From Dark and Darker Wiki

m (buff/debuff/status hyperlinked)
m (allegro was calling an accelerando variable, though their values matched)
Line 442: Line 442:
|beatsofalacrity=Grant {{Ability_Data|BeatsOfAlacrity|Target}} {{Ability_Data|BeatsOfAlacrity|MoveSpeedAdd}} for {{Ability_Data|BeatsOfAlacrity|Duration}}.
|beatsofalacrity=Grant {{Ability_Data|BeatsOfAlacrity|Target}} {{Ability_Data|BeatsOfAlacrity|MoveSpeedAdd}} for {{Ability_Data|BeatsOfAlacrity|Duration}}.


|allegro=After playing, grant {{Ability_Data|Allegro|Target}} within range the Allegro [[Buffs|Buff]] for {{Ability_Data|Allegro|Duration}}. Every {{Ability_Data|Allegro|TimeBetweenActions}}, gain 1 stack {{Ability_Data|Accelerando|TotalActionCount}} times up to {{Ability_Data|Allegro|GrantedMaximuMStacks}} stacks. Each stack grants {{Ability_Data|Allegro|ActionSpeed}} and {{Ability_Data|Allegro|SpellCastingSpeed}} while the Allegro buff lasts.
|allegro=After playing, grant {{Ability_Data|Allegro|Target}} within range the Allegro [[Buffs|Buff]] for {{Ability_Data|Allegro|Duration}}. Every {{Ability_Data|Allegro|TimeBetweenActions}}, gain 1 stack {{Ability_Data|Allegro|TotalActionCount}} times up to {{Ability_Data|Allegro|GrantedMaximuMStacks}} stacks. Each stack grants {{Ability_Data|Allegro|ActionSpeed}} and {{Ability_Data|Allegro|SpellCastingSpeed}} while the Allegro buff lasts.


|accelerando=After playing, grant {{Ability_Data|Accelerando|Target}} within range the Accelerando [[Buffs|Buff]] for {{Ability_Data|Accelerando|Duration}}. Every {{Ability_Data|Accelerando|TimeBetweenActions}} gain 1 stack {{Ability_Data|Accelerando|TotalActionCount}} times up to {{Ability_Data|Accelerando|GrantedMaximumStacks}} stacks. Each stack grants {{Ability_Data|Accelerando|MoveSpeedAdd}} while the Accelerando buff lasts.
|accelerando=After playing, grant {{Ability_Data|Accelerando|Target}} within range the Accelerando [[Buffs|Buff]] for {{Ability_Data|Accelerando|Duration}}. Every {{Ability_Data|Accelerando|TimeBetweenActions}} gain 1 stack {{Ability_Data|Accelerando|TotalActionCount}} times up to {{Ability_Data|Accelerando|GrantedMaximumStacks}} stacks. Each stack grants {{Ability_Data|Accelerando|MoveSpeedAdd}} while the Accelerando buff lasts.

Revision as of 00:49, 30 July 2024

Automated data is up to date! Hover for more details.Class Data last updated on: Patch:6.7#Hotfix 81.
Dark and Darker is currently on update: Patch:6.7#Hotfix 81.

Bard.png
Bard
'The Magical Minstrel'
Strength
13
Vigor
13
Agility
13
Dexterity
20
Will
11
Knowledge
20
Resourcefulness
15

Health
106
Memory
14

Description

Bards in Dark and Darker are versatile performers, who use their skills in music, storytelling, and magic to support their allies and hinder their enemies. They can cast a wide variety of spells, ranging from healing and protection to charms. Bards can also inspire their allies with rousing speeches and music, boosting their morale and granting them temporary bonuses. In combat, bards can use their weapons and martial skills, but they excel at using their charm and wit to manipulate their enemies, making them an unpredictable and dangerous foe.

Class Info

The Bard is a weaver of moving melodies and fantastic tales. They manage to get out of stickiest of situations using their uncanny ability to mysteriously control the mood of crowds and creatures.

