*DoT: 50%


*Ice Bolt: 100%
|spelloverload=Suffer {{Ability_Data|SpellOverload|KnowledgeBonus}} but in turn, gain {{Ability_Data|SpellOverload|MaxSpellCountBonus}}, rounded down.
*Lightning Strike: 100%
*Chain Lightning: 100%


|staffmastery=When using a [[Weapons#Magic Stuff|staff-type]] weapon, you gain {{Ability_Data|StaffMastery|BuffMagicalWeaponDamage}} as [[Damage#Bugs|Base damage]].


|arcaneshield=Gain a {{Ability_Data|ArcaneShield|BaseShield}} ({{Ability_Data|ArcaneShield|Hit1Scaling}}) for {{Ability_Data|ArcaneShield|Duration}}. When the maximum amount is absorbed, the shield unleashes an Arcane Explosion, dealing {{Ability_Data|ArcaneShield|MagicalBaseDamage}} ({{Ability_Data|ArcaneShield|DamageScaling}}) to enemy targets in a {{Ability_Data|ArcaneShield|Range}} radius around you.


'''2023/08/17 Early Access Hotfix #4'''
|intensefocus=Reduce the cast time of your next spell to {{Ability_Data|IntenseFocus|SpellCastTime}}.


- Invisibility duration changed from 7 seconds to 5 seconds.
|meditation=Enter a [[Spell_Restoration#Meditation|meditative]] state and recover spells at a rate of {{Ability_Data|Meditation|SpellRechargeMeditationAmount}} [[Spell Restoration|spell cost]] per {{Ability_Data|Meditation|ChannelingInterval}} over  {{Ability_Data|Meditation|ChannelingDuration}}. While meditating you are also [[Healing#Resting|Resting]] and can benefit from [[Healing#Campfire|Campfires]]


'''2023/08/14 Early Access Hotfix #3'''
|spellmemory=Gain the ability to memorize spells to use in the dungeon.


- All Spell Casting Times buffed by 0.25 seconds.
|spellmemory2=Gain the ability to memorize additional spells to use in the dungeon.


'''2023/08/07 Early Access Release'''
|zap=Deals {{Ability_Data|Zap|HitMagicalBaseDamage}} and burns the target for {{Ability_Data|Zap|DoTDuration}}, dealing {{Ability_Data|Zap|DoTMagicalBaseDamage}}.
- Stats redistributed from 5 / 15 / 20 / 20 / 15 to 6 / 12 / 20 / 25 / 12


- Various spell casting times adjusted:
|lightorb=Cast spheres of floating light that travels up to {{Ability_Data|lightOrb|Range}} to brightly illuminate your surroundings for 40 seconds. <br> Additionally, reveals allied and enemy hidden Rouges within 5 meters, ignoring walls. <br><br> Projectile speed: {{Ability_Data|lightOrb|InitialSpeed}}.
*Zap: 1.5 to 1.25
*Light Orb: 1.5 to 1.25
*Ignite: 1 to 0.75
*Lightning Strike: 2 to 2.25
*Fireball: 2 to 2.25
*Chain Lightning: 2.5 to 2.75


'''2023/04/14 Alpha Playtest #5'''
|magiclock=Lockable objects such as doors or boxes will be locked for {{Ability_Data|MagicLock|Duration}}.
*Stats changed. -5 AGI, -5 WILL, +10 RES
*Haste: Effect decreased from 14% to 12% Movespeed and Action Speed. Duration increased from 8 seconds to 10 seconds.
*Invisibility: Move speed bonus decreased from 10% to 5%. Duration increased from 3 seconds to 5 seconds.
*Mana Surge: Magical Power Bonus increased from 5% to 10%.


'''13/02/2023 Alpha Playtest #4 Hotfix #5'''
|slow=Cause the target to suffer {{Ability_Data|Slow|MoveSpeedBonus}} for {{Ability_Data|Slow|Duration}}.
* Haste duration changed from 11 to 8 seconds.


'''2023/02/09 Alpha #4 Playtest Hotfix - #3'''
|ignite=Set the target's weapon on fire for {{Ability_Data|Ignite|HitDuration}}. While active, deal {{Ability_Data|Ignite|HitMagicalBaseDamage}} and burn enemies for {{Ability_Data|Ignite|BurningMagicalBaseDamage}} over {{Ability_Data|Ignite|BurningDuration}} on successful attacks. <br> Both the hit and the burn are an exception and are affected by [[Damage#Hit_Location_Bonus|Hit Location Bonus]].
* Wizard Light’s Spell Count 8 -> 6
* Wizard Ignite’s Spell Count 6 -> 5
* Wizard Zap’s Spell Count 6 -> 5
* Wizard Ice Bolt’s Spell Count 6 -> 5
* Wizard Haste’s Spell Count 5 -> 4
* Wizard Invisibility’s Spell Count 5 -> 4
* Wizard Chain Lightning’s Spell Count 4 -> 3
* Wizard Fireball Splash Damage 20 -> 10


|icebolt=Deal {{Ability_Data|IceBolt|MagicalBaseDamage}} with {{Ability_Data|IceBolt|ImpactPower}} and inflicts {{Ability_Data|IceBolt|MoveSpeedBonus}} and {{Ability_Data|IceBolt|ActionSpeed}} for {{Ability_Data|IceBolt|Duration}}. <br><br> Projectile speed: {{Ability_Data|IceBolt|InitialSpeed}}


'''2022/12/22 Alpha Playtest #3 Hotfix #5'''
|magicmissile=[[Channel]] for up to {{Ability_Data|MagicMissile|ChannelingDuration}} while remaining still and fire a homing missile every {{Ability_Data|MagicMissile|ChannelingInterval}} that each deal {{Ability_Data|MagicMissile|MagicalBaseDamage}} with {{Ability_Data|MagicMissile|ImpactPower}}. <br> Projectile speed: {{Ability_Data|MagicMissile|InitialSpeed}}


* Fixed an issue where the Savage Roar's fear effect would not disappear.
|haste=Grants the target {{Ability_Data|Haste|MoveSpeedBonus}}, {{Ability_Data|Haste|ActionSpeed}}, {{Ability_Data|Haste|SpellCastingSpeed}} for {{Ability_Data|Haste|Duration}}. <br> Self cast if no target is found.


|lightningstrike=When cast, a bolt of lightning falls in the targeted area after {{Ability_Data|LightningStrike|IntervalTime}}, electrocuting enemies, dealing {{Ability_Data|LightningStrike|MagicalBaseDamage}} in a {{Ability_Data|LightningStrike|AreaRadius}} blast radius and inflicting {{Ability_Data|LightningStrike|MoveSpeedBonus}} for {{Ability_Data|LightningStrike|Duration}}.


'''2022/12/20 Alpha Playtest #3 Hotfix #4'''
|invisibility=Grants the target invisibility for {{Ability_Data|Invisibility|Duration}}. While active, the target also gains {{Ability_Data|Invisibility|MoveSpeedBonus}}. <br> Self cast if no target is found.


* Fixed an issue where Ignite could malfunction.
|fireball=Shoot a burning fireball dealing {{Ability_Data|Fireball|HitMagicalBaseDamage}} with {{Ability_Data|Fireball|HitImpactPower}}) to a direct hit target and {{Ability_Data|Fireball|AoEMagicalBaseDamage}} as area of effect with {{Ability_Data|Fireball|AoeImpactPower}} while knocking back nearby targets. Additionally either one can burn the targets, dealing {{Ability_Data|Fireball|DoTMagicalBaseDamage}} over {{Ability_Data|Fireball|DoTDuration}}. <br><br> Projectile speed: {{Ability_Data|Fireball|InitialSpeed}}


|explosion=When cast, places a mark on the targeted object within {{Ability_Data|Explosion|Range}} or in the air if no object in range. The mark explodes after {{Ability_Data|Explosion|IntervalTime}} dealing {{Ability_Data|Explosion|HitMagicalBaseDamage}} with {{Ability_Data|Explosion|ImpactPower}} to enemies within a {{Ability_Data|Explosion|AreaRadius}} area and burns, dealing {{Ability_Data|Explosion|BurningMagicalBaseDamage}} over {{Ability_Data|Explosion|BurningDuration}}. <br>  <br> When cast on a character (not an object), the mark sticks to them until it explodes. <br> If the Wizard dies or extracts, the mark is removed from the target immediately and deals no damage.


'''2022/12/16 Alpha Playtest #3 Hotfix #1'''
|chainlightning= Electrocutes the target, dealing {{Ability_Data|ChainLightning|HitMagicalBaseDamage}}, and fires another chain lightning that is transferred to a random target within {{Ability_Data|ChainLightning|Range}} area up to 3 times. A bounced chain deals {{Ability_Data|ChainLightning|Bounce1MagicalBaseDamage}} / {{Ability_Data|ChainLightning|Bounce2MagicalBaseDamage}} / {{Ability_Data|ChainLightning|Bounce3MagicalBaseDamage}} depending on how many times it bounces. Additionally, targets hit by this shock will also suffer {{Ability_Data|ChainLightning|MoveSpeedBonus}} for {{Ability_Data|ChainLightning|Duration}}. It does not transfer to the target it was transferred to previously, and it transfers to the caster if you are nearby.