Weapon of choice - Rapier

  • Pros:
    • Crowd control.
    • Good swordsman.
    • Play powerful buffs.
    • Highest potential Luck stat (Wanderer's Luck perk)
  • Cons:
    • Low damage bonus.
    • Loud.
    • Weak without buffs.

Music Minigame

Songs have different effects depending on how they are played, Bad/Good/Perfect each giving different performances.

Each hit add a score to the performance.

  • Good Hit = 70 (White part of the note)
  • Perfect Hit = 100 (Gold part of the note)

Score determines performance quality if it is higher than the thresholds:

  • Bad = 50%
  • Good = 65%
  • Perfect = 90%

Total possible score:

  • (Note Count) x 100

You can equip an additional perk every 5 levels. Currently maxed out at Level 15, so a total of 4 perks can be equipped.

Name Description
Perk Charismatic Performance.png
Charismatic Performance
Upgrades a 'good' performance into a 'perfect' performance.
Perk Dancing Feet.png
Dancing Feet
Gain 10 Move Speed Add when holding an instrument.
Perk Fermata.png
Fermata
Gain 5 Resourcefulness
Perk Jolly Time.png
Jolly Time
Drinking Ale recovers 5 Physical Base Healing (100% Scaling) and grants 10 Move Speed Add when drunk.
Perk Lore Mastery.png
Lore Mastery
A high level of understanding of objects grants you 25% Regular Interaction Speed.
Perk Melodic Protection.png
Melodic Protection
While playing songs, gain 30% Physical Damage Reduction.
Perk Rapier Mastery.png
Rapier Mastery
When a rapier is equipped in either hand, gain 2 Physical Buff Weapon Damage and 5% Action Speed.
Icon Caution.pngNeeds further testing!
Need to confirm if the bonus is applied to a non-rapier secondary while holding a rapier in the primary, or if it only applies to rapiers. It may have been changed semi-recently.
Contribute by joining the Spells & Guns discord!
Perk Reinforced Instruments.png
Reinforced Instruments
Gain 50% Physical Power Bonus when attacking with a musical instrument as a weapon. (This does not apply to Songs)
Perk Story Teller.png
Story Teller
Give all party members within 6m 3 Will and 3 Knowledge.
Perk Superior Dexterity.png
Superior Dexterity
Gain 50% Item Equip Speed Bonus when switching between weapons/utility items.
Perk Wanderers Luck.png
Wanderer's Luck
Increases the chances of finding high-quality items when opening treasure chests by gaining 50 Luck.
Perk War Song.png
War Song
Successfully performed songs grant 3 Physical Buff Weapon Damage to yourself and allies within 6m for 6s.


All bolded numbers are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See Class Ability Documentation for more.


Shriek is too fast and too overpowered
anonymous | Posted on Oct 9, 2024 at 11:32 pm

They need to give all monsters armor (at least 30, or more) and reduce their health slightly. Also make it slower as there is no counterplay to this overtuned song. This is to make sure Bard is not overpowered and makes the game better. Thanks!

anonymous | Posted on Oct 20, 2024 at 1:30 pm

dont understand what is your point

anonymous | Posted on Oct 24, 2024 at 12:27 pm

Believe the point is that bard trivialises PVE especially in cases of clearing (spawn rushing people in trios) and in bossing as most of the pve has a rough -20% base physical resist,then adding another +47% damage to them from all sources for playing a [1;2]s song whilst also buffing itself to receive the equivalent of 10strength(ballad of courage),another pair of lightfoot(beats of alacricity) and around 10 dex(aria of alacrity)-seems a "bit strong".

Shriek oh weakness
anonymous | Posted on Oct 4, 2024 at 2:59 pm

As of patch #65-1 Shriek of weakness does no longer work on Lich and Ghost King both normal & HR. However it seems to work on Warlord. No idea if this is intended but as of now it has never been mentionned in a patch.