* Wizard's Fireball cast time changed from 1.5 seconds to 1.25 seconds.
|#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
 
}}</includeonly>
* Wizard's Lightning Strike cast time changed from 1.5 seconds to 1.25 seconds.
 
* Wizard's Chain Lightning cast time changed from 2 seconds to 1.5 seconds.
 
* Wizard's Magic Missile damage per projectile changed from 10 to 12.
 
 
'''2022/12/16 Alpha Playtest #3 Changelog'''
 
New Magic System -
 
* All spells have a specific memory cost associated with them.
 
* Magic users can customize which spells they wish to memorize through the spell capacity system.
 
* Your ‘Knowledge’ determines which spells are at your disposal during the game. The order of the spell memorization is important because if your ‘Knowledge’ or ‘Spell Capacity’ stat dynamically changes during the game, the last memorized spells may become available/unavailable.
 
* Lots of new spells added to the game including – Ice bolt, Zap, Lightning Strike, Bind, Cleanse, and more.
 
 
 
</tabber>
 
==Guides==
 
*[[Guide:Battle_Wizard|Battle Wizard]]

Latest revision as of 19:39, 8 September 2024

Information is up to date! Hover for more details.Class Data last updated on: Patch:6.6#Hotfix 69-2.
Dark and Darker is currently on update: Patch:6.6#Hotfix 71.

Wizard.png
Wizard
'The Almighty Sorcerer'
Strength
6
Vigor
7
Agility
15
Dexterity
17
Will
20
Knowledge
25
Resourcefulness
15

Health
80.25
Memory
19

Description

Wizards in Dark and Darker are powerful spellcasters, who use their knowledge of arcane magic to bend reality to their will. They can cast a wide variety of spells, ranging from destructive blasts of fire to complex arcane and frost spells. Wizards can also create magical barriers protecting themselves from harm. However, their powers come at a cost - wizards need to meditate and prepare their spells in advance, making them vulnerable to surprise attacks and ambushes.

Class Info

The Wizard calls forth the immense powers of magic to suit his needs. Whether that means summoning a powerful fireball to cast asunder his foes or to temporarily vanishing into thin air, his incantations are sight to behold.


Weapon of choice - Magic Staff or Spellbook

  • Pros
    • Cast powerful spells.
    • Mediate to self-refresh spells. (Meditation Skill)
    • Wield magical weapons.
  • Cons
    • Slow interaction speed.
    • Low physical damage.
    • Low health.


You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.


Name Description Scaling
Perk Arcane Feedback.png
Arcane Feedback
When you deal damage with an Arcane Arcane spell, gain a stacking bonus granting 2% Spell Casting Speed and 2% Arcane Arcane Power Bonus per stack for 7s. This skill can stack up to 5 times and the duration resets with each with each successful stack. -
Perk Arcane Mastery.png
Arcane Mastery
Gain 5% Arcane Arcane Power Bonus and reduces the cast time of Arcane Arcane spells by 0.5s. -
Perk Fire Mastery.png
Fire Mastery
Gain 5% Fire Fire Power Bonus. The duration of applied burns are increased by 2 seconds and deal 2 more base damage (except Explosion Spell which gains 1/1), and burn the target to suffer -50% Incoming Physical Healing Mod and -50% Incoming Magical Healing Mod for 5s.
Does not work on Explosion Bottle and Oil Lantern as they deal Neutral Neutral damage.
Fire Mastery only functions to burns applied by self, meaning Ignites casted onto other targets do not apply the amplified burn.
-
Perk Ice Mastery.png
Ice Mastery
Dealing damage with Ice Ice freezes the target's feet and prevents them from moving for 0.5s. -
Perk Ice Shield.png
Ice Shield
Gain 20 Armor Rating while not on cooldown. Inflict frostbite on melee attackers, causing them to suffer -20% Move Speed Bonus and -20% Action Speed for 0.5s.
5s cooldown.
-
Perk Mana Surge.png
Mana Surge
Gain 10% Magical Power Bonus. -
Perk Melt.png
Melt
When you deal magical Fire Fire Damage to a target, they suffer -10% Physical Damage Reduction for 5s. -
Perk Quick Chant.png
Quick Chant
Gain 15% Spell Casting Speed. -
Perk Reactive Shield.png
Reactive Shield
When you take damage, gain a 15 Base Shield (0% Scaling) for 3s. The shield will reactivate after 12s. -
Perk Sage.png
Sage
Gain 10% Knowledge Bonus. -
Perk Spell Overload.png
Spell Overload
Suffer -20% Knowledge Bonus but in turn, gain 60% Max Spell Count Bonus, rounded down. -
Perk Staff Mastery.png
Staff Mastery
When using a staff-type weapon, you gain 2 Buff Magical Damage as Base damage. -


You can equip a total of 2 skills.


Name Description Scaling Cooldown
Skill Arcane Shield.png
Arcane Shield
Gain a 15 Base Shield (50% Scaling) for 12s. When the maximum amount is absorbed, the shield unleashes an Arcane Explosion, dealing 5 Arcane Arcane Magical Base Damage (100% Scaling) to enemy targets in a 2m radius around you. Shield:
50% Scaling
Arcane Explosion:
100% Scaling
25s
Skill Intense Focus.png
Intense Focus
Reduce the cast time of your next spell to 0.1s. - 18s
Skill Meditation.png
Meditation
Enter a meditative state and recover spells at a rate of 34 spell cost per 0.75s over 24s. While meditating you are also Resting and can benefit from Campfires - 45s
Skill Spell Memory.png
Spell Memory
Gain the ability to memorize spells to use in the dungeon. - -
Skill Spell Memory.png
Spell Memory 2
Gain the ability to memorize additional spells to use in the dungeon. - -


The order in which you select spells will determine their Spell Memory Priority. You can right click spells to "forget" them. Spell tiers determine their spell memory cost.

All Wizard Spells have a cast range of 8m (meters), unless it is a projectile (Magic Missile, Light, Fireball, Ice Bolt), or Magic Lock which has 8m range.


Spell Types:

Arcane Arcane
Fire Fire
Ice Ice
Light Light
Lightning Lightning

Tier 1

Name Description Scaling Cast Time Spell Count
Spell Zap.png
Zap
Deals 20 Light Light Magical Base Damage and burns the target for 1s, dealing 1 Fire Fire Magical Base Damage. Damage:
75% Scaling
Burn:
50% Scaling
1.25s 5
Spell Light Orb.png
Light Orb
Cast spheres of floating light that travels up to Infinite meters to brightly illuminate your surroundings for 40 seconds.
Additionally, reveals allied and enemy hidden Rouges within 5 meters, ignoring walls.

Projectile speed: 3m/s.
- 1s 5

Tier 2

Name Description Scaling Cast Time Spell Count
Magic Lock.png
Magic Lock
Lockable objects such as doors or boxes will be locked for 10s. - 1s 5
Spell Slow.png
Slow
Cause the target to suffer -40% Move Speed Bonus for 2s. - 1.25s 3
Spell Ignite.png
Ignite
Set the target's weapon on fire for 15s. While active, deal 5 Fire Fire Magical Base Damage and burn enemies for 1 Fire Fire Magical Base Damage over 1s on successful attacks.
Both the hit and the burn are an exception and are affected by Hit Location Bonus.
Damage:
50% Scaling
Burn:
50% Scaling
0.75s 10
Spell Ice Bolt.png
Ice Bolt
Deal 30 Projectile Ice Ice Magical Base Damage with 4 Impact Power and inflicts -20% Move Speed Bonus and -20% Action Speed for 1s.

Projectile speed: 14m/s
100% Scaling 1.25s 5

Tier 3

Name Description Scaling Cast Time Spell Count
Spell Magic Missile.png
Magic Missile
Channel for up to 3s while remaining still and fire a homing missile every 0.3s that each deal 11 Projectile Arcane Arcane Magical Base Damage with 2 Impact Power.
Projectile speed: 7m/s

Homing Behavior
  • Magic missiles only home if the cursor is on the target's hitbox before sending *each missile* meaning some missiles can home while others might not
  • Magic missiles start homing the second they are created, they don't need to be close to the target to start homing
  • Homing only allows it to change direction, not increase speed
  • Homing changes direction faster the further its trajected angle is from the target in degrees (so not directly distance based)
  • Homes towards the part of the hitbox that the cursor was held over, i.e. aiming at head makes it home towards head, aiming at legs makes it home towards legs
  • Can't home to self since it requires direct line of sight, but if it hits the caster anyways it deals 0 damage
75% Scaling 1.25s 10
Spell Haste.png
Haste
Grants the target 5% Move Speed Bonus, 10% Action Speed, 10% Spell Casting Speed for 8s.
Self cast if no target is found.
- 0.75s 4

Tier 4

Name Description Scaling Cast Time Spell Count
Spell Lightning Strike.png
Lightning Strike
When cast, a bolt of lightning falls in the targeted area after 0.5s, electrocuting enemies, dealing 30 Lightning Lightning Magical Base Damage in a 0.8m blast radius and inflicting -20% Move Speed Bonus for 1s. 100% Scaling 2s 5
Spell Invisibility.png
Invisibility
Grants the target invisibility for 4s. While active, the target also gains 5% Move Speed Bonus.
Self cast if no target is found.
- 0.75s 4
Spell Fireball.png
Fireball
Shoot a burning fireball dealing 25 Projectile Fire Fire Magical Base Damage with 6 Impact Power) to a direct hit target and 10 Fire Fire Magical Base Damage as area of effect with 4 Impact Power while knocking back nearby targets. Additionally either one can burn the targets, dealing 3 Fire Fire Magical Base Damage over 3s.