Raw Salad | Posted on Oct 5, 2024 at 3:11 am

The game has a known bug with Shriek of Weakness where the particle effects don't appear on bosses.

The debuff is still applied despite the visual bug, however. This has been verified in-game for Hotfix 66.

Peacemaking
anonymous | Posted on Sep 17, 2024 at 5:29 pm

Can someone explain the description? From what I understand, actions like swinging a sword are affected. What else is impacted by this debuff?

anonymous | Posted on Oct 1, 2024 at 10:43 am

All attacks, except casting spells

Jolly Time skill
anonymous | Posted on Aug 24, 2024 at 11:21 am

How to increase healing from Jolly Time skill

anonymous | Posted on Aug 25, 2024 at 1:42 am

increase physical healing stat which can come from chestplates and trinkets

On Rapier Mastery
anonymous | Posted on Aug 13, 2024 at 11:46 pm

Not sure if this has been solved yet or not, but putting this here about Rapier Mastery because of the note.

When I picked up a short sword with rapier in main hand, equipping/unequipping the rapier does appear to change the damage done by the short sword. Not sure about the action speed, though.

anonymous | Posted on Sep 20, 2024 at 11:02 pm

Yes, using the rapier as a stat stick for another weapon does work and is intended. Its the same mechanic as using a lantern with add weapon damage or the like on other classes

Songs not finishing
anonymous | Posted on Jul 23, 2024 at 5:20 am

having this issue, I play all the notes but the song just ends with no effects, no bad performance just nothing at all. any known reason?

Baarthok | Posted on Jul 26, 2024 at 11:55 am

Did some digging around on Discord and Reddit seems like people are aware of this and are calling it a bug. I too was curious what was happening. Someone told me could be server lag.

jolly time phys healing
anonymous | Posted on Jul 17, 2024 at 9:39 am

how much extra hp do i get from ale with each +physical healing

anonymous | Posted on Jul 18, 2024 at 9:59 am

It has a 100% scaling, so for every +1 point of phys healing you get +1 hp healed from the ale

Rapier Mastery Infers Weapon Ambidextrousness?
anonymous | Posted on Jul 6, 2024 at 10:28 pm

"When a rapier is equipped *in either hand*" sounds to me like one can equip a rapier in their off-hand, but that's not the case, in the current update at least. Is this a holdover after a change in how weapons work in older updates, or is this a feature that's been killswitched for the time being to be refined?

Sur | Posted on Jul 14, 2024 at 5:35 pm

Good point; its referring to the fact that while holding a rapier at all you get the +2 even if not using the rapier. Not sure if it still works this way sadly

Mistake about Harmonic Shield
anonymous | Posted on Jul 2, 2024 at 9:48 am

Persuasiveness Scaling: should be 4x/6x/8x

Rousing Rythms Stackable?
anonymous | Posted on Jun 16, 2024 at 12:28 pm

It doesn`t say "Song does not stack on itself"

can`t test it since the servers are down :(

anonymous | Posted on Aug 26, 2024 at 5:54 am

It does not stack

Mistake on Ballad of Courage
anonymous | Posted on May 1, 2024 at 1:37 am

This buff applies to teammates and not just yourself

DanJonJr | Posted on May 5, 2024 at 3:52 pm

No it does not

A mistake about Tranquility
WyjMercurial | Posted on Apr 3, 2024 at 12:37 pm

Intervals: should be 0.8>0.25>0.8>0.25>1.1

Reinforced Instruments and Piercing Shrill
anonymous | Posted on Mar 4, 2024 at 8:34 am

Does Reinforced Instruments apply to Piercing Shrill ? I can't test it on training dummies cuz it's don't hit them

Sur | Posted on Mar 23, 2024 at 4:54 am

no because its not an attack, just a song

anonymous | Posted on Aug 29, 2024 at 7:49 pm

How does the 50% Increased phys dmg work? Does that mean that on a 22 dmg lute with +4 added weapon dmg and 0% Phys dmg bonus you would hit an unarmored target for 39 dmg to the body? (22+4 APD = 26+13[50%]=39)

Does The Will Stat Effect Buff duration of songs
anonymous | Posted on Jan 20, 2024 at 5:19 pm

Does The Will Stat Effect Buff duration of songs

If so What is being calculated in the background

if not What should be prioritized to get the most duration out of a song

Sur | Posted on Feb 4, 2024 at 11:35 pm
Reply
anonymous | Posted on Oct 5, 2023 at 6:50 am

About the Range of Unchained Harmony (4.5 Meters), from what I've heard, also no.

Sur | Posted on Oct 5, 2023 at 6:33 pm

The files indicate it is 3meters for bad/good/perfect, although all other songs are 3/4.5/6m

Dissonance Info
TheBobbyLobby | Posted on Oct 1, 2023 at 9:45 am

What is the range of "a certain area"? Also, does it make a difference what instrument you're holding?

Din of darkness damage
anonymous | Posted on Oct 1, 2023 at 5:53 am

does additional magic damage affect din of darkness? If so does it affect each tick? Hard to tell how things scale when they have weird scaling like din does.

Sur | Posted on Oct 5, 2023 at 6:31 pm

Din of Darkness isn't a Damage over time therefore each tick is calculated independently. Assuming you play a perfect Din with 12% scaling, +1 additional magic will increase the damage of each tick by .12. (There is decimal damage)

anonymous | Posted on Oct 7, 2023 at 5:28 pm

Follow up question regarding Din of Darkness since each tick is individually calculated does true Magic just get added into each tick?

anonymous | Posted on Oct 13, 2023 at 3:27 pm

Yes, each tick gets both additional magic damage and true magic damage; but since its max scaling is 12%, either additional damage will affect each tick by 12% of its value. Ex) having +4 total magic damage will increase each tick's damage by (4 x 0.12) = .48, essentially giving you one additional damage output per 2 ticks.

Song playing speed & buff time
anonymous | Posted on Sep 30, 2023 at 8:45 pm

'Stats' page mentions that under Agility, there is "Manual Dexterity" that affects song playing speed. Furthermore, under Resourcefulness, there is "Persuasiveness" that affects song buff time.

Confusingly the info on this page says that Will is used for buff duration instead, and knowledge for song playing speed.

What the hell, what actually affects the bard here? So confusing.

Sur | Posted on Sep 30, 2023 at 9:24 pm

Dexterity & Persuasiveness scaling hasn't been fully discovered or updated on the wiki quite yet

Reinforced Instruments
anonymous | Posted on Sep 27, 2023 at 5:03 am

Does Reinforced Instruments apply to din of darkness?

anonymous | Posted on Sep 27, 2023 at 10:42 am

No, playing Din doesnt count as an "attack", Reinforced Instruments applies when physically hitting stuff with your instrument.

Tranquility
anonymous | Posted on Sep 7, 2023 at 5:45 am

Is the rested health from tranquility magical or physical healing? I'm trying to prioritize which one for my heal.

Ta1ha | Posted on Sep 7, 2023 at 12:30 pm

None, it doesn't scale with anything atm

How dose playing interval time influenced with? Knowledge or Regular Interaction?
WyjMercurial | Posted on Sep 4, 2023 at 6:26 am

Confused.

Bumgodgary | Posted on Sep 4, 2023 at 7:45 pm

Do you mean how fast you play your songs? If so I believe it is spell casting speed that affects it, so Knowledge increases that stat.

War Song
anonymous | Posted on Aug 26, 2023 at 1:18 pm
increase Bard Weapon Damage by +3 for 6 seconds.
anonymous | Posted on Aug 28, 2023 at 5:20 am

that's in the "PERKS" tab. you'll find the tab above the lists of MUSIC

anonymous | Posted on Sep 2, 2023 at 10:00 am

Is it Weapon Damage or Attack Power? Ingame it is described as Attack Power

Sur | Posted on Sep 9, 2023 at 10:24 pm

Some perks are still being tested to ensure the wiki descriptions are completely accurate, but you can guarantee that whatever is stated on the wiki description is more accurate than the in game description.