Projectile speed: 12m/s
Direct:
100% Scaling
AoE:
100% Scaling
Burn:
50% Scaling
2s 4

Tier 5

Name Description Scaling Cast Time Spell Count
Explosion spell icon.png
Explosion
When cast, places a mark on the targeted object within 8m or in the air if no object in range. The mark explodes after 3s dealing 25 Fire Fire Magical Base Damage with 6 Impact Power to enemies within a 1m area and burns, dealing 3 Fire Fire Magical Base Damage over 2s.

When cast on a character (not an object), the mark sticks to them until it explodes.
If the Wizard dies or extracts, the mark is removed from the target immediately and deals no damage.
Damage:
75% Scaling
Burn:
50% Scaling
1.75s 4

Tier 6

Name Description Scaling Cast Time Spell Count
Spell Chain Lightning.png
Chain Lightning
Electrocutes the target, dealing 30 Lightning Lightning Magical Base Damage, and fires another chain lightning that is transferred to a random target within 8m area up to 3 times. A bounced chain deals 25 Lightning Lightning Magical Base Damage / 25 Lightning Lightning Magical Base Damage / 20 Lightning Lightning Magical Base Damage depending on how many times it bounces. Additionally, targets hit by this shock will also suffer -20% Move Speed Bonus for 1s. It does not transfer to the target it was transferred to previously, and it transfers to the caster if you are nearby. 75% Scaling 2.5s 2


Hand/Slot Type Weapons
Main Hand + Two Handed
Main Hand + One Handed
Off Hand
Utility
[[]]


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

Hand/Slot Type Weapons
Main Hand + Two Handed
Main Hand + One Handed
Off Hand
Utility


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

These Stats do not include starting armor.

Stat Name Base Stats
Strength 6
Vigor 7
Agility 15
Dexterity 17
Will 20
Knowledge 25
Resourcefulness 15
Health 80.25
Memory Capacity 19
Utility Effectiveness 0
Luck 0
Health Recovery Bonus -24%
Spell Recovery Bonus 80.5%
Move Speed 300 ( 100% )
Action Speed 1.5%
Manual Dexterity 6%
Spell Casting Speed 27.5%
Equip Speed 10%
Regular Interaction Speed 0%
Magical Interaction Speed 35%
Persuasiveness 15
Buff Duration 5%
Debuff Duration -4.8%
Armor Penetration 0%
Magic Penetration 0%
Headshot Reduction 0%
Projectile Damage Reduction 0%
Physical Damage Reduction -22%
        From Armor Rating 0 ( -22% )
        From Bonuses 0%
Magic Resistance 10%
        From Resist Rating 50 ( 10% )
        From Bonuses 0%
Physical Power Bonus -25%
        From Physical Power 6 ( -25% )
        From Bonuses 0%
Magic Power Bonus 12.5%
        From Magic Power 20 ( 12.5% )
        From Bonuses 0%
Primary Weapon 0
Secondary Weapon 0
Impact Power 0
        Primary Weapon Impact Power 0
        Secondary Weapon Impact Power 0


- Use Meditation wisely. It will force your perspective downwards and lock your camera, as well as apply an audio filter to make it more difficult to hear enemies approaching. Try to Meditate on elevated surfaces to increase your field of view.

- Fireball can be used to destroy doors, and its splash damage can hurt enemies on the other side.

- Light Orb will reveal enemy Rogues, preventing ambushes.

- Use Invisibility to get out of sticky situations and re-position. You can use the Haste ability beforehand to further boost your movement speed.

- You can use Clarity Potions, Campfires, or a Bard on your team to replenish spells, allowing you to forgo Meditation in favor of another Skill.

- Zap and Ignite burns will not tick if your target has any debuff duration - this is all classes with 16+ Will by default. If you want either to do burn damage, you need to run Fire Mastery which causes it to tick 2 times on these targets. This results in a functional 33% "scaling".

All bolded numbers are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See Class Ability Documentation for more.

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