Instrument Rarity
anonymous | Posted on Aug 21, 2023 at 1:34 am

So as far as the way that the instrument performs, there's no advantage to having a Green one vs. a Gray one? E.g. i get a green lyre but no additional stats are attached, it's just shiny?

Ta1ha | Posted on Aug 21, 2023 at 3:58 am

Beside enchantments, yeah there is no different between gray and green instruments for music performance

anonymous | Posted on Sep 1, 2023 at 7:30 pm

Not entirely correct, the base damage is higher if it has a damaging spell like the drums or flute.

Sur | Posted on Jan 11, 2024 at 12:01 am

The base damage of the instrument is only for swinging it as a weapon, doesn't affect song damage.

Piercing Shrill
anonymous | Posted on Aug 13, 2023 at 5:32 pm

From which stat does Piercing Shrill benefit? It says it does physical damage so does it scale from +phys or because songs are magic from +magic?

Clowd | Posted on Aug 14, 2023 at 7:07 pm

+ Physical

Sur | Posted on Sep 9, 2023 at 10:25 pm

Songs aren't automatically magical, it always depends per song. Same goes for spells, although I don't believe there are any physical spells (as it wouldn't make thematic sense).

Bosses and Chaotic Discord
anonymous | Posted on Apr 16, 2023 at 11:29 pm

Does Chaotic Discord not work on boss monsters (Wraiths and Skeletal Champions)? I was in the round room with one of each, and while it affected every other monster, the boss monsters continued to chase me and ended up killing me. I tried letting them agro and even swing on me, but it still didn't work and they kept attacking me.

anonymous | Posted on May 3, 2023 at 8:19 pm

As far as I saw, it worked similar to the Barbarians Savage Roar ability with only low level enemies being affected by the frighten effect. If large monsters acted the same as the low level ones, it would make Bard a potentially OP must have for boss clearing, since the bosses would be unable to target friendly players for large periods of time.

A side note, I wonder how using Peacemaking would work with in conjunction with rangers for bosses? Could be a neat idea.

anonymous | Posted on Aug 5, 2024 at 8:56 am

Chaotic Discord doesn't prevent enemies from attacking your allies, only yourself.

Music memory
anonymous | Posted on Apr 16, 2023 at 7:24 pm

Is there any reason there are two of them, when both do same thing and you can just lock yourself from one spell?

CadiLutPR | Posted on Apr 16, 2023 at 9:52 pm

So having 2 Music Memory will allow you to store up to 8 sheet music as space permits. If you have only 1 Music Memory you can store up to 4 sheet music as space permits.

anonymous | Posted on Aug 11, 2023 at 7:29 pm

I dont think anyone knows the secret here to the mechanics. But you need to get the great to perfect perk and this way you can play about half of the notes bad AND so you have faster songs!!! Its like jazz ;)) and spellcasting speed improves it even more. Tested it. Enjoy the SECRET SteveInTheZone

anonymous | Posted on Sep 1, 2023 at 2:17 pm

Don't forget the honorable mention for the invis song! (Song of Shadow) GREAT tool for aggro dump can be done solo or coordinated in group play. Remember to stand still as you hit the last note and stay still. Can be 30 second plus invis depending on perks and gear. I have survived many rounds that I would have died to PvP and PvE if not for this song. Obviously its not as fast to rip off as an invis pot or rogue stealth however it is dependable. Like the guide says to be good at bard requires anticipation or (perception) to be good at and this song is no exception to that rule. I am still working on my Dark and Darker basics but have tested and played a lot of bard in the past month. Very cool class that can be played a multitude of ways. My bard's name is Antonica this season in honor of EQ1's Antonican League of Bards. See ya out there blokes, best of luck.

- A newb bard